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        <title>Dice Exploder</title>
        <link>https://redcircle.com/shows/dice-exploder</link>
        <language>en-US</language>
        <copyright>Sam Dunnewold</copyright>
        <itunes:author>Sam Dunnewold</itunes:author>
        <itunes:summary>A show about tabletop RPG design. Each episode we bring you a single mechanic and break it down as deep as we possibly can. Co-hosted by Sam Dunnewold and a rotating roster of designers. &lt;br /&gt;&lt;br /&gt;&lt;a href=&#34;diceexploder.com&#34;&gt;diceexploder.com&lt;/a&gt;</itunes:summary>
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        <description><![CDATA[<p>A show about tabletop RPG design. Each episode we bring you a single mechanic and break it down as deep as we possibly can. Co-hosted by Sam Dunnewold and a rotating roster of designers. Part of the Many Sided Network. <a href="http://diceexploder.com" rel="nofollow">diceexploder.com</a></p>]]></description>
        
        <itunes:type>episodic</itunes:type>
        <podcast:locked>no</podcast:locked>
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            <itunes:name>Sam Dunnewold</itunes:name>
            <itunes:email>diceexploder@gmail.com</itunes:email>
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                <itunes:title>Keys (Lady Blackbird) with Whitney Delaglio</itunes:title>
                <title>Keys (Lady Blackbird) with Whitney Delaglio</title>

                <itunes:episode>9</itunes:episode>
                <itunes:season>8</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                
                <description><![CDATA[<p>Transcripts available at diceexploder.com</p><p>I love pregens! But why do I love pregens? I dug into this a bunch on an episode last year with Aaron Lim about the characters in Last Train to Bremen: I love being given a clear goal and baseline temperament when I sit down to play so I can get into drama as fast as possible. But the game Lady Blackbird goes a step further. Each character has &#34;Keys&#34; which lay out not just character traits and goals, but the central dramatic questions and stakes each character&#39;s arc is likely to concern itself with. And that, more than anything else, is probably what I want from my pregens.</p><p>Whitney Delaglio joins me to talk about Lady Blackbird&#39;s Keys (originally from The Shadow of Yesterday by Clinton R. Nixon). She&#39;s got her own game coming to Backerkit next month - The Old, The Cold, The Bold - which iterates on Keys. So today we get into not just how they work but how you can make them work for you.</p><p><strong>Further Reading</strong></p><p><a href="https://johnharper.itch.io/lady-blackbird" rel="nofollow"><u>Lady Blackbird</u></a> by John Harper</p><p>The Shadow of Yesterday by Clinton R. Nixon</p><p>The Old, The Cold, The Bold by Whitney Delaglio - <a href="https://www.backerkit.com/projects/toastyseahorsestudio/the-old-the-cold-the-bold" rel="nofollow"><u>second edition on Backerkit soon</u></a>!</p><p><strong>Socials</strong></p><p>Whitney on <a href="https://bsky.app/profile/toastyseahorse.bsky.social" rel="nofollow"><u>Bluesky</u></a></p><p>Sam on <a href="https://bsky.app/profile/sdunnewold.bsky.social" rel="nofollow"><u>Bluesky</u></a> and <a href="https://sdunnewold.itch.io/" rel="nofollow"><u>itch</u></a></p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com/" rel="nofollow"><u>diceexploder.com</u></a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow"><u>sporgory</u></a>, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lilypads by Travis Tessmer.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow"><u>Dice Exploder Discord</u></a> to talk about the show!</p><p><strong>Credits</strong></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow"><u>sporgory</u></a>, our ad music is Lilypads by Travis Tessmer, and our theme song is <a href="https://soundcloud.com/purelygrey/sunset-bridge" rel="nofollow"><u>Sunset Bridge</u></a> by Purely Grey.</p>]]></description>
                <content:encoded>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;&lt;p&gt;I love pregens! But why do I love pregens? I dug into this a bunch on an episode last year with Aaron Lim about the characters in Last Train to Bremen: I love being given a clear goal and baseline temperament when I sit down to play so I can get into drama as fast as possible. But the game Lady Blackbird goes a step further. Each character has &amp;#34;Keys&amp;#34; which lay out not just character traits and goals, but the central dramatic questions and stakes each character&amp;#39;s arc is likely to concern itself with. And that, more than anything else, is probably what I want from my pregens.&lt;/p&gt;&lt;p&gt;Whitney Delaglio joins me to talk about Lady Blackbird&amp;#39;s Keys (originally from The Shadow of Yesterday by Clinton R. Nixon). She&amp;#39;s got her own game coming to Backerkit next month - The Old, The Cold, The Bold - which iterates on Keys. So today we get into not just how they work but how you can make them work for you.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://johnharper.itch.io/lady-blackbird&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;Lady Blackbird&lt;/u&gt;&lt;/a&gt; by John Harper&lt;/p&gt;&lt;p&gt;The Shadow of Yesterday by Clinton R. Nixon&lt;/p&gt;&lt;p&gt;The Old, The Cold, The Bold by Whitney Delaglio - &lt;a href=&#34;https://www.backerkit.com/projects/toastyseahorsestudio/the-old-the-cold-the-bold&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;second edition on Backerkit soon&lt;/u&gt;&lt;/a&gt;!&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Whitney on &lt;a href=&#34;https://bsky.app/profile/toastyseahorse.bsky.social&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;Bluesky&lt;/u&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;Bluesky&lt;/u&gt;&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;itch&lt;/u&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com/&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;diceexploder.com&lt;/u&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;sporgory&lt;/u&gt;&lt;/a&gt;, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lilypads by Travis Tessmer.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;Dice Exploder Discord&lt;/u&gt;&lt;/a&gt; to talk about the show!&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Credits&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;sporgory&lt;/u&gt;&lt;/a&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;Sunset Bridge&lt;/u&gt;&lt;/a&gt; by Purely Grey.&lt;/p&gt;</content:encoded>
                
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                <pubDate>Tue, 21 Apr 2026 07:01:09 &#43;0000</pubDate>
                <itunes:duration>1822</itunes:duration>
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                <itunes:title>Weak, Strong, and Regular Moves (Dream Askew / Dream Apart) with Austin Walker</itunes:title>
                <title>Weak, Strong, and Regular Moves (Dream Askew / Dream Apart) with Austin Walker</title>

                <itunes:episode>8</itunes:episode>
                <itunes:season>8</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                
                <description><![CDATA[<p>Transcripts available at diceexploder.com</p><p>Austin Walker&#39;s new game Realis is on Kickstarter now, and it&#39;s been making splashes in the indie rpg scene since last year when the ashcan came out. The game&#39;s core mechanic, Sentences, feels like the exact kind of mechanic I love covering on this show. But where did it come from? I asked Austin to come talk to me about it and bring one of his influences, and he came back with another diceless, GM-less resolution mechanic: the token economy of weak, strong, and regular moves from Dream Askew / Dream Apart. So today we&#39;re completing Dice Exploder&#39;s accidental Dream Askew / Dream Apart trilogy (paired with the episodes on lures and setting elements from the past couple months) and then digging into what makes this system work and what Realis learned from it.</p><p><strong>Further Reading</strong></p><p><a href="https://www.kickstarter.com/projects/crum/realis" rel="nofollow">Realis is on Kickstarter now</a><span>!</span></p><p><a href="https://www.kickstarter.com/projects/sdunnewold/band-aids-and-bullet-holes" rel="nofollow">Follow Sam’s game Band-Aids &amp; Bullet Holes on Kickstarter</a><span>!</span></p><p><a href="https://store.buriedwithoutceremony.com/products/dream-askew-dream-apart" rel="nofollow">Dream Askew / Dream Apart</a><span> by Avery Alder and Benjamin Rosenbaum</span></p><p><strong>Socials</strong></p><p><span>Austin on </span><a href="https://bsky.app/profile/austinwalker.bsky.social" rel="nofollow">Bluesky</a></p><p><span>Sam on </span><a href="https://bsky.app/profile/sdunnewold.bsky.social" rel="nofollow">Bluesky</a><span> and </span><a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a></p><p><span>The Dice Exploder blog is at </span><a href="http://www.diceexploder.com" rel="nofollow">diceexploder.com</a></p><p><span>Join the </span><a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a><span> to talk about the show!</span></p><p><strong>Credits</strong></p><p><span>Our logo was designed by </span><a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a><span>, our ad music is Lilypads by Travis Tessmer, and our theme song is </span><a href="https://soundcloud.com/purelygrey/sunset-bridge" rel="nofollow">Sunset Bridge</a><span> by Purely Grey.</span></p><p><span>This episode was edited by Em Acosta</span></p>]]></description>
                <content:encoded>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;&lt;p&gt;Austin Walker&amp;#39;s new game Realis is on Kickstarter now, and it&amp;#39;s been making splashes in the indie rpg scene since last year when the ashcan came out. The game&amp;#39;s core mechanic, Sentences, feels like the exact kind of mechanic I love covering on this show. But where did it come from? I asked Austin to come talk to me about it and bring one of his influences, and he came back with another diceless, GM-less resolution mechanic: the token economy of weak, strong, and regular moves from Dream Askew / Dream Apart. So today we&amp;#39;re completing Dice Exploder&amp;#39;s accidental Dream Askew / Dream Apart trilogy (paired with the episodes on lures and setting elements from the past couple months) and then digging into what makes this system work and what Realis learned from it.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.kickstarter.com/projects/crum/realis&#34; rel=&#34;nofollow&#34;&gt;Realis is on Kickstarter now&lt;/a&gt;&lt;span&gt;!&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.kickstarter.com/projects/sdunnewold/band-aids-and-bullet-holes&#34; rel=&#34;nofollow&#34;&gt;Follow Sam’s game Band-Aids &amp;amp; Bullet Holes on Kickstarter&lt;/a&gt;&lt;span&gt;!&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://store.buriedwithoutceremony.com/products/dream-askew-dream-apart&#34; rel=&#34;nofollow&#34;&gt;Dream Askew / Dream Apart&lt;/a&gt;&lt;span&gt; by Avery Alder and Benjamin Rosenbaum&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Austin on &lt;/span&gt;&lt;a href=&#34;https://bsky.app/profile/austinwalker.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Sam on &lt;/span&gt;&lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt;&lt;span&gt; and &lt;/span&gt;&lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;The Dice Exploder blog is at &lt;/span&gt;&lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Join the &lt;/span&gt;&lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt;&lt;span&gt; to talk about the show!&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Credits&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Our logo was designed by &lt;/span&gt;&lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;&lt;span&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is &lt;/span&gt;&lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; rel=&#34;nofollow&#34;&gt;Sunset Bridge&lt;/a&gt;&lt;span&gt; by Purely Grey.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;This episode was edited by Em Acosta&lt;/span&gt;&lt;/p&gt;</content:encoded>
                
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                <link>https://www.diceexploder.com</link>
                <pubDate>Tue, 14 Apr 2026 07:01:19 &#43;0000</pubDate>
                <itunes:duration>3462</itunes:duration>
                
                
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                <itunes:title>The Awards 2024 with Nico MacDougall</itunes:title>
                <title>The Awards 2024 with Nico MacDougall</title>

                <itunes:episode>7</itunes:episode>
                <itunes:season>8</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                
                <description><![CDATA[<p>Transcripts available at diceexploder.com</p><p><a href="https://www.kickstarter.com/projects/sdunnewold/band-aids-and-bullet-holes" rel="nofollow">Follow Band-Aids &amp; Bullet Holes on Kickstarter</a>!</p><p>The Awards are back! The rpg awards show with a bent towards indie games and the guaranteed worst SEO of all time is back for another around, and the current steward of The Awards - Nico MacDougall - is back on the show this week to talk through some of our favorite mechanics from the last batch of winners.</p><p>If you want to get involved in The Awards, you can apply to be a judge through the end of April and you can submit your games during the month of May! This year&#39;s Awards will cover games published between June 1, 2024 and May 31, 2025.</p><p><strong>Further Reading</strong></p><p><a href="https://theawards.games/?page_id=1143" rel="nofollow">The Awards 2026</a> - apply to be a judge today!</p><p><a href="https://worldsbywatt.itch.io/cloudempress" rel="nofollow">Cloud Empress</a> by Watt</p><p><a href="https://stoutstoatpress.itch.io/border-riding" rel="nofollow">Border Riding</a> by Stout Stoat Press</p><p><a href="https://w.itch.io/this-maze" rel="nofollow">This Maze Will Be Big Enough To Call Home Someday</a> by Anna Anne Anthropy</p><p><a href="https://heycentaur.itch.io/hetthamsya" rel="nofollow">Stirring the Hornet&#39;s Nest at Het Thamsya</a> by Munkao</p><p><strong>Socials</strong></p><p>Nico on <a href="https://bsky.app/profile/gigantic-spider.bsky.social" rel="nofollow">Bluesky</a></p><p>Sam on <a href="https://bsky.app/profile/sdunnewold.bsky.social" rel="nofollow">Bluesky</a> and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a></p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com" rel="nofollow">diceexploder.com</a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lilypads by Travis Tessmer.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p><p><strong>Credits</strong></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, our ad music is Lilypads by Travis Tessmer, and our theme song is <a href="https://soundcloud.com/purelygrey/sunset-bridge" rel="nofollow">Sunset Bridge</a> by Purely Grey.</p>]]></description>
                <content:encoded>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.kickstarter.com/projects/sdunnewold/band-aids-and-bullet-holes&#34; rel=&#34;nofollow&#34;&gt;Follow Band-Aids &amp;amp; Bullet Holes on Kickstarter&lt;/a&gt;!&lt;/p&gt;&lt;p&gt;The Awards are back! The rpg awards show with a bent towards indie games and the guaranteed worst SEO of all time is back for another around, and the current steward of The Awards - Nico MacDougall - is back on the show this week to talk through some of our favorite mechanics from the last batch of winners.&lt;/p&gt;&lt;p&gt;If you want to get involved in The Awards, you can apply to be a judge through the end of April and you can submit your games during the month of May! This year&amp;#39;s Awards will cover games published between June 1, 2024 and May 31, 2025.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://theawards.games/?page_id=1143&#34; rel=&#34;nofollow&#34;&gt;The Awards 2026&lt;/a&gt; - apply to be a judge today!&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://worldsbywatt.itch.io/cloudempress&#34; rel=&#34;nofollow&#34;&gt;Cloud Empress&lt;/a&gt; by Watt&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://stoutstoatpress.itch.io/border-riding&#34; rel=&#34;nofollow&#34;&gt;Border Riding&lt;/a&gt; by Stout Stoat Press&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://w.itch.io/this-maze&#34; rel=&#34;nofollow&#34;&gt;This Maze Will Be Big Enough To Call Home Someday&lt;/a&gt; by Anna Anne Anthropy&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://heycentaur.itch.io/hetthamsya&#34; rel=&#34;nofollow&#34;&gt;Stirring the Hornet&amp;#39;s Nest at Het Thamsya&lt;/a&gt; by Munkao&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Nico on &lt;a href=&#34;https://bsky.app/profile/gigantic-spider.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lilypads by Travis Tessmer.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Credits&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; rel=&#34;nofollow&#34;&gt;Sunset Bridge&lt;/a&gt; by Purely Grey.&lt;/p&gt;</content:encoded>
                
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                <pubDate>Tue, 07 Apr 2026 07:01:08 &#43;0000</pubDate>
                <itunes:duration>1942</itunes:duration>
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                <itunes:title>Lures (Heaven in the Dust) with Barclay Travis and Bee Alexander</itunes:title>
                <title>Lures (Heaven in the Dust) with Barclay Travis and Bee Alexander</title>

                <itunes:episode>8</itunes:episode>
                <itunes:season>6</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                
                <description><![CDATA[<p>Transcripts are available at diceexploder.com</p><p>Bee and Barclay are the hosts of Tabletop Book Club, a podcast that is exactly what it sounds like. It’s a show with such fun energy, and of course good design talk. Because Barclay has a new belonging outside belonging game that&#39;s just come out - Begin Again, check the link below - today I&#39;m talking with them about lures, maybe my favorite part of the belonging outside belonging engine, and specifically how they&#39;re implemented in Heave in the Dust...</p><p><strong>Further Reading</strong></p><p><a href="https://plusoneexp.com/products/heaven-in-the-dust" rel="nofollow">Heaven in the Dust</a> by Luke Jordan</p><p><a href="https://plusoneexp.com/products/begin-again" rel="nofollow">Begin Again</a> by Barclay Travis</p><p><a href="https://store.buriedwithoutceremony.com/products/dream-askew-dream-apart" rel="nofollow">Dream Askew / Dream Apart</a> by Avery Alder and Benjamin Rosenbaum</p><p><strong>Socials</strong></p><p><a href="https://bsky.app/profile/tabletopbookclub.bsky.social" rel="nofollow">Tabletop Book Club</a>, <a href="https://bsky.app/profile/beealexander.bsky.social" rel="nofollow">Bee</a>, and <a href="https://bsky.app/profile/barcstravis.itch.io" rel="nofollow">Barclay</a> on Bluesky</p><p>Sam on <a href="https://bsky.app/profile/sdunnewold.bsky.social" rel="nofollow">Bluesky</a> and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a></p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com" rel="nofollow">diceexploder.com</a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lilypads by Travis Tessmer.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p><p><strong>Credits</strong></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, our ad music is Lilypads by Travis Tessmer, and our theme song is <a href="https://soundcloud.com/purelygrey/sunset-bridge" rel="nofollow">Sunset Bridge</a> by Purely Grey.</p><p>This episode was edited by Em Acosta.</p>]]></description>
                <content:encoded>&lt;p&gt;Transcripts are available at diceexploder.com&lt;/p&gt;&lt;p&gt;Bee and Barclay are the hosts of Tabletop Book Club, a podcast that is exactly what it sounds like. It’s a show with such fun energy, and of course good design talk. Because Barclay has a new belonging outside belonging game that&amp;#39;s just come out - Begin Again, check the link below - today I&amp;#39;m talking with them about lures, maybe my favorite part of the belonging outside belonging engine, and specifically how they&amp;#39;re implemented in Heave in the Dust...&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://plusoneexp.com/products/heaven-in-the-dust&#34; rel=&#34;nofollow&#34;&gt;Heaven in the Dust&lt;/a&gt; by Luke Jordan&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://plusoneexp.com/products/begin-again&#34; rel=&#34;nofollow&#34;&gt;Begin Again&lt;/a&gt; by Barclay Travis&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://store.buriedwithoutceremony.com/products/dream-askew-dream-apart&#34; rel=&#34;nofollow&#34;&gt;Dream Askew / Dream Apart&lt;/a&gt; by Avery Alder and Benjamin Rosenbaum&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://bsky.app/profile/tabletopbookclub.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Tabletop Book Club&lt;/a&gt;, &lt;a href=&#34;https://bsky.app/profile/beealexander.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bee&lt;/a&gt;, and &lt;a href=&#34;https://bsky.app/profile/barcstravis.itch.io&#34; rel=&#34;nofollow&#34;&gt;Barclay&lt;/a&gt; on Bluesky&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lilypads by Travis Tessmer.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Credits&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; rel=&#34;nofollow&#34;&gt;Sunset Bridge&lt;/a&gt; by Purely Grey.&lt;/p&gt;&lt;p&gt;This episode was edited by Em Acosta.&lt;/p&gt;</content:encoded>
                
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                <pubDate>Tue, 31 Mar 2026 07:01:43 &#43;0000</pubDate>
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                <itunes:title>Always Give Them The Clue (GUMSHOE) with Tristan Zimmerman</itunes:title>
                <title>Always Give Them The Clue (GUMSHOE) with Tristan Zimmerman</title>

                <itunes:episode>5</itunes:episode>
                <itunes:season>8</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                
                <description><![CDATA[<p>Transcripts available at diceexploder.com</p><p>My friend Tristan Zimmerman is currently crowdfunding Ballad Hunters, a GUMSHOE game, meaning it’s based on a core mechanic built for investigation games and gathering clues. That mechanic goes like this: “always give the players the clue.” Simple! And I think so astute as to what the actual fun part of investigation is in RPGs: it’s not “can we roll high enough to progress,” it’s “once we have all these clues, how do we put them together and what do we do with them?”</p><p><strong>Further Reading</strong></p><p><a href="https://bit.ly/4u4AOuw" rel="nofollow">Ballad Hunters</a> by Tristan Zimmerman, now on Kickstarter</p><p><a href="https://pelgranepress.com/2018/02/14/gumshoe/" rel="nofollow">GUMSHOE</a> by Cat Tobin, a list of resources for and articles about GUMSHOE</p><p><a href="https://direct.mit.edu/books/oa-monograph/5742/The-Rule-BookThe-Building-Blocks-of-Games" rel="nofollow">The Rule Book: The Building Blocks of Games</a> by Jaakko Stenros and Markus Montola</p><p><strong>Socials</strong></p><p>Tristan on <a href="https://bsky.app/profile/moltensulfur.bsky.social" rel="nofollow">Bluesky</a>.</p><p><a href="https://moltensulfur.com/" rel="nofollow">Molten Sulfur Blog</a>, <a href="https://www.nationsandcannons.com/" rel="nofollow">Nations &amp; Cannons</a>, and <a href="https://www.drivethrurpg.com/en/product/361935/Shanty-Hunters?affiliate_id=288067" rel="nofollow">Shanty Hunters</a> from Tristan</p><p>Sam on <a href="https://bsky.app/profile/sdunnewold.bsky.social" rel="nofollow">Bluesky</a> and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a>.</p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com" rel="nofollow">diceexploder.com</a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lilypads by Travis Tessmer.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p><p><strong>Credits</strong></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, our ad music is Lilypads by Travis Tessmer, and our theme song is <a href="https://soundcloud.com/purelygrey/sunset-bridge" rel="nofollow">Sunset Bridge</a> by Purely Grey.</p><p>This episode was edited by Em Acosta.</p>]]></description>
                <content:encoded>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;&lt;p&gt;My friend Tristan Zimmerman is currently crowdfunding Ballad Hunters, a GUMSHOE game, meaning it’s based on a core mechanic built for investigation games and gathering clues. That mechanic goes like this: “always give the players the clue.” Simple! And I think so astute as to what the actual fun part of investigation is in RPGs: it’s not “can we roll high enough to progress,” it’s “once we have all these clues, how do we put them together and what do we do with them?”&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://bit.ly/4u4AOuw&#34; rel=&#34;nofollow&#34;&gt;Ballad Hunters&lt;/a&gt; by Tristan Zimmerman, now on Kickstarter&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://pelgranepress.com/2018/02/14/gumshoe/&#34; rel=&#34;nofollow&#34;&gt;GUMSHOE&lt;/a&gt; by Cat Tobin, a list of resources for and articles about GUMSHOE&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://direct.mit.edu/books/oa-monograph/5742/The-Rule-BookThe-Building-Blocks-of-Games&#34; rel=&#34;nofollow&#34;&gt;The Rule Book: The Building Blocks of Games&lt;/a&gt; by Jaakko Stenros and Markus Montola&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Tristan on &lt;a href=&#34;https://bsky.app/profile/moltensulfur.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://moltensulfur.com/&#34; rel=&#34;nofollow&#34;&gt;Molten Sulfur Blog&lt;/a&gt;, &lt;a href=&#34;https://www.nationsandcannons.com/&#34; rel=&#34;nofollow&#34;&gt;Nations &amp;amp; Cannons&lt;/a&gt;, and &lt;a href=&#34;https://www.drivethrurpg.com/en/product/361935/Shanty-Hunters?affiliate_id=288067&#34; rel=&#34;nofollow&#34;&gt;Shanty Hunters&lt;/a&gt; from Tristan&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lilypads by Travis Tessmer.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Credits&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; rel=&#34;nofollow&#34;&gt;Sunset Bridge&lt;/a&gt; by Purely Grey.&lt;/p&gt;&lt;p&gt;This episode was edited by Em Acosta.&lt;/p&gt;</content:encoded>
                
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                <pubDate>Tue, 17 Mar 2026 07:01:04 &#43;0000</pubDate>
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                <itunes:title>The Voice of the Text (Triangle Agency) with Seraphina Garcia Ramirez</itunes:title>
                <title>The Voice of the Text (Triangle Agency) with Seraphina Garcia Ramirez</title>

                <itunes:episode>8</itunes:episode>
                <itunes:season>4</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                
                <description><![CDATA[<p>Transcripts available at diceexploder.com</p><p>I bet you’ve heard of this game Triangle Agency. Big exciting Kickstarter, super flashy product design, a game with… spoilers in the back? It’s corporate horror, it’s packed gorgeous art, it’s a game I spent 20 sessions with in 2025. And I… had a pretty frustrating time with the game. There is so much I love and admire about Triangle Agency, but also so much I struggled with, and I wanted to break it all down on the show.</p><p>And I didn’t want to do that without bringing on someone who could unabashedly sing this game’s praises, because I think the game deserves that too. So today I’m joined by the general manager of my campaign, moderator of the Dice Exploder discord, my friend Seraphina Garcia Ramirez, to talk about the voice of Triangle Agency&#39;s game text and really the whole game at large.</p><p>It&#39;s the longest episode of Dice Exploder ever. Let&#39;s go.</p><p><strong>Further Reading</strong></p><p><a href="https://shop.hauntedtable.games/collections/games-and-accessories" rel="nofollow">Triangle Agency</a> by Caleb Zane Huett and Sean Ireland</p><p><strong>Socials</strong></p><p>Seraphina on <a href="https://bsky.app/profile/seraphimseraphina.bsky.social" rel="nofollow">Bluesky</a> and <a href="https://seraphim-seraphina.itch.io/my-blog/devlog" rel="nofollow">itch</a></p><p>Sam on <a href="https://bsky.app/profile/sdunnewold.bsky.social" rel="nofollow">Bluesky</a> and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a></p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com" rel="nofollow">diceexploder.com</a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lilypads by Travis Tessmer.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p><p><strong>Credits</strong></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, our ad music is Lilypads by Travis Tessmer, and our theme song is <a href="https://soundcloud.com/purelygrey/sunset-bridge" rel="nofollow">Sunset Bridge</a> by Purely Grey.</p>]]></description>
                <content:encoded>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;&lt;p&gt;I bet you’ve heard of this game Triangle Agency. Big exciting Kickstarter, super flashy product design, a game with… spoilers in the back? It’s corporate horror, it’s packed gorgeous art, it’s a game I spent 20 sessions with in 2025. And I… had a pretty frustrating time with the game. There is so much I love and admire about Triangle Agency, but also so much I struggled with, and I wanted to break it all down on the show.&lt;/p&gt;&lt;p&gt;And I didn’t want to do that without bringing on someone who could unabashedly sing this game’s praises, because I think the game deserves that too. So today I’m joined by the general manager of my campaign, moderator of the Dice Exploder discord, my friend Seraphina Garcia Ramirez, to talk about the voice of Triangle Agency&amp;#39;s game text and really the whole game at large.&lt;/p&gt;&lt;p&gt;It&amp;#39;s the longest episode of Dice Exploder ever. Let&amp;#39;s go.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://shop.hauntedtable.games/collections/games-and-accessories&#34; rel=&#34;nofollow&#34;&gt;Triangle Agency&lt;/a&gt; by Caleb Zane Huett and Sean Ireland&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Seraphina on &lt;a href=&#34;https://bsky.app/profile/seraphimseraphina.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://seraphim-seraphina.itch.io/my-blog/devlog&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lilypads by Travis Tessmer.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Credits&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; rel=&#34;nofollow&#34;&gt;Sunset Bridge&lt;/a&gt; by Purely Grey.&lt;/p&gt;</content:encoded>
                
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                <pubDate>Tue, 10 Mar 2026 07:01:33 &#43;0000</pubDate>
                <itunes:duration>7051</itunes:duration>
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                <itunes:title>Draw Maps, Leave Blanks (Dungeon World) with Tim Denee</itunes:title>
                <title>Draw Maps, Leave Blanks (Dungeon World) with Tim Denee</title>

                <itunes:episode>3</itunes:episode>
                <itunes:season>8</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                
                <description><![CDATA[<p>Transcripts available at diceexploder.com</p><p>If the thesis of last week’s episode was “hey the fiction of your game matters a lot and can even have mechanical effects,” how do you know how deeply to define that fiction? Maybe no one in indie games has recently faced that question on quite the scale of Tim Denee with Blades ‘68, an expansion to Blades in the Dark. I wanted to have him on to talk about when you completely reinvent the setting, how do you think about what parts of the fiction are important and need to be kept vs what parts should evolve and change?</p><p>And to do that, we picked an old mechanic from Dungeon World that cuts to the heart of it: draw maps, leave blanks. But how detailed of maps, and how big of blanks?</p><p><strong>Further Reading</strong></p><p><a href="https://www.backerkit.com/c/projects/evil-hat/blades-68" rel="nofollow">Blades 68</a> on Backerkit</p><p><a href="https://bladesinthedark.com/greetings-scoundrel" rel="nofollow">Blades in the Dark</a> by John Harper</p><p><a href="https://www.dungeon-world.com/" rel="nofollow">Dungeon World</a></p><p>Tim’s <a href="https://www.drivethrurpg.com/en/product/307609/doskvol-street-maps-detailed-maps-for-blades-in-the-dark" rel="nofollow">maps of Doskvol</a></p><p><strong>Socials</strong></p><p>Tim on <a href="https://bsky.app/profile/olddog.games" rel="nofollow">Bluesky</a> and <a href="https://www.olddog.games/" rel="nofollow">olddog.games</a></p><p>Sam on <a href="https://bsky.app/profile/sdunnewold.bsky.social" rel="nofollow">Bluesky</a> and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a></p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com" rel="nofollow">diceexploder.com</a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lilypads by Travis Tessmer.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p><p><strong>Credits</strong></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, our ad music is Lilypads by Travis Tessmer, and our theme song is <a href="https://soundcloud.com/purelygrey/sunset-bridge" rel="nofollow">Sunset Bridge</a> by Purely Grey.</p><p>This episode was edited by Em Acosta.</p>]]></description>
                <content:encoded>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;&lt;p&gt;If the thesis of last week’s episode was “hey the fiction of your game matters a lot and can even have mechanical effects,” how do you know how deeply to define that fiction? Maybe no one in indie games has recently faced that question on quite the scale of Tim Denee with Blades ‘68, an expansion to Blades in the Dark. I wanted to have him on to talk about when you completely reinvent the setting, how do you think about what parts of the fiction are important and need to be kept vs what parts should evolve and change?&lt;/p&gt;&lt;p&gt;And to do that, we picked an old mechanic from Dungeon World that cuts to the heart of it: draw maps, leave blanks. But how detailed of maps, and how big of blanks?&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.backerkit.com/c/projects/evil-hat/blades-68&#34; rel=&#34;nofollow&#34;&gt;Blades 68&lt;/a&gt; on Backerkit&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://bladesinthedark.com/greetings-scoundrel&#34; rel=&#34;nofollow&#34;&gt;Blades in the Dark&lt;/a&gt; by John Harper&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.dungeon-world.com/&#34; rel=&#34;nofollow&#34;&gt;Dungeon World&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Tim’s &lt;a href=&#34;https://www.drivethrurpg.com/en/product/307609/doskvol-street-maps-detailed-maps-for-blades-in-the-dark&#34; rel=&#34;nofollow&#34;&gt;maps of Doskvol&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Tim on &lt;a href=&#34;https://bsky.app/profile/olddog.games&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://www.olddog.games/&#34; rel=&#34;nofollow&#34;&gt;olddog.games&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lilypads by Travis Tessmer.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Credits&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; rel=&#34;nofollow&#34;&gt;Sunset Bridge&lt;/a&gt; by Purely Grey.&lt;/p&gt;&lt;p&gt;This episode was edited by Em Acosta.&lt;/p&gt;</content:encoded>
                
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                <pubDate>Tue, 03 Mar 2026 08:01:16 &#43;0000</pubDate>
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                <itunes:title>Doskvol&#39;s Lightning Barriers (Blades in the Dark) with Nova</itunes:title>
                <title>Doskvol&#39;s Lightning Barriers (Blades in the Dark) with Nova</title>

                <itunes:episode>2</itunes:episode>
                <itunes:season>8</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                
                <description><![CDATA[<p>Transcripts available at diceexploder.com</p><p>In Blades in the Dark, you play as criminals in Doskvol a haunted city where the ghosts are such a problem that they built giant lightning barriers around the whole city to keep them out. That sentence alone already makes me want to get the game to the table, and we haven’t even gotten to the rules of Blades in the Dark yet.</p><p>That’s the conversation I wanted to take a crack at today: rules are important, they can radically shape play, but the fiction a game brings is just as important. Doskvol’s lightning barriers mean you can’t just run away into the wilderness after you’ve committed some crimes, and that’s just as important for ratcheting up the tension and consequences of your campaign as the mechanic of devil’s bargains...</p><p><strong>Further Reading</strong></p><p>Blades in the Dark by John Harper</p><p>Mythic Bastionland by Chris McDowall</p><p>Apocalypse World 3e/Burned Over by Meguey &amp; Vincent Baker</p><p>Wanderhome by Jay Dragon</p><p>Vincent Baker on <a href="https://lumpley.games/2019/12/30/powered-by-the-apocalypse-part-1/" rel="nofollow">How Apocalypse World Is Structured</a> (like an onion)</p><p><a href="https://samsorensen.blot.im/in-praise-of-legwork" rel="nofollow">In Praise of Legwork</a> by Sam Sorensen</p><p><a href="https://samsorensen.blot.im/1d20-diegetic-rules-1d20-hypo-diegetic-rules" rel="nofollow">1d20 Diegetic Rules, 1d20 Hypo-Diegetic Rules</a> by Sam Sorensen</p><p><a href="https://direct.mit.edu/books/oa-monograph/5742/The-Rule-BookThe-Building-Blocks-of-Games" rel="nofollow">The Rule Book: The Building Blocks of Games</a> by Jaakko Stenros and Markus Montola</p><p><strong>Socials</strong></p><p>Nova on <a href="https://bsky.app/profile/moltensulfur.bsky.social" rel="nofollow">Bluesky</a>. Nova’s blog, <a href="https://idlecartulary.com/" rel="nofollow">Playful Void</a>.</p><p>Sam on <a href="https://bsky.app/profile/sdunnewold.bsky.social" rel="nofollow">Bluesky</a> and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a>.</p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com" rel="nofollow">diceexploder.com</a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lilypads by Travis Tessmer.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p><p><strong>Credits</strong></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, our ad music is Lilypads by Travis Tessmer, and our theme song is <a href="https://soundcloud.com/purelygrey/sunset-bridge" rel="nofollow">Sunset Bridge</a> by Purely Grey.</p><p>This episode was edited by Em Acosta.</p>]]></description>
                <content:encoded>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;&lt;p&gt;In Blades in the Dark, you play as criminals in Doskvol a haunted city where the ghosts are such a problem that they built giant lightning barriers around the whole city to keep them out. That sentence alone already makes me want to get the game to the table, and we haven’t even gotten to the rules of Blades in the Dark yet.&lt;/p&gt;&lt;p&gt;That’s the conversation I wanted to take a crack at today: rules are important, they can radically shape play, but the fiction a game brings is just as important. Doskvol’s lightning barriers mean you can’t just run away into the wilderness after you’ve committed some crimes, and that’s just as important for ratcheting up the tension and consequences of your campaign as the mechanic of devil’s bargains...&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Blades in the Dark by John Harper&lt;/p&gt;&lt;p&gt;Mythic Bastionland by Chris McDowall&lt;/p&gt;&lt;p&gt;Apocalypse World 3e/Burned Over by Meguey &amp;amp; Vincent Baker&lt;/p&gt;&lt;p&gt;Wanderhome by Jay Dragon&lt;/p&gt;&lt;p&gt;Vincent Baker on &lt;a href=&#34;https://lumpley.games/2019/12/30/powered-by-the-apocalypse-part-1/&#34; rel=&#34;nofollow&#34;&gt;How Apocalypse World Is Structured&lt;/a&gt; (like an onion)&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://samsorensen.blot.im/in-praise-of-legwork&#34; rel=&#34;nofollow&#34;&gt;In Praise of Legwork&lt;/a&gt; by Sam Sorensen&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://samsorensen.blot.im/1d20-diegetic-rules-1d20-hypo-diegetic-rules&#34; rel=&#34;nofollow&#34;&gt;1d20 Diegetic Rules, 1d20 Hypo-Diegetic Rules&lt;/a&gt; by Sam Sorensen&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://direct.mit.edu/books/oa-monograph/5742/The-Rule-BookThe-Building-Blocks-of-Games&#34; rel=&#34;nofollow&#34;&gt;The Rule Book: The Building Blocks of Games&lt;/a&gt; by Jaakko Stenros and Markus Montola&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Nova on &lt;a href=&#34;https://bsky.app/profile/moltensulfur.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt;. Nova’s blog, &lt;a href=&#34;https://idlecartulary.com/&#34; rel=&#34;nofollow&#34;&gt;Playful Void&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lilypads by Travis Tessmer.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Credits&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; rel=&#34;nofollow&#34;&gt;Sunset Bridge&lt;/a&gt; by Purely Grey.&lt;/p&gt;&lt;p&gt;This episode was edited by Em Acosta.&lt;/p&gt;</content:encoded>
                
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                <pubDate>Tue, 24 Feb 2026 08:01:51 &#43;0000</pubDate>
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                <itunes:title>Setting Elements (Dream Askew / Dream Apart) with Kodi Gonzaga</itunes:title>
                <title>Setting Elements (Dream Askew / Dream Apart) with Kodi Gonzaga</title>

                <itunes:episode>1</itunes:episode>
                <itunes:season>8</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                
                <description><![CDATA[<p>Transcripts available at diceexploder.com</p><p>There&#39;s many ways to decide who has authority over what in an RPG. Traditional games have a bunch of players with one PC each and a GM responsible for everything else, while Dreams Askew / Dream Apart by Avery Alder and Ben Rosenbaum takes a very different approach: divide that &#34;everything else&#34; up into flavorful pieces, like &#34;gossip &amp; reputation&#34; and &#34;the wild forest&#34; and give everyone a piece. That choice has become one of the backbones of Belonging Outside Belonging games (hacks of Dream Askew / Dream Apart), and today I&#39;m joined by my good friend Kodi Gonzaga, a designer making just such a game, to break down exactly how it works at the table.</p><p>Kodi&#39;s game <a href="https://www.kickstarter.com/projects/jaztice/extra-ordinary-ttrpg-softcover-print-run" rel="nofollow">Extra Ordinary is on Kickstarter now</a>. Check it out!</p><p><strong>Further Reading</strong></p><p><a href="https://store.buriedwithoutceremony.com/products/dream-askew-dream-apart" rel="nofollow">Dream Askew / Dream Apart</a><span> by Avery Alder and Benjamin Rosenbaum</span></p><p><strong>Socials</strong></p><p><a href="https://www.kickstarter.com/projects/jaztice/extra-ordinary-ttrpg-softcover-print-run" rel="nofollow">Extra Ordinary on Kickstarter</a><span>!</span></p><p><span>Kodi on </span><a href="https://bsky.app/profile/jaztice.bsky.social" rel="nofollow">Bluesky</a><span>.</span></p><p><span>Sam on </span><a href="https://bsky.app/profile/diceexploder.com" rel="nofollow">Bluesky</a><span> and </span><a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a><span>.</span></p><p><span>The Dice Exploder blog is at </span><a href="http://www.diceexploder.com" rel="nofollow">diceexploder.com</a></p><p><span>Join the </span><a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a><span> to talk about the show!</span></p><p><span>Dice Exploder on </span><a href="https://www.patreon.com/c/DiceExploder" rel="nofollow">Patreon</a></p><p><strong>Credits</strong></p><p><span>Our logo was designed by </span><a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a><span>, our ad music is Lilypads by Travis Tessmer, and our theme song is </span><a href="https://soundcloud.com/purelygrey/sunset-bridge" rel="nofollow">Sunset Bridge</a><span> by Purely Grey.</span></p><p><span>This episode was edited by Em Acosta.</span></p><p><br></p><p><br></p><p><br></p>]]></description>
                <content:encoded>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;&lt;p&gt;There&amp;#39;s many ways to decide who has authority over what in an RPG. Traditional games have a bunch of players with one PC each and a GM responsible for everything else, while Dreams Askew / Dream Apart by Avery Alder and Ben Rosenbaum takes a very different approach: divide that &amp;#34;everything else&amp;#34; up into flavorful pieces, like &amp;#34;gossip &amp;amp; reputation&amp;#34; and &amp;#34;the wild forest&amp;#34; and give everyone a piece. That choice has become one of the backbones of Belonging Outside Belonging games (hacks of Dream Askew / Dream Apart), and today I&amp;#39;m joined by my good friend Kodi Gonzaga, a designer making just such a game, to break down exactly how it works at the table.&lt;/p&gt;&lt;p&gt;Kodi&amp;#39;s game &lt;a href=&#34;https://www.kickstarter.com/projects/jaztice/extra-ordinary-ttrpg-softcover-print-run&#34; rel=&#34;nofollow&#34;&gt;Extra Ordinary is on Kickstarter now&lt;/a&gt;. Check it out!&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://store.buriedwithoutceremony.com/products/dream-askew-dream-apart&#34; rel=&#34;nofollow&#34;&gt;Dream Askew / Dream Apart&lt;/a&gt;&lt;span&gt; by Avery Alder and Benjamin Rosenbaum&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.kickstarter.com/projects/jaztice/extra-ordinary-ttrpg-softcover-print-run&#34; rel=&#34;nofollow&#34;&gt;Extra Ordinary on Kickstarter&lt;/a&gt;&lt;span&gt;!&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Kodi on &lt;/span&gt;&lt;a href=&#34;https://bsky.app/profile/jaztice.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt;&lt;span&gt;.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Sam on &lt;/span&gt;&lt;a href=&#34;https://bsky.app/profile/diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt;&lt;span&gt; and &lt;/span&gt;&lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;&lt;span&gt;.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;The Dice Exploder blog is at &lt;/span&gt;&lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Join the &lt;/span&gt;&lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt;&lt;span&gt; to talk about the show!&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Dice Exploder on &lt;/span&gt;&lt;a href=&#34;https://www.patreon.com/c/DiceExploder&#34; rel=&#34;nofollow&#34;&gt;Patreon&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Credits&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Our logo was designed by &lt;/span&gt;&lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;&lt;span&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is &lt;/span&gt;&lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; rel=&#34;nofollow&#34;&gt;Sunset Bridge&lt;/a&gt;&lt;span&gt; by Purely Grey.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;This episode was edited by Em Acosta.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;&lt;br&gt;&lt;/p&gt;</content:encoded>
                
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                <pubDate>Tue, 17 Feb 2026 08:01:16 &#43;0000</pubDate>
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                <itunes:title>Afterimage: The Experimental Role-Playing Laboratory</itunes:title>
                <title>Afterimage: The Experimental Role-Playing Laboratory</title>

                
                
                <itunes:author>Sam Dunnewold</itunes:author>
                
                <description><![CDATA[<p><em>Dice Exploder: Afterimage is alternative show format, a cross between play report and personal memoir.</em></p><p>The Experimental Role-Playing Laboratory, or ERPL, was a thrice a year mini convention put on by students at my college back in the 00s and 10s and onward to this day. It&#39;s how I got into indie games. I still think about it, and the people I met there, to this day. They still mean something to me. What might I still mean to them?</p><p>Written, edited, and performed by Sam Dunnewold</p><p>Tristan Zimmerman at <a href="https://moltensulfur.com/" rel="nofollow">the Molten Sulfur blog</a></p><p>Steven’s <a href="https://clickworkspress.com/join/steven/" rel="nofollow">newsletter</a> and <a href="https://clickworkspress.com/books/" rel="nofollow">novels</a>. Try Black Velvet to start.</p><p>Transcript available at www.diceexploder.com</p><p>Music by Blue Dot Sessions: https://app.sessions.blue/</p><p>My games: sdunnewold.itch.io</p><p>Follow me on Bluesky: https://bsky.app/profile/diceexploder.com</p>]]></description>
                <content:encoded>&lt;p&gt;&lt;em&gt;Dice Exploder: Afterimage is alternative show format, a cross between play report and personal memoir.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;The Experimental Role-Playing Laboratory, or ERPL, was a thrice a year mini convention put on by students at my college back in the 00s and 10s and onward to this day. It&amp;#39;s how I got into indie games. I still think about it, and the people I met there, to this day. They still mean something to me. What might I still mean to them?&lt;/p&gt;&lt;p&gt;Written, edited, and performed by Sam Dunnewold&lt;/p&gt;&lt;p&gt;Tristan Zimmerman at &lt;a href=&#34;https://moltensulfur.com/&#34; rel=&#34;nofollow&#34;&gt;the Molten Sulfur blog&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Steven’s &lt;a href=&#34;https://clickworkspress.com/join/steven/&#34; rel=&#34;nofollow&#34;&gt;newsletter&lt;/a&gt; and &lt;a href=&#34;https://clickworkspress.com/books/&#34; rel=&#34;nofollow&#34;&gt;novels&lt;/a&gt;. Try Black Velvet to start.&lt;/p&gt;&lt;p&gt;Transcript available at www.diceexploder.com&lt;/p&gt;&lt;p&gt;Music by Blue Dot Sessions: https://app.sessions.blue/&lt;/p&gt;&lt;p&gt;My games: sdunnewold.itch.io&lt;/p&gt;&lt;p&gt;Follow me on Bluesky: https://bsky.app/profile/diceexploder.com&lt;/p&gt;</content:encoded>
                
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                <pubDate>Wed, 28 Jan 2026 08:01:42 &#43;0000</pubDate>
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                <itunes:title>2025 Year End Bonanza</itunes:title>
                <title>2025 Year End Bonanza</title>

                <itunes:episode>7</itunes:episode>
                <itunes:season>99</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                
                <description><![CDATA[<p>Transcripts available at diceexploder.com</p><p>It&#39;s the Dice Exploder 2025 year end bonanza! This year I&#39;m joined by Lin Codega and Diogo Nogueira to go over a whole bunch of game mechanics that we think represent where rpgs were at in 2025 and where they might be going in the future.</p><p><strong>Further Reading</strong></p><p><a href="https://chrismcdee.itch.io/mythic-bastionland" rel="nofollow">Mythic Bastionland</a> by Chris McDowall</p><p><a href="https://www.backerkit.com/call_to_action/abed5f86-0475-4722-bc71-cf5662ca987f/landing?ref=home-page" rel="nofollow">Praise the Hawkmoth King</a> by Sage the Anagogue</p><p><a href="https://www.rascal.news/i-want-to-fight-my-friends-in-the-back-of-a-moving-truck/" rel="nofollow">I want to fight my friends in the back of a moving truck</a> by Seraphina Garcia Ramirez</p><p><a href="https://lumpley.games/2024/05/08/traffic-lights-are-communication-tools/" rel="nofollow">Traffic Lights Are Communication Tools</a> by Meguey Baker</p><p><a href="https://www.daggerheart.com" rel="nofollow">Daggerheart</a></p><p><a href="https://shop.mcdmproductions.com/collections/draw-steel?srsltid=AfmBOorMVPyLvlWc5yVfAaJmKFd6ZFKaxnGZxH6oBFz5e1wJQam8FcB-" rel="nofollow">Draw Steel</a></p><p><a href="https://freeleaguepublishing.com/shop/the-one-ring/starter-set/" rel="nofollow">The One Ring starter set</a></p><p><a href="https://samsorensen.blot.im/mothership-month-2025-wargame-over/under" rel="nofollow">Sam Sorensen’s overview of Over/Under</a> and <a href="https://www.rascal.news/how-to-find-an-ending-in-over-under-mothership-discord-megagame/" rel="nofollow">one of Lin’s pieces on the aftermath</a></p><p><a href="https://www.kickstarter.com/projects/lumpleygames/apocalypse-world-burned-over" rel="nofollow">Apocalypse World 3e Kickstarter</a> (now finished)</p><p><strong>Socials</strong></p><p><a href="https://rascal.news" rel="nofollow">Rascal.news</a></p><p><a href="https://oldskull-publishing.com/weird-games-and-weirder-people/" rel="nofollow">Weird Games and Weirder People</a></p><p><a href="https://bsky.app/profile/lincodega.com" rel="nofollow">Lin</a> and <a href="https://bsky.app/profile/diogooldskull.bsky.social" rel="nofollow">Diogo</a> on Bluesky.</p><p>Sam on <a href="https://bsky.app/profile/diceexploder.com" rel="nofollow">Bluesky</a> and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a>.</p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com" rel="nofollow">diceexploder.com</a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, our ad music is Lilypads by Travis Tessmer, and our theme song is <a href="https://soundcloud.com/purelygrey/sunset-bridge" rel="nofollow">Sunset Bridge</a> by Purely Grey.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p><p>Dice Exploder on <a href="https://www.patreon.com/c/DiceExploder" rel="nofollow">Patreon</a></p>]]></description>
                <content:encoded>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;&lt;p&gt;It&amp;#39;s the Dice Exploder 2025 year end bonanza! This year I&amp;#39;m joined by Lin Codega and Diogo Nogueira to go over a whole bunch of game mechanics that we think represent where rpgs were at in 2025 and where they might be going in the future.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://chrismcdee.itch.io/mythic-bastionland&#34; rel=&#34;nofollow&#34;&gt;Mythic Bastionland&lt;/a&gt; by Chris McDowall&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.backerkit.com/call_to_action/abed5f86-0475-4722-bc71-cf5662ca987f/landing?ref=home-page&#34; rel=&#34;nofollow&#34;&gt;Praise the Hawkmoth King&lt;/a&gt; by Sage the Anagogue&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.rascal.news/i-want-to-fight-my-friends-in-the-back-of-a-moving-truck/&#34; rel=&#34;nofollow&#34;&gt;I want to fight my friends in the back of a moving truck&lt;/a&gt; by Seraphina Garcia Ramirez&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://lumpley.games/2024/05/08/traffic-lights-are-communication-tools/&#34; rel=&#34;nofollow&#34;&gt;Traffic Lights Are Communication Tools&lt;/a&gt; by Meguey Baker&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.daggerheart.com&#34; rel=&#34;nofollow&#34;&gt;Daggerheart&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://shop.mcdmproductions.com/collections/draw-steel?srsltid=AfmBOorMVPyLvlWc5yVfAaJmKFd6ZFKaxnGZxH6oBFz5e1wJQam8FcB-&#34; rel=&#34;nofollow&#34;&gt;Draw Steel&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://freeleaguepublishing.com/shop/the-one-ring/starter-set/&#34; rel=&#34;nofollow&#34;&gt;The One Ring starter set&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://samsorensen.blot.im/mothership-month-2025-wargame-over/under&#34; rel=&#34;nofollow&#34;&gt;Sam Sorensen’s overview of Over/Under&lt;/a&gt; and &lt;a href=&#34;https://www.rascal.news/how-to-find-an-ending-in-over-under-mothership-discord-megagame/&#34; rel=&#34;nofollow&#34;&gt;one of Lin’s pieces on the aftermath&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.kickstarter.com/projects/lumpleygames/apocalypse-world-burned-over&#34; rel=&#34;nofollow&#34;&gt;Apocalypse World 3e Kickstarter&lt;/a&gt; (now finished)&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://rascal.news&#34; rel=&#34;nofollow&#34;&gt;Rascal.news&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://oldskull-publishing.com/weird-games-and-weirder-people/&#34; rel=&#34;nofollow&#34;&gt;Weird Games and Weirder People&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://bsky.app/profile/lincodega.com&#34; rel=&#34;nofollow&#34;&gt;Lin&lt;/a&gt; and &lt;a href=&#34;https://bsky.app/profile/diogooldskull.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Diogo&lt;/a&gt; on Bluesky.&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; rel=&#34;nofollow&#34;&gt;Sunset Bridge&lt;/a&gt; by Purely Grey.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;&lt;p&gt;Dice Exploder on &lt;a href=&#34;https://www.patreon.com/c/DiceExploder&#34; rel=&#34;nofollow&#34;&gt;Patreon&lt;/a&gt;&lt;/p&gt;</content:encoded>
                
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                <pubDate>Mon, 22 Dec 2025 20:45:01 &#43;0000</pubDate>
                <itunes:duration>2773</itunes:duration>
                
                
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                <itunes:title>Inventory Tetris (Mausritter) with Quinns</itunes:title>
                <title>Inventory Tetris (Mausritter) with Quinns</title>

                <itunes:episode>7</itunes:episode>
                <itunes:season>7</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                
                <description><![CDATA[<p>Transcripts available at diceexploder.com</p><p>Mausritter is an old school dungeon crawling game where instead of playing as elves fighting dragons, you play as mice fleeing from owls. It’s not unlike any number of other old school games like Cairn or Into the Odd, but its inventory system is the only inventory system I’ve ever actually liked. Does it work differently than other games? At a raw numbers level, not really! But instead of a bunch of paper bookkeeping, Mausritter turns items into little cardboard squares like board game pieces that you put in a grid on your character sheet. That physicality makes all the difference.</p><p><strong>Further Reading</strong></p><p><a href="https://mausritter.com/" rel="nofollow">Mausritter</a> by Isaac Williams</p><p><a href="https://thisisvictor.itch.io/the-lonely-oak" rel="nofollow">The Lonely Oak</a> by Victor Lane</p><p><a href="https://cairnrpg.com/" rel="nofollow">Cairn</a> by Yochai Gal</p><p><a href="https://bladesinthedark.com/greetings-scoundrel" rel="nofollow">Blades in the Dark</a> by John Harper</p><p>Quinns Quest on <a href="https://www.youtube.com/@Quinns_Quest" rel="nofollow">youtube</a> and <a href="https://www.patreon.com/c/qquest/posts" rel="nofollow">patreon</a>.</p><p><strong>Socials</strong></p><p>Quinns on <a href="https://bsky.app/profile/itsquinns.bsky.social" rel="nofollow">Bluesky</a>.</p><p>Sam on <a href="https://bsky.app/profile/diceexploder.com" rel="nofollow">Bluesky</a> and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a>.</p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com" rel="nofollow">diceexploder.com</a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, our ad music is Lilypads by Travis Tessmer, and our theme song is <a href="https://soundcloud.com/purelygrey/sunset-bridge" rel="nofollow">Sunset Bridge</a> by Purely Grey.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p><p>Dice Exploder on <a href="https://www.patreon.com/c/DiceExploder" rel="nofollow">Patreon</a></p>]]></description>
                <content:encoded>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;&lt;p&gt;Mausritter is an old school dungeon crawling game where instead of playing as elves fighting dragons, you play as mice fleeing from owls. It’s not unlike any number of other old school games like Cairn or Into the Odd, but its inventory system is the only inventory system I’ve ever actually liked. Does it work differently than other games? At a raw numbers level, not really! But instead of a bunch of paper bookkeeping, Mausritter turns items into little cardboard squares like board game pieces that you put in a grid on your character sheet. That physicality makes all the difference.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://mausritter.com/&#34; rel=&#34;nofollow&#34;&gt;Mausritter&lt;/a&gt; by Isaac Williams&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://thisisvictor.itch.io/the-lonely-oak&#34; rel=&#34;nofollow&#34;&gt;The Lonely Oak&lt;/a&gt; by Victor Lane&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://cairnrpg.com/&#34; rel=&#34;nofollow&#34;&gt;Cairn&lt;/a&gt; by Yochai Gal&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://bladesinthedark.com/greetings-scoundrel&#34; rel=&#34;nofollow&#34;&gt;Blades in the Dark&lt;/a&gt; by John Harper&lt;/p&gt;&lt;p&gt;Quinns Quest on &lt;a href=&#34;https://www.youtube.com/@Quinns_Quest&#34; rel=&#34;nofollow&#34;&gt;youtube&lt;/a&gt; and &lt;a href=&#34;https://www.patreon.com/c/qquest/posts&#34; rel=&#34;nofollow&#34;&gt;patreon&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Quinns on &lt;a href=&#34;https://bsky.app/profile/itsquinns.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; rel=&#34;nofollow&#34;&gt;Sunset Bridge&lt;/a&gt; by Purely Grey.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;&lt;p&gt;Dice Exploder on &lt;a href=&#34;https://www.patreon.com/c/DiceExploder&#34; rel=&#34;nofollow&#34;&gt;Patreon&lt;/a&gt;&lt;/p&gt;</content:encoded>
                
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                <pubDate>Tue, 18 Nov 2025 08:01:10 &#43;0000</pubDate>
                <itunes:duration>3546</itunes:duration>
                
                
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                <itunes:title>The Brainer VS The Brain-Picker (Apocalypse World 2e/3e) with the Bakers</itunes:title>
                <title>The Brainer VS The Brain-Picker (Apocalypse World 2e/3e) with the Bakers</title>

                <itunes:episode>6</itunes:episode>
                <itunes:season>7</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                
                <description><![CDATA[<p>Transcripts available at diceexploder.com</p><p><span>Apocalypse World 3rd edition is on Kickstarter right now. In many ways, it hasn’t changed much. In many ways, it&#39;s a whole new apocalypse. So I thought it&#39;d be fun to have on the Bakers and go through a playbook - the Brainer in 2e vs its equivalent the Brain-Picker in 3e - and ask them about every single change on the sheet, from updating the basic moves all the way down to a single name on a single picklist.</span></p><p><strong>Further Reading</strong></p><p><a href="https://www.kickstarter.com/projects/lumpleygames/apocalypse-world-burned-over" rel="nofollow">Apocalypse World: Burned Over 3e on Kickstarter</a><span> and </span><a href="https://lumpley.games/wp-content/uploads/2025/11/Apocalypse-World-3rd-Ed-Preview-The-Brain-Picker-the-Gearcutter-the-Volatile.pdf" rel="nofollow">a preview of The Brain-Picker</a></p><p><a href="http://apocalypse-world.com/" rel="nofollow">Apocalypse World 2e handouts</a><span>, including the Brainer</span></p><p><a href="https://www.patreon.com/posts/143141670?pr=true" rel="nofollow">Designing a seduce or manipulate replacement</a><span> on the Dice Exploder Patreon</span></p><p><span>Preview </span><a href="https://www.patreon.com/posts/apocalypse-world-142551952" rel="nofollow">the Bakers’ seduce or manipulate replacement</a><span> on their Patreon</span></p><p><strong>Socials</strong></p><p><a href="https://bsky.app/profile/megueyb.bsky.social" rel="nofollow">Meguey</a><span> and </span><a href="https://bsky.app/profile/lumpley.bsky.social" rel="nofollow">Vincent</a><span> on Bluesky.</span></p><p><a href="https://lumpley.games/" rel="nofollow">The Baker House Blog</a></p><p><span>Sam on </span><a href="https://bsky.app/profile/diceexploder.com" rel="nofollow">Bluesky</a><span> and </span><a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a><span>.</span></p><p><span>The Dice Exploder blog is at </span><a href="http://www.diceexploder.com" rel="nofollow">diceexploder.com</a></p><p><span>Our logo was designed by </span><a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a><span>, our ad music is Lilypads by Travis Tessmer, and our theme song is </span><a href="https://soundcloud.com/purelygrey/sunset-bridge" rel="nofollow">Sunset Bridge</a><span> by Purely Grey.</span></p><p><span>Join the </span><a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a><span> to talk about the show!</span></p><p><span>Dice Exploder on </span><a href="https://www.patreon.com/c/DiceExploder" rel="nofollow">Patreon</a></p>]]></description>
                <content:encoded>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;&lt;p&gt;&lt;span&gt;Apocalypse World 3rd edition is on Kickstarter right now. In many ways, it hasn’t changed much. In many ways, it&amp;#39;s a whole new apocalypse. So I thought it&amp;#39;d be fun to have on the Bakers and go through a playbook - the Brainer in 2e vs its equivalent the Brain-Picker in 3e - and ask them about every single change on the sheet, from updating the basic moves all the way down to a single name on a single picklist.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.kickstarter.com/projects/lumpleygames/apocalypse-world-burned-over&#34; rel=&#34;nofollow&#34;&gt;Apocalypse World: Burned Over 3e on Kickstarter&lt;/a&gt;&lt;span&gt; and &lt;/span&gt;&lt;a href=&#34;https://lumpley.games/wp-content/uploads/2025/11/Apocalypse-World-3rd-Ed-Preview-The-Brain-Picker-the-Gearcutter-the-Volatile.pdf&#34; rel=&#34;nofollow&#34;&gt;a preview of The Brain-Picker&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;http://apocalypse-world.com/&#34; rel=&#34;nofollow&#34;&gt;Apocalypse World 2e handouts&lt;/a&gt;&lt;span&gt;, including the Brainer&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.patreon.com/posts/143141670?pr=true&#34; rel=&#34;nofollow&#34;&gt;Designing a seduce or manipulate replacement&lt;/a&gt;&lt;span&gt; on the Dice Exploder Patreon&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Preview &lt;/span&gt;&lt;a href=&#34;https://www.patreon.com/posts/apocalypse-world-142551952&#34; rel=&#34;nofollow&#34;&gt;the Bakers’ seduce or manipulate replacement&lt;/a&gt;&lt;span&gt; on their Patreon&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://bsky.app/profile/megueyb.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Meguey&lt;/a&gt;&lt;span&gt; and &lt;/span&gt;&lt;a href=&#34;https://bsky.app/profile/lumpley.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Vincent&lt;/a&gt;&lt;span&gt; on Bluesky.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://lumpley.games/&#34; rel=&#34;nofollow&#34;&gt;The Baker House Blog&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Sam on &lt;/span&gt;&lt;a href=&#34;https://bsky.app/profile/diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt;&lt;span&gt; and &lt;/span&gt;&lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;&lt;span&gt;.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;The Dice Exploder blog is at &lt;/span&gt;&lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Our logo was designed by &lt;/span&gt;&lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;&lt;span&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is &lt;/span&gt;&lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; rel=&#34;nofollow&#34;&gt;Sunset Bridge&lt;/a&gt;&lt;span&gt; by Purely Grey.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Join the &lt;/span&gt;&lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt;&lt;span&gt; to talk about the show!&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Dice Exploder on &lt;/span&gt;&lt;a href=&#34;https://www.patreon.com/c/DiceExploder&#34; rel=&#34;nofollow&#34;&gt;Patreon&lt;/a&gt;&lt;/p&gt;</content:encoded>
                
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                <pubDate>Tue, 11 Nov 2025 08:01:58 &#43;0000</pubDate>
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                <itunes:title>Actual Play: Void 1680 AM Community Broadcasts with Ken Lowery</itunes:title>
                <title>Actual Play: Void 1680 AM Community Broadcasts with Ken Lowery</title>

                <itunes:episode>5</itunes:episode>
                <itunes:season>7</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                
                <description><![CDATA[<p>Transcripts available at diceexploder.com</p><p>To close out this miniseries on actual play, I wanted to feature a game that I think uses actual play as a game mechanic. Hear me out. Void 1680 AM is a solo playlist-building game in which you create a fictional radio broadcast. Except when you&#39;re done, you can send it to the game&#39;s creator (this week&#39;s cohost Ken Lowery), and he&#39;ll broadcast it out onto the real radio via the AM antenna in his garage (and on YouTube).</p><p>Obviously it feels different to play the game knowing it&#39;s going to go out on air. But I think it feels different even just knowing that it could go out on air. And while most actual play feels first and foremost like an act of performance, Ken&#39;s broadcasts feel more like an extension of gameplay and an act of community building. How&#39;s it feel to be inside all that? Come take a listen.</p><p><strong>Further Reading</strong></p><p><a href="https://bannerlessgames.itch.io/void-1680-am" rel="nofollow">Void 1680 AM</a> by Ken Lowery</p><p><a href="https://www.youtube.com/playlist?list=PLppTYCFUIkHCAGzp4wO6b4-ESWzSsb6AC" rel="nofollow">Void 1680 AM Community Broadcasts</a> archives on YouTube</p><p><a href="https://www.dropbox.com/scl/fi/dgb7bguyw8php8k0e4o8z/VOID-1680-AM-__-KFRD_10.01.23.mp4?dl=0&rlkey=nzcto1n6hjvn2o61f2yhfsy2o" rel="nofollow">Sam’s Void Community Broadcast</a></p><p><a href="https://www.instagram.com/p/DALTOqTMlmJ/" rel="nofollow">Chinese larp of Void</a> on Instagram</p><p><a href="https://www.characterswithoutstories.com/guests/sam-dunnewold/" rel="nofollow">Characters Without Stories</a> featuring Sam</p><p><strong>Socials</strong></p><p>Ken on <a href="https://bsky.app/profile/kenlowery.bsky.social" rel="nofollow">Bluesky</a> and <a href="https://bannerlessgames.itch.io/" rel="nofollow">itch</a>. You can purchase physical copies from his imprint <a href="https://bannerlessgames.bigcartel.com/" rel="nofollow">Bannerless Games</a>.</p><p>Sam on <a href="https://bsky.app/profile/diceexploder.com" rel="nofollow">Bluesky</a> and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a></p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com" rel="nofollow">diceexploder.com</a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, our ad music is Lilypads by Travis Tessmer, and our theme song is <a href="https://soundcloud.com/purelygrey/sunset-bridge" rel="nofollow">Sunset Bridge</a> by Purely Grey.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p><p>Dice Exploder on <a href="https://www.patreon.com/c/DiceExploder" rel="nofollow">Patreon</a></p>]]></description>
                <content:encoded>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;&lt;p&gt;To close out this miniseries on actual play, I wanted to feature a game that I think uses actual play as a game mechanic. Hear me out. Void 1680 AM is a solo playlist-building game in which you create a fictional radio broadcast. Except when you&amp;#39;re done, you can send it to the game&amp;#39;s creator (this week&amp;#39;s cohost Ken Lowery), and he&amp;#39;ll broadcast it out onto the real radio via the AM antenna in his garage (and on YouTube).&lt;/p&gt;&lt;p&gt;Obviously it feels different to play the game knowing it&amp;#39;s going to go out on air. But I think it feels different even just knowing that it could go out on air. And while most actual play feels first and foremost like an act of performance, Ken&amp;#39;s broadcasts feel more like an extension of gameplay and an act of community building. How&amp;#39;s it feel to be inside all that? Come take a listen.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://bannerlessgames.itch.io/void-1680-am&#34; rel=&#34;nofollow&#34;&gt;Void 1680 AM&lt;/a&gt; by Ken Lowery&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.youtube.com/playlist?list=PLppTYCFUIkHCAGzp4wO6b4-ESWzSsb6AC&#34; rel=&#34;nofollow&#34;&gt;Void 1680 AM Community Broadcasts&lt;/a&gt; archives on YouTube&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.dropbox.com/scl/fi/dgb7bguyw8php8k0e4o8z/VOID-1680-AM-__-KFRD_10.01.23.mp4?dl=0&amp;rlkey=nzcto1n6hjvn2o61f2yhfsy2o&#34; rel=&#34;nofollow&#34;&gt;Sam’s Void Community Broadcast&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.instagram.com/p/DALTOqTMlmJ/&#34; rel=&#34;nofollow&#34;&gt;Chinese larp of Void&lt;/a&gt; on Instagram&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.characterswithoutstories.com/guests/sam-dunnewold/&#34; rel=&#34;nofollow&#34;&gt;Characters Without Stories&lt;/a&gt; featuring Sam&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Ken on &lt;a href=&#34;https://bsky.app/profile/kenlowery.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://bannerlessgames.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;. You can purchase physical copies from his imprint &lt;a href=&#34;https://bannerlessgames.bigcartel.com/&#34; rel=&#34;nofollow&#34;&gt;Bannerless Games&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; rel=&#34;nofollow&#34;&gt;Sunset Bridge&lt;/a&gt; by Purely Grey.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;&lt;p&gt;Dice Exploder on &lt;a href=&#34;https://www.patreon.com/c/DiceExploder&#34; rel=&#34;nofollow&#34;&gt;Patreon&lt;/a&gt;&lt;/p&gt;</content:encoded>
                
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                <pubDate>Tue, 04 Nov 2025 08:01:55 &#43;0000</pubDate>
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                <itunes:title>Actual Play: 4AM at a Diner (Last Train to Brooklyn) with Linnie Schell</itunes:title>
                <title>Actual Play: 4AM at a Diner (Last Train to Brooklyn) with Linnie Schell</title>

                <itunes:episode>7</itunes:episode>
                <itunes:season>4</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                
                <description><![CDATA[<p>Transcripts available at diceexploder.com</p><p>Last Train to Brooklyn is an actual play from Twice Rolled Tales where they play Last Train to Bremen on a New York City subway car. It&#39;s also probably my favorite actual play full stop. Why? I think because it leans into what I&#39;m most excited about this medium: treating capturing the act of play more like a documentary than a means towards fiction. It&#39;s excited at least as much about its nonfiction story as its fictional one.</p><p>Today I&#39;ve invited Linnie Schell, one of the main creatives behind Last Train to Bremen, to come give me a beat by beat director&#39;s commentary on everything that went into it, all building to the moment I really wanted to highlight: its ending.</p><p><strong>Further Reading</strong></p><p><a href="https://www.twicerolledtales.com/" rel="nofollow">Twice Rolled Tales</a></p><p>The <a href="https://m.youtube.com/watch?v=nqx8xOimNYo" rel="nofollow">RuPaul</a> <a href="https://www.youtube.com/watch?app=desktop&v=mANejj6o3Xs" rel="nofollow">videos</a> Linnie mentions</p><p><a href="https://www.barnesandnoble.com/w/comedy-book-jesse-david-fox/1143164200" rel="nofollow">Comedy Book</a> by Jesse David Fox</p><p><a href="https://www.backerkit.com/c/projects/jay-dragon/last-train-to-bremen" rel="nofollow">Last Train to Bremen</a> by Caro Asercion</p><p><strong>Socials</strong></p><p>Maia on <a href="https://bsky.app/profile/maiasgameroom.bsky.social" rel="nofollow">Bluesky</a></p><p>Sam on <a href="https://bsky.app/profile/diceexploder.com" rel="nofollow">Bluesky</a> and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a></p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com" rel="nofollow">diceexploder.com</a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, our ad music is Lilypads by Travis Tessmer, and our theme song is <a href="https://soundcloud.com/purelygrey/sunset-bridge" rel="nofollow">Sunset Bridge</a> by Purely Grey.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p><p>Dice Exploder on <a href="https://www.patreon.com/c/DiceExploder" rel="nofollow">Patreon</a></p>]]></description>
                <content:encoded>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;&lt;p&gt;Last Train to Brooklyn is an actual play from Twice Rolled Tales where they play Last Train to Bremen on a New York City subway car. It&amp;#39;s also probably my favorite actual play full stop. Why? I think because it leans into what I&amp;#39;m most excited about this medium: treating capturing the act of play more like a documentary than a means towards fiction. It&amp;#39;s excited at least as much about its nonfiction story as its fictional one.&lt;/p&gt;&lt;p&gt;Today I&amp;#39;ve invited Linnie Schell, one of the main creatives behind Last Train to Bremen, to come give me a beat by beat director&amp;#39;s commentary on everything that went into it, all building to the moment I really wanted to highlight: its ending.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.twicerolledtales.com/&#34; rel=&#34;nofollow&#34;&gt;Twice Rolled Tales&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The &lt;a href=&#34;https://m.youtube.com/watch?v=nqx8xOimNYo&#34; rel=&#34;nofollow&#34;&gt;RuPaul&lt;/a&gt; &lt;a href=&#34;https://www.youtube.com/watch?app=desktop&amp;v=mANejj6o3Xs&#34; rel=&#34;nofollow&#34;&gt;videos&lt;/a&gt; Linnie mentions&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.barnesandnoble.com/w/comedy-book-jesse-david-fox/1143164200&#34; rel=&#34;nofollow&#34;&gt;Comedy Book&lt;/a&gt; by Jesse David Fox&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.backerkit.com/c/projects/jay-dragon/last-train-to-bremen&#34; rel=&#34;nofollow&#34;&gt;Last Train to Bremen&lt;/a&gt; by Caro Asercion&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Maia on &lt;a href=&#34;https://bsky.app/profile/maiasgameroom.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; rel=&#34;nofollow&#34;&gt;Sunset Bridge&lt;/a&gt; by Purely Grey.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;&lt;p&gt;Dice Exploder on &lt;a href=&#34;https://www.patreon.com/c/DiceExploder&#34; rel=&#34;nofollow&#34;&gt;Patreon&lt;/a&gt;&lt;/p&gt;</content:encoded>
                
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                <pubDate>Tue, 28 Oct 2025 07:01:16 &#43;0000</pubDate>
                <itunes:duration>3992</itunes:duration>
                
                
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                <itunes:title>Actual Play: An Uncomfortable Offer (Maia&#39;s Game Room: The Electric State) with Maia Wilson</itunes:title>
                <title>Actual Play: An Uncomfortable Offer (Maia&#39;s Game Room: The Electric State) with Maia Wilson</title>

                <itunes:episode>7</itunes:episode>
                <itunes:season>3</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                
                <description><![CDATA[<p>Transcripts available at diceexploder.com</p><p><span>One of my favorite parts about these episodes where I&#39;m highlighting a single moment from an actual play is how many practical lessons I can bring back to my own table by going beat by beat through a significant moment in play. And today, Maia Wilson has brought a particularly significant moment from her show Maia&#39;s Game Room in which one character, in desperate straights, is pressured by an NPC to pay for his help with sex.</span></p><p><span>It&#39;s an intense moment. It may not be for you (and this episode may not be, either). But I think there&#39;s no better way to learn about how to establish good communication and try to keep people safe at the table than by breaking down a specific example. Plus, when you get this right like I think Maia and her table do, the results can be cathartic and compelling. Let&#39;s get into it.</span></p><p><strong>Further Reading</strong></p><p><a href="https://podcasts.apple.com/us/podcast/s1e5-the-cost-of-escape-electric-state-rpg/id1754789357?i=1000670787243" rel="nofollow">Maia&#39;s Game Room: Electric State, episode 5</a></p><p><a href="https://nordiclarp.org/2017/06/21/the-battle-of-primrose-park-playing-for-emancipatory-bleed-in-fortune-felicity/" rel="nofollow"><span>﻿</span>The Battle of Primrose Park: Playing for Emancipatory Bleed in Fortune &amp; Felicity</a> by Jonaya Kemper</p><p><a href="https://freeleaguepublishing.com/shop/the-electric-state-rpg/core-rulebook/" rel="nofollow">The Electric State rpg</a></p><p><a href="https://www.simonstalenhag.se/es.html" rel="nofollow">The Electric State art book</a></p><p><strong>Socials</strong></p><p><span>Maia on </span><a href="https://bsky.app/profile/maiasgameroom.bsky.social" rel="nofollow">Bluesky</a></p><p><span>Sam on </span><a href="https://bsky.app/profile/diceexploder.com" rel="nofollow">Bluesky</a><span> and </span><a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a></p><p><span>The Dice Exploder blog is at </span><a href="http://www.diceexploder.com" rel="nofollow">diceexploder.com</a></p><p><span>Our logo was designed by </span><a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a><span>, our ad music is Lilypads by Travis Tessmer, and our theme song is </span><a href="https://soundcloud.com/purelygrey/sunset-bridge" rel="nofollow">Sunset Bridge</a><span> by Purely Grey.</span></p><p><span>Join the </span><a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a><span> to talk about the show!</span></p><p><span>Dice Exploder on </span><a href="https://www.patreon.com/c/DiceExploder" rel="nofollow">Patreon</a></p>]]></description>
                <content:encoded>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;&lt;p&gt;&lt;span&gt;One of my favorite parts about these episodes where I&amp;#39;m highlighting a single moment from an actual play is how many practical lessons I can bring back to my own table by going beat by beat through a significant moment in play. And today, Maia Wilson has brought a particularly significant moment from her show Maia&amp;#39;s Game Room in which one character, in desperate straights, is pressured by an NPC to pay for his help with sex.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;It&amp;#39;s an intense moment. It may not be for you (and this episode may not be, either). But I think there&amp;#39;s no better way to learn about how to establish good communication and try to keep people safe at the table than by breaking down a specific example. Plus, when you get this right like I think Maia and her table do, the results can be cathartic and compelling. Let&amp;#39;s get into it.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://podcasts.apple.com/us/podcast/s1e5-the-cost-of-escape-electric-state-rpg/id1754789357?i=1000670787243&#34; rel=&#34;nofollow&#34;&gt;Maia&amp;#39;s Game Room: Electric State, episode 5&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://nordiclarp.org/2017/06/21/the-battle-of-primrose-park-playing-for-emancipatory-bleed-in-fortune-felicity/&#34; rel=&#34;nofollow&#34;&gt;&lt;span&gt;﻿&lt;/span&gt;The Battle of Primrose Park: Playing for Emancipatory Bleed in Fortune &amp;amp; Felicity&lt;/a&gt; by Jonaya Kemper&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://freeleaguepublishing.com/shop/the-electric-state-rpg/core-rulebook/&#34; rel=&#34;nofollow&#34;&gt;The Electric State rpg&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.simonstalenhag.se/es.html&#34; rel=&#34;nofollow&#34;&gt;The Electric State art book&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Maia on &lt;/span&gt;&lt;a href=&#34;https://bsky.app/profile/maiasgameroom.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Sam on &lt;/span&gt;&lt;a href=&#34;https://bsky.app/profile/diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt;&lt;span&gt; and &lt;/span&gt;&lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;The Dice Exploder blog is at &lt;/span&gt;&lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Our logo was designed by &lt;/span&gt;&lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;&lt;span&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is &lt;/span&gt;&lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; rel=&#34;nofollow&#34;&gt;Sunset Bridge&lt;/a&gt;&lt;span&gt; by Purely Grey.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Join the &lt;/span&gt;&lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt;&lt;span&gt; to talk about the show!&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Dice Exploder on &lt;/span&gt;&lt;a href=&#34;https://www.patreon.com/c/DiceExploder&#34; rel=&#34;nofollow&#34;&gt;Patreon&lt;/a&gt;&lt;/p&gt;</content:encoded>
                
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                <pubDate>Tue, 21 Oct 2025 07:01:25 &#43;0000</pubDate>
                <itunes:duration>2915</itunes:duration>
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                <itunes:title>Actual Play: A Tree Shanty (My First Dungeon: The Wildsea) with Brian Flaherty and Elliot Davis</itunes:title>
                <title>Actual Play: A Tree Shanty (My First Dungeon: The Wildsea) with Brian Flaherty and Elliot Davis</title>

                <itunes:episode>2</itunes:episode>
                <itunes:season>7</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                
                <description><![CDATA[<p>Transcripts available at diceexploder.com</p><p><span>In The Wildsea, you play as sailors on a sea of trees in a climate post-apocalypse where the climate won. And in the My First Dungeon mini series of this game, today&#39;s co-cohost Brian Flaherty took it on himself - along with co-player J Strautman - to write an original song, a “tree shanty,” that played on each episode.</span></p><p><span>Today Brian and I, along with his Talk of the Table cohost and Wildsea GM Elliot Davis, break down one of those tree shanties: how it came to be, and how this moment blends together preproduction, production at the table, and post production in a bunch of compelling ways. We also get to see some lessons on display about how to pace a campaign and how when you know you can trust your fellow players, you can take more risky creative swings. Take a listen!</span></p><p><strong>Further Reading</strong></p><p><a href="https://www.myth.works/collections/the-wildsea-homepage?srsltid=AfmBOooRLhJfK1716gfPFQdO6-QIpOFRa0OykK4tVJUHyL0pAxl36MFn" rel="nofollow">The Wildsea</a><span> by Felix Isaacs</span></p><p><a href="https://open.spotify.com/episode/0Sj3U6PeNQmHeUqkjh3mWH" rel="nofollow">My First Dungeon: The Wildsea episode 5</a></p><p><a href="https://podcasts.apple.com/us/podcast/talk-of-the-table/id1702398014" rel="nofollow">Talk of the Table</a><span> podcast</span></p><p><strong>Socials</strong></p><p><span>Brian on </span><a href="https://bsky.app/profile/brianflaherty.bsky.social" rel="nofollow">Bluesky</a></p><p><span>Elliot on </span><a href="https://bsky.app/profile/moreblueberries.bsky.social" rel="nofollow">Bluesky</a><span> and </span><a href="https://www.moreblueberries.com/games" rel="nofollow">his games</a></p><p><span>Sam on </span><a href="https://bsky.app/profile/diceexploder.com" rel="nofollow">Bluesky</a><span> and </span><a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a></p><p><span>The Dice Exploder blog is at </span><a href="http://www.diceexploder.com" rel="nofollow">diceexploder.com</a></p><p><span>Our logo was designed by </span><a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a><span>, our ad music is Lilypads by Travis Tessmer, and our theme song is </span><a href="https://soundcloud.com/purelygrey/sunset-bridge" rel="nofollow">Sunset Bridge</a><span> by Purely Grey.</span></p><p><span>Join the </span><a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a><span> to talk about the show!</span></p><p><span>Dice Exploder on </span><a href="https://www.patreon.com/c/DiceExploder" rel="nofollow">Patreon</a></p>]]></description>
                <content:encoded>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;&lt;p&gt;&lt;span&gt;In The Wildsea, you play as sailors on a sea of trees in a climate post-apocalypse where the climate won. And in the My First Dungeon mini series of this game, today&amp;#39;s co-cohost Brian Flaherty took it on himself - along with co-player J Strautman - to write an original song, a “tree shanty,” that played on each episode.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Today Brian and I, along with his Talk of the Table cohost and Wildsea GM Elliot Davis, break down one of those tree shanties: how it came to be, and how this moment blends together preproduction, production at the table, and post production in a bunch of compelling ways. We also get to see some lessons on display about how to pace a campaign and how when you know you can trust your fellow players, you can take more risky creative swings. Take a listen!&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.myth.works/collections/the-wildsea-homepage?srsltid=AfmBOooRLhJfK1716gfPFQdO6-QIpOFRa0OykK4tVJUHyL0pAxl36MFn&#34; rel=&#34;nofollow&#34;&gt;The Wildsea&lt;/a&gt;&lt;span&gt; by Felix Isaacs&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://open.spotify.com/episode/0Sj3U6PeNQmHeUqkjh3mWH&#34; rel=&#34;nofollow&#34;&gt;My First Dungeon: The Wildsea episode 5&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://podcasts.apple.com/us/podcast/talk-of-the-table/id1702398014&#34; rel=&#34;nofollow&#34;&gt;Talk of the Table&lt;/a&gt;&lt;span&gt; podcast&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Brian on &lt;/span&gt;&lt;a href=&#34;https://bsky.app/profile/brianflaherty.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Elliot on &lt;/span&gt;&lt;a href=&#34;https://bsky.app/profile/moreblueberries.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt;&lt;span&gt; and &lt;/span&gt;&lt;a href=&#34;https://www.moreblueberries.com/games&#34; rel=&#34;nofollow&#34;&gt;his games&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Sam on &lt;/span&gt;&lt;a href=&#34;https://bsky.app/profile/diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt;&lt;span&gt; and &lt;/span&gt;&lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;The Dice Exploder blog is at &lt;/span&gt;&lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Our logo was designed by &lt;/span&gt;&lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;&lt;span&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is &lt;/span&gt;&lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; rel=&#34;nofollow&#34;&gt;Sunset Bridge&lt;/a&gt;&lt;span&gt; by Purely Grey.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Join the &lt;/span&gt;&lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt;&lt;span&gt; to talk about the show!&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Dice Exploder on &lt;/span&gt;&lt;a href=&#34;https://www.patreon.com/c/DiceExploder&#34; rel=&#34;nofollow&#34;&gt;Patreon&lt;/a&gt;&lt;/p&gt;</content:encoded>
                
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                <pubDate>Tue, 14 Oct 2025 07:01:34 &#43;0000</pubDate>
                <itunes:duration>3391</itunes:duration>
                
                
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                <itunes:title>Actual Play: The First 30 Minutes (My First Dungeon: Orbital Blues) with Rowan Zeoli</itunes:title>
                <title>Actual Play: The First 30 Minutes (My First Dungeon: Orbital Blues) with Rowan Zeoli</title>

                <itunes:episode>7</itunes:episode>
                <itunes:season>1</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                
                <description><![CDATA[<p>Transcripts available at diceexploder.com</p><p>It&#39;s a new series on Dice Exploder all about actual play. For five episodes, instead of breaking down one mechanic, we&#39;re going to break down one moment from one actual play show. And to kick things off, I&#39;m joined by actual play critic and all-around-writer Rowan Zeoli of Rascal and Polygon. We cover an overview of actual play as a medium and the current state of the scene, we dig deep into the fine line this medium walks between fiction and nonfiction, and then we get to our moment: the very beginning of My First Dungeon&#39;s six episode miniseries on Orbital Blues. How can you make the most of those precious opening moments when there&#39;s so much to establish?</p><p><strong>Further Reading</strong></p><p><a href="https://usa.soulmuppet-store.co.uk/pages/orbital-blues" rel="nofollow">Orbital Blues</a><span> by Sam Sleney, Joshua Clark, and Zachary Cox</span></p><p><a href="https://open.spotify.com/episode/70hGbMBIKiFga22jwtuBad" rel="nofollow">My First Dungeon: Orbital Blues episode 1</a></p><p><a href="https://www.patreon.com/c/ecfriedman/home" rel="nofollow">Em Friedman on Patreon</a></p><p><strong>Socials</strong></p><p><span>Rowan on </span><a href="https://bsky.app/profile/rowanzeoli.bsky.social" rel="nofollow">Bluesky</a><span> and </span><a href="https://www.rascal.news/" rel="nofollow">Rascal News</a></p><p><span>Sam on </span><a href="https://bsky.app/profile/diceexploder.com" rel="nofollow">Bluesky</a><span> and </span><a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a></p><p><span>The Dice Exploder blog is at </span><a href="http://www.diceexploder.com" rel="nofollow">diceexploder.com</a></p><p><span>Our logo was designed by </span><a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a><span>, our ad music is Lilypads by Travis Tessmer, and our theme song is </span><a href="https://soundcloud.com/purelygrey/sunset-bridge" rel="nofollow">Sunset Bridge</a><span> by Purely Grey.</span></p><p><span>Join the </span><a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a><span> to talk about the show!</span></p><p><span>Dice Exploder on </span><a href="https://www.patreon.com/c/DiceExploder" rel="nofollow">Patreon</a></p>]]></description>
                <content:encoded>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;&lt;p&gt;It&amp;#39;s a new series on Dice Exploder all about actual play. For five episodes, instead of breaking down one mechanic, we&amp;#39;re going to break down one moment from one actual play show. And to kick things off, I&amp;#39;m joined by actual play critic and all-around-writer Rowan Zeoli of Rascal and Polygon. We cover an overview of actual play as a medium and the current state of the scene, we dig deep into the fine line this medium walks between fiction and nonfiction, and then we get to our moment: the very beginning of My First Dungeon&amp;#39;s six episode miniseries on Orbital Blues. How can you make the most of those precious opening moments when there&amp;#39;s so much to establish?&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://usa.soulmuppet-store.co.uk/pages/orbital-blues&#34; rel=&#34;nofollow&#34;&gt;Orbital Blues&lt;/a&gt;&lt;span&gt; by Sam Sleney, Joshua Clark, and Zachary Cox&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://open.spotify.com/episode/70hGbMBIKiFga22jwtuBad&#34; rel=&#34;nofollow&#34;&gt;My First Dungeon: Orbital Blues episode 1&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.patreon.com/c/ecfriedman/home&#34; rel=&#34;nofollow&#34;&gt;Em Friedman on Patreon&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Rowan on &lt;/span&gt;&lt;a href=&#34;https://bsky.app/profile/rowanzeoli.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt;&lt;span&gt; and &lt;/span&gt;&lt;a href=&#34;https://www.rascal.news/&#34; rel=&#34;nofollow&#34;&gt;Rascal News&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Sam on &lt;/span&gt;&lt;a href=&#34;https://bsky.app/profile/diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt;&lt;span&gt; and &lt;/span&gt;&lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;The Dice Exploder blog is at &lt;/span&gt;&lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Our logo was designed by &lt;/span&gt;&lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;&lt;span&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is &lt;/span&gt;&lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; rel=&#34;nofollow&#34;&gt;Sunset Bridge&lt;/a&gt;&lt;span&gt; by Purely Grey.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Join the &lt;/span&gt;&lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt;&lt;span&gt; to talk about the show!&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Dice Exploder on &lt;/span&gt;&lt;a href=&#34;https://www.patreon.com/c/DiceExploder&#34; rel=&#34;nofollow&#34;&gt;Patreon&lt;/a&gt;&lt;/p&gt;</content:encoded>
                
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                <pubDate>Tue, 07 Oct 2025 07:01:53 &#43;0000</pubDate>
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                <itunes:title>You Will Die In This Place with Merrilee Bufkin and Jay Dragon</itunes:title>
                <title>You Will Die In This Place with Merrilee Bufkin and Jay Dragon</title>

                <itunes:episode>8</itunes:episode>
                <itunes:season>6</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                
                <description><![CDATA[<p>Transcripts available at diceexploder.com</p><p><span>Last summer a hot new game hit the indie rpg scene: You Will Die In This Place, a surreal and experimental... dungeon crawler? Technically? ...that seems to have more in common with House of Leaves than it does many roleplaying games. And for a couple weeks I saw so many discussions about this game that I eventually broke down and was like, do I need to do an emergency podcast about this?</span></p><p><span>No. I did not. I was busy with a hundred other things. But past cohosts Merrilee Bufkin and Jay Dragon </span><em>did</em><span>. So I invited the two of them to take over the show for a special bonus episode where they talk all things, or at least some things, You Will Die In This Place. It’s a dense text. They get into House of Leaves, gender, autism, misogyny, the state of the games industry, and a ton more. Take a listen.</span></p><p><strong>Further Reading</strong></p><p><a href="https://liz-shrikestudio.itch.io/you-will-die-in-this-place-free-preview" rel="nofollow">You Will Die In This Place</a><span> by Elizabeth Little</span></p><p><a href="https://gamefound.com/en/projects/shrike-studio/you-will-die-in-this-place" rel="nofollow">YWDITP on Gamefound</a></p><p><strong>Socials</strong></p><p><span>Jay on </span><a href="https://bsky.app/profile/jdragsky.bsky.social" rel="nofollow">Bluesky</a><span> and Possum Creek Games on </span><a href="https://possumcreekgames.itch.io/" rel="nofollow">itch</a><span> and </span><a href="https://warehouse23.com/collections/possum-creek" rel="nofollow">Warehouse 23</a></p><p><span>Merrilee on </span><a href="https://bsky.app/profile/merrileebufkin.itch.io" rel="nofollow">Bluesky</a><span> and </span><a href="https://merrileebufkin.itch.io/" rel="nofollow">itch</a></p><p><span>Sam on </span><a href="https://bsky.app/profile/diceexploder.com" rel="nofollow">Bluesky</a><span> and </span><a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a></p><p><span>The Dice Exploder blog is at </span><a href="http://www.diceexploder.com" rel="nofollow">diceexploder.com</a></p><p><span>Our logo was designed by </span><a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a><span>, our ad music is Lilypads by Travis Tessmer, and our theme song is </span><a href="https://soundcloud.com/purelygrey/sunset-bridge" rel="nofollow">Sunset Bridge</a><span> by Purely Grey.</span></p><p><span>Join the </span><a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a><span> to talk about the show!</span></p><p><span>Dice Exploder on </span><a href="https://www.patreon.com/c/DiceExploder" rel="nofollow">Patreon</a></p><p><strong>AP season &#34;reading&#34; list:</strong></p><p><a href="https://podcasts.apple.com/ie/podcast/orbital-blues-session-1-the-21st-night-of-september/id1601290088?i=1000631581669" rel="nofollow">My First Dungeon: Orbital Blues, session 1</a></p><p><a href="https://podcasts.apple.com/ie/podcast/the-wildsea-episode-5-of-darkness-and-loss/id1601290088?i=1000660144160" rel="nofollow">My First Dungeon: Wildsea, episode 5</a></p><p><a href="https://podcasts.apple.com/us/podcast/s1e5-the-cost-of-escape-electric-state-rpg/id1754789357?i=1000670787243" rel="nofollow">Maia&#39;s Game Room: Electric State, episode 5</a><span> - CW: sexual coercion</span></p><p><a href="https://www.youtube.com/watch?t=1s&v=igvhv7geu9A" rel="nofollow">Last Train to Brooklyn</a></p><p><a href="https://www.youtube.com/playlist?list=PLppTYCFUIkHCAGzp4wO6b4-ESWzSsb6AC" rel="nofollow">Void 1680 AM broadcasts</a></p>]]></description>
                <content:encoded>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;&lt;p&gt;&lt;span&gt;Last summer a hot new game hit the indie rpg scene: You Will Die In This Place, a surreal and experimental... dungeon crawler? Technically? ...that seems to have more in common with House of Leaves than it does many roleplaying games. And for a couple weeks I saw so many discussions about this game that I eventually broke down and was like, do I need to do an emergency podcast about this?&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;No. I did not. I was busy with a hundred other things. But past cohosts Merrilee Bufkin and Jay Dragon &lt;/span&gt;&lt;em&gt;did&lt;/em&gt;&lt;span&gt;. So I invited the two of them to take over the show for a special bonus episode where they talk all things, or at least some things, You Will Die In This Place. It’s a dense text. They get into House of Leaves, gender, autism, misogyny, the state of the games industry, and a ton more. Take a listen.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://liz-shrikestudio.itch.io/you-will-die-in-this-place-free-preview&#34; rel=&#34;nofollow&#34;&gt;You Will Die In This Place&lt;/a&gt;&lt;span&gt; by Elizabeth Little&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://gamefound.com/en/projects/shrike-studio/you-will-die-in-this-place&#34; rel=&#34;nofollow&#34;&gt;YWDITP on Gamefound&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Jay on &lt;/span&gt;&lt;a href=&#34;https://bsky.app/profile/jdragsky.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt;&lt;span&gt; and Possum Creek Games on &lt;/span&gt;&lt;a href=&#34;https://possumcreekgames.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;&lt;span&gt; and &lt;/span&gt;&lt;a href=&#34;https://warehouse23.com/collections/possum-creek&#34; rel=&#34;nofollow&#34;&gt;Warehouse 23&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Merrilee on &lt;/span&gt;&lt;a href=&#34;https://bsky.app/profile/merrileebufkin.itch.io&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt;&lt;span&gt; and &lt;/span&gt;&lt;a href=&#34;https://merrileebufkin.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Sam on &lt;/span&gt;&lt;a href=&#34;https://bsky.app/profile/diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt;&lt;span&gt; and &lt;/span&gt;&lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;The Dice Exploder blog is at &lt;/span&gt;&lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Our logo was designed by &lt;/span&gt;&lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;&lt;span&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is &lt;/span&gt;&lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; rel=&#34;nofollow&#34;&gt;Sunset Bridge&lt;/a&gt;&lt;span&gt; by Purely Grey.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Join the &lt;/span&gt;&lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt;&lt;span&gt; to talk about the show!&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span&gt;Dice Exploder on &lt;/span&gt;&lt;a href=&#34;https://www.patreon.com/c/DiceExploder&#34; rel=&#34;nofollow&#34;&gt;Patreon&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;AP season &amp;#34;reading&amp;#34; list:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://podcasts.apple.com/ie/podcast/orbital-blues-session-1-the-21st-night-of-september/id1601290088?i=1000631581669&#34; rel=&#34;nofollow&#34;&gt;My First Dungeon: Orbital Blues, session 1&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://podcasts.apple.com/ie/podcast/the-wildsea-episode-5-of-darkness-and-loss/id1601290088?i=1000660144160&#34; rel=&#34;nofollow&#34;&gt;My First Dungeon: Wildsea, episode 5&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://podcasts.apple.com/us/podcast/s1e5-the-cost-of-escape-electric-state-rpg/id1754789357?i=1000670787243&#34; rel=&#34;nofollow&#34;&gt;Maia&amp;#39;s Game Room: Electric State, episode 5&lt;/a&gt;&lt;span&gt; - CW: sexual coercion&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.youtube.com/watch?t=1s&amp;v=igvhv7geu9A&#34; rel=&#34;nofollow&#34;&gt;Last Train to Brooklyn&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.youtube.com/playlist?list=PLppTYCFUIkHCAGzp4wO6b4-ESWzSsb6AC&#34; rel=&#34;nofollow&#34;&gt;Void 1680 AM broadcasts&lt;/a&gt;&lt;/p&gt;</content:encoded>
                
