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        <title>Dog facts</title>
        <link>https://redcircle.com/shows/the-snakescast</link>
        <language>en-US</language>
        <copyright>℗ &amp; © 2019 Snakes &amp; Lattes</copyright>
        <itunes:subtitle>Bite-sized bits about board games from the game gurus at Snakes and Lattes</itunes:subtitle>
        <itunes:author>Snakes &amp; Lattes</itunes:author>
        <itunes:summary>The world of tabletop games is a lot bigger than most people realize. In fact it&#39;s so big that the idea of investigating it can actually be kind of intimidating. When you see all those games you&#39;ve never heard of, with rules and concepts and themes you&#39;ve never seen before in a game, it&#39;s hard to know where to start.
The answer is: start with the SnakesCast. Every week, we&#39;ll bring you ten or fifteen minutes&#39; worth of banter about what makes these games worth playing. With a different theme every episode and a rotating cast of both gurus and non-gurus from Toronto&#39;s premiere boardgame café, we&#39;ll show you just how much there is to play with out there.</itunes:summary>
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        <description><![CDATA[<p>The world of tabletop games is a lot bigger than most people realize. In fact it&#39;s so big that the idea of investigating it can actually be kind of intimidating. When you see all those games you&#39;ve never heard of, with rules and concepts and themes you&#39;ve never seen before in a game, it&#39;s hard to know where to start. The answer is: start with the SnakesCast. Every week, we&#39;ll bring you ten or fifteen minutes&#39; worth of banter about what makes these games worth playing. With a different theme every episode and a rotating cast of both gurus and non-gurus from Toronto&#39;s premiere boardgame café, we&#39;ll show you just how much there is to play with out there.</p>]]></description>
        
        <itunes:type>episodic</itunes:type>
        <podcast:locked>no</podcast:locked>
        <itunes:owner>
            <itunes:name>Snakes &amp; Lattes</itunes:name>
            <itunes:email>podcast@snakesandlattes.com</itunes:email>
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                <itunes:title>Canadian Board Games, Part 3 - Toronto designers and designers&#39; nights</itunes:title>
                <title>Canadian Board Games, Part 3 - Toronto designers and designers&#39; nights</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week the SnakesCast celebrates games by Canadian designers. We end up discussing a few Toronto designers and looking at designers&#39; nights and playtesting.</itunes:subtitle>
                <itunes:summary>This week on the SnakesCast, we turn the focus on designers from Canada, many of whom are friends and visitors at the café. Today, Friday June 22nd 2018, we look at Toronto-based designers, including Paul Tseng, Steve Tassie, Jonathan Moriarty, Eric M. Lang (now in Singapore), Daryl Andrews and Christopher Chung. We also look at game designers&#39; nights and how key they can be in the development process.</itunes:summary>
                <description><![CDATA[This week on the SnakesCast, we turn the focus on designers from Canada, many of whom are friends and visitors at the café. Today, Friday June 22nd 2018, we look at Toronto-based designers, including Paul Tseng, Steve Tassie, Jonathan Moriarty, Eric M. Lang (now in Singapore), Daryl Andrews and Christopher Chung. We also look at game designers&#39; nights and how key they can be in the development process.]]></description>
                <content:encoded>This week on the SnakesCast, we turn the focus on designers from Canada, many of whom are friends and visitors at the café. Today, Friday June 22nd 2018, we look at Toronto-based designers, including Paul Tseng, Steve Tassie, Jonathan Moriarty, Eric M. Lang (now in Singapore), Daryl Andrews and Christopher Chung. We also look at game designers&amp;#39; nights and how key they can be in the development process.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Fri, 22 Jun 2018 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1109</itunes:duration>
                
                
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                <itunes:title>Canadian Board Games, Part 2 - Classics from Canada</itunes:title>
                <title>Canadian Board Games, Part 2 - Classics from Canada</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week the SnakesCast celebrates games by Canadian designers. Today, we examine some Canadian classics both old and new.</itunes:subtitle>
                <itunes:summary>This week on the SnakesCast, we turn the focus on designers from Canada, many of whom are friends and visitors at the café. Today, Wednesday June 20th 2018, we discuss games by Scott Abbott, Chris Haney, Laura Robinson, Paul Toyne, Tom Quinn, Ted Quinn, Mark Sherry, and Conor McGoey.</itunes:summary>
                <description><![CDATA[This week on the SnakesCast, we turn the focus on designers from Canada, many of whom are friends and visitors at the café. Today, Wednesday June 20th 2018, we discuss games by Scott Abbott, Chris Haney, Laura Robinson, Paul Toyne, Tom Quinn, Ted Quinn, Mark Sherry, and Conor McGoey.]]></description>
                <content:encoded>This week on the SnakesCast, we turn the focus on designers from Canada, many of whom are friends and visitors at the café. Today, Wednesday June 20th 2018, we discuss games by Scott Abbott, Chris Haney, Laura Robinson, Paul Toyne, Tom Quinn, Ted Quinn, Mark Sherry, and Conor McGoey.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 20 Jun 2018 03:00:00 &#43;0000</pubDate>
                <itunes:duration>640</itunes:duration>
                