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                <pubDate>Tue, 30 Sep 2025 07:01:08 &#43;0000</pubDate>
                <itunes:duration>2935</itunes:duration>
                
                
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                <itunes:title>Love, Sex, and Romance: The War (Will That Be All?) with Kim Lam</itunes:title>
                <title>Love, Sex, and Romance: The War (Will That Be All?) with Kim Lam</title>

                <itunes:episode>7</itunes:episode>
                <itunes:season>6</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                
                <description><![CDATA[<p>Transcripts available at diceexploder.com</p><p>Today we’re wrapping up the Dice Exploder series on love, sex, and romance with Will That Be All? by Graham Walmsley, a game about the social relationships between the downstairs staff at Melton Hall, a fictional British estate, over the course of about a decade between the first and second world wars.</p><p>It’s a lovely game about finding solace and community even as the world outside feel deeply uncertain - and that’s what Kim wanted to talk about: how setting, and in this case the spectre of war, can encourage and affect how not just romance but relationships of all kinds can play out in a game.</p><p><strong>﻿Further Reading</strong></p><p><a href="https://legacy.drivethrurpg.com/product/149064/will-that-be-all" rel="nofollow">Will That Be All?</a> by Graham Whalmsley</p><p>Breaking the Ice, and <a href="https://emilycare.itch.io/romance-trilogy" rel="nofollow">The Romance Trilogy</a>, by Emily Care Boss</p><p><a href="https://unrulydesigns.itch.io/rosenstrasse" rel="nofollow">Rosenstrasse</a> by Jessica Hammer and <a href="https://www.diceexploder.com/blog/2025/3/18/spotlight-scenes-with-moyra-turkington" rel="nofollow">Moyra Turkington</a></p><p>Downton Abbey</p><p><strong>Socials</strong></p><p>K Lam on <a href="https://bsky.app/profile/ladylakira.bsky.social" rel="nofollow">Bluesky</a> and <a href="https://ladylakira.itch.io/" rel="nofollow">itch</a></p><p>Sam on <a href="https://bsky.app/profile/diceexploder.com" rel="nofollow">Bluesky</a> and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a></p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com" rel="nofollow">diceexploder.com</a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, our ad music is Lilypads by Travis Tessmer, and our theme song is <a href="https://soundcloud.com/purelygrey/sunset-bridge" rel="nofollow">Sunset Bridge</a> by Purely Grey.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p><p>Dice Exploder on <a href="https://www.patreon.com/c/DiceExploder" rel="nofollow">Patreon</a></p>]]></description>
                <content:encoded>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;&lt;p&gt;Today we’re wrapping up the Dice Exploder series on love, sex, and romance with Will That Be All? by Graham Walmsley, a game about the social relationships between the downstairs staff at Melton Hall, a fictional British estate, over the course of about a decade between the first and second world wars.&lt;/p&gt;&lt;p&gt;It’s a lovely game about finding solace and community even as the world outside feel deeply uncertain - and that’s what Kim wanted to talk about: how setting, and in this case the spectre of war, can encourage and affect how not just romance but relationships of all kinds can play out in a game.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;﻿Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://legacy.drivethrurpg.com/product/149064/will-that-be-all&#34; rel=&#34;nofollow&#34;&gt;Will That Be All?&lt;/a&gt; by Graham Whalmsley&lt;/p&gt;&lt;p&gt;Breaking the Ice, and &lt;a href=&#34;https://emilycare.itch.io/romance-trilogy&#34; rel=&#34;nofollow&#34;&gt;The Romance Trilogy&lt;/a&gt;, by Emily Care Boss&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://unrulydesigns.itch.io/rosenstrasse&#34; rel=&#34;nofollow&#34;&gt;Rosenstrasse&lt;/a&gt; by Jessica Hammer and &lt;a href=&#34;https://www.diceexploder.com/blog/2025/3/18/spotlight-scenes-with-moyra-turkington&#34; rel=&#34;nofollow&#34;&gt;Moyra Turkington&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Downton Abbey&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;K Lam on &lt;a href=&#34;https://bsky.app/profile/ladylakira.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://ladylakira.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; rel=&#34;nofollow&#34;&gt;Sunset Bridge&lt;/a&gt; by Purely Grey.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;&lt;p&gt;Dice Exploder on &lt;a href=&#34;https://www.patreon.com/c/DiceExploder&#34; rel=&#34;nofollow&#34;&gt;Patreon&lt;/a&gt;&lt;/p&gt;</content:encoded>
                
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                <pubDate>Tue, 09 Sep 2025 07:01:12 &#43;0000</pubDate>
                <itunes:duration>2750</itunes:duration>
                
                
                <itunes:explicit>no</itunes:explicit>
                
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                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Love, Sex, and Romance: Big Chunky Prompts with Tasha Robinson</itunes:title>
                <title>Love, Sex, and Romance: Big Chunky Prompts with Tasha Robinson</title>

                
                
                <itunes:author>Sam Dunnewold</itunes:author>
                
                <description><![CDATA[<p>Transcripts available at diceexploder.com</p><p>I’m back! Alex and Sharang have done an amazing job talking love, sex, and romance over the past month but I have plenty to say on the subject myself. In particular, I wanted to approach the conversation Alex and Sharang started about the quantification of romance from the perspective of how I feel when I’m actually at the table playing these games. Because that quantification makes me feel kinda weird… but what do I want instead?</p><p>Because freeform romance is tough for me. Romance is scary! I want some help, some guidelines, some dare-I-say rules and mechanics for it. But if not quantification... then what? What else might help alleviate my fear and awkwardness? Or is that awkwardness part of the fun and charm of romance, and really we should leave it in?</p><p>Today, Tasha Robinson returns to the show to talk it all through with me.</p><p><strong>Further Reading</strong></p><p><a href="https://sdunnewold.itch.io/steal-my-heart" rel="nofollow">Steal My Heart</a> by Sam Dunnewold</p><p><a href="https://lumpley.itch.io/the-king-is-dead" rel="nofollow">The King Is Dead</a> by Meguey and Vincent Baker</p><p><strong>Socials</strong></p><p>Tasha on <a href="https://bsky.app/profile/tasharobinson.bsky.social" rel="nofollow">Bluesky</a></p><p><a href="https://www.filmspotting.net/nextpictureshow" rel="nofollow">The Next Picture Show</a> podcast</p><p>Sam on <a href="https://bsky.app/profile/diceexploder.com" rel="nofollow">Bluesky</a> and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a></p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com" rel="nofollow">diceexploder.com</a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, our ad music is Lilypads by Travis Tessmer, and our theme song is <a href="https://soundcloud.com/purelygrey/sunset-bridge" rel="nofollow">Sunset Bridge</a> by Purely Grey.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p><p>Dice Exploder on <a href="https://www.patreon.com/c/DiceExploder" rel="nofollow">Patreon</a></p>]]></description>
                <content:encoded>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;&lt;p&gt;I’m back! Alex and Sharang have done an amazing job talking love, sex, and romance over the past month but I have plenty to say on the subject myself. In particular, I wanted to approach the conversation Alex and Sharang started about the quantification of romance from the perspective of how I feel when I’m actually at the table playing these games. Because that quantification makes me feel kinda weird… but what do I want instead?&lt;/p&gt;&lt;p&gt;Because freeform romance is tough for me. Romance is scary! I want some help, some guidelines, some dare-I-say rules and mechanics for it. But if not quantification... then what? What else might help alleviate my fear and awkwardness? Or is that awkwardness part of the fun and charm of romance, and really we should leave it in?&lt;/p&gt;&lt;p&gt;Today, Tasha Robinson returns to the show to talk it all through with me.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://sdunnewold.itch.io/steal-my-heart&#34; rel=&#34;nofollow&#34;&gt;Steal My Heart&lt;/a&gt; by Sam Dunnewold&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://lumpley.itch.io/the-king-is-dead&#34; rel=&#34;nofollow&#34;&gt;The King Is Dead&lt;/a&gt; by Meguey and Vincent Baker&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Tasha on &lt;a href=&#34;https://bsky.app/profile/tasharobinson.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.filmspotting.net/nextpictureshow&#34; rel=&#34;nofollow&#34;&gt;The Next Picture Show&lt;/a&gt; podcast&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; rel=&#34;nofollow&#34;&gt;Sunset Bridge&lt;/a&gt; by Purely Grey.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;&lt;p&gt;Dice Exploder on &lt;a href=&#34;https://www.patreon.com/c/DiceExploder&#34; rel=&#34;nofollow&#34;&gt;Patreon&lt;/a&gt;&lt;/p&gt;</content:encoded>
                
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                <pubDate>Tue, 02 Sep 2025 07:01:40 &#43;0000</pubDate>
                <itunes:duration>3750</itunes:duration>
                
                
                <itunes:explicit>no</itunes:explicit>
                
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                <itunes:title>Love, Sex, and Romance: Physical Touch with Alex &amp; Sharang</itunes:title>
                <title>Love, Sex, and Romance: Physical Touch with Alex &amp; Sharang</title>

                <itunes:episode>5</itunes:episode>
                <itunes:season>6</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                
                <description><![CDATA[<p>Transcripts available at diceexploder.com</p><p>In this final episode hosted by Sharang and Alex, perhaps their climactic episode, they are turning up the heat on sex mechanics all the way to physical contact, both as a way to simulate sex acts through other kinds of physical touch... and through actual sex acts being used as game mechanics.</p><p>This stuff is fascinating, I think much more broadly applicable than you might believe at first blush, and I think also very obviously under discussed in the way that all things sex and sexuality are under discussed. Let&#39;s get into it.</p><p><strong>Further Reading</strong></p><p><a href="https://pelgranepress.com/product/honey-hot-wax/" rel="nofollow">The Sleepover</a> by Kat Jones &amp; Julia B. Ellingboe</p><p><a href="https://leavingmundania.com/2011/11/09/intro-to-ars-amandi/" rel="nofollow">This interview</a> by Lizzie Stark with Emma Wieslander, who created Ars Amandi for the 2001 larp Between Heaven and Sea</p><p>A Place to Fuck Each Other by Avery Alder</p><p>Kirigami Dominatrix Display Simulator by Aura Belle</p><p>Praise the Hawkmoth King by sage the anagogue</p><p><a href="https://bsky.app/profile/viceandviolence.bsky.social" rel="nofollow">Vice &amp; Violence</a> by Scalli</p><p><a href="https://sympatheticsapphic.itch.io/orcfuck-the-rpg" rel="nofollow">ORKFUCK</a> by SympatheticSapphic</p><p>Sapphicworld by <a href="https://darlingdemoneclipse.itch.io/" rel="nofollow">Darling Demon Games</a></p><p><strong>Socials</strong></p><p>Alex on <a href="https://bsky.app/profile/helloalexroberts.bsky.social" rel="nofollow">Bluesky</a> and <a href="https://helloalexroberts.carrd.co/" rel="nofollow">carrd</a></p><p>Sharang on <a href="https://bsky.app/profile/sharangbiswas.bsky.social" rel="nofollow">Bluesky</a> and <a href="https://astrolingus.itch.io/" rel="nofollow">itch</a></p><p>Sam on <a href="https://bsky.app/profile/diceexploder.com" rel="nofollow">Bluesky</a> and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a></p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com" rel="nofollow">diceexploder.com</a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, our ad music is Lilypads by Travis Tessmer, and our theme song is <a href="https://soundcloud.com/purelygrey/sunset-bridge" rel="nofollow">Sunset Bridge</a> by Purely Grey.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p><p>Dice Exploder on <a href="https://www.patreon.com/c/DiceExploder" rel="nofollow">Patreon</a></p>]]></description>
                <content:encoded>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;&lt;p&gt;In this final episode hosted by Sharang and Alex, perhaps their climactic episode, they are turning up the heat on sex mechanics all the way to physical contact, both as a way to simulate sex acts through other kinds of physical touch... and through actual sex acts being used as game mechanics.&lt;/p&gt;&lt;p&gt;This stuff is fascinating, I think much more broadly applicable than you might believe at first blush, and I think also very obviously under discussed in the way that all things sex and sexuality are under discussed. Let&amp;#39;s get into it.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://pelgranepress.com/product/honey-hot-wax/&#34; rel=&#34;nofollow&#34;&gt;The Sleepover&lt;/a&gt; by Kat Jones &amp;amp; Julia B. Ellingboe&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://leavingmundania.com/2011/11/09/intro-to-ars-amandi/&#34; rel=&#34;nofollow&#34;&gt;This interview&lt;/a&gt; by Lizzie Stark with Emma Wieslander, who created Ars Amandi for the 2001 larp Between Heaven and Sea&lt;/p&gt;&lt;p&gt;A Place to Fuck Each Other by Avery Alder&lt;/p&gt;&lt;p&gt;Kirigami Dominatrix Display Simulator by Aura Belle&lt;/p&gt;&lt;p&gt;Praise the Hawkmoth King by sage the anagogue&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://bsky.app/profile/viceandviolence.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Vice &amp;amp; Violence&lt;/a&gt; by Scalli&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://sympatheticsapphic.itch.io/orcfuck-the-rpg&#34; rel=&#34;nofollow&#34;&gt;ORKFUCK&lt;/a&gt; by SympatheticSapphic&lt;/p&gt;&lt;p&gt;Sapphicworld by &lt;a href=&#34;https://darlingdemoneclipse.itch.io/&#34; rel=&#34;nofollow&#34;&gt;Darling Demon Games&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Alex on &lt;a href=&#34;https://bsky.app/profile/helloalexroberts.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://helloalexroberts.carrd.co/&#34; rel=&#34;nofollow&#34;&gt;carrd&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Sharang on &lt;a href=&#34;https://bsky.app/profile/sharangbiswas.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://astrolingus.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; rel=&#34;nofollow&#34;&gt;Sunset Bridge&lt;/a&gt; by Purely Grey.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;&lt;p&gt;Dice Exploder on &lt;a href=&#34;https://www.patreon.com/c/DiceExploder&#34; rel=&#34;nofollow&#34;&gt;Patreon&lt;/a&gt;&lt;/p&gt;</content:encoded>
                
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                <pubDate>Tue, 26 Aug 2025 07:01:55 &#43;0000</pubDate>
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                <itunes:explicit>no</itunes:explicit>
                
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                <itunes:title>Love, Sex, and Romance: The Phallus with Alex &amp; Sharang</itunes:title>
                <title>Love, Sex, and Romance: The Phallus with Alex &amp; Sharang</title>

                <itunes:episode>4</itunes:episode>
                <itunes:season>6</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                
                <description><![CDATA[<p>Transcripts available at diceexploder.com</p><p>Our series on game mechanics centered around sex and romance continues with returning champions Alex Roberts and Sharang Biswas, and today they are talking about dicks. “The phallus.” Or more generally, physical objects. I did some episodes on physicality earlier this year and how the physicality of a game undeniably affects how it feels to play it. But Alex and Sharang go a step further, talking about how in a game you can use an object as almost a vessel for player emotions. Take a listen.</p><p><strong>Further Reading</strong></p><p>Tales of the Fisherman’s Wife by Julia Bond Ellingboe</p><p>The Beast by Aleksandra Sontowska</p><p><a href="https://nordiclarp.org/wiki/Just_a_Little_Lovin%27" rel="nofollow">Just a Little Lovin’</a> by Tor Kjetil Edland and Hanne Grasmo</p><p><a href="https://archive.org/details/betweenmenenglis00sedg/page/n5/mode/2upa" rel="nofollow">Between Men: English Literature and Male Homosocial Desire</a></p><p><a href="https://riverhousegames.itch.io/let-these-mermaids-touch-your-dick-maybe" rel="nofollow">Let These Mermaids Touch Your Dick Maybe</a> by Riverhouse Games</p><p><strong>Socials</strong></p><p>Alex on <a href="https://bsky.app/profile/helloalexroberts.bsky.social" rel="nofollow">Bluesky</a> and <a href="https://helloalexroberts.carrd.co/" rel="nofollow">carrd</a></p><p>Sharang on <a href="https://bsky.app/profile/sharangbiswas.bsky.social" rel="nofollow">Bluesky</a> and <a href="https://astrolingus.itch.io/" rel="nofollow">itch</a></p><p>Sam on <a href="https://bsky.app/profile/diceexploder.com" rel="nofollow">Bluesky</a> and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a></p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com" rel="nofollow">diceexploder.com</a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, our ad music is Lilypads by Travis Tessmer, and our theme song is <a href="https://soundcloud.com/purelygrey/sunset-bridge" rel="nofollow">Sunset Bridge</a> by Purely Grey.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p><p>Dice Exploder on <a href="https://www.patreon.com/c/DiceExploder" rel="nofollow">Patreon</a></p>]]></description>
                <content:encoded>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;&lt;p&gt;Our series on game mechanics centered around sex and romance continues with returning champions Alex Roberts and Sharang Biswas, and today they are talking about dicks. “The phallus.” Or more generally, physical objects. I did some episodes on physicality earlier this year and how the physicality of a game undeniably affects how it feels to play it. But Alex and Sharang go a step further, talking about how in a game you can use an object as almost a vessel for player emotions. Take a listen.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Tales of the Fisherman’s Wife by Julia Bond Ellingboe&lt;/p&gt;&lt;p&gt;The Beast by Aleksandra Sontowska&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://nordiclarp.org/wiki/Just_a_Little_Lovin%27&#34; rel=&#34;nofollow&#34;&gt;Just a Little Lovin’&lt;/a&gt; by Tor Kjetil Edland and Hanne Grasmo&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://archive.org/details/betweenmenenglis00sedg/page/n5/mode/2upa&#34; rel=&#34;nofollow&#34;&gt;Between Men: English Literature and Male Homosocial Desire&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://riverhousegames.itch.io/let-these-mermaids-touch-your-dick-maybe&#34; rel=&#34;nofollow&#34;&gt;Let These Mermaids Touch Your Dick Maybe&lt;/a&gt; by Riverhouse Games&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Alex on &lt;a href=&#34;https://bsky.app/profile/helloalexroberts.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://helloalexroberts.carrd.co/&#34; rel=&#34;nofollow&#34;&gt;carrd&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Sharang on &lt;a href=&#34;https://bsky.app/profile/sharangbiswas.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://astrolingus.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; rel=&#34;nofollow&#34;&gt;Sunset Bridge&lt;/a&gt; by Purely Grey.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;&lt;p&gt;Dice Exploder on &lt;a href=&#34;https://www.patreon.com/c/DiceExploder&#34; rel=&#34;nofollow&#34;&gt;Patreon&lt;/a&gt;&lt;/p&gt;</content:encoded>
                
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                <pubDate>Tue, 19 Aug 2025 07:01:31 &#43;0000</pubDate>
                <itunes:duration>2074</itunes:duration>
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                <itunes:title>Love, Sex, and Romance: Roll to Seduce with Alex &amp; Sharang</itunes:title>
                <title>Love, Sex, and Romance: Roll to Seduce with Alex &amp; Sharang</title>

                <itunes:episode>3</itunes:episode>
                <itunes:season>6</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                
                <description><![CDATA[<p>Transcripts available at diceexploder.com</p><p>Alex Roberts and Sharang Biswas are back for round two, this time with “roll to seduce,” that classic action so many people try and even succeed at taking across any number of games. If I roll high enough on my persuasion check, surely the dragon will fuck me instead of killing us, right? In some games, yes! Right indeed!</p><p>This is such a weird dynamic, but clearly so appealing to so many people, and today Alex and Sharang get into the why and how of it all. That leads to all kinds of places, but in particular the seductive choice to quantify sex and romance, but put a number to all these ephemeral and scary ideas about sex and romance, presumably so we might better understand them or be able to avoid dealing with how potentially embarrassing and messy they can be.</p><p><strong>Further Reading</strong></p><p><a href="https://archive.org/details/book-of-erotic-fantasy-dd-3.5-supplemental" rel="nofollow">The Book of Erotic Fantasy</a> by Gwendolyn F.M. Kestrel and Duncan Scott</p><p><a href="https://www.drivethrucomics.com/en/product/126065/love-and-sex-in-the-ninth-world?language=frcpathfilterspwywtrueptoptopwywtrue" rel="nofollow">Love and Sex in the 9th World</a> by by Shanna Germain</p><p><a href="https://marketplace.dndbeyond.com/settings/strixhaven-a-curriculum-of-chaos?pid=SRC-00080" rel="nofollow">Strixhaven: A Curriculum of Chaos</a></p><p><a href="https://www.diceexploder.com/blog/2024/2/15/podcast-transcript-pity-points-kagematsu-with-alex-roberts?rq=kagematsu" rel="nofollow">Alex Roberts on Dice Exploder discussing Kagematsu</a></p><p><a href="https://floodgate.games/products/fog-of-love" rel="nofollow">Fog of Love</a> by Jacob Jaskov</p><p><a href="https://magpiegames.com/collections/bluebeards-bride" rel="nofollow">Bluebeard’s Bride</a> by Whitney “Strix” Beltran, Marissa Kelly, &amp; Sarah Doom</p><p><strong>Socials</strong></p><p>Alex on <a href="https://bsky.app/profile/helloalexroberts.bsky.social" rel="nofollow">Bluesky</a> and <a href="https://helloalexroberts.carrd.co/" rel="nofollow">carrd</a></p><p>Sharang on <a href="https://bsky.app/profile/sharangbiswas.bsky.social" rel="nofollow">Bluesky</a> and <a href="https://astrolingus.itch.io/" rel="nofollow">itch</a></p><p>Sam on <a href="https://bsky.app/profile/diceexploder.com" rel="nofollow">Bluesky</a> and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a></p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com" rel="nofollow">diceexploder.com</a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, our ad music is Lilypads by Travis Tessmer, and our theme song is <a href="https://soundcloud.com/purelygrey/sunset-bridge" rel="nofollow">Sunset Bridge</a> by Purely Grey.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p><p>Dice Exploder on <a href="https://www.patreon.com/c/DiceExploder" rel="nofollow">Patreon</a></p>]]></description>
                <content:encoded>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;&lt;p&gt;Alex Roberts and Sharang Biswas are back for round two, this time with “roll to seduce,” that classic action so many people try and even succeed at taking across any number of games. If I roll high enough on my persuasion check, surely the dragon will fuck me instead of killing us, right? In some games, yes! Right indeed!&lt;/p&gt;&lt;p&gt;This is such a weird dynamic, but clearly so appealing to so many people, and today Alex and Sharang get into the why and how of it all. That leads to all kinds of places, but in particular the seductive choice to quantify sex and romance, but put a number to all these ephemeral and scary ideas about sex and romance, presumably so we might better understand them or be able to avoid dealing with how potentially embarrassing and messy they can be.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://archive.org/details/book-of-erotic-fantasy-dd-3.5-supplemental&#34; rel=&#34;nofollow&#34;&gt;The Book of Erotic Fantasy&lt;/a&gt; by Gwendolyn F.M. Kestrel and Duncan Scott&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.drivethrucomics.com/en/product/126065/love-and-sex-in-the-ninth-world?language=frcpathfilterspwywtrueptoptopwywtrue&#34; rel=&#34;nofollow&#34;&gt;Love and Sex in the 9th World&lt;/a&gt; by by Shanna Germain&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://marketplace.dndbeyond.com/settings/strixhaven-a-curriculum-of-chaos?pid=SRC-00080&#34; rel=&#34;nofollow&#34;&gt;Strixhaven: A Curriculum of Chaos&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.diceexploder.com/blog/2024/2/15/podcast-transcript-pity-points-kagematsu-with-alex-roberts?rq=kagematsu&#34; rel=&#34;nofollow&#34;&gt;Alex Roberts on Dice Exploder discussing Kagematsu&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://floodgate.games/products/fog-of-love&#34; rel=&#34;nofollow&#34;&gt;Fog of Love&lt;/a&gt; by Jacob Jaskov&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://magpiegames.com/collections/bluebeards-bride&#34; rel=&#34;nofollow&#34;&gt;Bluebeard’s Bride&lt;/a&gt; by Whitney “Strix” Beltran, Marissa Kelly, &amp;amp; Sarah Doom&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Alex on &lt;a href=&#34;https://bsky.app/profile/helloalexroberts.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://helloalexroberts.carrd.co/&#34; rel=&#34;nofollow&#34;&gt;carrd&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Sharang on &lt;a href=&#34;https://bsky.app/profile/sharangbiswas.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://astrolingus.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; rel=&#34;nofollow&#34;&gt;Sunset Bridge&lt;/a&gt; by Purely Grey.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;&lt;p&gt;Dice Exploder on &lt;a href=&#34;https://www.patreon.com/c/DiceExploder&#34; rel=&#34;nofollow&#34;&gt;Patreon&lt;/a&gt;&lt;/p&gt;</content:encoded>
                
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                <pubDate>Tue, 12 Aug 2025 07:01:15 &#43;0000</pubDate>
                <itunes:duration>2966</itunes:duration>
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                <itunes:explicit>no</itunes:explicit>
                
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                <itunes:title>Love, Sex, and Romance: Sex Moves (Apocalypse World) with Alex &amp; Sharang</itunes:title>
                <title>Love, Sex, and Romance: Sex Moves (Apocalypse World) with Alex &amp; Sharang</title>

                <itunes:episode>2</itunes:episode>
                <itunes:season>6</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                
                <description><![CDATA[<p>Transcripts available at diceexploder.com</p><p>Love, sex, and romance: huge human topics, wildly under-discussed in roleplaying games. At least in my opinion. So today on Dice Exploder we’re kicking off a new miniseries on the subject hosted by NOT ME. Instead, for the next four episodes, Alex Roberts (Star Crossed, For the Queen) and Sharang Biswas (editor of Honey and Hot Wax) are taking over the show to bring you all things love and sex.</p><p>And today they’re kicking off with an episode on sex moves from Apocalypse World and Monsterhearts, classic PBTA moves that trigger when two characters have sex. Let’s get into it!</p><p><strong>Further Reading</strong></p><p><a href="http://apocalypse-world.com/" rel="nofollow">Apocalypse World</a> by Meguey &amp; Vincent Baker</p><p><a href="https://buriedwithoutceremony.itch.io/monsterhearts-2" rel="nofollow">Monsterhearts 2</a> by Avery Alder</p><p><a href="https://www.juhanapettersson.com/an-adventure-per-year-my-girls-sparrow-2012/" rel="nofollow">My Girl’s Sparrow</a> by Troels Ken Pedersen</p><p><a href="https://kierongillen.itch.io/how-do-aliens-do-it" rel="nofollow">How Do Aliens Do “It”?</a> by Kieron Gillen</p><p>Pop! by Alex Roberts, found in <a href="https://pelgranepress.com/product/honey-hot-wax/" rel="nofollow">Honey and Hot Wax</a>, edited by Sharang Biswas and L. Kahn</p><p><strong>Socials</strong></p><p>Alex on <a href="https://bsky.app/profile/helloalexroberts.bsky.social" rel="nofollow">Bluesky</a> and <a href="https://helloalexroberts.carrd.co/" rel="nofollow">carrd</a></p><p>Sharang on <a href="https://bsky.app/profile/sharangbiswas.bsky.social" rel="nofollow">Bluesky</a> and <a href="https://astrolingus.itch.io/" rel="nofollow">itch</a></p><p>Sam on <a href="https://bsky.app/profile/diceexploder.com" rel="nofollow">Bluesky</a> and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a></p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com" rel="nofollow">diceexploder.com</a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, our ad music is Lilypads by Travis Tessmer, and our theme song is <a href="https://soundcloud.com/purelygrey/sunset-bridge" rel="nofollow">Sunset Bridge</a> by Purely Grey.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p><p>Dice Exploder on <a href="https://www.patreon.com/c/DiceExploder" rel="nofollow">Patreon</a></p>]]></description>
                <content:encoded>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;&lt;p&gt;Love, sex, and romance: huge human topics, wildly under-discussed in roleplaying games. At least in my opinion. So today on Dice Exploder we’re kicking off a new miniseries on the subject hosted by NOT ME. Instead, for the next four episodes, Alex Roberts (Star Crossed, For the Queen) and Sharang Biswas (editor of Honey and Hot Wax) are taking over the show to bring you all things love and sex.&lt;/p&gt;&lt;p&gt;And today they’re kicking off with an episode on sex moves from Apocalypse World and Monsterhearts, classic PBTA moves that trigger when two characters have sex. Let’s get into it!&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;http://apocalypse-world.com/&#34; rel=&#34;nofollow&#34;&gt;Apocalypse World&lt;/a&gt; by Meguey &amp;amp; Vincent Baker&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://buriedwithoutceremony.itch.io/monsterhearts-2&#34; rel=&#34;nofollow&#34;&gt;Monsterhearts 2&lt;/a&gt; by Avery Alder&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.juhanapettersson.com/an-adventure-per-year-my-girls-sparrow-2012/&#34; rel=&#34;nofollow&#34;&gt;My Girl’s Sparrow&lt;/a&gt; by Troels Ken Pedersen&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://kierongillen.itch.io/how-do-aliens-do-it&#34; rel=&#34;nofollow&#34;&gt;How Do Aliens Do “It”?&lt;/a&gt; by Kieron Gillen&lt;/p&gt;&lt;p&gt;Pop! by Alex Roberts, found in &lt;a href=&#34;https://pelgranepress.com/product/honey-hot-wax/&#34; rel=&#34;nofollow&#34;&gt;Honey and Hot Wax&lt;/a&gt;, edited by Sharang Biswas and L. Kahn&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Alex on &lt;a href=&#34;https://bsky.app/profile/helloalexroberts.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://helloalexroberts.carrd.co/&#34; rel=&#34;nofollow&#34;&gt;carrd&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Sharang on &lt;a href=&#34;https://bsky.app/profile/sharangbiswas.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://astrolingus.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; rel=&#34;nofollow&#34;&gt;Sunset Bridge&lt;/a&gt; by Purely Grey.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;&lt;p&gt;Dice Exploder on &lt;a href=&#34;https://www.patreon.com/c/DiceExploder&#34; rel=&#34;nofollow&#34;&gt;Patreon&lt;/a&gt;&lt;/p&gt;</content:encoded>
                
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                <itunes:title>Rolling the Dice... On Camera! (The Die Guys) with Moira Joy Smith</itunes:title>
                <title>Rolling the Dice... On Camera! (The Die Guys) with Moira Joy Smith</title>

                <itunes:episode>1</itunes:episode>
                <itunes:season>6</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                
                <description><![CDATA[<p>Transcripts available at diceexploder.com</p><p>Moira Joy &#34;MJ&#34; Smith is the Dungeon Master for the Try Guys D&amp;D actual play show &#34;The Die Guys&#34;. She created the show in 2024 along with the Try Guys, and I was her right-hand dude during production and the show&#39;s video editor.</p><p>Today, ahead of a whole series I have planned later this fall on actual play, MJ and I sit down to talk about how we made The Die Guys. We start with a bunch of background - how shows get made for YouTube at large, how the Try Guys specifically make shows, and how this show came about - but we get granular to, all the way down to how I made choices in the edit about whether to leave in or cut individual jokes.</p><p><strong>Further Reading</strong></p><p><a href="https://www.2ndtry.tv/" rel="nofollow">The Try Guys streaming service</a>, where you can find The Die Guys season 2</p><p><a href="https://www.youtube.com/watch?v=YHIfJtIf3nI" rel="nofollow">The Die Guys episode 1 on YouTube</a></p><p><strong>Socials</strong></p><p>Sam on <a href="https://bsky.app/profile/diceexploder.com" rel="nofollow">Bluesky</a> and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a></p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com/" rel="nofollow">diceexploder.com</a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, our ad music is Lilypads by Travis Tessmer, and our theme song is <a href="https://soundcloud.com/purelygrey/sunset-bridge" rel="nofollow">Sunset Bridge</a> by Purely Grey.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p><p>Support Dice Exploder on <a href="https://www.patreon.com/c/DiceExploder" rel="nofollow">Patreon</a>!</p>]]></description>
                <content:encoded>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;&lt;p&gt;Moira Joy &amp;#34;MJ&amp;#34; Smith is the Dungeon Master for the Try Guys D&amp;amp;D actual play show &amp;#34;The Die Guys&amp;#34;. She created the show in 2024 along with the Try Guys, and I was her right-hand dude during production and the show&amp;#39;s video editor.&lt;/p&gt;&lt;p&gt;Today, ahead of a whole series I have planned later this fall on actual play, MJ and I sit down to talk about how we made The Die Guys. We start with a bunch of background - how shows get made for YouTube at large, how the Try Guys specifically make shows, and how this show came about - but we get granular to, all the way down to how I made choices in the edit about whether to leave in or cut individual jokes.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.2ndtry.tv/&#34; rel=&#34;nofollow&#34;&gt;The Try Guys streaming service&lt;/a&gt;, where you can find The Die Guys season 2&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.youtube.com/watch?v=YHIfJtIf3nI&#34; rel=&#34;nofollow&#34;&gt;The Die Guys episode 1 on YouTube&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com/&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; rel=&#34;nofollow&#34;&gt;Sunset Bridge&lt;/a&gt; by Purely Grey.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;&lt;p&gt;Support Dice Exploder on &lt;a href=&#34;https://www.patreon.com/c/DiceExploder&#34; rel=&#34;nofollow&#34;&gt;Patreon&lt;/a&gt;!&lt;/p&gt;</content:encoded>
                
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                <pubDate>Tue, 01 Jul 2025 07:01:46 &#43;0000</pubDate>
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                <itunes:title>Afterimage: City of Winter</itunes:title>
                <title>Afterimage: City of Winter</title>

                
                
                <itunes:author>Sam Dunnewold</itunes:author>
                
                <description><![CDATA[<p><em>Dice Exploder: Afterimage is a new show format I&#39;m trying, a mashup of This American Life with a play report.</em></p><p>I have a box full of memories that lives in my closet, a pair of drumsticks, a half smoked cigar, a thimble full of sand from a beach I&#39;ve never been to. If I passed away and you were cleaning out my closet, you would look at this box and you would know it was important, but you wouldn&#39;t know why. You wouldn&#39;t know whose funeral I played at with those drumsticks, or on which rooftop in my hometown, I smoked that half a cigar. But you would feel their weight all the same...</p><p>Written, edited, and performed by Sam Dunnewold</p><p>Transcript available at www.diceexploder.com</p><p><a href="https://heartofthedeernicorn.com/product/city-of-winter/?v=0b3b97fa6688" rel="nofollow">City of Winter</a> at Heart of the Deernicorn</p><p>Music by Blue Dot Sessions: https://app.sessions.blue/</p><p>My games: sdunnewold.itch.io</p><p>Follow me on Bluesky: https://bsky.app/profile/diceexploder.com</p>]]></description>
                <content:encoded>&lt;p&gt;&lt;em&gt;Dice Exploder: Afterimage is a new show format I&amp;#39;m trying, a mashup of This American Life with a play report.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;I have a box full of memories that lives in my closet, a pair of drumsticks, a half smoked cigar, a thimble full of sand from a beach I&amp;#39;ve never been to. If I passed away and you were cleaning out my closet, you would look at this box and you would know it was important, but you wouldn&amp;#39;t know why. You wouldn&amp;#39;t know whose funeral I played at with those drumsticks, or on which rooftop in my hometown, I smoked that half a cigar. But you would feel their weight all the same...&lt;/p&gt;&lt;p&gt;Written, edited, and performed by Sam Dunnewold&lt;/p&gt;&lt;p&gt;Transcript available at www.diceexploder.com&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://heartofthedeernicorn.com/product/city-of-winter/?v=0b3b97fa6688&#34; rel=&#34;nofollow&#34;&gt;City of Winter&lt;/a&gt; at Heart of the Deernicorn&lt;/p&gt;&lt;p&gt;Music by Blue Dot Sessions: https://app.sessions.blue/&lt;/p&gt;&lt;p&gt;My games: sdunnewold.itch.io&lt;/p&gt;&lt;p&gt;Follow me on Bluesky: https://bsky.app/profile/diceexploder.com&lt;/p&gt;</content:encoded>
                
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                <pubDate>Tue, 24 Jun 2025 07:01:02 &#43;0000</pubDate>
                <itunes:duration>1941</itunes:duration>
                
                
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                <itunes:title>Afterimage: Yazeba&#39;s Bed &amp; Breakfast</itunes:title>
                <title>Afterimage: Yazeba&#39;s Bed &amp; Breakfast</title>

                
                
                <itunes:author>Sam Dunnewold</itunes:author>
                
                <description><![CDATA[<p><em>Dice Exploder: Afterimage is a new show format I&#39;m trying, a mashup of This American Life with a play report.</em></p><p>When I was in the third grade, there was this cartoon that aired while I was coming home from school, so I could only ever watch the second half of episodes. The name of that show was Yazeba&#39;s Bed &amp; Breakfast... or was that the name of a tabletop roleplaying game?</p><p>Written, edited, and performed by Sam Dunnewold</p><p>Transcript available at www.diceexploder.com</p><p>Music by Blue Dot Sessions: https://app.sessions.blue/</p><p>My games: sdunnewold.itch.io</p><p>Follow me on Bluesky: https://bsky.app/profile/diceexploder.com</p>]]></description>
                <content:encoded>&lt;p&gt;&lt;em&gt;Dice Exploder: Afterimage is a new show format I&amp;#39;m trying, a mashup of This American Life with a play report.&lt;/em&gt;&lt;/p&gt;&lt;p&gt;When I was in the third grade, there was this cartoon that aired while I was coming home from school, so I could only ever watch the second half of episodes. The name of that show was Yazeba&amp;#39;s Bed &amp;amp; Breakfast... or was that the name of a tabletop roleplaying game?&lt;/p&gt;&lt;p&gt;Written, edited, and performed by Sam Dunnewold&lt;/p&gt;&lt;p&gt;Transcript available at www.diceexploder.com&lt;/p&gt;&lt;p&gt;Music by Blue Dot Sessions: https://app.sessions.blue/&lt;/p&gt;&lt;p&gt;My games: sdunnewold.itch.io&lt;/p&gt;&lt;p&gt;Follow me on Bluesky: https://bsky.app/profile/diceexploder.com&lt;/p&gt;</content:encoded>
                
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                <pubDate>Tue, 17 Jun 2025 16:00:00 &#43;0000</pubDate>
                <itunes:duration>1239</itunes:duration>
                
                
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                <itunes:title>Party by the Apocalypse preview: an Apocalypse World sex scene</itunes:title>
                <title>Party by the Apocalypse preview: an Apocalypse World sex scene</title>

                <itunes:episode>17</itunes:episode>
                <itunes:season>5</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                
                <description><![CDATA[<p>Hello and welcome to Party by the Apocalypse, an actual play miniseries where we play Apocalypse World while breaking down how it works and the choices we&#39;re making as players so you can learn how to better play it.</p><p>Party by the Apocalypse is Dice Exploder’s first foray into actual play, and the whole thing is out right now wherever you get your podcasts.</p><p>In the full show, we over any number of mechanics and how they play out at the table: character creation, violence and combat, player vs player, prep, and more. But today on the Dice Exploder main feed I wanted to bring you a taste of the show featuring a part of Apocalypse World I find people are often intimidated by: the sex moves. What does the conversation look like around a sex scene in Apocalypse World, both mechanically and just as people? For one answer, come take a listen.</p><p>Party by the Apocalypse is:</p><ul><li>Sam Dunnewold of Dice Exploder, a podcast about rpg design</li><li>Aaron King of RTFM, an rpg book club podcast</li><li>KeganEXE of PlusOneEXP, a publisher of rpgs</li><li>Essay of Three of Hearts, an actual play podcast</li></ul><p>Theme music: <a href="https://soundcloud.com/purelygrey/phantasm" rel="nofollow">Phantasm</a> by Purely Grey</p>]]></description>
                <content:encoded>&lt;p&gt;Hello and welcome to Party by the Apocalypse, an actual play miniseries where we play Apocalypse World while breaking down how it works and the choices we&amp;#39;re making as players so you can learn how to better play it.&lt;/p&gt;&lt;p&gt;Party by the Apocalypse is Dice Exploder’s first foray into actual play, and the whole thing is out right now wherever you get your podcasts.&lt;/p&gt;&lt;p&gt;In the full show, we over any number of mechanics and how they play out at the table: character creation, violence and combat, player vs player, prep, and more. But today on the Dice Exploder main feed I wanted to bring you a taste of the show featuring a part of Apocalypse World I find people are often intimidated by: the sex moves. What does the conversation look like around a sex scene in Apocalypse World, both mechanically and just as people? For one answer, come take a listen.&lt;/p&gt;&lt;p&gt;Party by the Apocalypse is:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Sam Dunnewold of Dice Exploder, a podcast about rpg design&lt;/li&gt;&lt;li&gt;Aaron King of RTFM, an rpg book club podcast&lt;/li&gt;&lt;li&gt;KeganEXE of PlusOneEXP, a publisher of rpgs&lt;/li&gt;&lt;li&gt;Essay of Three of Hearts, an actual play podcast&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;Theme music: &lt;a href=&#34;https://soundcloud.com/purelygrey/phantasm&#34; rel=&#34;nofollow&#34;&gt;Phantasm&lt;/a&gt; by Purely Grey&lt;/p&gt;</content:encoded>
                
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                <pubDate>Tue, 03 Jun 2025 07:01:00 &#43;0000</pubDate>
                <itunes:duration>1348</itunes:duration>
                
                
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                <itunes:title>Announcement: Dice Exploder joins the Many Sided Network</itunes:title>
                <title>Announcement: Dice Exploder joins the Many Sided Network</title>

                
                
                <itunes:author>Sam Dunnewold</itunes:author>
                
                <description><![CDATA[<p>Today the folks over at Many Sided Media, the production house behind My First Dungeon and Talk of the Table, are launching a new podcast network... and Dice Exploder is a part of it!</p><p>Nothing on the show should change much, but today I wanted to sit down with Brian Flaherty, a co-founder of Many Sided Media, to talk about what this network is going to look like.</p>]]></description>
                <content:encoded>&lt;p&gt;Today the folks over at Many Sided Media, the production house behind My First Dungeon and Talk of the Table, are launching a new podcast network... and Dice Exploder is a part of it!&lt;/p&gt;&lt;p&gt;Nothing on the show should change much, but today I wanted to sit down with Brian Flaherty, a co-founder of Many Sided Media, to talk about what this network is going to look like.&lt;/p&gt;</content:encoded>
                
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                <pubDate>Mon, 02 Jun 2025 05:01:00 &#43;0000</pubDate>
                <itunes:duration>309</itunes:duration>
                
                
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                <itunes:title>Clarity (Changeling: the Lost 1e) with MintRabbit</itunes:title>
                <title>Clarity (Changeling: the Lost 1e) with MintRabbit</title>

                <itunes:episode>16</itunes:episode>
                <itunes:season>5</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;&lt;p&gt;In the unreliable urban fantasy world of Changeling, Clarity is a mechanic that measures... well, for now let’s go with a character&#39;s ability to trust their own reality. But finishing that sentence is kind of what this episode is all about, because Clarity has deep ties to various sanity mechanics from any number of Call of Cthulhu inspired games, even as it’s trying to do something different, maybe a little more nuanced and less obviously offensive as measuring a person’s sanity with a flat number.&lt;/p&gt;&lt;p&gt;There’s any number of metaphors you might find meaning in with Clarity. It’s not clear to me that that makes it much better than sanity. And yet, today&#39;s cohost MintRabbit loves this game and this mechanic dearly, sees so much of herself in it. And seeing yourself in a flawed game, still finding beauty in it, that&#39;s what makes today&#39;s episode interesting.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Ad Links&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://bardlight.itch.io/spectacula&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Spectacula&lt;/a&gt; by Jeremy Melloul&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.kickstarter.com/projects/sdunnewold/kiss-me-if-you-can&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Kiss Me If You Can&lt;/a&gt; by me, Sam Dunnewold&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.drivethrurpg.com/en/product/50010/changeling-the-lost&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Changeling the Lost 1e&lt;/a&gt; by White Wolf Games&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://theresattrpgforthat.tumblr.com/post/767221375881658368/mint-plays-games-changelings-trauma-gaming&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Changelings, Trauma &amp;amp; Gaming&lt;/a&gt; by Mint Rabbit&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://theresattrpgforthat.tumblr.com/post/776145719748886528/the-bulk-of-what-i-appreciate-about-changeling-the&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;A second post&lt;/a&gt; from Mint about Changeling&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.diceexploder.com/blog/2025/4/22/safety-tools-and-players-are-more-important-than-the-game-with-sarah-lynne-bowman?rq=bowman&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Dice Exploder on safety tools&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Mint on &lt;a href=&#34;https://theresattrpgforthat.tumblr.com/&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Tumblr&lt;/a&gt;, &lt;a href=&#34;https://bsky.app/profile/mint-rabbit.bsky.social&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Bluesky&lt;/a&gt;, &lt;a href=&#34;https://mint-rabbit.itch.io/&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;itch&lt;/a&gt;, &lt;a href=&#34;https://dice.camp/@mintrabbit&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;dice.camp&lt;/a&gt;, and &lt;a href=&#34;https://ko-fi.com/mintrabbit83675&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;ko-fi&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/diceexploder.com&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;sporgory&lt;/a&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Sunset Bridge&lt;/a&gt; by Purely Grey.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;&lt;p&gt;Support Dice Exploder on &lt;a href=&#34;https://www.patreon.com/c/DiceExploder&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Patreon&lt;/a&gt;!&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p>Transcripts available at diceexploder.com</p><p>In the unreliable urban fantasy world of Changeling, Clarity is a mechanic that measures... well, for now let’s go with a character&#39;s ability to trust their own reality. But finishing that sentence is kind of what this episode is all about, because Clarity has deep ties to various sanity mechanics from any number of Call of Cthulhu inspired games, even as it’s trying to do something different, maybe a little more nuanced and less obviously offensive as measuring a person’s sanity with a flat number.</p><p>There’s any number of metaphors you might find meaning in with Clarity. It’s not clear to me that that makes it much better than sanity. And yet, today&#39;s cohost MintRabbit loves this game and this mechanic dearly, sees so much of herself in it. And seeing yourself in a flawed game, still finding beauty in it, that&#39;s what makes today&#39;s episode interesting.</p><p><strong>Ad Links</strong></p><p><a href="https://bardlight.itch.io/spectacula" rel="nofollow">Spectacula</a> by Jeremy Melloul</p><p><a href="https://www.kickstarter.com/projects/sdunnewold/kiss-me-if-you-can" rel="nofollow">Kiss Me If You Can</a> by me, Sam Dunnewold</p><p><strong>Further Reading</strong></p><p><a href="https://www.drivethrurpg.com/en/product/50010/changeling-the-lost" rel="nofollow">Changeling the Lost 1e</a> by White Wolf Games</p><p><a href="https://theresattrpgforthat.tumblr.com/post/767221375881658368/mint-plays-games-changelings-trauma-gaming" rel="nofollow">Changelings, Trauma &amp; Gaming</a> by Mint Rabbit</p><p><a href="https://theresattrpgforthat.tumblr.com/post/776145719748886528/the-bulk-of-what-i-appreciate-about-changeling-the" rel="nofollow">A second post</a> from Mint about Changeling</p><p><a href="https://www.diceexploder.com/blog/2025/4/22/safety-tools-and-players-are-more-important-than-the-game-with-sarah-lynne-bowman?rq=bowman" rel="nofollow">Dice Exploder on safety tools</a></p><p><strong>Socials</strong></p><p>Mint on <a href="https://theresattrpgforthat.tumblr.com/" rel="nofollow">Tumblr</a>, <a href="https://bsky.app/profile/mint-rabbit.bsky.social" rel="nofollow">Bluesky</a>, <a href="https://mint-rabbit.itch.io/" rel="nofollow">itch</a>, <a href="https://dice.camp/@mintrabbit" rel="nofollow">dice.camp</a>, and <a href="https://ko-fi.com/mintrabbit83675" rel="nofollow">ko-fi</a></p><p>Sam on <a href="https://bsky.app/profile/diceexploder.com" rel="nofollow">Bluesky</a> and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a></p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com" rel="nofollow">diceexploder.com</a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, our ad music is Lilypads by Travis Tessmer, and our theme song is <a href="https://soundcloud.com/purelygrey/sunset-bridge" rel="nofollow">Sunset Bridge</a> by Purely Grey.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p><p>Support Dice Exploder on <a href="https://www.patreon.com/c/DiceExploder" rel="nofollow">Patreon</a>!</p>]]></description>
                <content:encoded>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;&lt;p&gt;In the unreliable urban fantasy world of Changeling, Clarity is a mechanic that measures... well, for now let’s go with a character&amp;#39;s ability to trust their own reality. But finishing that sentence is kind of what this episode is all about, because Clarity has deep ties to various sanity mechanics from any number of Call of Cthulhu inspired games, even as it’s trying to do something different, maybe a little more nuanced and less obviously offensive as measuring a person’s sanity with a flat number.&lt;/p&gt;&lt;p&gt;There’s any number of metaphors you might find meaning in with Clarity. It’s not clear to me that that makes it much better than sanity. And yet, today&amp;#39;s cohost MintRabbit loves this game and this mechanic dearly, sees so much of herself in it. And seeing yourself in a flawed game, still finding beauty in it, that&amp;#39;s what makes today&amp;#39;s episode interesting.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Ad Links&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://bardlight.itch.io/spectacula&#34; rel=&#34;nofollow&#34;&gt;Spectacula&lt;/a&gt; by Jeremy Melloul&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.kickstarter.com/projects/sdunnewold/kiss-me-if-you-can&#34; rel=&#34;nofollow&#34;&gt;Kiss Me If You Can&lt;/a&gt; by me, Sam Dunnewold&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.drivethrurpg.com/en/product/50010/changeling-the-lost&#34; rel=&#34;nofollow&#34;&gt;Changeling the Lost 1e&lt;/a&gt; by White Wolf Games&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://theresattrpgforthat.tumblr.com/post/767221375881658368/mint-plays-games-changelings-trauma-gaming&#34; rel=&#34;nofollow&#34;&gt;Changelings, Trauma &amp;amp; Gaming&lt;/a&gt; by Mint Rabbit&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://theresattrpgforthat.tumblr.com/post/776145719748886528/the-bulk-of-what-i-appreciate-about-changeling-the&#34; rel=&#34;nofollow&#34;&gt;A second post&lt;/a&gt; from Mint about Changeling&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.diceexploder.com/blog/2025/4/22/safety-tools-and-players-are-more-important-than-the-game-with-sarah-lynne-bowman?rq=bowman&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder on safety tools&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Mint on &lt;a href=&#34;https://theresattrpgforthat.tumblr.com/&#34; rel=&#34;nofollow&#34;&gt;Tumblr&lt;/a&gt;, &lt;a href=&#34;https://bsky.app/profile/mint-rabbit.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt;, &lt;a href=&#34;https://mint-rabbit.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;, &lt;a href=&#34;https://dice.camp/@mintrabbit&#34; rel=&#34;nofollow&#34;&gt;dice.camp&lt;/a&gt;, and &lt;a href=&#34;https://ko-fi.com/mintrabbit83675&#34; rel=&#34;nofollow&#34;&gt;ko-fi&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; rel=&#34;nofollow&#34;&gt;Sunset Bridge&lt;/a&gt; by Purely Grey.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;&lt;p&gt;Support Dice Exploder on &lt;a href=&#34;https://www.patreon.com/c/DiceExploder&#34; rel=&#34;nofollow&#34;&gt;Patreon&lt;/a&gt;!&lt;/p&gt;</content:encoded>
                
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                <pubDate>Tue, 20 May 2025 07:01:00 &#43;0000</pubDate>
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                <itunes:title>Question Oracle (Stoneburner) and rolling the dice again with Ray Chou</itunes:title>
                <title>Question Oracle (Stoneburner) and rolling the dice again with Ray Chou</title>

                <itunes:episode>15</itunes:episode>
                <itunes:season>5</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;&lt;p&gt;For the two year anniversary of Dice Exploder, my first ever cohost Ray Chou returns for what starts off as a brand new episode about Stoneburner by Fari RPGs and that game’s oracle mechanic: a way to use dice, random tables, and the careful framing of stakes to adapt the game for solo play.&lt;/p&gt;&lt;p&gt;But at some point the conversation morphs into a deserving sequel episode to our first go around on rolling the dice in idie rpgs more broadly. When do you roll dice? Are partial successes good? And how does all of this change for solo and GM-less play? We didn’t ask all these questions last time, and we didn’t have great answers to the ones we did. So let’s check in on the state of rolling the dice!&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://fari-rpgs.itch.io/stoneburner&#34;&gt;Stoneburner&lt;/a&gt; by Fari RPGs&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;http://apocalypse-world.com&#34;&gt;Apocalypse World&lt;/a&gt; by Meguey and Vincent Baker&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://evilhat.com/product/blades-in-the-dark/&#34;&gt;Blades in the Dark&lt;/a&gt; by John Harper&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;http://myth.works&#34;&gt;Mythworks&lt;/a&gt; homepage&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://bsky.app/profile/mythworks.bsky.social&#34;&gt;Mythworks&lt;/a&gt; on Blueksy&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/diceexploder.com&#34;&gt;&lt;u&gt;Bluesky&lt;/u&gt;&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34;&gt;&lt;u&gt;itch&lt;/u&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34;&gt;&lt;u&gt;diceexploder.com&lt;/u&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34;&gt;&lt;u&gt;sporgory&lt;/u&gt;&lt;/a&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34;&gt;&lt;u&gt;Sunset Bridge&lt;/u&gt;&lt;/a&gt; by Purely Grey.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34;&gt;&lt;u&gt;Dice Exploder Discord&lt;/u&gt;&lt;/a&gt; to talk about the show!&lt;/p&gt;&lt;p&gt;Dice Exploder on &lt;a href=&#34;https://www.patreon.com/c/DiceExploder&#34;&gt;&lt;u&gt;Patreon&lt;/u&gt;&lt;/a&gt;&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p>Transcripts available at diceexploder.com</p><p>For the two year anniversary of Dice Exploder, my first ever cohost Ray Chou returns for what starts off as a brand new episode about Stoneburner by Fari RPGs and that game’s oracle mechanic: a way to use dice, random tables, and the careful framing of stakes to adapt the game for solo play.</p><p>But at some point the conversation morphs into a deserving sequel episode to our first go around on rolling the dice in idie rpgs more broadly. When do you roll dice? Are partial successes good? And how does all of this change for solo and GM-less play? We didn’t ask all these questions last time, and we didn’t have great answers to the ones we did. So let’s check in on the state of rolling the dice!</p><p><strong>Further Reading</strong></p><p><a href="https://fari-rpgs.itch.io/stoneburner" rel="nofollow">Stoneburner</a> by Fari RPGs</p><p><a href="http://apocalypse-world.com" rel="nofollow">Apocalypse World</a> by Meguey and Vincent Baker</p><p><a href="https://evilhat.com/product/blades-in-the-dark/" rel="nofollow">Blades in the Dark</a> by John Harper</p><p><strong>Socials</strong></p><p><a href="http://myth.works" rel="nofollow">Mythworks</a> homepage</p><p><a href="https://bsky.app/profile/mythworks.bsky.social" rel="nofollow">Mythworks</a> on Blueksy</p><p>Sam on <a href="https://bsky.app/profile/diceexploder.com" rel="nofollow"><u>Bluesky</u></a> and <a href="https://sdunnewold.itch.io/" rel="nofollow"><u>itch</u></a></p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com" rel="nofollow"><u>diceexploder.com</u></a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow"><u>sporgory</u></a>, our ad music is Lilypads by Travis Tessmer, and our theme song is <a href="https://soundcloud.com/purelygrey/sunset-bridge" rel="nofollow"><u>Sunset Bridge</u></a> by Purely Grey.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow"><u>Dice Exploder Discord</u></a> to talk about the show!</p><p>Dice Exploder on <a href="https://www.patreon.com/c/DiceExploder" rel="nofollow"><u>Patreon</u></a></p>]]></description>
                <content:encoded>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;&lt;p&gt;For the two year anniversary of Dice Exploder, my first ever cohost Ray Chou returns for what starts off as a brand new episode about Stoneburner by Fari RPGs and that game’s oracle mechanic: a way to use dice, random tables, and the careful framing of stakes to adapt the game for solo play.&lt;/p&gt;&lt;p&gt;But at some point the conversation morphs into a deserving sequel episode to our first go around on rolling the dice in idie rpgs more broadly. When do you roll dice? Are partial successes good? And how does all of this change for solo and GM-less play? We didn’t ask all these questions last time, and we didn’t have great answers to the ones we did. So let’s check in on the state of rolling the dice!&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://fari-rpgs.itch.io/stoneburner&#34; rel=&#34;nofollow&#34;&gt;Stoneburner&lt;/a&gt; by Fari RPGs&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;http://apocalypse-world.com&#34; rel=&#34;nofollow&#34;&gt;Apocalypse World&lt;/a&gt; by Meguey and Vincent Baker&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://evilhat.com/product/blades-in-the-dark/&#34; rel=&#34;nofollow&#34;&gt;Blades in the Dark&lt;/a&gt; by John Harper&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;http://myth.works&#34; rel=&#34;nofollow&#34;&gt;Mythworks&lt;/a&gt; homepage&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://bsky.app/profile/mythworks.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Mythworks&lt;/a&gt; on Blueksy&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;Bluesky&lt;/u&gt;&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;itch&lt;/u&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;diceexploder.com&lt;/u&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;sporgory&lt;/u&gt;&lt;/a&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;Sunset Bridge&lt;/u&gt;&lt;/a&gt; by Purely Grey.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;Dice Exploder Discord&lt;/u&gt;&lt;/a&gt; to talk about the show!&lt;/p&gt;&lt;p&gt;Dice Exploder on &lt;a href=&#34;https://www.patreon.com/c/DiceExploder&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;Patreon&lt;/u&gt;&lt;/a&gt;&lt;/p&gt;</content:encoded>
                
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                <link>https://podcasters.spotify.com/pod/show/diceexploder/episodes/Question-Oracle-Stoneburner-and-rolling-the-dice-again-with-Ray-Chou-e32lopu</link>
                <pubDate>Tue, 13 May 2025 07:01:00 &#43;0000</pubDate>
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                <itunes:duration>2483</itunes:duration>
                
                
                <itunes:explicit>no</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>10 Candles (10 Candles) with Jay Dragon</itunes:title>
                <title>10 Candles (10 Candles) with Jay Dragon</title>

                <itunes:episode>14</itunes:episode>
                <itunes:season>5</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;&lt;p&gt;This is, at long last, the end of this Dice Exploder miniseries on larp. And I wanted to send it off by returning to the question I kicked it off with: what can tabletop designers learn from larp? To get into that, there’s few people I’d rather have on than Jay Dragon (&lt;em&gt;Wanderhome&lt;/em&gt;, &lt;em&gt;Yazeba’s Bed &amp;amp; Breakfast&lt;/em&gt;).&lt;/p&gt;&lt;p&gt;When I pitched Jay this topic, Jay wanted to bring in the 10 Candles from &lt;em&gt;10 Candles&lt;/em&gt;. This is a game best known for, what else, the 10 candles you light at the beginning of play. And the act of doing so, and then turning out the lights, sets a mood that feels like a ritual, something deeper and more visceral than most tabletop games, something not exactly larp-like, but that feels of a piece with the emphasis on environment and embodiment that larp often brings…&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Ad Links&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://bardlight.itch.io/spectacula&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Spectacula&lt;/a&gt; by Jeremy Melloul&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://makeascenemn.org/en/&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Make a Scene&lt;/a&gt; festival&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://cavalrygames.com/ten-candles&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;10 Candles&lt;/a&gt; by Cavalry Games&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://possumcreekgames.itch.io/yazebas-bed-breakfast&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Yazeba’s Bed &amp;amp; Breakfast&lt;/a&gt; by Possum Creek Games&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://possumcreekgames.itch.io/wanderhome&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Wanderhome&lt;/a&gt; by Possum Creek Games&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://podcasts.apple.com/us/podcast/43-sch%C3%BCll-addiction-by-design/id1396219721?i=1000549524461&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Game Design Study Buddies&lt;/a&gt; on &lt;a href=&#34;https://press.princeton.edu/books/paperback/9780691160887/addiction-by-design?srsltid=AfmBOopzW6S1aFWwYOhOWImZX6_hE-2rgtiBYBOyqyxZWJsvkjrs2LUm&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Addiction By Design: Machine Gambling in Las Vegas&lt;/a&gt; by Natasha Dow Schüll&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.diceexploder.com/blog/2024/4/18/podcast-transcript-playlists-ribbon-drive-with-takuma-okada&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Dice Exploder&lt;/a&gt; on &lt;a href=&#34;https://buriedwithoutceremony.com/ribbon-drive&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Ribbon Drive&lt;/a&gt; by Avery Alder&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://possumcreek.medium.com/a-dozen-fragments-on-playground-theory-684104bcb4ab&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;A Dozen Fragments On Playground Theory&lt;/a&gt; by Jay Dragon&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Jay on &lt;a href=&#34;https://bsky.app/profile/jdragsky.bsky.social&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Bluesky&lt;/a&gt; and Possum Creek Games on &lt;a href=&#34;https://possumcreekgames.itch.io/&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;itch&lt;/a&gt; and &lt;a href=&#34;https://warehouse23.com/collections/possum-creek&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Warehouse 23&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/diceexploder.com&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;sporgory&lt;/a&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Sunset Bridge&lt;/a&gt; by Purely Grey.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;&lt;p&gt;Dice Exploder on &lt;a href=&#34;https://www.patreon.com/c/DiceExploder&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Patreon&lt;/a&gt;&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p>Transcripts available at diceexploder.com</p><p>This is, at long last, the end of this Dice Exploder miniseries on larp. And I wanted to send it off by returning to the question I kicked it off with: what can tabletop designers learn from larp? To get into that, there’s few people I’d rather have on than Jay Dragon (<em>Wanderhome</em>, <em>Yazeba’s Bed &amp; Breakfast</em>).</p><p>When I pitched Jay this topic, Jay wanted to bring in the 10 Candles from <em>10 Candles</em>. This is a game best known for, what else, the 10 candles you light at the beginning of play. And the act of doing so, and then turning out the lights, sets a mood that feels like a ritual, something deeper and more visceral than most tabletop games, something not exactly larp-like, but that feels of a piece with the emphasis on environment and embodiment that larp often brings…</p><p><strong>Ad Links</strong></p><p><a href="https://bardlight.itch.io/spectacula" rel="nofollow">Spectacula</a> by Jeremy Melloul</p><p><a href="https://makeascenemn.org/en/" rel="nofollow">Make a Scene</a> festival</p><p><strong>Further Reading</strong></p><p><a href="https://cavalrygames.com/ten-candles" rel="nofollow">10 Candles</a> by Cavalry Games</p><p><a href="https://possumcreekgames.itch.io/yazebas-bed-breakfast" rel="nofollow">Yazeba’s Bed &amp; Breakfast</a> by Possum Creek Games</p><p><a href="https://possumcreekgames.itch.io/wanderhome" rel="nofollow">Wanderhome</a> by Possum Creek Games</p><p><a href="https://podcasts.apple.com/us/podcast/43-sch%C3%BCll-addiction-by-design/id1396219721?i=1000549524461" rel="nofollow">Game Design Study Buddies</a> on <a href="https://press.princeton.edu/books/paperback/9780691160887/addiction-by-design?srsltid=AfmBOopzW6S1aFWwYOhOWImZX6_hE-2rgtiBYBOyqyxZWJsvkjrs2LUm" rel="nofollow">Addiction By Design: Machine Gambling in Las Vegas</a> by Natasha Dow Schüll</p><p><a href="https://www.diceexploder.com/blog/2024/4/18/podcast-transcript-playlists-ribbon-drive-with-takuma-okada" rel="nofollow">Dice Exploder</a> on <a href="https://buriedwithoutceremony.com/ribbon-drive" rel="nofollow">Ribbon Drive</a> by Avery Alder</p><p><a href="https://possumcreek.medium.com/a-dozen-fragments-on-playground-theory-684104bcb4ab" rel="nofollow">A Dozen Fragments On Playground Theory</a> by Jay Dragon</p><p><strong>Socials</strong></p><p>Jay on <a href="https://bsky.app/profile/jdragsky.bsky.social" rel="nofollow">Bluesky</a> and Possum Creek Games on <a href="https://possumcreekgames.itch.io/" rel="nofollow">itch</a> and <a href="https://warehouse23.com/collections/possum-creek" rel="nofollow">Warehouse 23</a></p><p>Sam on <a href="https://bsky.app/profile/diceexploder.com" rel="nofollow">Bluesky</a> and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a></p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com" rel="nofollow">diceexploder.com</a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, our ad music is Lilypads by Travis Tessmer, and our theme song is <a href="https://soundcloud.com/purelygrey/sunset-bridge" rel="nofollow">Sunset Bridge</a> by Purely Grey.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p><p>Dice Exploder on <a href="https://www.patreon.com/c/DiceExploder" rel="nofollow">Patreon</a></p>]]></description>
                <content:encoded>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;&lt;p&gt;This is, at long last, the end of this Dice Exploder miniseries on larp. And I wanted to send it off by returning to the question I kicked it off with: what can tabletop designers learn from larp? To get into that, there’s few people I’d rather have on than Jay Dragon (&lt;em&gt;Wanderhome&lt;/em&gt;, &lt;em&gt;Yazeba’s Bed &amp;amp; Breakfast&lt;/em&gt;).&lt;/p&gt;&lt;p&gt;When I pitched Jay this topic, Jay wanted to bring in the 10 Candles from &lt;em&gt;10 Candles&lt;/em&gt;. This is a game best known for, what else, the 10 candles you light at the beginning of play. And the act of doing so, and then turning out the lights, sets a mood that feels like a ritual, something deeper and more visceral than most tabletop games, something not exactly larp-like, but that feels of a piece with the emphasis on environment and embodiment that larp often brings…&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Ad Links&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://bardlight.itch.io/spectacula&#34; rel=&#34;nofollow&#34;&gt;Spectacula&lt;/a&gt; by Jeremy Melloul&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://makeascenemn.org/en/&#34; rel=&#34;nofollow&#34;&gt;Make a Scene&lt;/a&gt; festival&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://cavalrygames.com/ten-candles&#34; rel=&#34;nofollow&#34;&gt;10 Candles&lt;/a&gt; by Cavalry Games&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://possumcreekgames.itch.io/yazebas-bed-breakfast&#34; rel=&#34;nofollow&#34;&gt;Yazeba’s Bed &amp;amp; Breakfast&lt;/a&gt; by Possum Creek Games&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://possumcreekgames.itch.io/wanderhome&#34; rel=&#34;nofollow&#34;&gt;Wanderhome&lt;/a&gt; by Possum Creek Games&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://podcasts.apple.com/us/podcast/43-sch%C3%BCll-addiction-by-design/id1396219721?i=1000549524461&#34; rel=&#34;nofollow&#34;&gt;Game Design Study Buddies&lt;/a&gt; on &lt;a href=&#34;https://press.princeton.edu/books/paperback/9780691160887/addiction-by-design?srsltid=AfmBOopzW6S1aFWwYOhOWImZX6_hE-2rgtiBYBOyqyxZWJsvkjrs2LUm&#34; rel=&#34;nofollow&#34;&gt;Addiction By Design: Machine Gambling in Las Vegas&lt;/a&gt; by Natasha Dow Schüll&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.diceexploder.com/blog/2024/4/18/podcast-transcript-playlists-ribbon-drive-with-takuma-okada&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder&lt;/a&gt; on &lt;a href=&#34;https://buriedwithoutceremony.com/ribbon-drive&#34; rel=&#34;nofollow&#34;&gt;Ribbon Drive&lt;/a&gt; by Avery Alder&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://possumcreek.medium.com/a-dozen-fragments-on-playground-theory-684104bcb4ab&#34; rel=&#34;nofollow&#34;&gt;A Dozen Fragments On Playground Theory&lt;/a&gt; by Jay Dragon&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Jay on &lt;a href=&#34;https://bsky.app/profile/jdragsky.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and Possum Creek Games on &lt;a href=&#34;https://possumcreekgames.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt; and &lt;a href=&#34;https://warehouse23.com/collections/possum-creek&#34; rel=&#34;nofollow&#34;&gt;Warehouse 23&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; rel=&#34;nofollow&#34;&gt;Sunset Bridge&lt;/a&gt; by Purely Grey.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;&lt;p&gt;Dice Exploder on &lt;a href=&#34;https://www.patreon.com/c/DiceExploder&#34; rel=&#34;nofollow&#34;&gt;Patreon&lt;/a&gt;&lt;/p&gt;</content:encoded>
                
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                <link>https://podcasters.spotify.com/pod/show/diceexploder/episodes/10-Candles-10-Candles-with-Jay-Dragon-e32a7as</link>
                <pubDate>Tue, 06 May 2025 07:01:00 &#43;0000</pubDate>
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                <itunes:duration>3345</itunes:duration>
                
                
                <itunes:explicit>no</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Experience Design with Caro Murphy</itunes:title>
                <title>Experience Design with Caro Murphy</title>

                <itunes:episode>13</itunes:episode>
                <itunes:season>5</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;&lt;p&gt;Here near the end of Dice Exploder&amp;#39;s larp series, I wanted to have on Caro Murphy (&lt;em&gt;Galactic Starcruiser&lt;/em&gt;) to talk about experience design, and specifically how to think about curating all those parts of an experience bigger and larger than most of us at home will ever have access to. How do you design the set a game is played on? How do you design something for hundreds if not thousands of participants?&lt;/p&gt;&lt;p&gt;And Caro delivered so much more: we get into bleed and empathy and how Caro sees games as an inherently educational medium. Let&amp;#39;s get into it!&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Ad Links&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://storygameschicago.itch.io/vesta-mandate&#34;&gt;Vesta Mandate&lt;/a&gt; by Story Games Chicago&lt;/p&gt;&lt;p&gt;Sign up for the &lt;a href=&#34;https://bardlight.com/spectacula&#34;&gt;Spectacula pre-release newsletter&lt;/a&gt; from Jeremy Melloul&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Meghan Gardner at &lt;a href=&#34;https://guardup.com/meghan-gardner/&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Guard Up Adventures&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.clubdrosselmeyer.com/&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Club Drosselmeyer&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Caro on &lt;a href=&#34;https://www.imaginaryworldspodcast.org/episodes/winning-the-larp&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Imaginary Worlds&lt;/a&gt; and then &lt;a href=&#34;https://www.imaginaryworldspodcast.org/episodes/how-i-won-the-larp&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Again&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://en.wikipedia.org/wiki/Star_Wars:_Galactic_Starcruiser&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Galactic Starcruiser on Wikipedia&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.caro-murphy.com/&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Caro’s website&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/diceexploder.com&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;sporgory&lt;/a&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Sunset Bridge&lt;/a&gt; by Purely Grey.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;&lt;p&gt;Dice Exploder on &lt;a href=&#34;https://www.patreon.com/c/DiceExploder&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Patreon&lt;/a&gt;&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p>Transcripts available at diceexploder.com</p><p>Here near the end of Dice Exploder&#39;s larp series, I wanted to have on Caro Murphy (<em>Galactic Starcruiser</em>) to talk about experience design, and specifically how to think about curating all those parts of an experience bigger and larger than most of us at home will ever have access to. How do you design the set a game is played on? How do you design something for hundreds if not thousands of participants?</p><p>And Caro delivered so much more: we get into bleed and empathy and how Caro sees games as an inherently educational medium. Let&#39;s get into it!</p><p><strong>Ad Links</strong></p><p><a href="https://storygameschicago.itch.io/vesta-mandate" rel="nofollow">Vesta Mandate</a> by Story Games Chicago</p><p>Sign up for the <a href="https://bardlight.com/spectacula" rel="nofollow">Spectacula pre-release newsletter</a> from Jeremy Melloul</p><p><strong>Further reading</strong></p><p>Meghan Gardner at <a href="https://guardup.com/meghan-gardner/" rel="nofollow">Guard Up Adventures</a></p><p><a href="https://www.clubdrosselmeyer.com/" rel="nofollow">Club Drosselmeyer</a></p><p>Caro on <a href="https://www.imaginaryworldspodcast.org/episodes/winning-the-larp" rel="nofollow">Imaginary Worlds</a> and then <a href="https://www.imaginaryworldspodcast.org/episodes/how-i-won-the-larp" rel="nofollow">Again</a></p><p><a href="https://en.wikipedia.org/wiki/Star_Wars:_Galactic_Starcruiser" rel="nofollow">Galactic Starcruiser on Wikipedia</a></p><p><strong>Socials</strong></p><p><a href="https://www.caro-murphy.com/" rel="nofollow">Caro’s website</a></p><p>Sam on <a href="https://bsky.app/profile/diceexploder.com" rel="nofollow">Bluesky</a> and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a></p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com" rel="nofollow">diceexploder.com</a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, our ad music is Lilypads by Travis Tessmer, and our theme song is <a href="https://soundcloud.com/purelygrey/sunset-bridge" rel="nofollow">Sunset Bridge</a> by Purely Grey.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p><p>Dice Exploder on <a href="https://www.patreon.com/c/DiceExploder" rel="nofollow">Patreon</a></p>]]></description>
                <content:encoded>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;&lt;p&gt;Here near the end of Dice Exploder&amp;#39;s larp series, I wanted to have on Caro Murphy (&lt;em&gt;Galactic Starcruiser&lt;/em&gt;) to talk about experience design, and specifically how to think about curating all those parts of an experience bigger and larger than most of us at home will ever have access to. How do you design the set a game is played on? How do you design something for hundreds if not thousands of participants?&lt;/p&gt;&lt;p&gt;And Caro delivered so much more: we get into bleed and empathy and how Caro sees games as an inherently educational medium. Let&amp;#39;s get into it!&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Ad Links&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://storygameschicago.itch.io/vesta-mandate&#34; rel=&#34;nofollow&#34;&gt;Vesta Mandate&lt;/a&gt; by Story Games Chicago&lt;/p&gt;&lt;p&gt;Sign up for the &lt;a href=&#34;https://bardlight.com/spectacula&#34; rel=&#34;nofollow&#34;&gt;Spectacula pre-release newsletter&lt;/a&gt; from Jeremy Melloul&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Meghan Gardner at &lt;a href=&#34;https://guardup.com/meghan-gardner/&#34; rel=&#34;nofollow&#34;&gt;Guard Up Adventures&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.clubdrosselmeyer.com/&#34; rel=&#34;nofollow&#34;&gt;Club Drosselmeyer&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Caro on &lt;a href=&#34;https://www.imaginaryworldspodcast.org/episodes/winning-the-larp&#34; rel=&#34;nofollow&#34;&gt;Imaginary Worlds&lt;/a&gt; and then &lt;a href=&#34;https://www.imaginaryworldspodcast.org/episodes/how-i-won-the-larp&#34; rel=&#34;nofollow&#34;&gt;Again&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://en.wikipedia.org/wiki/Star_Wars:_Galactic_Starcruiser&#34; rel=&#34;nofollow&#34;&gt;Galactic Starcruiser on Wikipedia&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.caro-murphy.com/&#34; rel=&#34;nofollow&#34;&gt;Caro’s website&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; rel=&#34;nofollow&#34;&gt;Sunset Bridge&lt;/a&gt; by Purely Grey.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;&lt;p&gt;Dice Exploder on &lt;a href=&#34;https://www.patreon.com/c/DiceExploder&#34; rel=&#34;nofollow&#34;&gt;Patreon&lt;/a&gt;&lt;/p&gt;</content:encoded>
                
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                <link>https://podcasters.spotify.com/pod/show/diceexploder/episodes/Experience-Design-with-Caro-Murphy-e31vnhp</link>
                <pubDate>Tue, 29 Apr 2025 07:01:00 &#43;0000</pubDate>
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                <itunes:duration>3392</itunes:duration>
                
                
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                <itunes:title>Safety Tools, and Players Are More Important Than The Game, with Sarah Lynne Bowman</itunes:title>
                <title>Safety Tools, and Players Are More Important Than The Game, with Sarah Lynne Bowman</title>

                <itunes:episode>12</itunes:episode>
                <itunes:season>5</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;&lt;p&gt;Safety in RPGs and larp is a huge topic, one I’ve wanted to cover on Dice Exploder for a long time, but one I’ve avoided it because it feels hard to approach inside the “pick one mechanic” format of this show. Even more than most mechanics I cover on Dice Exploder, I feel like most safety mechanics are in conversation with each other in both logistical ways—how they compliment each other—but also in the philosophy behind their existence in the first place, how including these mechanics at the table is ideally a statement about how we’d like to treat each other both at the table and away from it. So today we’re gonna name that underlying philosophy and call that our mechanic: “players are more important than the game” is something I hear in conversations around safety all the time, and that’s this episode.&lt;/p&gt;&lt;p&gt;To break it down, I’m joined by Sarah Lynne Bowman. She studies all this professionally, and she has so much to say and to share about how safety tools work in theory and in practice, how no tool can ever guarantee your safety (even if we should still definitely use them), and how building good communities around our games is at least as important to safer play as any individual tool.&lt;/p&gt;&lt;p&gt;Finally, content warning in this episode for mention of sexual assault and emotional abuse in rpg communities. We don’t get deep into any specifics, but they come up.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://leavingmundania.com/2015/08/04/your-larps-only-as-safe-as-its-safety-culture/&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Your Larp’s Only As Safe As It’s Play Culture&lt;/a&gt; by Troels Ken Pedersen&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://open.spotify.com/episode/7D5FWFJZGFfOCrINJYP3CZ?si=o8ROMnF5SyKkwMgoJIATow&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Dice Exploder on accessibility in game design&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://nordiclarp.org/2016/09/09/creating-culture-trust-safety-calibration-larp-mechanics/&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Creating a Culture of Trust through Safety and Calibration Larp Mechanics&lt;/a&gt; by Maury Brown&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://trepo.tuni.fi/handle/10024/136330&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Larp Design&lt;/a&gt;, the book&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Bibliography from Sarah Lynne Bowman&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Koljonen, Johanna. 2019. “Opt-out and Playstyle Calibration Mechanics.” In &lt;em&gt;Larp Design: Creating Role-play Experiences&lt;/em&gt;, edited by Johanna Koljonen, Jaakko Stenros, Anne Serup Grove, Aina D. Skjønsfjell and Elin Nilsen, 235-237. Copenhagen, Denmark: Landsforeningen Bifrost. 3 pages.&lt;/p&gt;&lt;p&gt;Koljonen, Johanna. 2020. “Larp Safety Design Fundamentals.” &lt;em&gt;JARPS: Japanese Journal of Analog Role-Playing Game Studies 1: Emotional and Psychological Safety in TRPGs and Larp&lt;/em&gt; (September 21): 3e-19e.&lt;/p&gt;&lt;p&gt;Hugaas, Kjell Hedgard. 2024. “Bleed and Identity: A Conceptual Model of Bleed and How Bleed-Out from Role-Playing Games Can Affect a Player’s Sense of Self.” &lt;em&gt;International Journal of Role-Playing &lt;/em&gt;15 (June): 9-35. &lt;a href=&#34;https://doi.org/10.33063/ijrp.vi15.323&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;https://doi.org/10.33063/ijrp.vi15.323&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Bowman, Sarah Lynne. 2015. “Bleed: The Spillover Between Player and Character.” Nordiclarp.org, March 2.&lt;/p&gt;&lt;p&gt;Bowman, Sarah Bowman. 2022. “Safety in Role-playing Games I: Introduction -- Sarah Lynne Bowman.” Transformative Play Initiative, February 4.&lt;/p&gt;&lt;p&gt;Bowman, Sarah Bowman. 2022. “Safety in Role playing Games II: Before the Game -- Sarah Lynne Bowman.” Transformative Play Initiative, February 4.&lt;/p&gt;&lt;p&gt;Bowman, Sarah Bowman. 2022. “Safety in Role playing Games Part III: During the Game -- Sarah Lynne Bowman.” Transformative Play Initiative, February 4.&lt;/p&gt;&lt;p&gt;Bowman, Sarah Bowman. 2022. “Safety in Role playing Games Part IV: After the Game --- Sarah Lynne Bowman.” Transformative Play Initiative, February 4.&lt;/p&gt;&lt;p&gt;Bowman, Sarah Bowman. 2022. “Safety in Role playing Games Part V: Cultivating Safer Communities -- Sarah Lynne Bowman.” Transformative Play Initiative, February 4.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/diceexploder.com&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com/&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;sporgory&lt;/a&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Sunset Bridge&lt;/a&gt; by Purely Grey.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;&lt;p&gt;Dice Exploder on &lt;a href=&#34;https://www.patreon.com/c/DiceExploder&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Patreon&lt;/a&gt;&lt;br /&gt;&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p>Transcripts available at diceexploder.com</p><p>Safety in RPGs and larp is a huge topic, one I’ve wanted to cover on Dice Exploder for a long time, but one I’ve avoided it because it feels hard to approach inside the “pick one mechanic” format of this show. Even more than most mechanics I cover on Dice Exploder, I feel like most safety mechanics are in conversation with each other in both logistical ways—how they compliment each other—but also in the philosophy behind their existence in the first place, how including these mechanics at the table is ideally a statement about how we’d like to treat each other both at the table and away from it. So today we’re gonna name that underlying philosophy and call that our mechanic: “players are more important than the game” is something I hear in conversations around safety all the time, and that’s this episode.</p><p>To break it down, I’m joined by Sarah Lynne Bowman. She studies all this professionally, and she has so much to say and to share about how safety tools work in theory and in practice, how no tool can ever guarantee your safety (even if we should still definitely use them), and how building good communities around our games is at least as important to safer play as any individual tool.</p><p>Finally, content warning in this episode for mention of sexual assault and emotional abuse in rpg communities. We don’t get deep into any specifics, but they come up.</p><p><strong>Further Reading</strong></p><p><a href="https://leavingmundania.com/2015/08/04/your-larps-only-as-safe-as-its-safety-culture/" rel="nofollow">Your Larp’s Only As Safe As It’s Play Culture</a> by Troels Ken Pedersen</p><p><a href="https://open.spotify.com/episode/7D5FWFJZGFfOCrINJYP3CZ?si=o8ROMnF5SyKkwMgoJIATow" rel="nofollow">Dice Exploder on accessibility in game design</a></p><p><a href="https://nordiclarp.org/2016/09/09/creating-culture-trust-safety-calibration-larp-mechanics/" rel="nofollow">Creating a Culture of Trust through Safety and Calibration Larp Mechanics</a> by Maury Brown</p><p><a href="https://trepo.tuni.fi/handle/10024/136330" rel="nofollow">Larp Design</a>, the book</p><p><strong>Bibliography from Sarah Lynne Bowman</strong></p><p>Koljonen, Johanna. 2019. “Opt-out and Playstyle Calibration Mechanics.” In <em>Larp Design: Creating Role-play Experiences</em>, edited by Johanna Koljonen, Jaakko Stenros, Anne Serup Grove, Aina D. Skjønsfjell and Elin Nilsen, 235-237. Copenhagen, Denmark: Landsforeningen Bifrost. 3 pages.</p><p>Koljonen, Johanna. 2020. “Larp Safety Design Fundamentals.” <em>JARPS: Japanese Journal of Analog Role-Playing Game Studies 1: Emotional and Psychological Safety in TRPGs and Larp</em> (September 21): 3e-19e.</p><p>Hugaas, Kjell Hedgard. 2024. “Bleed and Identity: A Conceptual Model of Bleed and How Bleed-Out from Role-Playing Games Can Affect a Player’s Sense of Self.” <em>International Journal of Role-Playing </em>15 (June): 9-35. <a href="https://doi.org/10.33063/ijrp.vi15.323" rel="nofollow">https://doi.org/10.33063/ijrp.vi15.323</a></p><p>Bowman, Sarah Lynne. 2015. “Bleed: The Spillover Between Player and Character.” Nordiclarp.org, March 2.</p><p>Bowman, Sarah Bowman. 2022. “Safety in Role-playing Games I: Introduction -- Sarah Lynne Bowman.” Transformative Play Initiative, February 4.</p><p>Bowman, Sarah Bowman. 2022. “Safety in Role playing Games II: Before the Game -- Sarah Lynne Bowman.” Transformative Play Initiative, February 4.</p><p>Bowman, Sarah Bowman. 2022. “Safety in Role playing Games Part III: During the Game -- Sarah Lynne Bowman.” Transformative Play Initiative, February 4.</p><p>Bowman, Sarah Bowman. 2022. “Safety in Role playing Games Part IV: After the Game --- Sarah Lynne Bowman.” Transformative Play Initiative, February 4.</p><p>Bowman, Sarah Bowman. 2022. “Safety in Role playing Games Part V: Cultivating Safer Communities -- Sarah Lynne Bowman.” Transformative Play Initiative, February 4.</p><p><strong>Socials</strong></p><p>Sam on <a href="https://bsky.app/profile/diceexploder.com" rel="nofollow">Bluesky</a> and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a></p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com/" rel="nofollow">diceexploder.com</a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, our ad music is Lilypads by Travis Tessmer, and our theme song is <a href="https://soundcloud.com/purelygrey/sunset-bridge" rel="nofollow">Sunset Bridge</a> by Purely Grey.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p><p>Dice Exploder on <a href="https://www.patreon.com/c/DiceExploder" rel="nofollow">Patreon</a></p>]]></description>
                <content:encoded>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;&lt;p&gt;Safety in RPGs and larp is a huge topic, one I’ve wanted to cover on Dice Exploder for a long time, but one I’ve avoided it because it feels hard to approach inside the “pick one mechanic” format of this show. Even more than most mechanics I cover on Dice Exploder, I feel like most safety mechanics are in conversation with each other in both logistical ways—how they compliment each other—but also in the philosophy behind their existence in the first place, how including these mechanics at the table is ideally a statement about how we’d like to treat each other both at the table and away from it. So today we’re gonna name that underlying philosophy and call that our mechanic: “players are more important than the game” is something I hear in conversations around safety all the time, and that’s this episode.&lt;/p&gt;&lt;p&gt;To break it down, I’m joined by Sarah Lynne Bowman. She studies all this professionally, and she has so much to say and to share about how safety tools work in theory and in practice, how no tool can ever guarantee your safety (even if we should still definitely use them), and how building good communities around our games is at least as important to safer play as any individual tool.&lt;/p&gt;&lt;p&gt;Finally, content warning in this episode for mention of sexual assault and emotional abuse in rpg communities. We don’t get deep into any specifics, but they come up.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://leavingmundania.com/2015/08/04/your-larps-only-as-safe-as-its-safety-culture/&#34; rel=&#34;nofollow&#34;&gt;Your Larp’s Only As Safe As It’s Play Culture&lt;/a&gt; by Troels Ken Pedersen&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://open.spotify.com/episode/7D5FWFJZGFfOCrINJYP3CZ?si=o8ROMnF5SyKkwMgoJIATow&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder on accessibility in game design&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://nordiclarp.org/2016/09/09/creating-culture-trust-safety-calibration-larp-mechanics/&#34; rel=&#34;nofollow&#34;&gt;Creating a Culture of Trust through Safety and Calibration Larp Mechanics&lt;/a&gt; by Maury Brown&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://trepo.tuni.fi/handle/10024/136330&#34; rel=&#34;nofollow&#34;&gt;Larp Design&lt;/a&gt;, the book&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Bibliography from Sarah Lynne Bowman&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Koljonen, Johanna. 2019. “Opt-out and Playstyle Calibration Mechanics.” In &lt;em&gt;Larp Design: Creating Role-play Experiences&lt;/em&gt;, edited by Johanna Koljonen, Jaakko Stenros, Anne Serup Grove, Aina D. Skjønsfjell and Elin Nilsen, 235-237. Copenhagen, Denmark: Landsforeningen Bifrost. 3 pages.&lt;/p&gt;&lt;p&gt;Koljonen, Johanna. 2020. “Larp Safety Design Fundamentals.” &lt;em&gt;JARPS: Japanese Journal of Analog Role-Playing Game Studies 1: Emotional and Psychological Safety in TRPGs and Larp&lt;/em&gt; (September 21): 3e-19e.&lt;/p&gt;&lt;p&gt;Hugaas, Kjell Hedgard. 2024. “Bleed and Identity: A Conceptual Model of Bleed and How Bleed-Out from Role-Playing Games Can Affect a Player’s Sense of Self.” &lt;em&gt;International Journal of Role-Playing &lt;/em&gt;15 (June): 9-35. &lt;a href=&#34;https://doi.org/10.33063/ijrp.vi15.323&#34; rel=&#34;nofollow&#34;&gt;https://doi.org/10.33063/ijrp.vi15.323&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Bowman, Sarah Lynne. 2015. “Bleed: The Spillover Between Player and Character.” Nordiclarp.org, March 2.&lt;/p&gt;&lt;p&gt;Bowman, Sarah Bowman. 2022. “Safety in Role-playing Games I: Introduction -- Sarah Lynne Bowman.” Transformative Play Initiative, February 4.&lt;/p&gt;&lt;p&gt;Bowman, Sarah Bowman. 2022. “Safety in Role playing Games II: Before the Game -- Sarah Lynne Bowman.” Transformative Play Initiative, February 4.&lt;/p&gt;&lt;p&gt;Bowman, Sarah Bowman. 2022. “Safety in Role playing Games Part III: During the Game -- Sarah Lynne Bowman.” Transformative Play Initiative, February 4.&lt;/p&gt;&lt;p&gt;Bowman, Sarah Bowman. 2022. “Safety in Role playing Games Part IV: After the Game --- Sarah Lynne Bowman.” Transformative Play Initiative, February 4.&lt;/p&gt;&lt;p&gt;Bowman, Sarah Bowman. 2022. “Safety in Role playing Games Part V: Cultivating Safer Communities -- Sarah Lynne Bowman.” Transformative Play Initiative, February 4.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com/&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; rel=&#34;nofollow&#34;&gt;Sunset Bridge&lt;/a&gt; by Purely Grey.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;&lt;p&gt;Dice Exploder on &lt;a href=&#34;https://www.patreon.com/c/DiceExploder&#34; rel=&#34;nofollow&#34;&gt;Patreon&lt;/a&gt;&lt;/p&gt;</content:encoded>
                
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                <pubDate>Mon, 21 Apr 2025 07:01:00 &#43;0000</pubDate>
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                <itunes:duration>3506</itunes:duration>
                
                
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                <itunes:title>Beats (Heart: the City Beneath) with Aaron Voigt</itunes:title>
                <title>Beats (Heart: the City Beneath) with Aaron Voigt</title>

                <itunes:episode>11</itunes:episode>
                <itunes:season>5</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;&lt;p&gt;Last week, indie rpg YouTube essayist Aaron Voigt and I delved into Heart: the City Beneath, a surreal and maximalist dungeon crawler with lots to love. But when I ran the game, I had some trouble with it from a mechanic that by all accounts I should love: beats, little nuggets of story, little goals your character takes on that they advance by achieving. I’ve always found it strange I didn’t love beats in practice, and I today I wanted to break down how and why they left me overwhelmed and unsatisfied. I think there’s at least as much to learn from looking at what doesn’t work in games as what does, especially in games and other art that feels &lt;em&gt;so close&lt;/em&gt; to exactly for you…&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://rowanrookanddecard.com/product/heart-the-city-beneath-rpg/?v=0b3b97fa6688&#34;&gt;&lt;u&gt;Heart: the City Beneath&lt;/u&gt;&lt;/a&gt; by Rowan, Rook and Decard&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://rowanrookanddecard.com/product-category/game-systems/resistance/spire/?v=0b3b97fa6688&#34;&gt;&lt;u&gt;Spire: the City Must Fall&lt;/u&gt;&lt;/a&gt; by Rowan, Rook and Decard&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Aaron on &lt;a href=&#34;https://bsky.app/profile/aavoigt.bsky.social&#34;&gt;&lt;u&gt;Bluesky&lt;/u&gt;&lt;/a&gt;, &lt;a href=&#34;https://aaronsxl.itch.io/&#34;&gt;&lt;u&gt;itch&lt;/u&gt;&lt;/a&gt;, &lt;a href=&#34;https://www.youtube.com/@aavoigt&#34;&gt;&lt;u&gt;YouTube&lt;/u&gt;&lt;/a&gt;, and &lt;a href=&#34;https://www.patreon.com/aavoigt&#34;&gt;&lt;u&gt;Patreon&lt;/u&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/diceexploder.com&#34;&gt;&lt;u&gt;Bluesky&lt;/u&gt;&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34;&gt;&lt;u&gt;itch&lt;/u&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34;&gt;&lt;u&gt;diceexploder.com&lt;/u&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34;&gt;&lt;u&gt;sporgory&lt;/u&gt;&lt;/a&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34;&gt;&lt;u&gt;Sunset Bridge&lt;/u&gt;&lt;/a&gt; by Purely Grey.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34;&gt;&lt;u&gt;Dice Exploder Discord&lt;/u&gt;&lt;/a&gt; to talk about the show!&lt;/p&gt;&lt;p&gt;Support Dice Exploder on &lt;a href=&#34;https://www.patreon.com/c/DiceExploder&#34;&gt;&lt;u&gt;Patreon&lt;/u&gt;&lt;/a&gt;!&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p>Transcripts available at diceexploder.com</p><p>Last week, indie rpg YouTube essayist Aaron Voigt and I delved into Heart: the City Beneath, a surreal and maximalist dungeon crawler with lots to love. But when I ran the game, I had some trouble with it from a mechanic that by all accounts I should love: beats, little nuggets of story, little goals your character takes on that they advance by achieving. I’ve always found it strange I didn’t love beats in practice, and I today I wanted to break down how and why they left me overwhelmed and unsatisfied. I think there’s at least as much to learn from looking at what doesn’t work in games as what does, especially in games and other art that feels <em>so close</em> to exactly for you…</p><p><strong>Further Reading</strong></p><p><a href="https://rowanrookanddecard.com/product/heart-the-city-beneath-rpg/?v=0b3b97fa6688" rel="nofollow"><u>Heart: the City Beneath</u></a> by Rowan, Rook and Decard</p><p><a href="https://rowanrookanddecard.com/product-category/game-systems/resistance/spire/?v=0b3b97fa6688" rel="nofollow"><u>Spire: the City Must Fall</u></a> by Rowan, Rook and Decard</p><p><strong>Socials</strong></p><p>Aaron on <a href="https://bsky.app/profile/aavoigt.bsky.social" rel="nofollow"><u>Bluesky</u></a>, <a href="https://aaronsxl.itch.io/" rel="nofollow"><u>itch</u></a>, <a href="https://www.youtube.com/@aavoigt" rel="nofollow"><u>YouTube</u></a>, and <a href="https://www.patreon.com/aavoigt" rel="nofollow"><u>Patreon</u></a></p><p>Sam on <a href="https://bsky.app/profile/diceexploder.com" rel="nofollow"><u>Bluesky</u></a> and <a href="https://sdunnewold.itch.io/" rel="nofollow"><u>itch</u></a></p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com" rel="nofollow"><u>diceexploder.com</u></a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow"><u>sporgory</u></a>, our ad music is Lilypads by Travis Tessmer, and our theme song is <a href="https://soundcloud.com/purelygrey/sunset-bridge" rel="nofollow"><u>Sunset Bridge</u></a> by Purely Grey.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow"><u>Dice Exploder Discord</u></a> to talk about the show!</p><p>Support Dice Exploder on <a href="https://www.patreon.com/c/DiceExploder" rel="nofollow"><u>Patreon</u></a>!</p>]]></description>
                <content:encoded>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;&lt;p&gt;Last week, indie rpg YouTube essayist Aaron Voigt and I delved into Heart: the City Beneath, a surreal and maximalist dungeon crawler with lots to love. But when I ran the game, I had some trouble with it from a mechanic that by all accounts I should love: beats, little nuggets of story, little goals your character takes on that they advance by achieving. I’ve always found it strange I didn’t love beats in practice, and I today I wanted to break down how and why they left me overwhelmed and unsatisfied. I think there’s at least as much to learn from looking at what doesn’t work in games as what does, especially in games and other art that feels &lt;em&gt;so close&lt;/em&gt; to exactly for you…&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://rowanrookanddecard.com/product/heart-the-city-beneath-rpg/?v=0b3b97fa6688&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;Heart: the City Beneath&lt;/u&gt;&lt;/a&gt; by Rowan, Rook and Decard&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://rowanrookanddecard.com/product-category/game-systems/resistance/spire/?v=0b3b97fa6688&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;Spire: the City Must Fall&lt;/u&gt;&lt;/a&gt; by Rowan, Rook and Decard&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Aaron on &lt;a href=&#34;https://bsky.app/profile/aavoigt.bsky.social&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;Bluesky&lt;/u&gt;&lt;/a&gt;, &lt;a href=&#34;https://aaronsxl.itch.io/&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;itch&lt;/u&gt;&lt;/a&gt;, &lt;a href=&#34;https://www.youtube.com/@aavoigt&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;YouTube&lt;/u&gt;&lt;/a&gt;, and &lt;a href=&#34;https://www.patreon.com/aavoigt&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;Patreon&lt;/u&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;Bluesky&lt;/u&gt;&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;itch&lt;/u&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;diceexploder.com&lt;/u&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;sporgory&lt;/u&gt;&lt;/a&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;Sunset Bridge&lt;/u&gt;&lt;/a&gt; by Purely Grey.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;Dice Exploder Discord&lt;/u&gt;&lt;/a&gt; to talk about the show!&lt;/p&gt;&lt;p&gt;Support Dice Exploder on &lt;a href=&#34;https://www.patreon.com/c/DiceExploder&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;Patreon&lt;/u&gt;&lt;/a&gt;!&lt;/p&gt;</content:encoded>
                
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                <link>https://podcasters.spotify.com/pod/show/diceexploder/episodes/Beats-Heart-the-City-Beneath-with-Aaron-Voigt-e31a8ec</link>
                <pubDate>Tue, 15 Apr 2025 07:01:00 &#43;0000</pubDate>
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                <itunes:duration>1997</itunes:duration>
                
                
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                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Zenith Abilities (Heart: the City Beneath) with Aaron Voigt</itunes:title>
                <title>Zenith Abilities (Heart: the City Beneath) with Aaron Voigt</title>

                <itunes:episode>10</itunes:episode>
                <itunes:season>5</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;&lt;p&gt;Heart: the City Beneath. It’s a surreal and bloody dungeon crawler full of so much to love… plus some bits that drive me up the wall. This week and next I’m devoting TWO episodes to it. Today, it’s everything I love about Heart as seen through the lens of zenith abilities: epic things that let players take control of the game and do something gigantic and fucking cool… before killing their character.&lt;/p&gt;&lt;p&gt;I’m joined by ardent Heart-lover Aaron Voigt, aka the guy who makes the indie rpg video essays on YouTube. We get into Heart’s spectacular setting, the act of handing story agency over to players, and the joys of playing to lose. Then come back next week for part two with more Heart and more Aaron!&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Ads&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://bit.ly/RNS-itch&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Rust Never Sleeps&lt;/a&gt;, a solo blackjack mecha rpg&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://rowanrookanddecard.com/product/heart-the-city-beneath-rpg/?v=0b3b97fa6688&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Heart: the City Beneath&lt;/a&gt; by Rowan, Rook and Decard&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://rowanrookanddecard.com/product-category/game-systems/resistance/spire/?v=0b3b97fa6688&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Spire: the City Must Fall&lt;/a&gt; by Rowan, Rook and Decard&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://friendsatthetable.net/category/Sangfielle&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Sanfielle&lt;/a&gt; by Friends At The Table&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://evilhat.com/product/agon/&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Agon 2e&lt;/a&gt; by Sean Nittner and John Harper&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Aaron on &lt;a href=&#34;https://bsky.app/profile/aavoigt.bsky.social&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Bluesky&lt;/a&gt;, &lt;a href=&#34;https://aaronsxl.itch.io/&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;itch&lt;/a&gt;, &lt;a href=&#34;https://www.youtube.com/@aavoigt&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;YouTube&lt;/a&gt;, and &lt;a href=&#34;https://www.patreon.com/aavoigt&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Patreon&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/diceexploder.com&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;sporgory&lt;/a&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Sunset Bridge&lt;/a&gt; by Purely Grey.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;&lt;p&gt;Support Dice Exploder on &lt;a href=&#34;https://www.patreon.com/c/DiceExploder&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Patreon&lt;/a&gt;!&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p>Transcripts available at diceexploder.com</p><p>Heart: the City Beneath. It’s a surreal and bloody dungeon crawler full of so much to love… plus some bits that drive me up the wall. This week and next I’m devoting TWO episodes to it. Today, it’s everything I love about Heart as seen through the lens of zenith abilities: epic things that let players take control of the game and do something gigantic and fucking cool… before killing their character.</p><p>I’m joined by ardent Heart-lover Aaron Voigt, aka the guy who makes the indie rpg video essays on YouTube. We get into Heart’s spectacular setting, the act of handing story agency over to players, and the joys of playing to lose. Then come back next week for part two with more Heart and more Aaron!</p><p><strong>Ads</strong></p><p><a href="https://bit.ly/RNS-itch" rel="nofollow">Rust Never Sleeps</a>, a solo blackjack mecha rpg</p><p><strong>Further Reading</strong></p><p><a href="https://rowanrookanddecard.com/product/heart-the-city-beneath-rpg/?v=0b3b97fa6688" rel="nofollow">Heart: the City Beneath</a> by Rowan, Rook and Decard</p><p><a href="https://rowanrookanddecard.com/product-category/game-systems/resistance/spire/?v=0b3b97fa6688" rel="nofollow">Spire: the City Must Fall</a> by Rowan, Rook and Decard</p><p><a href="https://friendsatthetable.net/category/Sangfielle" rel="nofollow">Sanfielle</a> by Friends At The Table</p><p><a href="https://evilhat.com/product/agon/" rel="nofollow">Agon 2e</a> by Sean Nittner and John Harper</p><p><strong>Socials</strong></p><p>Aaron on <a href="https://bsky.app/profile/aavoigt.bsky.social" rel="nofollow">Bluesky</a>, <a href="https://aaronsxl.itch.io/" rel="nofollow">itch</a>, <a href="https://www.youtube.com/@aavoigt" rel="nofollow">YouTube</a>, and <a href="https://www.patreon.com/aavoigt" rel="nofollow">Patreon</a></p><p>Sam on <a href="https://bsky.app/profile/diceexploder.com" rel="nofollow">Bluesky</a> and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a></p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com" rel="nofollow">diceexploder.com</a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, our ad music is Lilypads by Travis Tessmer, and our theme song is <a href="https://soundcloud.com/purelygrey/sunset-bridge" rel="nofollow">Sunset Bridge</a> by Purely Grey.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p><p>Support Dice Exploder on <a href="https://www.patreon.com/c/DiceExploder" rel="nofollow">Patreon</a>!</p>]]></description>
                <content:encoded>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;&lt;p&gt;Heart: the City Beneath. It’s a surreal and bloody dungeon crawler full of so much to love… plus some bits that drive me up the wall. This week and next I’m devoting TWO episodes to it. Today, it’s everything I love about Heart as seen through the lens of zenith abilities: epic things that let players take control of the game and do something gigantic and fucking cool… before killing their character.&lt;/p&gt;&lt;p&gt;I’m joined by ardent Heart-lover Aaron Voigt, aka the guy who makes the indie rpg video essays on YouTube. We get into Heart’s spectacular setting, the act of handing story agency over to players, and the joys of playing to lose. Then come back next week for part two with more Heart and more Aaron!&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Ads&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://bit.ly/RNS-itch&#34; rel=&#34;nofollow&#34;&gt;Rust Never Sleeps&lt;/a&gt;, a solo blackjack mecha rpg&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://rowanrookanddecard.com/product/heart-the-city-beneath-rpg/?v=0b3b97fa6688&#34; rel=&#34;nofollow&#34;&gt;Heart: the City Beneath&lt;/a&gt; by Rowan, Rook and Decard&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://rowanrookanddecard.com/product-category/game-systems/resistance/spire/?v=0b3b97fa6688&#34; rel=&#34;nofollow&#34;&gt;Spire: the City Must Fall&lt;/a&gt; by Rowan, Rook and Decard&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://friendsatthetable.net/category/Sangfielle&#34; rel=&#34;nofollow&#34;&gt;Sanfielle&lt;/a&gt; by Friends At The Table&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://evilhat.com/product/agon/&#34; rel=&#34;nofollow&#34;&gt;Agon 2e&lt;/a&gt; by Sean Nittner and John Harper&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Aaron on &lt;a href=&#34;https://bsky.app/profile/aavoigt.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt;, &lt;a href=&#34;https://aaronsxl.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;, &lt;a href=&#34;https://www.youtube.com/@aavoigt&#34; rel=&#34;nofollow&#34;&gt;YouTube&lt;/a&gt;, and &lt;a href=&#34;https://www.patreon.com/aavoigt&#34; rel=&#34;nofollow&#34;&gt;Patreon&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; rel=&#34;nofollow&#34;&gt;Sunset Bridge&lt;/a&gt; by Purely Grey.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;&lt;p&gt;Support Dice Exploder on &lt;a href=&#34;https://www.patreon.com/c/DiceExploder&#34; rel=&#34;nofollow&#34;&gt;Patreon&lt;/a&gt;!&lt;/p&gt;</content:encoded>
                
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                <pubDate>Tue, 08 Apr 2025 07:01:00 &#43;0000</pubDate>
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                <itunes:duration>2202</itunes:duration>
                
                
                <itunes:explicit>no</itunes:explicit>
                
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                <itunes:episodeType>bonus</itunes:episodeType>
                <itunes:title>Elf Motors with Chris Duffy</itunes:title>
                <title>Elf Motors with Chris Duffy</title>

                
                <itunes:season>5</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;&lt;p&gt;Over on the Dice Exploder discord, we welcome new members by asking them what their favorite mechanic is. It’s a great tradition, kicks off a lot of great conversations, but I have largely avoided having it turned my way. So today I thought let’s just get it out there in an episode: what is my favorite mechanic and what do I think about it?&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.yelp.com/biz/elf-motors-burbank&#34;&gt;&lt;u&gt;Elf Motors&lt;/u&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Chris’s podcast &lt;a href=&#34;https://www.ted.com/podcasts/how-to-be-a-better-human&#34;&gt;How to Be a Better Human&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/diceexploder.com&#34;&gt;&lt;u&gt;Bluesky&lt;/u&gt;&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34;&gt;&lt;u&gt;itch&lt;/u&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34;&gt;&lt;u&gt;diceexploder.com&lt;/u&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34;&gt;&lt;u&gt;sporgory&lt;/u&gt;&lt;/a&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34;&gt;&lt;u&gt;Sunset Bridge&lt;/u&gt;&lt;/a&gt; by Purely Grey.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34;&gt;&lt;u&gt;Dice Exploder Discord&lt;/u&gt;&lt;/a&gt; to talk about the show!&lt;/p&gt;&lt;p&gt;Dice Exploder on &lt;a href=&#34;https://www.patreon.com/c/DiceExploder&#34;&gt;&lt;u&gt;Patreon&lt;/u&gt;&lt;/a&gt;&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p>Transcripts available at diceexploder.com</p><p>Over on the Dice Exploder discord, we welcome new members by asking them what their favorite mechanic is. It’s a great tradition, kicks off a lot of great conversations, but I have largely avoided having it turned my way. So today I thought let’s just get it out there in an episode: what is my favorite mechanic and what do I think about it?</p><p><strong>Further Reading</strong></p><p><a href="https://www.yelp.com/biz/elf-motors-burbank" rel="nofollow"><u>Elf Motors</u></a></p><p><strong>Socials</strong></p><p>Chris’s podcast <a href="https://www.ted.com/podcasts/how-to-be-a-better-human" rel="nofollow">How to Be a Better Human</a></p><p>Sam on <a href="https://bsky.app/profile/diceexploder.com" rel="nofollow"><u>Bluesky</u></a> and <a href="https://sdunnewold.itch.io/" rel="nofollow"><u>itch</u></a></p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com" rel="nofollow"><u>diceexploder.com</u></a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow"><u>sporgory</u></a>, our ad music is Lilypads by Travis Tessmer, and our theme song is <a href="https://soundcloud.com/purelygrey/sunset-bridge" rel="nofollow"><u>Sunset Bridge</u></a> by Purely Grey.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow"><u>Dice Exploder Discord</u></a> to talk about the show!</p><p>Dice Exploder on <a href="https://www.patreon.com/c/DiceExploder" rel="nofollow"><u>Patreon</u></a></p>
]]></description>
                <content:encoded>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;&lt;p&gt;Over on the Dice Exploder discord, we welcome new members by asking them what their favorite mechanic is. It’s a great tradition, kicks off a lot of great conversations, but I have largely avoided having it turned my way. So today I thought let’s just get it out there in an episode: what is my favorite mechanic and what do I think about it?&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.yelp.com/biz/elf-motors-burbank&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;Elf Motors&lt;/u&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Chris’s podcast &lt;a href=&#34;https://www.ted.com/podcasts/how-to-be-a-better-human&#34; rel=&#34;nofollow&#34;&gt;How to Be a Better Human&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;Bluesky&lt;/u&gt;&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;itch&lt;/u&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;diceexploder.com&lt;/u&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;sporgory&lt;/u&gt;&lt;/a&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;Sunset Bridge&lt;/u&gt;&lt;/a&gt; by Purely Grey.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;Dice Exploder Discord&lt;/u&gt;&lt;/a&gt; to talk about the show!&lt;/p&gt;&lt;p&gt;Dice Exploder on &lt;a href=&#34;https://www.patreon.com/c/DiceExploder&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;Patreon&lt;/u&gt;&lt;/a&gt;&lt;/p&gt;
</content:encoded>
                
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                <link>https://podcasters.spotify.com/pod/show/diceexploder/episodes/Elf-Motors-with-Chris-Duffy-e30gjoq</link>
                <pubDate>Tue, 01 Apr 2025 05:01:00 &#43;0000</pubDate>
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                <itunes:duration>531</itunes:duration>
                
                
                <itunes:explicit>no</itunes:explicit>
                
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                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Fateplay Scenes (House of Craving) with Sharang Biswas</itunes:title>
                <title>Fateplay Scenes (House of Craving) with Sharang Biswas</title>

                <itunes:episode>9</itunes:episode>
                <itunes:season>5</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;&lt;p&gt;Last week was a show about how it might work to frame a scene when you get to decide whatever you want that scene to look like. But this week, we&#39;re looking at the reverse: what happens when you&#39;re given a very detailed scene and must figure out how to incorporate it into your story?&lt;/p&gt;&lt;p&gt;This episode brings together a bunch of threads I’ve been building up throughout this larp series: immersion, the separation or lack thereof between player and character, safer play, and more. I couldn&#39;t ask for a better cohost for that than Sharang Biswas.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Ads&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.kickstarter.com/projects/jaztice/extra-ordinary-a-belonging-outside-belonging-ttrpg?ref=2ptgnx&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;⁠⁠⁠Extra Ordinary on Kickstarter now!⁠⁠⁠&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Preorder Sharang’s book &lt;a href=&#34;https://www.neonhemlock.com/books/iron-below-remembers&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;The Iron Below Remembers&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.houseofcraving.com/&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;House of Craving&lt;/a&gt; by Tor Kjetil Edland, Danny Wilson &amp;amp; Bjarke Pedersen&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://unrulydesigns.itch.io/lumberjills&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Lumberjills&lt;/a&gt; by Moyra Turkington&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://scenariofestival.se/archive/scenarios-2014/i-say-a-little-prayer/&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;I Say A Little Prayer&lt;/a&gt; by Tor Kjetil Edland&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://nordiclarp.org/wiki/Just_a_Little_Lovin%27&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Just a Little Lovin’&lt;/a&gt; by Tor Kjetil Edland and Hanne Grasmo&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://mitpress.mit.edu/9780262527538/uncertainty-in-games/&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Uncertainty in Games&lt;/a&gt; by Greg Costikyan&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.amazon.com/Rules-Play-Design-Fundamentals-Press/dp/0262240459&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Rules of Play&lt;/a&gt; by Katie Salen &amp;amp; Eric Zimmerman&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.gamejournal.it/torner-the-self-reflexive-tabletop-role-playing-game/&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt; The Self Reflexive Tabletop Role Playing Game&lt;/a&gt; by Evan Torner&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.degruyter.com/document/doi/10.1515/9783110719451/html?lang=en&amp;amp;srsltid=AfmBOoomqqN-pZYYblaU8GPcgEJlIE0SqimNjM3zzxXezkVbQcHX1WaJ&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt; The World is Born from Zero&lt;/a&gt; by Cameron Kunzelman&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Sharang on &lt;a href=&#34;https://bsky.app/profile/sharangbiswas.bsky.social&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://astrolingus.itch.io/&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/diceexploder.com&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;sporgory&lt;/a&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Sunset Bridge&lt;/a&gt; by Purely Grey.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;&lt;p&gt;Dice Exploder on &lt;a href=&#34;https://www.patreon.com/c/DiceExploder&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Patreon&lt;/a&gt;&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p>Transcripts available at diceexploder.com</p><p>Last week was a show about how it might work to frame a scene when you get to decide whatever you want that scene to look like. But this week, we&#39;re looking at the reverse: what happens when you&#39;re given a very detailed scene and must figure out how to incorporate it into your story?</p><p>This episode brings together a bunch of threads I’ve been building up throughout this larp series: immersion, the separation or lack thereof between player and character, safer play, and more. I couldn&#39;t ask for a better cohost for that than Sharang Biswas.</p><p><strong>Ads</strong></p><p><a href="https://www.kickstarter.com/projects/jaztice/extra-ordinary-a-belonging-outside-belonging-ttrpg?ref=2ptgnx" rel="nofollow">⁠⁠⁠Extra Ordinary on Kickstarter now!⁠⁠⁠</a></p><p>Preorder Sharang’s book <a href="https://www.neonhemlock.com/books/iron-below-remembers" rel="nofollow">The Iron Below Remembers</a></p><p><strong>Further Reading</strong></p><p><a href="https://www.houseofcraving.com/" rel="nofollow">House of Craving</a> by Tor Kjetil Edland, Danny Wilson &amp; Bjarke Pedersen</p><p><a href="https://unrulydesigns.itch.io/lumberjills" rel="nofollow">Lumberjills</a> by Moyra Turkington</p><p><a href="https://scenariofestival.se/archive/scenarios-2014/i-say-a-little-prayer/" rel="nofollow">I Say A Little Prayer</a> by Tor Kjetil Edland</p><p><a href="https://nordiclarp.org/wiki/Just_a_Little_Lovin%27" rel="nofollow">Just a Little Lovin’</a> by Tor Kjetil Edland and Hanne Grasmo</p><p><a href="https://mitpress.mit.edu/9780262527538/uncertainty-in-games/" rel="nofollow">Uncertainty in Games</a> by Greg Costikyan</p><p><a href="https://www.amazon.com/Rules-Play-Design-Fundamentals-Press/dp/0262240459" rel="nofollow">Rules of Play</a> by Katie Salen &amp; Eric Zimmerman</p><p><a href="https://www.gamejournal.it/torner-the-self-reflexive-tabletop-role-playing-game/" rel="nofollow"> The Self Reflexive Tabletop Role Playing Game</a> by Evan Torner</p><p><a href="https://www.degruyter.com/document/doi/10.1515/9783110719451/html?lang=en&srsltid=AfmBOoomqqN-pZYYblaU8GPcgEJlIE0SqimNjM3zzxXezkVbQcHX1WaJ" rel="nofollow"> The World is Born from Zero</a> by Cameron Kunzelman</p><p><strong>Socials</strong></p><p>Sharang on <a href="https://bsky.app/profile/sharangbiswas.bsky.social" rel="nofollow">Bluesky</a> and <a href="https://astrolingus.itch.io/" rel="nofollow">itch</a></p><p>Sam on <a href="https://bsky.app/profile/diceexploder.com" rel="nofollow">Bluesky</a> and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a></p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com" rel="nofollow">diceexploder.com</a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, our ad music is Lilypads by Travis Tessmer, and our theme song is <a href="https://soundcloud.com/purelygrey/sunset-bridge" rel="nofollow">Sunset Bridge</a> by Purely Grey.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p><p>Dice Exploder on <a href="https://www.patreon.com/c/DiceExploder" rel="nofollow">Patreon</a></p>]]></description>
                <content:encoded>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;&lt;p&gt;Last week was a show about how it might work to frame a scene when you get to decide whatever you want that scene to look like. But this week, we&amp;#39;re looking at the reverse: what happens when you&amp;#39;re given a very detailed scene and must figure out how to incorporate it into your story?&lt;/p&gt;&lt;p&gt;This episode brings together a bunch of threads I’ve been building up throughout this larp series: immersion, the separation or lack thereof between player and character, safer play, and more. I couldn&amp;#39;t ask for a better cohost for that than Sharang Biswas.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Ads&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.kickstarter.com/projects/jaztice/extra-ordinary-a-belonging-outside-belonging-ttrpg?ref=2ptgnx&#34; rel=&#34;nofollow&#34;&gt;⁠⁠⁠Extra Ordinary on Kickstarter now!⁠⁠⁠&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Preorder Sharang’s book &lt;a href=&#34;https://www.neonhemlock.com/books/iron-below-remembers&#34; rel=&#34;nofollow&#34;&gt;The Iron Below Remembers&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.houseofcraving.com/&#34; rel=&#34;nofollow&#34;&gt;House of Craving&lt;/a&gt; by Tor Kjetil Edland, Danny Wilson &amp;amp; Bjarke Pedersen&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://unrulydesigns.itch.io/lumberjills&#34; rel=&#34;nofollow&#34;&gt;Lumberjills&lt;/a&gt; by Moyra Turkington&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://scenariofestival.se/archive/scenarios-2014/i-say-a-little-prayer/&#34; rel=&#34;nofollow&#34;&gt;I Say A Little Prayer&lt;/a&gt; by Tor Kjetil Edland&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://nordiclarp.org/wiki/Just_a_Little_Lovin%27&#34; rel=&#34;nofollow&#34;&gt;Just a Little Lovin’&lt;/a&gt; by Tor Kjetil Edland and Hanne Grasmo&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://mitpress.mit.edu/9780262527538/uncertainty-in-games/&#34; rel=&#34;nofollow&#34;&gt;Uncertainty in Games&lt;/a&gt; by Greg Costikyan&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.amazon.com/Rules-Play-Design-Fundamentals-Press/dp/0262240459&#34; rel=&#34;nofollow&#34;&gt;Rules of Play&lt;/a&gt; by Katie Salen &amp;amp; Eric Zimmerman&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.gamejournal.it/torner-the-self-reflexive-tabletop-role-playing-game/&#34; rel=&#34;nofollow&#34;&gt; The Self Reflexive Tabletop Role Playing Game&lt;/a&gt; by Evan Torner&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.degruyter.com/document/doi/10.1515/9783110719451/html?lang=en&amp;srsltid=AfmBOoomqqN-pZYYblaU8GPcgEJlIE0SqimNjM3zzxXezkVbQcHX1WaJ&#34; rel=&#34;nofollow&#34;&gt; The World is Born from Zero&lt;/a&gt; by Cameron Kunzelman&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Sharang on &lt;a href=&#34;https://bsky.app/profile/sharangbiswas.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://astrolingus.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; rel=&#34;nofollow&#34;&gt;Sunset Bridge&lt;/a&gt; by Purely Grey.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;&lt;p&gt;Dice Exploder on &lt;a href=&#34;https://www.patreon.com/c/DiceExploder&#34; rel=&#34;nofollow&#34;&gt;Patreon&lt;/a&gt;&lt;/p&gt;</content:encoded>
                
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                <link>https://podcasters.spotify.com/pod/show/diceexploder/episodes/Fateplay-Scenes-House-of-Craving-with-Sharang-Biswas-e30gje6</link>
                <pubDate>Tue, 25 Mar 2025 05:01:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2025/5/27/6/ce90b77d-0231-42b1-ad89-1dc0d45912b7_d-9a3a-4f9c-94b2-8f83a6b74195_1243a9c2bf682db9.jpg"/>
                <itunes:duration>3021</itunes:duration>
                
                
                <itunes:explicit>no</itunes:explicit>
                
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            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Spotlight Scenes with Moyra Turkington</itunes:title>
                <title>Spotlight Scenes with Moyra Turkington</title>

                <itunes:episode>8</itunes:episode>
                <itunes:season>5</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;&lt;p&gt;When you’re playing roleplay-heavy D&amp;amp;D, what does a scene look like? Since the game doesn’t give you much in the way of tools for doing so, are you framing scenes intentionally or just kind of letting them happen? And if the latter, is that serving you well?&lt;/p&gt;&lt;p&gt;You very well might be, but I’ve become obsessed lately with how we frame scenes in roleplaying games, and today I want to talk about a mechanic that does so very firmly: spotlight scenes, a procedure in which  each player in the game gets a turn to say what they want the next scene to be.&lt;/p&gt;&lt;p&gt;To do that, I’m joined by Mo Turkington, designer of many great structured freeform larps including the well-lauded Rosenstrasse and her latest release Lumberjills. We get into the history of spotlight scenes, the pros and cons of including rules for framing and ending scenes in your game, and how even a mechanic like this one that feels so structural and procedural, when used int he right context, can have a beautiful, thematically resonant message in it about agency and self-actualization.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Ad Links&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://bio.link/AlmostBedtimeTheater&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Song of the Scryptwyrm&lt;/a&gt; by Almost Bedtime Theater&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://unrulydesigns.itch.io/lumberjills&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Lumberjills&lt;/a&gt; by Moyra Turkington&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://scenariofestival.se/archive/scenarios-2014/i-say-a-little-prayer/&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;I Say A Little Prayer&lt;/a&gt; by Tor Kjetil Edland&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://nordiclarp.org/wiki/Just_a_Little_Lovin%27&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Just a Little Lovin’&lt;/a&gt; by Tor Kjetil Edland and Hanne Grasmo&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://unrulydesigns.itch.io/rosenstrasse&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Rosenstrasse&lt;/a&gt; by Moyra Turkington and Jessica Hammer&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.indiepressrevolution.com/xcart/Montsegur-1244-PDF.html&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Montsegur 1244&lt;/a&gt; by Frederik J. Jensen&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.indiepressrevolution.com/xcart/Red-Carnations-on-a-Black-Grave-Print-PDF.html&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Red Carnations on a Black Grave&lt;/a&gt; by Catherine Ramen and Juan Ochoa&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Moyra’s games on &lt;a href=&#34;https://unrulydesigns.itch.io/&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/diceexploder.com&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;sporgory&lt;/a&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Sunset Bridge&lt;/a&gt; by Purely Grey.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;&lt;p&gt;Dice Exploder on &lt;a href=&#34;https://www.patreon.com/c/DiceExploder&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Patreon&lt;/a&gt;&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p>Transcripts available at diceexploder.com</p><p>When you’re playing roleplay-heavy D&amp;D, what does a scene look like? Since the game doesn’t give you much in the way of tools for doing so, are you framing scenes intentionally or just kind of letting them happen? And if the latter, is that serving you well?</p><p>You very well might be, but I’ve become obsessed lately with how we frame scenes in roleplaying games, and today I want to talk about a mechanic that does so very firmly: spotlight scenes, a procedure in which each player in the game gets a turn to say what they want the next scene to be.</p><p>To do that, I’m joined by Mo Turkington, designer of many great structured freeform larps including the well-lauded Rosenstrasse and her latest release Lumberjills. We get into the history of spotlight scenes, the pros and cons of including rules for framing and ending scenes in your game, and how even a mechanic like this one that feels so structural and procedural, when used int he right context, can have a beautiful, thematically resonant message in it about agency and self-actualization.</p><p><strong>Ad Links</strong></p><p><a href="https://bio.link/AlmostBedtimeTheater" rel="nofollow">Song of the Scryptwyrm</a> by Almost Bedtime Theater</p><p><strong>Further Reading</strong></p><p><a href="https://unrulydesigns.itch.io/lumberjills" rel="nofollow">Lumberjills</a> by Moyra Turkington</p><p><a href="https://scenariofestival.se/archive/scenarios-2014/i-say-a-little-prayer/" rel="nofollow">I Say A Little Prayer</a> by Tor Kjetil Edland</p><p><a href="https://nordiclarp.org/wiki/Just_a_Little_Lovin%27" rel="nofollow">Just a Little Lovin’</a> by Tor Kjetil Edland and Hanne Grasmo</p><p><a href="https://unrulydesigns.itch.io/rosenstrasse" rel="nofollow">Rosenstrasse</a> by Moyra Turkington and Jessica Hammer</p><p><a href="https://www.indiepressrevolution.com/xcart/Montsegur-1244-PDF.html" rel="nofollow">Montsegur 1244</a> by Frederik J. Jensen</p><p><a href="https://www.indiepressrevolution.com/xcart/Red-Carnations-on-a-Black-Grave-Print-PDF.html" rel="nofollow">Red Carnations on a Black Grave</a> by Catherine Ramen and Juan Ochoa</p><p><strong>Socials</strong></p><p>Moyra’s games on <a href="https://unrulydesigns.itch.io/" rel="nofollow">itch</a></p><p>Sam on <a href="https://bsky.app/profile/diceexploder.com" rel="nofollow">Bluesky</a> and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a></p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com" rel="nofollow">diceexploder.com</a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, our ad music is Lilypads by Travis Tessmer, and our theme song is <a href="https://soundcloud.com/purelygrey/sunset-bridge" rel="nofollow">Sunset Bridge</a> by Purely Grey.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p><p>Dice Exploder on <a href="https://www.patreon.com/c/DiceExploder" rel="nofollow">Patreon</a></p>]]></description>
                <content:encoded>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;&lt;p&gt;When you’re playing roleplay-heavy D&amp;amp;D, what does a scene look like? Since the game doesn’t give you much in the way of tools for doing so, are you framing scenes intentionally or just kind of letting them happen? And if the latter, is that serving you well?&lt;/p&gt;&lt;p&gt;You very well might be, but I’ve become obsessed lately with how we frame scenes in roleplaying games, and today I want to talk about a mechanic that does so very firmly: spotlight scenes, a procedure in which each player in the game gets a turn to say what they want the next scene to be.&lt;/p&gt;&lt;p&gt;To do that, I’m joined by Mo Turkington, designer of many great structured freeform larps including the well-lauded Rosenstrasse and her latest release Lumberjills. We get into the history of spotlight scenes, the pros and cons of including rules for framing and ending scenes in your game, and how even a mechanic like this one that feels so structural and procedural, when used int he right context, can have a beautiful, thematically resonant message in it about agency and self-actualization.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Ad Links&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://bio.link/AlmostBedtimeTheater&#34; rel=&#34;nofollow&#34;&gt;Song of the Scryptwyrm&lt;/a&gt; by Almost Bedtime Theater&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://unrulydesigns.itch.io/lumberjills&#34; rel=&#34;nofollow&#34;&gt;Lumberjills&lt;/a&gt; by Moyra Turkington&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://scenariofestival.se/archive/scenarios-2014/i-say-a-little-prayer/&#34; rel=&#34;nofollow&#34;&gt;I Say A Little Prayer&lt;/a&gt; by Tor Kjetil Edland&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://nordiclarp.org/wiki/Just_a_Little_Lovin%27&#34; rel=&#34;nofollow&#34;&gt;Just a Little Lovin’&lt;/a&gt; by Tor Kjetil Edland and Hanne Grasmo&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://unrulydesigns.itch.io/rosenstrasse&#34; rel=&#34;nofollow&#34;&gt;Rosenstrasse&lt;/a&gt; by Moyra Turkington and Jessica Hammer&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.indiepressrevolution.com/xcart/Montsegur-1244-PDF.html&#34; rel=&#34;nofollow&#34;&gt;Montsegur 1244&lt;/a&gt; by Frederik J. Jensen&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.indiepressrevolution.com/xcart/Red-Carnations-on-a-Black-Grave-Print-PDF.html&#34; rel=&#34;nofollow&#34;&gt;Red Carnations on a Black Grave&lt;/a&gt; by Catherine Ramen and Juan Ochoa&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Moyra’s games on &lt;a href=&#34;https://unrulydesigns.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; rel=&#34;nofollow&#34;&gt;Sunset Bridge&lt;/a&gt; by Purely Grey.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;&lt;p&gt;Dice Exploder on &lt;a href=&#34;https://www.patreon.com/c/DiceExploder&#34; rel=&#34;nofollow&#34;&gt;Patreon&lt;/a&gt;&lt;/p&gt;</content:encoded>
                
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                <link>https://podcasters.spotify.com/pod/show/diceexploder/episodes/Spotlight-Scenes-with-Moyra-Turkington-e308fd5</link>
                <pubDate>Tue, 18 Mar 2025 05:01:00 &#43;0000</pubDate>
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                <itunes:duration>3050</itunes:duration>
                
                
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                <itunes:title>Shadows with Elin Dalstål</itunes:title>
                <title>Shadows with Elin Dalstål</title>

                <itunes:episode>7</itunes:episode>
                <itunes:season>5</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;&lt;p&gt;Shadows are a metatechnique in larp where you have players in the role of something other than a traditional larp or rpg player character. Maybe they’re stagehands turning out the lights because there’s ghosts in this house. Maybe they’re the characters’ worst fears who wander around and whisper into players’ ears to egg them on into terrible actions and choices. They’re special effects, or ghosts, or whatever else you want them to be. Let&amp;#39;s talk about them!&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Ad Links&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.kickstarter.com/projects/jaztice/extra-ordinary-a-belonging-outside-belonging-ttrpg?ref=2ptgnx&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;⁠⁠Extra Ordinary on Kickstarter now!⁠⁠&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Elin on &lt;a href=&#34;https://bsky.app/profile/elindalstal.bsky.social&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Bluesky&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/diceexploder.com&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;sporgory&lt;/a&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Sunset Bridge&lt;/a&gt; by Purely Grey.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;&lt;p&gt;Dice Exploder on &lt;a href=&#34;https://www.patreon.com/c/DiceExploder&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Patreon&lt;/a&gt;&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p>Transcripts available at diceexploder.com</p><p>Shadows are a metatechnique in larp where you have players in the role of something other than a traditional larp or rpg player character. Maybe they’re stagehands turning out the lights because there’s ghosts in this house. Maybe they’re the characters’ worst fears who wander around and whisper into players’ ears to egg them on into terrible actions and choices. They’re special effects, or ghosts, or whatever else you want them to be. Let&#39;s talk about them!</p><p><strong>Ad Links</strong></p><p><a href="https://www.kickstarter.com/projects/jaztice/extra-ordinary-a-belonging-outside-belonging-ttrpg?ref=2ptgnx" rel="nofollow">⁠⁠Extra Ordinary on Kickstarter now!⁠⁠</a></p><p><strong>Socials</strong></p><p>Elin on <a href="https://bsky.app/profile/elindalstal.bsky.social" rel="nofollow">Bluesky</a></p><p>Sam on <a href="https://bsky.app/profile/diceexploder.com" rel="nofollow">Bluesky</a> and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a></p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com" rel="nofollow">diceexploder.com</a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, our ad music is Lilypads by Travis Tessmer, and our theme song is <a href="https://soundcloud.com/purelygrey/sunset-bridge" rel="nofollow">Sunset Bridge</a> by Purely Grey.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p><p>Dice Exploder on <a href="https://www.patreon.com/c/DiceExploder" rel="nofollow">Patreon</a></p>]]></description>
                <content:encoded>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;&lt;p&gt;Shadows are a metatechnique in larp where you have players in the role of something other than a traditional larp or rpg player character. Maybe they’re stagehands turning out the lights because there’s ghosts in this house. Maybe they’re the characters’ worst fears who wander around and whisper into players’ ears to egg them on into terrible actions and choices. They’re special effects, or ghosts, or whatever else you want them to be. Let&amp;#39;s talk about them!&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Ad Links&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.kickstarter.com/projects/jaztice/extra-ordinary-a-belonging-outside-belonging-ttrpg?ref=2ptgnx&#34; rel=&#34;nofollow&#34;&gt;⁠⁠Extra Ordinary on Kickstarter now!⁠⁠&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Elin on &lt;a href=&#34;https://bsky.app/profile/elindalstal.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; rel=&#34;nofollow&#34;&gt;Sunset Bridge&lt;/a&gt; by Purely Grey.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;&lt;p&gt;Dice Exploder on &lt;a href=&#34;https://www.patreon.com/c/DiceExploder&#34; rel=&#34;nofollow&#34;&gt;Patreon&lt;/a&gt;&lt;/p&gt;</content:encoded>
                
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                <link>https://podcasters.spotify.com/pod/show/diceexploder/episodes/Shadows-with-Elin-Dalstl-e2vud79</link>
                <pubDate>Tue, 11 Mar 2025 05:01:00 &#43;0000</pubDate>
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                <itunes:duration>2236</itunes:duration>
                
                
                <itunes:explicit>no</itunes:explicit>
                
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            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Workshops with Marc Majcher</itunes:title>
                <title>Workshops with Marc Majcher</title>

                <itunes:episode>6</itunes:episode>
                <itunes:season>5</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;&lt;p&gt;There&amp;#39;s this period of time between when we&amp;#39;ve all agreed we&amp;#39;re going to play a game now and when we start &amp;quot;actually playing.&amp;quot; We&amp;#39;ve got to learn the rules, learn the setting, maybe go over safety or characters. Maybe we order the pizza in here, too.&lt;/p&gt;&lt;p&gt;This part of a game is just as much something that can be intentionally designed as gameplay itself, but I don&amp;#39;t see much of that in ttrpgs. Meanwhile in larp, workshops to set up a game are standard practice. What do they look like, and what can we learn from them?&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Ad Links&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.kickstarter.com/projects/jaztice/extra-ordinary-a-belonging-outside-belonging-ttrpg?ref=2ptgnx&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Extra Ordinary launches on Kickstarter March 10th!&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt; &lt;li&gt;&lt;p&gt;The Art of Gathering by Priya Parker&lt;/p&gt;&lt;/li&gt; &lt;li&gt;&lt;p&gt;&lt;a href=&#34;https://nordiclarp.org/wiki/Bleed&#34;&gt;&lt;u&gt;Bleed&lt;/u&gt;&lt;/a&gt; on the Nordic Larp wiki&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://nordiclarp.org/2018/02/21/play-lift-not-just-lose/&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Playing to Lift, Not Just to Lose&lt;/a&gt; by Susanne Vejdemo&lt;/p&gt;&lt;/li&gt;  &lt;li&gt;&lt;p&gt;&lt;a href=&#34;https://nordiclarp.org/2017/06/21/the-battle-of-primrose-park-playing-for-emancipatory-bleed-in-fortune-felicity/&#34;&gt;&lt;u&gt;The Battle of Primrose Park: Playing for Emancipatory Bleed in Fortune &amp;amp; Felicity&lt;/u&gt;&lt;/a&gt; by Jonaya Kemper&lt;/p&gt;&lt;/li&gt;  &lt;li&gt;&lt;p&gt;&lt;a href=&#34;https://sdunnewold.itch.io/space-train-space-heist&#34;&gt;&lt;u&gt;Space Train Space Heist&lt;/u&gt;&lt;/a&gt; by Sam Dunnewold&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://majcher.itch.io/veins-of-corruption&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Veins of Corruption&lt;/a&gt;, Marc&amp;#39;s itchfunding mega-zungeon&lt;/p&gt;&lt;/li&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Marc on &lt;a href=&#34;https://bsky.app/profile/majcher.bsky.social&#34;&gt;&lt;u&gt;Bluesky&lt;/u&gt;&lt;/a&gt; and &lt;a href=&#34;https://majcher.itch.io/&#34;&gt;&lt;u&gt;itch&lt;/u&gt;&lt;/a&gt; and &lt;a href=&#34;https://www.youtube.com/@MarcMajcher&#34;&gt;&lt;u&gt;actual plays on youtube&lt;/u&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/diceexploder.com&#34;&gt;&lt;u&gt;Bluesky&lt;/u&gt;&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34;&gt;&lt;u&gt;itch&lt;/u&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34;&gt;&lt;u&gt;diceexploder.com&lt;/u&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34;&gt;&lt;u&gt;sporgory&lt;/u&gt;&lt;/a&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34;&gt;&lt;u&gt;Sunset Bridge&lt;/u&gt;&lt;/a&gt; by Purely Grey.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34;&gt;&lt;u&gt;Dice Exploder Discord&lt;/u&gt;&lt;/a&gt; to talk about the show&lt;/p&gt;&lt;p&gt;Support &lt;a href=&#34;https://www.patreon.com/DiceExploder&#34;&gt;⁠Dice Exploder on Patreon⁠&lt;/a&gt;!&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p>Transcripts available at diceexploder.com</p><p>There&#39;s this period of time between when we&#39;ve all agreed we&#39;re going to play a game now and when we start &#34;actually playing.&#34; We&#39;ve got to learn the rules, learn the setting, maybe go over safety or characters. Maybe we order the pizza in here, too.</p><p>This part of a game is just as much something that can be intentionally designed as gameplay itself, but I don&#39;t see much of that in ttrpgs. Meanwhile in larp, workshops to set up a game are standard practice. What do they look like, and what can we learn from them?</p><p><strong>Ad Links</strong></p><p><a href="https://www.kickstarter.com/projects/jaztice/extra-ordinary-a-belonging-outside-belonging-ttrpg?ref=2ptgnx" rel="nofollow">Extra Ordinary launches on Kickstarter March 10th!</a></p><p><strong>Further Reading</strong></p><p>The Art of Gathering by Priya Parker</p><p><a href="https://nordiclarp.org/wiki/Bleed" rel="nofollow"><u>Bleed</u></a> on the Nordic Larp wiki</p><p><a href="https://nordiclarp.org/2018/02/21/play-lift-not-just-lose/" rel="nofollow">Playing to Lift, Not Just to Lose</a> by Susanne Vejdemo</p><p><a href="https://nordiclarp.org/2017/06/21/the-battle-of-primrose-park-playing-for-emancipatory-bleed-in-fortune-felicity/" rel="nofollow"><u>The Battle of Primrose Park: Playing for Emancipatory Bleed in Fortune &amp; Felicity</u></a> by Jonaya Kemper</p><p><a href="https://sdunnewold.itch.io/space-train-space-heist" rel="nofollow"><u>Space Train Space Heist</u></a> by Sam Dunnewold</p><p><a href="https://majcher.itch.io/veins-of-corruption" rel="nofollow">Veins of Corruption</a>, Marc&#39;s itchfunding mega-zungeon</p><p><strong>Socials</strong></p><p>Marc on <a href="https://bsky.app/profile/majcher.bsky.social" rel="nofollow"><u>Bluesky</u></a> and <a href="https://majcher.itch.io/" rel="nofollow"><u>itch</u></a> and <a href="https://www.youtube.com/@MarcMajcher" rel="nofollow"><u>actual plays on youtube</u></a></p><p>Sam on <a href="https://bsky.app/profile/diceexploder.com" rel="nofollow"><u>Bluesky</u></a> and <a href="https://sdunnewold.itch.io/" rel="nofollow"><u>itch</u></a></p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com" rel="nofollow"><u>diceexploder.com</u></a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow"><u>sporgory</u></a>, our ad music is Lilypads by Travis Tessmer, and our theme song is <a href="https://soundcloud.com/purelygrey/sunset-bridge" rel="nofollow"><u>Sunset Bridge</u></a> by Purely Grey.</p><p>This episode was edited by Chris Greenbriar.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow"><u>Dice Exploder Discord</u></a> to talk about the show</p><p>Support <a href="https://www.patreon.com/DiceExploder" rel="nofollow">⁠Dice Exploder on Patreon⁠</a>!</p>]]></description>
                <content:encoded>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;&lt;p&gt;There&amp;#39;s this period of time between when we&amp;#39;ve all agreed we&amp;#39;re going to play a game now and when we start &amp;#34;actually playing.&amp;#34; We&amp;#39;ve got to learn the rules, learn the setting, maybe go over safety or characters. Maybe we order the pizza in here, too.&lt;/p&gt;&lt;p&gt;This part of a game is just as much something that can be intentionally designed as gameplay itself, but I don&amp;#39;t see much of that in ttrpgs. Meanwhile in larp, workshops to set up a game are standard practice. What do they look like, and what can we learn from them?&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Ad Links&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.kickstarter.com/projects/jaztice/extra-ordinary-a-belonging-outside-belonging-ttrpg?ref=2ptgnx&#34; rel=&#34;nofollow&#34;&gt;Extra Ordinary launches on Kickstarter March 10th!&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;The Art of Gathering by Priya Parker&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://nordiclarp.org/wiki/Bleed&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;Bleed&lt;/u&gt;&lt;/a&gt; on the Nordic Larp wiki&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://nordiclarp.org/2018/02/21/play-lift-not-just-lose/&#34; rel=&#34;nofollow&#34;&gt;Playing to Lift, Not Just to Lose&lt;/a&gt; by Susanne Vejdemo&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://nordiclarp.org/2017/06/21/the-battle-of-primrose-park-playing-for-emancipatory-bleed-in-fortune-felicity/&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;The Battle of Primrose Park: Playing for Emancipatory Bleed in Fortune &amp;amp; Felicity&lt;/u&gt;&lt;/a&gt; by Jonaya Kemper&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://sdunnewold.itch.io/space-train-space-heist&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;Space Train Space Heist&lt;/u&gt;&lt;/a&gt; by Sam Dunnewold&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://majcher.itch.io/veins-of-corruption&#34; rel=&#34;nofollow&#34;&gt;Veins of Corruption&lt;/a&gt;, Marc&amp;#39;s itchfunding mega-zungeon&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Marc on &lt;a href=&#34;https://bsky.app/profile/majcher.bsky.social&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;Bluesky&lt;/u&gt;&lt;/a&gt; and &lt;a href=&#34;https://majcher.itch.io/&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;itch&lt;/u&gt;&lt;/a&gt; and &lt;a href=&#34;https://www.youtube.com/@MarcMajcher&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;actual plays on youtube&lt;/u&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;Bluesky&lt;/u&gt;&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;itch&lt;/u&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;diceexploder.com&lt;/u&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;sporgory&lt;/u&gt;&lt;/a&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;Sunset Bridge&lt;/u&gt;&lt;/a&gt; by Purely Grey.&lt;/p&gt;&lt;p&gt;This episode was edited by Chris Greenbriar.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;Dice Exploder Discord&lt;/u&gt;&lt;/a&gt; to talk about the show&lt;/p&gt;&lt;p&gt;Support &lt;a href=&#34;https://www.patreon.com/DiceExploder&#34; rel=&#34;nofollow&#34;&gt;⁠Dice Exploder on Patreon⁠&lt;/a&gt;!&lt;/p&gt;</content:encoded>
                
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                <pubDate>Tue, 04 Mar 2025 06:01:00 &#43;0000</pubDate>
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                <itunes:duration>2829</itunes:duration>
                
                
                <itunes:explicit>no</itunes:explicit>
                
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                <itunes:episodeType>bonus</itunes:episodeType>
                <itunes:title>Dice Exploder is on Patreon, plus Yazeba&#39;s Bed &amp; Breakfast</itunes:title>
                <title>Dice Exploder is on Patreon, plus Yazeba&#39;s Bed &amp; Breakfast</title>

                <itunes:episode>99</itunes:episode>
                <itunes:season>5</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;&lt;p&gt;The show is on &lt;a href=&#34;https://www.patreon.com/DiceExploder&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Patreon&lt;/a&gt;! There&#39;s not going to be a lot behind the paywall, but there is right now a pilot episode for a new podcast that&#39;s part play report, part games criticism, and part personal memoir. This pilot is about the excellent game Yazeba&#39;s Bed &amp;amp; Breakfast, and you can listen to it now on the brand new Dice Exploder patreon.&lt;/p&gt;&lt;p&gt;https://www.patreon.com/DiceExploder&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p>Transcripts available at diceexploder.com</p><p>The show is on <a href="https://www.patreon.com/DiceExploder" rel="nofollow">Patreon</a>! There&#39;s not going to be a lot behind the paywall, but there is right now a pilot episode for a new podcast that&#39;s part play report, part games criticism, and part personal memoir. This pilot is about the excellent game Yazeba&#39;s Bed &amp; Breakfast, and you can listen to it now on the brand new Dice Exploder patreon.</p><p>https://www.patreon.com/DiceExploder</p>
]]></description>
                <content:encoded>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;&lt;p&gt;The show is on &lt;a href=&#34;https://www.patreon.com/DiceExploder&#34; rel=&#34;nofollow&#34;&gt;Patreon&lt;/a&gt;! There&amp;#39;s not going to be a lot behind the paywall, but there is right now a pilot episode for a new podcast that&amp;#39;s part play report, part games criticism, and part personal memoir. This pilot is about the excellent game Yazeba&amp;#39;s Bed &amp;amp; Breakfast, and you can listen to it now on the brand new Dice Exploder patreon.&lt;/p&gt;&lt;p&gt;https://www.patreon.com/DiceExploder&lt;/p&gt;
</content:encoded>
                
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                <link>https://podcasters.spotify.com/pod/show/diceexploder/episodes/Dice-Exploder-is-on-Patreon--plus-Yazebas-Bed--Breakfast-e2vjvp6</link>
                <pubDate>Mon, 03 Mar 2025 06:01:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2025/5/22/18/86d1b24b-0769-4d82-93d7-9e923b7945ee_1243a9c2bf682db9.jpg"/>
                <itunes:duration>297</itunes:duration>
                
                
                <itunes:explicit>no</itunes:explicit>
                
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                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Embodiment with Kate Hill</itunes:title>
                <title>Embodiment with Kate Hill</title>

                <itunes:episode>5</itunes:episode>
                <itunes:season>5</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;&lt;p&gt;In a lot of tabletop rpgs, to do something in the fictional world, we engage with abstraction: to pick someone’s pocket, we describe picking their pocket, or we roll a die to see how well we pick it. But in larp, sometimes the action is the action. I pick your pocket... &lt;em&gt;by picking your pocket&lt;/em&gt;.&lt;/p&gt;&lt;p&gt;This embodiment of play, where my real life actions equal my fictional character&amp;#39;s actions, might be what many people understand as the core difference between larp and tabletop games. Today, Kate Hill and I get into the good, the bad, the ugly, and the beautiful of embodied play.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://nordiclarp.org/2018/02/21/play-lift-not-just-lose/&#34;&gt;&lt;u&gt;Playing to Lift, Not Just to Lose&lt;/u&gt;&lt;/a&gt; by Susanne Vejdemo&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://magpiegames.com/collections/bluebeards-bride&#34;&gt;&lt;u&gt;Bluebeard’s Bride&lt;/u&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://nordiclarp.org/wiki/New_World_Magischola&#34;&gt;&lt;u&gt;New World Magischola&lt;/u&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://nordiclarp.org/2016/07/01/chasing-bleed/&#34;&gt;&lt;u&gt;Chasing Bleed – An American Fantasy Larper at Wizard School&lt;/u&gt;&lt;/a&gt; by Tara M. Clapper&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.goldencobra.org/&#34;&gt;&lt;u&gt;Golden Cobra Challenge&lt;/u&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Find Larp Shack on Facebook!&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://wilkies.itch.io/two-hand-path&#34;&gt;&lt;u&gt;Two Hand Path&lt;/u&gt;&lt;/a&gt; and the &lt;a href=&#34;https://www.diceexploder.com/blog/2025/2/4/coloring-book-character-sheet-two-hand-path-with-jeeyon-shim&#34;&gt;&lt;u&gt;Dice Exploder episode about it&lt;/u&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Ad Links&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://sdunnewold.itch.io/we-three-shall-meet-again&#34;&gt;&lt;u&gt;We Three Shall Meet Again&lt;/u&gt;&lt;/a&gt; by Sam Dunnewold&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Kate on &lt;a href=&#34;https://bsky.app/profile/kateplaysgames.bsky.social&#34;&gt;&lt;u&gt;Bluesky&lt;/u&gt;&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Kate’s actual play &lt;a href=&#34;https://www.twitch.tv/lifeinneon&#34;&gt;&lt;u&gt;Path of Glory on twitch&lt;/u&gt;&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/diceexploder.com&#34;&gt;&lt;u&gt;Bluesky&lt;/u&gt;&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34;&gt;&lt;u&gt;itch&lt;/u&gt;&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34;&gt;&lt;u&gt;diceexploder.com&lt;/u&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34;&gt;&lt;u&gt;sporgory&lt;/u&gt;&lt;/a&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34;&gt;&lt;u&gt;Sunset Bridge&lt;/u&gt;&lt;/a&gt; by Purely Grey.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34;&gt;&lt;u&gt;Dice Exploder Discord&lt;/u&gt;&lt;/a&gt; to talk about the show!&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p>Transcripts available at diceexploder.com</p><p>In a lot of tabletop rpgs, to do something in the fictional world, we engage with abstraction: to pick someone’s pocket, we describe picking their pocket, or we roll a die to see how well we pick it. But in larp, sometimes the action is the action. I pick your pocket... <em>by picking your pocket</em>.</p><p>This embodiment of play, where my real life actions equal my fictional character&#39;s actions, might be what many people understand as the core difference between larp and tabletop games. Today, Kate Hill and I get into the good, the bad, the ugly, and the beautiful of embodied play.</p><p><strong>Further Reading</strong></p><p><a href="https://nordiclarp.org/2018/02/21/play-lift-not-just-lose/" rel="nofollow"><u>Playing to Lift, Not Just to Lose</u></a> by Susanne Vejdemo</p><p><a href="https://magpiegames.com/collections/bluebeards-bride" rel="nofollow"><u>Bluebeard’s Bride</u></a></p><p><a href="https://nordiclarp.org/wiki/New_World_Magischola" rel="nofollow"><u>New World Magischola</u></a></p><p><a href="https://nordiclarp.org/2016/07/01/chasing-bleed/" rel="nofollow"><u>Chasing Bleed – An American Fantasy Larper at Wizard School</u></a> by Tara M. Clapper</p><p><a href="https://www.goldencobra.org/" rel="nofollow"><u>Golden Cobra Challenge</u></a></p><p>Find Larp Shack on Facebook!</p><p><a href="https://wilkies.itch.io/two-hand-path" rel="nofollow"><u>Two Hand Path</u></a> and the <a href="https://www.diceexploder.com/blog/2025/2/4/coloring-book-character-sheet-two-hand-path-with-jeeyon-shim" rel="nofollow"><u>Dice Exploder episode about it</u></a></p><p><strong>Ad Links</strong></p><p><a href="https://sdunnewold.itch.io/we-three-shall-meet-again" rel="nofollow"><u>We Three Shall Meet Again</u></a> by Sam Dunnewold</p><p><strong>Socials</strong></p><p>Kate on <a href="https://bsky.app/profile/kateplaysgames.bsky.social" rel="nofollow"><u>Bluesky</u></a>.</p><p>Kate’s actual play <a href="https://www.twitch.tv/lifeinneon" rel="nofollow"><u>Path of Glory on twitch</u></a>.</p><p>Sam on <a href="https://bsky.app/profile/diceexploder.com" rel="nofollow"><u>Bluesky</u></a> and <a href="https://sdunnewold.itch.io/" rel="nofollow"><u>itch</u></a>.</p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com" rel="nofollow"><u>diceexploder.com</u></a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow"><u>sporgory</u></a>, our ad music is Lilypads by Travis Tessmer, and our theme song is <a href="https://soundcloud.com/purelygrey/sunset-bridge" rel="nofollow"><u>Sunset Bridge</u></a> by Purely Grey.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow"><u>Dice Exploder Discord</u></a> to talk about the show!</p>]]></description>
                <content:encoded>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;&lt;p&gt;In a lot of tabletop rpgs, to do something in the fictional world, we engage with abstraction: to pick someone’s pocket, we describe picking their pocket, or we roll a die to see how well we pick it. But in larp, sometimes the action is the action. I pick your pocket... &lt;em&gt;by picking your pocket&lt;/em&gt;.&lt;/p&gt;&lt;p&gt;This embodiment of play, where my real life actions equal my fictional character&amp;#39;s actions, might be what many people understand as the core difference between larp and tabletop games. Today, Kate Hill and I get into the good, the bad, the ugly, and the beautiful of embodied play.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://nordiclarp.org/2018/02/21/play-lift-not-just-lose/&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;Playing to Lift, Not Just to Lose&lt;/u&gt;&lt;/a&gt; by Susanne Vejdemo&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://magpiegames.com/collections/bluebeards-bride&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;Bluebeard’s Bride&lt;/u&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://nordiclarp.org/wiki/New_World_Magischola&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;New World Magischola&lt;/u&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://nordiclarp.org/2016/07/01/chasing-bleed/&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;Chasing Bleed – An American Fantasy Larper at Wizard School&lt;/u&gt;&lt;/a&gt; by Tara M. Clapper&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.goldencobra.org/&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;Golden Cobra Challenge&lt;/u&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Find Larp Shack on Facebook!&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://wilkies.itch.io/two-hand-path&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;Two Hand Path&lt;/u&gt;&lt;/a&gt; and the &lt;a href=&#34;https://www.diceexploder.com/blog/2025/2/4/coloring-book-character-sheet-two-hand-path-with-jeeyon-shim&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;Dice Exploder episode about it&lt;/u&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Ad Links&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://sdunnewold.itch.io/we-three-shall-meet-again&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;We Three Shall Meet Again&lt;/u&gt;&lt;/a&gt; by Sam Dunnewold&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Kate on &lt;a href=&#34;https://bsky.app/profile/kateplaysgames.bsky.social&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;Bluesky&lt;/u&gt;&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Kate’s actual play &lt;a href=&#34;https://www.twitch.tv/lifeinneon&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;Path of Glory on twitch&lt;/u&gt;&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;Bluesky&lt;/u&gt;&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;itch&lt;/u&gt;&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;diceexploder.com&lt;/u&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;sporgory&lt;/u&gt;&lt;/a&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;Sunset Bridge&lt;/u&gt;&lt;/a&gt; by Purely Grey.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;&lt;u&gt;Dice Exploder Discord&lt;/u&gt;&lt;/a&gt; to talk about the show!&lt;/p&gt;</content:encoded>
                
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                <link>https://podcasters.spotify.com/pod/show/diceexploder/episodes/Embodiment-with-Kate-Hill-e2v465p</link>
                <pubDate>Tue, 25 Feb 2025 08:01:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2025/5/27/6/e5ad6752-f485-43d3-aafd-b9d0d1d0cc0d_8-09cc-41d1-8539-a03a0480fd99_1243a9c2bf682db9.jpg"/>
                <itunes:duration>3042</itunes:duration>
                
                
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                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Just Read the Card (Ghost Court) with Randy Lubin</itunes:title>
                <title>Just Read the Card (Ghost Court) with Randy Lubin</title>

                <itunes:episode>4</itunes:episode>
                <itunes:season>5</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;Transcripts are available at diceexploder.com&lt;/p&gt;&lt;p&gt;Larp! It’s that thing where you dress up like wizards, go into the woods, and hit each other with sticks. Right? Well.. yeah! Except no, because it’s a million other things, too.&lt;/p&gt;&lt;p&gt;Today I&#39;m gonna introduce you to the world of larp. If you&#39;ve ever been intimidated by it, this is a place to start. Because I think tabletop designers have so much we could learn from larp, so much that this is the start of a big series on larp.&lt;/p&gt;&lt;p&gt;And where better to start than with a mechanic that makes getting into larp easier than ever: just pick up a card and read what it says.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://bullypulpitgames.com/products/ghost-court&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Ghost Court&lt;/a&gt; by Jason Morningstar&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.goldencobra.org/submissions2016.html#roommates&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;We Are Roommates Now&lt;/a&gt; by Wendy Gorman&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.patreon.com/posts/three-or-more-104298604&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Space Larps&lt;/a&gt; by Jason Morningstar&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.drivethrurpg.com/en/product/242819/welcome-guests&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Welcome Guests&lt;/a&gt; by Jason Morningstar&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.drivethrurpg.com/en/product/122764/the-climb&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;The Climb&lt;/a&gt; by Jason Morningstar&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://scenariofestival.se/wp-content/uploads/2016/08/so-mom-ive-made-this-sex-tape.pdf&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;So Mom I Made This Sex Tape&lt;/a&gt; by Susanne Vejdemo&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://randylubin.itch.io/behind-the-magic?ref=rascal.news&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Behind the Magic&lt;/a&gt; by Randy Lubin&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://sdunnewold.itch.io/the-hench-union-larp&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;The Hench Union Larp&lt;/a&gt; by Sam Dunnewold&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Randy on&lt;a href=&#34;https://bsky.app/profile/randylubin.com&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Bluesky&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Randy’s foresight games are at leveragedplay.com&lt;/p&gt;&lt;p&gt;Randy’s consumer games are at diegeticgames.com&lt;/p&gt;&lt;p&gt;Randy’s online games platform&lt;a href=&#34;http://storysynth.org&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;StorySynth&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Sam on&lt;a href=&#34;https://bsky.app/profile/diceexploder.com&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Bluesky&lt;/a&gt; and&lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at&lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by&lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;sporgory&lt;/a&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is&lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Sunset Bridge&lt;/a&gt; by Purely Grey.&lt;/p&gt;&lt;p&gt;Join the&lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p>Transcripts are available at diceexploder.com</p><p>Larp! It’s that thing where you dress up like wizards, go into the woods, and hit each other with sticks. Right? Well.. yeah! Except no, because it’s a million other things, too.</p><p>Today I&#39;m gonna introduce you to the world of larp. If you&#39;ve ever been intimidated by it, this is a place to start. Because I think tabletop designers have so much we could learn from larp, so much that this is the start of a big series on larp.</p><p>And where better to start than with a mechanic that makes getting into larp easier than ever: just pick up a card and read what it says.</p><p><strong>Further Reading</strong></p><p><a href="https://bullypulpitgames.com/products/ghost-court" rel="nofollow">Ghost Court</a> by Jason Morningstar</p><p><a href="https://www.goldencobra.org/submissions2016.html#roommates" rel="nofollow">We Are Roommates Now</a> by Wendy Gorman</p><p><a href="https://www.patreon.com/posts/three-or-more-104298604" rel="nofollow">Space Larps</a> by Jason Morningstar</p><p><a href="https://www.drivethrurpg.com/en/product/242819/welcome-guests" rel="nofollow">Welcome Guests</a> by Jason Morningstar</p><p><a href="https://www.drivethrurpg.com/en/product/122764/the-climb" rel="nofollow">The Climb</a> by Jason Morningstar</p><p><a href="https://scenariofestival.se/wp-content/uploads/2016/08/so-mom-ive-made-this-sex-tape.pdf" rel="nofollow">So Mom I Made This Sex Tape</a> by Susanne Vejdemo</p><p><a href="https://randylubin.itch.io/behind-the-magic?ref=rascal.news" rel="nofollow">Behind the Magic</a> by Randy Lubin</p><p><a href="https://sdunnewold.itch.io/the-hench-union-larp" rel="nofollow">The Hench Union Larp</a> by Sam Dunnewold</p><p><strong>Socials</strong></p><p>Randy on<a href="https://bsky.app/profile/randylubin.com" rel="nofollow">Bluesky</a></p><p>Randy’s foresight games are at leveragedplay.com</p><p>Randy’s consumer games are at diegeticgames.com</p><p>Randy’s online games platform<a href="http://storysynth.org" rel="nofollow">StorySynth</a></p><p>Sam on<a href="https://bsky.app/profile/diceexploder.com" rel="nofollow">Bluesky</a> and<a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a></p><p>The Dice Exploder blog is at<a href="http://www.diceexploder.com" rel="nofollow">diceexploder.com</a></p><p>Our logo was designed by<a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, our ad music is Lilypads by Travis Tessmer, and our theme song is<a href="https://soundcloud.com/purelygrey/sunset-bridge" rel="nofollow">Sunset Bridge</a> by Purely Grey.</p><p>Join the<a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p>]]></description>
                <content:encoded>&lt;p&gt;Transcripts are available at diceexploder.com&lt;/p&gt;&lt;p&gt;Larp! It’s that thing where you dress up like wizards, go into the woods, and hit each other with sticks. Right? Well.. yeah! Except no, because it’s a million other things, too.&lt;/p&gt;&lt;p&gt;Today I&amp;#39;m gonna introduce you to the world of larp. If you&amp;#39;ve ever been intimidated by it, this is a place to start. Because I think tabletop designers have so much we could learn from larp, so much that this is the start of a big series on larp.&lt;/p&gt;&lt;p&gt;And where better to start than with a mechanic that makes getting into larp easier than ever: just pick up a card and read what it says.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://bullypulpitgames.com/products/ghost-court&#34; rel=&#34;nofollow&#34;&gt;Ghost Court&lt;/a&gt; by Jason Morningstar&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.goldencobra.org/submissions2016.html#roommates&#34; rel=&#34;nofollow&#34;&gt;We Are Roommates Now&lt;/a&gt; by Wendy Gorman&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.patreon.com/posts/three-or-more-104298604&#34; rel=&#34;nofollow&#34;&gt;Space Larps&lt;/a&gt; by Jason Morningstar&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.drivethrurpg.com/en/product/242819/welcome-guests&#34; rel=&#34;nofollow&#34;&gt;Welcome Guests&lt;/a&gt; by Jason Morningstar&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.drivethrurpg.com/en/product/122764/the-climb&#34; rel=&#34;nofollow&#34;&gt;The Climb&lt;/a&gt; by Jason Morningstar&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://scenariofestival.se/wp-content/uploads/2016/08/so-mom-ive-made-this-sex-tape.pdf&#34; rel=&#34;nofollow&#34;&gt;So Mom I Made This Sex Tape&lt;/a&gt; by Susanne Vejdemo&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://randylubin.itch.io/behind-the-magic?ref=rascal.news&#34; rel=&#34;nofollow&#34;&gt;Behind the Magic&lt;/a&gt; by Randy Lubin&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://sdunnewold.itch.io/the-hench-union-larp&#34; rel=&#34;nofollow&#34;&gt;The Hench Union Larp&lt;/a&gt; by Sam Dunnewold&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Randy on&lt;a href=&#34;https://bsky.app/profile/randylubin.com&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Randy’s foresight games are at leveragedplay.com&lt;/p&gt;&lt;p&gt;Randy’s consumer games are at diegeticgames.com&lt;/p&gt;&lt;p&gt;Randy’s online games platform&lt;a href=&#34;http://storysynth.org&#34; rel=&#34;nofollow&#34;&gt;StorySynth&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Sam on&lt;a href=&#34;https://bsky.app/profile/diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and&lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at&lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by&lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is&lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; rel=&#34;nofollow&#34;&gt;Sunset Bridge&lt;/a&gt; by Purely Grey.&lt;/p&gt;&lt;p&gt;Join the&lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;</content:encoded>
                
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                <pubDate>Tue, 18 Feb 2025 08:01:00 &#43;0000</pubDate>
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                <itunes:title>Mule (Last Train to Bremen) and Pregenerated Characters with Aaron Lim</itunes:title>
                <title>Mule (Last Train to Bremen) and Pregenerated Characters with Aaron Lim</title>

                <itunes:episode>3</itunes:episode>
                <itunes:season>5</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;&lt;p&gt;Pregens! They&#39;re not just a tool to get started playing quicker, they&#39;re also a way for a designer to take you by the hand and guide you to a very specific place, and they&#39;re a shared language across every table that picks up your game. Today, Aaron Lim and I break down all the joys and beauty of pregens, up to and including Aaron&#39;s meme charts.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Aaron’s Kickstarter&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.kickstarter.com/projects/ehronlime/ithaca-in-the-cards-and-what-should-we-have-tomorrow-2nd-eds/&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Ithaca in the Cards: Second Expedition and What Should We Have Tomorrow? Full Course&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Ad Links&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;http://deepdark.games/rockexploder&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;A Perfect Rock&lt;/a&gt; &lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.kickstarter.com/projects/suns-ransom/growing-thylacine-a-pamphlet-zine-ttrpg&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Growing Thylacine: A Pamphlet Zine TTRPG&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://seaexcursion.itch.io/bremen&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Last Train to Bremen&lt;/a&gt; by Caro Asercion&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.diceexploder.com/blog/2024/9/12/podcast-transcript-keys-keymaster-with-caro-asercion&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Caro Asercion&lt;/a&gt; on Dice Exploder&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://possumcreekgames.itch.io/yazebas-bed-breakfast&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Yazeba’s Bed &amp;amp; Breakfast&lt;/a&gt; by Possum Creek Games&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://johnharper.itch.io/lady-blackbird&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Lady Blackbird&lt;/a&gt; by John Harper&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://trepo.tuni.fi/handle/10024/136330&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Larp Design&lt;/a&gt; and the chapter BASICS OF CHARACTER DESIGN by Juhana Pettersson&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Aaron on&lt;a href=&#34;https://bsky.app/profile/ehronlime.bsky.social&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Bluesky&lt;/a&gt; and&lt;a href=&#34;https://ehronlime.itch.io/&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Sam on&lt;a href=&#34;https://bsky.app/profile/diceexploder.com&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Bluesky&lt;/a&gt; and&lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at&lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by&lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;sporgory&lt;/a&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is&lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Sunset Bridge&lt;/a&gt; by Purely Grey.&lt;/p&gt;&lt;p&gt;This episode was edited by Chris Greenbriar and Sam Dunnewold.&lt;/p&gt;&lt;p&gt;Join the&lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p>Transcripts available at diceexploder.com</p><p>Pregens! They&#39;re not just a tool to get started playing quicker, they&#39;re also a way for a designer to take you by the hand and guide you to a very specific place, and they&#39;re a shared language across every table that picks up your game. Today, Aaron Lim and I break down all the joys and beauty of pregens, up to and including Aaron&#39;s meme charts.</p><p><strong>Aaron’s Kickstarter</strong></p><p><a href="https://www.kickstarter.com/projects/ehronlime/ithaca-in-the-cards-and-what-should-we-have-tomorrow-2nd-eds/" rel="nofollow">Ithaca in the Cards: Second Expedition and What Should We Have Tomorrow? Full Course</a></p><p><strong>Ad Links</strong></p><p><a href="http://deepdark.games/rockexploder" rel="nofollow">A Perfect Rock</a> </p><p><a href="https://www.kickstarter.com/projects/suns-ransom/growing-thylacine-a-pamphlet-zine-ttrpg" rel="nofollow">Growing Thylacine: A Pamphlet Zine TTRPG</a></p><p><strong>Further Reading</strong></p><p><a href="https://seaexcursion.itch.io/bremen" rel="nofollow">Last Train to Bremen</a> by Caro Asercion</p><p><a href="https://www.diceexploder.com/blog/2024/9/12/podcast-transcript-keys-keymaster-with-caro-asercion" rel="nofollow">Caro Asercion</a> on Dice Exploder</p><p><a href="https://possumcreekgames.itch.io/yazebas-bed-breakfast" rel="nofollow">Yazeba’s Bed &amp; Breakfast</a> by Possum Creek Games</p><p><a href="https://johnharper.itch.io/lady-blackbird" rel="nofollow">Lady Blackbird</a> by John Harper</p><p><a href="https://trepo.tuni.fi/handle/10024/136330" rel="nofollow">Larp Design</a> and the chapter BASICS OF CHARACTER DESIGN by Juhana Pettersson</p><p><strong>Socials</strong></p><p>Aaron on<a href="https://bsky.app/profile/ehronlime.bsky.social" rel="nofollow">Bluesky</a> and<a href="https://ehronlime.itch.io/" rel="nofollow">itch</a>.</p><p>Sam on<a href="https://bsky.app/profile/diceexploder.com" rel="nofollow">Bluesky</a> and<a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a>.</p><p>The Dice Exploder blog is at<a href="http://www.diceexploder.com" rel="nofollow">diceexploder.com</a></p><p>Our logo was designed by<a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, our ad music is Lilypads by Travis Tessmer, and our theme song is<a href="https://soundcloud.com/purelygrey/sunset-bridge" rel="nofollow">Sunset Bridge</a> by Purely Grey.</p><p>This episode was edited by Chris Greenbriar and Sam Dunnewold.</p><p>Join the<a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p>]]></description>
                <content:encoded>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;&lt;p&gt;Pregens! They&amp;#39;re not just a tool to get started playing quicker, they&amp;#39;re also a way for a designer to take you by the hand and guide you to a very specific place, and they&amp;#39;re a shared language across every table that picks up your game. Today, Aaron Lim and I break down all the joys and beauty of pregens, up to and including Aaron&amp;#39;s meme charts.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Aaron’s Kickstarter&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.kickstarter.com/projects/ehronlime/ithaca-in-the-cards-and-what-should-we-have-tomorrow-2nd-eds/&#34; rel=&#34;nofollow&#34;&gt;Ithaca in the Cards: Second Expedition and What Should We Have Tomorrow? Full Course&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Ad Links&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;http://deepdark.games/rockexploder&#34; rel=&#34;nofollow&#34;&gt;A Perfect Rock&lt;/a&gt; &lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.kickstarter.com/projects/suns-ransom/growing-thylacine-a-pamphlet-zine-ttrpg&#34; rel=&#34;nofollow&#34;&gt;Growing Thylacine: A Pamphlet Zine TTRPG&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://seaexcursion.itch.io/bremen&#34; rel=&#34;nofollow&#34;&gt;Last Train to Bremen&lt;/a&gt; by Caro Asercion&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.diceexploder.com/blog/2024/9/12/podcast-transcript-keys-keymaster-with-caro-asercion&#34; rel=&#34;nofollow&#34;&gt;Caro Asercion&lt;/a&gt; on Dice Exploder&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://possumcreekgames.itch.io/yazebas-bed-breakfast&#34; rel=&#34;nofollow&#34;&gt;Yazeba’s Bed &amp;amp; Breakfast&lt;/a&gt; by Possum Creek Games&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://johnharper.itch.io/lady-blackbird&#34; rel=&#34;nofollow&#34;&gt;Lady Blackbird&lt;/a&gt; by John Harper&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://trepo.tuni.fi/handle/10024/136330&#34; rel=&#34;nofollow&#34;&gt;Larp Design&lt;/a&gt; and the chapter BASICS OF CHARACTER DESIGN by Juhana Pettersson&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Aaron on&lt;a href=&#34;https://bsky.app/profile/ehronlime.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and&lt;a href=&#34;https://ehronlime.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Sam on&lt;a href=&#34;https://bsky.app/profile/diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and&lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at&lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by&lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is&lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; rel=&#34;nofollow&#34;&gt;Sunset Bridge&lt;/a&gt; by Purely Grey.&lt;/p&gt;&lt;p&gt;This episode was edited by Chris Greenbriar and Sam Dunnewold.&lt;/p&gt;&lt;p&gt;Join the&lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;</content:encoded>
                
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                <pubDate>Tue, 11 Feb 2025 08:01:00 &#43;0000</pubDate>
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                <itunes:duration>2763</itunes:duration>
                
                
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                <itunes:title>Coloring Book Character Sheet (Two Hand Path) with Jeeyon Shim</itunes:title>
                <title>Coloring Book Character Sheet (Two Hand Path) with Jeeyon Shim</title>

                <itunes:episode>2</itunes:episode>
                <itunes:season>5</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;
&lt;p&gt;What’s the best way to convey the emotional experience of being a post-apocalyptic demon-fighting wizard action hero? Did you say “a coloring book with some Yahtzee on the side?” Because that’s what Two Hand Path designer Mikey Hamm landed on.&lt;/p&gt;
&lt;p&gt;Last week was an episode all about the joy of destruction and transgression, and I wanted to balance that out today with another episode on physicality in games and the act of creation. But because I’m joined by the wonderful and prolific Jeeyon Shim, this spilled out into so much more: Jeeyon&amp;#39;s background in child education, solo games that ask you to do a verb other than journal, how important it is for our humanity to take breaks and touch grass sometimes, and just how much fun art can be.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://wilkies.itch.io/two-hand-path&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Two Hand Path&lt;/a&gt; by Mikey Hamm&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://drawnandquarterly.com/books/making-comics/&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Making Comics&lt;/a&gt; by Linda Barry&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://jeeyonshim.itch.io/field-guide-to-memory&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Field Guide to Memory&lt;/a&gt; by Shing Yin Khor and Jeeyon Shim&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://shingkhor.com/a-mending&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;A Mending&lt;/a&gt; by Shing Yin Khor&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Ad Links&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.kickstarter.com/projects/refling/sock-puppets&#34;&gt;Sock Puppets&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.kickstarter.com/projects/spaceaces/mission-impawsible-deluxe-box-set&#34;&gt;Mission ImPAWsible&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Jeeyon on &lt;a href=&#34;https://www.patreon.com/jeeyonshim&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Patreon&lt;/a&gt;, &lt;a href=&#34;https://bsky.app/profile/jeeyon.bsky.social&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Bluesky&lt;/a&gt;, and &lt;a href=&#34;https://jeeyonshim.itch.io/&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/diceexploder.com&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com/&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;sporgory&lt;/a&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Sunset Bridge&lt;/a&gt; by Purely Grey.&lt;/p&gt;
&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p>Transcripts available at diceexploder.com</p><p>What’s the best way to convey the emotional experience of being a post-apocalyptic demon-fighting wizard action hero? Did you say “a coloring book with some Yahtzee on the side?” Because that’s what Two Hand Path designer Mikey Hamm landed on.</p><p>Last week was an episode all about the joy of destruction and transgression, and I wanted to balance that out today with another episode on physicality in games and the act of creation. But because I’m joined by the wonderful and prolific Jeeyon Shim, this spilled out into so much more: Jeeyon&#39;s background in child education, solo games that ask you to do a verb other than journal, how important it is for our humanity to take breaks and touch grass sometimes, and just how much fun art can be.</p><p><strong>Further Reading</strong></p><p><a href="https://wilkies.itch.io/two-hand-path" rel="nofollow">Two Hand Path</a> by Mikey Hamm</p><p><a href="https://drawnandquarterly.com/books/making-comics/" rel="nofollow">Making Comics</a> by Linda Barry</p><p><a href="https://jeeyonshim.itch.io/field-guide-to-memory" rel="nofollow">Field Guide to Memory</a> by Shing Yin Khor and Jeeyon Shim</p><p><a href="https://shingkhor.com/a-mending" rel="nofollow">A Mending</a> by Shing Yin Khor</p><p><strong>Ad Links</strong></p><p><a href="https://www.kickstarter.com/projects/refling/sock-puppets" rel="nofollow">Sock Puppets</a></p><p><a href="https://www.kickstarter.com/projects/spaceaces/mission-impawsible-deluxe-box-set" rel="nofollow">Mission ImPAWsible</a></p><p><strong>Socials</strong></p><p>Jeeyon on <a href="https://www.patreon.com/jeeyonshim" rel="nofollow">Patreon</a>, <a href="https://bsky.app/profile/jeeyon.bsky.social" rel="nofollow">Bluesky</a>, and <a href="https://jeeyonshim.itch.io/" rel="nofollow">itch</a>.</p><p>Sam on <a href="https://bsky.app/profile/diceexploder.com" rel="nofollow">Bluesky</a> and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a>.</p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com/" rel="nofollow">diceexploder.com</a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, our ad music is Lilypads by Travis Tessmer, and our theme song is <a href="https://soundcloud.com/purelygrey/sunset-bridge" rel="nofollow">Sunset Bridge</a> by Purely Grey.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p>]]></description>
                <content:encoded>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;&lt;p&gt;What’s the best way to convey the emotional experience of being a post-apocalyptic demon-fighting wizard action hero? Did you say “a coloring book with some Yahtzee on the side?” Because that’s what Two Hand Path designer Mikey Hamm landed on.&lt;/p&gt;&lt;p&gt;Last week was an episode all about the joy of destruction and transgression, and I wanted to balance that out today with another episode on physicality in games and the act of creation. But because I’m joined by the wonderful and prolific Jeeyon Shim, this spilled out into so much more: Jeeyon&amp;#39;s background in child education, solo games that ask you to do a verb other than journal, how important it is for our humanity to take breaks and touch grass sometimes, and just how much fun art can be.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://wilkies.itch.io/two-hand-path&#34; rel=&#34;nofollow&#34;&gt;Two Hand Path&lt;/a&gt; by Mikey Hamm&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://drawnandquarterly.com/books/making-comics/&#34; rel=&#34;nofollow&#34;&gt;Making Comics&lt;/a&gt; by Linda Barry&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://jeeyonshim.itch.io/field-guide-to-memory&#34; rel=&#34;nofollow&#34;&gt;Field Guide to Memory&lt;/a&gt; by Shing Yin Khor and Jeeyon Shim&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://shingkhor.com/a-mending&#34; rel=&#34;nofollow&#34;&gt;A Mending&lt;/a&gt; by Shing Yin Khor&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Ad Links&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.kickstarter.com/projects/refling/sock-puppets&#34; rel=&#34;nofollow&#34;&gt;Sock Puppets&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.kickstarter.com/projects/spaceaces/mission-impawsible-deluxe-box-set&#34; rel=&#34;nofollow&#34;&gt;Mission ImPAWsible&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Jeeyon on &lt;a href=&#34;https://www.patreon.com/jeeyonshim&#34; rel=&#34;nofollow&#34;&gt;Patreon&lt;/a&gt;, &lt;a href=&#34;https://bsky.app/profile/jeeyon.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt;, and &lt;a href=&#34;https://jeeyonshim.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com/&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; rel=&#34;nofollow&#34;&gt;Sunset Bridge&lt;/a&gt; by Purely Grey.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;</content:encoded>
                
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                <link>https://podcasters.spotify.com/pod/show/diceexploder/episodes/Coloring-Book-Character-Sheet-Two-Hand-Path-with-Jeeyon-Shim-e2tn3pq</link>
                <pubDate>Tue, 04 Feb 2025 08:01:00 &#43;0000</pubDate>
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                <itunes:duration>3281</itunes:duration>
                
                
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            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Flauros the Demon (Wreck This Deck) with Audrey Stolze</itunes:title>
                <title>Flauros the Demon (Wreck This Deck) with Audrey Stolze</title>

                <itunes:episode>1</itunes:episode>
                <itunes:season>5</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;
&lt;p&gt;Don&amp;#39;t you hate it when one card in a deck gets a little bent? You ever have someone spill their coffee on your cards while you&amp;#39;re playing and wish death upon them? What if I told you there was a game that told you to do these things and worse... on purpose?&lt;/p&gt;
&lt;p&gt;We&amp;#39;re kicking off season 5 of Dice Exploder with two episodes on physicality in games. Today that&amp;#39;s Wreck This Deck, and the transgressive feeling you get when the core mechanic of a game is to fuck up a bunch of playing cards. Specifically, we&amp;#39;re talking about the revenge demon Flauros and what exactly he demands you do to your deck.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Audrey’s podcast &lt;a href=&#34;https://pinecast.com/feed/alone-at-the-table&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Alone At The Table&lt;/a&gt; podcast and the &lt;a href=&#34;https://alone-at-the-table.pinecast.co/episode/e1483594/9-wreck-this-deck-by-becky-annison-part-1-&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Wreck This Deck episodes&lt;/a&gt; specifically&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://thousandyearoldvampire.com/&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Thousand Year Old Vampire&lt;/a&gt; by Tim Hutchings&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://ejankowski.itch.io/birds-love-dirt&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Birds Love Dirt&lt;/a&gt; by Emily Jankowski&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://grahamgentz.itch.io/under-the-autumn-strangely&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Under the Autumn Strangely&lt;/a&gt; by Graham Gentz&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://store.steampowered.com/app/2379780/Balatro/&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Balatro&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.youtube.com/watch?v=efpPygoqb9M&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;This video&lt;/a&gt; about a particularly infamous Magic: the Gathering commander deck&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://nerdypupgames.itch.io/rookwoodrpg&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Rookwood&lt;/a&gt; by Nerdy Pup Games&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Ad Links&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.kickstarter.com/projects/mythicgazetteer/sword-opera?ref=3ab3g7&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Sword Opera&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Shownotes&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/diceexploder.com&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;sporgory&lt;/a&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Sunset Bridge&lt;/a&gt; by Purely Grey.&lt;/p&gt;
&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!
&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p>Transcripts available at diceexploder.com</p><p>Don&#39;t you hate it when one card in a deck gets a little bent? You ever have someone spill their coffee on your cards while you&#39;re playing and wish death upon them? What if I told you there was a game that told you to do these things and worse... on purpose?</p><p>We&#39;re kicking off season 5 of Dice Exploder with two episodes on physicality in games. Today that&#39;s Wreck This Deck, and the transgressive feeling you get when the core mechanic of a game is to fuck up a bunch of playing cards. Specifically, we&#39;re talking about the revenge demon Flauros and what exactly he demands you do to your deck.</p><p><strong>Further Reading</strong></p><p>Audrey’s podcast <a href="https://pinecast.com/feed/alone-at-the-table" rel="nofollow">Alone At The Table</a> podcast and the <a href="https://alone-at-the-table.pinecast.co/episode/e1483594/9-wreck-this-deck-by-becky-annison-part-1-" rel="nofollow">Wreck This Deck episodes</a> specifically</p><p><a href="https://thousandyearoldvampire.com/" rel="nofollow">Thousand Year Old Vampire</a> by Tim Hutchings</p><p><a href="https://ejankowski.itch.io/birds-love-dirt" rel="nofollow">Birds Love Dirt</a> by Emily Jankowski</p><p><a href="https://grahamgentz.itch.io/under-the-autumn-strangely" rel="nofollow">Under the Autumn Strangely</a> by Graham Gentz</p><p><a href="https://store.steampowered.com/app/2379780/Balatro/" rel="nofollow">Balatro</a></p><p><a href="https://www.youtube.com/watch?v=efpPygoqb9M" rel="nofollow">This video</a> about a particularly infamous Magic: the Gathering commander deck</p><p><a href="https://nerdypupgames.itch.io/rookwoodrpg" rel="nofollow">Rookwood</a> by Nerdy Pup Games</p><p><strong>Ad Links</strong></p><p><a href="https://www.kickstarter.com/projects/mythicgazetteer/sword-opera?ref=3ab3g7" rel="nofollow">Sword Opera</a></p><p><strong>Shownotes</strong></p><p>Sam on <a href="https://bsky.app/profile/diceexploder.com" rel="nofollow">Bluesky</a> and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a>.</p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com" rel="nofollow">diceexploder.com</a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, our ad music is Lilypads by Travis Tessmer, and our theme song is <a href="https://soundcloud.com/purelygrey/sunset-bridge" rel="nofollow">Sunset Bridge</a> by Purely Grey.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p>]]></description>
                <content:encoded>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;&lt;p&gt;Don&amp;#39;t you hate it when one card in a deck gets a little bent? You ever have someone spill their coffee on your cards while you&amp;#39;re playing and wish death upon them? What if I told you there was a game that told you to do these things and worse... on purpose?&lt;/p&gt;&lt;p&gt;We&amp;#39;re kicking off season 5 of Dice Exploder with two episodes on physicality in games. Today that&amp;#39;s Wreck This Deck, and the transgressive feeling you get when the core mechanic of a game is to fuck up a bunch of playing cards. Specifically, we&amp;#39;re talking about the revenge demon Flauros and what exactly he demands you do to your deck.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Audrey’s podcast &lt;a href=&#34;https://pinecast.com/feed/alone-at-the-table&#34; rel=&#34;nofollow&#34;&gt;Alone At The Table&lt;/a&gt; podcast and the &lt;a href=&#34;https://alone-at-the-table.pinecast.co/episode/e1483594/9-wreck-this-deck-by-becky-annison-part-1-&#34; rel=&#34;nofollow&#34;&gt;Wreck This Deck episodes&lt;/a&gt; specifically&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://thousandyearoldvampire.com/&#34; rel=&#34;nofollow&#34;&gt;Thousand Year Old Vampire&lt;/a&gt; by Tim Hutchings&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://ejankowski.itch.io/birds-love-dirt&#34; rel=&#34;nofollow&#34;&gt;Birds Love Dirt&lt;/a&gt; by Emily Jankowski&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://grahamgentz.itch.io/under-the-autumn-strangely&#34; rel=&#34;nofollow&#34;&gt;Under the Autumn Strangely&lt;/a&gt; by Graham Gentz&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://store.steampowered.com/app/2379780/Balatro/&#34; rel=&#34;nofollow&#34;&gt;Balatro&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.youtube.com/watch?v=efpPygoqb9M&#34; rel=&#34;nofollow&#34;&gt;This video&lt;/a&gt; about a particularly infamous Magic: the Gathering commander deck&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://nerdypupgames.itch.io/rookwoodrpg&#34; rel=&#34;nofollow&#34;&gt;Rookwood&lt;/a&gt; by Nerdy Pup Games&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Ad Links&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.kickstarter.com/projects/mythicgazetteer/sword-opera?ref=3ab3g7&#34; rel=&#34;nofollow&#34;&gt;Sword Opera&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Shownotes&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, our ad music is Lilypads by Travis Tessmer, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; rel=&#34;nofollow&#34;&gt;Sunset Bridge&lt;/a&gt; by Purely Grey.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;</content:encoded>
                
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                <link>https://podcasters.spotify.com/pod/show/diceexploder/episodes/Flauros-the-Demon-Wreck-This-Deck-with-Audrey-Stolze-e2tbcml</link>
                <pubDate>Tue, 28 Jan 2025 08:01:00 &#43;0000</pubDate>
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                <itunes:duration>3011</itunes:duration>
                
                
                <itunes:explicit>no</itunes:explicit>
                
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                <itunes:episodeType>bonus</itunes:episodeType>
                <itunes:title>2024 Year End Bonanza</itunes:title>
                <title>2024 Year End Bonanza</title>

                <itunes:episode>96</itunes:episode>
                <itunes:season>4</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;Transcripts can be found at diceexploder.com&lt;/p&gt;
&lt;p&gt;It&#39;s the Dice Exploder 2024 year end bonanza! This year I&#39;m joined by Aaron Voigt, Rowan Zeoli, and MintRabbit plus a cavalcade of friends of the show to go over games and adjacent things we loved from 2024. Come reminisce about the year with us!&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.youtube.com/@aavoigt&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Aaron on Youtube&lt;/a&gt; and &lt;a href=&#34;https://bsky.app/profile/aavoigt.bsky.social&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Bluesky&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://bsky.app/profile/rowanzeoli.bsky.social&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Rowan on Bluesky&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://theresattrpgforthat.tumblr.com/&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;MintRabbit on Tumblr&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Aaron’s picks&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
 &lt;li&gt;&lt;p&gt;&lt;a href=&#34;https://seaexcursion.itch.io/bremen&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Last Train to Bremen&lt;/a&gt; by &lt;a href=&#34;https://seaexcursion.itch.io/&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Caro Asercion&lt;/a&gt; &lt;/p&gt;
&lt;/li&gt;
 &lt;li&gt;&lt;p&gt;&lt;a href=&#34;https://notwriting.itch.io/fealty&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Fealty&lt;/a&gt; by &lt;a href=&#34;https://bsky.app/profile/notwritinggames.bsky.social&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Michael Elliot&lt;/a&gt; and &lt;a href=&#34;https://bsky.app/profile/nightjargames.bsky.social&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Galen Pejeau&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
  &lt;li&gt;&lt;p&gt;&lt;a href=&#34;https://bullypulpitgames.itch.io/helvetia&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Helvetia&lt;/a&gt; by &lt;a href=&#34;https://bullypulpitgames.com/&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Bully Pulpit Games&lt;/a&gt;/&lt;a href=&#34;https://bsky.app/profile/jmstar.bsky.social&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Jason Morningstar&lt;/a&gt; &lt;/p&gt;
&lt;/li&gt;
  &lt;li&gt;&lt;p&gt;Rascal News/&lt;a href=&#34;https://www.rascal.news/scrying-on-irans-tabletop-scene/&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Scrying on Iran&#39;s Tabletop Scene&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
  &lt;li&gt;&lt;p&gt;&lt;a href=&#34;https://www.youtube.com/watch?v=aD0A55Gb5O0&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;The Most Important Essay in RPG History&lt;/a&gt; &lt;/p&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Rowan’s picks&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
  &lt;li&gt;&lt;p&gt;&lt;a href=&#34;https://moreblueberries.itch.io/ttwhdemo&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;The Time We Have&lt;/a&gt; by &lt;a href=&#34;https://bsky.app/profile/did:plc:7om5h43ddjbhm7cmuvc5n6ep&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Elliot Davis&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
  &lt;li&gt;&lt;p&gt;&lt;a href=&#34;https://www.patreon.com/posts/seven-part-pact-96540764?utm_medium=clipboard_copy&amp;amp;utm_source=copyLink&amp;amp;utm_campaign=postshare_creator&amp;amp;utm_content=join_link&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Seven Part Pact&lt;/a&gt; by &lt;a href=&#34;https://bsky.app/profile/jdragsky.bsky.social&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Jay Dragon&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
  &lt;li&gt;&lt;p&gt;&lt;a href=&#34;https://jocher-symbolic-systems.itch.io/oceania-2084&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Oceanie 2084&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
  &lt;li&gt;&lt;p&gt;&lt;a href=&#34;https://www.talesyettold.com/&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Voices in The Wood&lt;/a&gt;, a &lt;a href=&#34;https://bannerlessgames.itch.io/void-1680-am&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Void 1680&lt;/a&gt; Actual Play. Rowan’s &lt;a href=&#34;https://www.rascal.news/voices-in-the-wood-tales-yet-told/&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;article on Voices in the Woods&lt;/a&gt;.&lt;/p&gt;
&lt;/li&gt;
  &lt;li&gt;&lt;p&gt;&lt;a href=&#34;https://www.rascal.news/former-world-of-game-design-employees-claim-tabletop-company-exploits-workers-and-clients/&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Former World of Game Design Employees Claim Tabletop Company Exploits Workers and Clients&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Mint’s picks&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
  &lt;li&gt;&lt;p&gt;&lt;a href=&#34;https://dngnclub.itch.io/the-gas-station&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;The Gas Station&lt;/a&gt;, by &lt;a href=&#34;https://dngnclub.itch.io/&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;DNGNCLUB&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
  &lt;li&gt;&lt;p&gt;&lt;a href=&#34;https://psychhound.itch.io/shadow-giant&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;shadow/giant&lt;/a&gt; by &lt;a href=&#34;https://psychhound.com/&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;PsychHound Games&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
  &lt;li&gt;&lt;p&gt;&lt;a href=&#34;https://headstone-hills.itch.io/flyover-country&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Flyover Country&lt;/a&gt;, by &lt;a href=&#34;https://headstone-hills.itch.io/&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Headstone Hills&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
  &lt;li&gt;&lt;p&gt;&lt;a href=&#34;https://meatcastle.substack.com/p/in-defense-of-fiction&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;In Defense of Fiction&lt;/a&gt;, by &lt;a href=&#34;https://bsky.app/profile/meatcastlegameware.com&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;MeatCastle Games&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
  &lt;li&gt;&lt;p&gt;&lt;a href=&#34;https://theresattrpgforthat.tumblr.com/post/755090869977235456/mint-plays-games-rotted-capes-and-the-lesson-i&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Mint Plays Games: Rotted Capes (And the Lesson I Keep Learning This Year)&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Sam’s picks&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
  &lt;li&gt;&lt;p&gt;&lt;a href=&#34;https://wilkies.itch.io/two-hand-path&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Two Hand Path&lt;/a&gt; by &lt;a href=&#34;https://bsky.app/profile/wilkiescandylab.com&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Mikey Hamm&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
  &lt;li&gt;&lt;p&gt;&lt;a href=&#34;https://nickwedig.itch.io/florilegium&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Florilegium&lt;/a&gt; by Nick Wedig&lt;/p&gt;
&lt;/li&gt;
  &lt;li&gt;&lt;p&gt;&lt;a href=&#34;https://thisisvictor.itch.io/the-lonely-oak&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;A Visit to the Lonely Oak&lt;/a&gt; by &lt;a href=&#34;https://bsky.app/profile/thisisvictor.bsky.social&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Victor Lane&lt;/a&gt;&lt;/p&gt;
&lt;/li&gt;
  &lt;li&gt;&lt;p&gt;&lt;a href=&#34;https://itch.io/jam/disc-2-ttrpg-jam&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;The Disc 2 jam&lt;/a&gt;, organized by &lt;a href=&#34;https://bsky.app/profile/kenlowery.bsky.social&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Ken Lowrey&lt;/a&gt;, and specifically the &lt;a href=&#34;https://possumcreekgames.itch.io/wanderhome&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Wanderhome&lt;/a&gt; designer commentary&lt;/p&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;ul&gt;
  &lt;li&gt;&lt;ul&gt;
  &lt;li&gt;&lt;a href=&#34;https://sdunnewold.itch.io/kiss-me-if-you-can&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Kiss Me If You Can&lt;/a&gt; by &lt;a href=&#34;https://bsky.app/profile/diceexploder.com&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Sam Dunnewold&lt;/a&gt;, and &lt;a href=&#34;https://www.youtube.com/watch?v=XZ4qFVF3w8Y&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;actual play from Third Floor Wars&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;br /&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Other Picks&lt;/strong&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;a href=&#34;https://bsky.app/profile/kurtrefling.bsky.social&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Kurt Refling’s&lt;/a&gt; pick: &lt;a href=&#34;https://heartofthedeernicorn.com/product/yazebas-bed-and-breakfast/?v=0b3b97fa6688&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Yazeba’s Bed &amp;amp; Breakfast&lt;/a&gt; by &lt;a href=&#34;https://possumcreekgames.com/&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Possum Creek Games&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://bsky.app/profile/notwritinggames.bsky.social&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Michael Elliott’s&lt;/a&gt; pick: &lt;a href=&#34;https://wilkies.itch.io/two-hand-path&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Two Hand Path&lt;/a&gt; by &lt;a href=&#34;https://bsky.app/profile/wilkiescandylab.com&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Mikey Hamm&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://bsky.app/profile/helloalexroberts.bsky.social&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Alex Roberts&lt;/a&gt; on &lt;a href=&#34;https://www.chocolatehammer.org/?page_id=6083&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;The Highlander II: The Quickening Unofficial Roleplaying Game&lt;/a&gt; by Adam Decamp&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://bsky.app/profile/jmstar.bsky.social&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Jason Morningstar&lt;/a&gt; on &lt;a href=&#34;https://www.ndpdesign.com/con&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;The Big Store&lt;/a&gt; by &lt;a href=&#34;https://www.ndpdesign.com/&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Nathan D. Paoletta&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://bsky.app/profile/randylubin.com&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Randy Lubin’s&lt;/a&gt; pick: the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Dice Exploder Discord&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://bsky.app/profile/napel.itch.io&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Hendrik ten Napel&lt;/a&gt; on &lt;a href=&#34;https://rowanrookanddecard.com/product/eat-the-reich/?v=0b3b97fa6688&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Eat the Reich&lt;/a&gt; by &lt;a href=&#34;https://rowanrookanddecard.com/?v=0b3b97fa6688&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Rowan Rook and Deckard&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://bsky.app/profile/sharangbiswas.bsky.social&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Sharang Biswas’s&lt;/a&gt; pick: &lt;a href=&#34;https://www.rascal.news/combat-dnd-fifty-years-dungeons-dragons-evan-torner-excerpt-mit-press/&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Combat in Dungeons &amp;amp; Dragons&lt;/a&gt; by &lt;a href=&#34;https://bsky.app/profile/guyintheblackhat.bsky.social&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Evan Torner&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://ladytabletop.tumblr.com/&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Audrey Stolze’s&lt;/a&gt; pick: &lt;a href=&#34;https://sdunnewold.itch.io/band-aids-bullet-holes&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Band-Aids &amp;amp; Bullet Holes&lt;/a&gt; by &lt;a href=&#34;https://bsky.app/profile/diceexploder.com&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Sam Dunnewold&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://bsky.app/profile/sidneyicarus.bsky.social&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Sydney Icarus’s&lt;/a&gt; pick: &lt;a href=&#34;https://diegeticgames.com/working-the-case/&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Working the Case&lt;/a&gt; by &lt;a href=&#34;https://bsky.app/profile/randylubin.com&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Randy Lubin&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Seraphina’s pick: &lt;a href=&#34;https://www.hauntedtable.games&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Triangle Agency&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Sam Dunnewold on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;sporgory&lt;/a&gt;, and our theme song is Sunset Bridge by Purely Grey.&lt;/p&gt;
&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p>Transcripts can be found at diceexploder.com</p><p>It&#39;s the Dice Exploder 2024 year end bonanza! This year I&#39;m joined by Aaron Voigt, Rowan Zeoli, and MintRabbit plus a cavalcade of friends of the show to go over games and adjacent things we loved from 2024. Come reminisce about the year with us!</p><p><a href="https://www.youtube.com/@aavoigt" rel="nofollow">Aaron on Youtube</a> and <a href="https://bsky.app/profile/aavoigt.bsky.social" rel="nofollow">Bluesky</a></p><p><a href="https://bsky.app/profile/rowanzeoli.bsky.social" rel="nofollow">Rowan on Bluesky</a></p><p><a href="https://theresattrpgforthat.tumblr.com/" rel="nofollow">MintRabbit on Tumblr</a></p><p><strong>Aaron’s picks</strong></p><ul><li><a href="https://seaexcursion.itch.io/bremen" rel="nofollow">Last Train to Bremen</a> by <a href="https://seaexcursion.itch.io/" rel="nofollow">Caro Asercion</a> </li><li><a href="https://notwriting.itch.io/fealty" rel="nofollow">Fealty</a> by <a href="https://bsky.app/profile/notwritinggames.bsky.social" rel="nofollow">Michael Elliot</a> and <a href="https://bsky.app/profile/nightjargames.bsky.social" rel="nofollow">Galen Pejeau</a></li><li><a href="https://bullypulpitgames.itch.io/helvetia" rel="nofollow">Helvetia</a> by <a href="https://bullypulpitgames.com/" rel="nofollow">Bully Pulpit Games</a>/<a href="https://bsky.app/profile/jmstar.bsky.social" rel="nofollow">Jason Morningstar</a> </li><li>Rascal News/<a href="https://www.rascal.news/scrying-on-irans-tabletop-scene/" rel="nofollow">Scrying on Iran&#39;s Tabletop Scene</a></li><li><a href="https://www.youtube.com/watch?v=aD0A55Gb5O0" rel="nofollow">The Most Important Essay in RPG History</a> </li></ul><p><strong>Rowan’s picks</strong></p><ul><li><a href="https://moreblueberries.itch.io/ttwhdemo" rel="nofollow">The Time We Have</a> by <a href="https://bsky.app/profile/did:plc:7om5h43ddjbhm7cmuvc5n6ep" rel="nofollow">Elliot Davis</a></li><li><a href="https://www.patreon.com/posts/seven-part-pact-96540764?utm_campaign=postshare_creator&utm_content=join_link&utm_medium=clipboard_copy&utm_source=copyLink" rel="nofollow">Seven Part Pact</a> by <a href="https://bsky.app/profile/jdragsky.bsky.social" rel="nofollow">Jay Dragon</a></li><li><a href="https://jocher-symbolic-systems.itch.io/oceania-2084" rel="nofollow">Oceanie 2084</a></li><li><a href="https://www.talesyettold.com/" rel="nofollow">Voices in The Wood</a>, a <a href="https://bannerlessgames.itch.io/void-1680-am" rel="nofollow">Void 1680</a> Actual Play. Rowan’s <a href="https://www.rascal.news/voices-in-the-wood-tales-yet-told/" rel="nofollow">article on Voices in the Woods</a>.</li><li><a href="https://www.rascal.news/former-world-of-game-design-employees-claim-tabletop-company-exploits-workers-and-clients/" rel="nofollow">Former World of Game Design Employees Claim Tabletop Company Exploits Workers and Clients</a></li></ul><p><strong>Mint’s picks</strong></p><ul><li><a href="https://dngnclub.itch.io/the-gas-station" rel="nofollow">The Gas Station</a>, by <a href="https://dngnclub.itch.io/" rel="nofollow">DNGNCLUB</a></li><li><a href="https://psychhound.itch.io/shadow-giant" rel="nofollow">shadow/giant</a> by <a href="https://psychhound.com/" rel="nofollow">PsychHound Games</a></li><li><a href="https://headstone-hills.itch.io/flyover-country" rel="nofollow">Flyover Country</a>, by <a href="https://headstone-hills.itch.io/" rel="nofollow">Headstone Hills</a></li><li><a href="https://meatcastle.substack.com/p/in-defense-of-fiction" rel="nofollow">In Defense of Fiction</a>, by <a href="https://bsky.app/profile/meatcastlegameware.com" rel="nofollow">MeatCastle Games</a></li><li><a href="https://theresattrpgforthat.tumblr.com/post/755090869977235456/mint-plays-games-rotted-capes-and-the-lesson-i" rel="nofollow">Mint Plays Games: Rotted Capes (And the Lesson I Keep Learning This Year)</a></li></ul><p><strong>Sam’s picks</strong></p><ul><li><a href="https://wilkies.itch.io/two-hand-path" rel="nofollow">Two Hand Path</a> by <a href="https://bsky.app/profile/wilkiescandylab.com" rel="nofollow">Mikey Hamm</a></li><li><a href="https://nickwedig.itch.io/florilegium" rel="nofollow">Florilegium</a> by Nick Wedig</li><li><a href="https://thisisvictor.itch.io/the-lonely-oak" rel="nofollow">A Visit to the Lonely Oak</a> by <a href="https://bsky.app/profile/thisisvictor.bsky.social" rel="nofollow">Victor Lane</a></li><li><a href="https://itch.io/jam/disc-2-ttrpg-jam" rel="nofollow">The Disc 2 jam</a>, organized by <a href="https://bsky.app/profile/kenlowery.bsky.social" rel="nofollow">Ken Lowrey</a>, and specifically the <a href="https://possumcreekgames.itch.io/wanderhome" rel="nofollow">Wanderhome</a> designer commentary</li><li><a href="https://sdunnewold.itch.io/kiss-me-if-you-can" rel="nofollow">Kiss Me If You Can</a> by <a href="https://bsky.app/profile/diceexploder.com" rel="nofollow">Sam Dunnewold</a>, and <a href="https://www.youtube.com/watch?v=XZ4qFVF3w8Y" rel="nofollow">actual play from Third Floor Wars</a></li><li><br></li><li><strong>Other Picks</strong></li></ul><p><a href="https://bsky.app/profile/kurtrefling.bsky.social" rel="nofollow">Kurt Refling’s</a> pick: <a href="https://heartofthedeernicorn.com/product/yazebas-bed-and-breakfast/?v=0b3b97fa6688" rel="nofollow">Yazeba’s Bed &amp; Breakfast</a> by <a href="https://possumcreekgames.com/" rel="nofollow">Possum Creek Games</a></p><p><a href="https://bsky.app/profile/notwritinggames.bsky.social" rel="nofollow">Michael Elliott’s</a> pick: <a href="https://wilkies.itch.io/two-hand-path" rel="nofollow">Two Hand Path</a> by <a href="https://bsky.app/profile/wilkiescandylab.com" rel="nofollow">Mikey Hamm</a></p><p><a href="https://bsky.app/profile/helloalexroberts.bsky.social" rel="nofollow">Alex Roberts</a> on <a href="https://www.chocolatehammer.org/?page_id=6083" rel="nofollow">The Highlander II: The Quickening Unofficial Roleplaying Game</a> by Adam Decamp</p><p><a href="https://bsky.app/profile/jmstar.bsky.social" rel="nofollow">Jason Morningstar</a> on <a href="https://www.ndpdesign.com/con" rel="nofollow">The Big Store</a> by <a href="https://www.ndpdesign.com/" rel="nofollow">Nathan D. Paoletta</a></p><p><a href="https://bsky.app/profile/randylubin.com" rel="nofollow">Randy Lubin’s</a> pick: the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a></p><p><a href="https://bsky.app/profile/napel.itch.io" rel="nofollow">Hendrik ten Napel</a> on <a href="https://rowanrookanddecard.com/product/eat-the-reich/?v=0b3b97fa6688" rel="nofollow">Eat the Reich</a> by <a href="https://rowanrookanddecard.com/?v=0b3b97fa6688" rel="nofollow">Rowan Rook and Deckard</a></p><p><a href="https://bsky.app/profile/sharangbiswas.bsky.social" rel="nofollow">Sharang Biswas’s</a> pick: <a href="https://www.rascal.news/combat-dnd-fifty-years-dungeons-dragons-evan-torner-excerpt-mit-press/" rel="nofollow">Combat in Dungeons &amp; Dragons</a> by <a href="https://bsky.app/profile/guyintheblackhat.bsky.social" rel="nofollow">Evan Torner</a></p><p><a href="https://ladytabletop.tumblr.com/" rel="nofollow">Audrey Stolze’s</a> pick: <a href="https://sdunnewold.itch.io/band-aids-bullet-holes" rel="nofollow">Band-Aids &amp; Bullet Holes</a> by <a href="https://bsky.app/profile/diceexploder.com" rel="nofollow">Sam Dunnewold</a></p><p><a href="https://bsky.app/profile/sidneyicarus.bsky.social" rel="nofollow">Sydney Icarus’s</a> pick: <a href="https://diegeticgames.com/working-the-case/" rel="nofollow">Working the Case</a> by <a href="https://bsky.app/profile/randylubin.com" rel="nofollow">Randy Lubin</a></p><p>Seraphina’s pick: <a href="https://www.hauntedtable.games" rel="nofollow">Triangle Agency</a></p><p><strong>Socials</strong></p><p>Sam Dunnewold on <a href="https://bsky.app/profile/sdunnewold.bsky.social" rel="nofollow">Bluesky</a> and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a>.</p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com" rel="nofollow">diceexploder.com</a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, and our theme song is Sunset Bridge by Purely Grey.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p>]]></description>
                <content:encoded>&lt;p&gt;Transcripts can be found at diceexploder.com&lt;/p&gt;&lt;p&gt;It&amp;#39;s the Dice Exploder 2024 year end bonanza! This year I&amp;#39;m joined by Aaron Voigt, Rowan Zeoli, and MintRabbit plus a cavalcade of friends of the show to go over games and adjacent things we loved from 2024. Come reminisce about the year with us!&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.youtube.com/@aavoigt&#34; rel=&#34;nofollow&#34;&gt;Aaron on Youtube&lt;/a&gt; and &lt;a href=&#34;https://bsky.app/profile/aavoigt.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://bsky.app/profile/rowanzeoli.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Rowan on Bluesky&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://theresattrpgforthat.tumblr.com/&#34; rel=&#34;nofollow&#34;&gt;MintRabbit on Tumblr&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Aaron’s picks&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a href=&#34;https://seaexcursion.itch.io/bremen&#34; rel=&#34;nofollow&#34;&gt;Last Train to Bremen&lt;/a&gt; by &lt;a href=&#34;https://seaexcursion.itch.io/&#34; rel=&#34;nofollow&#34;&gt;Caro Asercion&lt;/a&gt; &lt;/li&gt;&lt;li&gt;&lt;a href=&#34;https://notwriting.itch.io/fealty&#34; rel=&#34;nofollow&#34;&gt;Fealty&lt;/a&gt; by &lt;a href=&#34;https://bsky.app/profile/notwritinggames.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Michael Elliot&lt;/a&gt; and &lt;a href=&#34;https://bsky.app/profile/nightjargames.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Galen Pejeau&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href=&#34;https://bullypulpitgames.itch.io/helvetia&#34; rel=&#34;nofollow&#34;&gt;Helvetia&lt;/a&gt; by &lt;a href=&#34;https://bullypulpitgames.com/&#34; rel=&#34;nofollow&#34;&gt;Bully Pulpit Games&lt;/a&gt;/&lt;a href=&#34;https://bsky.app/profile/jmstar.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Jason Morningstar&lt;/a&gt; &lt;/li&gt;&lt;li&gt;Rascal News/&lt;a href=&#34;https://www.rascal.news/scrying-on-irans-tabletop-scene/&#34; rel=&#34;nofollow&#34;&gt;Scrying on Iran&amp;#39;s Tabletop Scene&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href=&#34;https://www.youtube.com/watch?v=aD0A55Gb5O0&#34; rel=&#34;nofollow&#34;&gt;The Most Important Essay in RPG History&lt;/a&gt; &lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;Rowan’s picks&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a href=&#34;https://moreblueberries.itch.io/ttwhdemo&#34; rel=&#34;nofollow&#34;&gt;The Time We Have&lt;/a&gt; by &lt;a href=&#34;https://bsky.app/profile/did:plc:7om5h43ddjbhm7cmuvc5n6ep&#34; rel=&#34;nofollow&#34;&gt;Elliot Davis&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href=&#34;https://www.patreon.com/posts/seven-part-pact-96540764?utm_campaign=postshare_creator&amp;utm_content=join_link&amp;utm_medium=clipboard_copy&amp;utm_source=copyLink&#34; rel=&#34;nofollow&#34;&gt;Seven Part Pact&lt;/a&gt; by &lt;a href=&#34;https://bsky.app/profile/jdragsky.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Jay Dragon&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href=&#34;https://jocher-symbolic-systems.itch.io/oceania-2084&#34; rel=&#34;nofollow&#34;&gt;Oceanie 2084&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href=&#34;https://www.talesyettold.com/&#34; rel=&#34;nofollow&#34;&gt;Voices in The Wood&lt;/a&gt;, a &lt;a href=&#34;https://bannerlessgames.itch.io/void-1680-am&#34; rel=&#34;nofollow&#34;&gt;Void 1680&lt;/a&gt; Actual Play. Rowan’s &lt;a href=&#34;https://www.rascal.news/voices-in-the-wood-tales-yet-told/&#34; rel=&#34;nofollow&#34;&gt;article on Voices in the Woods&lt;/a&gt;.&lt;/li&gt;&lt;li&gt;&lt;a href=&#34;https://www.rascal.news/former-world-of-game-design-employees-claim-tabletop-company-exploits-workers-and-clients/&#34; rel=&#34;nofollow&#34;&gt;Former World of Game Design Employees Claim Tabletop Company Exploits Workers and Clients&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;Mint’s picks&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a href=&#34;https://dngnclub.itch.io/the-gas-station&#34; rel=&#34;nofollow&#34;&gt;The Gas Station&lt;/a&gt;, by &lt;a href=&#34;https://dngnclub.itch.io/&#34; rel=&#34;nofollow&#34;&gt;DNGNCLUB&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href=&#34;https://psychhound.itch.io/shadow-giant&#34; rel=&#34;nofollow&#34;&gt;shadow/giant&lt;/a&gt; by &lt;a href=&#34;https://psychhound.com/&#34; rel=&#34;nofollow&#34;&gt;PsychHound Games&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href=&#34;https://headstone-hills.itch.io/flyover-country&#34; rel=&#34;nofollow&#34;&gt;Flyover Country&lt;/a&gt;, by &lt;a href=&#34;https://headstone-hills.itch.io/&#34; rel=&#34;nofollow&#34;&gt;Headstone Hills&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href=&#34;https://meatcastle.substack.com/p/in-defense-of-fiction&#34; rel=&#34;nofollow&#34;&gt;In Defense of Fiction&lt;/a&gt;, by &lt;a href=&#34;https://bsky.app/profile/meatcastlegameware.com&#34; rel=&#34;nofollow&#34;&gt;MeatCastle Games&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href=&#34;https://theresattrpgforthat.tumblr.com/post/755090869977235456/mint-plays-games-rotted-capes-and-the-lesson-i&#34; rel=&#34;nofollow&#34;&gt;Mint Plays Games: Rotted Capes (And the Lesson I Keep Learning This Year)&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;strong&gt;Sam’s picks&lt;/strong&gt;&lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a href=&#34;https://wilkies.itch.io/two-hand-path&#34; rel=&#34;nofollow&#34;&gt;Two Hand Path&lt;/a&gt; by &lt;a href=&#34;https://bsky.app/profile/wilkiescandylab.com&#34; rel=&#34;nofollow&#34;&gt;Mikey Hamm&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href=&#34;https://nickwedig.itch.io/florilegium&#34; rel=&#34;nofollow&#34;&gt;Florilegium&lt;/a&gt; by Nick Wedig&lt;/li&gt;&lt;li&gt;&lt;a href=&#34;https://thisisvictor.itch.io/the-lonely-oak&#34; rel=&#34;nofollow&#34;&gt;A Visit to the Lonely Oak&lt;/a&gt; by &lt;a href=&#34;https://bsky.app/profile/thisisvictor.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Victor Lane&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href=&#34;https://itch.io/jam/disc-2-ttrpg-jam&#34; rel=&#34;nofollow&#34;&gt;The Disc 2 jam&lt;/a&gt;, organized by &lt;a href=&#34;https://bsky.app/profile/kenlowery.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Ken Lowrey&lt;/a&gt;, and specifically the &lt;a href=&#34;https://possumcreekgames.itch.io/wanderhome&#34; rel=&#34;nofollow&#34;&gt;Wanderhome&lt;/a&gt; designer commentary&lt;/li&gt;&lt;li&gt;&lt;a href=&#34;https://sdunnewold.itch.io/kiss-me-if-you-can&#34; rel=&#34;nofollow&#34;&gt;Kiss Me If You Can&lt;/a&gt; by &lt;a href=&#34;https://bsky.app/profile/diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;Sam Dunnewold&lt;/a&gt;, and &lt;a href=&#34;https://www.youtube.com/watch?v=XZ4qFVF3w8Y&#34; rel=&#34;nofollow&#34;&gt;actual play from Third Floor Wars&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;br&gt;&lt;/li&gt;&lt;li&gt;&lt;strong&gt;Other Picks&lt;/strong&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p&gt;&lt;a href=&#34;https://bsky.app/profile/kurtrefling.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Kurt Refling’s&lt;/a&gt; pick: &lt;a href=&#34;https://heartofthedeernicorn.com/product/yazebas-bed-and-breakfast/?v=0b3b97fa6688&#34; rel=&#34;nofollow&#34;&gt;Yazeba’s Bed &amp;amp; Breakfast&lt;/a&gt; by &lt;a href=&#34;https://possumcreekgames.com/&#34; rel=&#34;nofollow&#34;&gt;Possum Creek Games&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://bsky.app/profile/notwritinggames.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Michael Elliott’s&lt;/a&gt; pick: &lt;a href=&#34;https://wilkies.itch.io/two-hand-path&#34; rel=&#34;nofollow&#34;&gt;Two Hand Path&lt;/a&gt; by &lt;a href=&#34;https://bsky.app/profile/wilkiescandylab.com&#34; rel=&#34;nofollow&#34;&gt;Mikey Hamm&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://bsky.app/profile/helloalexroberts.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Alex Roberts&lt;/a&gt; on &lt;a href=&#34;https://www.chocolatehammer.org/?page_id=6083&#34; rel=&#34;nofollow&#34;&gt;The Highlander II: The Quickening Unofficial Roleplaying Game&lt;/a&gt; by Adam Decamp&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://bsky.app/profile/jmstar.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Jason Morningstar&lt;/a&gt; on &lt;a href=&#34;https://www.ndpdesign.com/con&#34; rel=&#34;nofollow&#34;&gt;The Big Store&lt;/a&gt; by &lt;a href=&#34;https://www.ndpdesign.com/&#34; rel=&#34;nofollow&#34;&gt;Nathan D. Paoletta&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://bsky.app/profile/randylubin.com&#34; rel=&#34;nofollow&#34;&gt;Randy Lubin’s&lt;/a&gt; pick: the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://bsky.app/profile/napel.itch.io&#34; rel=&#34;nofollow&#34;&gt;Hendrik ten Napel&lt;/a&gt; on &lt;a href=&#34;https://rowanrookanddecard.com/product/eat-the-reich/?v=0b3b97fa6688&#34; rel=&#34;nofollow&#34;&gt;Eat the Reich&lt;/a&gt; by &lt;a href=&#34;https://rowanrookanddecard.com/?v=0b3b97fa6688&#34; rel=&#34;nofollow&#34;&gt;Rowan Rook and Deckard&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://bsky.app/profile/sharangbiswas.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Sharang Biswas’s&lt;/a&gt; pick: &lt;a href=&#34;https://www.rascal.news/combat-dnd-fifty-years-dungeons-dragons-evan-torner-excerpt-mit-press/&#34; rel=&#34;nofollow&#34;&gt;Combat in Dungeons &amp;amp; Dragons&lt;/a&gt; by &lt;a href=&#34;https://bsky.app/profile/guyintheblackhat.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Evan Torner&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://ladytabletop.tumblr.com/&#34; rel=&#34;nofollow&#34;&gt;Audrey Stolze’s&lt;/a&gt; pick: &lt;a href=&#34;https://sdunnewold.itch.io/band-aids-bullet-holes&#34; rel=&#34;nofollow&#34;&gt;Band-Aids &amp;amp; Bullet Holes&lt;/a&gt; by &lt;a href=&#34;https://bsky.app/profile/diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;Sam Dunnewold&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://bsky.app/profile/sidneyicarus.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Sydney Icarus’s&lt;/a&gt; pick: &lt;a href=&#34;https://diegeticgames.com/working-the-case/&#34; rel=&#34;nofollow&#34;&gt;Working the Case&lt;/a&gt; by &lt;a href=&#34;https://bsky.app/profile/randylubin.com&#34; rel=&#34;nofollow&#34;&gt;Randy Lubin&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Seraphina’s pick: &lt;a href=&#34;https://www.hauntedtable.games&#34; rel=&#34;nofollow&#34;&gt;Triangle Agency&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Sam Dunnewold on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, and our theme song is Sunset Bridge by Purely Grey.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;</content:encoded>
                
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                <link>https://podcasters.spotify.com/pod/show/diceexploder/episodes/2024-Year-End-Bonanza-e2s2m89</link>
                <pubDate>Tue, 10 Dec 2024 08:01:00 &#43;0000</pubDate>
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                <itunes:duration>5718</itunes:duration>
                
                
                <itunes:explicit>no</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>bonus</itunes:episodeType>
                <itunes:title>The Challenge Deck (Wickedness) with Audrey Stolze and Seraphina Garcia Ramirez</itunes:title>
                <title>The Challenge Deck (Wickedness) with Audrey Stolze and Seraphina Garcia Ramirez</title>

                <itunes:episode>95</itunes:episode>
                <itunes:season>4</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;
&lt;p&gt;A few weeks back, a conversation on the Dice Exploder discord lead to a new game jam: the Femininomenon Jam, a jam about femininity and whatever that means to you, happening now on itch.io through February 11th. To help kick off your thinking on what a game in this theme might look like, today two of the hosts of that jam sit down to talk about the challenge deck from Wickedness by M. Veselak. In this game about a coven of three witches, the challenge deck is a bespoke oracle for conflict resolution. And right out of the gate we get to dive into the deep end with this jam&#39;s topic as we ask: is this mechanic &#34;feminine&#34;? What would that even mean?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Further Reading:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://possumcreekgames.com/products/wickedness-pdf?srsltid=AfmBOopK3fEoUaMbvl745jdpn3WX9vGFZS7kIORQznTaMn641EZy3BrR&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Wickedness&lt;/a&gt; by M. Veselak&lt;/p&gt;
&lt;p&gt;The &lt;a href=&#34;https://itch.io/jam/femininomenon&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Femininomenon Jam&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Audrey Stolze / Lady Tabletop on &lt;a href=&#34;https://ladytabletop.itch.io/&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;itch&lt;/a&gt; and &lt;a href=&#34;https://www.tumblr.com/ladytabletop&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;tumblr&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Seraphina on &lt;a href=&#34;https://itch.io/profile/seraphim-seraphina&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;itch&lt;/a&gt; and &lt;a href=&#34;https://bsky.app/profile/seraphimseraphina.bsky.social&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;bluesky&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Audrey’s solo games podcast &lt;a href=&#34;https://podcasts.apple.com/us/podcast/alone-at-the-table/id1673108256&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Alone At The Table&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Sam D on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;sporgory&lt;/a&gt;, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Sunset Bridge&lt;/a&gt; by Purely Grey.&lt;/p&gt;
&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p>Transcripts available at diceexploder.com</p><p>A few weeks back, a conversation on the Dice Exploder discord lead to a new game jam: the Femininomenon Jam, a jam about femininity and whatever that means to you, happening now on itch.io through February 11th. To help kick off your thinking on what a game in this theme might look like, today two of the hosts of that jam sit down to talk about the challenge deck from Wickedness by M. Veselak. In this game about a coven of three witches, the challenge deck is a bespoke oracle for conflict resolution. And right out of the gate we get to dive into the deep end with this jam&#39;s topic as we ask: is this mechanic &#34;feminine&#34;? What would that even mean?</p><p><strong>Further Reading:</strong></p><p><a href="https://possumcreekgames.com/products/wickedness-pdf?srsltid=AfmBOopK3fEoUaMbvl745jdpn3WX9vGFZS7kIORQznTaMn641EZy3BrR" rel="nofollow">Wickedness</a> by M. Veselak</p><p>The <a href="https://itch.io/jam/femininomenon" rel="nofollow">Femininomenon Jam</a></p><p><strong>Socials</strong></p><p>Audrey Stolze / Lady Tabletop on <a href="https://ladytabletop.itch.io/" rel="nofollow">itch</a> and <a href="https://www.tumblr.com/ladytabletop" rel="nofollow">tumblr</a></p><p>Seraphina on <a href="https://itch.io/profile/seraphim-seraphina" rel="nofollow">itch</a> and <a href="https://bsky.app/profile/seraphimseraphina.bsky.social" rel="nofollow">bluesky</a></p><p>Audrey’s solo games podcast <a href="https://podcasts.apple.com/us/podcast/alone-at-the-table/id1673108256" rel="nofollow">Alone At The Table</a></p><p>Sam D on <a href="https://bsky.app/profile/sdunnewold.bsky.social" rel="nofollow">Bluesky</a> and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a></p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com" rel="nofollow">diceexploder.com</a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, and our theme song is <a href="https://soundcloud.com/purelygrey/sunset-bridge" rel="nofollow">Sunset Bridge</a> by Purely Grey.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p>]]></description>
                <content:encoded>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;&lt;p&gt;A few weeks back, a conversation on the Dice Exploder discord lead to a new game jam: the Femininomenon Jam, a jam about femininity and whatever that means to you, happening now on itch.io through February 11th. To help kick off your thinking on what a game in this theme might look like, today two of the hosts of that jam sit down to talk about the challenge deck from Wickedness by M. Veselak. In this game about a coven of three witches, the challenge deck is a bespoke oracle for conflict resolution. And right out of the gate we get to dive into the deep end with this jam&amp;#39;s topic as we ask: is this mechanic &amp;#34;feminine&amp;#34;? What would that even mean?&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://possumcreekgames.com/products/wickedness-pdf?srsltid=AfmBOopK3fEoUaMbvl745jdpn3WX9vGFZS7kIORQznTaMn641EZy3BrR&#34; rel=&#34;nofollow&#34;&gt;Wickedness&lt;/a&gt; by M. Veselak&lt;/p&gt;&lt;p&gt;The &lt;a href=&#34;https://itch.io/jam/femininomenon&#34; rel=&#34;nofollow&#34;&gt;Femininomenon Jam&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Audrey Stolze / Lady Tabletop on &lt;a href=&#34;https://ladytabletop.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt; and &lt;a href=&#34;https://www.tumblr.com/ladytabletop&#34; rel=&#34;nofollow&#34;&gt;tumblr&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Seraphina on &lt;a href=&#34;https://itch.io/profile/seraphim-seraphina&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt; and &lt;a href=&#34;https://bsky.app/profile/seraphimseraphina.bsky.social&#34; rel=&#34;nofollow&#34;&gt;bluesky&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Audrey’s solo games podcast &lt;a href=&#34;https://podcasts.apple.com/us/podcast/alone-at-the-table/id1673108256&#34; rel=&#34;nofollow&#34;&gt;Alone At The Table&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Sam D on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; rel=&#34;nofollow&#34;&gt;Sunset Bridge&lt;/a&gt; by Purely Grey.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;</content:encoded>
                
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                <pubDate>Tue, 26 Nov 2024 08:01:00 &#43;0000</pubDate>
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                <itunes:title>AMA with Merrilee Bufkin</itunes:title>
                <title>AMA with Merrilee Bufkin</title>

                <itunes:episode>94</itunes:episode>
                <itunes:season>4</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;
&lt;p&gt;I usually like to think of Dice Exploder as a pretty focused show with a pretty tight format. Yeah we may sprawl sometimes, but we’re not here shooting the shit, we’re here to talk game mechanics. But sometimes, a guy wants to stretch out like a dog in the sun, hang out for a while, and just yap the day away while answering a bunch of listener questions. And there’s no one I like yapping with more than my friend Merrilee Bufkin. So this week, it’s casual times on Dice exploder as the two of us answer a bunch of listener questions.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Further Reading:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Aaron Voigt’s &lt;a href=&#34;https://www.youtube.com/channel/UChNydqier_ae-EfveCrGy7w&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;youtube essays&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Kurt Riefling on &lt;a href=&#34;https://a-smouldering-lighthouse.itch.io/&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Sam&#39;s favorite games &lt;a href=&#34;https://www.diceexploder.com/blog/2024/1/6/ranking-stuff-awards-shows-and-my-top-10-rpgs-of-all-time?rq=favorite&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;blogpost&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://ema-acosta.itch.io/exile&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Exiles&lt;/a&gt; by Ema Acosta&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.drivethrurpg.com/en/product/338920/jiangshi-blood-in-the-banquet-hall&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Jiangshi&lt;/a&gt; by Banana Chan and Sen-Foong Lim&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://bullypulpitgames.com/products/fiasco&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Fiasco&lt;/a&gt; by Jason Morningstar&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.barnesandnoble.com/w/tabletop-rpg-design-in-theory-and-practice-at-the-forge-2001-2012-william-j-white/1137144646&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;The Forge book&lt;/a&gt; by William J. White&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://kstetson.itch.io/seco-creek-vigilance-committee&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Secco Creek Vigilance Committee&lt;/a&gt; by Keith Stetson&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://brewisttabletopgames.itch.io/killing-time&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Killing Time&lt;/a&gt; by BrewistTabletopGames&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Merrilee on &lt;a href=&#34;https://bsky.app/profile/merrilee.bsky.social&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://merrileebufkin.itch.io/&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/diceexploder.com&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;sporgory&lt;/a&gt;, and our theme song is Sunset Bridge by Purely Grey.&lt;/p&gt;
&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p>Transcripts available at diceexploder.com</p><p>I usually like to think of Dice Exploder as a pretty focused show with a pretty tight format. Yeah we may sprawl sometimes, but we’re not here shooting the shit, we’re here to talk game mechanics. But sometimes, a guy wants to stretch out like a dog in the sun, hang out for a while, and just yap the day away while answering a bunch of listener questions. And there’s no one I like yapping with more than my friend Merrilee Bufkin. So this week, it’s casual times on Dice exploder as the two of us answer a bunch of listener questions.</p><p><br></p><p><strong>Further Reading:</strong></p><p>Aaron Voigt’s <a href="https://www.youtube.com/channel/UChNydqier_ae-EfveCrGy7w" rel="nofollow">youtube essays</a></p><p>Kurt Riefling on <a href="https://a-smouldering-lighthouse.itch.io/" rel="nofollow">itch</a></p><p>Sam&#39;s favorite games <a href="https://www.diceexploder.com/blog/2024/1/6/ranking-stuff-awards-shows-and-my-top-10-rpgs-of-all-time?rq=favorite" rel="nofollow">blogpost</a></p><p><a href="https://ema-acosta.itch.io/exile" rel="nofollow">Exiles</a> by Ema Acosta</p><p><a href="https://www.drivethrurpg.com/en/product/338920/jiangshi-blood-in-the-banquet-hall" rel="nofollow">Jiangshi</a> by Banana Chan and Sen-Foong Lim</p><p><a href="https://bullypulpitgames.com/products/fiasco" rel="nofollow">Fiasco</a> by Jason Morningstar</p><p><a href="https://www.barnesandnoble.com/w/tabletop-rpg-design-in-theory-and-practice-at-the-forge-2001-2012-william-j-white/1137144646" rel="nofollow">The Forge book</a> by William J. White</p><p><a href="https://kstetson.itch.io/seco-creek-vigilance-committee" rel="nofollow">Secco Creek Vigilance Committee</a> by Keith Stetson</p><p><a href="https://brewisttabletopgames.itch.io/killing-time" rel="nofollow">Killing Time</a> by BrewistTabletopGames</p><p><strong>Socials</strong></p><p>Merrilee on <a href="https://bsky.app/profile/merrilee.bsky.social" rel="nofollow">Bluesky</a> and <a href="https://merrileebufkin.itch.io/" rel="nofollow">itch</a>.</p><p>Sam on <a href="https://bsky.app/profile/diceexploder.com" rel="nofollow">Bluesky</a> and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a>.</p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com" rel="nofollow">diceexploder.com</a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, and our theme song is Sunset Bridge by Purely Grey.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p>]]></description>
                <content:encoded>&lt;p&gt;Transcripts available at diceexploder.com&lt;/p&gt;&lt;p&gt;I usually like to think of Dice Exploder as a pretty focused show with a pretty tight format. Yeah we may sprawl sometimes, but we’re not here shooting the shit, we’re here to talk game mechanics. But sometimes, a guy wants to stretch out like a dog in the sun, hang out for a while, and just yap the day away while answering a bunch of listener questions. And there’s no one I like yapping with more than my friend Merrilee Bufkin. So this week, it’s casual times on Dice exploder as the two of us answer a bunch of listener questions.&lt;/p&gt;&lt;p&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Aaron Voigt’s &lt;a href=&#34;https://www.youtube.com/channel/UChNydqier_ae-EfveCrGy7w&#34; rel=&#34;nofollow&#34;&gt;youtube essays&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Kurt Riefling on &lt;a href=&#34;https://a-smouldering-lighthouse.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Sam&amp;#39;s favorite games &lt;a href=&#34;https://www.diceexploder.com/blog/2024/1/6/ranking-stuff-awards-shows-and-my-top-10-rpgs-of-all-time?rq=favorite&#34; rel=&#34;nofollow&#34;&gt;blogpost&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://ema-acosta.itch.io/exile&#34; rel=&#34;nofollow&#34;&gt;Exiles&lt;/a&gt; by Ema Acosta&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.drivethrurpg.com/en/product/338920/jiangshi-blood-in-the-banquet-hall&#34; rel=&#34;nofollow&#34;&gt;Jiangshi&lt;/a&gt; by Banana Chan and Sen-Foong Lim&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://bullypulpitgames.com/products/fiasco&#34; rel=&#34;nofollow&#34;&gt;Fiasco&lt;/a&gt; by Jason Morningstar&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.barnesandnoble.com/w/tabletop-rpg-design-in-theory-and-practice-at-the-forge-2001-2012-william-j-white/1137144646&#34; rel=&#34;nofollow&#34;&gt;The Forge book&lt;/a&gt; by William J. White&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://kstetson.itch.io/seco-creek-vigilance-committee&#34; rel=&#34;nofollow&#34;&gt;Secco Creek Vigilance Committee&lt;/a&gt; by Keith Stetson&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://brewisttabletopgames.itch.io/killing-time&#34; rel=&#34;nofollow&#34;&gt;Killing Time&lt;/a&gt; by BrewistTabletopGames&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Merrilee on &lt;a href=&#34;https://bsky.app/profile/merrilee.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://merrileebufkin.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, and our theme song is Sunset Bridge by Purely Grey.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;</content:encoded>
                
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                <link>https://podcasters.spotify.com/pod/show/diceexploder/episodes/AMA-with-Merrilee-Bufkin-e2qqeu9</link>
                <pubDate>Tue, 12 Nov 2024 08:01:00 &#43;0000</pubDate>
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                <itunes:duration>3662</itunes:duration>
                
                
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                <itunes:episodeType>bonus</itunes:episodeType>
                <itunes:title>Deep Cuts with John Harper</itunes:title>
                <title>Deep Cuts with John Harper</title>

                <itunes:episode>93</itunes:episode>
                <itunes:season>4</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;&lt;a href=&#34;https://www.diceexploder.com/blog/2024/11/3/podcast-transcript-deep-cuts-with-john-harper&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Transcripts&lt;/a&gt; available at diceexploder.com&lt;/p&gt;
&lt;p&gt;It’s a Dice Exploder EMERGENCY POD! Less than 24 hours ago as of recording, John Harper, designer of Blades in the Dark, released a brand new official supplement for the game: Blades in the Dark: Deep Cuts. It’s 110 pages packed full of new setting and new mechanic ideas, and I really wanted to talk about it! I love Apocalypse World’s concept of “advanced fuckery,” and I’ve never seen such a good and extended example of it all in one place.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Further Reading:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://johnharper.itch.io/deep-cuts&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Deep Cuts&lt;/a&gt; by John Harper&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://playfulvoid.game.blog/2024/11/01/how-to-overcome-your-hyperdiegesis-allergy/&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;How to Overcome Your Hyperdiegesis Allergy&lt;/a&gt; by Idle Cartulary&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://killjestergames.itch.io/errant&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Errant&lt;/a&gt; by &lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.diceexploder.com/blog/2024/1/25/podcast-transcript-the-risk-sheet-psirun-with-john-harper&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Otherkind Dice&lt;/a&gt; on Dice Exploder, with John Harper&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;John on &lt;a href=&#34;https://bsky.app/profile/johnharper.bsky.social&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://twitter.com/john_harper&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Twitter&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com/&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;sporgory&lt;/a&gt;, and our theme song is Sunset Bridge by Purely Grey.&lt;/p&gt;
&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;ugc noopener noreferrer&#34; target=&#34;_blank&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p><a href="https://www.diceexploder.com/blog/2024/11/3/podcast-transcript-deep-cuts-with-john-harper" rel="nofollow">Transcripts</a> available at diceexploder.com</p><p>It’s a Dice Exploder EMERGENCY POD! Less than 24 hours ago as of recording, John Harper, designer of Blades in the Dark, released a brand new official supplement for the game: Blades in the Dark: Deep Cuts. It’s 110 pages packed full of new setting and new mechanic ideas, and I really wanted to talk about it! I love Apocalypse World’s concept of “advanced fuckery,” and I’ve never seen such a good and extended example of it all in one place.</p><p><strong>Further Reading:</strong></p><p><a href="https://johnharper.itch.io/deep-cuts" rel="nofollow">Deep Cuts</a> by John Harper</p><p><a href="https://playfulvoid.game.blog/2024/11/01/how-to-overcome-your-hyperdiegesis-allergy/" rel="nofollow">How to Overcome Your Hyperdiegesis Allergy</a> by Idle Cartulary</p><p><a href="https://killjestergames.itch.io/errant" rel="nofollow">Errant</a> by </p><p><a href="https://www.diceexploder.com/blog/2024/1/25/podcast-transcript-the-risk-sheet-psirun-with-john-harper" rel="nofollow">Otherkind Dice</a> on Dice Exploder, with John Harper</p><p><strong>Socials</strong></p><p>John on <a href="https://bsky.app/profile/johnharper.bsky.social" rel="nofollow">Bluesky</a> and <a href="https://twitter.com/john_harper" rel="nofollow">Twitter</a>.</p><p>Sam on <a href="https://bsky.app/profile/sdunnewold.bsky.social" rel="nofollow">Bluesky</a> and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a>.</p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com/" rel="nofollow">diceexploder.com</a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, and our theme song is Sunset Bridge by Purely Grey.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p>]]></description>
                <content:encoded>&lt;p&gt;&lt;a href=&#34;https://www.diceexploder.com/blog/2024/11/3/podcast-transcript-deep-cuts-with-john-harper&#34; rel=&#34;nofollow&#34;&gt;Transcripts&lt;/a&gt; available at diceexploder.com&lt;/p&gt;&lt;p&gt;It’s a Dice Exploder EMERGENCY POD! Less than 24 hours ago as of recording, John Harper, designer of Blades in the Dark, released a brand new official supplement for the game: Blades in the Dark: Deep Cuts. It’s 110 pages packed full of new setting and new mechanic ideas, and I really wanted to talk about it! I love Apocalypse World’s concept of “advanced fuckery,” and I’ve never seen such a good and extended example of it all in one place.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://johnharper.itch.io/deep-cuts&#34; rel=&#34;nofollow&#34;&gt;Deep Cuts&lt;/a&gt; by John Harper&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://playfulvoid.game.blog/2024/11/01/how-to-overcome-your-hyperdiegesis-allergy/&#34; rel=&#34;nofollow&#34;&gt;How to Overcome Your Hyperdiegesis Allergy&lt;/a&gt; by Idle Cartulary&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://killjestergames.itch.io/errant&#34; rel=&#34;nofollow&#34;&gt;Errant&lt;/a&gt; by &lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.diceexploder.com/blog/2024/1/25/podcast-transcript-the-risk-sheet-psirun-with-john-harper&#34; rel=&#34;nofollow&#34;&gt;Otherkind Dice&lt;/a&gt; on Dice Exploder, with John Harper&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;John on &lt;a href=&#34;https://bsky.app/profile/johnharper.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://twitter.com/john_harper&#34; rel=&#34;nofollow&#34;&gt;Twitter&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com/&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, and our theme song is Sunset Bridge by Purely Grey.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;</content:encoded>
                
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                <pubDate>Mon, 04 Nov 2024 05:33:22 &#43;0000</pubDate>
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                <itunes:duration>2978</itunes:duration>
                
                
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            <item>
                <itunes:episodeType>bonus</itunes:episodeType>
                <itunes:title>Dice Forager: a Dice Exploder zine</itunes:title>
                <title>Dice Forager: a Dice Exploder zine</title>

                <itunes:episode>92</itunes:episode>
                <itunes:season>4</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;&lt;a href=&#34;2024/10/22/podcast-transcript-dice-forager-a-dice-exploder-zine&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Transcripts&lt;/a&gt; available at diceexploder.com&lt;/p&gt;
&lt;p&gt;Hello from the between-season malaise! Today I&#39;m joined by Aaron King, back again, who interviews me about my new zine Dice Forager: a 50 page collection of games, manifestos, and mini written-out episodes of Dice Exploder. We talk about how setting goals is great and people should do it for, what counts as a manifesto, and how making art meant just for your friends can be just as if not more rewarding than for any other reason.&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://diceexploder.bigcartel.com/product/dice-forager&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Preorder Dice Forager now&lt;/a&gt;! (if you live in the US, otherwise DM me and maybe we can work something out)&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Further Reading:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Dice Exploder blog: &lt;a href=&#34;https://diceexploder.com/blog/2024/10/21/hospitality-safety-and-calibration&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Hospitality, Safety, and Calibration&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://lumpley.games/2024/05/08/traffic-lights-are-communication-tools/&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Traffic Lights are Communication Tools&lt;/a&gt; by Meguey Baker&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://everestpipkin.itch.io/world-ending-game&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;World Ending Game&lt;/a&gt; by Everest Pipkin&lt;/p&gt;
&lt;p&gt;Your public library&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Aaron King on &lt;a href=&#34;https://erinking.itch.io/&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;itch&lt;/a&gt; and the &lt;a href=&#34;https://podcasts.apple.com/us/podcast/rtfm/id1555180427&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;RTFM podcast&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;sporgory&lt;/a&gt;, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Sunset Bridge&lt;/a&gt; by Purely Grey.&lt;/p&gt;
&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; target=&#34;_blank&#34; rel=&#34;ugc noopener noreferrer&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p><a href="http://2024/10/22/podcast-transcript-dice-forager-a-dice-exploder-zine" rel="nofollow">Transcripts</a> available at diceexploder.com</p><p>Hello from the between-season malaise! Today I&#39;m joined by Aaron King, back again, who interviews me about my new zine Dice Forager: a 50 page collection of games, manifestos, and mini written-out episodes of Dice Exploder. We talk about how setting goals is great and people should do it for, what counts as a manifesto, and how making art meant just for your friends can be just as if not more rewarding than for any other reason.</p><p><a href="https://diceexploder.bigcartel.com/product/dice-forager" rel="nofollow">Preorder Dice Forager now</a>! (if you live in the US, otherwise DM me and maybe we can work something out)</p><p><strong>Further Reading:</strong></p><p>Dice Exploder blog: <a href="https://diceexploder.com/blog/2024/10/21/hospitality-safety-and-calibration" rel="nofollow">Hospitality, Safety, and Calibration</a> </p><p><a href="https://lumpley.games/2024/05/08/traffic-lights-are-communication-tools/" rel="nofollow">Traffic Lights are Communication Tools</a> by Meguey Baker</p><p><a href="https://everestpipkin.itch.io/world-ending-game" rel="nofollow">World Ending Game</a> by Everest Pipkin</p><p>Your public library</p><p><strong>Socials</strong></p><p>Aaron King on <a href="https://erinking.itch.io/" rel="nofollow">itch</a> and the <a href="https://podcasts.apple.com/us/podcast/rtfm/id1555180427" rel="nofollow">RTFM podcast</a>.</p><p>Sam on <a href="https://bsky.app/profile/sdunnewold.bsky.social" rel="nofollow">Bluesky</a> and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a>.</p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com" rel="nofollow">diceexploder.com</a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, and our theme song is <a href="https://soundcloud.com/purelygrey/sunset-bridge" rel="nofollow">Sunset Bridge</a> by Purely Grey.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p>]]></description>
                <content:encoded>&lt;p&gt;&lt;a href=&#34;http://2024/10/22/podcast-transcript-dice-forager-a-dice-exploder-zine&#34; rel=&#34;nofollow&#34;&gt;Transcripts&lt;/a&gt; available at diceexploder.com&lt;/p&gt;&lt;p&gt;Hello from the between-season malaise! Today I&amp;#39;m joined by Aaron King, back again, who interviews me about my new zine Dice Forager: a 50 page collection of games, manifestos, and mini written-out episodes of Dice Exploder. We talk about how setting goals is great and people should do it for, what counts as a manifesto, and how making art meant just for your friends can be just as if not more rewarding than for any other reason.&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://diceexploder.bigcartel.com/product/dice-forager&#34; rel=&#34;nofollow&#34;&gt;Preorder Dice Forager now&lt;/a&gt;! (if you live in the US, otherwise DM me and maybe we can work something out)&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Dice Exploder blog: &lt;a href=&#34;https://diceexploder.com/blog/2024/10/21/hospitality-safety-and-calibration&#34; rel=&#34;nofollow&#34;&gt;Hospitality, Safety, and Calibration&lt;/a&gt; &lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://lumpley.games/2024/05/08/traffic-lights-are-communication-tools/&#34; rel=&#34;nofollow&#34;&gt;Traffic Lights are Communication Tools&lt;/a&gt; by Meguey Baker&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://everestpipkin.itch.io/world-ending-game&#34; rel=&#34;nofollow&#34;&gt;World Ending Game&lt;/a&gt; by Everest Pipkin&lt;/p&gt;&lt;p&gt;Your public library&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Aaron King on &lt;a href=&#34;https://erinking.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt; and the &lt;a href=&#34;https://podcasts.apple.com/us/podcast/rtfm/id1555180427&#34; rel=&#34;nofollow&#34;&gt;RTFM podcast&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; rel=&#34;nofollow&#34;&gt;Sunset Bridge&lt;/a&gt; by Purely Grey.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;</content:encoded>
                
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                <link>https://podcasters.spotify.com/pod/show/diceexploder/episodes/Dice-Forager-a-Dice-Exploder-zine-e2psd7l</link>
                <pubDate>Tue, 22 Oct 2024 07:01:00 &#43;0000</pubDate>
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                <itunes:duration>2110</itunes:duration>
                
                
                <itunes:explicit>no</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>The Sooth Deck (Invisible Sun) and Custom Oracles with James D&#39;Amato</itunes:title>
                <title>The Sooth Deck (Invisible Sun) and Custom Oracles with James D&#39;Amato</title>

                <itunes:episode>10</itunes:episode>
                <itunes:season>4</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;&lt;a href=&#34;https://www.diceexploder.com/blog/2024/9/18/podcast-transcript-sooth-deck-invisible-sun&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;p&gt;This week I’ve got James D’Amato (Campaign: Skyjacks, the Ultimate RPG book line, and the upcoming Oh Captain, My Captain) here to talk about custom oracle decks. Yeah a Tarot deck is cool, and great for doing Tarot, but James makes the case that it’s the “custom” in “custom oracle deck” that will really bring the not-quite-but-feels-like magic of an oracle to your table. But before we get into that, we dig deep into a mysterious black cube to get to our specific custom oracle deck: the Sooth Deck of Invisible Sun.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.montecookgames.com/store/product/invisible-sun/&#34;&gt;Invisible Sun&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://oneshotpodcast.com/tag/invisible-sun/&#34;&gt;Invisible Sun&lt;/a&gt; on the One Shot podcast&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://22to22.itch.io/spindlewheel&#34;&gt;Spindlewheel&lt;/a&gt; by Sasha Reneau&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://oneshotpodcast.com/actual-play/campaign/skyjacks/&#34;&gt;Campaign: Skyjacks&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;http://bit.ly/ohcaptainrpg&#34;&gt;Oh Captain, My Captain&lt;/a&gt; preorder link&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;James on &lt;a href=&#34;https://bsky.app/profile/oneshotrpg.bsky.social&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://x.com/OneShotRPG&#34;&gt;Twitter&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Sam D on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34;&gt;sporgory&lt;/a&gt;, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34;&gt;Sunset Bridge by Purely Grey&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Ad Links&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.characterswithoutstories.com/&#34;&gt;Characters Without Stories&lt;/a&gt;, including &lt;a href=&#34;https://www.characterswithoutstories.com/videos/exit-the-outsider-character-building-is-worldbuilding-with-sam-dunnewold-apocalypse-world-1/&#34;&gt;my episode&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.indiepressrevolution.com/&#34;&gt;Indie Press Revolution&lt;/a&gt;&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p><a href="https://www.diceexploder.com/blog/2024/9/18/podcast-transcript-sooth-deck-invisible-sun" rel="nofollow">Transcript</a></p><p><br></p><p>This week I’ve got James D’Amato (Campaign: Skyjacks, the Ultimate RPG book line, and the upcoming Oh Captain, My Captain) here to talk about custom oracle decks. Yeah a Tarot deck is cool, and great for doing Tarot, but James makes the case that it’s the “custom” in “custom oracle deck” that will really bring the not-quite-but-feels-like magic of an oracle to your table. But before we get into that, we dig deep into a mysterious black cube to get to our specific custom oracle deck: the Sooth Deck of Invisible Sun.</p><p><strong>Further Reading</strong></p><p><a href="https://www.montecookgames.com/store/product/invisible-sun/" rel="nofollow">Invisible Sun</a></p><p><a href="https://oneshotpodcast.com/tag/invisible-sun/" rel="nofollow">Invisible Sun</a> on the One Shot podcast</p><p><a href="https://22to22.itch.io/spindlewheel" rel="nofollow">Spindlewheel</a> by Sasha Reneau</p><p><a href="https://oneshotpodcast.com/actual-play/campaign/skyjacks/" rel="nofollow">Campaign: Skyjacks</a></p><p><a href="http://bit.ly/ohcaptainrpg" rel="nofollow">Oh Captain, My Captain</a> preorder link</p><p><strong>Socials</strong></p><p>James on <a href="https://bsky.app/profile/oneshotrpg.bsky.social" rel="nofollow">Bluesky</a> and <a href="https://x.com/OneShotRPG" rel="nofollow">Twitter</a></p><p>Sam D on <a href="https://bsky.app/profile/sdunnewold.bsky.social" rel="nofollow">Bluesky</a> and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a></p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com" rel="nofollow">diceexploder.com</a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, and our theme song is <a href="https://soundcloud.com/purelygrey/sunset-bridge" rel="nofollow">Sunset Bridge by Purely Grey</a>.</p><p>This episode was edited by Chris Greenbriar.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p><p><strong>Ad Links</strong></p><p><a href="https://www.characterswithoutstories.com/" rel="nofollow">Characters Without Stories</a>, including <a href="https://www.characterswithoutstories.com/videos/exit-the-outsider-character-building-is-worldbuilding-with-sam-dunnewold-apocalypse-world-1/" rel="nofollow">my episode</a></p><p><a href="https://www.indiepressrevolution.com/" rel="nofollow">Indie Press Revolution</a></p>]]></description>
                <content:encoded>&lt;p&gt;&lt;a href=&#34;https://www.diceexploder.com/blog/2024/9/18/podcast-transcript-sooth-deck-invisible-sun&#34; rel=&#34;nofollow&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;This week I’ve got James D’Amato (Campaign: Skyjacks, the Ultimate RPG book line, and the upcoming Oh Captain, My Captain) here to talk about custom oracle decks. Yeah a Tarot deck is cool, and great for doing Tarot, but James makes the case that it’s the “custom” in “custom oracle deck” that will really bring the not-quite-but-feels-like magic of an oracle to your table. But before we get into that, we dig deep into a mysterious black cube to get to our specific custom oracle deck: the Sooth Deck of Invisible Sun.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.montecookgames.com/store/product/invisible-sun/&#34; rel=&#34;nofollow&#34;&gt;Invisible Sun&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://oneshotpodcast.com/tag/invisible-sun/&#34; rel=&#34;nofollow&#34;&gt;Invisible Sun&lt;/a&gt; on the One Shot podcast&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://22to22.itch.io/spindlewheel&#34; rel=&#34;nofollow&#34;&gt;Spindlewheel&lt;/a&gt; by Sasha Reneau&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://oneshotpodcast.com/actual-play/campaign/skyjacks/&#34; rel=&#34;nofollow&#34;&gt;Campaign: Skyjacks&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;http://bit.ly/ohcaptainrpg&#34; rel=&#34;nofollow&#34;&gt;Oh Captain, My Captain&lt;/a&gt; preorder link&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;James on &lt;a href=&#34;https://bsky.app/profile/oneshotrpg.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://x.com/OneShotRPG&#34; rel=&#34;nofollow&#34;&gt;Twitter&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Sam D on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; rel=&#34;nofollow&#34;&gt;Sunset Bridge by Purely Grey&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;This episode was edited by Chris Greenbriar.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Ad Links&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.characterswithoutstories.com/&#34; rel=&#34;nofollow&#34;&gt;Characters Without Stories&lt;/a&gt;, including &lt;a href=&#34;https://www.characterswithoutstories.com/videos/exit-the-outsider-character-building-is-worldbuilding-with-sam-dunnewold-apocalypse-world-1/&#34; rel=&#34;nofollow&#34;&gt;my episode&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.indiepressrevolution.com/&#34; rel=&#34;nofollow&#34;&gt;Indie Press Revolution&lt;/a&gt;&lt;/p&gt;</content:encoded>
                
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                <pubDate>Wed, 18 Sep 2024 07:01:00 &#43;0000</pubDate>
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                <itunes:duration>3639</itunes:duration>
                
                
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                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Keys (Keymaster) with Caro Asercion</itunes:title>
                <title>Keys (Keymaster) with Caro Asercion</title>

                <itunes:episode>9</itunes:episode>
                <itunes:season>4</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;&lt;a href=&#34;https://www.diceexploder.com/blog/2024/9/12/podcast-transcript-keys-keymaster-with-caro-asercion&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Today, Caro Asercion (&lt;em&gt;i&amp;#39;m sorry did you say street magic&lt;/em&gt;) brings us a game and mechanic all about instinct and physical embodiment: Keys from the larp Keymaster. This game isn&amp;#39;t like most games. It’s so much about physical embodiment and exploring group identity rather than pesky shit like “storytelling”. Physicality! Larp! The Golden Cobra Challenge! We&amp;#39;ve got it all.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.vermillion.games/keymaster&#34;&gt;Keymaster&lt;/a&gt; by J Li&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.goldencobra.org/&#34;&gt;The Golden Cobra Challenge&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://seaexcursion.itch.io/street-magic&#34;&gt;i’m sorry did you say street magic&lt;/a&gt; by Caro Asercion&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Caro on &lt;a href=&#34;https://seaexcursion.itch.io/&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Sam D on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34;&gt;sporgory&lt;/a&gt;, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34;&gt;Sunset Bridge by Purely Grey&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Ad Links&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;http://bit.ly/ohcaptainrpg&#34;&gt;Oh Captain My Captain&lt;/a&gt; by James D’Amato&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.stoutstoat.co.uk/&#34;&gt;Stout Stoat Press&lt;/a&gt;&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p><a href="https://www.diceexploder.com/blog/2024/9/12/podcast-transcript-keys-keymaster-with-caro-asercion" rel="nofollow">Transcript</a></p><p>Today, Caro Asercion (<em>i&#39;m sorry did you say street magic</em>) brings us a game and mechanic all about instinct and physical embodiment: Keys from the larp Keymaster. This game isn&#39;t like most games. It’s so much about physical embodiment and exploring group identity rather than pesky shit like “storytelling”. Physicality! Larp! The Golden Cobra Challenge! We&#39;ve got it all.</p><p><strong>Further Reading</strong></p><p><a href="https://www.vermillion.games/keymaster" rel="nofollow">Keymaster</a> by J Li</p><p><a href="https://www.goldencobra.org/" rel="nofollow">The Golden Cobra Challenge</a></p><p><a href="https://seaexcursion.itch.io/street-magic" rel="nofollow">i’m sorry did you say street magic</a> by Caro Asercion</p><p><strong>Socials</strong></p><p>Caro on <a href="https://seaexcursion.itch.io/" rel="nofollow">itch</a></p><p>Sam D on <a href="https://bsky.app/profile/sdunnewold.bsky.social" rel="nofollow">Bluesky</a> and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a></p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com" rel="nofollow">diceexploder.com</a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, and our theme song is <a href="https://soundcloud.com/purelygrey/sunset-bridge" rel="nofollow">Sunset Bridge by Purely Grey</a>.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p><p><strong>Ad Links</strong></p><p><a href="http://bit.ly/ohcaptainrpg" rel="nofollow">Oh Captain My Captain</a> by James D’Amato</p><p><a href="https://www.stoutstoat.co.uk/" rel="nofollow">Stout Stoat Press</a></p>]]></description>
                <content:encoded>&lt;p&gt;&lt;a href=&#34;https://www.diceexploder.com/blog/2024/9/12/podcast-transcript-keys-keymaster-with-caro-asercion&#34; rel=&#34;nofollow&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Today, Caro Asercion (&lt;em&gt;i&amp;#39;m sorry did you say street magic&lt;/em&gt;) brings us a game and mechanic all about instinct and physical embodiment: Keys from the larp Keymaster. This game isn&amp;#39;t like most games. It’s so much about physical embodiment and exploring group identity rather than pesky shit like “storytelling”. Physicality! Larp! The Golden Cobra Challenge! We&amp;#39;ve got it all.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.vermillion.games/keymaster&#34; rel=&#34;nofollow&#34;&gt;Keymaster&lt;/a&gt; by J Li&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.goldencobra.org/&#34; rel=&#34;nofollow&#34;&gt;The Golden Cobra Challenge&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://seaexcursion.itch.io/street-magic&#34; rel=&#34;nofollow&#34;&gt;i’m sorry did you say street magic&lt;/a&gt; by Caro Asercion&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Caro on &lt;a href=&#34;https://seaexcursion.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Sam D on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; rel=&#34;nofollow&#34;&gt;Sunset Bridge by Purely Grey&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Ad Links&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;http://bit.ly/ohcaptainrpg&#34; rel=&#34;nofollow&#34;&gt;Oh Captain My Captain&lt;/a&gt; by James D’Amato&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.stoutstoat.co.uk/&#34; rel=&#34;nofollow&#34;&gt;Stout Stoat Press&lt;/a&gt;&lt;/p&gt;</content:encoded>
                
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                <link>https://podcasters.spotify.com/pod/show/diceexploder/episodes/Keys-Keymaster-with-Caro-Asercion-e2oa59n</link>
                <pubDate>Thu, 12 Sep 2024 07:01:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2025/5/26/6/bee1889b-82b2-4b33-a676-65cb50029bea_d-222a-40bf-b126-aadf5304ff82_1243a9c2bf682db9.jpg"/>
                <itunes:duration>2937</itunes:duration>
                
                
                <itunes:explicit>no</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Love Letters (Apocalypse World) with Aaron King</itunes:title>
                <title>Love Letters (Apocalypse World) with Aaron King</title>

                <itunes:episode>8</itunes:episode>
                <itunes:season>4</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;&lt;a href=&#34;https://www.diceexploder.com/blog/2024/9/4/podcast-transcript-love-letters-apocalypse-world-with-aaron-king&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Thrilled this week to have on one of my favorite movewrights, it’s Aaron King of the RTFM podcast. Aaron brought on Love Letters from Apocalypse World, a kind of custom move the GM can write when it’s been a while since we played and everyone might need a refresher on what was going on to get the ball rolling again. I think custom moves are a wildly overlooked part of Apocalypse World, and today we go deep on why that is and how and when to write your own.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;http://apocalypse-world.com/&#34;&gt;Apocalypse World&lt;/a&gt; by Vincent and Meguey Baker&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://aaronsrpgs.tumblr.com/post/727844422411255808/a-worksheet-manifesto-rough-draft&#34;&gt;Aaron King’s Worksheet Manifesto&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The &lt;a href=&#34;https://allunits.libsyn.com/&#34;&gt;SF Ultra podcast&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://erinking.itch.io/reading-the-apocalypse&#34;&gt;Reading the Apocalypse&lt;/a&gt; by Aaron King&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://podcasts.apple.com/us/podcast/rtfm/id1555180427&#34;&gt;RTFM podcast&lt;/a&gt; and &lt;a href=&#34;https://www.patreon.com/rtfmcast/posts&#34;&gt;Patreon&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Sam D on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com/&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34;&gt;sporgory&lt;/a&gt;, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34;&gt;Sunset Bridge by Purely Grey&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;This episode was edited by Chris Greenbriar. Thanks Chris!&lt;/p&gt;
&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Ad Links&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;http://go.jarofeyes.com/JukeboxPreorder&#34;&gt;Jukebox&lt;/a&gt; by Jar of Eyes&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;http://bit.ly/ohcaptainrpg&#34;&gt;Oh Captain My Captain&lt;/a&gt; by James D’Amato&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p><a href="https://www.diceexploder.com/blog/2024/9/4/podcast-transcript-love-letters-apocalypse-world-with-aaron-king" rel="nofollow">Transcript</a></p><p>Thrilled this week to have on one of my favorite movewrights, it’s Aaron King of the RTFM podcast. Aaron brought on Love Letters from Apocalypse World, a kind of custom move the GM can write when it’s been a while since we played and everyone might need a refresher on what was going on to get the ball rolling again. I think custom moves are a wildly overlooked part of Apocalypse World, and today we go deep on why that is and how and when to write your own.</p><p><strong>Further Reading</strong></p><p><a href="http://apocalypse-world.com/" rel="nofollow">Apocalypse World</a> by Vincent and Meguey Baker</p><p><a href="https://aaronsrpgs.tumblr.com/post/727844422411255808/a-worksheet-manifesto-rough-draft" rel="nofollow">Aaron King’s Worksheet Manifesto</a></p><p>The <a href="https://allunits.libsyn.com/" rel="nofollow">SF Ultra podcast</a></p><p><a href="https://erinking.itch.io/reading-the-apocalypse" rel="nofollow">Reading the Apocalypse</a> by Aaron King</p><p><strong>Socials</strong></p><p><a href="https://podcasts.apple.com/us/podcast/rtfm/id1555180427" rel="nofollow">RTFM podcast</a> and <a href="https://www.patreon.com/rtfmcast/posts" rel="nofollow">Patreon</a></p><p>Sam D on <a href="https://bsky.app/profile/sdunnewold.bsky.social" rel="nofollow">Bluesky</a> and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a></p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com/" rel="nofollow">diceexploder.com</a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, and our theme song is <a href="https://soundcloud.com/purelygrey/sunset-bridge" rel="nofollow">Sunset Bridge by Purely Grey</a>.</p><p>This episode was edited by Chris Greenbriar. Thanks Chris!</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p><p><strong>Ad Links</strong></p><p><a href="http://go.jarofeyes.com/JukeboxPreorder" rel="nofollow">Jukebox</a> by Jar of Eyes</p><p><a href="http://bit.ly/ohcaptainrpg" rel="nofollow">Oh Captain My Captain</a> by James D’Amato</p>]]></description>
                <content:encoded>&lt;p&gt;&lt;a href=&#34;https://www.diceexploder.com/blog/2024/9/4/podcast-transcript-love-letters-apocalypse-world-with-aaron-king&#34; rel=&#34;nofollow&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Thrilled this week to have on one of my favorite movewrights, it’s Aaron King of the RTFM podcast. Aaron brought on Love Letters from Apocalypse World, a kind of custom move the GM can write when it’s been a while since we played and everyone might need a refresher on what was going on to get the ball rolling again. I think custom moves are a wildly overlooked part of Apocalypse World, and today we go deep on why that is and how and when to write your own.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;http://apocalypse-world.com/&#34; rel=&#34;nofollow&#34;&gt;Apocalypse World&lt;/a&gt; by Vincent and Meguey Baker&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://aaronsrpgs.tumblr.com/post/727844422411255808/a-worksheet-manifesto-rough-draft&#34; rel=&#34;nofollow&#34;&gt;Aaron King’s Worksheet Manifesto&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The &lt;a href=&#34;https://allunits.libsyn.com/&#34; rel=&#34;nofollow&#34;&gt;SF Ultra podcast&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://erinking.itch.io/reading-the-apocalypse&#34; rel=&#34;nofollow&#34;&gt;Reading the Apocalypse&lt;/a&gt; by Aaron King&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://podcasts.apple.com/us/podcast/rtfm/id1555180427&#34; rel=&#34;nofollow&#34;&gt;RTFM podcast&lt;/a&gt; and &lt;a href=&#34;https://www.patreon.com/rtfmcast/posts&#34; rel=&#34;nofollow&#34;&gt;Patreon&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Sam D on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com/&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; rel=&#34;nofollow&#34;&gt;Sunset Bridge by Purely Grey&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;This episode was edited by Chris Greenbriar. Thanks Chris!&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Ad Links&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;http://go.jarofeyes.com/JukeboxPreorder&#34; rel=&#34;nofollow&#34;&gt;Jukebox&lt;/a&gt; by Jar of Eyes&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;http://bit.ly/ohcaptainrpg&#34; rel=&#34;nofollow&#34;&gt;Oh Captain My Captain&lt;/a&gt; by James D’Amato&lt;/p&gt;</content:encoded>
                
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                <link>https://podcasters.spotify.com/pod/show/diceexploder/episodes/Love-Letters-Apocalypse-World-with-Aaron-King-e2nvq0i</link>
                <pubDate>Wed, 04 Sep 2024 07:01:00 &#43;0000</pubDate>
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                <itunes:duration>3611</itunes:duration>
                
                
                <itunes:explicit>no</itunes:explicit>
                
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                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Speak Your Truth (Desperation) with Jeff Stormer</itunes:title>
                <title>Speak Your Truth (Desperation) with Jeff Stormer</title>

                <itunes:episode>7</itunes:episode>
                <itunes:season>4</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;&lt;a href=&#34;https://diceexploder.com/blog/2024/8/21/podcast-transcript-speak-your-truth-desperation-with-jeff-stormer&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;It’s the crossover event of the season! This week I’m joined by Jeff Stormer of the &lt;a href=&#34;https://www.partyofonepodcast.com/&#34;&gt;Party of One&lt;/a&gt; podcast to talk about the core mechanic of Desperation by Jason Morningstar. In this game full of dread about a small Kansas town struggling through a never-ending winter, instead of deciding &lt;em&gt;what &lt;/em&gt;happens, each turn you draw a card and decide &lt;em&gt;who&lt;/em&gt; the thing on the card happens to. It’s a super slick mechanic. Meanwhile over on Party of One, you can listen to Jeff and I actually play the game.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Me on the &lt;a href=&#34;https://www.partyofonepodcast.com/episodes/&#34;&gt;Party of One Podcast&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://bullypulpitgames.com/products/desperation&#34;&gt;Desperation&lt;/a&gt; by Bully Pulpit Games&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Sam D on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34;&gt;sporgory&lt;/a&gt;, and our theme song is Sunset Bridge by Purely Grey.&lt;/p&gt;
&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Ad Links&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;http://natknight.itch.io/spectrum&#34;&gt;Spectrum Roleplaying&lt;/a&gt; by Nat Knight&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.kickstarter.com/projects/refling/sock-puppets&#34;&gt;Sock Puppets&lt;/a&gt; by Kurt Refling&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p><a href="https://diceexploder.com/blog/2024/8/21/podcast-transcript-speak-your-truth-desperation-with-jeff-stormer" rel="nofollow">Transcript</a></p><p>It’s the crossover event of the season! This week I’m joined by Jeff Stormer of the <a href="https://www.partyofonepodcast.com/" rel="nofollow">Party of One</a> podcast to talk about the core mechanic of Desperation by Jason Morningstar. In this game full of dread about a small Kansas town struggling through a never-ending winter, instead of deciding <em>what </em>happens, each turn you draw a card and decide <em>who</em> the thing on the card happens to. It’s a super slick mechanic. Meanwhile over on Party of One, you can listen to Jeff and I actually play the game.</p><p><strong>Further Reading</strong></p><p>Me on the <a href="https://www.partyofonepodcast.com/episodes/" rel="nofollow">Party of One Podcast</a></p><p><a href="https://bullypulpitgames.com/products/desperation" rel="nofollow">Desperation</a> by Bully Pulpit Games</p><p><strong>Socials</strong></p><p>Sam D on <a href="https://bsky.app/profile/sdunnewold.bsky.social" rel="nofollow">Bluesky</a> and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a></p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com" rel="nofollow">diceexploder.com</a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, and our theme song is Sunset Bridge by Purely Grey.</p><p>This episode was edited by Chris Greenbriar.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p><p><strong>Ad Links</strong></p><p><a href="http://natknight.itch.io/spectrum" rel="nofollow">Spectrum Roleplaying</a> by Nat Knight</p><p><a href="https://www.kickstarter.com/projects/refling/sock-puppets" rel="nofollow">Sock Puppets</a> by Kurt Refling</p>]]></description>
                <content:encoded>&lt;p&gt;&lt;a href=&#34;https://diceexploder.com/blog/2024/8/21/podcast-transcript-speak-your-truth-desperation-with-jeff-stormer&#34; rel=&#34;nofollow&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;&lt;p&gt;It’s the crossover event of the season! This week I’m joined by Jeff Stormer of the &lt;a href=&#34;https://www.partyofonepodcast.com/&#34; rel=&#34;nofollow&#34;&gt;Party of One&lt;/a&gt; podcast to talk about the core mechanic of Desperation by Jason Morningstar. In this game full of dread about a small Kansas town struggling through a never-ending winter, instead of deciding &lt;em&gt;what &lt;/em&gt;happens, each turn you draw a card and decide &lt;em&gt;who&lt;/em&gt; the thing on the card happens to. It’s a super slick mechanic. Meanwhile over on Party of One, you can listen to Jeff and I actually play the game.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Me on the &lt;a href=&#34;https://www.partyofonepodcast.com/episodes/&#34; rel=&#34;nofollow&#34;&gt;Party of One Podcast&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://bullypulpitgames.com/products/desperation&#34; rel=&#34;nofollow&#34;&gt;Desperation&lt;/a&gt; by Bully Pulpit Games&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Sam D on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, and our theme song is Sunset Bridge by Purely Grey.&lt;/p&gt;&lt;p&gt;This episode was edited by Chris Greenbriar.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Ad Links&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;http://natknight.itch.io/spectrum&#34; rel=&#34;nofollow&#34;&gt;Spectrum Roleplaying&lt;/a&gt; by Nat Knight&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.kickstarter.com/projects/refling/sock-puppets&#34; rel=&#34;nofollow&#34;&gt;Sock Puppets&lt;/a&gt; by Kurt Refling&lt;/p&gt;</content:encoded>
                
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                <link>https://podcasters.spotify.com/pod/show/diceexploder/episodes/Speak-Your-Truth-Desperation-with-Jeff-Stormer-e2ncm2n</link>
                <pubDate>Wed, 21 Aug 2024 07:01:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2025/5/26/6/56cfa95d-f292-497d-88f6-9f87c8a49994_f-3a83-4f1d-8f4a-5ae5c224a6e7_1243a9c2bf682db9.jpg"/>
                <itunes:duration>2011</itunes:duration>
                
                
                <itunes:explicit>yes</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>THAC0 (AD&amp;D 2e) with my dad</itunes:title>
                <title>THAC0 (AD&amp;D 2e) with my dad</title>

                <itunes:episode>6</itunes:episode>
                <itunes:season>4</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;&lt;a href=&#34;https://www.diceexploder.com/blog/2024/8/13/podcast-transcript-thac0-adampd-2e-with-my-dad&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;For this final episode of the Dice Exploder D&amp;amp;D miniseries, I wanted to go back to the source, to my first experiences playing the game. And I figured who better to do that with than someone else who was there, my first DM, my very own father.&lt;/p&gt;
&lt;p&gt;We get plenty nostalgic for back when I was 8 years old, but I also made him talk to me about THAC0, early D&amp;amp;D&amp;#39;s needlessly opaque and complicated version of an attack bonus. I made him do this because I think of THAC0 as so representative of how D&amp;amp;D&amp;#39;s rules have worked for me over the years, and because my dad has never given a crap about any of those rules. When we played, he barely even read the rulebooks. So how did we still end up playing D&amp;amp;D? What were we even doing?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Advanced Dungeons &amp;amp; Dragons, second edition&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://podcasts.apple.com/gb/podcast/theorize-brindlewood-bay-via-oli-jeffrey-with-victor-lane/id1684883107?i=1000617138109&#34;&gt;Dice Exploder on Theorize from Brindlewood Bay&lt;/a&gt;, and the pros and cons of a fixed world vs one you’re making up together at the table.&lt;/p&gt;
&lt;p&gt;E.T. (1982, dir. Steven Spielberg)&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Ad Links&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://reactingconsortium.org/&#34;&gt;Reacting Consortium&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;http://fractals.coop/dice&#34;&gt;Fractals Co-op&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34;&gt;sporgory&lt;/a&gt;, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34;&gt;Sunset Bridge by Purely Grey&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p><a href="https://www.diceexploder.com/blog/2024/8/13/podcast-transcript-thac0-adampd-2e-with-my-dad" rel="nofollow">Transcript</a></p><p>For this final episode of the Dice Exploder D&amp;D miniseries, I wanted to go back to the source, to my first experiences playing the game. And I figured who better to do that with than someone else who was there, my first DM, my very own father.</p><p>We get plenty nostalgic for back when I was 8 years old, but I also made him talk to me about THAC0, early D&amp;D&#39;s needlessly opaque and complicated version of an attack bonus. I made him do this because I think of THAC0 as so representative of how D&amp;D&#39;s rules have worked for me over the years, and because my dad has never given a crap about any of those rules. When we played, he barely even read the rulebooks. So how did we still end up playing D&amp;D? What were we even doing?</p><p><strong>Further Reading</strong></p><p>Advanced Dungeons &amp; Dragons, second edition</p><p><a href="https://podcasts.apple.com/gb/podcast/theorize-brindlewood-bay-via-oli-jeffrey-with-victor-lane/id1684883107?i=1000617138109" rel="nofollow">Dice Exploder on Theorize from Brindlewood Bay</a>, and the pros and cons of a fixed world vs one you’re making up together at the table.</p><p>E.T. (1982, dir. Steven Spielberg)</p><p><strong>Ad Links</strong></p><p><a href="https://reactingconsortium.org/" rel="nofollow">Reacting Consortium</a></p><p><a href="http://fractals.coop/dice" rel="nofollow">Fractals Co-op</a></p><p><strong>Socials</strong></p><p>Sam on <a href="https://bsky.app/profile/sdunnewold.bsky.social" rel="nofollow">Bluesky</a> and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a>.</p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com" rel="nofollow">diceexploder.com</a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, and our theme song is <a href="https://soundcloud.com/purelygrey/sunset-bridge" rel="nofollow">Sunset Bridge by Purely Grey</a>.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p>]]></description>
                <content:encoded>&lt;p&gt;&lt;a href=&#34;https://www.diceexploder.com/blog/2024/8/13/podcast-transcript-thac0-adampd-2e-with-my-dad&#34; rel=&#34;nofollow&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;&lt;p&gt;For this final episode of the Dice Exploder D&amp;amp;D miniseries, I wanted to go back to the source, to my first experiences playing the game. And I figured who better to do that with than someone else who was there, my first DM, my very own father.&lt;/p&gt;&lt;p&gt;We get plenty nostalgic for back when I was 8 years old, but I also made him talk to me about THAC0, early D&amp;amp;D&amp;#39;s needlessly opaque and complicated version of an attack bonus. I made him do this because I think of THAC0 as so representative of how D&amp;amp;D&amp;#39;s rules have worked for me over the years, and because my dad has never given a crap about any of those rules. When we played, he barely even read the rulebooks. So how did we still end up playing D&amp;amp;D? What were we even doing?&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Advanced Dungeons &amp;amp; Dragons, second edition&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://podcasts.apple.com/gb/podcast/theorize-brindlewood-bay-via-oli-jeffrey-with-victor-lane/id1684883107?i=1000617138109&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder on Theorize from Brindlewood Bay&lt;/a&gt;, and the pros and cons of a fixed world vs one you’re making up together at the table.&lt;/p&gt;&lt;p&gt;E.T. (1982, dir. Steven Spielberg)&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Ad Links&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://reactingconsortium.org/&#34; rel=&#34;nofollow&#34;&gt;Reacting Consortium&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;http://fractals.coop/dice&#34; rel=&#34;nofollow&#34;&gt;Fractals Co-op&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; rel=&#34;nofollow&#34;&gt;Sunset Bridge by Purely Grey&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;</content:encoded>
                
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                <link>https://podcasters.spotify.com/pod/show/diceexploder/episodes/THAC0-ADD-2e-with-my-dad-e2n13jo</link>
                <pubDate>Tue, 13 Aug 2024 07:01:00 &#43;0000</pubDate>
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                <itunes:duration>2525</itunes:duration>
                
                
                <itunes:explicit>yes</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Rule Zero (D&amp;D) with Em Acosta</itunes:title>
                <title>Rule Zero (D&amp;D) with Em Acosta</title>

                <itunes:episode>5</itunes:episode>
                <itunes:season>4</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;&lt;a href=&#34;https://www.diceexploder.com/blog/2024/8/6/podcast-transcript-rule-zero-dampd-with-ema-acosta&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;I have a list of mechanics I’d like to cover on Dice Exploder, and I’d say about a third of them are jokes. One of those jokes is Rule Zero, a maxim that says &amp;quot;the DM (or GM) is always right.&amp;quot; I think of Rule Zero as originating in D&amp;amp;D culture, and as part of this D&amp;amp;D miniseries, I thought it&amp;#39;d be interesting to use as a way into talking about the play culture around the game, how it&amp;#39;s actually played at the table, and how many of its rules people actually use.&lt;/p&gt;
&lt;p&gt;There&amp;#39;s no one I&amp;#39;d rather talk with about &amp;quot;do rules matter&amp;quot; than returning cohost Em Acosta (&lt;em&gt;Exiles&lt;/em&gt;, &lt;em&gt;Crescent Moon&lt;/em&gt;) who&amp;#39;s spent a lot of time thinking about what rules they find actually useful in play. And in the end, we find yet another answer to my series-long quest for an answer to the question: &amp;quot;what actually is Dungeons &amp;amp; Dragons?&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Further Reading:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://tvtropes.org/pmwiki/pmwiki.php/Main/RuleZero&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Rule Zero&lt;/a&gt; on TV Tropes (I do not endorse this but interesting context)&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://publishing.andrewsmcmeel.com/book/neverland-a-fantasy-role-playing-setting/&#34;&gt;Neverland&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.adventure.game/&#34;&gt;Quest&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://paizo.com/pathfinder&#34;&gt;Pathfinder&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://killjestergames.itch.io/errant&#34;&gt;Errant&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Em’s &lt;a href=&#34;https://patreon.com/oneofwands&#34;&gt;Patreon&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Em’s banger games &lt;a href=&#34;https://www.exilerpg.com/&#34;&gt;Exiles&lt;/a&gt; and &lt;a href=&#34;https://ema-acosta.itch.io/crescentmoon&#34;&gt;Crescent Moon&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://ema-acosta.com/&#34;&gt;Hire Em&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34;&gt;sporgory&lt;/a&gt;, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34;&gt;Sunset Bridge by Purely Grey&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p><a href="https://www.diceexploder.com/blog/2024/8/6/podcast-transcript-rule-zero-dampd-with-ema-acosta" rel="nofollow">Transcript</a></p><p>I have a list of mechanics I’d like to cover on Dice Exploder, and I’d say about a third of them are jokes. One of those jokes is Rule Zero, a maxim that says &#34;the DM (or GM) is always right.&#34; I think of Rule Zero as originating in D&amp;D culture, and as part of this D&amp;D miniseries, I thought it&#39;d be interesting to use as a way into talking about the play culture around the game, how it&#39;s actually played at the table, and how many of its rules people actually use.</p><p>There&#39;s no one I&#39;d rather talk with about &#34;do rules matter&#34; than returning cohost Em Acosta (<em>Exiles</em>, <em>Crescent Moon</em>) who&#39;s spent a lot of time thinking about what rules they find actually useful in play. And in the end, we find yet another answer to my series-long quest for an answer to the question: &#34;what actually is Dungeons &amp; Dragons?&#34;</p><p><strong>Further Reading:</strong></p><p><a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/RuleZero" rel="nofollow">Rule Zero</a> on TV Tropes (I do not endorse this but interesting context)</p><p><a href="https://publishing.andrewsmcmeel.com/book/neverland-a-fantasy-role-playing-setting/" rel="nofollow">Neverland</a></p><p><a href="https://www.adventure.game/" rel="nofollow">Quest</a></p><p><a href="https://paizo.com/pathfinder" rel="nofollow">Pathfinder</a></p><p><a href="https://killjestergames.itch.io/errant" rel="nofollow">Errant</a></p><p>Em’s <a href="https://patreon.com/oneofwands" rel="nofollow">Patreon</a></p><p>Em’s banger games <a href="https://www.exilerpg.com/" rel="nofollow">Exiles</a> and <a href="https://ema-acosta.itch.io/crescentmoon" rel="nofollow">Crescent Moon</a></p><p><strong>Socials</strong></p><p><a href="https://ema-acosta.com/" rel="nofollow">Hire Em</a></p><p>Sam on <a href="https://bsky.app/profile/sdunnewold.bsky.social" rel="nofollow">Bluesky</a> and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a>.</p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com" rel="nofollow">diceexploder.com</a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, and our theme song is <a href="https://soundcloud.com/purelygrey/sunset-bridge" rel="nofollow">Sunset Bridge by Purely Grey</a>.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p>]]></description>
                <content:encoded>&lt;p&gt;&lt;a href=&#34;https://www.diceexploder.com/blog/2024/8/6/podcast-transcript-rule-zero-dampd-with-ema-acosta&#34; rel=&#34;nofollow&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;&lt;p&gt;I have a list of mechanics I’d like to cover on Dice Exploder, and I’d say about a third of them are jokes. One of those jokes is Rule Zero, a maxim that says &amp;#34;the DM (or GM) is always right.&amp;#34; I think of Rule Zero as originating in D&amp;amp;D culture, and as part of this D&amp;amp;D miniseries, I thought it&amp;#39;d be interesting to use as a way into talking about the play culture around the game, how it&amp;#39;s actually played at the table, and how many of its rules people actually use.&lt;/p&gt;&lt;p&gt;There&amp;#39;s no one I&amp;#39;d rather talk with about &amp;#34;do rules matter&amp;#34; than returning cohost Em Acosta (&lt;em&gt;Exiles&lt;/em&gt;, &lt;em&gt;Crescent Moon&lt;/em&gt;) who&amp;#39;s spent a lot of time thinking about what rules they find actually useful in play. And in the end, we find yet another answer to my series-long quest for an answer to the question: &amp;#34;what actually is Dungeons &amp;amp; Dragons?&amp;#34;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://tvtropes.org/pmwiki/pmwiki.php/Main/RuleZero&#34; rel=&#34;nofollow&#34;&gt;Rule Zero&lt;/a&gt; on TV Tropes (I do not endorse this but interesting context)&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://publishing.andrewsmcmeel.com/book/neverland-a-fantasy-role-playing-setting/&#34; rel=&#34;nofollow&#34;&gt;Neverland&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.adventure.game/&#34; rel=&#34;nofollow&#34;&gt;Quest&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://paizo.com/pathfinder&#34; rel=&#34;nofollow&#34;&gt;Pathfinder&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://killjestergames.itch.io/errant&#34; rel=&#34;nofollow&#34;&gt;Errant&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Em’s &lt;a href=&#34;https://patreon.com/oneofwands&#34; rel=&#34;nofollow&#34;&gt;Patreon&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Em’s banger games &lt;a href=&#34;https://www.exilerpg.com/&#34; rel=&#34;nofollow&#34;&gt;Exiles&lt;/a&gt; and &lt;a href=&#34;https://ema-acosta.itch.io/crescentmoon&#34; rel=&#34;nofollow&#34;&gt;Crescent Moon&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://ema-acosta.com/&#34; rel=&#34;nofollow&#34;&gt;Hire Em&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; rel=&#34;nofollow&#34;&gt;Sunset Bridge by Purely Grey&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;</content:encoded>
                
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                <link>https://podcasters.spotify.com/pod/show/diceexploder/episodes/Rule-Zero-DD-with-Em-Acosta-e2mqk5e</link>
                <pubDate>Tue, 06 Aug 2024 07:01:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2025/5/26/4/057271ca-7ca6-4cd9-8fc9-85932a63f97e_4-b991-4e20-be5f-d72657b16f07_1243a9c2bf682db9.jpg"/>
                <itunes:duration>2730</itunes:duration>
                
                
                <itunes:explicit>yes</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Prestige Classes (D&amp;D 3e/3.5e) with Sam Roberts</itunes:title>
                <title>Prestige Classes (D&amp;D 3e/3.5e) with Sam Roberts</title>

                <itunes:episode>4</itunes:episode>
                <itunes:season>4</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;Back &lt;a href=&#34;https://www.backerkit.com/c/projects/sam-dunnewold/dice-exploder-a-ttrpg-design-podcast&#34;&gt;⁠⁠Dice Exploder season 4 on Backerkit⁠⁠&lt;/a&gt; now!&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.diceexploder.com/blog/2024/7/30/podcast-transcript-prestige-classes-dampd-3e35e-with-sam-roberts&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;⁠Transcript&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;This episode I&amp;#39;m joined by Sam Roberts (Escape from Dino Island) to talk about prestige classes, special classes from D&amp;amp;D 3e that you could only take by multiclassing into them. Sam thinks of these things as a noble failure: a very cool idea whose execution almost immediately dropped the ball. But what can we learn from their corpse?&lt;/p&gt;
&lt;p&gt;We get into that, along with a boots-on-the-ground discussion of what our experiences were like actually playing D&amp;amp;D 3rd edition and an exploration of advancement as a concept at large: how does it work in most games, and how might it work instead?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://possumcreek.medium.com/the-game-left-unplayed-60062beadded&#34;&gt;The Game Left Unplayed&lt;/a&gt;, blogpost by Jay Dragon&lt;/p&gt;
&lt;p&gt;D&amp;amp;D third edition&lt;/p&gt;
&lt;p&gt;D&amp;amp;D 3.5 edition&lt;/p&gt;
&lt;p&gt;Sam R’s game &lt;a href=&#34;https://samnite.itch.io/escapefromdinoisland&#34;&gt;Escape from Dino Island&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Sam D on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34;&gt;sporgory&lt;/a&gt;, and our theme song is Sunset Bridge by Purely Grey.&lt;/p&gt;
&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p>Back <a href="https://www.backerkit.com/c/projects/sam-dunnewold/dice-exploder-a-ttrpg-design-podcast" rel="nofollow">⁠⁠Dice Exploder season 4 on Backerkit⁠⁠</a> now!</p><p><a href="https://www.diceexploder.com/blog/2024/7/30/podcast-transcript-prestige-classes-dampd-3e35e-with-sam-roberts" rel="nofollow">⁠Transcript</a></p><p>This episode I&#39;m joined by Sam Roberts (Escape from Dino Island) to talk about prestige classes, special classes from D&amp;D 3e that you could only take by multiclassing into them. Sam thinks of these things as a noble failure: a very cool idea whose execution almost immediately dropped the ball. But what can we learn from their corpse?</p><p>We get into that, along with a boots-on-the-ground discussion of what our experiences were like actually playing D&amp;D 3rd edition and an exploration of advancement as a concept at large: how does it work in most games, and how might it work instead?</p><p><strong>Further Reading</strong></p><p><a href="https://possumcreek.medium.com/the-game-left-unplayed-60062beadded" rel="nofollow">The Game Left Unplayed</a>, blogpost by Jay Dragon</p><p>D&amp;D third edition</p><p>D&amp;D 3.5 edition</p><p>Sam R’s game <a href="https://samnite.itch.io/escapefromdinoisland" rel="nofollow">Escape from Dino Island</a></p><p><strong>Socials</strong></p><p>Sam D on <a href="https://bsky.app/profile/sdunnewold.bsky.social" rel="nofollow">Bluesky</a> and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a>.</p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com" rel="nofollow">diceexploder.com</a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, and our theme song is Sunset Bridge by Purely Grey.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p>]]></description>
                <content:encoded>&lt;p&gt;Back &lt;a href=&#34;https://www.backerkit.com/c/projects/sam-dunnewold/dice-exploder-a-ttrpg-design-podcast&#34; rel=&#34;nofollow&#34;&gt;⁠⁠Dice Exploder season 4 on Backerkit⁠⁠&lt;/a&gt; now!&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.diceexploder.com/blog/2024/7/30/podcast-transcript-prestige-classes-dampd-3e35e-with-sam-roberts&#34; rel=&#34;nofollow&#34;&gt;⁠Transcript&lt;/a&gt;&lt;/p&gt;&lt;p&gt;This episode I&amp;#39;m joined by Sam Roberts (Escape from Dino Island) to talk about prestige classes, special classes from D&amp;amp;D 3e that you could only take by multiclassing into them. Sam thinks of these things as a noble failure: a very cool idea whose execution almost immediately dropped the ball. But what can we learn from their corpse?&lt;/p&gt;&lt;p&gt;We get into that, along with a boots-on-the-ground discussion of what our experiences were like actually playing D&amp;amp;D 3rd edition and an exploration of advancement as a concept at large: how does it work in most games, and how might it work instead?&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://possumcreek.medium.com/the-game-left-unplayed-60062beadded&#34; rel=&#34;nofollow&#34;&gt;The Game Left Unplayed&lt;/a&gt;, blogpost by Jay Dragon&lt;/p&gt;&lt;p&gt;D&amp;amp;D third edition&lt;/p&gt;&lt;p&gt;D&amp;amp;D 3.5 edition&lt;/p&gt;&lt;p&gt;Sam R’s game &lt;a href=&#34;https://samnite.itch.io/escapefromdinoisland&#34; rel=&#34;nofollow&#34;&gt;Escape from Dino Island&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Sam D on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, and our theme song is Sunset Bridge by Purely Grey.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;</content:encoded>
                
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                <pubDate>Tue, 30 Jul 2024 07:01:00 &#43;0000</pubDate>
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                <itunes:title>The Adventuring Day (D&amp;D) with Tristan Zimmerman</itunes:title>
                <title>The Adventuring Day (D&amp;D) with Tristan Zimmerman</title>

                <itunes:episode>3</itunes:episode>
                <itunes:season>4</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;Back &lt;a href=&#34;https://www.backerkit.com/c/projects/sam-dunnewold/dice-exploder-a-ttrpg-design-podcast&#34;&gt;⁠Dice Exploder season 4 on Backerkit⁠&lt;/a&gt; now!&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.diceexploder.com/blog/2024/7/23/podcast-transcript-the-adventuring-day-dampd-with-tristan-zimmerman&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Welcome to the D&amp;amp;D miniseries! I wanted to kick this off with a look into the mechanical heart of D&amp;amp;D, but I didn&amp;#39;t really know what that meant. So I asked my friend Tristan! Designer of the award winning game Shanty Hunters and author of the Molten Sulfur blog, Tristan now spends his time as a designer on Nations &amp;amp; Cannons, a hack of D&amp;amp;D set in the American Revolutionary War.&lt;/p&gt;
&lt;p&gt;Tristan brought on a mechanized design principle underpinning D&amp;amp;D, the Adventuring Day, which says the game should be balanced for parties to go through 6-8 combat encounters between each long rest. It’s an interesting idea... even though absolutely no one in the known universe actually plays D&amp;amp;D like that. So where’d it come from? And how do you approach it as a designer?&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Further Reading:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;From the Dice Exploder blog: &lt;a href=&#34;https://www.diceexploder.com/blog/2024/1/6/dungeons-amp-dragons-is-a-comedy-game&#34;&gt;D&amp;amp;D Is A Comedy Game&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://moltensulfur.com/&#34;&gt;Molten Sulfur Blog&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.drivethrurpg.com/en/product/361935/Shanty-Hunters?affiliate_id=288067&#34;&gt;Shanty Hunters&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.chaosium.com/7th-sea/&#34;&gt;7th Sea&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://morkborg.com/&#34;&gt;Mork Borg&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://killjestergames.itch.io/errant&#34;&gt;Errant&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.nationsandcannons.com/&#34;&gt;Nations &amp;amp; Cannons&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Tristan on &lt;a href=&#34;https://bsky.app/profile/moltensulfur.bsky.social&#34;&gt;Bluesky&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34;&gt;sporgory&lt;/a&gt;, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lilypads by Travis Tessmer.&lt;/p&gt;
&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p>Back <a href="https://www.backerkit.com/c/projects/sam-dunnewold/dice-exploder-a-ttrpg-design-podcast" rel="nofollow">⁠Dice Exploder season 4 on Backerkit⁠</a> now!</p><p><a href="https://www.diceexploder.com/blog/2024/7/23/podcast-transcript-the-adventuring-day-dampd-with-tristan-zimmerman" rel="nofollow">Transcript</a></p><p>Welcome to the D&amp;D miniseries! I wanted to kick this off with a look into the mechanical heart of D&amp;D, but I didn&#39;t really know what that meant. So I asked my friend Tristan! Designer of the award winning game Shanty Hunters and author of the Molten Sulfur blog, Tristan now spends his time as a designer on Nations &amp; Cannons, a hack of D&amp;D set in the American Revolutionary War.</p><p>Tristan brought on a mechanized design principle underpinning D&amp;D, the Adventuring Day, which says the game should be balanced for parties to go through 6-8 combat encounters between each long rest. It’s an interesting idea... even though absolutely no one in the known universe actually plays D&amp;D like that. So where’d it come from? And how do you approach it as a designer?</p><p><strong>Further Reading:</strong></p><p>From the Dice Exploder blog: <a href="https://www.diceexploder.com/blog/2024/1/6/dungeons-amp-dragons-is-a-comedy-game" rel="nofollow">D&amp;D Is A Comedy Game</a></p><p><a href="https://moltensulfur.com/" rel="nofollow">Molten Sulfur Blog</a></p><p><a href="https://www.drivethrurpg.com/en/product/361935/Shanty-Hunters?affiliate_id=288067" rel="nofollow">Shanty Hunters</a></p><p><a href="https://www.chaosium.com/7th-sea/" rel="nofollow">7th Sea</a></p><p><a href="https://morkborg.com/" rel="nofollow">Mork Borg</a></p><p><a href="https://killjestergames.itch.io/errant" rel="nofollow">Errant</a></p><p><a href="https://www.nationsandcannons.com/" rel="nofollow">Nations &amp; Cannons</a></p><p><strong>Socials</strong></p><p>Tristan on <a href="https://bsky.app/profile/moltensulfur.bsky.social" rel="nofollow">Bluesky</a>.</p><p>Sam on <a href="https://bsky.app/profile/sdunnewold.bsky.social" rel="nofollow">Bluesky</a> and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a>.</p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com" rel="nofollow">diceexploder.com</a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lilypads by Travis Tessmer.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p>]]></description>
                <content:encoded>&lt;p&gt;Back &lt;a href=&#34;https://www.backerkit.com/c/projects/sam-dunnewold/dice-exploder-a-ttrpg-design-podcast&#34; rel=&#34;nofollow&#34;&gt;⁠Dice Exploder season 4 on Backerkit⁠&lt;/a&gt; now!&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.diceexploder.com/blog/2024/7/23/podcast-transcript-the-adventuring-day-dampd-with-tristan-zimmerman&#34; rel=&#34;nofollow&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Welcome to the D&amp;amp;D miniseries! I wanted to kick this off with a look into the mechanical heart of D&amp;amp;D, but I didn&amp;#39;t really know what that meant. So I asked my friend Tristan! Designer of the award winning game Shanty Hunters and author of the Molten Sulfur blog, Tristan now spends his time as a designer on Nations &amp;amp; Cannons, a hack of D&amp;amp;D set in the American Revolutionary War.&lt;/p&gt;&lt;p&gt;Tristan brought on a mechanized design principle underpinning D&amp;amp;D, the Adventuring Day, which says the game should be balanced for parties to go through 6-8 combat encounters between each long rest. It’s an interesting idea... even though absolutely no one in the known universe actually plays D&amp;amp;D like that. So where’d it come from? And how do you approach it as a designer?&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;From the Dice Exploder blog: &lt;a href=&#34;https://www.diceexploder.com/blog/2024/1/6/dungeons-amp-dragons-is-a-comedy-game&#34; rel=&#34;nofollow&#34;&gt;D&amp;amp;D Is A Comedy Game&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://moltensulfur.com/&#34; rel=&#34;nofollow&#34;&gt;Molten Sulfur Blog&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.drivethrurpg.com/en/product/361935/Shanty-Hunters?affiliate_id=288067&#34; rel=&#34;nofollow&#34;&gt;Shanty Hunters&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.chaosium.com/7th-sea/&#34; rel=&#34;nofollow&#34;&gt;7th Sea&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://morkborg.com/&#34; rel=&#34;nofollow&#34;&gt;Mork Borg&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://killjestergames.itch.io/errant&#34; rel=&#34;nofollow&#34;&gt;Errant&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.nationsandcannons.com/&#34; rel=&#34;nofollow&#34;&gt;Nations &amp;amp; Cannons&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Tristan on &lt;a href=&#34;https://bsky.app/profile/moltensulfur.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lilypads by Travis Tessmer.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;</content:encoded>
                
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                <pubDate>Tue, 23 Jul 2024 07:01:00 &#43;0000</pubDate>
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                <itunes:duration>3161</itunes:duration>
                
                
                <itunes:explicit>yes</itunes:explicit>
                
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                <itunes:title>D&amp;D Miniseries Intro (Homage to the Player&#39;s Handbook)</itunes:title>
                <title>D&amp;D Miniseries Intro (Homage to the Player&#39;s Handbook)</title>

                <itunes:episode>2</itunes:episode>
                <itunes:season>4</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;Back &lt;a href=&#34;https://www.backerkit.com/c/projects/sam-dunnewold/dice-exploder-a-ttrpg-design-podcast&#34;&gt;⁠Dice Exploder season 4 on Backerkit⁠&lt;/a&gt; now!&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.diceexploder.com/blog/2024/7/18/dampd-miniseries-intro-homage-to-the-players-handbook&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Today I&amp;#39;m kicking off a miniseries of Dice Exploder episodes all about the Tarrasque in the room: Dungeons &amp;amp; Dragons itself. But before we get into that, I wanted to lay out for context where I&amp;#39;m coming from, what my relationship is like to &amp;quot;the world&amp;#39;s greatest roleplaying game™&amp;quot; is like, and what questions I was hoping to answer with this series.&lt;/p&gt;
&lt;p&gt;If you listen to this show, you probably come from a community that&amp;#39;s skeptical of D&amp;amp;D. I&amp;#39;m not personally a fan. But it&amp;#39;s unquestionably doing something for many people, and I don&amp;#39;t buy that they simply don&amp;#39;t know any better. So what&amp;#39;s the deal? What&amp;#39;s good about Dungeons &amp;amp; Dragons?&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.rascal.news/dungeons-dragons-is-an-artifact-50th-anniversary-the-making-of/&#34;&gt;At 50 Years Old, Dungeons &amp;amp; Dragons Is An Artifact&lt;/a&gt; post by Lin Codega on Rascal News&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.diceexploder.com/blog/2024/1/6/dungeons-amp-dragons-is-a-comedy-game&#34;&gt;Dungeons &amp;amp; Dragons Is A Comedy Game&lt;/a&gt; on the Dice Exploder blog&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://thousandyearoldvampire.com/collections/all/products/homage-to-the-players-handbook&#34;&gt;Homage to the Players Handbook&lt;/a&gt; by Tim Hutchings&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.rascal.news/rascal-pledge-drive-2024-goals-schedule-calendar/&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Rascal’s pledge drive&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34;&gt;sporgory&lt;/a&gt;, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Sunset Bridge by Purely Grey&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p>Back <a href="https://www.backerkit.com/c/projects/sam-dunnewold/dice-exploder-a-ttrpg-design-podcast" rel="nofollow">⁠Dice Exploder season 4 on Backerkit⁠</a> now!</p>
<p><a href="https://www.diceexploder.com/blog/2024/7/18/dampd-miniseries-intro-homage-to-the-players-handbook" rel="nofollow">Transcript</a></p>
<p>Today I&#39;m kicking off a miniseries of Dice Exploder episodes all about the Tarrasque in the room: Dungeons &amp; Dragons itself. But before we get into that, I wanted to lay out for context where I&#39;m coming from, what my relationship is like to &#34;the world&#39;s greatest roleplaying game™&#34; is like, and what questions I was hoping to answer with this series.</p>
<p>If you listen to this show, you probably come from a community that&#39;s skeptical of D&amp;D. I&#39;m not personally a fan. But it&#39;s unquestionably doing something for many people, and I don&#39;t buy that they simply don&#39;t know any better. So what&#39;s the deal? What&#39;s good about Dungeons &amp; Dragons?</p>
<p><br></p>
<p><strong>Further Reading</strong></p>
<p><a href="https://www.rascal.news/dungeons-dragons-is-an-artifact-50th-anniversary-the-making-of/" rel="nofollow">At 50 Years Old, Dungeons &amp; Dragons Is An Artifact</a> post by Lin Codega on Rascal News</p>
<p><a href="https://www.diceexploder.com/blog/2024/1/6/dungeons-amp-dragons-is-a-comedy-game" rel="nofollow">Dungeons &amp; Dragons Is A Comedy Game</a> on the Dice Exploder blog</p>
<p><a href="https://thousandyearoldvampire.com/collections/all/products/homage-to-the-players-handbook" rel="nofollow">Homage to the Players Handbook</a> by Tim Hutchings</p>
<p><a href="https://www.rascal.news/rascal-pledge-drive-2024-goals-schedule-calendar/" rel="nofollow">Rascal’s pledge drive</a></p>
<p><strong>Socials</strong></p>
<p>Sam on <a href="https://bsky.app/profile/sdunnewold.bsky.social" rel="nofollow">Bluesky</a> and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a>.</p>
<p>The Dice Exploder blog is at <a href="http://www.diceexploder.com" rel="nofollow">diceexploder.com</a></p>
<p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, and our theme song is <a href="https://soundcloud.com/purelygrey/sunset-bridge" rel="nofollow">Sunset Bridge by Purely Grey</a>.</p>
<p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p>
]]></description>
                <content:encoded>&lt;p&gt;Back &lt;a href=&#34;https://www.backerkit.com/c/projects/sam-dunnewold/dice-exploder-a-ttrpg-design-podcast&#34; rel=&#34;nofollow&#34;&gt;⁠Dice Exploder season 4 on Backerkit⁠&lt;/a&gt; now!&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.diceexploder.com/blog/2024/7/18/dampd-miniseries-intro-homage-to-the-players-handbook&#34; rel=&#34;nofollow&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Today I&amp;#39;m kicking off a miniseries of Dice Exploder episodes all about the Tarrasque in the room: Dungeons &amp;amp; Dragons itself. But before we get into that, I wanted to lay out for context where I&amp;#39;m coming from, what my relationship is like to &amp;#34;the world&amp;#39;s greatest roleplaying game™&amp;#34; is like, and what questions I was hoping to answer with this series.&lt;/p&gt;
&lt;p&gt;If you listen to this show, you probably come from a community that&amp;#39;s skeptical of D&amp;amp;D. I&amp;#39;m not personally a fan. But it&amp;#39;s unquestionably doing something for many people, and I don&amp;#39;t buy that they simply don&amp;#39;t know any better. So what&amp;#39;s the deal? What&amp;#39;s good about Dungeons &amp;amp; Dragons?&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.rascal.news/dungeons-dragons-is-an-artifact-50th-anniversary-the-making-of/&#34; rel=&#34;nofollow&#34;&gt;At 50 Years Old, Dungeons &amp;amp; Dragons Is An Artifact&lt;/a&gt; post by Lin Codega on Rascal News&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.diceexploder.com/blog/2024/1/6/dungeons-amp-dragons-is-a-comedy-game&#34; rel=&#34;nofollow&#34;&gt;Dungeons &amp;amp; Dragons Is A Comedy Game&lt;/a&gt; on the Dice Exploder blog&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://thousandyearoldvampire.com/collections/all/products/homage-to-the-players-handbook&#34; rel=&#34;nofollow&#34;&gt;Homage to the Players Handbook&lt;/a&gt; by Tim Hutchings&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.rascal.news/rascal-pledge-drive-2024-goals-schedule-calendar/&#34; rel=&#34;nofollow&#34;&gt;Rascal’s pledge drive&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; rel=&#34;nofollow&#34;&gt;Sunset Bridge by Purely Grey&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;
</content:encoded>
                
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                <pubDate>Thu, 18 Jul 2024 07:00:51 &#43;0000</pubDate>
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                <itunes:explicit>yes</itunes:explicit>
                
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                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>The Queen Is Under Attack (For The Queen) with Kimi Hughes</itunes:title>
                <title>The Queen Is Under Attack (For The Queen) with Kimi Hughes</title>

                <itunes:episode>1</itunes:episode>
                <itunes:season>4</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;Back &lt;a href=&#34;https://www.backerkit.com/c/projects/sam-dunnewold/dice-exploder-a-ttrpg-design-podcast&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Dice Exploder season 4 on Backerkit&lt;/a&gt; now!&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.diceexploder.com/blog/2024/7/16/podcast-transcript-the-queen-is-under-attack-for-the-queen-with-kimi-hughes&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Among my favorite RPGs is Alex Roberts&amp;#39; triumph of minimalistic, elegant design: For The Queen. Today I&amp;#39;m doing just with along with Kimi Hughes of Golden Lasso Games. For The Queen is a card drawing prompt game, and one prompt is always the game&amp;#39;s last: &amp;quot;The Queen is under attack. Do you defend her?&amp;quot; That&amp;#39;s today&amp;#39;s mechanic, but we cover most of this pretty small game at some point.&lt;/p&gt;
&lt;p&gt;You can back &lt;a href=&#34;https://www.kickstarter.com/projects/goldenlassogames/starscape&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Kimi&amp;#39;s new game Starscape on Kickstarter now&lt;/a&gt;!&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Further Reading:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://darringtonpress.com/now-available-for-the-queen/&#34;&gt;For The Queen&lt;/a&gt; by Alex Roberts&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.kickstarter.com/projects/goldenlassogames/starscape&#34;&gt;Starscape&lt;/a&gt; by Kimi Hughes&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.simonandschuster.com/books/The-Ultimate-RPG-Series-Presents-Oh-Captain-My-Captain!/James-D-Amato/Ultimate-Role-Playing-Game-Series/9781507222829&#34;&gt;Oh Captain My Captain&lt;/a&gt; by James D’Amato&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Kimi on &lt;a href=&#34;https://bsky.app/profile/goldenlassogirl.bsky.social&#34;&gt;Bluesky&lt;/a&gt; as well as &lt;a href=&#34;https://goldenlassogames.com/&#34;&gt;Golden Lasso Games&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Happy Jacks on &lt;a href=&#34;https://www.youtube.com/channel/UCfZ1VsVd2rxU35JRAQynGIg&#34;&gt;YouTube&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34;&gt;sporgory&lt;/a&gt;, and our theme song is Sunset Bridge by Purely Grey.&lt;/p&gt;
&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p>Back <a href="https://www.backerkit.com/c/projects/sam-dunnewold/dice-exploder-a-ttrpg-design-podcast" rel="nofollow">Dice Exploder season 4 on Backerkit</a> now!</p><p><a href="https://www.diceexploder.com/blog/2024/7/16/podcast-transcript-the-queen-is-under-attack-for-the-queen-with-kimi-hughes" rel="nofollow">Transcript</a></p><p>Among my favorite RPGs is Alex Roberts&#39; triumph of minimalistic, elegant design: For The Queen. Today I&#39;m doing just with along with Kimi Hughes of Golden Lasso Games. For The Queen is a card drawing prompt game, and one prompt is always the game&#39;s last: &#34;The Queen is under attack. Do you defend her?&#34; That&#39;s today&#39;s mechanic, but we cover most of this pretty small game at some point.</p><p>You can back <a href="https://www.kickstarter.com/projects/goldenlassogames/starscape" rel="nofollow">Kimi&#39;s new game Starscape on Kickstarter now</a>!</p><p><strong>Further Reading:</strong></p><p><a href="https://darringtonpress.com/now-available-for-the-queen/" rel="nofollow">For The Queen</a> by Alex Roberts</p><p><a href="https://www.kickstarter.com/projects/goldenlassogames/starscape" rel="nofollow">Starscape</a> by Kimi Hughes</p><p><a href="https://www.simonandschuster.com/books/The-Ultimate-RPG-Series-Presents-Oh-Captain-My-Captain!/James-D-Amato/Ultimate-Role-Playing-Game-Series/9781507222829" rel="nofollow">Oh Captain My Captain</a> by James D’Amato</p><p><strong>Socials</strong></p><p>Kimi on <a href="https://bsky.app/profile/goldenlassogirl.bsky.social" rel="nofollow">Bluesky</a> as well as <a href="https://goldenlassogames.com/" rel="nofollow">Golden Lasso Games</a>.</p><p>Happy Jacks on <a href="https://www.youtube.com/channel/UCfZ1VsVd2rxU35JRAQynGIg" rel="nofollow">YouTube</a>.</p><p>Sam on <a href="https://bsky.app/profile/sdunnewold.bsky.social" rel="nofollow">Bluesky</a> and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a>.</p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com" rel="nofollow">diceexploder.com</a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, and our theme song is Sunset Bridge by Purely Grey.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p>]]></description>
                <content:encoded>&lt;p&gt;Back &lt;a href=&#34;https://www.backerkit.com/c/projects/sam-dunnewold/dice-exploder-a-ttrpg-design-podcast&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder season 4 on Backerkit&lt;/a&gt; now!&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.diceexploder.com/blog/2024/7/16/podcast-transcript-the-queen-is-under-attack-for-the-queen-with-kimi-hughes&#34; rel=&#34;nofollow&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Among my favorite RPGs is Alex Roberts&amp;#39; triumph of minimalistic, elegant design: For The Queen. Today I&amp;#39;m doing just with along with Kimi Hughes of Golden Lasso Games. For The Queen is a card drawing prompt game, and one prompt is always the game&amp;#39;s last: &amp;#34;The Queen is under attack. Do you defend her?&amp;#34; That&amp;#39;s today&amp;#39;s mechanic, but we cover most of this pretty small game at some point.&lt;/p&gt;&lt;p&gt;You can back &lt;a href=&#34;https://www.kickstarter.com/projects/goldenlassogames/starscape&#34; rel=&#34;nofollow&#34;&gt;Kimi&amp;#39;s new game Starscape on Kickstarter now&lt;/a&gt;!&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://darringtonpress.com/now-available-for-the-queen/&#34; rel=&#34;nofollow&#34;&gt;For The Queen&lt;/a&gt; by Alex Roberts&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.kickstarter.com/projects/goldenlassogames/starscape&#34; rel=&#34;nofollow&#34;&gt;Starscape&lt;/a&gt; by Kimi Hughes&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.simonandschuster.com/books/The-Ultimate-RPG-Series-Presents-Oh-Captain-My-Captain!/James-D-Amato/Ultimate-Role-Playing-Game-Series/9781507222829&#34; rel=&#34;nofollow&#34;&gt;Oh Captain My Captain&lt;/a&gt; by James D’Amato&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Kimi on &lt;a href=&#34;https://bsky.app/profile/goldenlassogirl.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; as well as &lt;a href=&#34;https://goldenlassogames.com/&#34; rel=&#34;nofollow&#34;&gt;Golden Lasso Games&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Happy Jacks on &lt;a href=&#34;https://www.youtube.com/channel/UCfZ1VsVd2rxU35JRAQynGIg&#34; rel=&#34;nofollow&#34;&gt;YouTube&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, and our theme song is Sunset Bridge by Purely Grey.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;</content:encoded>
                
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                <pubDate>Tue, 16 Jul 2024 07:01:00 &#43;0000</pubDate>
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                <itunes:duration>2164</itunes:duration>
                
                
                <itunes:explicit>yes</itunes:explicit>
                
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                <itunes:episodeType>bonus</itunes:episodeType>
                <itunes:title>Designer Commentary: Northfield (with Jason Morningstar)</itunes:title>
                <title>Designer Commentary: Northfield (with Jason Morningstar)</title>

                
                <itunes:season>3</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;&lt;a href=&#34;https://www.diceexploder.com/blog/2024/6/13/podcast-transcript-designer-commentary-northfield-with-jason-morningstar&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;It is still designer commentary season on Dice Exploder, and today I&amp;#39;m talking with Jason Morningstar (&lt;em&gt;Fiasco&lt;/em&gt;, &lt;em&gt;Night Witches&lt;/em&gt;, a million other games) about &lt;em&gt;Northfield&lt;/em&gt;: a game we co-designed about when Jesse James tried to rob the bank in my home town, we shot the hell out of him and his gang, and then we started an annual small town fair to celebrate our victory. You play as both a member of the James-Younger gang and as a person in the present day portraying your gang member in a reenactment.&lt;/p&gt;
&lt;p&gt;It&amp;#39;s a weird little game, much like its subject matter, and surprisingly personal to me (Jason was not surprised). On this episode, we break down the process of our collaboration and how we feel about the results (very positively).&lt;/p&gt;
&lt;p&gt;More than any other designer commentary I&amp;#39;ve done, I hope you check out this game. I&amp;#39;m really proud of it. You can get it on the Bully Pulpit Patreon now for $5.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Northfield, the game, on the &lt;a href=&#34;https://www.patreon.com/posts/northfield-semi-105694176&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Bully Pulpit Patreon&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.youtube.com/watch?v=PLfkbMQmK0E&#34;&gt;Video&lt;/a&gt; of the Defeat of Jesse James Days reenactment&lt;/p&gt;
&lt;p&gt;Official &lt;a href=&#34;https://www.djjd.org/&#34;&gt;Defeat of Jesse James Days website&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://contentdm.carleton.edu/digital/collection/NfldHistSoc/id/2919/&#34;&gt;Photo&lt;/a&gt; of (allegedly) Charlie Pitts’ ear&lt;/p&gt;
&lt;p&gt;Wikipedia articles on Northfield and the James-Younger gang&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Jason on&lt;a href=&#34;https://bsky.app/profile/jmstar.bsky.social&#34;&gt; ⁠Bluesky⁠&lt;/a&gt; and&lt;a href=&#34;https://dice.camp/@jmstar&#34;&gt; ⁠dice.camp⁠&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://bullypulpitgames.com/&#34;&gt;⁠Bully Pulpit Games⁠&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://sporgory.itch.io/&#34;&gt;sporgory&lt;/a&gt;, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34;&gt;Sunset Bridge by Purely Grey&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Join the &lt;/strong&gt;&lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34;&gt;Dice Exploder Discord&lt;/a&gt;&lt;strong&gt; to talk about the show!&lt;/strong&gt;&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p><a href="https://www.diceexploder.com/blog/2024/6/13/podcast-transcript-designer-commentary-northfield-with-jason-morningstar" rel="nofollow">Transcript</a></p><p>It is still designer commentary season on Dice Exploder, and today I&#39;m talking with Jason Morningstar (<em>Fiasco</em>, <em>Night Witches</em>, a million other games) about <em>Northfield</em>: a game we co-designed about when Jesse James tried to rob the bank in my home town, we shot the hell out of him and his gang, and then we started an annual small town fair to celebrate our victory. You play as both a member of the James-Younger gang and as a person in the present day portraying your gang member in a reenactment.</p><p>It&#39;s a weird little game, much like its subject matter, and surprisingly personal to me (Jason was not surprised). On this episode, we break down the process of our collaboration and how we feel about the results (very positively).</p><p>More than any other designer commentary I&#39;ve done, I hope you check out this game. I&#39;m really proud of it. You can get it on the Bully Pulpit Patreon now for $5.</p><p><strong>Further Reading</strong></p><p>Northfield, the game, on the <a href="https://www.patreon.com/posts/northfield-semi-105694176" rel="nofollow">Bully Pulpit Patreon</a></p><p><a href="https://www.youtube.com/watch?v=PLfkbMQmK0E" rel="nofollow">Video</a> of the Defeat of Jesse James Days reenactment</p><p>Official <a href="https://www.djjd.org/" rel="nofollow">Defeat of Jesse James Days website</a></p><p><a href="https://contentdm.carleton.edu/digital/collection/NfldHistSoc/id/2919/" rel="nofollow">Photo</a> of (allegedly) Charlie Pitts’ ear</p><p>Wikipedia articles on Northfield and the James-Younger gang</p><p><strong>Socials</strong></p><p>Sam on <a href="https://bsky.app/profile/sdunnewold.bsky.social" rel="nofollow">Bluesky</a> and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a>.</p><p>Jason on<a href="https://bsky.app/profile/jmstar.bsky.social" rel="nofollow"> ⁠Bluesky⁠</a> and<a href="https://dice.camp/@jmstar" rel="nofollow"> ⁠dice.camp⁠</a>.</p><p><a href="https://bullypulpitgames.com/" rel="nofollow">⁠Bully Pulpit Games⁠</a></p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com" rel="nofollow">diceexploder.com</a></p><p>Our logo was designed by <a href="https://sporgory.itch.io/" rel="nofollow">sporgory</a>, and our theme song is <a href="https://soundcloud.com/purelygrey/sunset-bridge" rel="nofollow">Sunset Bridge by Purely Grey</a>.</p><p><strong>Join the </strong><a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a><strong> to talk about the show!</strong></p>]]></description>
                <content:encoded>&lt;p&gt;&lt;a href=&#34;https://www.diceexploder.com/blog/2024/6/13/podcast-transcript-designer-commentary-northfield-with-jason-morningstar&#34; rel=&#34;nofollow&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;&lt;p&gt;It is still designer commentary season on Dice Exploder, and today I&amp;#39;m talking with Jason Morningstar (&lt;em&gt;Fiasco&lt;/em&gt;, &lt;em&gt;Night Witches&lt;/em&gt;, a million other games) about &lt;em&gt;Northfield&lt;/em&gt;: a game we co-designed about when Jesse James tried to rob the bank in my home town, we shot the hell out of him and his gang, and then we started an annual small town fair to celebrate our victory. You play as both a member of the James-Younger gang and as a person in the present day portraying your gang member in a reenactment.&lt;/p&gt;&lt;p&gt;It&amp;#39;s a weird little game, much like its subject matter, and surprisingly personal to me (Jason was not surprised). On this episode, we break down the process of our collaboration and how we feel about the results (very positively).&lt;/p&gt;&lt;p&gt;More than any other designer commentary I&amp;#39;ve done, I hope you check out this game. I&amp;#39;m really proud of it. You can get it on the Bully Pulpit Patreon now for $5.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Northfield, the game, on the &lt;a href=&#34;https://www.patreon.com/posts/northfield-semi-105694176&#34; rel=&#34;nofollow&#34;&gt;Bully Pulpit Patreon&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.youtube.com/watch?v=PLfkbMQmK0E&#34; rel=&#34;nofollow&#34;&gt;Video&lt;/a&gt; of the Defeat of Jesse James Days reenactment&lt;/p&gt;&lt;p&gt;Official &lt;a href=&#34;https://www.djjd.org/&#34; rel=&#34;nofollow&#34;&gt;Defeat of Jesse James Days website&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://contentdm.carleton.edu/digital/collection/NfldHistSoc/id/2919/&#34; rel=&#34;nofollow&#34;&gt;Photo&lt;/a&gt; of (allegedly) Charlie Pitts’ ear&lt;/p&gt;&lt;p&gt;Wikipedia articles on Northfield and the James-Younger gang&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Jason on&lt;a href=&#34;https://bsky.app/profile/jmstar.bsky.social&#34; rel=&#34;nofollow&#34;&gt; ⁠Bluesky⁠&lt;/a&gt; and&lt;a href=&#34;https://dice.camp/@jmstar&#34; rel=&#34;nofollow&#34;&gt; ⁠dice.camp⁠&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://bullypulpitgames.com/&#34; rel=&#34;nofollow&#34;&gt;⁠Bully Pulpit Games⁠&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://sporgory.itch.io/&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; rel=&#34;nofollow&#34;&gt;Sunset Bridge by Purely Grey&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Join the &lt;/strong&gt;&lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt;&lt;strong&gt; to talk about the show!&lt;/strong&gt;&lt;/p&gt;</content:encoded>
                
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                <link>https://podcasters.spotify.com/pod/show/diceexploder/episodes/Designer-Commentary-Northfield-with-Jason-Morningstar-e2kj681</link>
                <pubDate>Thu, 13 Jun 2024 07:01:00 &#43;0000</pubDate>
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                <itunes:duration>3070</itunes:duration>
                
                
                <itunes:explicit>yes</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>bonus</itunes:episodeType>
                <itunes:title>Designer Commentary: Space Fam (with Claire and Caveat)</itunes:title>
                <title>Designer Commentary: Space Fam (with Claire and Caveat)</title>

                
                <itunes:season>3</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;&lt;a href=&#34;https://www.diceexploder.com/blog/2024/5/16/podcast-transcript-designer-commentary-space-fam&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;For Ken Lowery’s &lt;a href=&#34;https://itch.io/jam/disc-2-ttrpg-jam&#34;&gt;Disc 2 jam&lt;/a&gt;, I decided to finally release the game I’ve been working on for nearly four years: Space Fam.&lt;/p&gt;
&lt;p&gt;This is a game about, you guessed it, found family in space. In particular, it takes a lot of inspiration from The Long Way To A Small Angry Planet in that you’re the crew of a ship escorting a traveler from point A to point B, and along the way you deal with your feelings of guilt and stress about living under an oppressive government.&lt;/p&gt;
&lt;p&gt;It’s a hack of &lt;a href=&#34;https://wundergeek.itch.io/our-traveling-home&#34;&gt;Our Traveling Home&lt;/a&gt; by Ash Kreider, and it’s like 90% of the way to really great. But that last 10% is always the hard 10%, and I decided it was time to let this game just be what it is and push it out into the world.&lt;/p&gt;
&lt;p&gt;As a part of that, I wanted to look back on the design process. What went well, what didn’t, what would I change if I was going to spend another 30 minutes or 30 years on this thing. To do that, I sat down with two of my friends who playtested the game, and we talked about all things Space Fam.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://sdunnewold.itch.io/space-fam&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Space Fam&lt;/a&gt; on itch&lt;/p&gt;
&lt;p&gt;The &lt;a href=&#34;https://itch.io/jam/disc-2-ttrpg-jam&#34;&gt;Disc 2 jam&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;A commentary podcast episode for Space Fam is available &lt;a href=&#34;https://www.diceexploder.com/blog/2024/5/16/podcast-transcript-designer-commentary-space-fam&#34;&gt;here&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;I wrote about the design of Space Fam&amp;#39;s &amp;quot;scenes menu&amp;quot; &lt;a href=&#34;https://www.diceexploder.com/blog/2024/1/5/the-space-fam-scene-menu&#34;&gt;here&lt;/a&gt;​.&lt;/p&gt;
&lt;p&gt;I wrote about the design of the Space Fam character sheet &lt;a href=&#34;https://www.diceexploder.com/blog/2024/1/5/4nxrsvbq17mz5vu16iang05u7xab53&#34;&gt;here&lt;/a&gt;​.&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://wundergeek.itch.io/our-traveling-home&#34;&gt;Our Traveling Home&lt;/a&gt; by Ash Kreider&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.backerkit.com/c/projects/evil-hat/stewpot?ref=dice&#34;&gt;Stewpot: Tales from a Fantasy Tavern&lt;/a&gt; by Takuma Okada&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.drivethrurpg.com/en/product/277718/Space-Post&#34;&gt;Space Post&lt;/a&gt; by Jason Morningstar&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://peachpantspress.com/tabletop/the-watch/&#34;&gt;The Watch&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://bullypulpitgames.com/products/night-witches&#34;&gt;Night Witches&lt;/a&gt; by Jason Morningstar&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://sporgory.itch.io/&#34;&gt;sporgory&lt;/a&gt;, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34;&gt;Sunset Bridge by Purely Grey&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Join the &lt;/strong&gt;&lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34;&gt;Dice Exploder Discord&lt;/a&gt;&lt;strong&gt; to talk about the show!&lt;/strong&gt;&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p><a href="https://www.diceexploder.com/blog/2024/5/16/podcast-transcript-designer-commentary-space-fam" rel="nofollow">Transcript</a></p><p>For Ken Lowery’s <a href="https://itch.io/jam/disc-2-ttrpg-jam" rel="nofollow">Disc 2 jam</a>, I decided to finally release the game I’ve been working on for nearly four years: Space Fam.</p><p>This is a game about, you guessed it, found family in space. In particular, it takes a lot of inspiration from The Long Way To A Small Angry Planet in that you’re the crew of a ship escorting a traveler from point A to point B, and along the way you deal with your feelings of guilt and stress about living under an oppressive government.</p><p>It’s a hack of <a href="https://wundergeek.itch.io/our-traveling-home" rel="nofollow">Our Traveling Home</a> by Ash Kreider, and it’s like 90% of the way to really great. But that last 10% is always the hard 10%, and I decided it was time to let this game just be what it is and push it out into the world.</p><p>As a part of that, I wanted to look back on the design process. What went well, what didn’t, what would I change if I was going to spend another 30 minutes or 30 years on this thing. To do that, I sat down with two of my friends who playtested the game, and we talked about all things Space Fam.</p><p><strong>Further Reading</strong></p><p><a href="https://sdunnewold.itch.io/space-fam" rel="nofollow">Space Fam</a> on itch</p><p>The <a href="https://itch.io/jam/disc-2-ttrpg-jam" rel="nofollow">Disc 2 jam</a>.</p><p>A commentary podcast episode for Space Fam is available <a href="https://www.diceexploder.com/blog/2024/5/16/podcast-transcript-designer-commentary-space-fam" rel="nofollow">here</a>.</p><p>I wrote about the design of Space Fam&#39;s &#34;scenes menu&#34; <a href="https://www.diceexploder.com/blog/2024/1/5/the-space-fam-scene-menu" rel="nofollow">here</a>​.</p><p>I wrote about the design of the Space Fam character sheet <a href="https://www.diceexploder.com/blog/2024/1/5/4nxrsvbq17mz5vu16iang05u7xab53" rel="nofollow">here</a>​.</p><p><a href="https://wundergeek.itch.io/our-traveling-home" rel="nofollow">Our Traveling Home</a> by Ash Kreider</p><p><a href="https://www.backerkit.com/c/projects/evil-hat/stewpot?ref=dice" rel="nofollow">Stewpot: Tales from a Fantasy Tavern</a> by Takuma Okada</p><p><a href="https://www.drivethrurpg.com/en/product/277718/Space-Post" rel="nofollow">Space Post</a> by Jason Morningstar</p><p><a href="https://peachpantspress.com/tabletop/the-watch/" rel="nofollow">The Watch</a></p><p><a href="https://bullypulpitgames.com/products/night-witches" rel="nofollow">Night Witches</a> by Jason Morningstar</p><p><strong>Socials</strong></p><p>Sam on <a href="https://bsky.app/profile/sdunnewold.bsky.social" rel="nofollow">Bluesky</a> and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a>.</p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com" rel="nofollow">diceexploder.com</a></p><p>Our logo was designed by <a href="https://sporgory.itch.io/" rel="nofollow">sporgory</a>, and our theme song is <a href="https://soundcloud.com/purelygrey/sunset-bridge" rel="nofollow">Sunset Bridge by Purely Grey</a>.</p><p><strong>Join the </strong><a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a><strong> to talk about the show!</strong></p>]]></description>
                <content:encoded>&lt;p&gt;&lt;a href=&#34;https://www.diceexploder.com/blog/2024/5/16/podcast-transcript-designer-commentary-space-fam&#34; rel=&#34;nofollow&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;&lt;p&gt;For Ken Lowery’s &lt;a href=&#34;https://itch.io/jam/disc-2-ttrpg-jam&#34; rel=&#34;nofollow&#34;&gt;Disc 2 jam&lt;/a&gt;, I decided to finally release the game I’ve been working on for nearly four years: Space Fam.&lt;/p&gt;&lt;p&gt;This is a game about, you guessed it, found family in space. In particular, it takes a lot of inspiration from The Long Way To A Small Angry Planet in that you’re the crew of a ship escorting a traveler from point A to point B, and along the way you deal with your feelings of guilt and stress about living under an oppressive government.&lt;/p&gt;&lt;p&gt;It’s a hack of &lt;a href=&#34;https://wundergeek.itch.io/our-traveling-home&#34; rel=&#34;nofollow&#34;&gt;Our Traveling Home&lt;/a&gt; by Ash Kreider, and it’s like 90% of the way to really great. But that last 10% is always the hard 10%, and I decided it was time to let this game just be what it is and push it out into the world.&lt;/p&gt;&lt;p&gt;As a part of that, I wanted to look back on the design process. What went well, what didn’t, what would I change if I was going to spend another 30 minutes or 30 years on this thing. To do that, I sat down with two of my friends who playtested the game, and we talked about all things Space Fam.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://sdunnewold.itch.io/space-fam&#34; rel=&#34;nofollow&#34;&gt;Space Fam&lt;/a&gt; on itch&lt;/p&gt;&lt;p&gt;The &lt;a href=&#34;https://itch.io/jam/disc-2-ttrpg-jam&#34; rel=&#34;nofollow&#34;&gt;Disc 2 jam&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;A commentary podcast episode for Space Fam is available &lt;a href=&#34;https://www.diceexploder.com/blog/2024/5/16/podcast-transcript-designer-commentary-space-fam&#34; rel=&#34;nofollow&#34;&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;I wrote about the design of Space Fam&amp;#39;s &amp;#34;scenes menu&amp;#34; &lt;a href=&#34;https://www.diceexploder.com/blog/2024/1/5/the-space-fam-scene-menu&#34; rel=&#34;nofollow&#34;&gt;here&lt;/a&gt;​.&lt;/p&gt;&lt;p&gt;I wrote about the design of the Space Fam character sheet &lt;a href=&#34;https://www.diceexploder.com/blog/2024/1/5/4nxrsvbq17mz5vu16iang05u7xab53&#34; rel=&#34;nofollow&#34;&gt;here&lt;/a&gt;​.&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://wundergeek.itch.io/our-traveling-home&#34; rel=&#34;nofollow&#34;&gt;Our Traveling Home&lt;/a&gt; by Ash Kreider&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.backerkit.com/c/projects/evil-hat/stewpot?ref=dice&#34; rel=&#34;nofollow&#34;&gt;Stewpot: Tales from a Fantasy Tavern&lt;/a&gt; by Takuma Okada&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.drivethrurpg.com/en/product/277718/Space-Post&#34; rel=&#34;nofollow&#34;&gt;Space Post&lt;/a&gt; by Jason Morningstar&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://peachpantspress.com/tabletop/the-watch/&#34; rel=&#34;nofollow&#34;&gt;The Watch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://bullypulpitgames.com/products/night-witches&#34; rel=&#34;nofollow&#34;&gt;Night Witches&lt;/a&gt; by Jason Morningstar&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://sporgory.itch.io/&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, and our theme song is &lt;a href=&#34;https://soundcloud.com/purelygrey/sunset-bridge&#34; rel=&#34;nofollow&#34;&gt;Sunset Bridge by Purely Grey&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Join the &lt;/strong&gt;&lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt;&lt;strong&gt; to talk about the show!&lt;/strong&gt;&lt;/p&gt;</content:encoded>
                
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                <link>https://podcasters.spotify.com/pod/show/diceexploder/episodes/Designer-Commentary-Space-Fam-with-Claire-and-Caveat-e2jm4ti</link>
                <pubDate>Wed, 15 May 2024 17:16:28 &#43;0000</pubDate>
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                <itunes:duration>2482</itunes:duration>
                
                
                <itunes:explicit>yes</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>bonus</itunes:episodeType>
                <itunes:title>Game Exploder Jam Roundup</itunes:title>
                <title>Game Exploder Jam Roundup</title>

                <itunes:episode>12</itunes:episode>
                <itunes:season>3</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;&lt;a href=&#34;https://www.diceexploder.com/2024/5/2/podcast-transcript-game-exploder-jam-roundup&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The first ever Dice Exploder game jam came to a close about a month ago, and today I sit down with the three hooligans from the discord who put it together and go through some of our favorite entries. If Dice Exploder is a show about concrete examples, this episode is as Dice Exploder as it gets.&lt;/p&gt;
&lt;p&gt;All the games we talk about are pretty short, so it should be easy to follow along at home. Check out all the jam submissions &lt;a href=&#34;https://itch.io/jam/game-exploder&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;here&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Thanks to Audrey Stolze (aka Lady Tabletop), Chris Greenbriar, and Sam Roberts for running the jam!&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Further Reading:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Game Exploder &lt;a href=&#34;https://itch.io/jam/game-exploder&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;full list of entries&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Sam D&amp;#39;s late entry: &lt;a href=&#34;https://sdunnewold.itch.io/world-ending-game&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;World Ending Game (Sam&amp;#39;s Version)&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Sam D on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Sam R&amp;#39;s game &lt;a href=&#34;https://samnite.itch.io/escapefromdinoisland&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Escape from Dino Island&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Audrey on &lt;a href=&#34;https://www.tumblr.com/ladytabletop&#34;&gt;⁠Tumblr⁠&lt;/a&gt;, and her podcast &lt;a href=&#34;https://moonshotpods.com/alone-at-the-table/&#34;&gt;⁠Alone at the Table⁠&lt;/a&gt; about solo games.&lt;/p&gt;
&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34;&gt;sporgory&lt;/a&gt;, and our theme song is Sunset Bridge by Purely Grey.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Join the &lt;/strong&gt;&lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34;&gt;Dice Exploder Discord&lt;/a&gt;&lt;strong&gt; to talk about the show!&lt;/strong&gt;&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p><a href="https://www.diceexploder.com/2024/5/2/podcast-transcript-game-exploder-jam-roundup" rel="nofollow">Transcript</a></p><p>The first ever Dice Exploder game jam came to a close about a month ago, and today I sit down with the three hooligans from the discord who put it together and go through some of our favorite entries. If Dice Exploder is a show about concrete examples, this episode is as Dice Exploder as it gets.</p><p>All the games we talk about are pretty short, so it should be easy to follow along at home. Check out all the jam submissions <a href="https://itch.io/jam/game-exploder" rel="nofollow">here</a>.</p><p>Thanks to Audrey Stolze (aka Lady Tabletop), Chris Greenbriar, and Sam Roberts for running the jam!</p><p><strong>Further Reading:</strong></p><p>Game Exploder <a href="https://itch.io/jam/game-exploder" rel="nofollow">full list of entries</a></p><p>Sam D&#39;s late entry: <a href="https://sdunnewold.itch.io/world-ending-game" rel="nofollow">World Ending Game (Sam&#39;s Version)</a></p><p><strong>Socials</strong></p><p>Sam D on <a href="https://bsky.app/profile/sdunnewold.bsky.social" rel="nofollow">Bluesky</a> and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a>.</p><p>Sam R&#39;s game <a href="https://samnite.itch.io/escapefromdinoisland" rel="nofollow">Escape from Dino Island</a>.</p><p>Audrey on <a href="https://www.tumblr.com/ladytabletop" rel="nofollow">⁠Tumblr⁠</a>, and her podcast <a href="https://moonshotpods.com/alone-at-the-table/" rel="nofollow">⁠Alone at the Table⁠</a> about solo games.</p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com" rel="nofollow">diceexploder.com</a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, and our theme song is Sunset Bridge by Purely Grey.</p><p><strong>Join the </strong><a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a><strong> to talk about the show!</strong></p>]]></description>
                <content:encoded>&lt;p&gt;&lt;a href=&#34;https://www.diceexploder.com/2024/5/2/podcast-transcript-game-exploder-jam-roundup&#34; rel=&#34;nofollow&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The first ever Dice Exploder game jam came to a close about a month ago, and today I sit down with the three hooligans from the discord who put it together and go through some of our favorite entries. If Dice Exploder is a show about concrete examples, this episode is as Dice Exploder as it gets.&lt;/p&gt;&lt;p&gt;All the games we talk about are pretty short, so it should be easy to follow along at home. Check out all the jam submissions &lt;a href=&#34;https://itch.io/jam/game-exploder&#34; rel=&#34;nofollow&#34;&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Thanks to Audrey Stolze (aka Lady Tabletop), Chris Greenbriar, and Sam Roberts for running the jam!&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Game Exploder &lt;a href=&#34;https://itch.io/jam/game-exploder&#34; rel=&#34;nofollow&#34;&gt;full list of entries&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Sam D&amp;#39;s late entry: &lt;a href=&#34;https://sdunnewold.itch.io/world-ending-game&#34; rel=&#34;nofollow&#34;&gt;World Ending Game (Sam&amp;#39;s Version)&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Sam D on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Sam R&amp;#39;s game &lt;a href=&#34;https://samnite.itch.io/escapefromdinoisland&#34; rel=&#34;nofollow&#34;&gt;Escape from Dino Island&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Audrey on &lt;a href=&#34;https://www.tumblr.com/ladytabletop&#34; rel=&#34;nofollow&#34;&gt;⁠Tumblr⁠&lt;/a&gt;, and her podcast &lt;a href=&#34;https://moonshotpods.com/alone-at-the-table/&#34; rel=&#34;nofollow&#34;&gt;⁠Alone at the Table⁠&lt;/a&gt; about solo games.&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, and our theme song is Sunset Bridge by Purely Grey.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Join the &lt;/strong&gt;&lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt;&lt;strong&gt; to talk about the show!&lt;/strong&gt;&lt;/p&gt;</content:encoded>
                
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                <pubDate>Thu, 02 May 2024 11:30:00 &#43;0000</pubDate>
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                <itunes:duration>3128</itunes:duration>
                
                
                <itunes:explicit>yes</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Everyone Adds a Detail (Stewpot) with Lee Conrads</itunes:title>
                <title>Everyone Adds a Detail (Stewpot) with Lee Conrads</title>

                <itunes:episode>11</itunes:episode>
                <itunes:season>3</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;&lt;a href=&#34;https://www.diceexploder.com/blog/2024/4/21/podcast-transcript&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;What if your D&amp;amp;D adventuring party settled down and opened a tavern, and the vibes went from dragon murderers to Bob’s Burgers? That&amp;#39;s my pitch for Stewpot: Tales from a Fantasy Tavern, one of my favorite RPGs. It&amp;#39;s currently &lt;a href=&#34;https://www.backerkit.com/c/projects/evil-hat/stewpot?ref=dice&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;on Backerkit&lt;/a&gt;, and you should check it out.&lt;/p&gt;
&lt;p&gt;This week I&amp;#39;m talking about a super simple unnamed mechanic from Stewpot, and presumably other games before it, that&amp;#39;s inspired much of my own work: everyone goes around and adds a detail about the scene at hand or whatever we&amp;#39;re talking about. Simple but effective.&lt;/p&gt;
&lt;p&gt;I think of this mechanic, and Stewpot generally, as especially welcoming to people new to the hobby. And so I brought on my favorite new to the hobby person: Lee Conrads, acclaimed theater director (there&amp;#39;s a lot of theater and audience theory in this one) and also my spouse. It&amp;#39;s a very special episode.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Further Reading:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The &lt;a href=&#34;https://www.backerkit.com/c/projects/evil-hat/stewpot?ref=dice&#34;&gt;Stewpot backerkit campaign&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.circlextheatre.org/&#34;&gt;Circle X theater company&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Great Reckonings in Little Rooms&lt;/p&gt;
&lt;p&gt;Comedy Book by Jesse David Fox&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34;&gt;sporgory&lt;/a&gt;, and our theme song is Sunset Bridge by Purely Grey.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Join the &lt;/strong&gt;&lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34;&gt;Dice Exploder Discord&lt;/a&gt;&lt;strong&gt; to talk about the show!&lt;/strong&gt;&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p><a href="https://www.diceexploder.com/blog/2024/4/21/podcast-transcript" rel="nofollow">Transcript</a></p><p>What if your D&amp;D adventuring party settled down and opened a tavern, and the vibes went from dragon murderers to Bob’s Burgers? That&#39;s my pitch for Stewpot: Tales from a Fantasy Tavern, one of my favorite RPGs. It&#39;s currently <a href="https://www.backerkit.com/c/projects/evil-hat/stewpot?ref=dice" rel="nofollow">on Backerkit</a>, and you should check it out.</p><p>This week I&#39;m talking about a super simple unnamed mechanic from Stewpot, and presumably other games before it, that&#39;s inspired much of my own work: everyone goes around and adds a detail about the scene at hand or whatever we&#39;re talking about. Simple but effective.</p><p>I think of this mechanic, and Stewpot generally, as especially welcoming to people new to the hobby. And so I brought on my favorite new to the hobby person: Lee Conrads, acclaimed theater director (there&#39;s a lot of theater and audience theory in this one) and also my spouse. It&#39;s a very special episode.</p><p><strong>Further Reading:</strong></p><p>The <a href="https://www.backerkit.com/c/projects/evil-hat/stewpot?ref=dice" rel="nofollow">Stewpot backerkit campaign</a></p><p><a href="https://www.circlextheatre.org/" rel="nofollow">Circle X theater company</a></p><p>Great Reckonings in Little Rooms</p><p>Comedy Book by Jesse David Fox</p><p><strong>Socials</strong></p><p>Sam on <a href="https://bsky.app/profile/sdunnewold.bsky.social" rel="nofollow">Bluesky</a> and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a>.</p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com" rel="nofollow">diceexploder.com</a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, and our theme song is Sunset Bridge by Purely Grey.</p><p><strong>Join the </strong><a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a><strong> to talk about the show!</strong></p>]]></description>
                <content:encoded>&lt;p&gt;&lt;a href=&#34;https://www.diceexploder.com/blog/2024/4/21/podcast-transcript&#34; rel=&#34;nofollow&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;&lt;p&gt;What if your D&amp;amp;D adventuring party settled down and opened a tavern, and the vibes went from dragon murderers to Bob’s Burgers? That&amp;#39;s my pitch for Stewpot: Tales from a Fantasy Tavern, one of my favorite RPGs. It&amp;#39;s currently &lt;a href=&#34;https://www.backerkit.com/c/projects/evil-hat/stewpot?ref=dice&#34; rel=&#34;nofollow&#34;&gt;on Backerkit&lt;/a&gt;, and you should check it out.&lt;/p&gt;&lt;p&gt;This week I&amp;#39;m talking about a super simple unnamed mechanic from Stewpot, and presumably other games before it, that&amp;#39;s inspired much of my own work: everyone goes around and adds a detail about the scene at hand or whatever we&amp;#39;re talking about. Simple but effective.&lt;/p&gt;&lt;p&gt;I think of this mechanic, and Stewpot generally, as especially welcoming to people new to the hobby. And so I brought on my favorite new to the hobby person: Lee Conrads, acclaimed theater director (there&amp;#39;s a lot of theater and audience theory in this one) and also my spouse. It&amp;#39;s a very special episode.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;The &lt;a href=&#34;https://www.backerkit.com/c/projects/evil-hat/stewpot?ref=dice&#34; rel=&#34;nofollow&#34;&gt;Stewpot backerkit campaign&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.circlextheatre.org/&#34; rel=&#34;nofollow&#34;&gt;Circle X theater company&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Great Reckonings in Little Rooms&lt;/p&gt;&lt;p&gt;Comedy Book by Jesse David Fox&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, and our theme song is Sunset Bridge by Purely Grey.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Join the &lt;/strong&gt;&lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt;&lt;strong&gt; to talk about the show!&lt;/strong&gt;&lt;/p&gt;</content:encoded>
                
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                <link>https://podcasters.spotify.com/pod/show/diceexploder/episodes/Everyone-Adds-a-Detail-Stewpot-with-Lee-Conrads-e2iloa1</link>
                <pubDate>Thu, 25 Apr 2024 11:30:00 &#43;0000</pubDate>
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                <itunes:duration>2799</itunes:duration>
                
                
                <itunes:explicit>yes</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Playlists (Ribbon Drive) with Takuma Okada</itunes:title>
                <title>Playlists (Ribbon Drive) with Takuma Okada</title>

                <itunes:episode>10</itunes:episode>
                <itunes:season>3</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;&lt;a href=&#34;https://diceexploder.com/blog/2024/4/18/podcast-transcript-playlists-ribbon-drive-with-takuma-okada&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Is sharing music with your friends an RPG? It sure is when you&amp;#39;re playing Avery Alder&amp;#39;s game Ribbon Drive. Takuma Okada, the designer of Stewpot: Tales from a Fantasy Tavern (&lt;a href=&#34;https://www.backerkit.com/c/projects/evil-hat/stewpot?ref=dice&#34;&gt;⁠on Backerkit right now⁠&lt;/a&gt;), joins me this week to talk about music, contemplation, and unconventional ways to inspire players.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Further Reading:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://preview.drivethrurpg.com/en/product/114059/Ribbon-Drive&#34;&gt;⁠Ribbon Drive⁠&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://22to22.itch.io/spindlewheel&#34;&gt;⁠Spindlewheel⁠&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Everything Is Illuminated, the book and film&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://cavalrygames.com/ten-candles&#34;&gt;⁠Ten Candles⁠&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://preview.drivethrurpg.com/en/product/83854/Dread&#34;&gt;⁠Dread⁠&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://bullypulpitgames.com/products/star-crossed&#34;&gt;⁠Star Crossed⁠&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://preview.drivethrurpg.com/en/product/259852/Our-Radios-Are-Dying&#34;&gt;⁠Our Radios Are Dying⁠&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://bannerlessgames.itch.io/void-1680-am&#34;&gt;⁠Void 1680 AM⁠&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Sam’s &lt;a href=&#34;https://open.spotify.com/playlist/4UVWRt9qVmtgu85qnA1OIl?si=bce19daa6da44acd&#34;&gt;⁠playlist⁠&lt;/a&gt; from playing Ribbon Drive&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://theawards.games/&#34;&gt;⁠The Awards⁠&lt;/a&gt; website&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://podcasts.apple.com/us/podcast/the-awards-w-nico-macdougall-and-tan-shao-han/id1496698286?i=1000650921176&#34;&gt;⁠The Awards interview on Yes Indie&amp;#39;d⁠&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Takuma on &lt;a href=&#34;https://twitter.com/takuma_okada_&#34;&gt;Twitter&lt;/a&gt; and &lt;a href=&#34;https://bsky.app/profile/noroadhome.bsky.social&#34;&gt;Bluesky&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34;&gt;⁠Bluesky⁠&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34;&gt;⁠itch⁠&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34;&gt;⁠diceexploder.com⁠&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34;&gt;⁠sporgory⁠&lt;/a&gt;, and our theme song is Sunset Bridge by Purely Grey.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Join the &lt;/strong&gt;&lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34;&gt;⁠Dice Exploder Discord⁠&lt;/a&gt;&lt;strong&gt; to talk&lt;/strong&gt;&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p><a href="https://diceexploder.com/blog/2024/4/18/podcast-transcript-playlists-ribbon-drive-with-takuma-okada" rel="nofollow">Transcript</a></p><p>Is sharing music with your friends an RPG? It sure is when you&#39;re playing Avery Alder&#39;s game Ribbon Drive. Takuma Okada, the designer of Stewpot: Tales from a Fantasy Tavern (<a href="https://www.backerkit.com/c/projects/evil-hat/stewpot?ref=dice" rel="nofollow">⁠on Backerkit right now⁠</a>), joins me this week to talk about music, contemplation, and unconventional ways to inspire players.</p><p><strong>Further Reading:</strong></p><p><a href="https://preview.drivethrurpg.com/en/product/114059/Ribbon-Drive" rel="nofollow">⁠Ribbon Drive⁠</a></p><p><a href="https://22to22.itch.io/spindlewheel" rel="nofollow">⁠Spindlewheel⁠</a></p><p>Everything Is Illuminated, the book and film</p><p><a href="https://cavalrygames.com/ten-candles" rel="nofollow">⁠Ten Candles⁠</a></p><p><a href="https://preview.drivethrurpg.com/en/product/83854/Dread" rel="nofollow">⁠Dread⁠</a></p><p><a href="https://bullypulpitgames.com/products/star-crossed" rel="nofollow">⁠Star Crossed⁠</a></p><p><a href="https://preview.drivethrurpg.com/en/product/259852/Our-Radios-Are-Dying" rel="nofollow">⁠Our Radios Are Dying⁠</a></p><p><a href="https://bannerlessgames.itch.io/void-1680-am" rel="nofollow">⁠Void 1680 AM⁠</a></p><p>Sam’s <a href="https://open.spotify.com/playlist/4UVWRt9qVmtgu85qnA1OIl?si=bce19daa6da44acd" rel="nofollow">⁠playlist⁠</a> from playing Ribbon Drive</p><p><a href="https://theawards.games/" rel="nofollow">⁠The Awards⁠</a> website</p><p><a href="https://podcasts.apple.com/us/podcast/the-awards-w-nico-macdougall-and-tan-shao-han/id1496698286?i=1000650921176" rel="nofollow">⁠The Awards interview on Yes Indie&#39;d⁠</a></p><p><strong>Socials</strong></p><p>Takuma on <a href="https://twitter.com/takuma_okada_" rel="nofollow">Twitter</a> and <a href="https://bsky.app/profile/noroadhome.bsky.social" rel="nofollow">Bluesky</a>.</p><p>Sam on <a href="https://bsky.app/profile/sdunnewold.bsky.social" rel="nofollow">⁠Bluesky⁠</a> and <a href="https://sdunnewold.itch.io/" rel="nofollow">⁠itch⁠</a>.</p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com" rel="nofollow">⁠diceexploder.com⁠</a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">⁠sporgory⁠</a>, and our theme song is Sunset Bridge by Purely Grey.</p><p><strong>Join the </strong><a href="https://discord.gg/PhJStRPQDa" rel="nofollow">⁠Dice Exploder Discord⁠</a><strong> to talk</strong></p>]]></description>
                <content:encoded>&lt;p&gt;&lt;a href=&#34;https://diceexploder.com/blog/2024/4/18/podcast-transcript-playlists-ribbon-drive-with-takuma-okada&#34; rel=&#34;nofollow&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Is sharing music with your friends an RPG? It sure is when you&amp;#39;re playing Avery Alder&amp;#39;s game Ribbon Drive. Takuma Okada, the designer of Stewpot: Tales from a Fantasy Tavern (&lt;a href=&#34;https://www.backerkit.com/c/projects/evil-hat/stewpot?ref=dice&#34; rel=&#34;nofollow&#34;&gt;⁠on Backerkit right now⁠&lt;/a&gt;), joins me this week to talk about music, contemplation, and unconventional ways to inspire players.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://preview.drivethrurpg.com/en/product/114059/Ribbon-Drive&#34; rel=&#34;nofollow&#34;&gt;⁠Ribbon Drive⁠&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://22to22.itch.io/spindlewheel&#34; rel=&#34;nofollow&#34;&gt;⁠Spindlewheel⁠&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Everything Is Illuminated, the book and film&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://cavalrygames.com/ten-candles&#34; rel=&#34;nofollow&#34;&gt;⁠Ten Candles⁠&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://preview.drivethrurpg.com/en/product/83854/Dread&#34; rel=&#34;nofollow&#34;&gt;⁠Dread⁠&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://bullypulpitgames.com/products/star-crossed&#34; rel=&#34;nofollow&#34;&gt;⁠Star Crossed⁠&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://preview.drivethrurpg.com/en/product/259852/Our-Radios-Are-Dying&#34; rel=&#34;nofollow&#34;&gt;⁠Our Radios Are Dying⁠&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://bannerlessgames.itch.io/void-1680-am&#34; rel=&#34;nofollow&#34;&gt;⁠Void 1680 AM⁠&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Sam’s &lt;a href=&#34;https://open.spotify.com/playlist/4UVWRt9qVmtgu85qnA1OIl?si=bce19daa6da44acd&#34; rel=&#34;nofollow&#34;&gt;⁠playlist⁠&lt;/a&gt; from playing Ribbon Drive&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://theawards.games/&#34; rel=&#34;nofollow&#34;&gt;⁠The Awards⁠&lt;/a&gt; website&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://podcasts.apple.com/us/podcast/the-awards-w-nico-macdougall-and-tan-shao-han/id1496698286?i=1000650921176&#34; rel=&#34;nofollow&#34;&gt;⁠The Awards interview on Yes Indie&amp;#39;d⁠&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Takuma on &lt;a href=&#34;https://twitter.com/takuma_okada_&#34; rel=&#34;nofollow&#34;&gt;Twitter&lt;/a&gt; and &lt;a href=&#34;https://bsky.app/profile/noroadhome.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; rel=&#34;nofollow&#34;&gt;⁠Bluesky⁠&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;⁠itch⁠&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;⁠diceexploder.com⁠&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;⁠sporgory⁠&lt;/a&gt;, and our theme song is Sunset Bridge by Purely Grey.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Join the &lt;/strong&gt;&lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;⁠Dice Exploder Discord⁠&lt;/a&gt;&lt;strong&gt; to talk&lt;/strong&gt;&lt;/p&gt;</content:encoded>
                
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                <link>https://podcasters.spotify.com/pod/show/diceexploder/episodes/Playlists-Ribbon-Drive-with-Takuma-Okada-e2ic79o</link>
                <pubDate>Thu, 18 Apr 2024 11:30:00 &#43;0000</pubDate>
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                <itunes:duration>2395</itunes:duration>
                
                
                <itunes:explicit>yes</itunes:explicit>
                
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            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Fan Mail (Primetime Adventures) with Meguey Baker</itunes:title>
                <title>Fan Mail (Primetime Adventures) with Meguey Baker</title>

                <itunes:episode>9</itunes:episode>
                <itunes:season>3</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;Transcripts are available at &lt;a href=&#34;https://www.diceexploder.com/&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;People talk a lot about how and whether RPGs emulate TV and movies, but this week cohost Meguey Baker (Apocalypse World, Under Hollow Hills) brings in a game that takes that sentiment to a compelling meta level. Fan Mail, from Primetime Adventures by Matt Wilson, is the core of the game&amp;#39;s key metaphor: that players are simultaneously writers of a TV show, fans watching that show, and the characters portrayed on screen. We talk about the storygame scene in the early 2000s, how Primetime Adventures has influenced Meg&amp;#39;s work, and how different this mechanic can feel in a one shot vs a full campaign.&lt;/p&gt;
&lt;p&gt;This game feels like a classic. I wish I&amp;#39;d known about it ten years ago.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Further Reading:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.indiepressrevolution.com/xcart/Primetime-Adventures-3e-Print-PDF.html&#34;&gt;Primetime Adventures&lt;/a&gt; by Matt Wilson&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.simonandschuster.com/books/The-Revolution-Was-Televised/Alan-Sepinwall/9781476739670&#34;&gt;The Revolution Was Televised&lt;/a&gt; by Alan Sepinwall&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://jaredsorensen.itch.io/inspectres&#34;&gt;Inspecters&lt;/a&gt; by Jared Sorensen&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://preview.drivethrurpg.com/en/product/194488/1001-Nights&#34;&gt;A Thousand and One Nights&lt;/a&gt; by Meguey Baker&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://lumpley.games/2021/12/30/ritual-in-game-design/&#34;&gt;Ritual in Game Design&lt;/a&gt; by Meguey Baker&lt;/p&gt;
&lt;p&gt;Meguey &amp;amp; Vincent’s new game &lt;a href=&#34;https://www.indiepressrevolution.com/xcart/Under-Hollow-Hills.html&#34;&gt;Under Hollow Hills&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Meg on &lt;a href=&#34;https://twitter.com/NightSkyGames&#34;&gt;Twitter&lt;/a&gt; and &lt;a href=&#34;https://bsky.app/profile/megueyb.bsky.social&#34;&gt;Bluesky&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The Baker family &lt;a href=&#34;https://lumpley.games/&#34;&gt;blog and games&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34;&gt;sporgory&lt;/a&gt;, and our theme song is Sunset Bridge by Purely Grey.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Join the &lt;/strong&gt;&lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34;&gt;Dice Exploder Discord&lt;/a&gt;&lt;strong&gt; to talk about the show!&lt;/strong&gt;&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p>Transcripts are available at <a href="https://www.diceexploder.com/" rel="nofollow">diceexploder.com</a></p><p>People talk a lot about how and whether RPGs emulate TV and movies, but this week cohost Meguey Baker (Apocalypse World, Under Hollow Hills) brings in a game that takes that sentiment to a compelling meta level. Fan Mail, from Primetime Adventures by Matt Wilson, is the core of the game&#39;s key metaphor: that players are simultaneously writers of a TV show, fans watching that show, and the characters portrayed on screen. We talk about the storygame scene in the early 2000s, how Primetime Adventures has influenced Meg&#39;s work, and how different this mechanic can feel in a one shot vs a full campaign.</p><p>This game feels like a classic. I wish I&#39;d known about it ten years ago.</p><p><strong>Further Reading:</strong></p><p><a href="https://www.indiepressrevolution.com/xcart/Primetime-Adventures-3e-Print-PDF.html" rel="nofollow">Primetime Adventures</a> by Matt Wilson</p><p><a href="https://www.simonandschuster.com/books/The-Revolution-Was-Televised/Alan-Sepinwall/9781476739670" rel="nofollow">The Revolution Was Televised</a> by Alan Sepinwall</p><p><a href="https://jaredsorensen.itch.io/inspectres" rel="nofollow">Inspecters</a> by Jared Sorensen</p><p><a href="https://preview.drivethrurpg.com/en/product/194488/1001-Nights" rel="nofollow">A Thousand and One Nights</a> by Meguey Baker</p><p><a href="https://lumpley.games/2021/12/30/ritual-in-game-design/" rel="nofollow">Ritual in Game Design</a> by Meguey Baker</p><p>Meguey &amp; Vincent’s new game <a href="https://www.indiepressrevolution.com/xcart/Under-Hollow-Hills.html" rel="nofollow">Under Hollow Hills</a></p><p><strong>Socials</strong></p><p>Meg on <a href="https://twitter.com/NightSkyGames" rel="nofollow">Twitter</a> and <a href="https://bsky.app/profile/megueyb.bsky.social" rel="nofollow">Bluesky</a>.</p><p>The Baker family <a href="https://lumpley.games/" rel="nofollow">blog and games</a>.</p><p>Sam on <a href="https://bsky.app/profile/sdunnewold.bsky.social" rel="nofollow">Bluesky</a> and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a>.</p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com" rel="nofollow">diceexploder.com</a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, and our theme song is Sunset Bridge by Purely Grey.</p><p><strong>Join the </strong><a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a><strong> to talk about the show!</strong></p>]]></description>
                <content:encoded>&lt;p&gt;Transcripts are available at &lt;a href=&#34;https://www.diceexploder.com/&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;People talk a lot about how and whether RPGs emulate TV and movies, but this week cohost Meguey Baker (Apocalypse World, Under Hollow Hills) brings in a game that takes that sentiment to a compelling meta level. Fan Mail, from Primetime Adventures by Matt Wilson, is the core of the game&amp;#39;s key metaphor: that players are simultaneously writers of a TV show, fans watching that show, and the characters portrayed on screen. We talk about the storygame scene in the early 2000s, how Primetime Adventures has influenced Meg&amp;#39;s work, and how different this mechanic can feel in a one shot vs a full campaign.&lt;/p&gt;&lt;p&gt;This game feels like a classic. I wish I&amp;#39;d known about it ten years ago.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.indiepressrevolution.com/xcart/Primetime-Adventures-3e-Print-PDF.html&#34; rel=&#34;nofollow&#34;&gt;Primetime Adventures&lt;/a&gt; by Matt Wilson&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.simonandschuster.com/books/The-Revolution-Was-Televised/Alan-Sepinwall/9781476739670&#34; rel=&#34;nofollow&#34;&gt;The Revolution Was Televised&lt;/a&gt; by Alan Sepinwall&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://jaredsorensen.itch.io/inspectres&#34; rel=&#34;nofollow&#34;&gt;Inspecters&lt;/a&gt; by Jared Sorensen&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://preview.drivethrurpg.com/en/product/194488/1001-Nights&#34; rel=&#34;nofollow&#34;&gt;A Thousand and One Nights&lt;/a&gt; by Meguey Baker&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://lumpley.games/2021/12/30/ritual-in-game-design/&#34; rel=&#34;nofollow&#34;&gt;Ritual in Game Design&lt;/a&gt; by Meguey Baker&lt;/p&gt;&lt;p&gt;Meguey &amp;amp; Vincent’s new game &lt;a href=&#34;https://www.indiepressrevolution.com/xcart/Under-Hollow-Hills.html&#34; rel=&#34;nofollow&#34;&gt;Under Hollow Hills&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Meg on &lt;a href=&#34;https://twitter.com/NightSkyGames&#34; rel=&#34;nofollow&#34;&gt;Twitter&lt;/a&gt; and &lt;a href=&#34;https://bsky.app/profile/megueyb.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;The Baker family &lt;a href=&#34;https://lumpley.games/&#34; rel=&#34;nofollow&#34;&gt;blog and games&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, and our theme song is Sunset Bridge by Purely Grey.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Join the &lt;/strong&gt;&lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt;&lt;strong&gt; to talk about the show!&lt;/strong&gt;&lt;/p&gt;</content:encoded>
                
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                <link>https://podcasters.spotify.com/pod/show/diceexploder/episodes/Fan-Mail-Primetime-Adventures-with-Meguey-Baker-e2hq30m</link>
                <pubDate>Thu, 04 Apr 2024 11:30:00 &#43;0000</pubDate>
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                <itunes:duration>2351</itunes:duration>
                
                
                <itunes:explicit>yes</itunes:explicit>
                
            </item>
        
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                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Playbooks and Communication with Moe Poplar</itunes:title>
                <title>Playbooks and Communication with Moe Poplar</title>

                <itunes:episode>8</itunes:episode>
                <itunes:season>3</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;&lt;a href=&#34;https://www.diceexploder.com/blog/2024/3/28/podcast-transcript-playbooks-and-communication-with-moe-poplar&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;What&amp;#39;s the deal with Playbooks? That&amp;#39;s a question that&amp;#39;s way too big for one episode. But Moe Poplar, of the RPG Academy podcast Show &amp;amp; Tell, had a very particular effect of playbooks that he wanted to talk about on the show today: how playbook choice can be a line of communication between players, GM, and designer.&lt;/p&gt;
&lt;p&gt;This is one of those episodes that&amp;#39;s as much play advice as it is about design. I should do more of those.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Further Reading:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Monster of the Week&lt;/p&gt;
&lt;p&gt;Blades in the Dark&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Moe’s &lt;a href=&#34;https://ashyfeet.com/&#34;&gt;website&lt;/a&gt;, including his games.&lt;/p&gt;
&lt;p&gt;Moe’s podcast via The RPG Academy, &lt;a href=&#34;https://podcasts.apple.com/gb/podcast/the-rpg-academy-show-and-tell/id1308097354&#34;&gt;Show &amp;amp; Tell&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34;&gt;sporgory&lt;/a&gt;, and our theme song is Sunset Bridge by Purely Grey.&lt;br&gt;&lt;strong&gt;Join the &lt;/strong&gt;&lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34;&gt;Dice Exploder Discord&lt;/a&gt;&lt;strong&gt; to talk about the show!&lt;/strong&gt;&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p><a href="https://www.diceexploder.com/blog/2024/3/28/podcast-transcript-playbooks-and-communication-with-moe-poplar" rel="nofollow">Transcript</a></p><p>What&#39;s the deal with Playbooks? That&#39;s a question that&#39;s way too big for one episode. But Moe Poplar, of the RPG Academy podcast Show &amp; Tell, had a very particular effect of playbooks that he wanted to talk about on the show today: how playbook choice can be a line of communication between players, GM, and designer.</p><p>This is one of those episodes that&#39;s as much play advice as it is about design. I should do more of those.</p><p><strong>Further Reading:</strong></p><p>Monster of the Week</p><p>Blades in the Dark</p><p><strong>Socials</strong></p><p>Moe’s <a href="https://ashyfeet.com/" rel="nofollow">website</a>, including his games.</p><p>Moe’s podcast via The RPG Academy, <a href="https://podcasts.apple.com/gb/podcast/the-rpg-academy-show-and-tell/id1308097354" rel="nofollow">Show &amp; Tell</a></p><p>Sam on <a href="https://bsky.app/profile/sdunnewold.bsky.social" rel="nofollow">Bluesky</a> and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a>.</p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com" rel="nofollow">diceexploder.com</a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, and our theme song is Sunset Bridge by Purely Grey.</p><p><strong>Join the </strong><a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a><strong> to talk about the show!</strong></p>]]></description>
                <content:encoded>&lt;p&gt;&lt;a href=&#34;https://www.diceexploder.com/blog/2024/3/28/podcast-transcript-playbooks-and-communication-with-moe-poplar&#34; rel=&#34;nofollow&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;&lt;p&gt;What&amp;#39;s the deal with Playbooks? That&amp;#39;s a question that&amp;#39;s way too big for one episode. But Moe Poplar, of the RPG Academy podcast Show &amp;amp; Tell, had a very particular effect of playbooks that he wanted to talk about on the show today: how playbook choice can be a line of communication between players, GM, and designer.&lt;/p&gt;&lt;p&gt;This is one of those episodes that&amp;#39;s as much play advice as it is about design. I should do more of those.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Monster of the Week&lt;/p&gt;&lt;p&gt;Blades in the Dark&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Moe’s &lt;a href=&#34;https://ashyfeet.com/&#34; rel=&#34;nofollow&#34;&gt;website&lt;/a&gt;, including his games.&lt;/p&gt;&lt;p&gt;Moe’s podcast via The RPG Academy, &lt;a href=&#34;https://podcasts.apple.com/gb/podcast/the-rpg-academy-show-and-tell/id1308097354&#34; rel=&#34;nofollow&#34;&gt;Show &amp;amp; Tell&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, and our theme song is Sunset Bridge by Purely Grey.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Join the &lt;/strong&gt;&lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt;&lt;strong&gt; to talk about the show!&lt;/strong&gt;&lt;/p&gt;</content:encoded>
                
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                <link>https://podcasters.spotify.com/pod/show/diceexploder/episodes/Playbooks-and-Communication-with-Moe-Poplar-e2h8i69</link>
                <pubDate>Thu, 28 Mar 2024 11:30:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2025/5/26/1/d3bbdeb9-46de-478e-97dd-3480e86bce37_0-d45b-4ef6-8be1-b75d190c5261_1243a9c2bf682db9.jpg"/>
                <itunes:duration>2509</itunes:duration>
                
                
                <itunes:explicit>yes</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>bonus</itunes:episodeType>
                <itunes:title>Exploding Dice with Mikey Hamm</itunes:title>
                <title>Exploding Dice with Mikey Hamm</title>

                
                <itunes:season>3</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;&lt;a href=&#34;https://www.diceexploder.com/blog/2024/3/21/podcast-transcript-exploding-dice-with-mikey-hamm&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;This week, now that the part of season 3 that was funded by Kickstarter is over, I’ve got a treat for you: the backers-only bonus episode with Mikey Hamm, designer of Slugblaster. You didn’t think I was gonna just hold on to an episode this good forever, did you? It’s the show’s namesake mechanic!&lt;/p&gt;
&lt;p&gt;Mikey is currently Kickstarting Two-Hand Path, a solo game roll-and-write dungeon crawler. &lt;a href=&#34;https://www.kickstarter.com/projects/mikeyhamm/two-hand-path&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Check it out&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;While I thought this episode would be a big of a goof about a goofy mechanic (and it is), it also brought out some of the most thoughtful thoughts on deploying mechanics with precision and purpose that I’ve had on the show yet. Also, we had a blast.&lt;/p&gt;
&lt;p&gt;A &lt;em&gt;slug&lt;/em&gt; blast.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;List of Games with Exploding Dice&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Middle Earth Roleplaying Game&lt;/p&gt;
&lt;p&gt;Shadowrun&lt;/p&gt;
&lt;p&gt;Earthdawn&lt;/p&gt;
&lt;p&gt;Luck of Legends&lt;/p&gt;
&lt;p&gt;The Burning Wheel&lt;/p&gt;
&lt;p&gt;7th Sea&lt;/p&gt;
&lt;p&gt;Heart (Deep Apiarist class)&lt;/p&gt;
&lt;p&gt;Renegade Racers&lt;/p&gt;
&lt;p&gt;Kids on Bikes&lt;/p&gt;
&lt;p&gt;Armello&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Back &lt;a href=&#34;https://www.kickstarter.com/projects/mikeyhamm/two-hand-path&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Two-Hand Path&lt;/a&gt; and buy &lt;a href=&#34;https://wilkies.itch.io/slugblaster&#34;&gt;Slugblaster&lt;/a&gt; now!&lt;/p&gt;
&lt;p&gt;Mikey on &lt;a href=&#34;https://bsky.app/profile/mikeyhamm.bsky.social&#34;&gt;Bluesky&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34;&gt;sporgory&lt;/a&gt;, and our theme song is Sunset Bridge by Purely Grey.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Join the &lt;/strong&gt;&lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34;&gt;Dice Exploder Discord&lt;/a&gt;&lt;strong&gt; to talk about the show!&lt;/strong&gt;&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p><a href="https://www.diceexploder.com/blog/2024/3/21/podcast-transcript-exploding-dice-with-mikey-hamm" rel="nofollow">Transcript</a></p><p>This week, now that the part of season 3 that was funded by Kickstarter is over, I’ve got a treat for you: the backers-only bonus episode with Mikey Hamm, designer of Slugblaster. You didn’t think I was gonna just hold on to an episode this good forever, did you? It’s the show’s namesake mechanic!</p><p>Mikey is currently Kickstarting Two-Hand Path, a solo game roll-and-write dungeon crawler. <a href="https://www.kickstarter.com/projects/mikeyhamm/two-hand-path" rel="nofollow">Check it out</a>.</p><p>While I thought this episode would be a big of a goof about a goofy mechanic (and it is), it also brought out some of the most thoughtful thoughts on deploying mechanics with precision and purpose that I’ve had on the show yet. Also, we had a blast.</p><p>A <em>slug</em> blast.</p><p><strong>List of Games with Exploding Dice</strong></p><p>Middle Earth Roleplaying Game</p><p>Shadowrun</p><p>Earthdawn</p><p>Luck of Legends</p><p>The Burning Wheel</p><p>7th Sea</p><p>Heart (Deep Apiarist class)</p><p>Renegade Racers</p><p>Kids on Bikes</p><p>Armello</p><p><strong>Socials</strong></p><p>Back <a href="https://www.kickstarter.com/projects/mikeyhamm/two-hand-path" rel="nofollow">Two-Hand Path</a> and buy <a href="https://wilkies.itch.io/slugblaster" rel="nofollow">Slugblaster</a> now!</p><p>Mikey on <a href="https://bsky.app/profile/mikeyhamm.bsky.social" rel="nofollow">Bluesky</a>.</p><p>Sam on <a href="https://bsky.app/profile/sdunnewold.bsky.social" rel="nofollow">Bluesky</a> and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a>.</p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com" rel="nofollow">diceexploder.com</a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, and our theme song is Sunset Bridge by Purely Grey.</p><p><strong>Join the </strong><a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a><strong> to talk about the show!</strong></p>]]></description>
                <content:encoded>&lt;p&gt;&lt;a href=&#34;https://www.diceexploder.com/blog/2024/3/21/podcast-transcript-exploding-dice-with-mikey-hamm&#34; rel=&#34;nofollow&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;&lt;p&gt;This week, now that the part of season 3 that was funded by Kickstarter is over, I’ve got a treat for you: the backers-only bonus episode with Mikey Hamm, designer of Slugblaster. You didn’t think I was gonna just hold on to an episode this good forever, did you? It’s the show’s namesake mechanic!&lt;/p&gt;&lt;p&gt;Mikey is currently Kickstarting Two-Hand Path, a solo game roll-and-write dungeon crawler. &lt;a href=&#34;https://www.kickstarter.com/projects/mikeyhamm/two-hand-path&#34; rel=&#34;nofollow&#34;&gt;Check it out&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;While I thought this episode would be a big of a goof about a goofy mechanic (and it is), it also brought out some of the most thoughtful thoughts on deploying mechanics with precision and purpose that I’ve had on the show yet. Also, we had a blast.&lt;/p&gt;&lt;p&gt;A &lt;em&gt;slug&lt;/em&gt; blast.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;List of Games with Exploding Dice&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Middle Earth Roleplaying Game&lt;/p&gt;&lt;p&gt;Shadowrun&lt;/p&gt;&lt;p&gt;Earthdawn&lt;/p&gt;&lt;p&gt;Luck of Legends&lt;/p&gt;&lt;p&gt;The Burning Wheel&lt;/p&gt;&lt;p&gt;7th Sea&lt;/p&gt;&lt;p&gt;Heart (Deep Apiarist class)&lt;/p&gt;&lt;p&gt;Renegade Racers&lt;/p&gt;&lt;p&gt;Kids on Bikes&lt;/p&gt;&lt;p&gt;Armello&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Back &lt;a href=&#34;https://www.kickstarter.com/projects/mikeyhamm/two-hand-path&#34; rel=&#34;nofollow&#34;&gt;Two-Hand Path&lt;/a&gt; and buy &lt;a href=&#34;https://wilkies.itch.io/slugblaster&#34; rel=&#34;nofollow&#34;&gt;Slugblaster&lt;/a&gt; now!&lt;/p&gt;&lt;p&gt;Mikey on &lt;a href=&#34;https://bsky.app/profile/mikeyhamm.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, and our theme song is Sunset Bridge by Purely Grey.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Join the &lt;/strong&gt;&lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt;&lt;strong&gt; to talk about the show!&lt;/strong&gt;&lt;/p&gt;</content:encoded>
                
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                <link>https://podcasters.spotify.com/pod/show/diceexploder/episodes/Exploding-Dice-with-Mikey-Hamm-e2gofgs</link>
                <pubDate>Thu, 21 Mar 2024 11:30:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2025/5/26/1/0ca99d4a-2bf8-41f3-a9cc-d4ede9ea5e9b_3-363e-4046-90a8-ac37103589ff_1243a9c2bf682db9.jpg"/>
                <itunes:duration>3054</itunes:duration>
                
                
                <itunes:explicit>yes</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Innovation in Game Design with James Wallis</itunes:title>
                <title>Innovation in Game Design with James Wallis</title>

                <itunes:episode>7</itunes:episode>
                <itunes:season>3</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;&lt;a href=&#34;https://www.diceexploder.com/blog/2024/9/20/podcast-transcript-innovation-in-game-design-with-james-wallis&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;This week&amp;#39;s cohost is James Wallis, cohost of the Ludonarrative Dissidents podcast, a show a lot like this one that&amp;#39;s Kickstarting their third season now, and designer of one of the first story games: The Extraordinary Adventures of Baron Munchausen.&lt;/p&gt;
&lt;p&gt;Today we&amp;#39;re breaking format: instead of talking about one game mechanic, James brought in the concept of innovation in game design. What does it look like, is it important, and how can we do more of it?&lt;/p&gt;
&lt;p&gt;The show notes for this one are friggin packed.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Further Reading:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://podcasts.apple.com/us/podcast/ludonarrative-dissidents/id1631574681&#34;&gt;Ludonarrative Dissidents podcast&lt;/a&gt; and season 3 Kickstarter&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://preview.drivethrurpg.com/en/product/327200/The-Extraordinary-Adventures-of-Baron-Munchausen-third-edition&#34;&gt;The Extraordinary Adventures of Baron Munchausen&lt;/a&gt; and on &lt;a href=&#34;https://en.wikipedia.org/wiki/The_Extraordinary_Adventures_of_Baron_Munchausen&#34;&gt;Wikipedia&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://nordiclarp.wordpress.com/&#34;&gt;Nordic Larp&lt;/a&gt; book by Jaakko Stenros and Markus Montola&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://nordiclarp.org/wiki/Main_Page&#34;&gt;Nordic Larp wiki&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.fairweathermanor.com/&#34;&gt;Fairweather Manor&lt;/a&gt;, the Downton Abbey larp&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.dianajonesaward.org/&#34;&gt;The Diana Jones award&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://en.wikipedia.org/wiki/Dominion_(card_game)&#34;&gt;Dominion&lt;/a&gt;, the deckbuilder board game by Donald X. Vaccarino&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://bladesinthedark.com/greetings-scoundrel&#34;&gt;Blades in the Dark&lt;/a&gt; by John Harper&lt;/p&gt;
&lt;p&gt;My blog post &lt;a href=&#34;https://www.diceexploder.com/blog/2024/1/5/i3yybsnrt60huzdusirbuo4sog5o9l&#34;&gt;Calvinballing a Whole Campaign&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://bullypulpitgames.com/products/star-crossed&#34;&gt;Star Crossed&lt;/a&gt; by Alex Roberts&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://preview.drivethrurpg.com/en/product/83854/Dread&#34;&gt;Dread&lt;/a&gt; by Epidiah Ravachol&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;http://apocalypse-world.com/&#34;&gt;Apocalypse World&lt;/a&gt; by Meguey and Vincent Baker&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.nobleknight.com/P/2147637615/Beast-The---An-Unsettling-Erotic-Game-for-One&#34;&gt;The Beast&lt;/a&gt; by Naked Female Giant&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://en.wikipedia.org/wiki/The_Crew_(card_game)&#34;&gt;The Crew&lt;/a&gt; by Thomas Sing&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://thousandyearoldvampire.com/products/thousand-year-old-vampire&#34;&gt;Thousand Year Old Vampire&lt;/a&gt; by Tim Hutchings&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://magpiegames.com/pages/bluebeards-bride&#34;&gt;Bluebeard’s Bride&lt;/a&gt; by Marissa Kelly, Whitney Beltrán, and Sarah Doom&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.goodreads.com/en/book/show/17242390&#34;&gt;The Well Played Game&lt;/a&gt; by Bernie de Koven&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;James Wallis on &lt;a href=&#34;https://bsky.app/profile/jameswallis.bsky.social&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://dice.camp/@jameswallis&#34;&gt;dice.camp&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34;&gt;sporgory&lt;/a&gt;, and our theme song is Sunset Bridge by Purely Grey.&lt;/p&gt;
&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p><a href="https://www.diceexploder.com/blog/2024/9/20/podcast-transcript-innovation-in-game-design-with-james-wallis" rel="nofollow">Transcript</a></p><p>This week&#39;s cohost is James Wallis, cohost of the Ludonarrative Dissidents podcast, a show a lot like this one that&#39;s Kickstarting their third season now, and designer of one of the first story games: The Extraordinary Adventures of Baron Munchausen.</p><p>Today we&#39;re breaking format: instead of talking about one game mechanic, James brought in the concept of innovation in game design. What does it look like, is it important, and how can we do more of it?</p><p>The show notes for this one are friggin packed.</p><p><strong>Further Reading:</strong></p><p><a href="https://podcasts.apple.com/us/podcast/ludonarrative-dissidents/id1631574681" rel="nofollow">Ludonarrative Dissidents podcast</a> and season 3 Kickstarter</p><p><a href="https://preview.drivethrurpg.com/en/product/327200/The-Extraordinary-Adventures-of-Baron-Munchausen-third-edition" rel="nofollow">The Extraordinary Adventures of Baron Munchausen</a> and on <a href="https://en.wikipedia.org/wiki/The_Extraordinary_Adventures_of_Baron_Munchausen" rel="nofollow">Wikipedia</a></p><p><a href="https://nordiclarp.wordpress.com/" rel="nofollow">Nordic Larp</a> book by Jaakko Stenros and Markus Montola</p><p><a href="https://nordiclarp.org/wiki/Main_Page" rel="nofollow">Nordic Larp wiki</a></p><p><a href="https://www.fairweathermanor.com/" rel="nofollow">Fairweather Manor</a>, the Downton Abbey larp</p><p><a href="https://www.dianajonesaward.org/" rel="nofollow">The Diana Jones award</a></p><p><a href="https://en.wikipedia.org/wiki/Dominion_(card_game)" rel="nofollow">Dominion</a>, the deckbuilder board game by Donald X. Vaccarino</p><p><a href="https://bladesinthedark.com/greetings-scoundrel" rel="nofollow">Blades in the Dark</a> by John Harper</p><p>My blog post <a href="https://www.diceexploder.com/blog/2024/1/5/i3yybsnrt60huzdusirbuo4sog5o9l" rel="nofollow">Calvinballing a Whole Campaign</a></p><p><a href="https://bullypulpitgames.com/products/star-crossed" rel="nofollow">Star Crossed</a> by Alex Roberts</p><p><a href="https://preview.drivethrurpg.com/en/product/83854/Dread" rel="nofollow">Dread</a> by Epidiah Ravachol</p><p><a href="http://apocalypse-world.com/" rel="nofollow">Apocalypse World</a> by Meguey and Vincent Baker</p><p><a href="https://www.nobleknight.com/P/2147637615/Beast-The---An-Unsettling-Erotic-Game-for-One" rel="nofollow">The Beast</a> by Naked Female Giant</p><p><a href="https://en.wikipedia.org/wiki/The_Crew_(card_game)" rel="nofollow">The Crew</a> by Thomas Sing</p><p><a href="https://thousandyearoldvampire.com/products/thousand-year-old-vampire" rel="nofollow">Thousand Year Old Vampire</a> by Tim Hutchings</p><p><a href="https://magpiegames.com/pages/bluebeards-bride" rel="nofollow">Bluebeard’s Bride</a> by Marissa Kelly, Whitney Beltrán, and Sarah Doom</p><p><a href="https://www.goodreads.com/en/book/show/17242390" rel="nofollow">The Well Played Game</a> by Bernie de Koven</p><p><strong>Socials</strong></p><p>James Wallis on <a href="https://bsky.app/profile/jameswallis.bsky.social" rel="nofollow">Bluesky</a> and <a href="https://dice.camp/@jameswallis" rel="nofollow">dice.camp</a>.</p><p>Sam on <a href="https://bsky.app/profile/sdunnewold.bsky.social" rel="nofollow">Bluesky</a> and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a>.</p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com" rel="nofollow">diceexploder.com</a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, and our theme song is Sunset Bridge by Purely Grey.</p><p>This episode was edited by Chris Greenbriar.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p>]]></description>
                <content:encoded>&lt;p&gt;&lt;a href=&#34;https://www.diceexploder.com/blog/2024/9/20/podcast-transcript-innovation-in-game-design-with-james-wallis&#34; rel=&#34;nofollow&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;&lt;p&gt;This week&amp;#39;s cohost is James Wallis, cohost of the Ludonarrative Dissidents podcast, a show a lot like this one that&amp;#39;s Kickstarting their third season now, and designer of one of the first story games: The Extraordinary Adventures of Baron Munchausen.&lt;/p&gt;&lt;p&gt;Today we&amp;#39;re breaking format: instead of talking about one game mechanic, James brought in the concept of innovation in game design. What does it look like, is it important, and how can we do more of it?&lt;/p&gt;&lt;p&gt;The show notes for this one are friggin packed.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://podcasts.apple.com/us/podcast/ludonarrative-dissidents/id1631574681&#34; rel=&#34;nofollow&#34;&gt;Ludonarrative Dissidents podcast&lt;/a&gt; and season 3 Kickstarter&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://preview.drivethrurpg.com/en/product/327200/The-Extraordinary-Adventures-of-Baron-Munchausen-third-edition&#34; rel=&#34;nofollow&#34;&gt;The Extraordinary Adventures of Baron Munchausen&lt;/a&gt; and on &lt;a href=&#34;https://en.wikipedia.org/wiki/The_Extraordinary_Adventures_of_Baron_Munchausen&#34; rel=&#34;nofollow&#34;&gt;Wikipedia&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://nordiclarp.wordpress.com/&#34; rel=&#34;nofollow&#34;&gt;Nordic Larp&lt;/a&gt; book by Jaakko Stenros and Markus Montola&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://nordiclarp.org/wiki/Main_Page&#34; rel=&#34;nofollow&#34;&gt;Nordic Larp wiki&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.fairweathermanor.com/&#34; rel=&#34;nofollow&#34;&gt;Fairweather Manor&lt;/a&gt;, the Downton Abbey larp&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.dianajonesaward.org/&#34; rel=&#34;nofollow&#34;&gt;The Diana Jones award&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://en.wikipedia.org/wiki/Dominion_(card_game)&#34; rel=&#34;nofollow&#34;&gt;Dominion&lt;/a&gt;, the deckbuilder board game by Donald X. Vaccarino&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://bladesinthedark.com/greetings-scoundrel&#34; rel=&#34;nofollow&#34;&gt;Blades in the Dark&lt;/a&gt; by John Harper&lt;/p&gt;&lt;p&gt;My blog post &lt;a href=&#34;https://www.diceexploder.com/blog/2024/1/5/i3yybsnrt60huzdusirbuo4sog5o9l&#34; rel=&#34;nofollow&#34;&gt;Calvinballing a Whole Campaign&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://bullypulpitgames.com/products/star-crossed&#34; rel=&#34;nofollow&#34;&gt;Star Crossed&lt;/a&gt; by Alex Roberts&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://preview.drivethrurpg.com/en/product/83854/Dread&#34; rel=&#34;nofollow&#34;&gt;Dread&lt;/a&gt; by Epidiah Ravachol&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;http://apocalypse-world.com/&#34; rel=&#34;nofollow&#34;&gt;Apocalypse World&lt;/a&gt; by Meguey and Vincent Baker&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.nobleknight.com/P/2147637615/Beast-The---An-Unsettling-Erotic-Game-for-One&#34; rel=&#34;nofollow&#34;&gt;The Beast&lt;/a&gt; by Naked Female Giant&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://en.wikipedia.org/wiki/The_Crew_(card_game)&#34; rel=&#34;nofollow&#34;&gt;The Crew&lt;/a&gt; by Thomas Sing&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://thousandyearoldvampire.com/products/thousand-year-old-vampire&#34; rel=&#34;nofollow&#34;&gt;Thousand Year Old Vampire&lt;/a&gt; by Tim Hutchings&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://magpiegames.com/pages/bluebeards-bride&#34; rel=&#34;nofollow&#34;&gt;Bluebeard’s Bride&lt;/a&gt; by Marissa Kelly, Whitney Beltrán, and Sarah Doom&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.goodreads.com/en/book/show/17242390&#34; rel=&#34;nofollow&#34;&gt;The Well Played Game&lt;/a&gt; by Bernie de Koven&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;James Wallis on &lt;a href=&#34;https://bsky.app/profile/jameswallis.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://dice.camp/@jameswallis&#34; rel=&#34;nofollow&#34;&gt;dice.camp&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, and our theme song is Sunset Bridge by Purely Grey.&lt;/p&gt;&lt;p&gt;This episode was edited by Chris Greenbriar.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;</content:encoded>
                
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                <link>https://podcasters.spotify.com/pod/show/diceexploder/episodes/Innovation-in-Game-Design-with-James-Wallis-e2fsrgq</link>
                <pubDate>Thu, 14 Mar 2024 11:30:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2025/5/26/1/47443e3f-2696-499b-b633-492b72f5577a_e-6677-48d0-a212-dd98ff010c6d_1243a9c2bf682db9.jpg"/>
                <itunes:duration>2226</itunes:duration>
                
                
                <itunes:explicit>yes</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>bonus</itunes:episodeType>
                <itunes:title>Lyrical Ludology: A New Show About Lyric Games</itunes:title>
                <title>Lyrical Ludology: A New Show About Lyric Games</title>

                
                <itunes:season>3</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;This week I&amp;#39;m bringing you an episode from the new podcast Lyrical Ludology with host Logan Timmins, a show all about lyric games. I&amp;#39;m very excited for it.&lt;/p&gt;
&lt;p&gt;There&amp;#39;s already at least one more episode of Lyrical Ludology published, so if you like this one, go subscribe and take a listen!&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p>This week I&#39;m bringing you an episode from the new podcast Lyrical Ludology with host Logan Timmins, a show all about lyric games. I&#39;m very excited for it.</p>
<p>There&#39;s already at least one more episode of Lyrical Ludology published, so if you like this one, go subscribe and take a listen!</p>
]]></description>
                <content:encoded>&lt;p&gt;This week I&amp;#39;m bringing you an episode from the new podcast Lyrical Ludology with host Logan Timmins, a show all about lyric games. I&amp;#39;m very excited for it.&lt;/p&gt;
&lt;p&gt;There&amp;#39;s already at least one more episode of Lyrical Ludology published, so if you like this one, go subscribe and take a listen!&lt;/p&gt;
</content:encoded>
                
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                <link>https://podcasters.spotify.com/pod/show/diceexploder/episodes/Lyrical-Ludology-A-New-Show-About-Lyric-Games-e2gjb1s</link>
                <pubDate>Thu, 07 Mar 2024 12:30:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2025/5/22/18/5dd33c2b-1548-4ae7-a8e2-d381ac0b12ce_1243a9c2bf682db9.jpg"/>
                <itunes:duration>637</itunes:duration>
                
                
                <itunes:explicit>no</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Solo Game Prompts with Seb Pines</itunes:title>
                <title>Solo Game Prompts with Seb Pines</title>

                <itunes:episode>6</itunes:episode>
                <itunes:season>3</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;&lt;a href=&#34;https://www.diceexploder.com/2024/9/20/podcast-transcript-solo-game-prompts-with-seb-pines&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;It’s the solo games episode! Hopefully the first of many. I’m joined by Seb Pines, designer of The Awards winning game Dwelling and haver of MFA in basically solo games, to talk about prompts in solo games.&lt;/p&gt;
&lt;p&gt;This is a broad survey of solo games. We talk about a bunch of games (listed below) that all behave differently. If you’re curious about this side of the hobby, this is the primer for you.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Further Reading:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://goodluckpress.co/products/dwelling&#34;&gt;Dwelling&lt;/a&gt; by Seb Pines&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://thousandyearoldvampire.com/products/thousand-year-old-vampire&#34;&gt;Thousand Year Old Vampire&lt;/a&gt; by Tim Hutchings&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://babblegumsam.itch.io/horse-girl&#34;&gt;Horse Girl&lt;/a&gt; by Babblegum Sam&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://mouseholepress.itch.io/artefact&#34;&gt;Artefact&lt;/a&gt; by Jack Harrison&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://moreblueberries.itch.io/ecco&#34;&gt;Project ECCO&lt;/a&gt; by Elliot Davis&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://alwayscheckers.itch.io/notorious&#34;&gt;Notorious&lt;/a&gt; by Jason Price&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://bannerlessgames.itch.io/void-1680-am&#34;&gt;Void 1680 AM&lt;/a&gt; by Ken Lowery&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://mariabumby.itch.io/i-eat-mantras-for-breakfast&#34;&gt;I Eat Mantras For Breakfast&lt;/a&gt; by Maria Mison&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.paulczege.com/&#34;&gt;The Ink That Bleeds&lt;/a&gt; and an &lt;a href=&#34;https://www.indiegamereadingclub.com/indie-game-reading-club/excerpt-the-ink-that-bleeds/&#34;&gt;excerpt on the Indie Game Reading Club&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;My &lt;a href=&#34;https://www.diceexploder.com/blog/2024/2/29/the-ink-that-bleeds-review-and-response&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;response&lt;/a&gt; to The Ink That Bleeds&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Seb Pines on &lt;a href=&#34;https://bsky.app/profile/smolghost.bsky.social&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://smolghost.itch.io/&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34;&gt;sporgory&lt;/a&gt;, and our theme song is Sunset Bridge by Purely Grey.&lt;/p&gt;
&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p><a href="https://www.diceexploder.com/2024/9/20/podcast-transcript-solo-game-prompts-with-seb-pines" rel="nofollow">Transcript</a></p><p>It’s the solo games episode! Hopefully the first of many. I’m joined by Seb Pines, designer of The Awards winning game Dwelling and haver of MFA in basically solo games, to talk about prompts in solo games.</p><p>This is a broad survey of solo games. We talk about a bunch of games (listed below) that all behave differently. If you’re curious about this side of the hobby, this is the primer for you.</p><p><strong>Further Reading:</strong></p><p><a href="https://goodluckpress.co/products/dwelling" rel="nofollow">Dwelling</a> by Seb Pines</p><p><a href="https://thousandyearoldvampire.com/products/thousand-year-old-vampire" rel="nofollow">Thousand Year Old Vampire</a> by Tim Hutchings</p><p><a href="https://babblegumsam.itch.io/horse-girl" rel="nofollow">Horse Girl</a> by Babblegum Sam</p><p><a href="https://mouseholepress.itch.io/artefact" rel="nofollow">Artefact</a> by Jack Harrison</p><p><a href="https://moreblueberries.itch.io/ecco" rel="nofollow">Project ECCO</a> by Elliot Davis</p><p><a href="https://alwayscheckers.itch.io/notorious" rel="nofollow">Notorious</a> by Jason Price</p><p><a href="https://bannerlessgames.itch.io/void-1680-am" rel="nofollow">Void 1680 AM</a> by Ken Lowery</p><p><a href="https://mariabumby.itch.io/i-eat-mantras-for-breakfast" rel="nofollow">I Eat Mantras For Breakfast</a> by Maria Mison</p><p><a href="https://www.paulczege.com/" rel="nofollow">The Ink That Bleeds</a> and an <a href="https://www.indiegamereadingclub.com/indie-game-reading-club/excerpt-the-ink-that-bleeds/" rel="nofollow">excerpt on the Indie Game Reading Club</a></p><p>My <a href="https://www.diceexploder.com/blog/2024/2/29/the-ink-that-bleeds-review-and-response" rel="nofollow">response</a> to The Ink That Bleeds</p><p><strong>Socials</strong></p><p>Seb Pines on <a href="https://bsky.app/profile/smolghost.bsky.social" rel="nofollow">Bluesky</a> and <a href="https://smolghost.itch.io/" rel="nofollow">itch</a>.</p><p>Sam on <a href="https://bsky.app/profile/sdunnewold.bsky.social" rel="nofollow">Bluesky</a> and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a>.</p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com" rel="nofollow">diceexploder.com</a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, and our theme song is Sunset Bridge by Purely Grey.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p>]]></description>
                <content:encoded>&lt;p&gt;&lt;a href=&#34;https://www.diceexploder.com/2024/9/20/podcast-transcript-solo-game-prompts-with-seb-pines&#34; rel=&#34;nofollow&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;&lt;p&gt;It’s the solo games episode! Hopefully the first of many. I’m joined by Seb Pines, designer of The Awards winning game Dwelling and haver of MFA in basically solo games, to talk about prompts in solo games.&lt;/p&gt;&lt;p&gt;This is a broad survey of solo games. We talk about a bunch of games (listed below) that all behave differently. If you’re curious about this side of the hobby, this is the primer for you.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://goodluckpress.co/products/dwelling&#34; rel=&#34;nofollow&#34;&gt;Dwelling&lt;/a&gt; by Seb Pines&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://thousandyearoldvampire.com/products/thousand-year-old-vampire&#34; rel=&#34;nofollow&#34;&gt;Thousand Year Old Vampire&lt;/a&gt; by Tim Hutchings&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://babblegumsam.itch.io/horse-girl&#34; rel=&#34;nofollow&#34;&gt;Horse Girl&lt;/a&gt; by Babblegum Sam&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://mouseholepress.itch.io/artefact&#34; rel=&#34;nofollow&#34;&gt;Artefact&lt;/a&gt; by Jack Harrison&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://moreblueberries.itch.io/ecco&#34; rel=&#34;nofollow&#34;&gt;Project ECCO&lt;/a&gt; by Elliot Davis&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://alwayscheckers.itch.io/notorious&#34; rel=&#34;nofollow&#34;&gt;Notorious&lt;/a&gt; by Jason Price&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://bannerlessgames.itch.io/void-1680-am&#34; rel=&#34;nofollow&#34;&gt;Void 1680 AM&lt;/a&gt; by Ken Lowery&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://mariabumby.itch.io/i-eat-mantras-for-breakfast&#34; rel=&#34;nofollow&#34;&gt;I Eat Mantras For Breakfast&lt;/a&gt; by Maria Mison&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.paulczege.com/&#34; rel=&#34;nofollow&#34;&gt;The Ink That Bleeds&lt;/a&gt; and an &lt;a href=&#34;https://www.indiegamereadingclub.com/indie-game-reading-club/excerpt-the-ink-that-bleeds/&#34; rel=&#34;nofollow&#34;&gt;excerpt on the Indie Game Reading Club&lt;/a&gt;&lt;/p&gt;&lt;p&gt;My &lt;a href=&#34;https://www.diceexploder.com/blog/2024/2/29/the-ink-that-bleeds-review-and-response&#34; rel=&#34;nofollow&#34;&gt;response&lt;/a&gt; to The Ink That Bleeds&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Seb Pines on &lt;a href=&#34;https://bsky.app/profile/smolghost.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://smolghost.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, and our theme song is Sunset Bridge by Purely Grey.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;</content:encoded>
                
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                <link>https://podcasters.spotify.com/pod/show/diceexploder/episodes/Solo-Game-Prompts-with-Seb-Pines-e2fsrmv</link>
                <pubDate>Thu, 29 Feb 2024 12:30:00 &#43;0000</pubDate>
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                <itunes:duration>4054</itunes:duration>
                
                
                <itunes:explicit>yes</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Character Sheets with Emanoel Melo</itunes:title>
                <title>Character Sheets with Emanoel Melo</title>

                <itunes:episode>5</itunes:episode>
                <itunes:season>3</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;&lt;a href=&#34;https://www.diceexploder.com/blog/2024/2/22/podcast-transcript-character-sheets-with-emanoel-melo&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;This is an intensely visual episode. If you&amp;#39;d like to follow along with the sheets we mention and get some extra commentary from me, you can do so at &lt;a href=&#34;https://www.diceexploder.com/blog/2024/2/22/dice-exploder-aftershow-character-sheets&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;https://www.diceexploder.com/blog/2024/2/22/dice-exploder-aftershow-character-sheets&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;I’m fascinated by character sheets, mostly because there are so so so precious few that I think do a good job. I don’t mean this to call anyone out - I think the job of making a good character sheet might genuinely be impossible. They just have so much they have to accomplish.&lt;/p&gt;
&lt;p&gt;Today I&amp;#39;m talking to Emanoel Melo, designer of CBR&#43;PNK, about what we like in character sheets and whether there are any we would actually go to bat for.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Further reading&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.diceexploder.com/blog/2024/2/22/dice-exploder-aftershow-character-sheets&#34;&gt;Aftershow blog post&lt;/a&gt; featuring all the character sheets we talk about plus extra commentary on diceexploder.com&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://myth.works/products/cbr-pnk&#34;&gt;CBR-PNK&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.mothershiprpg.com/&#34;&gt;Mothership&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Bruno Prosaiko, the artist behind the beautiful ornate sheets we talk about, on &lt;a href=&#34;https://www.instagram.com/prosaiko/?hl=en&#34;&gt;Instagram&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;A &lt;a href=&#34;https://itch.io/c/1142575/brazilian-tabletop-games&#34;&gt;collection of Brazilian tabletop games on itch&lt;/a&gt; that Emanoel curates&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Emanoel on &lt;a href=&#34;https://twitter.com/emanoelmelo?lang=en&#34;&gt;Twitter&lt;/a&gt; and &lt;a href=&#34;https://www.instagram.com/emanoelmelo/?hl=en&#34;&gt;Instagram&lt;/a&gt;. His &lt;a href=&#34;https://cabinetofcuriosities.games/&#34;&gt;website&lt;/a&gt;, Cabinet of Curiosities.&lt;/p&gt;
&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34;&gt;sporgory&lt;/a&gt;, and our theme song is Sunset Bridge by Purely Grey.&lt;/p&gt;
&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p><a href="https://www.diceexploder.com/blog/2024/2/22/podcast-transcript-character-sheets-with-emanoel-melo" rel="nofollow">Transcript</a></p><p>This is an intensely visual episode. If you&#39;d like to follow along with the sheets we mention and get some extra commentary from me, you can do so at <a href="https://www.diceexploder.com/blog/2024/2/22/dice-exploder-aftershow-character-sheets" rel="nofollow">https://www.diceexploder.com/blog/2024/2/22/dice-exploder-aftershow-character-sheets</a></p><p>I’m fascinated by character sheets, mostly because there are so so so precious few that I think do a good job. I don’t mean this to call anyone out - I think the job of making a good character sheet might genuinely be impossible. They just have so much they have to accomplish.</p><p>Today I&#39;m talking to Emanoel Melo, designer of CBR+PNK, about what we like in character sheets and whether there are any we would actually go to bat for.</p><p><strong>Further reading</strong></p><p><a href="https://www.diceexploder.com/blog/2024/2/22/dice-exploder-aftershow-character-sheets" rel="nofollow">Aftershow blog post</a> featuring all the character sheets we talk about plus extra commentary on diceexploder.com</p><p><a href="https://myth.works/products/cbr-pnk" rel="nofollow">CBR-PNK</a></p><p><a href="https://www.mothershiprpg.com/" rel="nofollow">Mothership</a></p><p>Bruno Prosaiko, the artist behind the beautiful ornate sheets we talk about, on <a href="https://www.instagram.com/prosaiko/?hl=en" rel="nofollow">Instagram</a></p><p>A <a href="https://itch.io/c/1142575/brazilian-tabletop-games" rel="nofollow">collection of Brazilian tabletop games on itch</a> that Emanoel curates</p><p><strong>Socials</strong></p><p>Emanoel on <a href="https://twitter.com/emanoelmelo?lang=en" rel="nofollow">Twitter</a> and <a href="https://www.instagram.com/emanoelmelo/?hl=en" rel="nofollow">Instagram</a>. His <a href="https://cabinetofcuriosities.games/" rel="nofollow">website</a>, Cabinet of Curiosities.</p><p>Sam on <a href="https://bsky.app/profile/sdunnewold.bsky.social" rel="nofollow">Bluesky</a> and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a>.</p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com" rel="nofollow">diceexploder.com</a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, and our theme song is Sunset Bridge by Purely Grey.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p>]]></description>
                <content:encoded>&lt;p&gt;&lt;a href=&#34;https://www.diceexploder.com/blog/2024/2/22/podcast-transcript-character-sheets-with-emanoel-melo&#34; rel=&#34;nofollow&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;&lt;p&gt;This is an intensely visual episode. If you&amp;#39;d like to follow along with the sheets we mention and get some extra commentary from me, you can do so at &lt;a href=&#34;https://www.diceexploder.com/blog/2024/2/22/dice-exploder-aftershow-character-sheets&#34; rel=&#34;nofollow&#34;&gt;https://www.diceexploder.com/blog/2024/2/22/dice-exploder-aftershow-character-sheets&lt;/a&gt;&lt;/p&gt;&lt;p&gt;I’m fascinated by character sheets, mostly because there are so so so precious few that I think do a good job. I don’t mean this to call anyone out - I think the job of making a good character sheet might genuinely be impossible. They just have so much they have to accomplish.&lt;/p&gt;&lt;p&gt;Today I&amp;#39;m talking to Emanoel Melo, designer of CBR&#43;PNK, about what we like in character sheets and whether there are any we would actually go to bat for.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.diceexploder.com/blog/2024/2/22/dice-exploder-aftershow-character-sheets&#34; rel=&#34;nofollow&#34;&gt;Aftershow blog post&lt;/a&gt; featuring all the character sheets we talk about plus extra commentary on diceexploder.com&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://myth.works/products/cbr-pnk&#34; rel=&#34;nofollow&#34;&gt;CBR-PNK&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.mothershiprpg.com/&#34; rel=&#34;nofollow&#34;&gt;Mothership&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Bruno Prosaiko, the artist behind the beautiful ornate sheets we talk about, on &lt;a href=&#34;https://www.instagram.com/prosaiko/?hl=en&#34; rel=&#34;nofollow&#34;&gt;Instagram&lt;/a&gt;&lt;/p&gt;&lt;p&gt;A &lt;a href=&#34;https://itch.io/c/1142575/brazilian-tabletop-games&#34; rel=&#34;nofollow&#34;&gt;collection of Brazilian tabletop games on itch&lt;/a&gt; that Emanoel curates&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Emanoel on &lt;a href=&#34;https://twitter.com/emanoelmelo?lang=en&#34; rel=&#34;nofollow&#34;&gt;Twitter&lt;/a&gt; and &lt;a href=&#34;https://www.instagram.com/emanoelmelo/?hl=en&#34; rel=&#34;nofollow&#34;&gt;Instagram&lt;/a&gt;. His &lt;a href=&#34;https://cabinetofcuriosities.games/&#34; rel=&#34;nofollow&#34;&gt;website&lt;/a&gt;, Cabinet of Curiosities.&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, and our theme song is Sunset Bridge by Purely Grey.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;</content:encoded>
                
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                <link>https://podcasters.spotify.com/pod/show/diceexploder/episodes/Character-Sheets-with-Emanoel-Melo-e2fsr0m</link>
                <pubDate>Thu, 22 Feb 2024 12:30:00 &#43;0000</pubDate>
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                <itunes:duration>2747</itunes:duration>
                
                
                <itunes:explicit>yes</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Pity Points (Kagematsu) with Alex Roberts</itunes:title>
                <title>Pity Points (Kagematsu) with Alex Roberts</title>

                <itunes:episode>4</itunes:episode>
                <itunes:season>3</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;&lt;a href=&#34;https://www.diceexploder.com/blog/2024/2/15/podcast-transcript-pity-points-kagematsu-with-alex-roberts&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Alex Roberts, designer of Star Crossed and For the Queen, joins me to talk about pity points from Kagematsu, a mechanic that doesn&amp;#39;t actually do anything itself beyond evoke a particular feeling when put in opposition to love points.&lt;/p&gt;
&lt;p&gt;This episode is what I always dreamed Dice Exploder could be. We start from a simple game mechanic, but we get into power dynamics at the table in the past and the future, how people treat you when you’re disabled, cultural appropriation, my personal techniques for flirting, details of a new game Alex is working on, and of course “what is the true nature of love?”&lt;/p&gt;
&lt;p&gt;Happy day after Valentine’s Day.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Kagematsu is no longer available in print or online&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://oneshotpodcast.com/tag/kagematsu/&#34;&gt;Kagematsu actual play&lt;/a&gt;, featuring Alex, on the One Shot podcast&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://grahamwalmsley.substack.com/p/what-dice-do&#34;&gt;What Dice Do&lt;/a&gt; blogpost by Graham Walmsley&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://buriedwithoutceremony.com/the-quiet-year&#34;&gt;The Quiet Year&lt;/a&gt; by Avery Alder&lt;/p&gt;
&lt;p&gt;Alex’s finished podcast &lt;a href=&#34;https://oneshotpodcast.com/interview-discussion/backstory/&#34;&gt;Backstory&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://bullypulpitgames.com/products/star-crossed&#34;&gt;Star Crossed&lt;/a&gt; by Alex Roberts&lt;/p&gt;
&lt;p&gt;For the Queen, second edition coming May 14th from &lt;a href=&#34;https://darringtonpress.com/announcing-for-the-queen/&#34;&gt;Darrington Press&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Alex’s personal &lt;a href=&#34;https://helloalexroberts.carrd.co/&#34;&gt;carrd page&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34;&gt;sporgory&lt;/a&gt;, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lily Pads by my boi Travis Tessmer.&lt;/p&gt;
&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p><a href="https://www.diceexploder.com/blog/2024/2/15/podcast-transcript-pity-points-kagematsu-with-alex-roberts" rel="nofollow">Transcript</a></p><p>Alex Roberts, designer of Star Crossed and For the Queen, joins me to talk about pity points from Kagematsu, a mechanic that doesn&#39;t actually do anything itself beyond evoke a particular feeling when put in opposition to love points.</p><p>This episode is what I always dreamed Dice Exploder could be. We start from a simple game mechanic, but we get into power dynamics at the table in the past and the future, how people treat you when you’re disabled, cultural appropriation, my personal techniques for flirting, details of a new game Alex is working on, and of course “what is the true nature of love?”</p><p>Happy day after Valentine’s Day.</p><p><strong>Further Reading</strong></p><p>Kagematsu is no longer available in print or online</p><p><a href="https://oneshotpodcast.com/tag/kagematsu/" rel="nofollow">Kagematsu actual play</a>, featuring Alex, on the One Shot podcast</p><p><a href="https://grahamwalmsley.substack.com/p/what-dice-do" rel="nofollow">What Dice Do</a> blogpost by Graham Walmsley</p><p><a href="https://buriedwithoutceremony.com/the-quiet-year" rel="nofollow">The Quiet Year</a> by Avery Alder</p><p>Alex’s finished podcast <a href="https://oneshotpodcast.com/interview-discussion/backstory/" rel="nofollow">Backstory</a></p><p><a href="https://bullypulpitgames.com/products/star-crossed" rel="nofollow">Star Crossed</a> by Alex Roberts</p><p>For the Queen, second edition coming May 14th from <a href="https://darringtonpress.com/announcing-for-the-queen/" rel="nofollow">Darrington Press</a></p><p><strong>Socials</strong></p><p>Alex’s personal <a href="https://helloalexroberts.carrd.co/" rel="nofollow">carrd page</a></p><p>Sam on <a href="https://bsky.app/profile/sdunnewold.bsky.social" rel="nofollow">Bluesky</a> and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a>.</p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com" rel="nofollow">diceexploder.com</a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lily Pads by my boi Travis Tessmer.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p>]]></description>
                <content:encoded>&lt;p&gt;&lt;a href=&#34;https://www.diceexploder.com/blog/2024/2/15/podcast-transcript-pity-points-kagematsu-with-alex-roberts&#34; rel=&#34;nofollow&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Alex Roberts, designer of Star Crossed and For the Queen, joins me to talk about pity points from Kagematsu, a mechanic that doesn&amp;#39;t actually do anything itself beyond evoke a particular feeling when put in opposition to love points.&lt;/p&gt;&lt;p&gt;This episode is what I always dreamed Dice Exploder could be. We start from a simple game mechanic, but we get into power dynamics at the table in the past and the future, how people treat you when you’re disabled, cultural appropriation, my personal techniques for flirting, details of a new game Alex is working on, and of course “what is the true nature of love?”&lt;/p&gt;&lt;p&gt;Happy day after Valentine’s Day.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Kagematsu is no longer available in print or online&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://oneshotpodcast.com/tag/kagematsu/&#34; rel=&#34;nofollow&#34;&gt;Kagematsu actual play&lt;/a&gt;, featuring Alex, on the One Shot podcast&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://grahamwalmsley.substack.com/p/what-dice-do&#34; rel=&#34;nofollow&#34;&gt;What Dice Do&lt;/a&gt; blogpost by Graham Walmsley&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://buriedwithoutceremony.com/the-quiet-year&#34; rel=&#34;nofollow&#34;&gt;The Quiet Year&lt;/a&gt; by Avery Alder&lt;/p&gt;&lt;p&gt;Alex’s finished podcast &lt;a href=&#34;https://oneshotpodcast.com/interview-discussion/backstory/&#34; rel=&#34;nofollow&#34;&gt;Backstory&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://bullypulpitgames.com/products/star-crossed&#34; rel=&#34;nofollow&#34;&gt;Star Crossed&lt;/a&gt; by Alex Roberts&lt;/p&gt;&lt;p&gt;For the Queen, second edition coming May 14th from &lt;a href=&#34;https://darringtonpress.com/announcing-for-the-queen/&#34; rel=&#34;nofollow&#34;&gt;Darrington Press&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Alex’s personal &lt;a href=&#34;https://helloalexroberts.carrd.co/&#34; rel=&#34;nofollow&#34;&gt;carrd page&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lily Pads by my boi Travis Tessmer.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;</content:encoded>
                
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                <pubDate>Thu, 15 Feb 2024 12:30:00 &#43;0000</pubDate>
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                <itunes:duration>3653</itunes:duration>
                
                
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                <itunes:title>Third Party License (Mork Borg) with Strega Wolf van den Berg</itunes:title>
                <title>Third Party License (Mork Borg) with Strega Wolf van den Berg</title>

                <itunes:episode>3</itunes:episode>
                <itunes:season>3</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;&lt;a href=&#34;2024/2/8/podcast-transcript-third-party-license-mork-borg-with-strega-wolf-van-den-berg&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;This week I&amp;#39;ve got designer and illustrator Strega Wolf van den Berg on to talk about money and the Mork Borg third party license. What, if anything, is the difference between making RPGs for fun, to pay rent, and to be paid fairly? And what is the cost (aha) of bringing money into making art?&lt;/p&gt;
&lt;p&gt;On the flip side, this is also an episode about community, and how the shape of Mork Borg’s license fostered a community around it that allowed Strega Wolf to find a space in this hobby. Community can give us so many things that money can’t.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Further reading:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;⁠⁠https://morkborg.com/content/⁠⁠&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;The Mork Borg third party license&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://bogfolk.itch.io/lichoma&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Lichoma&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://uboa.bandcamp.com/album/the-origin-of-my-depression&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;The Origin Of My Depression&lt;/a&gt; by Uboa&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Strega Wolf&amp;#39;s &lt;a href=&#34;⁠⁠https://www.stregawolf.art/⁠⁠&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;website&lt;/a&gt; and &lt;a href=&#34;⁠⁠https://stregadesign.itch.io/⁠⁠&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;itch page&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;⁠⁠https://bogfolk.com/⁠⁠&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Bogfolk&lt;/a&gt;, and on &lt;a href=&#34;https://bogfolk.itch.io/&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34;&gt;⁠⁠Bluesky⁠⁠&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34;&gt;⁠⁠itch⁠⁠&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34;&gt;⁠⁠diceexploder.com⁠⁠&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34;&gt;⁠⁠sporgory⁠⁠&lt;/a&gt;, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lily Pads by my boi Travis Tessmer.&lt;/p&gt;
&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34;&gt;⁠⁠Dice Exploder Discord⁠⁠&lt;/a&gt; to talk about the show!&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p><a href="http://2024/2/8/podcast-transcript-third-party-license-mork-borg-with-strega-wolf-van-den-berg" rel="nofollow">Transcript</a></p><p>This week I&#39;ve got designer and illustrator Strega Wolf van den Berg on to talk about money and the Mork Borg third party license. What, if anything, is the difference between making RPGs for fun, to pay rent, and to be paid fairly? And what is the cost (aha) of bringing money into making art?</p><p>On the flip side, this is also an episode about community, and how the shape of Mork Borg’s license fostered a community around it that allowed Strega Wolf to find a space in this hobby. Community can give us so many things that money can’t.</p><p><strong>Further reading:</strong></p><p>The Mork Borg third party license</p><p><a href="https://bogfolk.itch.io/lichoma" rel="nofollow">Lichoma</a></p><p><a href="https://uboa.bandcamp.com/album/the-origin-of-my-depression" rel="nofollow">The Origin Of My Depression</a> by Uboa</p><p><strong>Socials</strong></p><p>Strega Wolf&#39;s website and itch page</p><p>Bogfolk, and on <a href="https://bogfolk.itch.io/" rel="nofollow">itch</a></p><p>Sam on <a href="https://bsky.app/profile/sdunnewold.bsky.social" rel="nofollow">⁠⁠Bluesky⁠⁠</a> and <a href="https://sdunnewold.itch.io/" rel="nofollow">⁠⁠itch⁠⁠</a>.</p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com" rel="nofollow">⁠⁠diceexploder.com⁠⁠</a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">⁠⁠sporgory⁠⁠</a>, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lily Pads by my boi Travis Tessmer.</p><p>This episode was edited by Chris Greenbriar.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">⁠⁠Dice Exploder Discord⁠⁠</a> to talk about the show!</p>]]></description>
                <content:encoded>&lt;p&gt;&lt;a href=&#34;http://2024/2/8/podcast-transcript-third-party-license-mork-borg-with-strega-wolf-van-den-berg&#34; rel=&#34;nofollow&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;&lt;p&gt;This week I&amp;#39;ve got designer and illustrator Strega Wolf van den Berg on to talk about money and the Mork Borg third party license. What, if anything, is the difference between making RPGs for fun, to pay rent, and to be paid fairly? And what is the cost (aha) of bringing money into making art?&lt;/p&gt;&lt;p&gt;On the flip side, this is also an episode about community, and how the shape of Mork Borg’s license fostered a community around it that allowed Strega Wolf to find a space in this hobby. Community can give us so many things that money can’t.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further reading:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;The Mork Borg third party license&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://bogfolk.itch.io/lichoma&#34; rel=&#34;nofollow&#34;&gt;Lichoma&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://uboa.bandcamp.com/album/the-origin-of-my-depression&#34; rel=&#34;nofollow&#34;&gt;The Origin Of My Depression&lt;/a&gt; by Uboa&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Strega Wolf&amp;#39;s website and itch page&lt;/p&gt;&lt;p&gt;Bogfolk, and on &lt;a href=&#34;https://bogfolk.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; rel=&#34;nofollow&#34;&gt;⁠⁠Bluesky⁠⁠&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;⁠⁠itch⁠⁠&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;⁠⁠diceexploder.com⁠⁠&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;⁠⁠sporgory⁠⁠&lt;/a&gt;, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lily Pads by my boi Travis Tessmer.&lt;/p&gt;&lt;p&gt;This episode was edited by Chris Greenbriar.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;⁠⁠Dice Exploder Discord⁠⁠&lt;/a&gt; to talk about the show!&lt;/p&gt;</content:encoded>
                
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                <link>https://podcasters.spotify.com/pod/show/diceexploder/episodes/Third-Party-License-Mork-Borg-with-Strega-Wolf-van-den-Berg-e2fcft4</link>
                <pubDate>Thu, 08 Feb 2024 12:30:00 &#43;0000</pubDate>
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                <itunes:duration>1556</itunes:duration>
                
                
                <itunes:explicit>no</itunes:explicit>
                
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            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Rumor Tables (Lorn Song of the Bachelor) with Nova</itunes:title>
                <title>Rumor Tables (Lorn Song of the Bachelor) with Nova</title>

                <itunes:episode>2</itunes:episode>
                <itunes:season>3</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;&lt;a href=&#34;https://diceexploder.com/blog/2024/2/1/podcast-transcript-rumor-tables-lorn-song-of-the-bachelor-with-nova&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;This week I&amp;#39;ve got Nova, aka Idle Cartulary, of the excellent Playful Void blog among other places linked below. Nova&amp;#39;s one of my favorite writers in the, as she puts it, DIY elf game scene, and I knew that was a world I wanted to cover more this season.&lt;/p&gt;
&lt;p&gt;Nova brought on the rumor table from Zedeck Siew&amp;#39;s Lorn Song of the Bachelor, an excellent elf game adventure. We got to talk about what makes a good random table at large, our taste in how adventures are written, and how point of view is the thing that often turns serviceable fiction into real primo shit.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Further Reading:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Nova’s kickstarter for &lt;a href=&#34;https://www.kickstarter.com/projects/dielcartulary/the-curse-of-mizzling-grove&#34;&gt;The Curse of Mizzling Grove&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Dice Exploder &lt;a href=&#34;https://podcasts.apple.com/us/podcast/pick-lists-with-ash-kreider/id1684883107?i=1000621012438&#34;&gt;on pick lists&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://preview.drivethrurpg.com/en/product/295976/Lorn-Song-of-the-Bachelor&#34;&gt;Lorn Song of the Bachelor&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The Isle, &lt;a href=&#34;https://spearwitch.com/products/pre-order-the-isle&#34;&gt;in print&lt;/a&gt; and &lt;a href=&#34;https://s-jared.itch.io/the-isle&#34;&gt;on itch&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Nova’s blog, &lt;a href=&#34;https://playfulvoid.game.blog/&#34;&gt;⁠Playful Void⁠&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Nova’s podcast, &lt;a href=&#34;https://podcasts.apple.com/us/podcast/dungeon-regular/id1709853410&#34;&gt;⁠Dungeon Regular⁠&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Nova’s games &lt;a href=&#34;https://idlecartulary.itch.io/&#34;&gt;⁠on itch⁠&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34;&gt;⁠Bluesky⁠&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34;&gt;⁠itch⁠&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34;&gt;⁠diceexploder.com⁠&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34;&gt;⁠sporgory⁠&lt;/a&gt;, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lily Pads by my boi Travis Tessmer.&lt;/p&gt;
&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34;&gt;⁠Dice Exploder Discord⁠&lt;/a&gt; to talk about the show!&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p><a href="https://diceexploder.com/blog/2024/2/1/podcast-transcript-rumor-tables-lorn-song-of-the-bachelor-with-nova" rel="nofollow">Transcript</a></p><p>This week I&#39;ve got Nova, aka Idle Cartulary, of the excellent Playful Void blog among other places linked below. Nova&#39;s one of my favorite writers in the, as she puts it, DIY elf game scene, and I knew that was a world I wanted to cover more this season.</p><p>Nova brought on the rumor table from Zedeck Siew&#39;s Lorn Song of the Bachelor, an excellent elf game adventure. We got to talk about what makes a good random table at large, our taste in how adventures are written, and how point of view is the thing that often turns serviceable fiction into real primo shit.</p><p><strong>Further Reading:</strong></p><p>Nova’s kickstarter for <a href="https://www.kickstarter.com/projects/dielcartulary/the-curse-of-mizzling-grove" rel="nofollow">The Curse of Mizzling Grove</a></p><p>Dice Exploder <a href="https://podcasts.apple.com/us/podcast/pick-lists-with-ash-kreider/id1684883107?i=1000621012438" rel="nofollow">on pick lists</a></p><p><a href="https://preview.drivethrurpg.com/en/product/295976/Lorn-Song-of-the-Bachelor" rel="nofollow">Lorn Song of the Bachelor</a></p><p>The Isle, <a href="https://spearwitch.com/products/pre-order-the-isle" rel="nofollow">in print</a> and <a href="https://s-jared.itch.io/the-isle" rel="nofollow">on itch</a></p><p><strong>Socials</strong></p><p>Nova’s blog, <a href="https://playfulvoid.game.blog/" rel="nofollow">⁠Playful Void⁠</a></p><p>Nova’s podcast, <a href="https://podcasts.apple.com/us/podcast/dungeon-regular/id1709853410" rel="nofollow">⁠Dungeon Regular⁠</a></p><p>Nova’s games <a href="https://idlecartulary.itch.io/" rel="nofollow">⁠on itch⁠</a></p><p>Sam on <a href="https://bsky.app/profile/sdunnewold.bsky.social" rel="nofollow">⁠Bluesky⁠</a> and <a href="https://sdunnewold.itch.io/" rel="nofollow">⁠itch⁠</a>.</p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com" rel="nofollow">⁠diceexploder.com⁠</a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">⁠sporgory⁠</a>, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lily Pads by my boi Travis Tessmer.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">⁠Dice Exploder Discord⁠</a> to talk about the show!</p>]]></description>
                <content:encoded>&lt;p&gt;&lt;a href=&#34;https://diceexploder.com/blog/2024/2/1/podcast-transcript-rumor-tables-lorn-song-of-the-bachelor-with-nova&#34; rel=&#34;nofollow&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;&lt;p&gt;This week I&amp;#39;ve got Nova, aka Idle Cartulary, of the excellent Playful Void blog among other places linked below. Nova&amp;#39;s one of my favorite writers in the, as she puts it, DIY elf game scene, and I knew that was a world I wanted to cover more this season.&lt;/p&gt;&lt;p&gt;Nova brought on the rumor table from Zedeck Siew&amp;#39;s Lorn Song of the Bachelor, an excellent elf game adventure. We got to talk about what makes a good random table at large, our taste in how adventures are written, and how point of view is the thing that often turns serviceable fiction into real primo shit.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Nova’s kickstarter for &lt;a href=&#34;https://www.kickstarter.com/projects/dielcartulary/the-curse-of-mizzling-grove&#34; rel=&#34;nofollow&#34;&gt;The Curse of Mizzling Grove&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Dice Exploder &lt;a href=&#34;https://podcasts.apple.com/us/podcast/pick-lists-with-ash-kreider/id1684883107?i=1000621012438&#34; rel=&#34;nofollow&#34;&gt;on pick lists&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://preview.drivethrurpg.com/en/product/295976/Lorn-Song-of-the-Bachelor&#34; rel=&#34;nofollow&#34;&gt;Lorn Song of the Bachelor&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The Isle, &lt;a href=&#34;https://spearwitch.com/products/pre-order-the-isle&#34; rel=&#34;nofollow&#34;&gt;in print&lt;/a&gt; and &lt;a href=&#34;https://s-jared.itch.io/the-isle&#34; rel=&#34;nofollow&#34;&gt;on itch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Nova’s blog, &lt;a href=&#34;https://playfulvoid.game.blog/&#34; rel=&#34;nofollow&#34;&gt;⁠Playful Void⁠&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Nova’s podcast, &lt;a href=&#34;https://podcasts.apple.com/us/podcast/dungeon-regular/id1709853410&#34; rel=&#34;nofollow&#34;&gt;⁠Dungeon Regular⁠&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Nova’s games &lt;a href=&#34;https://idlecartulary.itch.io/&#34; rel=&#34;nofollow&#34;&gt;⁠on itch⁠&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; rel=&#34;nofollow&#34;&gt;⁠Bluesky⁠&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;⁠itch⁠&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;⁠diceexploder.com⁠&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;⁠sporgory⁠&lt;/a&gt;, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lily Pads by my boi Travis Tessmer.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;⁠Dice Exploder Discord⁠&lt;/a&gt; to talk about the show!&lt;/p&gt;</content:encoded>
                
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                <pubDate>Thu, 01 Feb 2024 12:30:00 &#43;0000</pubDate>
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                <itunes:duration>2878</itunes:duration>
                
                
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                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>The Risk Sheet (Psi*Run) with John Harper</itunes:title>
                <title>The Risk Sheet (Psi*Run) with John Harper</title>

                <itunes:episode>1</itunes:episode>
                <itunes:season>3</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;&lt;a href=&#34;https://diceexploder.com/blog/2024/1/25/podcast-transcript-the-risk-sheet-psirun-with-john-harper&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;On the season 3 premiere, I’m joined by John Harper, designer of many games featured on past episodes of Dice Exploder including Blades in the Dark, Lasers &amp;amp; Feelings, and Agon 2e.&lt;/p&gt;
&lt;p&gt;John brought in the Psi*Run risk sheet, a fairly complex dice resolution mechanic, known generically as Otherkind Dice. The risk sheet is such an elegant piece of design, packing essentially a whole game onto a single sheet of paper, and being so clear in both how it works and how you might tear it apart for your own ends. If you’re a new designer, or even just looking to get back in touch with the basics, John and I agree that hacking this thing is a great place to look.&lt;/p&gt;
&lt;p&gt;It’s good to be back.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Further Reading:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://lumpley.games/wp-content/uploads/2022/03/PsiRun-Outcome-Cards.pdf&#34;&gt;Psi*Run’s risk sheet&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Vincent Baker’s &lt;a href=&#34;http://www.lumpley.com/archive/148.html&#34;&gt;original 2005 post on Otherkind Dice&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Vincent’s 2022 &lt;a href=&#34;https://lumpley.games/2022/03/14/otherkind-dice/&#34;&gt;Otherkind Dice SRD&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://lumpley.itch.io/psirun&#34;&gt;Psi*Run&lt;/a&gt; by Michael Lingner, Christopher Moore⁠, and Meguey Baker&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://ndpdesign.com/annalise&#34;&gt;Annalise&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;John’s website, &lt;a href=&#34;http://onesevendesign.com&#34;&gt;onesevendesign.com&lt;/a&gt;, and &lt;a href=&#34;http://johnharper.itch.io&#34;&gt;itch page&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34;&gt;sporgory&lt;/a&gt;, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lily Pads by my boi Travis Tessmer.&lt;/p&gt;
&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p><a href="https://diceexploder.com/blog/2024/1/25/podcast-transcript-the-risk-sheet-psirun-with-john-harper" rel="nofollow">Transcript</a></p><p>On the season 3 premiere, I’m joined by John Harper, designer of many games featured on past episodes of Dice Exploder including Blades in the Dark, Lasers &amp; Feelings, and Agon 2e.</p><p>John brought in the Psi*Run risk sheet, a fairly complex dice resolution mechanic, known generically as Otherkind Dice. The risk sheet is such an elegant piece of design, packing essentially a whole game onto a single sheet of paper, and being so clear in both how it works and how you might tear it apart for your own ends. If you’re a new designer, or even just looking to get back in touch with the basics, John and I agree that hacking this thing is a great place to look.</p><p>It’s good to be back.</p><p><strong>Further Reading:</strong></p><p><a href="https://lumpley.games/wp-content/uploads/2022/03/PsiRun-Outcome-Cards.pdf" rel="nofollow">Psi*Run’s risk sheet</a></p><p>Vincent Baker’s <a href="http://www.lumpley.com/archive/148.html" rel="nofollow">original 2005 post on Otherkind Dice</a></p><p>Vincent’s 2022 <a href="https://lumpley.games/2022/03/14/otherkind-dice/" rel="nofollow">Otherkind Dice SRD</a></p><p><a href="https://lumpley.itch.io/psirun" rel="nofollow">Psi*Run</a> by Michael Lingner, Christopher Moore⁠, and Meguey Baker</p><p><a href="https://ndpdesign.com/annalise" rel="nofollow">Annalise</a></p><p><strong>Socials</strong></p><p>John’s website, <a href="http://onesevendesign.com" rel="nofollow">onesevendesign.com</a>, and <a href="http://johnharper.itch.io" rel="nofollow">itch page</a>.</p><p>Sam on <a href="https://bsky.app/profile/sdunnewold.bsky.social" rel="nofollow">Bluesky</a> and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a>.</p><p>The Dice Exploder blog is at <a href="http://www.diceexploder.com" rel="nofollow">diceexploder.com</a></p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lily Pads by my boi Travis Tessmer.</p><p>This episode was edited by Chris Greenbriar.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p>]]></description>
                <content:encoded>&lt;p&gt;&lt;a href=&#34;https://diceexploder.com/blog/2024/1/25/podcast-transcript-the-risk-sheet-psirun-with-john-harper&#34; rel=&#34;nofollow&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;&lt;p&gt;On the season 3 premiere, I’m joined by John Harper, designer of many games featured on past episodes of Dice Exploder including Blades in the Dark, Lasers &amp;amp; Feelings, and Agon 2e.&lt;/p&gt;&lt;p&gt;John brought in the Psi*Run risk sheet, a fairly complex dice resolution mechanic, known generically as Otherkind Dice. The risk sheet is such an elegant piece of design, packing essentially a whole game onto a single sheet of paper, and being so clear in both how it works and how you might tear it apart for your own ends. If you’re a new designer, or even just looking to get back in touch with the basics, John and I agree that hacking this thing is a great place to look.&lt;/p&gt;&lt;p&gt;It’s good to be back.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further Reading:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://lumpley.games/wp-content/uploads/2022/03/PsiRun-Outcome-Cards.pdf&#34; rel=&#34;nofollow&#34;&gt;Psi*Run’s risk sheet&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Vincent Baker’s &lt;a href=&#34;http://www.lumpley.com/archive/148.html&#34; rel=&#34;nofollow&#34;&gt;original 2005 post on Otherkind Dice&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Vincent’s 2022 &lt;a href=&#34;https://lumpley.games/2022/03/14/otherkind-dice/&#34; rel=&#34;nofollow&#34;&gt;Otherkind Dice SRD&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://lumpley.itch.io/psirun&#34; rel=&#34;nofollow&#34;&gt;Psi*Run&lt;/a&gt; by Michael Lingner, Christopher Moore⁠, and Meguey Baker&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://ndpdesign.com/annalise&#34; rel=&#34;nofollow&#34;&gt;Annalise&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;John’s website, &lt;a href=&#34;http://onesevendesign.com&#34; rel=&#34;nofollow&#34;&gt;onesevendesign.com&lt;/a&gt;, and &lt;a href=&#34;http://johnharper.itch.io&#34; rel=&#34;nofollow&#34;&gt;itch page&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;The Dice Exploder blog is at &lt;a href=&#34;http://www.diceexploder.com&#34; rel=&#34;nofollow&#34;&gt;diceexploder.com&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, our theme song is Sunset Bridge by Purely Grey, and our ad music is Lily Pads by my boi Travis Tessmer.&lt;/p&gt;&lt;p&gt;This episode was edited by Chris Greenbriar.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;</content:encoded>
                
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                <pubDate>Thu, 25 Jan 2024 21:06:01 &#43;0000</pubDate>
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                <itunes:duration>2259</itunes:duration>
                
                
                <itunes:explicit>no</itunes:explicit>
                
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                <itunes:episodeType>trailer</itunes:episodeType>
                <itunes:title>Dice Exploder: Season 3 Trailer</itunes:title>
                <title>Dice Exploder: Season 3 Trailer</title>

                
                <itunes:season>3</itunes:season>
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;Thursday January 25th Dice Exploder is back with an all new crowdfunded-by-listeners season! The lineup includes John Harper, Alex Roberts, James Wallis, Idle Cartulary, Strega Wolf van den Berg, Emanoel Melo, Seb Pines and MORE - that&amp;#39;s right, I&amp;#39;m over-delivering on the Kickstarter as a treat. Check back next week for the season premiere, and visit the blog&amp;#39;s new home at diceexploder.com.&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://drive.google.com/file/d/19fELi_rL34kBfHwtFmebiMXm3c8re9v0/view?usp=sharing&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p>Thursday January 25th Dice Exploder is back with an all new crowdfunded-by-listeners season! The lineup includes John Harper, Alex Roberts, James Wallis, Idle Cartulary, Strega Wolf van den Berg, Emanoel Melo, Seb Pines and MORE - that&#39;s right, I&#39;m over-delivering on the Kickstarter as a treat. Check back next week for the season premiere, and visit the blog&#39;s new home at diceexploder.com.</p>
<p><a href="https://drive.google.com/file/d/19fELi_rL34kBfHwtFmebiMXm3c8re9v0/view?usp=sharing" rel="nofollow">Transcript</a></p>
<p><br></p>
]]></description>
                <content:encoded>&lt;p&gt;Thursday January 25th Dice Exploder is back with an all new crowdfunded-by-listeners season! The lineup includes John Harper, Alex Roberts, James Wallis, Idle Cartulary, Strega Wolf van den Berg, Emanoel Melo, Seb Pines and MORE - that&amp;#39;s right, I&amp;#39;m over-delivering on the Kickstarter as a treat. Check back next week for the season premiere, and visit the blog&amp;#39;s new home at diceexploder.com.&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://drive.google.com/file/d/19fELi_rL34kBfHwtFmebiMXm3c8re9v0/view?usp=sharing&#34; rel=&#34;nofollow&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
</content:encoded>
                
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                <pubDate>Thu, 18 Jan 2024 12:30:00 &#43;0000</pubDate>
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                <itunes:duration>127</itunes:duration>
                
                
                <itunes:explicit>no</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>2023 Year End Bonanza</itunes:title>
                <title>2023 Year End Bonanza</title>

                
                
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;&lt;a href=&#34;https://drive.google.com/file/d/13DGdPDsF0b1a4SKjsBJ2dY3DzIj-ALsX/view?usp=drive_link&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Hello and welcome to the Dice Exploder 2023 end of year bonanza! I love me a good ranked list of movies on an end of year movie podcast, but &lt;a href=&#34;https://diceexploder.substack.com/p/ranking-stuff&#34; target=&#34;_blank&#34;&gt;ranked lists are bad&lt;/a&gt; and this show’s about RPGs not movies, so you get this instead. It’s me, Aaron King of the RTFM podcast, Lady Tabletop of the Alone at the Table podcast, and Sharang Biswas of winning tons of Ennies this year and being a games academic, and the four of us (plus a half dozen other special guests) are here to tell you about a bunch of cool games shit we played, read, and listened to this year.&lt;/p&gt;
&lt;p&gt;Hope you had a great year in games! Come on down and listen to ours.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Our picks:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Aaron’s games&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://gormengeist.itch.io/greed&#34; target=&#34;_blank&#34;&gt;GREED&lt;/a&gt; by Gormengeist&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://elstoferino.itch.io/undertree-temple-of-the-elf-gods&#34; target=&#34;_blank&#34;&gt;Undertree Temple of the Elf Gods&lt;/a&gt; by Happy Chthonian&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://amandalee.itch.io/crush-depth-apparition&#34; target=&#34;_blank&#34;&gt;Crush Depth Apparition&lt;/a&gt; by Amanda Lee Franck&lt;/p&gt;
&lt;p&gt;Audrey’s games&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://bannerlessgames.itch.io/void-1680-am&#34; target=&#34;_blank&#34;&gt;Void 1680 AM&lt;/a&gt; by Ken Lowery&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://blackarmada.com/product/wreck-this-deck/&#34; target=&#34;_blank&#34;&gt;Wreck This Deck&lt;/a&gt; by Black Armada Games (Josh Fox and Becky Annison)&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://sinisterbeard.itch.io/meatpunks&#34; target=&#34;_blank&#34;&gt;Extreme Meatpunks Forever&lt;/a&gt; by Sinister Beard Games&lt;/p&gt;
&lt;p&gt;Sharang’s games&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://storybrewersroleplaying.com/fight-with-spirit-sports-drama-rpg/&#34; target=&#34;_blank&#34;&gt;Fight With Spirit&lt;/a&gt; by Story Brewers Roleplaying&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://preview.drivethrurpg.com/en/product/458507/The-Silt-Verses-Roleplaying-Game&#34; target=&#34;_blank&#34;&gt;The Silt Verses&lt;/a&gt; by Gabriel Robinson and Jason Cordova&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://sixofhounds.itch.io/the-broadcast&#34; target=&#34;_blank&#34;&gt;The Broadcast&lt;/a&gt; by Jason Morningstar and Lizzie Stark&lt;/p&gt;
&lt;p&gt;Sam’s games&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://www.goldencobra.org/submissions2023.html#eatingoranges&#34; target=&#34;_blank&#34;&gt;Eating Oranges in the Shower&lt;/a&gt; by Hazel Anneke Dixon&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://www.prismaticwasteland.com/shop/p/barkeep-on-the-borderlands&#34; target=&#34;_blank&#34;&gt;Barkeep on the Borderlands&lt;/a&gt; by W. F. Smith&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://ema-acosta.itch.io/exiles&#34; target=&#34;_blank&#34;&gt;Exiles&lt;/a&gt; by em acosta&lt;/p&gt;
&lt;p&gt;Game adjacent things&lt;/p&gt;
&lt;p&gt;* &lt;strong&gt;Aaron&lt;/strong&gt;: &lt;a href=&#34;https://store.silversprocket.net/products/grog-the-frog-the-book-of-taurus-by-alba-bg-and-davilorium&#34; target=&#34;_blank&#34;&gt;Grog the Frog&lt;/a&gt; by Alba BG&lt;/p&gt;
&lt;p&gt;* &lt;strong&gt;Audrey&lt;/strong&gt;: &lt;a href=&#34;https://gizmodo.com/balletcollective-ttrpg-dance-performance-sam-leigh-1850990612&#34; target=&#34;_blank&#34;&gt;Roleplaying Games Enter the World of Ballet in a Unique New Performance&lt;/a&gt; by Linda Codega&lt;/p&gt;
&lt;p&gt;* &lt;strong&gt;Sharang&lt;/strong&gt;: &lt;a href=&#34;https://www.nytimes.com/2023/08/31/magazine/dungeons-dragons-death-row.html&#34; target=&#34;_blank&#34;&gt;The Dungeons &amp;amp; Dragons players of Death Row&lt;/a&gt; by Keri Blakinger&lt;/p&gt;
&lt;p&gt;* &lt;strong&gt;Sam&lt;/strong&gt;: &lt;a href=&#34;https://www.paulczege.com/&#34; target=&#34;_blank&#34;&gt;The Ink That Bleeds&lt;/a&gt; by Paul Czege (here’s &lt;a href=&#34;https://www.indiegamereadingclub.com/indie-game-reading-club/excerpt-the-ink-that-bleeds/&#34; target=&#34;_blank&#34;&gt;an excerpt&lt;/a&gt; from the Indie Game Reading Club)&lt;/p&gt;
&lt;p&gt;Thing we’re proud of&lt;/p&gt;
&lt;p&gt;* &lt;strong&gt;Aaron&lt;/strong&gt;: &lt;a href=&#34;https://podcasts.apple.com/us/podcast/rtfm/id1555180427&#34; target=&#34;_blank&#34;&gt;RTFM&lt;/a&gt;, &lt;a href=&#34;https://erinking.itch.io/speedrune&#34; target=&#34;_blank&#34;&gt;Speedrune&lt;/a&gt;, and &lt;a href=&#34;https://erinking.itch.io/favorite-books-2023&#34; target=&#34;_blank&#34;&gt;Aaron’s annual list of favorite books&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;* &lt;strong&gt;Audrey&lt;/strong&gt;: &lt;a href=&#34;https://ladytabletop.itch.io/behold&#34; target=&#34;_blank&#34;&gt;Behold: A Game&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;* &lt;strong&gt;Sharang&lt;/strong&gt;: Winning 3 Ennies: Judges choice for &lt;a href=&#34;https://r-rook.itch.io/moonlight-on-roseville-beach&#34; target=&#34;_blank&#34;&gt;MOONLIGHT ON ROSEVILLE BEACH&lt;/a&gt; and Best Rules/Best Family Game for &lt;a href=&#34;https://magpiegames.com/pages/avatarrpg&#34; target=&#34;_blank&#34;&gt;AVATAR&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;* &lt;strong&gt;Sam&lt;/strong&gt;: you’re lookin at it&lt;/p&gt;
&lt;p&gt;Picks from friends of the show:&lt;/p&gt;
&lt;p&gt;* &lt;strong&gt;Ray Chou&lt;/strong&gt;: &lt;a href=&#34;https://goldenlassogames.com/pages/decuma&#34; target=&#34;_blank&#34;&gt;Decuma&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;* &lt;strong&gt;Thomas Manuel&lt;/strong&gt;: &lt;a href=&#34;https://www.youtube.com/channel/UChNydqier_ae-EfveCrGy7w&#34; target=&#34;_blank&#34;&gt;A.A. Voigt on Youtube&lt;/a&gt;, &lt;a href=&#34;https://podcasts.apple.com/us/podcast/daydreaming-about-dragons/id1443615483&#34; target=&#34;_blank&#34;&gt;Daydreaming About Dragons&lt;/a&gt; podcast by Judd Karlman, the &lt;a href=&#34;https://www.indiegamereadingclub.com/&#34; target=&#34;_blank&#34;&gt;Indie Game Reading Club&lt;/a&gt;, and &lt;a href=&#34;https://cannibalhalflinggaming.com/author/amarks563/&#34; target=&#34;_blank&#34;&gt;Aaron Marks at Cannibal Halfling&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;* &lt;strong&gt;Mikey Hamm&lt;/strong&gt;: &lt;a href=&#34;https://penguinrandomhousesecondaryeducation.com/book/?isbn=9781465438287&#34; target=&#34;_blank&#34;&gt;Picturepedia&lt;/a&gt; and other coffee table reference books&lt;/p&gt;
&lt;p&gt;* &lt;strong&gt;John Harper&lt;/strong&gt;: &lt;a href=&#34;https://evilhat.com/product/girl-by-moonlight/&#34; target=&#34;_blank&#34;&gt;Girl By Moonlight&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;* &lt;strong&gt;Em Acosta&lt;/strong&gt;: &lt;a href=&#34;https://play.thezonerpg.com/&#34; target=&#34;_blank&#34;&gt;The Zone&lt;/a&gt; and &lt;a href=&#34;https://www.reddit.com/r/bladesinthedark/comments/11e0gjg/blades_in_68_a_supplement_that_takes_doskvol/&#34; target=&#34;_blank&#34;&gt;Blades in ‘68&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;* &lt;strong&gt;Nova / Idle Cartulary&lt;/strong&gt;: mindfulness fantasy map drawing (see her Dungeons Regularly vols. &lt;a href=&#34;https://idlecartulary.itch.io/dungeons-regularly-1&#34; target=&#34;_blank&#34;&gt;1&lt;/a&gt; and &lt;a href=&#34;https://idlecartulary.itch.io/dungeons-regularly-2&#34; target=&#34;_blank&#34;&gt;2&lt;/a&gt;)&lt;/p&gt;
&lt;p&gt;* &lt;strong&gt;Moe Poplar&lt;/strong&gt;: the Dice Exploder podcast&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Further reading:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://umabreakdown.neocities.org/net_work/Meatpunk&#34; target=&#34;_blank&#34;&gt;Meakpunk&lt;/a&gt; manifesto by Heather “Flowers” Robertson&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://www.dicebreaker.com/categories/roleplaying-game/feature/indie-tabletop-rpgs-mystery-stories&#34; target=&#34;_blank&#34;&gt;Sharang’s piece&lt;/a&gt; about Brindlewood Bay&lt;/p&gt;
&lt;p&gt;* Amanda Lee Franck’s &lt;a href=&#34;https://comradery.co/amandalee&#34; target=&#34;_blank&#34;&gt;Comradery&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;* Alba BG’s &lt;a href=&#34;https://www.instagram.com/albabbgg/&#34; target=&#34;_blank&#34;&gt;Instagram&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;* BALLETCOLLECTIVE presents &lt;a href=&#34;https://www.youtube.com/watch?v=UGjv6_YHv-E&#34; target=&#34;_blank&#34;&gt;THE MOMENT IS IMMINENT&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;* RTFM patreon episode on &lt;a href=&#34;https://www.patreon.com/posts/rtfm-zine-club-85938030&#34; target=&#34;_blank&#34;&gt;VOID 1680 AM&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;* LadyTabletop’s &lt;a href=&#34;https://www.youtube.com/watch?v=xJotXotgHZk&amp;feature=youtu.be&#34; target=&#34;_blank&#34;&gt;VOID 1680 AM broadcast&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Aaron can be found on, like, just listen to RTFM, linked above.&lt;/p&gt;
&lt;p&gt;Audrey on &lt;a href=&#34;https://www.tumblr.com/ladytabletop&#34; target=&#34;_blank&#34;&gt;Tumblr&lt;/a&gt;, and her podcast &lt;a href=&#34;https://moonshotpods.com/alone-at-the-table/&#34; target=&#34;_blank&#34;&gt;Alone at the Table&lt;/a&gt; about solo games.&lt;/p&gt;
&lt;p&gt;Sharang is on &lt;a href=&#34;https://astrolingus.itch.io/&#34; target=&#34;_blank&#34;&gt;itch&lt;/a&gt; and &lt;a href=&#34;https://twitter.com/SharangBiswas&#34; target=&#34;_blank&#34;&gt;Twitter&lt;/a&gt; and &lt;a href=&#34;https://bsky.app/profile/sharangbiswas.bsky.social&#34; target=&#34;_blank&#34;&gt;Bluesky&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Sam is @sdunnewold on all socials and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; target=&#34;_blank&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; target=&#34;_blank&#34;&gt;sporgory&lt;/a&gt;, and our theme song is Sunset Bridge by Purely Grey.&lt;/p&gt;
&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; target=&#34;_blank&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p><a href="https://drive.google.com/file/d/13DGdPDsF0b1a4SKjsBJ2dY3DzIj-ALsX/view?usp=drive_link" rel="nofollow">Transcript</a></p><p>Hello and welcome to the Dice Exploder 2023 end of year bonanza! I love me a good ranked list of movies on an end of year movie podcast, but <a href="https://diceexploder.substack.com/p/ranking-stuff" rel="nofollow">ranked lists are bad</a> and this show’s about RPGs not movies, so you get this instead. It’s me, Aaron King of the RTFM podcast, Lady Tabletop of the Alone at the Table podcast, and Sharang Biswas of winning tons of Ennies this year and being a games academic, and the four of us (plus a half dozen other special guests) are here to tell you about a bunch of cool games shit we played, read, and listened to this year.</p><p>Hope you had a great year in games! Come on down and listen to ours.</p><p><strong>Our picks:</strong></p><p>Aaron’s games</p><p>* <a href="https://gormengeist.itch.io/greed" rel="nofollow">GREED</a> by Gormengeist</p><p>* <a href="https://elstoferino.itch.io/undertree-temple-of-the-elf-gods" rel="nofollow">Undertree Temple of the Elf Gods</a> by Happy Chthonian</p><p>* <a href="https://amandalee.itch.io/crush-depth-apparition" rel="nofollow">Crush Depth Apparition</a> by Amanda Lee Franck</p><p>Audrey’s games</p><p>* <a href="https://bannerlessgames.itch.io/void-1680-am" rel="nofollow">Void 1680 AM</a> by Ken Lowery</p><p>* <a href="https://blackarmada.com/product/wreck-this-deck/" rel="nofollow">Wreck This Deck</a> by Black Armada Games (Josh Fox and Becky Annison)</p><p>* <a href="https://sinisterbeard.itch.io/meatpunks" rel="nofollow">Extreme Meatpunks Forever</a> by Sinister Beard Games</p><p>Sharang’s games</p><p>* <a href="https://storybrewersroleplaying.com/fight-with-spirit-sports-drama-rpg/" rel="nofollow">Fight With Spirit</a> by Story Brewers Roleplaying</p><p>* <a href="https://preview.drivethrurpg.com/en/product/458507/The-Silt-Verses-Roleplaying-Game" rel="nofollow">The Silt Verses</a> by Gabriel Robinson and Jason Cordova</p><p>* <a href="https://sixofhounds.itch.io/the-broadcast" rel="nofollow">The Broadcast</a> by Jason Morningstar and Lizzie Stark</p><p>Sam’s games</p><p>* <a href="https://www.goldencobra.org/submissions2023.html#eatingoranges" rel="nofollow">Eating Oranges in the Shower</a> by Hazel Anneke Dixon</p><p>* <a href="https://www.prismaticwasteland.com/shop/p/barkeep-on-the-borderlands" rel="nofollow">Barkeep on the Borderlands</a> by W. F. Smith</p><p>* <a href="https://ema-acosta.itch.io/exiles" rel="nofollow">Exiles</a> by em acosta</p><p>Game adjacent things</p><p>* <strong>Aaron</strong>: <a href="https://store.silversprocket.net/products/grog-the-frog-the-book-of-taurus-by-alba-bg-and-davilorium" rel="nofollow">Grog the Frog</a> by Alba BG</p><p>* <strong>Audrey</strong>: <a href="https://gizmodo.com/balletcollective-ttrpg-dance-performance-sam-leigh-1850990612" rel="nofollow">Roleplaying Games Enter the World of Ballet in a Unique New Performance</a> by Linda Codega</p><p>* <strong>Sharang</strong>: <a href="https://www.nytimes.com/2023/08/31/magazine/dungeons-dragons-death-row.html" rel="nofollow">The Dungeons &amp; Dragons players of Death Row</a> by Keri Blakinger</p><p>* <strong>Sam</strong>: <a href="https://www.paulczege.com/" rel="nofollow">The Ink That Bleeds</a> by Paul Czege (here’s <a href="https://www.indiegamereadingclub.com/indie-game-reading-club/excerpt-the-ink-that-bleeds/" rel="nofollow">an excerpt</a> from the Indie Game Reading Club)</p><p>Thing we’re proud of</p><p>* <strong>Aaron</strong>: <a href="https://podcasts.apple.com/us/podcast/rtfm/id1555180427" rel="nofollow">RTFM</a>, <a href="https://erinking.itch.io/speedrune" rel="nofollow">Speedrune</a>, and <a href="https://erinking.itch.io/favorite-books-2023" rel="nofollow">Aaron’s annual list of favorite books</a></p><p>* <strong>Audrey</strong>: <a href="https://ladytabletop.itch.io/behold" rel="nofollow">Behold: A Game</a></p><p>* <strong>Sharang</strong>: Winning 3 Ennies: Judges choice for <a href="https://r-rook.itch.io/moonlight-on-roseville-beach" rel="nofollow">MOONLIGHT ON ROSEVILLE BEACH</a> and Best Rules/Best Family Game for <a href="https://magpiegames.com/pages/avatarrpg" rel="nofollow">AVATAR</a></p><p>* <strong>Sam</strong>: you’re lookin at it</p><p>Picks from friends of the show:</p><p>* <strong>Ray Chou</strong>: <a href="https://goldenlassogames.com/pages/decuma" rel="nofollow">Decuma</a></p><p>* <strong>Thomas Manuel</strong>: <a href="https://www.youtube.com/channel/UChNydqier_ae-EfveCrGy7w" rel="nofollow">A.A. Voigt on Youtube</a>, <a href="https://podcasts.apple.com/us/podcast/daydreaming-about-dragons/id1443615483" rel="nofollow">Daydreaming About Dragons</a> podcast by Judd Karlman, the <a href="https://www.indiegamereadingclub.com/" rel="nofollow">Indie Game Reading Club</a>, and <a href="https://cannibalhalflinggaming.com/author/amarks563/" rel="nofollow">Aaron Marks at Cannibal Halfling</a>.</p><p>* <strong>Mikey Hamm</strong>: <a href="https://penguinrandomhousesecondaryeducation.com/book/?isbn=9781465438287" rel="nofollow">Picturepedia</a> and other coffee table reference books</p><p>* <strong>John Harper</strong>: <a href="https://evilhat.com/product/girl-by-moonlight/" rel="nofollow">Girl By Moonlight</a></p><p>* <strong>Em Acosta</strong>: <a href="https://play.thezonerpg.com/" rel="nofollow">The Zone</a> and <a href="https://www.reddit.com/r/bladesinthedark/comments/11e0gjg/blades_in_68_a_supplement_that_takes_doskvol/" rel="nofollow">Blades in ‘68</a></p><p>* <strong>Nova / Idle Cartulary</strong>: mindfulness fantasy map drawing (see her Dungeons Regularly vols. <a href="https://idlecartulary.itch.io/dungeons-regularly-1" rel="nofollow">1</a> and <a href="https://idlecartulary.itch.io/dungeons-regularly-2" rel="nofollow">2</a>)</p><p>* <strong>Moe Poplar</strong>: the Dice Exploder podcast</p><p><strong>Further reading:</strong></p><p>* <a href="https://umabreakdown.neocities.org/net_work/Meatpunk" rel="nofollow">Meakpunk</a> manifesto by Heather “Flowers” Robertson</p><p>* <a href="https://www.dicebreaker.com/categories/roleplaying-game/feature/indie-tabletop-rpgs-mystery-stories" rel="nofollow">Sharang’s piece</a> about Brindlewood Bay</p><p>* Amanda Lee Franck’s <a href="https://comradery.co/amandalee" rel="nofollow">Comradery</a></p><p>* Alba BG’s <a href="https://www.instagram.com/albabbgg/" rel="nofollow">Instagram</a></p><p>* BALLETCOLLECTIVE presents <a href="https://www.youtube.com/watch?v=UGjv6_YHv-E" rel="nofollow">THE MOMENT IS IMMINENT</a></p><p>* RTFM patreon episode on <a href="https://www.patreon.com/posts/rtfm-zine-club-85938030" rel="nofollow">VOID 1680 AM</a></p><p>* LadyTabletop’s <a href="https://www.youtube.com/watch?feature=youtu.be&v=xJotXotgHZk" rel="nofollow">VOID 1680 AM broadcast</a></p><p><strong>Socials</strong></p><p>Aaron can be found on, like, just listen to RTFM, linked above.</p><p>Audrey on <a href="https://www.tumblr.com/ladytabletop" rel="nofollow">Tumblr</a>, and her podcast <a href="https://moonshotpods.com/alone-at-the-table/" rel="nofollow">Alone at the Table</a> about solo games.</p><p>Sharang is on <a href="https://astrolingus.itch.io/" rel="nofollow">itch</a> and <a href="https://twitter.com/SharangBiswas" rel="nofollow">Twitter</a> and <a href="https://bsky.app/profile/sharangbiswas.bsky.social" rel="nofollow">Bluesky</a>.</p><p>Sam is @sdunnewold on all socials and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a>.</p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, and our theme song is Sunset Bridge by Purely Grey.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p>]]></description>
                <content:encoded>&lt;p&gt;&lt;a href=&#34;https://drive.google.com/file/d/13DGdPDsF0b1a4SKjsBJ2dY3DzIj-ALsX/view?usp=drive_link&#34; rel=&#34;nofollow&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Hello and welcome to the Dice Exploder 2023 end of year bonanza! I love me a good ranked list of movies on an end of year movie podcast, but &lt;a href=&#34;https://diceexploder.substack.com/p/ranking-stuff&#34; rel=&#34;nofollow&#34;&gt;ranked lists are bad&lt;/a&gt; and this show’s about RPGs not movies, so you get this instead. It’s me, Aaron King of the RTFM podcast, Lady Tabletop of the Alone at the Table podcast, and Sharang Biswas of winning tons of Ennies this year and being a games academic, and the four of us (plus a half dozen other special guests) are here to tell you about a bunch of cool games shit we played, read, and listened to this year.&lt;/p&gt;&lt;p&gt;Hope you had a great year in games! Come on down and listen to ours.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Our picks:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Aaron’s games&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://gormengeist.itch.io/greed&#34; rel=&#34;nofollow&#34;&gt;GREED&lt;/a&gt; by Gormengeist&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://elstoferino.itch.io/undertree-temple-of-the-elf-gods&#34; rel=&#34;nofollow&#34;&gt;Undertree Temple of the Elf Gods&lt;/a&gt; by Happy Chthonian&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://amandalee.itch.io/crush-depth-apparition&#34; rel=&#34;nofollow&#34;&gt;Crush Depth Apparition&lt;/a&gt; by Amanda Lee Franck&lt;/p&gt;&lt;p&gt;Audrey’s games&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://bannerlessgames.itch.io/void-1680-am&#34; rel=&#34;nofollow&#34;&gt;Void 1680 AM&lt;/a&gt; by Ken Lowery&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://blackarmada.com/product/wreck-this-deck/&#34; rel=&#34;nofollow&#34;&gt;Wreck This Deck&lt;/a&gt; by Black Armada Games (Josh Fox and Becky Annison)&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://sinisterbeard.itch.io/meatpunks&#34; rel=&#34;nofollow&#34;&gt;Extreme Meatpunks Forever&lt;/a&gt; by Sinister Beard Games&lt;/p&gt;&lt;p&gt;Sharang’s games&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://storybrewersroleplaying.com/fight-with-spirit-sports-drama-rpg/&#34; rel=&#34;nofollow&#34;&gt;Fight With Spirit&lt;/a&gt; by Story Brewers Roleplaying&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://preview.drivethrurpg.com/en/product/458507/The-Silt-Verses-Roleplaying-Game&#34; rel=&#34;nofollow&#34;&gt;The Silt Verses&lt;/a&gt; by Gabriel Robinson and Jason Cordova&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://sixofhounds.itch.io/the-broadcast&#34; rel=&#34;nofollow&#34;&gt;The Broadcast&lt;/a&gt; by Jason Morningstar and Lizzie Stark&lt;/p&gt;&lt;p&gt;Sam’s games&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://www.goldencobra.org/submissions2023.html#eatingoranges&#34; rel=&#34;nofollow&#34;&gt;Eating Oranges in the Shower&lt;/a&gt; by Hazel Anneke Dixon&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://www.prismaticwasteland.com/shop/p/barkeep-on-the-borderlands&#34; rel=&#34;nofollow&#34;&gt;Barkeep on the Borderlands&lt;/a&gt; by W. F. Smith&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://ema-acosta.itch.io/exiles&#34; rel=&#34;nofollow&#34;&gt;Exiles&lt;/a&gt; by em acosta&lt;/p&gt;&lt;p&gt;Game adjacent things&lt;/p&gt;&lt;p&gt;* &lt;strong&gt;Aaron&lt;/strong&gt;: &lt;a href=&#34;https://store.silversprocket.net/products/grog-the-frog-the-book-of-taurus-by-alba-bg-and-davilorium&#34; rel=&#34;nofollow&#34;&gt;Grog the Frog&lt;/a&gt; by Alba BG&lt;/p&gt;&lt;p&gt;* &lt;strong&gt;Audrey&lt;/strong&gt;: &lt;a href=&#34;https://gizmodo.com/balletcollective-ttrpg-dance-performance-sam-leigh-1850990612&#34; rel=&#34;nofollow&#34;&gt;Roleplaying Games Enter the World of Ballet in a Unique New Performance&lt;/a&gt; by Linda Codega&lt;/p&gt;&lt;p&gt;* &lt;strong&gt;Sharang&lt;/strong&gt;: &lt;a href=&#34;https://www.nytimes.com/2023/08/31/magazine/dungeons-dragons-death-row.html&#34; rel=&#34;nofollow&#34;&gt;The Dungeons &amp;amp; Dragons players of Death Row&lt;/a&gt; by Keri Blakinger&lt;/p&gt;&lt;p&gt;* &lt;strong&gt;Sam&lt;/strong&gt;: &lt;a href=&#34;https://www.paulczege.com/&#34; rel=&#34;nofollow&#34;&gt;The Ink That Bleeds&lt;/a&gt; by Paul Czege (here’s &lt;a href=&#34;https://www.indiegamereadingclub.com/indie-game-reading-club/excerpt-the-ink-that-bleeds/&#34; rel=&#34;nofollow&#34;&gt;an excerpt&lt;/a&gt; from the Indie Game Reading Club)&lt;/p&gt;&lt;p&gt;Thing we’re proud of&lt;/p&gt;&lt;p&gt;* &lt;strong&gt;Aaron&lt;/strong&gt;: &lt;a href=&#34;https://podcasts.apple.com/us/podcast/rtfm/id1555180427&#34; rel=&#34;nofollow&#34;&gt;RTFM&lt;/a&gt;, &lt;a href=&#34;https://erinking.itch.io/speedrune&#34; rel=&#34;nofollow&#34;&gt;Speedrune&lt;/a&gt;, and &lt;a href=&#34;https://erinking.itch.io/favorite-books-2023&#34; rel=&#34;nofollow&#34;&gt;Aaron’s annual list of favorite books&lt;/a&gt;&lt;/p&gt;&lt;p&gt;* &lt;strong&gt;Audrey&lt;/strong&gt;: &lt;a href=&#34;https://ladytabletop.itch.io/behold&#34; rel=&#34;nofollow&#34;&gt;Behold: A Game&lt;/a&gt;&lt;/p&gt;&lt;p&gt;* &lt;strong&gt;Sharang&lt;/strong&gt;: Winning 3 Ennies: Judges choice for &lt;a href=&#34;https://r-rook.itch.io/moonlight-on-roseville-beach&#34; rel=&#34;nofollow&#34;&gt;MOONLIGHT ON ROSEVILLE BEACH&lt;/a&gt; and Best Rules/Best Family Game for &lt;a href=&#34;https://magpiegames.com/pages/avatarrpg&#34; rel=&#34;nofollow&#34;&gt;AVATAR&lt;/a&gt;&lt;/p&gt;&lt;p&gt;* &lt;strong&gt;Sam&lt;/strong&gt;: you’re lookin at it&lt;/p&gt;&lt;p&gt;Picks from friends of the show:&lt;/p&gt;&lt;p&gt;* &lt;strong&gt;Ray Chou&lt;/strong&gt;: &lt;a href=&#34;https://goldenlassogames.com/pages/decuma&#34; rel=&#34;nofollow&#34;&gt;Decuma&lt;/a&gt;&lt;/p&gt;&lt;p&gt;* &lt;strong&gt;Thomas Manuel&lt;/strong&gt;: &lt;a href=&#34;https://www.youtube.com/channel/UChNydqier_ae-EfveCrGy7w&#34; rel=&#34;nofollow&#34;&gt;A.A. Voigt on Youtube&lt;/a&gt;, &lt;a href=&#34;https://podcasts.apple.com/us/podcast/daydreaming-about-dragons/id1443615483&#34; rel=&#34;nofollow&#34;&gt;Daydreaming About Dragons&lt;/a&gt; podcast by Judd Karlman, the &lt;a href=&#34;https://www.indiegamereadingclub.com/&#34; rel=&#34;nofollow&#34;&gt;Indie Game Reading Club&lt;/a&gt;, and &lt;a href=&#34;https://cannibalhalflinggaming.com/author/amarks563/&#34; rel=&#34;nofollow&#34;&gt;Aaron Marks at Cannibal Halfling&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;* &lt;strong&gt;Mikey Hamm&lt;/strong&gt;: &lt;a href=&#34;https://penguinrandomhousesecondaryeducation.com/book/?isbn=9781465438287&#34; rel=&#34;nofollow&#34;&gt;Picturepedia&lt;/a&gt; and other coffee table reference books&lt;/p&gt;&lt;p&gt;* &lt;strong&gt;John Harper&lt;/strong&gt;: &lt;a href=&#34;https://evilhat.com/product/girl-by-moonlight/&#34; rel=&#34;nofollow&#34;&gt;Girl By Moonlight&lt;/a&gt;&lt;/p&gt;&lt;p&gt;* &lt;strong&gt;Em Acosta&lt;/strong&gt;: &lt;a href=&#34;https://play.thezonerpg.com/&#34; rel=&#34;nofollow&#34;&gt;The Zone&lt;/a&gt; and &lt;a href=&#34;https://www.reddit.com/r/bladesinthedark/comments/11e0gjg/blades_in_68_a_supplement_that_takes_doskvol/&#34; rel=&#34;nofollow&#34;&gt;Blades in ‘68&lt;/a&gt;&lt;/p&gt;&lt;p&gt;* &lt;strong&gt;Nova / Idle Cartulary&lt;/strong&gt;: mindfulness fantasy map drawing (see her Dungeons Regularly vols. &lt;a href=&#34;https://idlecartulary.itch.io/dungeons-regularly-1&#34; rel=&#34;nofollow&#34;&gt;1&lt;/a&gt; and &lt;a href=&#34;https://idlecartulary.itch.io/dungeons-regularly-2&#34; rel=&#34;nofollow&#34;&gt;2&lt;/a&gt;)&lt;/p&gt;&lt;p&gt;* &lt;strong&gt;Moe Poplar&lt;/strong&gt;: the Dice Exploder podcast&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further reading:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://umabreakdown.neocities.org/net_work/Meatpunk&#34; rel=&#34;nofollow&#34;&gt;Meakpunk&lt;/a&gt; manifesto by Heather “Flowers” Robertson&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://www.dicebreaker.com/categories/roleplaying-game/feature/indie-tabletop-rpgs-mystery-stories&#34; rel=&#34;nofollow&#34;&gt;Sharang’s piece&lt;/a&gt; about Brindlewood Bay&lt;/p&gt;&lt;p&gt;* Amanda Lee Franck’s &lt;a href=&#34;https://comradery.co/amandalee&#34; rel=&#34;nofollow&#34;&gt;Comradery&lt;/a&gt;&lt;/p&gt;&lt;p&gt;* Alba BG’s &lt;a href=&#34;https://www.instagram.com/albabbgg/&#34; rel=&#34;nofollow&#34;&gt;Instagram&lt;/a&gt;&lt;/p&gt;&lt;p&gt;* BALLETCOLLECTIVE presents &lt;a href=&#34;https://www.youtube.com/watch?v=UGjv6_YHv-E&#34; rel=&#34;nofollow&#34;&gt;THE MOMENT IS IMMINENT&lt;/a&gt;&lt;/p&gt;&lt;p&gt;* RTFM patreon episode on &lt;a href=&#34;https://www.patreon.com/posts/rtfm-zine-club-85938030&#34; rel=&#34;nofollow&#34;&gt;VOID 1680 AM&lt;/a&gt;&lt;/p&gt;&lt;p&gt;* LadyTabletop’s &lt;a href=&#34;https://www.youtube.com/watch?feature=youtu.be&amp;v=xJotXotgHZk&#34; rel=&#34;nofollow&#34;&gt;VOID 1680 AM broadcast&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Aaron can be found on, like, just listen to RTFM, linked above.&lt;/p&gt;&lt;p&gt;Audrey on &lt;a href=&#34;https://www.tumblr.com/ladytabletop&#34; rel=&#34;nofollow&#34;&gt;Tumblr&lt;/a&gt;, and her podcast &lt;a href=&#34;https://moonshotpods.com/alone-at-the-table/&#34; rel=&#34;nofollow&#34;&gt;Alone at the Table&lt;/a&gt; about solo games.&lt;/p&gt;&lt;p&gt;Sharang is on &lt;a href=&#34;https://astrolingus.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt; and &lt;a href=&#34;https://twitter.com/SharangBiswas&#34; rel=&#34;nofollow&#34;&gt;Twitter&lt;/a&gt; and &lt;a href=&#34;https://bsky.app/profile/sharangbiswas.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Sam is @sdunnewold on all socials and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, and our theme song is Sunset Bridge by Purely Grey.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;</content:encoded>
                
                <enclosure length="109035102" type="audio/mpeg" url="https://audio4.redcircle.com/episodes/56a55f60-104b-4ca0-8acf-5ac705bbe800/stream.mp3"/>
                
                <guid isPermaLink="false">substack:post:139680599</guid>
                <link>https://podcasters.spotify.com/pod/show/diceexploder/episodes/2023-Year-End-Bonanza-e2e15nl</link>
                <pubDate>Tue, 12 Dec 2023 09:52:53 &#43;0000</pubDate>
                <itunes:duration>6814</itunes:duration>
                
                
                <itunes:explicit>yes</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Designer Commentary: i know the end (with Nico MacDougall)</itunes:title>
                <title>Designer Commentary: i know the end (with Nico MacDougall)</title>

                
                
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;&lt;a href=&#34;https://drive.google.com/file/d/1-a3vJDJct1jmA8S26K2t7YOORLBsqo1z/view?usp=drive_link&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Today I’ve got for you another between-season bonus episode. This time we’re breaking format to talk about &lt;em&gt;i know the end&lt;/em&gt;, a module I published earlier this year about going back home after a long time away and all the horrors that entails. Because if you can’t occasionally publish something self-indulgent in your podcast feed, what’s even the point of having one?&lt;/p&gt;
&lt;p&gt;My cohost for this is my friend Nico MacDougall, the current organizer of &lt;a href=&#34;https://theawards.games/&#34; target=&#34;_blank&#34;&gt;The Awards&lt;/a&gt;, who edited &lt;em&gt;i know the end&lt;/em&gt; and had almost as much to say about it as I did.&lt;/p&gt;
&lt;p&gt;For maximum understanding of this episode, you can &lt;a href=&#34;https://sdunnewold.itch.io/i-know-the-end&#34; target=&#34;_blank&#34;&gt;pick up a free copy of the module here&lt;/a&gt; and follow along (or skim it in advance).&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Further reading:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The original &lt;em&gt;i know the end&lt;/em&gt; &lt;a href=&#34;https://www.dropbox.com/scl/fi/18sw9z608eghilzprrml5/I-Know-The-End-cover-7-7-23.png?rlkey=mdw6mli7a3cd218cca1zpjo5g&amp;dl=0&#34; target=&#34;_blank&#34;&gt;cover art&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The “&lt;a href=&#34;https://docs.google.com/document/d/1e-LTXmJrQp3j-KRAVOHugkm_UZtjMQv7eBQRZ2Z3Ln4/edit?usp=sharing&#34; target=&#34;_blank&#34;&gt;oops all PBTA moves&lt;/a&gt;” version of &lt;em&gt;i know the end&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Three of my &lt;a href=&#34;https://samdunnewold.com/short-films&#34; target=&#34;_blank&#34;&gt;short films&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;My previous written designer commentaries on &lt;a href=&#34;https://waitrollthatagain.substack.com/p/space-train-space-heist-designers&#34; target=&#34;_blank&#34;&gt;Space Train Space Heist&lt;/a&gt; and &lt;a href=&#34;https://diceexploder.substack.com/p/couriers-designer-commentary-track&#34; target=&#34;_blank&#34;&gt;Couriers&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.youtube.com/watch?v=DlGyUKlXVbY&#34; target=&#34;_blank&#34;&gt;John Harper talking with Andrew Gillis&lt;/a&gt; about the origins of Blades in the Dark&lt;/p&gt;
&lt;p&gt;The &lt;a href=&#34;https://podcasts.apple.com/us/podcast/rowan-rook-and-decard-audio/id1390231928&#34; target=&#34;_blank&#34;&gt;official designer commentary podcasts&lt;/a&gt; for Spire and Heart&lt;/p&gt;
&lt;p&gt;Aaron Lim’s &lt;a href=&#34;https://ehronlime.itch.io/an-altogether-different-river&#34; target=&#34;_blank&#34;&gt;An Altogether Different River&lt;/a&gt;, which comes with a designer commentary version&lt;/p&gt;
&lt;p&gt;Camera Lucida by Roland Barthes, a photography theory book that we talked about during recording but which I later cut because I remembered most of the details about it incorrectly&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://risottostudio.com/pages/what-is-risograph-printing&#34; target=&#34;_blank&#34;&gt;What Is Risograph Printing&lt;/a&gt;, another topic cut from the final recording because I got basically everything about it wrong while recording (the background texture of the module is a r&lt;a href=&#34;https://aosmiles.itch.io/risograph-textures&#34; target=&#34;_blank&#34;&gt;isograph printed texture&lt;/a&gt;)&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.imdb.com/title/tt0112471/&#34; target=&#34;_blank&#34;&gt;Before Sunrise&lt;/a&gt; by Richard Linklater&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://questionablecontent.net/&#34; target=&#34;_blank&#34;&gt;Questionable Content&lt;/a&gt; by Jeph Jacques&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Socials:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://nmacdougall.carrd.co/&#34; target=&#34;_blank&#34;&gt;Nico’s carrd page&lt;/a&gt;, which includes links to their socials, editing rates, and The Awards.&lt;/p&gt;
&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; target=&#34;_blank&#34;&gt;Bluesky&lt;/a&gt;, &lt;a href=&#34;https://twitter.com/sdunnewold&#34; target=&#34;_blank&#34;&gt;Twitter&lt;/a&gt;, &lt;a href=&#34;https://dice.camp/@sdunnewold&#34; target=&#34;_blank&#34;&gt;dice.camp&lt;/a&gt;, and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; target=&#34;_blank&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The Dice Exploder logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; target=&#34;_blank&#34;&gt;sporgory&lt;/a&gt;, and our theme song is Sunset Bridge by Purely Grey.&lt;/p&gt;
&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; target=&#34;_blank&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p><a href="https://drive.google.com/file/d/1-a3vJDJct1jmA8S26K2t7YOORLBsqo1z/view?usp=drive_link" rel="nofollow">Transcript</a></p><p>Today I’ve got for you another between-season bonus episode. This time we’re breaking format to talk about <em>i know the end</em>, a module I published earlier this year about going back home after a long time away and all the horrors that entails. Because if you can’t occasionally publish something self-indulgent in your podcast feed, what’s even the point of having one?</p><p>My cohost for this is my friend Nico MacDougall, the current organizer of <a href="https://theawards.games/" rel="nofollow">The Awards</a>, who edited <em>i know the end</em> and had almost as much to say about it as I did.</p><p>For maximum understanding of this episode, you can <a href="https://sdunnewold.itch.io/i-know-the-end" rel="nofollow">pick up a free copy of the module here</a> and follow along (or skim it in advance).</p><p><strong>Further reading:</strong></p><p>The original <em>i know the end</em> <a href="https://www.dropbox.com/scl/fi/18sw9z608eghilzprrml5/I-Know-The-End-cover-7-7-23.png?dl=0&rlkey=mdw6mli7a3cd218cca1zpjo5g" rel="nofollow">cover art</a></p><p>The “<a href="https://docs.google.com/document/d/1e-LTXmJrQp3j-KRAVOHugkm_UZtjMQv7eBQRZ2Z3Ln4/edit?usp=sharing" rel="nofollow">oops all PBTA moves</a>” version of <em>i know the end</em></p><p>Three of my <a href="https://samdunnewold.com/short-films" rel="nofollow">short films</a></p><p>My previous written designer commentaries on <a href="https://waitrollthatagain.substack.com/p/space-train-space-heist-designers" rel="nofollow">Space Train Space Heist</a> and <a href="https://diceexploder.substack.com/p/couriers-designer-commentary-track" rel="nofollow">Couriers</a></p><p><a href="https://www.youtube.com/watch?v=DlGyUKlXVbY" rel="nofollow">John Harper talking with Andrew Gillis</a> about the origins of Blades in the Dark</p><p>The <a href="https://podcasts.apple.com/us/podcast/rowan-rook-and-decard-audio/id1390231928" rel="nofollow">official designer commentary podcasts</a> for Spire and Heart</p><p>Aaron Lim’s <a href="https://ehronlime.itch.io/an-altogether-different-river" rel="nofollow">An Altogether Different River</a>, which comes with a designer commentary version</p><p>Camera Lucida by Roland Barthes, a photography theory book that we talked about during recording but which I later cut because I remembered most of the details about it incorrectly</p><p><a href="https://risottostudio.com/pages/what-is-risograph-printing" rel="nofollow">What Is Risograph Printing</a>, another topic cut from the final recording because I got basically everything about it wrong while recording (the background texture of the module is a r<a href="https://aosmiles.itch.io/risograph-textures" rel="nofollow">isograph printed texture</a>)</p><p><a href="https://www.imdb.com/title/tt0112471/" rel="nofollow">Before Sunrise</a> by Richard Linklater</p><p><a href="https://questionablecontent.net/" rel="nofollow">Questionable Content</a> by Jeph Jacques</p><p><strong>Socials:</strong></p><p><a href="https://nmacdougall.carrd.co/" rel="nofollow">Nico’s carrd page</a>, which includes links to their socials, editing rates, and The Awards.</p><p>Sam on <a href="https://bsky.app/profile/sdunnewold.bsky.social" rel="nofollow">Bluesky</a>, <a href="https://twitter.com/sdunnewold" rel="nofollow">Twitter</a>, <a href="https://dice.camp/@sdunnewold" rel="nofollow">dice.camp</a>, and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a>.</p><p>The Dice Exploder logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, and our theme song is Sunset Bridge by Purely Grey.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p>]]></description>
                <content:encoded>&lt;p&gt;&lt;a href=&#34;https://drive.google.com/file/d/1-a3vJDJct1jmA8S26K2t7YOORLBsqo1z/view?usp=drive_link&#34; rel=&#34;nofollow&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Today I’ve got for you another between-season bonus episode. This time we’re breaking format to talk about &lt;em&gt;i know the end&lt;/em&gt;, a module I published earlier this year about going back home after a long time away and all the horrors that entails. Because if you can’t occasionally publish something self-indulgent in your podcast feed, what’s even the point of having one?&lt;/p&gt;&lt;p&gt;My cohost for this is my friend Nico MacDougall, the current organizer of &lt;a href=&#34;https://theawards.games/&#34; rel=&#34;nofollow&#34;&gt;The Awards&lt;/a&gt;, who edited &lt;em&gt;i know the end&lt;/em&gt; and had almost as much to say about it as I did.&lt;/p&gt;&lt;p&gt;For maximum understanding of this episode, you can &lt;a href=&#34;https://sdunnewold.itch.io/i-know-the-end&#34; rel=&#34;nofollow&#34;&gt;pick up a free copy of the module here&lt;/a&gt; and follow along (or skim it in advance).&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further reading:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;The original &lt;em&gt;i know the end&lt;/em&gt; &lt;a href=&#34;https://www.dropbox.com/scl/fi/18sw9z608eghilzprrml5/I-Know-The-End-cover-7-7-23.png?dl=0&amp;rlkey=mdw6mli7a3cd218cca1zpjo5g&#34; rel=&#34;nofollow&#34;&gt;cover art&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The “&lt;a href=&#34;https://docs.google.com/document/d/1e-LTXmJrQp3j-KRAVOHugkm_UZtjMQv7eBQRZ2Z3Ln4/edit?usp=sharing&#34; rel=&#34;nofollow&#34;&gt;oops all PBTA moves&lt;/a&gt;” version of &lt;em&gt;i know the end&lt;/em&gt;&lt;/p&gt;&lt;p&gt;Three of my &lt;a href=&#34;https://samdunnewold.com/short-films&#34; rel=&#34;nofollow&#34;&gt;short films&lt;/a&gt;&lt;/p&gt;&lt;p&gt;My previous written designer commentaries on &lt;a href=&#34;https://waitrollthatagain.substack.com/p/space-train-space-heist-designers&#34; rel=&#34;nofollow&#34;&gt;Space Train Space Heist&lt;/a&gt; and &lt;a href=&#34;https://diceexploder.substack.com/p/couriers-designer-commentary-track&#34; rel=&#34;nofollow&#34;&gt;Couriers&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.youtube.com/watch?v=DlGyUKlXVbY&#34; rel=&#34;nofollow&#34;&gt;John Harper talking with Andrew Gillis&lt;/a&gt; about the origins of Blades in the Dark&lt;/p&gt;&lt;p&gt;The &lt;a href=&#34;https://podcasts.apple.com/us/podcast/rowan-rook-and-decard-audio/id1390231928&#34; rel=&#34;nofollow&#34;&gt;official designer commentary podcasts&lt;/a&gt; for Spire and Heart&lt;/p&gt;&lt;p&gt;Aaron Lim’s &lt;a href=&#34;https://ehronlime.itch.io/an-altogether-different-river&#34; rel=&#34;nofollow&#34;&gt;An Altogether Different River&lt;/a&gt;, which comes with a designer commentary version&lt;/p&gt;&lt;p&gt;Camera Lucida by Roland Barthes, a photography theory book that we talked about during recording but which I later cut because I remembered most of the details about it incorrectly&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://risottostudio.com/pages/what-is-risograph-printing&#34; rel=&#34;nofollow&#34;&gt;What Is Risograph Printing&lt;/a&gt;, another topic cut from the final recording because I got basically everything about it wrong while recording (the background texture of the module is a r&lt;a href=&#34;https://aosmiles.itch.io/risograph-textures&#34; rel=&#34;nofollow&#34;&gt;isograph printed texture&lt;/a&gt;)&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.imdb.com/title/tt0112471/&#34; rel=&#34;nofollow&#34;&gt;Before Sunrise&lt;/a&gt; by Richard Linklater&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://questionablecontent.net/&#34; rel=&#34;nofollow&#34;&gt;Questionable Content&lt;/a&gt; by Jeph Jacques&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://nmacdougall.carrd.co/&#34; rel=&#34;nofollow&#34;&gt;Nico’s carrd page&lt;/a&gt;, which includes links to their socials, editing rates, and The Awards.&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt;, &lt;a href=&#34;https://twitter.com/sdunnewold&#34; rel=&#34;nofollow&#34;&gt;Twitter&lt;/a&gt;, &lt;a href=&#34;https://dice.camp/@sdunnewold&#34; rel=&#34;nofollow&#34;&gt;dice.camp&lt;/a&gt;, and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;The Dice Exploder logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, and our theme song is Sunset Bridge by Purely Grey.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;</content:encoded>
                
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                <guid isPermaLink="false">substack:post:139315170</guid>
                <link>https://podcasters.spotify.com/pod/show/diceexploder/episodes/Designer-Commentary-i-know-the-end-with-Nico-MacDougall-e2e15nj</link>
                <pubDate>Mon, 04 Dec 2023 12:30:00 &#43;0000</pubDate>
                <itunes:duration>6693</itunes:duration>
                
                
                <itunes:explicit>yes</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Accessibility and Graphic Design (Mork Borg) with Marc Muszynski</itunes:title>
                <title>Accessibility and Graphic Design (Mork Borg) with Marc Muszynski</title>

                
                
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;&lt;a href=&#34;https://drive.google.com/file/d/1vVn2sx_jNgtIfhIcZhVY-vJK--LkNj87/view?usp=drive_link&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;It’s a bonus between-seasons Dice Exploder! Wowie!&lt;/p&gt;
&lt;p&gt;As promised back in &lt;a href=&#34;https://diceexploder.substack.com/p/graphic-design-the-calendar-of-nechrubel&#34; target=&#34;_blank&#34;&gt;my episode with Gem Room Games about Mork Borg&lt;/a&gt;, today I’m talking about accessibility in game design using Mork Borg’s graphic design as an example. My cohost is Marc Muszynski, a friend and screenwriter with low vision, and we talk in detail about his experience with Mork Borg. Is this game, with all its important and loud art, accessible to people who can’t see? Like with most accessibility questions, It’s Complicated™!&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Further reading:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://morkborg.com/&#34; target=&#34;_blank&#34;&gt;Mork Borg&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://docs.google.com/document/d/1ZFSXz-Yva1KZAsP7NblCdkoiQ6RcjxSV2gj98eXusJs/edit&#34; target=&#34;_blank&#34;&gt;Accessibility in Gaming Resource Guide&lt;/a&gt; by &lt;a href=&#34;https://linktr.ee/dreamwisp&#34; target=&#34;_blank&#34;&gt;Jennifer Kretchmer&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://itch.io/jam/ttrpg-accessibility-drive-2023&#34; target=&#34;_blank&#34;&gt;TTRPG Accessibility Drive 2023&lt;/a&gt; game jam on itch&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://webaim.org/resources/contrastchecker/&#34; target=&#34;_blank&#34;&gt;Contrast checking tool&lt;/a&gt; for visual design.&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://davidmathlogic.com/colorblind/#%23D81B60-%231E88E5-%23FFC107-%23004D40&#34; target=&#34;_blank&#34;&gt;Color checking tool&lt;/a&gt; for colorblindness.&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.sylexiad.com/&#34; target=&#34;_blank&#34;&gt;Sylexiad&lt;/a&gt;, my favorite Dyslexia-friendly font:&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://evilhat.com/product/fate-accessibility-toolkit/&#34; target=&#34;_blank&#34;&gt;Fate Accessibility Toolkit&lt;/a&gt; by Evil Hat&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://writingalchemy.net/2018/05/12/addressing-ableism-sanity-systems/&#34; target=&#34;_blank&#34;&gt;Two&lt;/a&gt; &lt;a href=&#34;https://blog.bighog.games/psychosis-in-games&#34; target=&#34;_blank&#34;&gt;articles&lt;/a&gt; about “sanity” mechanics in RPGs (don’t put “sanity” mechanics in your games)&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Socials:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Marc on &lt;a href=&#34;https://www.imdb.com/name/nm1915103/&#34; target=&#34;_blank&#34;&gt;imdb&lt;/a&gt; (lmao)&lt;/p&gt;
&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; target=&#34;_blank&#34;&gt;Bluesky&lt;/a&gt;, &lt;a href=&#34;https://twitter.com/sdunnewold&#34; target=&#34;_blank&#34;&gt;Twitter&lt;/a&gt;, &lt;a href=&#34;https://dice.camp/@sdunnewold&#34; target=&#34;_blank&#34;&gt;dice.camp&lt;/a&gt;, and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; target=&#34;_blank&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; target=&#34;_blank&#34;&gt;sporgory&lt;/a&gt;, and our theme song is Sunset Bridge by Purely Grey.&lt;/p&gt;
&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; target=&#34;_blank&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p><a href="https://drive.google.com/file/d/1vVn2sx_jNgtIfhIcZhVY-vJK--LkNj87/view?usp=drive_link" rel="nofollow">Transcript</a></p><p>It’s a bonus between-seasons Dice Exploder! Wowie!</p><p>As promised back in <a href="https://diceexploder.substack.com/p/graphic-design-the-calendar-of-nechrubel" rel="nofollow">my episode with Gem Room Games about Mork Borg</a>, today I’m talking about accessibility in game design using Mork Borg’s graphic design as an example. My cohost is Marc Muszynski, a friend and screenwriter with low vision, and we talk in detail about his experience with Mork Borg. Is this game, with all its important and loud art, accessible to people who can’t see? Like with most accessibility questions, It’s Complicated™!</p><p><strong>Further reading:</strong></p><p><a href="https://morkborg.com/" rel="nofollow">Mork Borg</a></p><p><a href="https://docs.google.com/document/d/1ZFSXz-Yva1KZAsP7NblCdkoiQ6RcjxSV2gj98eXusJs/edit" rel="nofollow">Accessibility in Gaming Resource Guide</a> by <a href="https://linktr.ee/dreamwisp" rel="nofollow">Jennifer Kretchmer</a></p><p><a href="https://itch.io/jam/ttrpg-accessibility-drive-2023" rel="nofollow">TTRPG Accessibility Drive 2023</a> game jam on itch</p><p><a href="https://webaim.org/resources/contrastchecker/" rel="nofollow">Contrast checking tool</a> for visual design.</p><p><a href="https://davidmathlogic.com/colorblind/#%23D81B60-%231E88E5-%23FFC107-%23004D40" rel="nofollow">Color checking tool</a> for colorblindness.</p><p><a href="https://www.sylexiad.com/" rel="nofollow">Sylexiad</a>, my favorite Dyslexia-friendly font:</p><p><a href="https://evilhat.com/product/fate-accessibility-toolkit/" rel="nofollow">Fate Accessibility Toolkit</a> by Evil Hat</p><p><a href="https://writingalchemy.net/2018/05/12/addressing-ableism-sanity-systems/" rel="nofollow">Two</a> <a href="https://blog.bighog.games/psychosis-in-games" rel="nofollow">articles</a> about “sanity” mechanics in RPGs (don’t put “sanity” mechanics in your games)</p><p><strong>Socials:</strong></p><p>Marc on <a href="https://www.imdb.com/name/nm1915103/" rel="nofollow">imdb</a> (lmao)</p><p>Sam on <a href="https://bsky.app/profile/sdunnewold.bsky.social" rel="nofollow">Bluesky</a>, <a href="https://twitter.com/sdunnewold" rel="nofollow">Twitter</a>, <a href="https://dice.camp/@sdunnewold" rel="nofollow">dice.camp</a>, and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a>.</p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, and our theme song is Sunset Bridge by Purely Grey.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p>]]></description>
                <content:encoded>&lt;p&gt;&lt;a href=&#34;https://drive.google.com/file/d/1vVn2sx_jNgtIfhIcZhVY-vJK--LkNj87/view?usp=drive_link&#34; rel=&#34;nofollow&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;&lt;p&gt;It’s a bonus between-seasons Dice Exploder! Wowie!&lt;/p&gt;&lt;p&gt;As promised back in &lt;a href=&#34;https://diceexploder.substack.com/p/graphic-design-the-calendar-of-nechrubel&#34; rel=&#34;nofollow&#34;&gt;my episode with Gem Room Games about Mork Borg&lt;/a&gt;, today I’m talking about accessibility in game design using Mork Borg’s graphic design as an example. My cohost is Marc Muszynski, a friend and screenwriter with low vision, and we talk in detail about his experience with Mork Borg. Is this game, with all its important and loud art, accessible to people who can’t see? Like with most accessibility questions, It’s Complicated™!&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further reading:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://morkborg.com/&#34; rel=&#34;nofollow&#34;&gt;Mork Borg&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://docs.google.com/document/d/1ZFSXz-Yva1KZAsP7NblCdkoiQ6RcjxSV2gj98eXusJs/edit&#34; rel=&#34;nofollow&#34;&gt;Accessibility in Gaming Resource Guide&lt;/a&gt; by &lt;a href=&#34;https://linktr.ee/dreamwisp&#34; rel=&#34;nofollow&#34;&gt;Jennifer Kretchmer&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://itch.io/jam/ttrpg-accessibility-drive-2023&#34; rel=&#34;nofollow&#34;&gt;TTRPG Accessibility Drive 2023&lt;/a&gt; game jam on itch&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://webaim.org/resources/contrastchecker/&#34; rel=&#34;nofollow&#34;&gt;Contrast checking tool&lt;/a&gt; for visual design.&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://davidmathlogic.com/colorblind/#%23D81B60-%231E88E5-%23FFC107-%23004D40&#34; rel=&#34;nofollow&#34;&gt;Color checking tool&lt;/a&gt; for colorblindness.&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.sylexiad.com/&#34; rel=&#34;nofollow&#34;&gt;Sylexiad&lt;/a&gt;, my favorite Dyslexia-friendly font:&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://evilhat.com/product/fate-accessibility-toolkit/&#34; rel=&#34;nofollow&#34;&gt;Fate Accessibility Toolkit&lt;/a&gt; by Evil Hat&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://writingalchemy.net/2018/05/12/addressing-ableism-sanity-systems/&#34; rel=&#34;nofollow&#34;&gt;Two&lt;/a&gt; &lt;a href=&#34;https://blog.bighog.games/psychosis-in-games&#34; rel=&#34;nofollow&#34;&gt;articles&lt;/a&gt; about “sanity” mechanics in RPGs (don’t put “sanity” mechanics in your games)&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Marc on &lt;a href=&#34;https://www.imdb.com/name/nm1915103/&#34; rel=&#34;nofollow&#34;&gt;imdb&lt;/a&gt; (lmao)&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt;, &lt;a href=&#34;https://twitter.com/sdunnewold&#34; rel=&#34;nofollow&#34;&gt;Twitter&lt;/a&gt;, &lt;a href=&#34;https://dice.camp/@sdunnewold&#34; rel=&#34;nofollow&#34;&gt;dice.camp&lt;/a&gt;, and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, and our theme song is Sunset Bridge by Purely Grey.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;</content:encoded>
                
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                <guid isPermaLink="false">substack:post:138718996</guid>
                <link>https://podcasters.spotify.com/pod/show/diceexploder/episodes/Accessibility-and-Graphic-Design-Mork-Borg-with-Marc-Muszynski-e2e15mv</link>
                <pubDate>Thu, 09 Nov 2023 12:30:00 &#43;0000</pubDate>
                <itunes:duration>2953</itunes:duration>
                
                
                <itunes:explicit>no</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Customizing Games for Your Table with Nychelle Schneider</itunes:title>
                <title>Customizing Games for Your Table with Nychelle Schneider</title>

                
                
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;&lt;a href=&#34;https://drive.google.com/file/d/1uNWvkb-zE2polGEa0pnhujV_HxNBWbU8/view?usp=drive_link&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;On this episode I’m joined by Nychelle Schneider, also known as Mistletoe Kiss, a moderator from the Blades in the Dark discord and contributor to The Wildsea, the upcoming Dagger Isles supplement for Blades, and Underground Maps &amp;amp; Passkeys among others.&lt;/p&gt;
&lt;p&gt;Nychelle brought on the idea of customizing existing games, homebrewing mechanics for your table (or even publication). This is... a big conversation, chock full of cool ideas that I hope people take and run with. There are so many games out there, and I think there’s so much to be gained by making stuff that can plug into and enhance other people’s art.&lt;/p&gt;
&lt;p&gt;Nychelle also has so many interesting trains of thought about in this episode, many of which I didn’t follow up on as much as I wish I had. So I encourage you to listen to what she says, and then take those ideas an run with them. I hope that every week, but especially with this one.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Further reading:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;A post-show &lt;a href=&#34;https://diceexploder.substack.com/p/dice-exploder-aftershow-the-boogeyman&#34; target=&#34;_blank&#34;&gt;blogpost&lt;/a&gt; about Sam’s joke Blades playbook The Boogeyman&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://bladesinthedark.com/&#34; target=&#34;_blank&#34;&gt;Blades in the Dark&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Nychelle’s Blades playbook &lt;a href=&#34;https://mistletoe-kiss.itch.io/the-surge&#34; target=&#34;_blank&#34;&gt;The Surge&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Vincent Baker’s blogpost &lt;a href=&#34;https://lumpley.games/2022/05/28/apocalypse-world-custom-advancement/&#34; target=&#34;_blank&#34;&gt;Apocalypse World Custom Advancement&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Tim Denee’s &lt;a href=&#34;https://www.olddog.games/Dogs-in-the-Bark&#34; target=&#34;_blank&#34;&gt;Dogs in the Bark&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Sam’s Blades crewsheet &lt;a href=&#34;https://sdunnewold.itch.io/spirit-chasers&#34; target=&#34;_blank&#34;&gt;Spirit Chasers&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Sam’s Blades downtime hack &lt;a href=&#34;https://sdunnewold.itch.io/doskvol-breathes&#34; target=&#34;_blank&#34;&gt;Doskvol Breathes&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Several zines by Aaron King of PBTA moves that exist outside of games: &lt;a href=&#34;https://erinking.itch.io/reading-the-apocalypse&#34; target=&#34;_blank&#34;&gt;Reading the Apocalypse&lt;/a&gt;, &lt;a href=&#34;https://erinking.itch.io/pbta23-january-digest&#34; target=&#34;_blank&#34;&gt;PbtA23 January Digest&lt;/a&gt;, and &lt;a href=&#34;https://erinking.itch.io/pbta23-february-digest&#34; target=&#34;_blank&#34;&gt;PbtA23 February Digest&lt;/a&gt; &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Socials:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Nychelle’s &lt;a href=&#34;https://www.voidalspace.com/&#34; target=&#34;_blank&#34;&gt;website&lt;/a&gt;, &lt;a href=&#34;https://twitter.com/Mistletoetrex&#34; target=&#34;_blank&#34;&gt;Twitter&lt;/a&gt;, and &lt;a href=&#34;https://mistletoe-kiss.itch.io/&#34; target=&#34;_blank&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://discord.gg/VbZ4UnbHgy&#34; target=&#34;_blank&#34;&gt;The Blades in the Dark Discord&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; target=&#34;_blank&#34;&gt;Bluesky&lt;/a&gt;, &lt;a href=&#34;https://twitter.com/sdunnewold&#34; target=&#34;_blank&#34;&gt;Twitter&lt;/a&gt;, &lt;a href=&#34;https://dice.camp/@sdunnewold&#34; target=&#34;_blank&#34;&gt;dice.camp&lt;/a&gt;, and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; target=&#34;_blank&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; target=&#34;_blank&#34;&gt;sporgory&lt;/a&gt;, and our theme song is Sunset Bridge by Purely Grey.&lt;/p&gt;
&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; target=&#34;_blank&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p><a href="https://drive.google.com/file/d/1uNWvkb-zE2polGEa0pnhujV_HxNBWbU8/view?usp=drive_link" rel="nofollow">Transcript</a></p><p>On this episode I’m joined by Nychelle Schneider, also known as Mistletoe Kiss, a moderator from the Blades in the Dark discord and contributor to The Wildsea, the upcoming Dagger Isles supplement for Blades, and Underground Maps &amp; Passkeys among others.</p><p>Nychelle brought on the idea of customizing existing games, homebrewing mechanics for your table (or even publication). This is... a big conversation, chock full of cool ideas that I hope people take and run with. There are so many games out there, and I think there’s so much to be gained by making stuff that can plug into and enhance other people’s art.</p><p>Nychelle also has so many interesting trains of thought about in this episode, many of which I didn’t follow up on as much as I wish I had. So I encourage you to listen to what she says, and then take those ideas an run with them. I hope that every week, but especially with this one.</p><p><strong>Further reading:</strong></p><p>A post-show <a href="https://diceexploder.substack.com/p/dice-exploder-aftershow-the-boogeyman" rel="nofollow">blogpost</a> about Sam’s joke Blades playbook The Boogeyman</p><p><a href="https://bladesinthedark.com/" rel="nofollow">Blades in the Dark</a></p><p>Nychelle’s Blades playbook <a href="https://mistletoe-kiss.itch.io/the-surge" rel="nofollow">The Surge</a></p><p>Vincent Baker’s blogpost <a href="https://lumpley.games/2022/05/28/apocalypse-world-custom-advancement/" rel="nofollow">Apocalypse World Custom Advancement</a></p><p>Tim Denee’s <a href="https://www.olddog.games/Dogs-in-the-Bark" rel="nofollow">Dogs in the Bark</a></p><p>Sam’s Blades crewsheet <a href="https://sdunnewold.itch.io/spirit-chasers" rel="nofollow">Spirit Chasers</a></p><p>Sam’s Blades downtime hack <a href="https://sdunnewold.itch.io/doskvol-breathes" rel="nofollow">Doskvol Breathes</a></p><p>Several zines by Aaron King of PBTA moves that exist outside of games: <a href="https://erinking.itch.io/reading-the-apocalypse" rel="nofollow">Reading the Apocalypse</a>, <a href="https://erinking.itch.io/pbta23-january-digest" rel="nofollow">PbtA23 January Digest</a>, and <a href="https://erinking.itch.io/pbta23-february-digest" rel="nofollow">PbtA23 February Digest</a></p><p><strong>Socials:</strong></p><p>Nychelle’s <a href="https://www.voidalspace.com/" rel="nofollow">website</a>, <a href="https://twitter.com/Mistletoetrex" rel="nofollow">Twitter</a>, and <a href="https://mistletoe-kiss.itch.io/" rel="nofollow">itch</a>.</p><p><a href="https://discord.gg/VbZ4UnbHgy" rel="nofollow">The Blades in the Dark Discord</a></p><p>Sam on <a href="https://bsky.app/profile/sdunnewold.bsky.social" rel="nofollow">Bluesky</a>, <a href="https://twitter.com/sdunnewold" rel="nofollow">Twitter</a>, <a href="https://dice.camp/@sdunnewold" rel="nofollow">dice.camp</a>, and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a>.</p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, and our theme song is Sunset Bridge by Purely Grey.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p>]]></description>
                <content:encoded>&lt;p&gt;&lt;a href=&#34;https://drive.google.com/file/d/1uNWvkb-zE2polGEa0pnhujV_HxNBWbU8/view?usp=drive_link&#34; rel=&#34;nofollow&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;&lt;p&gt;On this episode I’m joined by Nychelle Schneider, also known as Mistletoe Kiss, a moderator from the Blades in the Dark discord and contributor to The Wildsea, the upcoming Dagger Isles supplement for Blades, and Underground Maps &amp;amp; Passkeys among others.&lt;/p&gt;&lt;p&gt;Nychelle brought on the idea of customizing existing games, homebrewing mechanics for your table (or even publication). This is... a big conversation, chock full of cool ideas that I hope people take and run with. There are so many games out there, and I think there’s so much to be gained by making stuff that can plug into and enhance other people’s art.&lt;/p&gt;&lt;p&gt;Nychelle also has so many interesting trains of thought about in this episode, many of which I didn’t follow up on as much as I wish I had. So I encourage you to listen to what she says, and then take those ideas an run with them. I hope that every week, but especially with this one.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further reading:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;A post-show &lt;a href=&#34;https://diceexploder.substack.com/p/dice-exploder-aftershow-the-boogeyman&#34; rel=&#34;nofollow&#34;&gt;blogpost&lt;/a&gt; about Sam’s joke Blades playbook The Boogeyman&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://bladesinthedark.com/&#34; rel=&#34;nofollow&#34;&gt;Blades in the Dark&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Nychelle’s Blades playbook &lt;a href=&#34;https://mistletoe-kiss.itch.io/the-surge&#34; rel=&#34;nofollow&#34;&gt;The Surge&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Vincent Baker’s blogpost &lt;a href=&#34;https://lumpley.games/2022/05/28/apocalypse-world-custom-advancement/&#34; rel=&#34;nofollow&#34;&gt;Apocalypse World Custom Advancement&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Tim Denee’s &lt;a href=&#34;https://www.olddog.games/Dogs-in-the-Bark&#34; rel=&#34;nofollow&#34;&gt;Dogs in the Bark&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Sam’s Blades crewsheet &lt;a href=&#34;https://sdunnewold.itch.io/spirit-chasers&#34; rel=&#34;nofollow&#34;&gt;Spirit Chasers&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Sam’s Blades downtime hack &lt;a href=&#34;https://sdunnewold.itch.io/doskvol-breathes&#34; rel=&#34;nofollow&#34;&gt;Doskvol Breathes&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Several zines by Aaron King of PBTA moves that exist outside of games: &lt;a href=&#34;https://erinking.itch.io/reading-the-apocalypse&#34; rel=&#34;nofollow&#34;&gt;Reading the Apocalypse&lt;/a&gt;, &lt;a href=&#34;https://erinking.itch.io/pbta23-january-digest&#34; rel=&#34;nofollow&#34;&gt;PbtA23 January Digest&lt;/a&gt;, and &lt;a href=&#34;https://erinking.itch.io/pbta23-february-digest&#34; rel=&#34;nofollow&#34;&gt;PbtA23 February Digest&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Nychelle’s &lt;a href=&#34;https://www.voidalspace.com/&#34; rel=&#34;nofollow&#34;&gt;website&lt;/a&gt;, &lt;a href=&#34;https://twitter.com/Mistletoetrex&#34; rel=&#34;nofollow&#34;&gt;Twitter&lt;/a&gt;, and &lt;a href=&#34;https://mistletoe-kiss.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://discord.gg/VbZ4UnbHgy&#34; rel=&#34;nofollow&#34;&gt;The Blades in the Dark Discord&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt;, &lt;a href=&#34;https://twitter.com/sdunnewold&#34; rel=&#34;nofollow&#34;&gt;Twitter&lt;/a&gt;, &lt;a href=&#34;https://dice.camp/@sdunnewold&#34; rel=&#34;nofollow&#34;&gt;dice.camp&lt;/a&gt;, and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, and our theme song is Sunset Bridge by Purely Grey.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;</content:encoded>
                
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                <guid isPermaLink="false">substack:post:138092064</guid>
                <link>https://podcasters.spotify.com/pod/show/diceexploder/episodes/Customizing-Games-for-Your-Table-with-Nychelle-Schneider-e2e15mu</link>
                <pubDate>Thu, 19 Oct 2023 11:30:00 &#43;0000</pubDate>
                <itunes:duration>2343</itunes:duration>
                
                
                <itunes:explicit>yes</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Secondary Missions (Band of Blades) with Thomas Manuel</itunes:title>
                <title>Secondary Missions (Band of Blades) with Thomas Manuel</title>

                
                
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;&lt;a href=&#34;https://drive.google.com/file/d/1vDuCSz_f3w996T13zh_PP91Sd-RPZOzn/view?usp=drive_link&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Thomas Manuel of &lt;a href=&#34;https://ttrpg.substack.com/&#34; target=&#34;_blank&#34;&gt;the Indie RPG Newsletter&lt;/a&gt; and the &lt;a href=&#34;https://yesindiedpod.buzzsprout.com/&#34; target=&#34;_blank&#34;&gt;Yes Indie’d podcast&lt;/a&gt; joins me to talk about Secondary Missions, a mechanic from &lt;a href=&#34;https://evilhat.com/product/band-of-blades/&#34; target=&#34;_blank&#34;&gt;Band of Blades&lt;/a&gt; by Off Guard Games.&lt;/p&gt;
&lt;p&gt;In Band of Blades, a grim military fantasy forged in the dark game, you and your party go off and do missions. Meanwhile, there’s a whole other squad out there doing a whole other mission! What’s up with them? This mechanic tells us. It’s such a change in the mouthfeel of Band of Blades compare to other forged in the dark games.&lt;/p&gt;
&lt;p&gt;We get into how it supports the genre and themes of the game, all the tough choices it puts in front of players, and how mechanics like this one that couldn’t exist in any other game are often our favorites.&lt;/p&gt;
&lt;p&gt;It’s a classic Dice Exploder deep dive this week. Enjoy.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Further reading:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://bladesinthedark.com/&#34; target=&#34;_blank&#34;&gt;Blades in the Dark&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://www.goodreads.com/series/43493-malazan-book-of-the-fallen&#34; target=&#34;_blank&#34;&gt;Malazan Book of the Fallen&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;* Band of Brothers&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://store.steampowered.com/app/262060/Darkest_Dungeon/&#34; target=&#34;_blank&#34;&gt;Darkest Dungeon&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://peachpantspress.com/tabletop/the-watch/&#34; target=&#34;_blank&#34;&gt;The Watch&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://store.buriedwithoutceremony.com/products/dream-askew-dream-apart&#34; target=&#34;_blank&#34;&gt;Dream Askew // Dream Apart&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Socials:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Thomas on &lt;a href=&#34;https://newmadras.itch.io/&#34; target=&#34;_blank&#34;&gt;itch&lt;/a&gt; and &lt;a href=&#34;https://twitter.com/chaibypost&#34; target=&#34;_blank&#34;&gt;Twitter&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; target=&#34;_blank&#34;&gt;Bluesky&lt;/a&gt;, &lt;a href=&#34;https://twitter.com/sdunnewold&#34; target=&#34;_blank&#34;&gt;Twitter&lt;/a&gt;, &lt;a href=&#34;https://dice.camp/@sdunnewold&#34; target=&#34;_blank&#34;&gt;dice.camp&lt;/a&gt;, and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; target=&#34;_blank&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; target=&#34;_blank&#34;&gt;sporgory&lt;/a&gt;, and our theme song is Sunset Bridge by Purely Grey.&lt;/p&gt;
&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; target=&#34;_blank&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p><a href="https://drive.google.com/file/d/1vDuCSz_f3w996T13zh_PP91Sd-RPZOzn/view?usp=drive_link" rel="nofollow">Transcript</a></p><p>Thomas Manuel of <a href="https://ttrpg.substack.com/" rel="nofollow">the Indie RPG Newsletter</a> and the <a href="https://yesindiedpod.buzzsprout.com/" rel="nofollow">Yes Indie’d podcast</a> joins me to talk about Secondary Missions, a mechanic from <a href="https://evilhat.com/product/band-of-blades/" rel="nofollow">Band of Blades</a> by Off Guard Games.</p><p>In Band of Blades, a grim military fantasy forged in the dark game, you and your party go off and do missions. Meanwhile, there’s a whole other squad out there doing a whole other mission! What’s up with them? This mechanic tells us. It’s such a change in the mouthfeel of Band of Blades compare to other forged in the dark games.</p><p>We get into how it supports the genre and themes of the game, all the tough choices it puts in front of players, and how mechanics like this one that couldn’t exist in any other game are often our favorites.</p><p>It’s a classic Dice Exploder deep dive this week. Enjoy.</p><p><strong>Further reading:</strong></p><p>* <a href="https://bladesinthedark.com/" rel="nofollow">Blades in the Dark</a></p><p>* <a href="https://www.goodreads.com/series/43493-malazan-book-of-the-fallen" rel="nofollow">Malazan Book of the Fallen</a></p><p>* Band of Brothers</p><p>* <a href="https://store.steampowered.com/app/262060/Darkest_Dungeon/" rel="nofollow">Darkest Dungeon</a></p><p>* <a href="https://peachpantspress.com/tabletop/the-watch/" rel="nofollow">The Watch</a></p><p>* <a href="https://store.buriedwithoutceremony.com/products/dream-askew-dream-apart" rel="nofollow">Dream Askew // Dream Apart</a></p><p><strong>Socials:</strong></p><p>Thomas on <a href="https://newmadras.itch.io/" rel="nofollow">itch</a> and <a href="https://twitter.com/chaibypost" rel="nofollow">Twitter</a>.</p><p>Sam on <a href="https://bsky.app/profile/sdunnewold.bsky.social" rel="nofollow">Bluesky</a>, <a href="https://twitter.com/sdunnewold" rel="nofollow">Twitter</a>, <a href="https://dice.camp/@sdunnewold" rel="nofollow">dice.camp</a>, and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a>.</p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, and our theme song is Sunset Bridge by Purely Grey.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p>]]></description>
                <content:encoded>&lt;p&gt;&lt;a href=&#34;https://drive.google.com/file/d/1vDuCSz_f3w996T13zh_PP91Sd-RPZOzn/view?usp=drive_link&#34; rel=&#34;nofollow&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Thomas Manuel of &lt;a href=&#34;https://ttrpg.substack.com/&#34; rel=&#34;nofollow&#34;&gt;the Indie RPG Newsletter&lt;/a&gt; and the &lt;a href=&#34;https://yesindiedpod.buzzsprout.com/&#34; rel=&#34;nofollow&#34;&gt;Yes Indie’d podcast&lt;/a&gt; joins me to talk about Secondary Missions, a mechanic from &lt;a href=&#34;https://evilhat.com/product/band-of-blades/&#34; rel=&#34;nofollow&#34;&gt;Band of Blades&lt;/a&gt; by Off Guard Games.&lt;/p&gt;&lt;p&gt;In Band of Blades, a grim military fantasy forged in the dark game, you and your party go off and do missions. Meanwhile, there’s a whole other squad out there doing a whole other mission! What’s up with them? This mechanic tells us. It’s such a change in the mouthfeel of Band of Blades compare to other forged in the dark games.&lt;/p&gt;&lt;p&gt;We get into how it supports the genre and themes of the game, all the tough choices it puts in front of players, and how mechanics like this one that couldn’t exist in any other game are often our favorites.&lt;/p&gt;&lt;p&gt;It’s a classic Dice Exploder deep dive this week. Enjoy.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further reading:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://bladesinthedark.com/&#34; rel=&#34;nofollow&#34;&gt;Blades in the Dark&lt;/a&gt;&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://www.goodreads.com/series/43493-malazan-book-of-the-fallen&#34; rel=&#34;nofollow&#34;&gt;Malazan Book of the Fallen&lt;/a&gt;&lt;/p&gt;&lt;p&gt;* Band of Brothers&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://store.steampowered.com/app/262060/Darkest_Dungeon/&#34; rel=&#34;nofollow&#34;&gt;Darkest Dungeon&lt;/a&gt;&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://peachpantspress.com/tabletop/the-watch/&#34; rel=&#34;nofollow&#34;&gt;The Watch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://store.buriedwithoutceremony.com/products/dream-askew-dream-apart&#34; rel=&#34;nofollow&#34;&gt;Dream Askew // Dream Apart&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Thomas on &lt;a href=&#34;https://newmadras.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt; and &lt;a href=&#34;https://twitter.com/chaibypost&#34; rel=&#34;nofollow&#34;&gt;Twitter&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt;, &lt;a href=&#34;https://twitter.com/sdunnewold&#34; rel=&#34;nofollow&#34;&gt;Twitter&lt;/a&gt;, &lt;a href=&#34;https://dice.camp/@sdunnewold&#34; rel=&#34;nofollow&#34;&gt;dice.camp&lt;/a&gt;, and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, and our theme song is Sunset Bridge by Purely Grey.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;</content:encoded>
                
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                <guid isPermaLink="false">substack:post:137367615</guid>
                <link>https://podcasters.spotify.com/pod/show/diceexploder/episodes/Secondary-Missions-Band-of-Blades-with-Thomas-Manuel-e2e15mr</link>
                <pubDate>Thu, 12 Oct 2023 11:30:00 &#43;0000</pubDate>
                <itunes:duration>2057</itunes:duration>
                
                
                <itunes:explicit>yes</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>A Five and a Half Foot Long Hand-Printed Scroll (Fall of Magic) with Tasha Robinson</itunes:title>
                <title>A Five and a Half Foot Long Hand-Printed Scroll (Fall of Magic) with Tasha Robinson</title>

                
                
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;&lt;a href=&#34;https://drive.google.com/file/d/1mq17cMs-tSSRxUQZVYmrgjASlixkWI8O/view?usp=drive_link&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;This week I’m joined by Tasha Robinson, film editor at Polygon, Games on Demand aficionado, &lt;a href=&#34;https://fluckadrift.itch.io/the-regency-committee-on-decorum-and-punchbowl-poop-prevention&#34; target=&#34;_blank&#34;&gt;Golden Cobra honorable mentionee&lt;/a&gt;, and author of &lt;a href=&#34;https://www.polygon.com/22358342/fall-of-magic-city-of-winter-kickstarter&#34; target=&#34;_blank&#34;&gt;this excellent piece&lt;/a&gt; about today’s game and mechanic: Fall of Magic and the five and a half foot long handprinted scroll at its heart.&lt;/p&gt;
&lt;p&gt;There’s a lot to say about such a unique physical object, and also a lot to cover about maps in RPGs at large. We get into all of it. Consider this the third part of the travel series this season opened with.&lt;/p&gt;
&lt;p&gt;Pack your bags. It’s a heck of a journey.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Further reading:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://heartofthedeernicorn-com.webpkgcache.com/doc/-/s/heartofthedeernicorn.com/product/fall-of-magic-revised-edition/&#34; target=&#34;_blank&#34;&gt;Fall of Magic&lt;/a&gt; by Ross Cowman&lt;/p&gt;
&lt;p&gt;* Tasha’s &lt;a href=&#34;https://www.polygon.com/22358342/fall-of-magic-city-of-winter-kickstarter&#34; target=&#34;_blank&#34;&gt;article&lt;/a&gt; about Fall of Magic and City of Winter&lt;/p&gt;
&lt;p&gt;* Tasha’s &lt;a href=&#34;https://www.theverge.com/2019/2/1/18185945/live-action-roleplaying-larp-game-design-artificial-intelligence-ethics-issues&#34; target=&#34;_blank&#34;&gt;article&lt;/a&gt; about larps about AI&lt;/p&gt;
&lt;p&gt;* Tasha’s &lt;a href=&#34;https://www.polygon.com/authors/tasha-robinson&#34; target=&#34;_blank&#34;&gt;archive on Polygon&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;* Tasha’s Golden Cobra honorably mentioned larp &lt;a href=&#34;https://www.goldencobra.org/submissions2021.html#TheReg&#34; target=&#34;_blank&#34;&gt;The Regency Committee on Decorum and Punchbowl Poop Prevention&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://nickwedig.itch.io/rusalka&#34; target=&#34;_blank&#34;&gt;Rusalka&lt;/a&gt; by Nick Wedig&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://www.dndbeyond.com/marketplace/adventures/the-wild-beyond-the-witchlight&#34; target=&#34;_blank&#34;&gt;Wild Beyond the Witch Light&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://www.drivethrurpg.com/product/307609/Doskvol-Street-Maps--Detailed-Maps-for-Blades-in-the-Dark&#34; target=&#34;_blank&#34;&gt;Doskvol Street Maps&lt;/a&gt; by Tim Denee&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://twitter.com/OldDogGames/status/1630395642123288577&#34; target=&#34;_blank&#34;&gt;Blades in ‘68&lt;/a&gt; on Twitter&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://possible-worlds-games.itch.io/bfb&#34; target=&#34;_blank&#34;&gt;Beak Feather and Bone&lt;/a&gt;, another mapmaking game from Possible Worlds Games&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://www.drivethrurpg.com/product/83854/Dread&#34; target=&#34;_blank&#34;&gt;Dread&lt;/a&gt; by Epidiah Ravachol&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Socials:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Tasha on &lt;a href=&#34;https://bsky.app/profile/tasharobinson.bsky.social&#34; target=&#34;_blank&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://twitter.com/TashaRobinson&#34; target=&#34;_blank&#34;&gt;Twitter&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; target=&#34;_blank&#34;&gt;Bluesky&lt;/a&gt;, &lt;a href=&#34;https://twitter.com/sdunnewold&#34; target=&#34;_blank&#34;&gt;Twitter&lt;/a&gt;, &lt;a href=&#34;https://dice.camp/@sdunnewold&#34; target=&#34;_blank&#34;&gt;dice.camp&lt;/a&gt;, and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; target=&#34;_blank&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; target=&#34;_blank&#34;&gt;sporgory&lt;/a&gt;, and our theme song is Sunset Bridge by Purely Grey via &lt;a href=&#34;https://breakingcopyright.com/&#34; target=&#34;_blank&#34;&gt;Breaking Copyright&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; target=&#34;_blank&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p><a href="https://drive.google.com/file/d/1mq17cMs-tSSRxUQZVYmrgjASlixkWI8O/view?usp=drive_link" rel="nofollow">Transcript</a></p><p>This week I’m joined by Tasha Robinson, film editor at Polygon, Games on Demand aficionado, <a href="https://fluckadrift.itch.io/the-regency-committee-on-decorum-and-punchbowl-poop-prevention" rel="nofollow">Golden Cobra honorable mentionee</a>, and author of <a href="https://www.polygon.com/22358342/fall-of-magic-city-of-winter-kickstarter" rel="nofollow">this excellent piece</a> about today’s game and mechanic: Fall of Magic and the five and a half foot long handprinted scroll at its heart.</p><p>There’s a lot to say about such a unique physical object, and also a lot to cover about maps in RPGs at large. We get into all of it. Consider this the third part of the travel series this season opened with.</p><p>Pack your bags. It’s a heck of a journey.</p><p><strong>Further reading:</strong></p><p>* <a href="https://heartofthedeernicorn-com.webpkgcache.com/doc/-/s/heartofthedeernicorn.com/product/fall-of-magic-revised-edition/" rel="nofollow">Fall of Magic</a> by Ross Cowman</p><p>* Tasha’s <a href="https://www.polygon.com/22358342/fall-of-magic-city-of-winter-kickstarter" rel="nofollow">article</a> about Fall of Magic and City of Winter</p><p>* Tasha’s <a href="https://www.theverge.com/2019/2/1/18185945/live-action-roleplaying-larp-game-design-artificial-intelligence-ethics-issues" rel="nofollow">article</a> about larps about AI</p><p>* Tasha’s <a href="https://www.polygon.com/authors/tasha-robinson" rel="nofollow">archive on Polygon</a></p><p>* Tasha’s Golden Cobra honorably mentioned larp <a href="https://www.goldencobra.org/submissions2021.html#TheReg" rel="nofollow">The Regency Committee on Decorum and Punchbowl Poop Prevention</a></p><p>* <a href="https://nickwedig.itch.io/rusalka" rel="nofollow">Rusalka</a> by Nick Wedig</p><p>* <a href="https://www.dndbeyond.com/marketplace/adventures/the-wild-beyond-the-witchlight" rel="nofollow">Wild Beyond the Witch Light</a></p><p>* <a href="https://www.drivethrurpg.com/product/307609/Doskvol-Street-Maps--Detailed-Maps-for-Blades-in-the-Dark" rel="nofollow">Doskvol Street Maps</a> by Tim Denee</p><p>* <a href="https://twitter.com/OldDogGames/status/1630395642123288577" rel="nofollow">Blades in ‘68</a> on Twitter</p><p>* <a href="https://possible-worlds-games.itch.io/bfb" rel="nofollow">Beak Feather and Bone</a>, another mapmaking game from Possible Worlds Games</p><p>* <a href="https://www.drivethrurpg.com/product/83854/Dread" rel="nofollow">Dread</a> by Epidiah Ravachol</p><p><strong>Socials:</strong></p><p>Tasha on <a href="https://bsky.app/profile/tasharobinson.bsky.social" rel="nofollow">Bluesky</a> and <a href="https://twitter.com/TashaRobinson" rel="nofollow">Twitter</a>.</p><p>Sam on <a href="https://bsky.app/profile/sdunnewold.bsky.social" rel="nofollow">Bluesky</a>, <a href="https://twitter.com/sdunnewold" rel="nofollow">Twitter</a>, <a href="https://dice.camp/@sdunnewold" rel="nofollow">dice.camp</a>, and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a>.</p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, and our theme song is Sunset Bridge by Purely Grey via <a href="https://breakingcopyright.com/" rel="nofollow">Breaking Copyright</a>.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p>]]></description>
                <content:encoded>&lt;p&gt;&lt;a href=&#34;https://drive.google.com/file/d/1mq17cMs-tSSRxUQZVYmrgjASlixkWI8O/view?usp=drive_link&#34; rel=&#34;nofollow&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;&lt;p&gt;This week I’m joined by Tasha Robinson, film editor at Polygon, Games on Demand aficionado, &lt;a href=&#34;https://fluckadrift.itch.io/the-regency-committee-on-decorum-and-punchbowl-poop-prevention&#34; rel=&#34;nofollow&#34;&gt;Golden Cobra honorable mentionee&lt;/a&gt;, and author of &lt;a href=&#34;https://www.polygon.com/22358342/fall-of-magic-city-of-winter-kickstarter&#34; rel=&#34;nofollow&#34;&gt;this excellent piece&lt;/a&gt; about today’s game and mechanic: Fall of Magic and the five and a half foot long handprinted scroll at its heart.&lt;/p&gt;&lt;p&gt;There’s a lot to say about such a unique physical object, and also a lot to cover about maps in RPGs at large. We get into all of it. Consider this the third part of the travel series this season opened with.&lt;/p&gt;&lt;p&gt;Pack your bags. It’s a heck of a journey.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further reading:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://heartofthedeernicorn-com.webpkgcache.com/doc/-/s/heartofthedeernicorn.com/product/fall-of-magic-revised-edition/&#34; rel=&#34;nofollow&#34;&gt;Fall of Magic&lt;/a&gt; by Ross Cowman&lt;/p&gt;&lt;p&gt;* Tasha’s &lt;a href=&#34;https://www.polygon.com/22358342/fall-of-magic-city-of-winter-kickstarter&#34; rel=&#34;nofollow&#34;&gt;article&lt;/a&gt; about Fall of Magic and City of Winter&lt;/p&gt;&lt;p&gt;* Tasha’s &lt;a href=&#34;https://www.theverge.com/2019/2/1/18185945/live-action-roleplaying-larp-game-design-artificial-intelligence-ethics-issues&#34; rel=&#34;nofollow&#34;&gt;article&lt;/a&gt; about larps about AI&lt;/p&gt;&lt;p&gt;* Tasha’s &lt;a href=&#34;https://www.polygon.com/authors/tasha-robinson&#34; rel=&#34;nofollow&#34;&gt;archive on Polygon&lt;/a&gt;&lt;/p&gt;&lt;p&gt;* Tasha’s Golden Cobra honorably mentioned larp &lt;a href=&#34;https://www.goldencobra.org/submissions2021.html#TheReg&#34; rel=&#34;nofollow&#34;&gt;The Regency Committee on Decorum and Punchbowl Poop Prevention&lt;/a&gt;&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://nickwedig.itch.io/rusalka&#34; rel=&#34;nofollow&#34;&gt;Rusalka&lt;/a&gt; by Nick Wedig&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://www.dndbeyond.com/marketplace/adventures/the-wild-beyond-the-witchlight&#34; rel=&#34;nofollow&#34;&gt;Wild Beyond the Witch Light&lt;/a&gt;&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://www.drivethrurpg.com/product/307609/Doskvol-Street-Maps--Detailed-Maps-for-Blades-in-the-Dark&#34; rel=&#34;nofollow&#34;&gt;Doskvol Street Maps&lt;/a&gt; by Tim Denee&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://twitter.com/OldDogGames/status/1630395642123288577&#34; rel=&#34;nofollow&#34;&gt;Blades in ‘68&lt;/a&gt; on Twitter&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://possible-worlds-games.itch.io/bfb&#34; rel=&#34;nofollow&#34;&gt;Beak Feather and Bone&lt;/a&gt;, another mapmaking game from Possible Worlds Games&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://www.drivethrurpg.com/product/83854/Dread&#34; rel=&#34;nofollow&#34;&gt;Dread&lt;/a&gt; by Epidiah Ravachol&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Tasha on &lt;a href=&#34;https://bsky.app/profile/tasharobinson.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://twitter.com/TashaRobinson&#34; rel=&#34;nofollow&#34;&gt;Twitter&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt;, &lt;a href=&#34;https://twitter.com/sdunnewold&#34; rel=&#34;nofollow&#34;&gt;Twitter&lt;/a&gt;, &lt;a href=&#34;https://dice.camp/@sdunnewold&#34; rel=&#34;nofollow&#34;&gt;dice.camp&lt;/a&gt;, and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, and our theme song is Sunset Bridge by Purely Grey via &lt;a href=&#34;https://breakingcopyright.com/&#34; rel=&#34;nofollow&#34;&gt;Breaking Copyright&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;</content:encoded>
                
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                <guid isPermaLink="false">substack:post:137365613</guid>
                <link>https://podcasters.spotify.com/pod/show/diceexploder/episodes/A-Five-and-a-Half-Foot-Long-Hand-Printed-Scroll-Fall-of-Magic-with-Tasha-Robinson-e2e15ne</link>
                <pubDate>Thu, 05 Oct 2023 11:30:00 &#43;0000</pubDate>
                <itunes:duration>3915</itunes:duration>
                
                
                <itunes:explicit>yes</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Blaseball with Chris Greenbriar</itunes:title>
                <title>Blaseball with Chris Greenbriar</title>

                
                
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;&lt;a href=&#34;https://drive.google.com/file/d/1hfCfv91DFz5KFc9dg8bkBitckTAWE8Dm/view?usp=drive_link&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;In the year of our lord two thousand and twenty, many things occurred. But one of those things was the cultural event known as Blaseball.&lt;/p&gt;
&lt;p&gt;Blaseball was, more or less, a simulated baseball league that ran one game an hour, one season a week, that players could bet on and then use their winnings to vote for global rules changes. It got... weirder from there. And bigger. And memeier. It became nothing less than a lifestyle.&lt;/p&gt;
&lt;p&gt;And then, this past summer of 2023, it ended.&lt;/p&gt;
&lt;p&gt;What made it such a phenomenon? What made its fans so passionate? Was Blaseball even a game? And what will we do with ourselves now that it’s gone?&lt;/p&gt;
&lt;p&gt;This week Sam is joined by Chris Greenbriar, former moderator of the team discord for the Core Mechanics (that’s one of the teams from Blaseball) to reminisce and celebrate Blaseball’s legacy and everything that made it beautiful.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Further reading:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.blaseball.com/&#34; target=&#34;_blank&#34;&gt;Blaseball’s website&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.blaseball.wiki/w/Main_Page&#34; target=&#34;_blank&#34;&gt;The Blaseball fan wiki&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The &lt;a href=&#34;https://thegarages.bandcamp.com/&#34; target=&#34;_blank&#34;&gt;Seattle Garages bandcamp&lt;/a&gt; and the &lt;a href=&#34;https://fourth-strike.com/&#34; target=&#34;_blank&#34;&gt;Fourth Strike Records website&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The Great Soul Train Robbery in both &lt;a href=&#34;https://cloven-pine-games.itch.io/the-great-soul-train-robbery&#34; target=&#34;_blank&#34;&gt;original two page&lt;/a&gt; and &lt;a href=&#34;https://cloven-pine-games.itch.io/the-great-soul-train-robberyzine-edition&#34; target=&#34;_blank&#34;&gt;zine length&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.empiresofeve.com/&#34; target=&#34;_blank&#34;&gt;Empires of EVE&lt;/a&gt;: the EVE Online history book series&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.sbnation.com/a/17776-football&#34; target=&#34;_blank&#34;&gt;17776&lt;/a&gt;, which we didn’t mention but which you should give a glance&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Socials:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; target=&#34;_blank&#34;&gt;Dice Exploder Discord&lt;/a&gt; if you need to talk with Chris directly.&lt;/p&gt;
&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; target=&#34;_blank&#34;&gt;Bluesky&lt;/a&gt;, &lt;a href=&#34;https://twitter.com/sdunnewold&#34; target=&#34;_blank&#34;&gt;Twitter&lt;/a&gt;, &lt;a href=&#34;https://dice.camp/@sdunnewold&#34; target=&#34;_blank&#34;&gt;dice.camp&lt;/a&gt;, and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; target=&#34;_blank&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; target=&#34;_blank&#34;&gt;sporgory&lt;/a&gt;, and our theme song is Sunset Bridge by Purely Grey.&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p><a href="https://drive.google.com/file/d/1hfCfv91DFz5KFc9dg8bkBitckTAWE8Dm/view?usp=drive_link" rel="nofollow">Transcript</a></p><p>In the year of our lord two thousand and twenty, many things occurred. But one of those things was the cultural event known as Blaseball.</p><p>Blaseball was, more or less, a simulated baseball league that ran one game an hour, one season a week, that players could bet on and then use their winnings to vote for global rules changes. It got... weirder from there. And bigger. And memeier. It became nothing less than a lifestyle.</p><p>And then, this past summer of 2023, it ended.</p><p>What made it such a phenomenon? What made its fans so passionate? Was Blaseball even a game? And what will we do with ourselves now that it’s gone?</p><p>This week Sam is joined by Chris Greenbriar, former moderator of the team discord for the Core Mechanics (that’s one of the teams from Blaseball) to reminisce and celebrate Blaseball’s legacy and everything that made it beautiful.</p><p><strong>Further reading:</strong></p><p><a href="https://www.blaseball.com/" rel="nofollow">Blaseball’s website</a></p><p><a href="https://www.blaseball.wiki/w/Main_Page" rel="nofollow">The Blaseball fan wiki</a></p><p>The <a href="https://thegarages.bandcamp.com/" rel="nofollow">Seattle Garages bandcamp</a> and the <a href="https://fourth-strike.com/" rel="nofollow">Fourth Strike Records website</a>.</p><p>The Great Soul Train Robbery in both <a href="https://cloven-pine-games.itch.io/the-great-soul-train-robbery" rel="nofollow">original two page</a> and <a href="https://cloven-pine-games.itch.io/the-great-soul-train-robberyzine-edition" rel="nofollow">zine length</a>.</p><p><a href="https://www.empiresofeve.com/" rel="nofollow">Empires of EVE</a>: the EVE Online history book series</p><p><a href="https://www.sbnation.com/a/17776-football" rel="nofollow">17776</a>, which we didn’t mention but which you should give a glance</p><p><strong>Socials:</strong></p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> if you need to talk with Chris directly.</p><p>Sam on <a href="https://bsky.app/profile/sdunnewold.bsky.social" rel="nofollow">Bluesky</a>, <a href="https://twitter.com/sdunnewold" rel="nofollow">Twitter</a>, <a href="https://dice.camp/@sdunnewold" rel="nofollow">dice.camp</a>, and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a>.</p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, and our theme song is Sunset Bridge by Purely Grey.</p>]]></description>
                <content:encoded>&lt;p&gt;&lt;a href=&#34;https://drive.google.com/file/d/1hfCfv91DFz5KFc9dg8bkBitckTAWE8Dm/view?usp=drive_link&#34; rel=&#34;nofollow&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;&lt;p&gt;In the year of our lord two thousand and twenty, many things occurred. But one of those things was the cultural event known as Blaseball.&lt;/p&gt;&lt;p&gt;Blaseball was, more or less, a simulated baseball league that ran one game an hour, one season a week, that players could bet on and then use their winnings to vote for global rules changes. It got... weirder from there. And bigger. And memeier. It became nothing less than a lifestyle.&lt;/p&gt;&lt;p&gt;And then, this past summer of 2023, it ended.&lt;/p&gt;&lt;p&gt;What made it such a phenomenon? What made its fans so passionate? Was Blaseball even a game? And what will we do with ourselves now that it’s gone?&lt;/p&gt;&lt;p&gt;This week Sam is joined by Chris Greenbriar, former moderator of the team discord for the Core Mechanics (that’s one of the teams from Blaseball) to reminisce and celebrate Blaseball’s legacy and everything that made it beautiful.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further reading:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.blaseball.com/&#34; rel=&#34;nofollow&#34;&gt;Blaseball’s website&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.blaseball.wiki/w/Main_Page&#34; rel=&#34;nofollow&#34;&gt;The Blaseball fan wiki&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The &lt;a href=&#34;https://thegarages.bandcamp.com/&#34; rel=&#34;nofollow&#34;&gt;Seattle Garages bandcamp&lt;/a&gt; and the &lt;a href=&#34;https://fourth-strike.com/&#34; rel=&#34;nofollow&#34;&gt;Fourth Strike Records website&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;The Great Soul Train Robbery in both &lt;a href=&#34;https://cloven-pine-games.itch.io/the-great-soul-train-robbery&#34; rel=&#34;nofollow&#34;&gt;original two page&lt;/a&gt; and &lt;a href=&#34;https://cloven-pine-games.itch.io/the-great-soul-train-robberyzine-edition&#34; rel=&#34;nofollow&#34;&gt;zine length&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.empiresofeve.com/&#34; rel=&#34;nofollow&#34;&gt;Empires of EVE&lt;/a&gt;: the EVE Online history book series&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.sbnation.com/a/17776-football&#34; rel=&#34;nofollow&#34;&gt;17776&lt;/a&gt;, which we didn’t mention but which you should give a glance&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; if you need to talk with Chris directly.&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt;, &lt;a href=&#34;https://twitter.com/sdunnewold&#34; rel=&#34;nofollow&#34;&gt;Twitter&lt;/a&gt;, &lt;a href=&#34;https://dice.camp/@sdunnewold&#34; rel=&#34;nofollow&#34;&gt;dice.camp&lt;/a&gt;, and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, and our theme song is Sunset Bridge by Purely Grey.&lt;/p&gt;</content:encoded>
                
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                <guid isPermaLink="false">substack:post:137337439</guid>
                <link>https://podcasters.spotify.com/pod/show/diceexploder/episodes/Blaseball-with-Chris-Greenbriar-e2e15nc</link>
                <pubDate>Thu, 28 Sep 2023 06:46:27 &#43;0000</pubDate>
                <itunes:duration>2707</itunes:duration>
                
                
                <itunes:explicit>yes</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Transparency with Jason Morningstar</itunes:title>
                <title>Transparency with Jason Morningstar</title>

                
                
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;&lt;a href=&#34;https://drive.google.com/file/d/1BrAREBcbePmVQim62JGI3B9HpnPb8rUa/view?usp=drive_link&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;This week Sam is joined by Jason Morningstar of Bully Pulpit Games, known for Fiasco, Night Witches, and many other excellent games.&lt;/p&gt;
&lt;p&gt;Jason brought on transparency, a concept originating in the Nordic larp community, which describes the separation of player knowledge from character knowledge (similar to dramatic irony. We go through a whole library of example games in this one as we talk through genre, safety tools, playing to lose, and the deployment of secrets. Jason’s enthusiasm for this topic is infectious - there’s so much to think about here! If you’re listening and a designer, I’m pumped to hear what shenanigans you find to get up to with transparency in your own games.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Further reading:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://nordiclarp.org/wiki/The_Mixing_Desk_of_Larp&#34; target=&#34;_blank&#34;&gt;The Mixing Desk of LARP&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.goldencobra.org/&#34; target=&#34;_blank&#34;&gt;The Golden Cobra Challenge&lt;/a&gt;, live now!&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://w.itch.io/fools-journey&#34; target=&#34;_blank&#34;&gt;The Fool’s Journey&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://bullypulpitgames.com/products/fiasco&#34; target=&#34;_blank&#34;&gt;Fiasco second edition&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.drivethrurpg.com/product/242819/Welcome-Guests&#34; target=&#34;_blank&#34;&gt;Welcome Guests&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.drivethrurpg.com/product/191159/Paranoia-Red-Clearance-Edition?src=hottest_filtered&amp;filters=0_0_10122_0_0&#34; target=&#34;_blank&#34;&gt;Paranoia&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://magpiegames.com/products/bluebeards-bride-hardcoverpdf&#34; target=&#34;_blank&#34;&gt;Bluebeard’s Bride&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;http://thoughtfulgames.com/montsegur1244/&#34; target=&#34;_blank&#34;&gt;Montsegur 1244&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://bullypulpitgames.com/products/star-crossed&#34; target=&#34;_blank&#34;&gt;Star Crossed&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Socials:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Jason on &lt;a href=&#34;https://bsky.app/profile/jmstar.bsky.social&#34; target=&#34;_blank&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://dice.camp/@jmstar&#34; target=&#34;_blank&#34;&gt;dice.camp&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://bullypulpitgames.com/&#34; target=&#34;_blank&#34;&gt;Bully Pulpit Games&lt;/a&gt; and &lt;a href=&#34;https://www.patreon.com/bullypulpitgames&#34; target=&#34;_blank&#34;&gt;their Patreon&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; target=&#34;_blank&#34;&gt;Bluesky&lt;/a&gt;, &lt;a href=&#34;https://twitter.com/sdunnewold&#34; target=&#34;_blank&#34;&gt;Twitter&lt;/a&gt;, &lt;a href=&#34;https://dice.camp/@sdunnewold&#34; target=&#34;_blank&#34;&gt;dice.camp&lt;/a&gt;, and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; target=&#34;_blank&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; target=&#34;_blank&#34;&gt;sporgory&lt;/a&gt;, and our theme song is Sunset Bridge by Purely Grey.&lt;/p&gt;
&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; target=&#34;_blank&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p><a href="https://drive.google.com/file/d/1BrAREBcbePmVQim62JGI3B9HpnPb8rUa/view?usp=drive_link" rel="nofollow">Transcript</a></p><p>This week Sam is joined by Jason Morningstar of Bully Pulpit Games, known for Fiasco, Night Witches, and many other excellent games.</p><p>Jason brought on transparency, a concept originating in the Nordic larp community, which describes the separation of player knowledge from character knowledge (similar to dramatic irony. We go through a whole library of example games in this one as we talk through genre, safety tools, playing to lose, and the deployment of secrets. Jason’s enthusiasm for this topic is infectious - there’s so much to think about here! If you’re listening and a designer, I’m pumped to hear what shenanigans you find to get up to with transparency in your own games.</p><p><strong>Further reading:</strong></p><p><a href="https://nordiclarp.org/wiki/The_Mixing_Desk_of_Larp" rel="nofollow">The Mixing Desk of LARP</a></p><p><a href="https://www.goldencobra.org/" rel="nofollow">The Golden Cobra Challenge</a>, live now!</p><p><a href="https://w.itch.io/fools-journey" rel="nofollow">The Fool’s Journey</a></p><p><a href="https://bullypulpitgames.com/products/fiasco" rel="nofollow">Fiasco second edition</a></p><p><a href="https://www.drivethrurpg.com/product/242819/Welcome-Guests" rel="nofollow">Welcome Guests</a></p><p><a href="https://www.drivethrurpg.com/product/191159/Paranoia-Red-Clearance-Edition?filters=0_0_10122_0_0&src=hottest_filtered" rel="nofollow">Paranoia</a></p><p><a href="https://magpiegames.com/products/bluebeards-bride-hardcoverpdf" rel="nofollow">Bluebeard’s Bride</a></p><p><a href="http://thoughtfulgames.com/montsegur1244/" rel="nofollow">Montsegur 1244</a></p><p><a href="https://bullypulpitgames.com/products/star-crossed" rel="nofollow">Star Crossed</a></p><p><strong>Socials:</strong></p><p>Jason on <a href="https://bsky.app/profile/jmstar.bsky.social" rel="nofollow">Bluesky</a> and <a href="https://dice.camp/@jmstar" rel="nofollow">dice.camp</a>.</p><p><a href="https://bullypulpitgames.com/" rel="nofollow">Bully Pulpit Games</a> and <a href="https://www.patreon.com/bullypulpitgames" rel="nofollow">their Patreon</a>.</p><p>Sam on <a href="https://bsky.app/profile/sdunnewold.bsky.social" rel="nofollow">Bluesky</a>, <a href="https://twitter.com/sdunnewold" rel="nofollow">Twitter</a>, <a href="https://dice.camp/@sdunnewold" rel="nofollow">dice.camp</a>, and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a>.</p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, and our theme song is Sunset Bridge by Purely Grey.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p>]]></description>
                <content:encoded>&lt;p&gt;&lt;a href=&#34;https://drive.google.com/file/d/1BrAREBcbePmVQim62JGI3B9HpnPb8rUa/view?usp=drive_link&#34; rel=&#34;nofollow&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;&lt;p&gt;This week Sam is joined by Jason Morningstar of Bully Pulpit Games, known for Fiasco, Night Witches, and many other excellent games.&lt;/p&gt;&lt;p&gt;Jason brought on transparency, a concept originating in the Nordic larp community, which describes the separation of player knowledge from character knowledge (similar to dramatic irony. We go through a whole library of example games in this one as we talk through genre, safety tools, playing to lose, and the deployment of secrets. Jason’s enthusiasm for this topic is infectious - there’s so much to think about here! If you’re listening and a designer, I’m pumped to hear what shenanigans you find to get up to with transparency in your own games.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further reading:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://nordiclarp.org/wiki/The_Mixing_Desk_of_Larp&#34; rel=&#34;nofollow&#34;&gt;The Mixing Desk of LARP&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.goldencobra.org/&#34; rel=&#34;nofollow&#34;&gt;The Golden Cobra Challenge&lt;/a&gt;, live now!&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://w.itch.io/fools-journey&#34; rel=&#34;nofollow&#34;&gt;The Fool’s Journey&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://bullypulpitgames.com/products/fiasco&#34; rel=&#34;nofollow&#34;&gt;Fiasco second edition&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.drivethrurpg.com/product/242819/Welcome-Guests&#34; rel=&#34;nofollow&#34;&gt;Welcome Guests&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.drivethrurpg.com/product/191159/Paranoia-Red-Clearance-Edition?filters=0_0_10122_0_0&amp;src=hottest_filtered&#34; rel=&#34;nofollow&#34;&gt;Paranoia&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://magpiegames.com/products/bluebeards-bride-hardcoverpdf&#34; rel=&#34;nofollow&#34;&gt;Bluebeard’s Bride&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;http://thoughtfulgames.com/montsegur1244/&#34; rel=&#34;nofollow&#34;&gt;Montsegur 1244&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://bullypulpitgames.com/products/star-crossed&#34; rel=&#34;nofollow&#34;&gt;Star Crossed&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Jason on &lt;a href=&#34;https://bsky.app/profile/jmstar.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt; and &lt;a href=&#34;https://dice.camp/@jmstar&#34; rel=&#34;nofollow&#34;&gt;dice.camp&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://bullypulpitgames.com/&#34; rel=&#34;nofollow&#34;&gt;Bully Pulpit Games&lt;/a&gt; and &lt;a href=&#34;https://www.patreon.com/bullypulpitgames&#34; rel=&#34;nofollow&#34;&gt;their Patreon&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt;, &lt;a href=&#34;https://twitter.com/sdunnewold&#34; rel=&#34;nofollow&#34;&gt;Twitter&lt;/a&gt;, &lt;a href=&#34;https://dice.camp/@sdunnewold&#34; rel=&#34;nofollow&#34;&gt;dice.camp&lt;/a&gt;, and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, and our theme song is Sunset Bridge by Purely Grey.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;</content:encoded>
                
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                <guid isPermaLink="false">substack:post:137138911</guid>
                <link>https://podcasters.spotify.com/pod/show/diceexploder/episodes/Transparency-with-Jason-Morningstar-e2e15n0</link>
                <pubDate>Thu, 21 Sep 2023 11:30:00 &#43;0000</pubDate>
                <itunes:duration>2557</itunes:duration>
                
                
                <itunes:explicit>yes</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Graphic Design // The Calendar of Nechrubel (Mork Borg) with Gem Room Games</itunes:title>
                <title>Graphic Design // The Calendar of Nechrubel (Mork Borg) with Gem Room Games</title>

                
                
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;&lt;a href=&#34;https://drive.google.com/file/d/15M5SnYjk_sEXnmXlvRcfCsBN-cyJFo64/view?usp=drive_link&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Double the cohosts, double the mechanics, double the Kickstarters to back! This week, Sam talks with Kali Lawrie and Dan Phipps of Gem Room Games about Mork Borg by Pelle Nilsson and Johan Nohr: its graphic design and the Calendar of Nechrubel.&lt;/p&gt;
&lt;p&gt;Mork Borg is famous for the absolute assault on the eyes [complimentary] committed by its graphic design. In this season of the podcast about how mechanics can be more than just rules, I really wanted to cover it. And who better to do that with me than Gem Room Games, authors of Dukk Borg, the mashup of Mork Borg and DuckTales? We talk about the look, comedy, and sheer commitment of Mork Borg in this double-stuffed episode.&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.kickstarter.com/projects/gemroomgames/dukk-borg&#34; target=&#34;_blank&#34;&gt;Dukk Borg by Gem Room Games is on Kickstarter right now&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Further reading:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Mork Borg: https://morkborg.com/&lt;/p&gt;
&lt;p&gt;Sam’s other favorite Gem Room Games game Subway Runners: &lt;a href=&#34;https://gemroomgames.itch.io/subwayrunners&#34; target=&#34;_blank&#34;&gt;https://gemroomgames.itch.io/subwayrunners&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Socials:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Kali on Bluesky and Twitter.&lt;/p&gt;
&lt;p&gt;Dan on Bluesky and Twitter.&lt;/p&gt;
&lt;p&gt;Gem Room Games on Bluesky, Twitter, and &lt;a href=&#34;https://gemroomgames.itch.io/&#34; target=&#34;_blank&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; target=&#34;_blank&#34;&gt;Bluesky&lt;/a&gt;, &lt;a href=&#34;https://twitter.com/sdunnewold&#34; target=&#34;_blank&#34;&gt;Twitter&lt;/a&gt;, &lt;a href=&#34;https://dice.camp/@sdunnewold&#34; target=&#34;_blank&#34;&gt;dice.camp&lt;/a&gt;, and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; target=&#34;_blank&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; target=&#34;_blank&#34;&gt;sporgory&lt;/a&gt;, and our theme song is Sunset Bridge by Purely Grey via &lt;a href=&#34;https://breakingcopyright.com/&#34; target=&#34;_blank&#34;&gt;Breaking Copyright&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; target=&#34;_blank&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p><a href="https://drive.google.com/file/d/15M5SnYjk_sEXnmXlvRcfCsBN-cyJFo64/view?usp=drive_link" rel="nofollow">Transcript</a></p><p>Double the cohosts, double the mechanics, double the Kickstarters to back! This week, Sam talks with Kali Lawrie and Dan Phipps of Gem Room Games about Mork Borg by Pelle Nilsson and Johan Nohr: its graphic design and the Calendar of Nechrubel.</p><p>Mork Borg is famous for the absolute assault on the eyes [complimentary] committed by its graphic design. In this season of the podcast about how mechanics can be more than just rules, I really wanted to cover it. And who better to do that with me than Gem Room Games, authors of Dukk Borg, the mashup of Mork Borg and DuckTales? We talk about the look, comedy, and sheer commitment of Mork Borg in this double-stuffed episode.</p><p><a href="https://www.kickstarter.com/projects/gemroomgames/dukk-borg" rel="nofollow">Dukk Borg by Gem Room Games is on Kickstarter right now</a>.</p><p><strong>Further reading:</strong></p><p>Mork Borg: https://morkborg.com/</p><p>Sam’s other favorite Gem Room Games game Subway Runners: <a href="https://gemroomgames.itch.io/subwayrunners" rel="nofollow">https://gemroomgames.itch.io/subwayrunners</a></p><p><strong>Socials:</strong></p><p>Kali on Bluesky and Twitter.</p><p>Dan on Bluesky and Twitter.</p><p>Gem Room Games on Bluesky, Twitter, and <a href="https://gemroomgames.itch.io/" rel="nofollow">itch</a>.</p><p>Sam on <a href="https://bsky.app/profile/sdunnewold.bsky.social" rel="nofollow">Bluesky</a>, <a href="https://twitter.com/sdunnewold" rel="nofollow">Twitter</a>, <a href="https://dice.camp/@sdunnewold" rel="nofollow">dice.camp</a>, and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a>.</p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, and our theme song is Sunset Bridge by Purely Grey via <a href="https://breakingcopyright.com/" rel="nofollow">Breaking Copyright</a>.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p>]]></description>
                <content:encoded>&lt;p&gt;&lt;a href=&#34;https://drive.google.com/file/d/15M5SnYjk_sEXnmXlvRcfCsBN-cyJFo64/view?usp=drive_link&#34; rel=&#34;nofollow&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Double the cohosts, double the mechanics, double the Kickstarters to back! This week, Sam talks with Kali Lawrie and Dan Phipps of Gem Room Games about Mork Borg by Pelle Nilsson and Johan Nohr: its graphic design and the Calendar of Nechrubel.&lt;/p&gt;&lt;p&gt;Mork Borg is famous for the absolute assault on the eyes [complimentary] committed by its graphic design. In this season of the podcast about how mechanics can be more than just rules, I really wanted to cover it. And who better to do that with me than Gem Room Games, authors of Dukk Borg, the mashup of Mork Borg and DuckTales? We talk about the look, comedy, and sheer commitment of Mork Borg in this double-stuffed episode.&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://www.kickstarter.com/projects/gemroomgames/dukk-borg&#34; rel=&#34;nofollow&#34;&gt;Dukk Borg by Gem Room Games is on Kickstarter right now&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further reading:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Mork Borg: https://morkborg.com/&lt;/p&gt;&lt;p&gt;Sam’s other favorite Gem Room Games game Subway Runners: &lt;a href=&#34;https://gemroomgames.itch.io/subwayrunners&#34; rel=&#34;nofollow&#34;&gt;https://gemroomgames.itch.io/subwayrunners&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Kali on Bluesky and Twitter.&lt;/p&gt;&lt;p&gt;Dan on Bluesky and Twitter.&lt;/p&gt;&lt;p&gt;Gem Room Games on Bluesky, Twitter, and &lt;a href=&#34;https://gemroomgames.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt;, &lt;a href=&#34;https://twitter.com/sdunnewold&#34; rel=&#34;nofollow&#34;&gt;Twitter&lt;/a&gt;, &lt;a href=&#34;https://dice.camp/@sdunnewold&#34; rel=&#34;nofollow&#34;&gt;dice.camp&lt;/a&gt;, and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, and our theme song is Sunset Bridge by Purely Grey via &lt;a href=&#34;https://breakingcopyright.com/&#34; rel=&#34;nofollow&#34;&gt;Breaking Copyright&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;</content:encoded>
                
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                <guid isPermaLink="false">substack:post:136710305</guid>
                <link>https://podcasters.spotify.com/pod/show/diceexploder/episodes/Graphic-Design--The-Calendar-of-Nechrubel-Mork-Borg-with-Gem-Room-Games-e2e15nb</link>
                <pubDate>Thu, 14 Sep 2023 11:30:00 &#43;0000</pubDate>
                <itunes:duration>3623</itunes:duration>
                
                
                <itunes:explicit>yes</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Stress (Brinkwood) with Tan Shao Han</itunes:title>
                <title>Stress (Brinkwood) with Tan Shao Han</title>

                
                
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;&lt;a href=&#34;https://drive.google.com/file/d/1OGNvKOgnwmzrBvPpMf5CBGsW0AXIGJ6L/view?usp=drive_link&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;This week, Sam talks with Tan Shao Han about stress from Brinkwood by Erik Bernhardt, a character resource originally from Blades in the Dark by John Harper.&lt;/p&gt;
&lt;p&gt;This is one of those episodes where to talk about the mechanic in question, we kind of have to talk about the whole-ass game around it because so much of Brinkwood is tied up in stress. And in this case, we really had to talk about two whole-ass games, because so much of what makes Brinkwood stress interesting is how a few small tweaks from Blades in the Dark ripple out through the design and lead to big changes in play.&lt;/p&gt;
&lt;p&gt;Get ready for the full firehose of mechanics: this is an episode jam-packed with delicious, crunchy examples.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Further reading:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Brinkwood by Erik Bernhardt: https://brinkwood.net/&lt;/p&gt;
&lt;p&gt;Blades in the Dark by John Harper: https://bladesinthedark.com/&lt;/p&gt;
&lt;p&gt;The Blades in the Dark discord: &lt;a href=&#34;https://discord.gg/uXwCKq3&#34; target=&#34;_blank&#34;&gt;https://discord.gg/uXwCKq3&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Thoughts on Forging in the Dark by Small Cool Games: &lt;a href=&#34;https://smallcoolgames.itch.io/thoughts-on-forging-in-the-dark&#34; target=&#34;_blank&#34;&gt;https://smallcoolgames.itch.io/thoughts-on-forging-in-the-dark&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;An Amateur’s Guide to Hacking Blades in the Dark by past cohost Michael Elliott: &lt;a href=&#34;https://notwriting.itch.io/an-amateurs-guide-to-hacking-blades-in-the-dark&#34; target=&#34;_blank&#34;&gt;https://notwriting.itch.io/an-amateurs-guide-to-hacking-blades-in-the-dark&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Socials:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Shao on &lt;a href=&#34;https://bsky.app/profile/bigprawn.bsky.social&#34; target=&#34;_blank&#34;&gt;Bluesky&lt;/a&gt;, &lt;a href=&#34;https://twitter.com/TanShaoHan&#34; target=&#34;_blank&#34;&gt;Twitter&lt;/a&gt;, and &lt;a href=&#34;https://www.tanshaohan.com/&#34; target=&#34;_blank&#34;&gt;his personal website&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; target=&#34;_blank&#34;&gt;Bluesky&lt;/a&gt;, &lt;a href=&#34;https://twitter.com/sdunnewold&#34; target=&#34;_blank&#34;&gt;Twitter&lt;/a&gt;, &lt;a href=&#34;https://dice.camp/@sdunnewold&#34; target=&#34;_blank&#34;&gt;dice.camp&lt;/a&gt;, and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; target=&#34;_blank&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; target=&#34;_blank&#34;&gt;sporgory&lt;/a&gt;, and our theme song is Sunset Bridge by Purely Grey via &lt;a href=&#34;https://breakingcopyright.com/&#34; target=&#34;_blank&#34;&gt;Breaking Copyright&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; target=&#34;_blank&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p><a href="https://drive.google.com/file/d/1OGNvKOgnwmzrBvPpMf5CBGsW0AXIGJ6L/view?usp=drive_link" rel="nofollow">Transcript</a></p><p>This week, Sam talks with Tan Shao Han about stress from Brinkwood by Erik Bernhardt, a character resource originally from Blades in the Dark by John Harper.</p><p>This is one of those episodes where to talk about the mechanic in question, we kind of have to talk about the whole-ass game around it because so much of Brinkwood is tied up in stress. And in this case, we really had to talk about two whole-ass games, because so much of what makes Brinkwood stress interesting is how a few small tweaks from Blades in the Dark ripple out through the design and lead to big changes in play.</p><p>Get ready for the full firehose of mechanics: this is an episode jam-packed with delicious, crunchy examples.</p><p><strong>Further reading:</strong></p><p>Brinkwood by Erik Bernhardt: https://brinkwood.net/</p><p>Blades in the Dark by John Harper: https://bladesinthedark.com/</p><p>The Blades in the Dark discord: <a href="https://discord.gg/uXwCKq3" rel="nofollow">https://discord.gg/uXwCKq3</a></p><p>Thoughts on Forging in the Dark by Small Cool Games: <a href="https://smallcoolgames.itch.io/thoughts-on-forging-in-the-dark" rel="nofollow">https://smallcoolgames.itch.io/thoughts-on-forging-in-the-dark</a></p><p>An Amateur’s Guide to Hacking Blades in the Dark by past cohost Michael Elliott: <a href="https://notwriting.itch.io/an-amateurs-guide-to-hacking-blades-in-the-dark" rel="nofollow">https://notwriting.itch.io/an-amateurs-guide-to-hacking-blades-in-the-dark</a></p><p><strong>Socials:</strong></p><p>Shao on <a href="https://bsky.app/profile/bigprawn.bsky.social" rel="nofollow">Bluesky</a>, <a href="https://twitter.com/TanShaoHan" rel="nofollow">Twitter</a>, and <a href="https://www.tanshaohan.com/" rel="nofollow">his personal website</a>.</p><p>Sam on <a href="https://bsky.app/profile/sdunnewold.bsky.social" rel="nofollow">Bluesky</a>, <a href="https://twitter.com/sdunnewold" rel="nofollow">Twitter</a>, <a href="https://dice.camp/@sdunnewold" rel="nofollow">dice.camp</a>, and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch</a>.</p><p>Our logo was designed by <a href="https://bsky.app/profile/sporgory.bsky.social" rel="nofollow">sporgory</a>, and our theme song is Sunset Bridge by Purely Grey via <a href="https://breakingcopyright.com/" rel="nofollow">Breaking Copyright</a>.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p>]]></description>
                <content:encoded>&lt;p&gt;&lt;a href=&#34;https://drive.google.com/file/d/1OGNvKOgnwmzrBvPpMf5CBGsW0AXIGJ6L/view?usp=drive_link&#34; rel=&#34;nofollow&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;&lt;p&gt;This week, Sam talks with Tan Shao Han about stress from Brinkwood by Erik Bernhardt, a character resource originally from Blades in the Dark by John Harper.&lt;/p&gt;&lt;p&gt;This is one of those episodes where to talk about the mechanic in question, we kind of have to talk about the whole-ass game around it because so much of Brinkwood is tied up in stress. And in this case, we really had to talk about two whole-ass games, because so much of what makes Brinkwood stress interesting is how a few small tweaks from Blades in the Dark ripple out through the design and lead to big changes in play.&lt;/p&gt;&lt;p&gt;Get ready for the full firehose of mechanics: this is an episode jam-packed with delicious, crunchy examples.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Further reading:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Brinkwood by Erik Bernhardt: https://brinkwood.net/&lt;/p&gt;&lt;p&gt;Blades in the Dark by John Harper: https://bladesinthedark.com/&lt;/p&gt;&lt;p&gt;The Blades in the Dark discord: &lt;a href=&#34;https://discord.gg/uXwCKq3&#34; rel=&#34;nofollow&#34;&gt;https://discord.gg/uXwCKq3&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Thoughts on Forging in the Dark by Small Cool Games: &lt;a href=&#34;https://smallcoolgames.itch.io/thoughts-on-forging-in-the-dark&#34; rel=&#34;nofollow&#34;&gt;https://smallcoolgames.itch.io/thoughts-on-forging-in-the-dark&lt;/a&gt;&lt;/p&gt;&lt;p&gt;An Amateur’s Guide to Hacking Blades in the Dark by past cohost Michael Elliott: &lt;a href=&#34;https://notwriting.itch.io/an-amateurs-guide-to-hacking-blades-in-the-dark&#34; rel=&#34;nofollow&#34;&gt;https://notwriting.itch.io/an-amateurs-guide-to-hacking-blades-in-the-dark&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Socials:&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Shao on &lt;a href=&#34;https://bsky.app/profile/bigprawn.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt;, &lt;a href=&#34;https://twitter.com/TanShaoHan&#34; rel=&#34;nofollow&#34;&gt;Twitter&lt;/a&gt;, and &lt;a href=&#34;https://www.tanshaohan.com/&#34; rel=&#34;nofollow&#34;&gt;his personal website&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Sam on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt;, &lt;a href=&#34;https://twitter.com/sdunnewold&#34; rel=&#34;nofollow&#34;&gt;Twitter&lt;/a&gt;, &lt;a href=&#34;https://dice.camp/@sdunnewold&#34; rel=&#34;nofollow&#34;&gt;dice.camp&lt;/a&gt;, and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Our logo was designed by &lt;a href=&#34;https://bsky.app/profile/sporgory.bsky.social&#34; rel=&#34;nofollow&#34;&gt;sporgory&lt;/a&gt;, and our theme song is Sunset Bridge by Purely Grey via &lt;a href=&#34;https://breakingcopyright.com/&#34; rel=&#34;nofollow&#34;&gt;Breaking Copyright&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;</content:encoded>
                
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                <guid isPermaLink="false">substack:post:136701988</guid>
                <link>https://podcasters.spotify.com/pod/show/diceexploder/episodes/Stress-Brinkwood-with-Tan-Shao-Han-e2e15n8</link>
                <pubDate>Thu, 07 Sep 2023 11:30:00 &#43;0000</pubDate>
                <itunes:duration>2076</itunes:duration>
                
                
                <itunes:explicit>yes</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>[redacted word] (We Are But Worms: A One Word RPG) with David Block</itunes:title>
                <title>[redacted word] (We Are But Worms: A One Word RPG) with David Block</title>

                
                
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;&lt;a href=&#34;https://drive.google.com/file/d/12Osam8l8VKvWiPdJvP5RZ1rOGsXOB4WZ/view?usp=drive_link&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;This week, Sam talks with his middle school buddy David Block about We Are But Worms: A One Word RPG, other lyric games, and experimental art at large.&lt;/p&gt;
&lt;p&gt;Some topics discussed include:&lt;/p&gt;
&lt;p&gt;* Art&lt;/p&gt;
&lt;p&gt;* Games&lt;/p&gt;
&lt;p&gt;* Poetry&lt;/p&gt;
&lt;p&gt;* Lists&lt;/p&gt;
&lt;p&gt;The best place to find David is on the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; target=&#34;_blank&#34;&gt;Dice Exploder Discord&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://feremiyjeenyus.itch.io/but-no-more&#34; target=&#34;_blank&#34;&gt;But No More: A One Letter Supplement for We Are But Worms: A One Word RPG&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;You can find Sam on Bluesky, Twitter, dice.camp, and itch @sdunnewold.&lt;/p&gt;
&lt;p&gt;Our logo was designed by sporgory, and our theme song is Sunset Bridge by Purely Grey.&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p><a href="https://drive.google.com/file/d/12Osam8l8VKvWiPdJvP5RZ1rOGsXOB4WZ/view?usp=drive_link" rel="nofollow">Transcript</a></p><p>This week, Sam talks with his middle school buddy David Block about We Are But Worms: A One Word RPG, other lyric games, and experimental art at large.</p><p>Some topics discussed include:</p><p>* Art</p><p>* Games</p><p>* Poetry</p><p>* Lists</p><p>The best place to find David is on the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a>.</p><p><a href="https://feremiyjeenyus.itch.io/but-no-more" rel="nofollow">But No More: A One Letter Supplement for We Are But Worms: A One Word RPG</a></p><p>You can find Sam on Bluesky, Twitter, dice.camp, and itch @sdunnewold.</p><p>Our logo was designed by sporgory, and our theme song is Sunset Bridge by Purely Grey.</p>]]></description>
                <content:encoded>&lt;p&gt;&lt;a href=&#34;https://drive.google.com/file/d/12Osam8l8VKvWiPdJvP5RZ1rOGsXOB4WZ/view?usp=drive_link&#34; rel=&#34;nofollow&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;&lt;p&gt;This week, Sam talks with his middle school buddy David Block about We Are But Worms: A One Word RPG, other lyric games, and experimental art at large.&lt;/p&gt;&lt;p&gt;Some topics discussed include:&lt;/p&gt;&lt;p&gt;* Art&lt;/p&gt;&lt;p&gt;* Games&lt;/p&gt;&lt;p&gt;* Poetry&lt;/p&gt;&lt;p&gt;* Lists&lt;/p&gt;&lt;p&gt;The best place to find David is on the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;&lt;a href=&#34;https://feremiyjeenyus.itch.io/but-no-more&#34; rel=&#34;nofollow&#34;&gt;But No More: A One Letter Supplement for We Are But Worms: A One Word RPG&lt;/a&gt;&lt;/p&gt;&lt;p&gt;You can find Sam on Bluesky, Twitter, dice.camp, and itch @sdunnewold.&lt;/p&gt;&lt;p&gt;Our logo was designed by sporgory, and our theme song is Sunset Bridge by Purely Grey.&lt;/p&gt;</content:encoded>
                
                <enclosure length="62539232" type="audio/mpeg" url="https://audio4.redcircle.com/episodes/c9a71d89-6eab-46e8-9373-66921734e3cb/stream.mp3"/>
                
                <guid isPermaLink="false">substack:post:136359725</guid>
                <link>https://podcasters.spotify.com/pod/show/diceexploder/episodes/redacted-word-We-Are-But-Worms-A-One-Word-RPG-with-David-Block-e2e15nd</link>
                <pubDate>Thu, 31 Aug 2023 11:30:00 &#43;0000</pubDate>
                <itunes:duration>3908</itunes:duration>
                
                
                <itunes:explicit>no</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Fate Points and Aspects (Fate) with wendi yu</itunes:title>
                <title>Fate Points and Aspects (Fate) with wendi yu</title>

                
                
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;&lt;a href=&#34;https://drive.google.com/file/d/1WBrPRjnWAVH9d7v5DjJXFl1O0EA1COWz/view?usp=drive_link&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;This week, Sam talks with wendi yu about the Fate Point economy, a meta currency system from Fate by Fred Hicks and Rob Donoghue and published by Evil Hat. Some topics discussed include:&lt;/p&gt;
&lt;p&gt;* Getting into storygames&lt;/p&gt;
&lt;p&gt;* “Generic” RPGs&lt;/p&gt;
&lt;p&gt;* When crunch kills the vibe&lt;/p&gt;
&lt;p&gt;* The Hero’s Journey&lt;/p&gt;
&lt;p&gt;* The (lack of) difference between rules and flavor&lt;/p&gt;
&lt;p&gt;* Writing good aspects: it’s hard!&lt;/p&gt;
&lt;p&gt;* wendi’s game &lt;em&gt;here, there, be monsters!&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;You can find wendi on Twitter @wen_di_yu, and you can buy &lt;em&gt;here, there, be monsters!&lt;/em&gt; &lt;a href=&#34;https://wendiy.itch.io/here-there-be-monsters&#34; target=&#34;_blank&#34;&gt;digitally on itch&lt;/a&gt; or physically from &lt;a href=&#34;https://usa.soulmuppet-store.co.uk/products/heretherebemonsters&#34; target=&#34;_blank&#34;&gt;SoulMuppet&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;You can find Sam @sdunnewold on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; target=&#34;_blank&#34;&gt;Bluesky&lt;/a&gt;, &lt;a href=&#34;https://twitter.com/sdunnewold&#34; target=&#34;_blank&#34;&gt;Twitter&lt;/a&gt;, &lt;a href=&#34;https://dice.camp/@sdunnewold&#34; target=&#34;_blank&#34;&gt;dice.camp&lt;/a&gt;, and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; target=&#34;_blank&#34;&gt;itch.io&lt;/a&gt;, and by subscribing to the Dice Exploder newsletter.&lt;/p&gt;
&lt;p&gt;You can find Fate at &lt;a href=&#34;https://evilhat.com/product/fate-core-system/&#34; target=&#34;_blank&#34;&gt;Evil Hat&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The Dice Exploder logo is by sporgory, and the theme song is Sunset Bridge by Purely Grey.&lt;/p&gt;
&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; target=&#34;_blank&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p><a href="https://drive.google.com/file/d/1WBrPRjnWAVH9d7v5DjJXFl1O0EA1COWz/view?usp=drive_link" rel="nofollow">Transcript</a></p><p>This week, Sam talks with wendi yu about the Fate Point economy, a meta currency system from Fate by Fred Hicks and Rob Donoghue and published by Evil Hat. Some topics discussed include:</p><p>* Getting into storygames</p><p>* “Generic” RPGs</p><p>* When crunch kills the vibe</p><p>* The Hero’s Journey</p><p>* The (lack of) difference between rules and flavor</p><p>* Writing good aspects: it’s hard!</p><p>* wendi’s game <em>here, there, be monsters!</em></p><p>You can find wendi on Twitter @wen_di_yu, and you can buy <em>here, there, be monsters!</em> <a href="https://wendiy.itch.io/here-there-be-monsters" rel="nofollow">digitally on itch</a> or physically from <a href="https://usa.soulmuppet-store.co.uk/products/heretherebemonsters" rel="nofollow">SoulMuppet</a>.</p><p>You can find Sam @sdunnewold on <a href="https://bsky.app/profile/sdunnewold.bsky.social" rel="nofollow">Bluesky</a>, <a href="https://twitter.com/sdunnewold" rel="nofollow">Twitter</a>, <a href="https://dice.camp/@sdunnewold" rel="nofollow">dice.camp</a>, and <a href="https://sdunnewold.itch.io/" rel="nofollow">itch.io</a>, and by subscribing to the Dice Exploder newsletter.</p><p>You can find Fate at <a href="https://evilhat.com/product/fate-core-system/" rel="nofollow">Evil Hat</a>.</p><p>The Dice Exploder logo is by sporgory, and the theme song is Sunset Bridge by Purely Grey.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p>]]></description>
                <content:encoded>&lt;p&gt;&lt;a href=&#34;https://drive.google.com/file/d/1WBrPRjnWAVH9d7v5DjJXFl1O0EA1COWz/view?usp=drive_link&#34; rel=&#34;nofollow&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;&lt;p&gt;This week, Sam talks with wendi yu about the Fate Point economy, a meta currency system from Fate by Fred Hicks and Rob Donoghue and published by Evil Hat. Some topics discussed include:&lt;/p&gt;&lt;p&gt;* Getting into storygames&lt;/p&gt;&lt;p&gt;* “Generic” RPGs&lt;/p&gt;&lt;p&gt;* When crunch kills the vibe&lt;/p&gt;&lt;p&gt;* The Hero’s Journey&lt;/p&gt;&lt;p&gt;* The (lack of) difference between rules and flavor&lt;/p&gt;&lt;p&gt;* Writing good aspects: it’s hard!&lt;/p&gt;&lt;p&gt;* wendi’s game &lt;em&gt;here, there, be monsters!&lt;/em&gt;&lt;/p&gt;&lt;p&gt;You can find wendi on Twitter @wen_di_yu, and you can buy &lt;em&gt;here, there, be monsters!&lt;/em&gt; &lt;a href=&#34;https://wendiy.itch.io/here-there-be-monsters&#34; rel=&#34;nofollow&#34;&gt;digitally on itch&lt;/a&gt; or physically from &lt;a href=&#34;https://usa.soulmuppet-store.co.uk/products/heretherebemonsters&#34; rel=&#34;nofollow&#34;&gt;SoulMuppet&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;You can find Sam @sdunnewold on &lt;a href=&#34;https://bsky.app/profile/sdunnewold.bsky.social&#34; rel=&#34;nofollow&#34;&gt;Bluesky&lt;/a&gt;, &lt;a href=&#34;https://twitter.com/sdunnewold&#34; rel=&#34;nofollow&#34;&gt;Twitter&lt;/a&gt;, &lt;a href=&#34;https://dice.camp/@sdunnewold&#34; rel=&#34;nofollow&#34;&gt;dice.camp&lt;/a&gt;, and &lt;a href=&#34;https://sdunnewold.itch.io/&#34; rel=&#34;nofollow&#34;&gt;itch.io&lt;/a&gt;, and by subscribing to the Dice Exploder newsletter.&lt;/p&gt;&lt;p&gt;You can find Fate at &lt;a href=&#34;https://evilhat.com/product/fate-core-system/&#34; rel=&#34;nofollow&#34;&gt;Evil Hat&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;The Dice Exploder logo is by sporgory, and the theme song is Sunset Bridge by Purely Grey.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;</content:encoded>
                
                <enclosure length="45841763" type="audio/mpeg" url="https://audio4.redcircle.com/episodes/b49b7b73-2bc3-48ba-bfea-83157988d4e0/stream.mp3"/>
                
                <guid isPermaLink="false">substack:post:136318382</guid>
                <link>https://podcasters.spotify.com/pod/show/diceexploder/episodes/Fate-Points-and-Aspects-Fate-with-wendi-yu-e2e15na</link>
                <pubDate>Thu, 24 Aug 2023 11:30:00 &#43;0000</pubDate>
                <itunes:duration>2865</itunes:duration>
                
                
                <itunes:explicit>yes</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Cramped Quarters (Uncharted Worlds) with Morgan Nuncio</itunes:title>
                <title>Cramped Quarters (Uncharted Worlds) with Morgan Nuncio</title>

                
                
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;&lt;a href=&#34;https://drive.google.com/file/d/1turE_aYuAoVp4P6leWjVSoWq2Aa5WbBE/view?usp=drive_link&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;This week, Sam talks with Morgan Nuncio about cramped quarters, a move from Uncharted Worlds. Some topics discussed include:&lt;/p&gt;
&lt;p&gt;* Travel in story games&lt;/p&gt;
&lt;p&gt;* Making this move at the beginning, middle, or end of a scene&lt;/p&gt;
&lt;p&gt;* Moves as training wheels&lt;/p&gt;
&lt;p&gt;* Stonetop’s “keep company”&lt;/p&gt;
&lt;p&gt;* Wanderhome&lt;/p&gt;
&lt;p&gt;* For the Queen&lt;/p&gt;
&lt;p&gt;You can find Mo on Twitter @SirenaBesos.&lt;/p&gt;
&lt;p&gt;You can find Sam on Bluesky, Twitter, dice.camp, and itch @sdunnewold.&lt;/p&gt;
&lt;p&gt;Our logo was designed by sporgory, and our theme song is Sunset Bridge by Purely Grey.&lt;/p&gt;
&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; target=&#34;_blank&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p><a href="https://drive.google.com/file/d/1turE_aYuAoVp4P6leWjVSoWq2Aa5WbBE/view?usp=drive_link" rel="nofollow">Transcript</a></p><p>This week, Sam talks with Morgan Nuncio about cramped quarters, a move from Uncharted Worlds. Some topics discussed include:</p><p>* Travel in story games</p><p>* Making this move at the beginning, middle, or end of a scene</p><p>* Moves as training wheels</p><p>* Stonetop’s “keep company”</p><p>* Wanderhome</p><p>* For the Queen</p><p>You can find Mo on Twitter @SirenaBesos.</p><p>You can find Sam on Bluesky, Twitter, dice.camp, and itch @sdunnewold.</p><p>Our logo was designed by sporgory, and our theme song is Sunset Bridge by Purely Grey.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p>]]></description>
                <content:encoded>&lt;p&gt;&lt;a href=&#34;https://drive.google.com/file/d/1turE_aYuAoVp4P6leWjVSoWq2Aa5WbBE/view?usp=drive_link&#34; rel=&#34;nofollow&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;&lt;p&gt;This week, Sam talks with Morgan Nuncio about cramped quarters, a move from Uncharted Worlds. Some topics discussed include:&lt;/p&gt;&lt;p&gt;* Travel in story games&lt;/p&gt;&lt;p&gt;* Making this move at the beginning, middle, or end of a scene&lt;/p&gt;&lt;p&gt;* Moves as training wheels&lt;/p&gt;&lt;p&gt;* Stonetop’s “keep company”&lt;/p&gt;&lt;p&gt;* Wanderhome&lt;/p&gt;&lt;p&gt;* For the Queen&lt;/p&gt;&lt;p&gt;You can find Mo on Twitter @SirenaBesos.&lt;/p&gt;&lt;p&gt;You can find Sam on Bluesky, Twitter, dice.camp, and itch @sdunnewold.&lt;/p&gt;&lt;p&gt;Our logo was designed by sporgory, and our theme song is Sunset Bridge by Purely Grey.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;</content:encoded>
                
                <enclosure length="26652839" type="audio/mpeg" url="https://audio4.redcircle.com/episodes/91fd072f-e948-4a6d-bde8-df4f2379650f/stream.mp3"/>
                
                <guid isPermaLink="false">substack:post:136007853</guid>
                <link>https://podcasters.spotify.com/pod/show/diceexploder/episodes/Cramped-Quarters-Uncharted-Worlds-with-Morgan-Nuncio-e2e15n2</link>
                <pubDate>Fri, 18 Aug 2023 11:30:00 &#43;0000</pubDate>
                <itunes:duration>1665</itunes:duration>
                
                
                <itunes:explicit>yes</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>The Hex with Clayton Notestine</itunes:title>
                <title>The Hex with Clayton Notestine</title>

                
                
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;&lt;a href=&#34;https://drive.google.com/file/d/1A_pMPQJYiM6O2rB2EJyvNrJIpX0zEU-O/view?usp=sharing&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;This week, Sam talks with Clayton Notestine about hexagons and hex maps. Some topics discussed include:&lt;/p&gt;
&lt;p&gt;* The birth of RPGs out of wargaming&lt;/p&gt;
&lt;p&gt;* Avalon Hill’s hex map&lt;/p&gt;
&lt;p&gt;* The vibes of different numbers&lt;/p&gt;
&lt;p&gt;* Why hexes and not squares?&lt;/p&gt;
&lt;p&gt;* The hex’s modularity&lt;/p&gt;
&lt;p&gt;* How RPGs create stories in the fiction and at the table&lt;/p&gt;
&lt;p&gt;* Leaving hexes empty&lt;/p&gt;
&lt;p&gt;* Travel in RPGs&lt;/p&gt;
&lt;p&gt;* Hex flowers&lt;/p&gt;
&lt;p&gt;Clayton can be found @ClayNotestine on Twitter, @ExplorersDesign on Bluesky and dice.camp, at explorers.itch.io, and of course at explorersdesign.com. That’s also where you can get his sick layout templates and join the explorers design discord. I’ll see you in there.&lt;/p&gt;
&lt;p&gt;You can find Sam on Bluesky, Twitter, dice.camp, and itch @sdunnewold.&lt;/p&gt;
&lt;p&gt;Our logo was designed by sporgory, and our theme song is Sunset Bridge by Purely Grey.&lt;/p&gt;
&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; target=&#34;_blank&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p><a href="https://drive.google.com/file/d/1A_pMPQJYiM6O2rB2EJyvNrJIpX0zEU-O/view?usp=sharing" rel="nofollow">Transcript</a></p><p>This week, Sam talks with Clayton Notestine about hexagons and hex maps. Some topics discussed include:</p><p>* The birth of RPGs out of wargaming</p><p>* Avalon Hill’s hex map</p><p>* The vibes of different numbers</p><p>* Why hexes and not squares?</p><p>* The hex’s modularity</p><p>* How RPGs create stories in the fiction and at the table</p><p>* Leaving hexes empty</p><p>* Travel in RPGs</p><p>* Hex flowers</p><p>Clayton can be found @ClayNotestine on Twitter, @ExplorersDesign on Bluesky and dice.camp, at explorers.itch.io, and of course at explorersdesign.com. That’s also where you can get his sick layout templates and join the explorers design discord. I’ll see you in there.</p><p>You can find Sam on Bluesky, Twitter, dice.camp, and itch @sdunnewold.</p><p>Our logo was designed by sporgory, and our theme song is Sunset Bridge by Purely Grey.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p>]]></description>
                <content:encoded>&lt;p&gt;&lt;a href=&#34;https://drive.google.com/file/d/1A_pMPQJYiM6O2rB2EJyvNrJIpX0zEU-O/view?usp=sharing&#34; rel=&#34;nofollow&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;&lt;p&gt;This week, Sam talks with Clayton Notestine about hexagons and hex maps. Some topics discussed include:&lt;/p&gt;&lt;p&gt;* The birth of RPGs out of wargaming&lt;/p&gt;&lt;p&gt;* Avalon Hill’s hex map&lt;/p&gt;&lt;p&gt;* The vibes of different numbers&lt;/p&gt;&lt;p&gt;* Why hexes and not squares?&lt;/p&gt;&lt;p&gt;* The hex’s modularity&lt;/p&gt;&lt;p&gt;* How RPGs create stories in the fiction and at the table&lt;/p&gt;&lt;p&gt;* Leaving hexes empty&lt;/p&gt;&lt;p&gt;* Travel in RPGs&lt;/p&gt;&lt;p&gt;* Hex flowers&lt;/p&gt;&lt;p&gt;Clayton can be found @ClayNotestine on Twitter, @ExplorersDesign on Bluesky and dice.camp, at explorers.itch.io, and of course at explorersdesign.com. That’s also where you can get his sick layout templates and join the explorers design discord. I’ll see you in there.&lt;/p&gt;&lt;p&gt;You can find Sam on Bluesky, Twitter, dice.camp, and itch @sdunnewold.&lt;/p&gt;&lt;p&gt;Our logo was designed by sporgory, and our theme song is Sunset Bridge by Purely Grey.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;</content:encoded>
                
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                <guid isPermaLink="false">substack:post:136007818</guid>
                <link>https://podcasters.spotify.com/pod/show/diceexploder/episodes/The-Hex-with-Clayton-Notestine-e2e15nf</link>
                <pubDate>Thu, 17 Aug 2023 11:30:00 &#43;0000</pubDate>
                <itunes:duration>2939</itunes:duration>
                
                
                <itunes:explicit>yes</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Dice Exploder: Season 2 Trailer</itunes:title>
                <title>Dice Exploder: Season 2 Trailer</title>

                
                
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;Coming August 17th, 2023: &lt;strong&gt;DICE EXPLODER SEASON 2&lt;/strong&gt;.&lt;/p&gt;&lt;p&gt;(Here’s a &lt;a target=&#34;_blank&#34; href=&#34;https://drive.google.com/file/d/1HxR2l4JKdcbIyWUU-LG-ppeSr1GWJ13J/view?usp=drive_link&#34;&gt;transcript&lt;/a&gt; of this trailer.)&lt;/p&gt;&lt;p&gt;That’s right, we are back next week with an all new season. It&#39;s 12 new episodes, 13 new co-hosts diving face first with me into the world of tabletop RPG design one mechanic at a time.&lt;/p&gt;&lt;p&gt;This is gonna be a season that&#39;s a lot about flavor and vibes and how those things themselves are fundamentally mechanics in these games. We&#39;ve also got a trio of episodes about different ways to depict travel, and of course a few deep dives into crunchy grindy bits of games.&lt;/p&gt;&lt;p&gt;Our longest episode yet. Our shortest episode yet. Splorts!&lt;/p&gt;&lt;p&gt;Tell your siblings and your niblings! Join our &lt;a target=&#34;_blank&#34; href=&#34;https://discord.gg/PhJStRPQDa&#34;&gt;Discord&lt;/a&gt; if you can’t wait that long.&lt;/p&gt;&lt;p&gt;See you soon.&lt;/p&gt; &lt;br/&gt;&lt;br/&gt;This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit &lt;a href=&#34;https://diceexploder.substack.com?utm_medium=podcast&amp;#38;utm_campaign=CTA_1&#34;&gt;diceexploder.substack.com&lt;/a&gt;
</itunes:summary>
                <description><![CDATA[<p>Coming August 17th, 2023: <strong>DICE EXPLODER SEASON 2</strong>.</p><p>(Here’s a <a href="https://drive.google.com/file/d/1HxR2l4JKdcbIyWUU-LG-ppeSr1GWJ13J/view?usp=drive_link" rel="nofollow">transcript</a> of this trailer.)</p><p>That’s right, we are back next week with an all new season. It&#39;s 12 new episodes, 13 new co-hosts diving face first with me into the world of tabletop RPG design one mechanic at a time.</p><p>This is gonna be a season that&#39;s a lot about flavor and vibes and how those things themselves are fundamentally mechanics in these games. We&#39;ve also got a trio of episodes about different ways to depict travel, and of course a few deep dives into crunchy grindy bits of games.</p><p>Our longest episode yet. Our shortest episode yet. Splorts!</p><p>Tell your siblings and your niblings! Join our <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Discord</a> if you can’t wait that long.</p><p>See you soon.</p> <br/><br/>This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit <a href="https://diceexploder.substack.com?utm_campaign=CTA_1&utm_medium=podcast" rel="nofollow">diceexploder.substack.com</a>
]]></description>
                <content:encoded>&lt;p&gt;Coming August 17th, 2023: &lt;strong&gt;DICE EXPLODER SEASON 2&lt;/strong&gt;.&lt;/p&gt;&lt;p&gt;(Here’s a &lt;a href=&#34;https://drive.google.com/file/d/1HxR2l4JKdcbIyWUU-LG-ppeSr1GWJ13J/view?usp=drive_link&#34; rel=&#34;nofollow&#34;&gt;transcript&lt;/a&gt; of this trailer.)&lt;/p&gt;&lt;p&gt;That’s right, we are back next week with an all new season. It&amp;#39;s 12 new episodes, 13 new co-hosts diving face first with me into the world of tabletop RPG design one mechanic at a time.&lt;/p&gt;&lt;p&gt;This is gonna be a season that&amp;#39;s a lot about flavor and vibes and how those things themselves are fundamentally mechanics in these games. We&amp;#39;ve also got a trio of episodes about different ways to depict travel, and of course a few deep dives into crunchy grindy bits of games.&lt;/p&gt;&lt;p&gt;Our longest episode yet. Our shortest episode yet. Splorts!&lt;/p&gt;&lt;p&gt;Tell your siblings and your niblings! Join our &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Discord&lt;/a&gt; if you can’t wait that long.&lt;/p&gt;&lt;p&gt;See you soon.&lt;/p&gt; &lt;br/&gt;&lt;br/&gt;This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit &lt;a href=&#34;https://diceexploder.substack.com?utm_campaign=CTA_1&amp;utm_medium=podcast&#34; rel=&#34;nofollow&#34;&gt;diceexploder.substack.com&lt;/a&gt;
</content:encoded>
                
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                <guid isPermaLink="false">substack:post:135887140</guid>
                <link>https://podcasters.spotify.com/pod/show/diceexploder/episodes/Dice-Exploder-Season-2-Trailer-e2e15ml</link>
                <pubDate>Thu, 10 Aug 2023 11:30:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2025/5/22/18/d9853fcf-1593-490f-88ea-74297473b558_e52f22054299cbc1.png"/>
                <itunes:duration>166</itunes:duration>
                
                
                <itunes:explicit>no</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Pick Lists with Ash Kreider</itunes:title>
                <title>Pick Lists with Ash Kreider</title>

                
                
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;&lt;a href=&#34;https://drive.google.com/file/d/1XHtceDpxExiBc2PjqAjrJrUu840xK1fd/view?usp=drive_link&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;This week, Sam talks with Ash Kreider about character creation picklists, a common feature of most (all?) PBTA games, as well as many others. Some topics discussed include:&lt;/p&gt;
&lt;p&gt;* Character creation speed runs&lt;/p&gt;
&lt;p&gt;* Gender lists&lt;/p&gt;
&lt;p&gt;* Are pick lists mechanics?&lt;/p&gt;
&lt;p&gt;* How Wanderhome doubles the length of its pick lists with This One Cool Trick&lt;/p&gt;
&lt;p&gt;* Are pick lists poetry?&lt;/p&gt;
&lt;p&gt;Games mentioned&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;http://apocalypse-world.com/&#34; target=&#34;_blank&#34;&gt;Apocalypse World&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://peachpantspress.com/tabletop/the-watch/&#34; target=&#34;_blank&#34;&gt;The Watch&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://bladesinthedark.com/&#34; target=&#34;_blank&#34;&gt;Blades in the Dark&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://store.buriedwithoutceremony.com/products/dream-askew-dream-apart&#34; target=&#34;_blank&#34;&gt;Dream Askew // Dream Apart&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;http://www.maidrpg.com/&#34; target=&#34;_blank&#34;&gt;Maid RPG&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://possumcreekgames.com/pages/wanderhome&#34; target=&#34;_blank&#34;&gt;Wanderhome&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://sdunnewold.itch.io/space-train-space-heist&#34; target=&#34;_blank&#34;&gt;Space Train Space Heist&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://lumpley.games/under-hollow-hills/&#34; target=&#34;_blank&#34;&gt;Under Hollow Hills&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;You can find Ash at peachpantspress on itch and @wundergeek on Twitter. Their website is peachpantspress.com, or here’s direct links to &lt;a href=&#34;https://wundergeek.itch.io/there-is-only-one-bed&#34; target=&#34;_blank&#34;&gt;There Is Only One Bed&lt;/a&gt; and &lt;a href=&#34;https://wundergeek.itch.io/queer-sir&#34; target=&#34;_blank&#34;&gt;Queer Sir&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;You can find Sam @sdunnewold on Bluesky, Twitter, dice.camp, and itch.io&lt;/p&gt;
&lt;p&gt;The Dice Exploder logo is by sporgory, and the theme song is Sunset Bridge by Purely Grey&lt;/p&gt;
&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; target=&#34;_blank&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p><a href="https://drive.google.com/file/d/1XHtceDpxExiBc2PjqAjrJrUu840xK1fd/view?usp=drive_link" rel="nofollow">Transcript</a></p><p>This week, Sam talks with Ash Kreider about character creation picklists, a common feature of most (all?) PBTA games, as well as many others. Some topics discussed include:</p><p>* Character creation speed runs</p><p>* Gender lists</p><p>* Are pick lists mechanics?</p><p>* How Wanderhome doubles the length of its pick lists with This One Cool Trick</p><p>* Are pick lists poetry?</p><p>Games mentioned</p><p>* <a href="http://apocalypse-world.com/" rel="nofollow">Apocalypse World</a></p><p>* <a href="https://peachpantspress.com/tabletop/the-watch/" rel="nofollow">The Watch</a></p><p>* <a href="https://bladesinthedark.com/" rel="nofollow">Blades in the Dark</a></p><p>* <a href="https://store.buriedwithoutceremony.com/products/dream-askew-dream-apart" rel="nofollow">Dream Askew // Dream Apart</a></p><p>* <a href="http://www.maidrpg.com/" rel="nofollow">Maid RPG</a></p><p>* <a href="https://possumcreekgames.com/pages/wanderhome" rel="nofollow">Wanderhome</a></p><p>* <a href="https://sdunnewold.itch.io/space-train-space-heist" rel="nofollow">Space Train Space Heist</a></p><p>* <a href="https://lumpley.games/under-hollow-hills/" rel="nofollow">Under Hollow Hills</a></p><p>You can find Ash at peachpantspress on itch and @wundergeek on Twitter. Their website is peachpantspress.com, or here’s direct links to <a href="https://wundergeek.itch.io/there-is-only-one-bed" rel="nofollow">There Is Only One Bed</a> and <a href="https://wundergeek.itch.io/queer-sir" rel="nofollow">Queer Sir</a>.</p><p>You can find Sam @sdunnewold on Bluesky, Twitter, dice.camp, and itch.io</p><p>The Dice Exploder logo is by sporgory, and the theme song is Sunset Bridge by Purely Grey</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p>]]></description>
                <content:encoded>&lt;p&gt;&lt;a href=&#34;https://drive.google.com/file/d/1XHtceDpxExiBc2PjqAjrJrUu840xK1fd/view?usp=drive_link&#34; rel=&#34;nofollow&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;&lt;p&gt;This week, Sam talks with Ash Kreider about character creation picklists, a common feature of most (all?) PBTA games, as well as many others. Some topics discussed include:&lt;/p&gt;&lt;p&gt;* Character creation speed runs&lt;/p&gt;&lt;p&gt;* Gender lists&lt;/p&gt;&lt;p&gt;* Are pick lists mechanics?&lt;/p&gt;&lt;p&gt;* How Wanderhome doubles the length of its pick lists with This One Cool Trick&lt;/p&gt;&lt;p&gt;* Are pick lists poetry?&lt;/p&gt;&lt;p&gt;Games mentioned&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;http://apocalypse-world.com/&#34; rel=&#34;nofollow&#34;&gt;Apocalypse World&lt;/a&gt;&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://peachpantspress.com/tabletop/the-watch/&#34; rel=&#34;nofollow&#34;&gt;The Watch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://bladesinthedark.com/&#34; rel=&#34;nofollow&#34;&gt;Blades in the Dark&lt;/a&gt;&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://store.buriedwithoutceremony.com/products/dream-askew-dream-apart&#34; rel=&#34;nofollow&#34;&gt;Dream Askew // Dream Apart&lt;/a&gt;&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;http://www.maidrpg.com/&#34; rel=&#34;nofollow&#34;&gt;Maid RPG&lt;/a&gt;&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://possumcreekgames.com/pages/wanderhome&#34; rel=&#34;nofollow&#34;&gt;Wanderhome&lt;/a&gt;&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://sdunnewold.itch.io/space-train-space-heist&#34; rel=&#34;nofollow&#34;&gt;Space Train Space Heist&lt;/a&gt;&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://lumpley.games/under-hollow-hills/&#34; rel=&#34;nofollow&#34;&gt;Under Hollow Hills&lt;/a&gt;&lt;/p&gt;&lt;p&gt;You can find Ash at peachpantspress on itch and @wundergeek on Twitter. Their website is peachpantspress.com, or here’s direct links to &lt;a href=&#34;https://wundergeek.itch.io/there-is-only-one-bed&#34; rel=&#34;nofollow&#34;&gt;There Is Only One Bed&lt;/a&gt; and &lt;a href=&#34;https://wundergeek.itch.io/queer-sir&#34; rel=&#34;nofollow&#34;&gt;Queer Sir&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;You can find Sam @sdunnewold on Bluesky, Twitter, dice.camp, and itch.io&lt;/p&gt;&lt;p&gt;The Dice Exploder logo is by sporgory, and the theme song is Sunset Bridge by Purely Grey&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;</content:encoded>
                
                <enclosure length="29684715" type="audio/mpeg" url="https://audio4.redcircle.com/episodes/20f1c271-2bbc-44c4-a3bd-134178ac6bec/stream.mp3"/>
                
                <guid isPermaLink="false">substack:post:134410319</guid>
                <link>https://podcasters.spotify.com/pod/show/diceexploder/episodes/Pick-Lists-with-Ash-Kreider-e2e15mq</link>
                <pubDate>Thu, 13 Jul 2023 11:30:00 &#43;0000</pubDate>
                <itunes:duration>1855</itunes:duration>
                
                
                <itunes:explicit>yes</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Whispers (The Wildsea) with Ryan Khan</itunes:title>
                <title>Whispers (The Wildsea) with Ryan Khan</title>

                
                
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;&lt;a href=&#34;https://drive.google.com/file/d/1cBpvjah2iGu0o7jTMbcBJUMy-0G9cnUz/view?usp=drive_link&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;This week, Sam talks with Ryan Khan about Whispers, a player resource from The Wildsea by Felix Isaacs, but really about a whole bunch of mechanics from The Wildsea. Some topics discussed include:&lt;/p&gt;
&lt;p&gt;* Setting as game design, and open ended lore&lt;/p&gt;
&lt;p&gt;* Open ended prompts&lt;/p&gt;
&lt;p&gt;* Twists vs Devil’s Bargains&lt;/p&gt;
&lt;p&gt;* Player agency&lt;/p&gt;
&lt;p&gt;* Long skill lists: pros and cons&lt;/p&gt;
&lt;p&gt;Games mentioned:&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://felixisaacs.itch.io/thewildsea&#34; target=&#34;_blank&#34;&gt;The Wildsea&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;http://apocalypse-world.com/&#34; target=&#34;_blank&#34;&gt;Apocalypse World&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://bladesinthedark.com/&#34; target=&#34;_blank&#34;&gt;Blades in the Dark&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://rowanrookanddecard.com/product/heart-the-city-beneath-rpg/&#34; target=&#34;_blank&#34;&gt;Heart: The City Beneath&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://rowanrookanddecard.com/spire-rpg/&#34; target=&#34;_blank&#34;&gt;Spire&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;You can find Ryan Khan on Twitter @theOneTrueK and on itch.io at &lt;a href=&#34;https://the-one-true-ryan-khan.itch.io/&#34; target=&#34;_blank&#34;&gt;the-one-true-ryan-khan.itch.io&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;You can find Sam @sdunnewold on Bluesky, Twitter, dice.camp, and itch.io, and by subscribing to the Dice Exploder newsletter.&lt;/p&gt;
&lt;p&gt;You can find The Wildsea at thewildsea.co.uk&lt;/p&gt;
&lt;p&gt;The Dice Exploder logo is by sporgory, and the theme song is Sunset Bridge by Purely Grey&lt;/p&gt;
&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; target=&#34;_blank&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p><a href="https://drive.google.com/file/d/1cBpvjah2iGu0o7jTMbcBJUMy-0G9cnUz/view?usp=drive_link" rel="nofollow">Transcript</a></p><p>This week, Sam talks with Ryan Khan about Whispers, a player resource from The Wildsea by Felix Isaacs, but really about a whole bunch of mechanics from The Wildsea. Some topics discussed include:</p><p>* Setting as game design, and open ended lore</p><p>* Open ended prompts</p><p>* Twists vs Devil’s Bargains</p><p>* Player agency</p><p>* Long skill lists: pros and cons</p><p>Games mentioned:</p><p>* <a href="https://felixisaacs.itch.io/thewildsea" rel="nofollow">The Wildsea</a></p><p>* <a href="http://apocalypse-world.com/" rel="nofollow">Apocalypse World</a></p><p>* <a href="https://bladesinthedark.com/" rel="nofollow">Blades in the Dark</a></p><p>* <a href="https://rowanrookanddecard.com/product/heart-the-city-beneath-rpg/" rel="nofollow">Heart: The City Beneath</a></p><p>* <a href="https://rowanrookanddecard.com/spire-rpg/" rel="nofollow">Spire</a></p><p>You can find Ryan Khan on Twitter @theOneTrueK and on itch.io at <a href="https://the-one-true-ryan-khan.itch.io/" rel="nofollow">the-one-true-ryan-khan.itch.io</a></p><p>You can find Sam @sdunnewold on Bluesky, Twitter, dice.camp, and itch.io, and by subscribing to the Dice Exploder newsletter.</p><p>You can find The Wildsea at thewildsea.co.uk</p><p>The Dice Exploder logo is by sporgory, and the theme song is Sunset Bridge by Purely Grey</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p>]]></description>
                <content:encoded>&lt;p&gt;&lt;a href=&#34;https://drive.google.com/file/d/1cBpvjah2iGu0o7jTMbcBJUMy-0G9cnUz/view?usp=drive_link&#34; rel=&#34;nofollow&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;&lt;p&gt;This week, Sam talks with Ryan Khan about Whispers, a player resource from The Wildsea by Felix Isaacs, but really about a whole bunch of mechanics from The Wildsea. Some topics discussed include:&lt;/p&gt;&lt;p&gt;* Setting as game design, and open ended lore&lt;/p&gt;&lt;p&gt;* Open ended prompts&lt;/p&gt;&lt;p&gt;* Twists vs Devil’s Bargains&lt;/p&gt;&lt;p&gt;* Player agency&lt;/p&gt;&lt;p&gt;* Long skill lists: pros and cons&lt;/p&gt;&lt;p&gt;Games mentioned:&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://felixisaacs.itch.io/thewildsea&#34; rel=&#34;nofollow&#34;&gt;The Wildsea&lt;/a&gt;&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;http://apocalypse-world.com/&#34; rel=&#34;nofollow&#34;&gt;Apocalypse World&lt;/a&gt;&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://bladesinthedark.com/&#34; rel=&#34;nofollow&#34;&gt;Blades in the Dark&lt;/a&gt;&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://rowanrookanddecard.com/product/heart-the-city-beneath-rpg/&#34; rel=&#34;nofollow&#34;&gt;Heart: The City Beneath&lt;/a&gt;&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://rowanrookanddecard.com/spire-rpg/&#34; rel=&#34;nofollow&#34;&gt;Spire&lt;/a&gt;&lt;/p&gt;&lt;p&gt;You can find Ryan Khan on Twitter @theOneTrueK and on itch.io at &lt;a href=&#34;https://the-one-true-ryan-khan.itch.io/&#34; rel=&#34;nofollow&#34;&gt;the-one-true-ryan-khan.itch.io&lt;/a&gt;&lt;/p&gt;&lt;p&gt;You can find Sam @sdunnewold on Bluesky, Twitter, dice.camp, and itch.io, and by subscribing to the Dice Exploder newsletter.&lt;/p&gt;&lt;p&gt;You can find The Wildsea at thewildsea.co.uk&lt;/p&gt;&lt;p&gt;The Dice Exploder logo is by sporgory, and the theme song is Sunset Bridge by Purely Grey&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;</content:encoded>
                
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                <guid isPermaLink="false">substack:post:133304088</guid>
                <link>https://podcasters.spotify.com/pod/show/diceexploder/episodes/Whispers-The-Wildsea-with-Ryan-Khan-e2e15n7</link>
                <pubDate>Thu, 06 Jul 2023 11:30:00 &#43;0000</pubDate>
                <itunes:duration>1966</itunes:duration>
                
                
                <itunes:explicit>yes</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Divine Favor (Agon 2e) with Greg Soper</itunes:title>
                <title>Divine Favor (Agon 2e) with Greg Soper</title>

                
                
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;&lt;a href=&#34;https://drive.google.com/file/d/1bFlWRYIDRNt2Sy8Lfsd8VrsFwwd6HFrh/view?usp=drive_link&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;This week, Sam talks with Greg Soper AKA sporgory about Divine Favor, one part of the dice pool mechanic from Agon second edition by Sean Nittner and John Harper. Some topics discussed include:&lt;/p&gt;
&lt;p&gt;- Having a family drama stapled to your character sheet&lt;/p&gt;
&lt;p&gt;- Greek Gods: bad parents&lt;/p&gt;
&lt;p&gt;- What makes hacking Divine Favor hard&lt;/p&gt;
&lt;p&gt;- Endeavor&lt;/p&gt;
&lt;p&gt;- Odyssey Aquatica&lt;/p&gt;
&lt;p&gt;- All Quiet No Peace&lt;/p&gt;
&lt;p&gt;- Starbones&lt;/p&gt;
&lt;p&gt;- The setting elements mechanic from Dream Askew // Dream Apart&lt;/p&gt;
&lt;p&gt;- ~HACKING LIVE ON AIR!!!~&lt;/p&gt;
&lt;p&gt;You can find Greg on Twitter and itch.io at sporgory&lt;/p&gt;
&lt;p&gt;You can find Sam @sdunnewold on Twitter, dice.camp, and itch.io&lt;/p&gt;
&lt;p&gt;The Dice Exploder logo is by sporgory (!!), and the theme song is Sunset Bridge by Purely Grey&lt;/p&gt;
&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; target=&#34;_blank&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p><a href="https://drive.google.com/file/d/1bFlWRYIDRNt2Sy8Lfsd8VrsFwwd6HFrh/view?usp=drive_link" rel="nofollow">Transcript</a></p><p>This week, Sam talks with Greg Soper AKA sporgory about Divine Favor, one part of the dice pool mechanic from Agon second edition by Sean Nittner and John Harper. Some topics discussed include:</p><p>- Having a family drama stapled to your character sheet</p><p>- Greek Gods: bad parents</p><p>- What makes hacking Divine Favor hard</p><p>- Endeavor</p><p>- Odyssey Aquatica</p><p>- All Quiet No Peace</p><p>- Starbones</p><p>- The setting elements mechanic from Dream Askew // Dream Apart</p><p>- ~HACKING LIVE ON AIR!!!~</p><p>You can find Greg on Twitter and itch.io at sporgory</p><p>You can find Sam @sdunnewold on Twitter, dice.camp, and itch.io</p><p>The Dice Exploder logo is by sporgory (!!), and the theme song is Sunset Bridge by Purely Grey</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p>]]></description>
                <content:encoded>&lt;p&gt;&lt;a href=&#34;https://drive.google.com/file/d/1bFlWRYIDRNt2Sy8Lfsd8VrsFwwd6HFrh/view?usp=drive_link&#34; rel=&#34;nofollow&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;&lt;p&gt;This week, Sam talks with Greg Soper AKA sporgory about Divine Favor, one part of the dice pool mechanic from Agon second edition by Sean Nittner and John Harper. Some topics discussed include:&lt;/p&gt;&lt;p&gt;- Having a family drama stapled to your character sheet&lt;/p&gt;&lt;p&gt;- Greek Gods: bad parents&lt;/p&gt;&lt;p&gt;- What makes hacking Divine Favor hard&lt;/p&gt;&lt;p&gt;- Endeavor&lt;/p&gt;&lt;p&gt;- Odyssey Aquatica&lt;/p&gt;&lt;p&gt;- All Quiet No Peace&lt;/p&gt;&lt;p&gt;- Starbones&lt;/p&gt;&lt;p&gt;- The setting elements mechanic from Dream Askew // Dream Apart&lt;/p&gt;&lt;p&gt;- ~HACKING LIVE ON AIR!!!~&lt;/p&gt;&lt;p&gt;You can find Greg on Twitter and itch.io at sporgory&lt;/p&gt;&lt;p&gt;You can find Sam @sdunnewold on Twitter, dice.camp, and itch.io&lt;/p&gt;&lt;p&gt;The Dice Exploder logo is by sporgory (!!), and the theme song is Sunset Bridge by Purely Grey&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;</content:encoded>
                
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                <guid isPermaLink="false">substack:post:131127058</guid>
                <link>https://podcasters.spotify.com/pod/show/diceexploder/episodes/Divine-Favor-Agon-2e-with-Greg-Soper-e2e15n6</link>
                <pubDate>Thu, 29 Jun 2023 11:30:00 &#43;0000</pubDate>
                <itunes:duration>2290</itunes:duration>
                
                
                <itunes:explicit>yes</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Change The World (The Watch) with Ema Acosta</itunes:title>
                <title>Change The World (The Watch) with Ema Acosta</title>

                
                
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;&lt;a href=&#34;https://drive.google.com/file/d/1sT0Wg2JbM-jncBiht6017YjAAXPln-Fo/view?usp=drive_link&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;This week on the Dice Exploder podcast, Sam talks with Ema Acosta about Change The World, a move from The Watch by Ash Kreider.&lt;/p&gt;
&lt;p&gt;Some topics discussed include:&lt;/p&gt;
&lt;p&gt;* The Watch: it’s depressing!&lt;/p&gt;
&lt;p&gt;* The Watch and its gender dynamics&lt;/p&gt;
&lt;p&gt;* A lot of people will never see this bit of design and that’s okay&lt;/p&gt;
&lt;p&gt;* Balancing misery with hope and beauty&lt;/p&gt;
&lt;p&gt;* “Just tell the players to do the thing”&lt;/p&gt;
&lt;p&gt;* Inducing emotions from technical language&lt;/p&gt;
&lt;p&gt;* “Rail shooter RPGs”&lt;/p&gt;
&lt;p&gt;* Crying&lt;/p&gt;
&lt;p&gt;Games mentioned:&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://peachpantspress.com/tabletop/the-watch/&#34; target=&#34;_blank&#34;&gt;The Watch&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://bullypulpitgames.com/products/night-witches&#34; target=&#34;_blank&#34;&gt;Night Witches&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://possumcreekgames.com/pages/wanderhome&#34; target=&#34;_blank&#34;&gt;Wanderhome&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://noroadhome.itch.io/stewpot-tales-from-a-fantasy-tavern&#34; target=&#34;_blank&#34;&gt;Stewpot&lt;/a&gt; (currently unavailable)&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://wundergeek.itch.io/our-traveling-home&#34; target=&#34;_blank&#34;&gt;Our Traveling Home&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://bladesinthedark.com/&#34; target=&#34;_blank&#34;&gt;Blades in the Dark&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://everestpipkin.itch.io/world-ending-game&#34; target=&#34;_blank&#34;&gt;World Ending Game&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;You can find Ema’s games at ema-acosta.itch.io&lt;/p&gt;
&lt;p&gt;You can find Sam @sdunnewold on Twitter, dice.camp, and itch.io&lt;/p&gt;
&lt;p&gt;The Dice Exploder logo is by sporgory, and the theme song is Sunset Bridge by Purely Grey&lt;/p&gt;
&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; target=&#34;_blank&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p><a href="https://drive.google.com/file/d/1sT0Wg2JbM-jncBiht6017YjAAXPln-Fo/view?usp=drive_link" rel="nofollow">Transcript</a></p><p>This week on the Dice Exploder podcast, Sam talks with Ema Acosta about Change The World, a move from The Watch by Ash Kreider.</p><p>Some topics discussed include:</p><p>* The Watch: it’s depressing!</p><p>* The Watch and its gender dynamics</p><p>* A lot of people will never see this bit of design and that’s okay</p><p>* Balancing misery with hope and beauty</p><p>* “Just tell the players to do the thing”</p><p>* Inducing emotions from technical language</p><p>* “Rail shooter RPGs”</p><p>* Crying</p><p>Games mentioned:</p><p>* <a href="https://peachpantspress.com/tabletop/the-watch/" rel="nofollow">The Watch</a></p><p>* <a href="https://bullypulpitgames.com/products/night-witches" rel="nofollow">Night Witches</a></p><p>* <a href="https://possumcreekgames.com/pages/wanderhome" rel="nofollow">Wanderhome</a></p><p>* <a href="https://noroadhome.itch.io/stewpot-tales-from-a-fantasy-tavern" rel="nofollow">Stewpot</a> (currently unavailable)</p><p>* <a href="https://wundergeek.itch.io/our-traveling-home" rel="nofollow">Our Traveling Home</a></p><p>* <a href="https://bladesinthedark.com/" rel="nofollow">Blades in the Dark</a></p><p>* <a href="https://everestpipkin.itch.io/world-ending-game" rel="nofollow">World Ending Game</a></p><p>You can find Ema’s games at ema-acosta.itch.io</p><p>You can find Sam @sdunnewold on Twitter, dice.camp, and itch.io</p><p>The Dice Exploder logo is by sporgory, and the theme song is Sunset Bridge by Purely Grey</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p>]]></description>
                <content:encoded>&lt;p&gt;&lt;a href=&#34;https://drive.google.com/file/d/1sT0Wg2JbM-jncBiht6017YjAAXPln-Fo/view?usp=drive_link&#34; rel=&#34;nofollow&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;&lt;p&gt;This week on the Dice Exploder podcast, Sam talks with Ema Acosta about Change The World, a move from The Watch by Ash Kreider.&lt;/p&gt;&lt;p&gt;Some topics discussed include:&lt;/p&gt;&lt;p&gt;* The Watch: it’s depressing!&lt;/p&gt;&lt;p&gt;* The Watch and its gender dynamics&lt;/p&gt;&lt;p&gt;* A lot of people will never see this bit of design and that’s okay&lt;/p&gt;&lt;p&gt;* Balancing misery with hope and beauty&lt;/p&gt;&lt;p&gt;* “Just tell the players to do the thing”&lt;/p&gt;&lt;p&gt;* Inducing emotions from technical language&lt;/p&gt;&lt;p&gt;* “Rail shooter RPGs”&lt;/p&gt;&lt;p&gt;* Crying&lt;/p&gt;&lt;p&gt;Games mentioned:&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://peachpantspress.com/tabletop/the-watch/&#34; rel=&#34;nofollow&#34;&gt;The Watch&lt;/a&gt;&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://bullypulpitgames.com/products/night-witches&#34; rel=&#34;nofollow&#34;&gt;Night Witches&lt;/a&gt;&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://possumcreekgames.com/pages/wanderhome&#34; rel=&#34;nofollow&#34;&gt;Wanderhome&lt;/a&gt;&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://noroadhome.itch.io/stewpot-tales-from-a-fantasy-tavern&#34; rel=&#34;nofollow&#34;&gt;Stewpot&lt;/a&gt; (currently unavailable)&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://wundergeek.itch.io/our-traveling-home&#34; rel=&#34;nofollow&#34;&gt;Our Traveling Home&lt;/a&gt;&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://bladesinthedark.com/&#34; rel=&#34;nofollow&#34;&gt;Blades in the Dark&lt;/a&gt;&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://everestpipkin.itch.io/world-ending-game&#34; rel=&#34;nofollow&#34;&gt;World Ending Game&lt;/a&gt;&lt;/p&gt;&lt;p&gt;You can find Ema’s games at ema-acosta.itch.io&lt;/p&gt;&lt;p&gt;You can find Sam @sdunnewold on Twitter, dice.camp, and itch.io&lt;/p&gt;&lt;p&gt;The Dice Exploder logo is by sporgory, and the theme song is Sunset Bridge by Purely Grey&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;</content:encoded>
                
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                <guid isPermaLink="false">substack:post:130128874</guid>
                <link>https://podcasters.spotify.com/pod/show/diceexploder/episodes/Change-The-World-The-Watch-with-Ema-Acosta-e2e15ms</link>
                <pubDate>Thu, 22 Jun 2023 11:30:00 &#43;0000</pubDate>
                <itunes:duration>2746</itunes:duration>
                
                
                <itunes:explicit>yes</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Theorize (Brindlewood Bay via Oli Jeffrey) with Victor Lane</itunes:title>
                <title>Theorize (Brindlewood Bay via Oli Jeffrey) with Victor Lane</title>

                
                
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;&lt;a href=&#34;https://drive.google.com/file/d/1EtEuLVKLMXBw2-ooWHm6LdbrNkiLEUiJ/view?usp=drive_link&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;This week, Sam talks with Victor Lane about the Theorize move, originally from an idea by Oli Jeffrey and popularized in Brindlewood Bay by Jason Cordova. Some topics discussed include:&lt;/p&gt;
&lt;p&gt;* The history of solving mysteries in RPGs&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://thealexandrian.net/wordpress/1118/roleplaying-games/three-clue-rule&#34; target=&#34;_blank&#34;&gt;The Three Clue Rule&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://www.gauntlet-rpg.com/blog/design-notebook-from-the-between-to-brindlewood-bay-and-back-again&#34; target=&#34;_blank&#34;&gt;Jason Cordova’s blogpost discussing Oli Jeffrey’s original Theorize move&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;* Writing mystery stories VS reading or watching mystery stories VS playing a mystery RPG&lt;/p&gt;
&lt;p&gt;* Bullshit&lt;/p&gt;
&lt;p&gt;* Quantum villains&lt;/p&gt;
&lt;p&gt;* Victor’s advice on running Brindlewood Bay (he’s got great tips)&lt;/p&gt;
&lt;p&gt;* Structured surprise vs emergent surprise&lt;/p&gt;
&lt;p&gt;* Mechanical clues, as distinct from diegetic clues&lt;/p&gt;
&lt;p&gt;* The butler did it&lt;/p&gt;
&lt;p&gt;* Complexity (the mechanic)&lt;/p&gt;
&lt;p&gt;Games mentioned:&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://www.gauntlet-rpg.com/brindlewood-bay.html&#34; target=&#34;_blank&#34;&gt;Brindlewood Bay&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://pelgranepress.com/2018/02/14/gumshoe/&#34; target=&#34;_blank&#34;&gt;GUMSHOE&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://hthr.itch.io/extreme-meatpunks-forever&#34; target=&#34;_blank&#34;&gt;Extreme Meatpunks Forever&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://evilhat.com/product/apocalypse-keys/&#34; target=&#34;_blank&#34;&gt;Apocalypse Keys&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://www.drivethrurpg.com/product/360858/The-Between&#34; target=&#34;_blank&#34;&gt;The Between&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://lessthanthreegames.com/fedora-noir.html&#34; target=&#34;_blank&#34;&gt;Fedora Noir&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://possumcreekgames.itch.io/sleepaway&#34; target=&#34;_blank&#34;&gt;Sleepaway&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://bladesinthedark.com/&#34; target=&#34;_blank&#34;&gt;Blades in the Dark&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://magpiegames.com/pages/avatarrpg&#34; target=&#34;_blank&#34;&gt;Avatar Legends&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://evilhat.com/product/thirsty-sword-lesbians/&#34; target=&#34;_blank&#34;&gt;Thirsty Sword Lesbians&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Movies and TV mentioned: Knives Out, Glass Onion, Murder She Wrote, Fedora Noir, Speed, Father Brown, Columbo, Poker Face, Agatha Christie&lt;/p&gt;
&lt;p&gt;You can find Victor on TikTok and itch.io at ThisIsVictor. His website is &lt;a href=&#34;http://thisisvictor.com&#34; target=&#34;_blank&#34;&gt;thisisvictor.com&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;You can find Sam @sdunnewold on Twitter, dice.camp, and itch.io&lt;/p&gt;
&lt;p&gt;The Dice Exploder logo is by sporgory, and the theme song is Sunset Bridge by Purely Grey&lt;/p&gt;
&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; target=&#34;_blank&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p><a href="https://drive.google.com/file/d/1EtEuLVKLMXBw2-ooWHm6LdbrNkiLEUiJ/view?usp=drive_link" rel="nofollow">Transcript</a></p><p>This week, Sam talks with Victor Lane about the Theorize move, originally from an idea by Oli Jeffrey and popularized in Brindlewood Bay by Jason Cordova. Some topics discussed include:</p><p>* The history of solving mysteries in RPGs</p><p>* <a href="https://thealexandrian.net/wordpress/1118/roleplaying-games/three-clue-rule" rel="nofollow">The Three Clue Rule</a></p><p>* <a href="https://www.gauntlet-rpg.com/blog/design-notebook-from-the-between-to-brindlewood-bay-and-back-again" rel="nofollow">Jason Cordova’s blogpost discussing Oli Jeffrey’s original Theorize move</a></p><p>* Writing mystery stories VS reading or watching mystery stories VS playing a mystery RPG</p><p>* Bullshit</p><p>* Quantum villains</p><p>* Victor’s advice on running Brindlewood Bay (he’s got great tips)</p><p>* Structured surprise vs emergent surprise</p><p>* Mechanical clues, as distinct from diegetic clues</p><p>* The butler did it</p><p>* Complexity (the mechanic)</p><p>Games mentioned:</p><p>* <a href="https://www.gauntlet-rpg.com/brindlewood-bay.html" rel="nofollow">Brindlewood Bay</a></p><p>* <a href="https://pelgranepress.com/2018/02/14/gumshoe/" rel="nofollow">GUMSHOE</a></p><p>* <a href="https://hthr.itch.io/extreme-meatpunks-forever" rel="nofollow">Extreme Meatpunks Forever</a></p><p>* <a href="https://evilhat.com/product/apocalypse-keys/" rel="nofollow">Apocalypse Keys</a></p><p>* <a href="https://www.drivethrurpg.com/product/360858/The-Between" rel="nofollow">The Between</a></p><p>* <a href="https://lessthanthreegames.com/fedora-noir.html" rel="nofollow">Fedora Noir</a></p><p>* <a href="https://possumcreekgames.itch.io/sleepaway" rel="nofollow">Sleepaway</a></p><p>* <a href="https://bladesinthedark.com/" rel="nofollow">Blades in the Dark</a></p><p>* <a href="https://magpiegames.com/pages/avatarrpg" rel="nofollow">Avatar Legends</a></p><p>* <a href="https://evilhat.com/product/thirsty-sword-lesbians/" rel="nofollow">Thirsty Sword Lesbians</a></p><p>Movies and TV mentioned: Knives Out, Glass Onion, Murder She Wrote, Fedora Noir, Speed, Father Brown, Columbo, Poker Face, Agatha Christie</p><p>You can find Victor on TikTok and itch.io at ThisIsVictor. His website is <a href="http://thisisvictor.com" rel="nofollow">thisisvictor.com</a>.</p><p>You can find Sam @sdunnewold on Twitter, dice.camp, and itch.io</p><p>The Dice Exploder logo is by sporgory, and the theme song is Sunset Bridge by Purely Grey</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p>]]></description>
                <content:encoded>&lt;p&gt;&lt;a href=&#34;https://drive.google.com/file/d/1EtEuLVKLMXBw2-ooWHm6LdbrNkiLEUiJ/view?usp=drive_link&#34; rel=&#34;nofollow&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;&lt;p&gt;This week, Sam talks with Victor Lane about the Theorize move, originally from an idea by Oli Jeffrey and popularized in Brindlewood Bay by Jason Cordova. Some topics discussed include:&lt;/p&gt;&lt;p&gt;* The history of solving mysteries in RPGs&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://thealexandrian.net/wordpress/1118/roleplaying-games/three-clue-rule&#34; rel=&#34;nofollow&#34;&gt;The Three Clue Rule&lt;/a&gt;&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://www.gauntlet-rpg.com/blog/design-notebook-from-the-between-to-brindlewood-bay-and-back-again&#34; rel=&#34;nofollow&#34;&gt;Jason Cordova’s blogpost discussing Oli Jeffrey’s original Theorize move&lt;/a&gt;&lt;/p&gt;&lt;p&gt;* Writing mystery stories VS reading or watching mystery stories VS playing a mystery RPG&lt;/p&gt;&lt;p&gt;* Bullshit&lt;/p&gt;&lt;p&gt;* Quantum villains&lt;/p&gt;&lt;p&gt;* Victor’s advice on running Brindlewood Bay (he’s got great tips)&lt;/p&gt;&lt;p&gt;* Structured surprise vs emergent surprise&lt;/p&gt;&lt;p&gt;* Mechanical clues, as distinct from diegetic clues&lt;/p&gt;&lt;p&gt;* The butler did it&lt;/p&gt;&lt;p&gt;* Complexity (the mechanic)&lt;/p&gt;&lt;p&gt;Games mentioned:&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://www.gauntlet-rpg.com/brindlewood-bay.html&#34; rel=&#34;nofollow&#34;&gt;Brindlewood Bay&lt;/a&gt;&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://pelgranepress.com/2018/02/14/gumshoe/&#34; rel=&#34;nofollow&#34;&gt;GUMSHOE&lt;/a&gt;&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://hthr.itch.io/extreme-meatpunks-forever&#34; rel=&#34;nofollow&#34;&gt;Extreme Meatpunks Forever&lt;/a&gt;&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://evilhat.com/product/apocalypse-keys/&#34; rel=&#34;nofollow&#34;&gt;Apocalypse Keys&lt;/a&gt;&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://www.drivethrurpg.com/product/360858/The-Between&#34; rel=&#34;nofollow&#34;&gt;The Between&lt;/a&gt;&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://lessthanthreegames.com/fedora-noir.html&#34; rel=&#34;nofollow&#34;&gt;Fedora Noir&lt;/a&gt;&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://possumcreekgames.itch.io/sleepaway&#34; rel=&#34;nofollow&#34;&gt;Sleepaway&lt;/a&gt;&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://bladesinthedark.com/&#34; rel=&#34;nofollow&#34;&gt;Blades in the Dark&lt;/a&gt;&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://magpiegames.com/pages/avatarrpg&#34; rel=&#34;nofollow&#34;&gt;Avatar Legends&lt;/a&gt;&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://evilhat.com/product/thirsty-sword-lesbians/&#34; rel=&#34;nofollow&#34;&gt;Thirsty Sword Lesbians&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Movies and TV mentioned: Knives Out, Glass Onion, Murder She Wrote, Fedora Noir, Speed, Father Brown, Columbo, Poker Face, Agatha Christie&lt;/p&gt;&lt;p&gt;You can find Victor on TikTok and itch.io at ThisIsVictor. His website is &lt;a href=&#34;http://thisisvictor.com&#34; rel=&#34;nofollow&#34;&gt;thisisvictor.com&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;You can find Sam @sdunnewold on Twitter, dice.camp, and itch.io&lt;/p&gt;&lt;p&gt;The Dice Exploder logo is by sporgory, and the theme song is Sunset Bridge by Purely Grey&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;</content:encoded>
                
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                <guid isPermaLink="false">substack:post:127715297</guid>
                <link>https://podcasters.spotify.com/pod/show/diceexploder/episodes/Theorize-Brindlewood-Bay-via-Oli-Jeffrey-with-Victor-Lane-e2e15n5</link>
                <pubDate>Thu, 15 Jun 2023 11:30:00 &#43;0000</pubDate>
                <itunes:duration>3009</itunes:duration>
                
                
                <itunes:explicit>yes</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Devil&#39;s Bargains (Blades in the Dark) with Pam Punzalan</itunes:title>
                <title>Devil&#39;s Bargains (Blades in the Dark) with Pam Punzalan</title>

                
                
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;&lt;a href=&#34;https://drive.google.com/file/d/19uT1_5z1ocUk2w9XJ5zVF54nEDmIaVaw/view?usp=drive_link&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;This week, Sam talks with Pam Punzalan about Devil’s Bargains, one part of the dice pool mechanic from John Harper&amp;#39;s game &lt;a href=&#34;https://bladesinthedark.com/&#34; target=&#34;_blank&#34;&gt;Blades in the Dark&lt;/a&gt;. Some topics discussed include:&lt;/p&gt;
&lt;p&gt;* Rulebooks as guidelines and play philosophy more than proper rules&lt;/p&gt;
&lt;p&gt;* DBs as a safety tool&lt;/p&gt;
&lt;p&gt;* Generic DBs&lt;/p&gt;
&lt;p&gt;* Do DBs slow down the game? Is that good or bad?&lt;/p&gt;
&lt;p&gt;* Retconning in RPGs (it&amp;#39;s good)&lt;/p&gt;
&lt;p&gt;* Putting DBs into any old game&lt;/p&gt;
&lt;p&gt;* Our favorite DBs&lt;/p&gt;
&lt;p&gt;Games mentioned:&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://bladesinthedark.com/&#34; target=&#34;_blank&#34;&gt;Blades in the Dark&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://navathemrpg.com/&#34; target=&#34;_blank&#34;&gt;Navathem&amp;#39;s End&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://ema-acosta.itch.io/exiles&#34; target=&#34;_blank&#34;&gt;The Exiles&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;* Belonging Outside Belonging games such as &lt;a href=&#34;https://store.buriedwithoutceremony.com/products/dream-askew-dream-apart&#34; target=&#34;_blank&#34;&gt;Dream Askew // Dream Apart&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;You can find Pam on Twitter, dice.camp, and itch.io at TheDoveTailor. You can find their newsletter at &lt;a href=&#34;http://thedovetailor.substack.com&#34; target=&#34;_blank&#34;&gt;thedovetailor.substack.com&lt;/a&gt;. Her website is &lt;a href=&#34;http://thedovetailor.carrd.co&#34; target=&#34;_blank&#34;&gt;thedovetailor.carrd.co&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;You can find Sam @sdunnewold on Twitter, dice.camp, and itch.io&lt;/p&gt;
&lt;p&gt;You can find Blades in the Dark at &lt;a href=&#34;http://bladesinthedark.com&#34; target=&#34;_blank&#34;&gt;bladesinthedark.com&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The Dice Exploder logo is by sporgory, and the theme song is Sunset Bridge by Purely Grey.&lt;/p&gt;
&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; target=&#34;_blank&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p><a href="https://drive.google.com/file/d/19uT1_5z1ocUk2w9XJ5zVF54nEDmIaVaw/view?usp=drive_link" rel="nofollow">Transcript</a></p><p>This week, Sam talks with Pam Punzalan about Devil’s Bargains, one part of the dice pool mechanic from John Harper&#39;s game <a href="https://bladesinthedark.com/" rel="nofollow">Blades in the Dark</a>. Some topics discussed include:</p><p>* Rulebooks as guidelines and play philosophy more than proper rules</p><p>* DBs as a safety tool</p><p>* Generic DBs</p><p>* Do DBs slow down the game? Is that good or bad?</p><p>* Retconning in RPGs (it&#39;s good)</p><p>* Putting DBs into any old game</p><p>* Our favorite DBs</p><p>Games mentioned:</p><p>* <a href="https://bladesinthedark.com/" rel="nofollow">Blades in the Dark</a></p><p>* <a href="https://navathemrpg.com/" rel="nofollow">Navathem&#39;s End</a></p><p>* <a href="https://ema-acosta.itch.io/exiles" rel="nofollow">The Exiles</a></p><p>* Belonging Outside Belonging games such as <a href="https://store.buriedwithoutceremony.com/products/dream-askew-dream-apart" rel="nofollow">Dream Askew // Dream Apart</a></p><p>You can find Pam on Twitter, dice.camp, and itch.io at TheDoveTailor. You can find their newsletter at <a href="http://thedovetailor.substack.com" rel="nofollow">thedovetailor.substack.com</a>. Her website is <a href="http://thedovetailor.carrd.co" rel="nofollow">thedovetailor.carrd.co</a>.</p><p>You can find Sam @sdunnewold on Twitter, dice.camp, and itch.io</p><p>You can find Blades in the Dark at <a href="http://bladesinthedark.com" rel="nofollow">bladesinthedark.com</a>.</p><p>The Dice Exploder logo is by sporgory, and the theme song is Sunset Bridge by Purely Grey.</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p>]]></description>
                <content:encoded>&lt;p&gt;&lt;a href=&#34;https://drive.google.com/file/d/19uT1_5z1ocUk2w9XJ5zVF54nEDmIaVaw/view?usp=drive_link&#34; rel=&#34;nofollow&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;&lt;p&gt;This week, Sam talks with Pam Punzalan about Devil’s Bargains, one part of the dice pool mechanic from John Harper&amp;#39;s game &lt;a href=&#34;https://bladesinthedark.com/&#34; rel=&#34;nofollow&#34;&gt;Blades in the Dark&lt;/a&gt;. Some topics discussed include:&lt;/p&gt;&lt;p&gt;* Rulebooks as guidelines and play philosophy more than proper rules&lt;/p&gt;&lt;p&gt;* DBs as a safety tool&lt;/p&gt;&lt;p&gt;* Generic DBs&lt;/p&gt;&lt;p&gt;* Do DBs slow down the game? Is that good or bad?&lt;/p&gt;&lt;p&gt;* Retconning in RPGs (it&amp;#39;s good)&lt;/p&gt;&lt;p&gt;* Putting DBs into any old game&lt;/p&gt;&lt;p&gt;* Our favorite DBs&lt;/p&gt;&lt;p&gt;Games mentioned:&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://bladesinthedark.com/&#34; rel=&#34;nofollow&#34;&gt;Blades in the Dark&lt;/a&gt;&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://navathemrpg.com/&#34; rel=&#34;nofollow&#34;&gt;Navathem&amp;#39;s End&lt;/a&gt;&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://ema-acosta.itch.io/exiles&#34; rel=&#34;nofollow&#34;&gt;The Exiles&lt;/a&gt;&lt;/p&gt;&lt;p&gt;* Belonging Outside Belonging games such as &lt;a href=&#34;https://store.buriedwithoutceremony.com/products/dream-askew-dream-apart&#34; rel=&#34;nofollow&#34;&gt;Dream Askew // Dream Apart&lt;/a&gt;&lt;/p&gt;&lt;p&gt;You can find Pam on Twitter, dice.camp, and itch.io at TheDoveTailor. You can find their newsletter at &lt;a href=&#34;http://thedovetailor.substack.com&#34; rel=&#34;nofollow&#34;&gt;thedovetailor.substack.com&lt;/a&gt;. Her website is &lt;a href=&#34;http://thedovetailor.carrd.co&#34; rel=&#34;nofollow&#34;&gt;thedovetailor.carrd.co&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;You can find Sam @sdunnewold on Twitter, dice.camp, and itch.io&lt;/p&gt;&lt;p&gt;You can find Blades in the Dark at &lt;a href=&#34;http://bladesinthedark.com&#34; rel=&#34;nofollow&#34;&gt;bladesinthedark.com&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;The Dice Exploder logo is by sporgory, and the theme song is Sunset Bridge by Purely Grey.&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;</content:encoded>
                
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                <guid isPermaLink="false">substack:post:126333014</guid>
                <link>https://podcasters.spotify.com/pod/show/diceexploder/episodes/Devils-Bargains-Blades-in-the-Dark-with-Pam-Punzalan-e2e15mn</link>
                <pubDate>Thu, 08 Jun 2023 11:30:00 &#43;0000</pubDate>
                <itunes:duration>2216</itunes:duration>
                
                
                <itunes:explicit>yes</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Composure (Antiquarian Adventures) with Michael Elliott</itunes:title>
                <title>Composure (Antiquarian Adventures) with Michael Elliott</title>

                
                
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;&lt;a href=&#34;https://drive.google.com/file/d/1vEaMuSzCwSabXKnWd8BCI2uP07A29xvn/view?usp=drive_link&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;This week, Sam talks with Michael Elliott about Composure, a player resource mechanic from Ash McAllen’s game Antiquarian Adventures.&lt;/p&gt;
&lt;p&gt;Michael is currently &lt;a href=&#34;https://www.kickstarter.com/projects/notwriting/nasty-brutish-and-long&#34; target=&#34;_blank&#34;&gt;Kickstarting his game Nasty Brutish and Long&lt;/a&gt;, a simple RPG about lives complicated by revolution.&lt;/p&gt;
&lt;p&gt;Some topics discussed today:&lt;/p&gt;
&lt;p&gt;* Failure and conflict, why they&amp;#39;re great, and mechanics that encourage players to embrace them&lt;/p&gt;
&lt;p&gt;* Genre and mechanics that support it&lt;/p&gt;
&lt;p&gt;* Simplifying mechanics when hacking, with Blades in the Dark as an example&lt;/p&gt;
&lt;p&gt;* Passing the spotlight at the table&lt;/p&gt;
&lt;p&gt;Games mentioned:&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://acegiak.itch.io/antiquarian-adventures&#34; target=&#34;_blank&#34;&gt;Antiquarian Adventures&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://bladesinthedark.com/&#34; target=&#34;_blank&#34;&gt;Blades in the Dark&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://bullypulpitgames.com/products/fiasco&#34; target=&#34;_blank&#34;&gt;Fiasco&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Sam’s &lt;a href=&#34;https://diceexploder.substack.com/p/961a20d1-a802-40f2-8285-880edc1308e5&#34; target=&#34;_blank&#34;&gt;blog post&lt;/a&gt; whether conflict is necessary in RPGs&lt;/p&gt;
&lt;p&gt;James Mendez Hodes’ &lt;a href=&#34;https://jamesmendezhodes.com/&#34; target=&#34;_blank&#34;&gt;website and blog&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Pam Punzalan’s &lt;a href=&#34;https://thedovetailor.substack.com/p/the-unbearable-otherness-of-a-global&#34; target=&#34;_blank&#34;&gt;blog post&lt;/a&gt; “The Unbearable Otherness of a Global South Creator”&lt;/p&gt;
&lt;p&gt;Asians Represent podcast on &lt;a href=&#34;https://twitter.com/aznsrepresent?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor&#34; target=&#34;_blank&#34;&gt;Twitter&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Michael’s on Twitter, dice.camp, itch.io, and other places @NotWriting &lt;/p&gt;
&lt;p&gt;Sam is @sdunnewold on Twitter, dice.camp, and itch.io&lt;/p&gt;
&lt;p&gt;The Dice Exploder logo is by sporgory, and the theme song is Sunset Bridge by Purely Grey&lt;/p&gt;
&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; target=&#34;_blank&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p><a href="https://drive.google.com/file/d/1vEaMuSzCwSabXKnWd8BCI2uP07A29xvn/view?usp=drive_link" rel="nofollow">Transcript</a></p><p>This week, Sam talks with Michael Elliott about Composure, a player resource mechanic from Ash McAllen’s game Antiquarian Adventures.</p><p>Michael is currently <a href="https://www.kickstarter.com/projects/notwriting/nasty-brutish-and-long" rel="nofollow">Kickstarting his game Nasty Brutish and Long</a>, a simple RPG about lives complicated by revolution.</p><p>Some topics discussed today:</p><p>* Failure and conflict, why they&#39;re great, and mechanics that encourage players to embrace them</p><p>* Genre and mechanics that support it</p><p>* Simplifying mechanics when hacking, with Blades in the Dark as an example</p><p>* Passing the spotlight at the table</p><p>Games mentioned:</p><p>* <a href="https://acegiak.itch.io/antiquarian-adventures" rel="nofollow">Antiquarian Adventures</a></p><p>* <a href="https://bladesinthedark.com/" rel="nofollow">Blades in the Dark</a></p><p>* <a href="https://bullypulpitgames.com/products/fiasco" rel="nofollow">Fiasco</a></p><p>Sam’s <a href="https://diceexploder.substack.com/p/961a20d1-a802-40f2-8285-880edc1308e5" rel="nofollow">blog post</a> whether conflict is necessary in RPGs</p><p>James Mendez Hodes’ <a href="https://jamesmendezhodes.com/" rel="nofollow">website and blog</a></p><p>Pam Punzalan’s <a href="https://thedovetailor.substack.com/p/the-unbearable-otherness-of-a-global" rel="nofollow">blog post</a> “The Unbearable Otherness of a Global South Creator”</p><p>Asians Represent podcast on <a href="https://twitter.com/aznsrepresent?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor" rel="nofollow">Twitter</a></p><p>Michael’s on Twitter, dice.camp, itch.io, and other places @NotWriting </p><p>Sam is @sdunnewold on Twitter, dice.camp, and itch.io</p><p>The Dice Exploder logo is by sporgory, and the theme song is Sunset Bridge by Purely Grey</p><p>Join the <a href="https://discord.gg/PhJStRPQDa" rel="nofollow">Dice Exploder Discord</a> to talk about the show!</p>]]></description>
                <content:encoded>&lt;p&gt;&lt;a href=&#34;https://drive.google.com/file/d/1vEaMuSzCwSabXKnWd8BCI2uP07A29xvn/view?usp=drive_link&#34; rel=&#34;nofollow&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;&lt;p&gt;This week, Sam talks with Michael Elliott about Composure, a player resource mechanic from Ash McAllen’s game Antiquarian Adventures.&lt;/p&gt;&lt;p&gt;Michael is currently &lt;a href=&#34;https://www.kickstarter.com/projects/notwriting/nasty-brutish-and-long&#34; rel=&#34;nofollow&#34;&gt;Kickstarting his game Nasty Brutish and Long&lt;/a&gt;, a simple RPG about lives complicated by revolution.&lt;/p&gt;&lt;p&gt;Some topics discussed today:&lt;/p&gt;&lt;p&gt;* Failure and conflict, why they&amp;#39;re great, and mechanics that encourage players to embrace them&lt;/p&gt;&lt;p&gt;* Genre and mechanics that support it&lt;/p&gt;&lt;p&gt;* Simplifying mechanics when hacking, with Blades in the Dark as an example&lt;/p&gt;&lt;p&gt;* Passing the spotlight at the table&lt;/p&gt;&lt;p&gt;Games mentioned:&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://acegiak.itch.io/antiquarian-adventures&#34; rel=&#34;nofollow&#34;&gt;Antiquarian Adventures&lt;/a&gt;&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://bladesinthedark.com/&#34; rel=&#34;nofollow&#34;&gt;Blades in the Dark&lt;/a&gt;&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://bullypulpitgames.com/products/fiasco&#34; rel=&#34;nofollow&#34;&gt;Fiasco&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Sam’s &lt;a href=&#34;https://diceexploder.substack.com/p/961a20d1-a802-40f2-8285-880edc1308e5&#34; rel=&#34;nofollow&#34;&gt;blog post&lt;/a&gt; whether conflict is necessary in RPGs&lt;/p&gt;&lt;p&gt;James Mendez Hodes’ &lt;a href=&#34;https://jamesmendezhodes.com/&#34; rel=&#34;nofollow&#34;&gt;website and blog&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Pam Punzalan’s &lt;a href=&#34;https://thedovetailor.substack.com/p/the-unbearable-otherness-of-a-global&#34; rel=&#34;nofollow&#34;&gt;blog post&lt;/a&gt; “The Unbearable Otherness of a Global South Creator”&lt;/p&gt;&lt;p&gt;Asians Represent podcast on &lt;a href=&#34;https://twitter.com/aznsrepresent?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor&#34; rel=&#34;nofollow&#34;&gt;Twitter&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Michael’s on Twitter, dice.camp, itch.io, and other places @NotWriting &lt;/p&gt;&lt;p&gt;Sam is @sdunnewold on Twitter, dice.camp, and itch.io&lt;/p&gt;&lt;p&gt;The Dice Exploder logo is by sporgory, and the theme song is Sunset Bridge by Purely Grey&lt;/p&gt;&lt;p&gt;Join the &lt;a href=&#34;https://discord.gg/PhJStRPQDa&#34; rel=&#34;nofollow&#34;&gt;Dice Exploder Discord&lt;/a&gt; to talk about the show!&lt;/p&gt;</content:encoded>
                
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                <guid isPermaLink="false">substack:post:125227710</guid>
                <link>https://podcasters.spotify.com/pod/show/diceexploder/episodes/Composure-Antiquarian-Adventures-with-Michael-Elliott-e2e15mp</link>
                <pubDate>Thu, 01 Jun 2023 11:30:00 &#43;0000</pubDate>
                <itunes:duration>2083</itunes:duration>
                
                
                <itunes:explicit>yes</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Rolling The Dice (Lasers &amp; Feelings) with Ray Chou</itunes:title>
                <title>Rolling The Dice (Lasers &amp; Feelings) with Ray Chou</title>

                
                
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;&lt;a href=&#34;https://drive.google.com/file/d/1PO0-f0ra5jgLEKuCAWV5BOUnegCMJstA/view?usp=drive_link&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferer&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;This week’s cohost is Ray Chou, who brings Rolling The Dice from John Harper’s iconic one page RPG Lasers &amp;amp; Feelings.&lt;/p&gt;
&lt;p&gt;Topics discussed include:&lt;/p&gt;
&lt;p&gt;* Minimalism&lt;/p&gt;
&lt;p&gt;* Underlining genre through mechanics&lt;/p&gt;
&lt;p&gt;* Episodic vs serialized stories&lt;/p&gt;
&lt;p&gt;* When you should roll dice&lt;/p&gt;
&lt;p&gt;* Randomness and fate in real life&lt;/p&gt;
&lt;p&gt;* Beer &amp;amp; pretzels gaming&lt;/p&gt;
&lt;p&gt;Games mentioned:&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;http://onesevendesign.com/laserfeelings/&#34; target=&#34;_blank&#34;&gt;Lasers and Feelings&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://sublimemarch.itch.io/cows-boys&#34; target=&#34;_blank&#34;&gt;Cows and Boys&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://gshowitt.itch.io/honey-heist&#34; target=&#34;_blank&#34;&gt;Honey Heist&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://www.drivethrurpg.com/product/56768/Three-Sixteen&#34; target=&#34;_blank&#34;&gt;316 Carnage Amongst the Stars&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://rowanrookanddecard.com/product/heart-the-city-beneath-rpg/&#34; target=&#34;_blank&#34;&gt;Heart: The City Beneath&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;* &lt;a href=&#34;https://sdunnewold.itch.io/couriers&#34; target=&#34;_blank&#34;&gt;Couriers&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Sam’s designer commentary on his own Lasers &amp;amp; Feelings hack, Couriers, can be found &lt;a href=&#34;https://diceexploder.substack.com/p/couriers-designer-commentary-track&#34; target=&#34;_blank&#34;&gt;here&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;You can find Ray&amp;#39;s publishing company at &lt;a href=&#34;http://myth.works&#34; target=&#34;_blank&#34;&gt;myth.works&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;You can find Sam @sdunnewold on Twitter, dice.camp, and itch.io.&lt;/p&gt;
&lt;p&gt;The Dice Exploder logo is by sporgory, and the theme song is Sunset Bridge by Purely Grey.&lt;/p&gt;
</itunes:summary>
                <description><![CDATA[<p><a href="https://drive.google.com/file/d/1PO0-f0ra5jgLEKuCAWV5BOUnegCMJstA/view?usp=drive_link" rel="nofollow">Transcript</a></p><p>This week’s cohost is Ray Chou, who brings Rolling The Dice from John Harper’s iconic one page RPG Lasers &amp; Feelings.</p><p>Topics discussed include:</p><p>* Minimalism</p><p>* Underlining genre through mechanics</p><p>* Episodic vs serialized stories</p><p>* When you should roll dice</p><p>* Randomness and fate in real life</p><p>* Beer &amp; pretzels gaming</p><p>Games mentioned:</p><p>* <a href="http://onesevendesign.com/laserfeelings/" rel="nofollow">Lasers and Feelings</a></p><p>* <a href="https://sublimemarch.itch.io/cows-boys" rel="nofollow">Cows and Boys</a></p><p>* <a href="https://gshowitt.itch.io/honey-heist" rel="nofollow">Honey Heist</a></p><p>* <a href="https://www.drivethrurpg.com/product/56768/Three-Sixteen" rel="nofollow">316 Carnage Amongst the Stars</a></p><p>* <a href="https://rowanrookanddecard.com/product/heart-the-city-beneath-rpg/" rel="nofollow">Heart: The City Beneath</a></p><p>* <a href="https://sdunnewold.itch.io/couriers" rel="nofollow">Couriers</a></p><p>Sam’s designer commentary on his own Lasers &amp; Feelings hack, Couriers, can be found <a href="https://diceexploder.substack.com/p/couriers-designer-commentary-track" rel="nofollow">here</a>.</p><p>You can find Ray&#39;s publishing company at <a href="http://myth.works" rel="nofollow">myth.works</a>.</p><p>You can find Sam @sdunnewold on Twitter, dice.camp, and itch.io.</p><p>The Dice Exploder logo is by sporgory, and the theme song is Sunset Bridge by Purely Grey.</p>]]></description>
                <content:encoded>&lt;p&gt;&lt;a href=&#34;https://drive.google.com/file/d/1PO0-f0ra5jgLEKuCAWV5BOUnegCMJstA/view?usp=drive_link&#34; rel=&#34;nofollow&#34;&gt;Transcript&lt;/a&gt;&lt;/p&gt;&lt;p&gt;This week’s cohost is Ray Chou, who brings Rolling The Dice from John Harper’s iconic one page RPG Lasers &amp;amp; Feelings.&lt;/p&gt;&lt;p&gt;Topics discussed include:&lt;/p&gt;&lt;p&gt;* Minimalism&lt;/p&gt;&lt;p&gt;* Underlining genre through mechanics&lt;/p&gt;&lt;p&gt;* Episodic vs serialized stories&lt;/p&gt;&lt;p&gt;* When you should roll dice&lt;/p&gt;&lt;p&gt;* Randomness and fate in real life&lt;/p&gt;&lt;p&gt;* Beer &amp;amp; pretzels gaming&lt;/p&gt;&lt;p&gt;Games mentioned:&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;http://onesevendesign.com/laserfeelings/&#34; rel=&#34;nofollow&#34;&gt;Lasers and Feelings&lt;/a&gt;&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://sublimemarch.itch.io/cows-boys&#34; rel=&#34;nofollow&#34;&gt;Cows and Boys&lt;/a&gt;&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://gshowitt.itch.io/honey-heist&#34; rel=&#34;nofollow&#34;&gt;Honey Heist&lt;/a&gt;&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://www.drivethrurpg.com/product/56768/Three-Sixteen&#34; rel=&#34;nofollow&#34;&gt;316 Carnage Amongst the Stars&lt;/a&gt;&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://rowanrookanddecard.com/product/heart-the-city-beneath-rpg/&#34; rel=&#34;nofollow&#34;&gt;Heart: The City Beneath&lt;/a&gt;&lt;/p&gt;&lt;p&gt;* &lt;a href=&#34;https://sdunnewold.itch.io/couriers&#34; rel=&#34;nofollow&#34;&gt;Couriers&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Sam’s designer commentary on his own Lasers &amp;amp; Feelings hack, Couriers, can be found &lt;a href=&#34;https://diceexploder.substack.com/p/couriers-designer-commentary-track&#34; rel=&#34;nofollow&#34;&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;You can find Ray&amp;#39;s publishing company at &lt;a href=&#34;http://myth.works&#34; rel=&#34;nofollow&#34;&gt;myth.works&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;You can find Sam @sdunnewold on Twitter, dice.camp, and itch.io.&lt;/p&gt;&lt;p&gt;The Dice Exploder logo is by sporgory, and the theme song is Sunset Bridge by Purely Grey.&lt;/p&gt;</content:encoded>
                
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                <guid isPermaLink="false">substack:post:116247960</guid>
                <link>https://podcasters.spotify.com/pod/show/diceexploder/episodes/Rolling-The-Dice-Lasers--Feelings-with-Ray-Chou-e2e15n3</link>
                <pubDate>Thu, 25 May 2023 12:00:00 &#43;0000</pubDate>
                <itunes:duration>2372</itunes:duration>
                
                
                <itunes:explicit>yes</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Dice Exploder: Season 1 Trailer</itunes:title>
                <title>Dice Exploder: Season 1 Trailer</title>

                
                
                <itunes:author>Sam Dunnewold</itunes:author>
                <itunes:summary>&lt;p&gt;Coming June 2023: &lt;strong&gt;DICE EXPLODER&lt;/strong&gt;, a new podcast where each week we break down a tabletop RPG mechanic as deep as we possibly can, with Sam Dunnewold and a rotating co-host.&lt;/p&gt;&lt;p&gt;Produced by the Fiction First Network.&lt;/p&gt; &lt;br/&gt;&lt;br/&gt;This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit &lt;a href=&#34;https://diceexploder.substack.com?utm_medium=podcast&amp;#38;utm_campaign=CTA_1&#34;&gt;diceexploder.substack.com&lt;/a&gt;
</itunes:summary>
                <description><![CDATA[<p>Coming June 2023: <strong>DICE EXPLODER</strong>, a new podcast where each week we break down a tabletop RPG mechanic as deep as we possibly can, with Sam Dunnewold and a rotating co-host.</p><p>Produced by the Fiction First Network.</p> <br/><br/>This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit <a href="https://diceexploder.substack.com?utm_campaign=CTA_1&utm_medium=podcast" rel="nofollow">diceexploder.substack.com</a>
]]></description>
                <content:encoded>&lt;p&gt;Coming June 2023: &lt;strong&gt;DICE EXPLODER&lt;/strong&gt;, a new podcast where each week we break down a tabletop RPG mechanic as deep as we possibly can, with Sam Dunnewold and a rotating co-host.&lt;/p&gt;&lt;p&gt;Produced by the Fiction First Network.&lt;/p&gt; &lt;br/&gt;&lt;br/&gt;This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit &lt;a href=&#34;https://diceexploder.substack.com?utm_campaign=CTA_1&amp;utm_medium=podcast&#34; rel=&#34;nofollow&#34;&gt;diceexploder.substack.com&lt;/a&gt;
</content:encoded>
                
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                <guid isPermaLink="false">substack:post:117560123</guid>
                <link>https://podcasters.spotify.com/pod/show/diceexploder/episodes/Dice-Exploder-Season-1-Trailer-e2e15mm</link>
                <pubDate>Thu, 27 Apr 2023 04:12:15 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2025/5/22/18/eb4a2164-7786-459e-a980-d51bcb2aaa4c_40615f51a52f4313.png"/>
                <itunes:duration>69</itunes:duration>
                
                
                <itunes:explicit>no</itunes:explicit>
                
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