                
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                <itunes:title>Canadian Board Games, Part 1 - We stand on guard for games</itunes:title>
                <title>Canadian Board Games, Part 1 - We stand on guard for games</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week the SnakesCast celebrates games by Canadian designers. Today, we look at games by Daryl Andrews, Christopher Chung, Jay Cormier and Sen-Foong Lim.</itunes:subtitle>
                <itunes:summary>This week on the SnakesCast, we turn the focus on designers from Canada, many of whom are friends and visitors at the café. Today, Monday June 18th 2018, we discuss games by Daryl Andrews, Christopher Chung, Jay Cormier and Sen-Foong Lim.</itunes:summary>
                <description><![CDATA[This week on the SnakesCast, we turn the focus on designers from Canada, many of whom are friends and visitors at the café. Today, Monday June 18th 2018, we discuss games by Daryl Andrews, Christopher Chung, Jay Cormier and Sen-Foong Lim.]]></description>
                <content:encoded>This week on the SnakesCast, we turn the focus on designers from Canada, many of whom are friends and visitors at the café. Today, Monday June 18th 2018, we discuss games by Daryl Andrews, Christopher Chung, Jay Cormier and Sen-Foong Lim.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 18 Jun 2018 03:00:00 &#43;0000</pubDate>
                <itunes:duration>657</itunes:duration>
                
                
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                <itunes:title>Trick-Taking Games, Part 3 - Looking towards potential evolution</itunes:title>
                <title>Trick-Taking Games, Part 3 - Looking towards potential evolution</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week on the SnakesCast, we take a close look at trick-taking games. We end this week by discussing more games, the (lack of) theme in the mechanism, and where it could go.</itunes:subtitle>
                <itunes:summary>Choose your cards carefully this week on the SnakesCast, as we take a close look at trick-taking games. Today, Friday June 15th 2018, we discuss some other games, look at the use of theme in trick-taking games, and talk about where the mechanism could go in the future.</itunes:summary>
                <description><![CDATA[Choose your cards carefully this week on the SnakesCast, as we take a close look at trick-taking games. Today, Friday June 15th 2018, we discuss some other games, look at the use of theme in trick-taking games, and talk about where the mechanism could go in the future.]]></description>
                <content:encoded>Choose your cards carefully this week on the SnakesCast, as we take a close look at trick-taking games. Today, Friday June 15th 2018, we discuss some other games, look at the use of theme in trick-taking games, and talk about where the mechanism could go in the future.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Fri, 15 Jun 2018 03:00:00 &#43;0000</pubDate>
                <itunes:duration>695</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
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            <item>
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                <itunes:title>Trick-Taking Games, Part 2 - Contemporary examples</itunes:title>
                <title>Trick-Taking Games, Part 2 - Contemporary examples</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week on the SnakesCast, we take a close look at trick-taking games. We carry on today by looking at some excellent examples of contemporary games.</itunes:subtitle>
                <itunes:summary>Choose your cards carefully this week on the SnakesCast, as we take a close look at trick-taking games. Today, Wednesday June 13th 2018, we continue by looking at some excellent examples of contemporary trick-taking games, and start observing things that may have been inspired by them.</itunes:summary>
                <description><![CDATA[Choose your cards carefully this week on the SnakesCast, as we take a close look at trick-taking games. Today, Wednesday June 13th 2018, we continue by looking at some excellent examples of contemporary trick-taking games, and start observing things that may have been inspired by them.]]></description>
                <content:encoded>Choose your cards carefully this week on the SnakesCast, as we take a close look at trick-taking games. Today, Wednesday June 13th 2018, we continue by looking at some excellent examples of contemporary trick-taking games, and start observing things that may have been inspired by them.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 13 Jun 2018 03:00:00 &#43;0000</pubDate>
                <itunes:duration>557</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
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            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Trick-Taking Games, Part 1 - What is trick-taking?</itunes:title>
                <title>Trick-Taking Games, Part 1 - What is trick-taking?</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week on the SnakesCast, we take a close look at trick-taking games. We begin by asking what trick-taking is, where it came from, and discussing some better-known examples.</itunes:subtitle>
                <itunes:summary>Choose your cards carefully this week on the SnakesCast, as we take a close look at trick-taking games. Today, Monday June 11th 2018, we begin by asking what trick-taking is, where it came from, giving some examples of well-known games, and looking at why we think it is not more prevalent in modern board gaming.</itunes:summary>
                <description><![CDATA[Choose your cards carefully this week on the SnakesCast, as we take a close look at trick-taking games. Today, Monday June 11th 2018, we begin by asking what trick-taking is, where it came from, giving some examples of well-known games, and looking at why we think it is not more prevalent in modern board gaming.]]></description>
                <content:encoded>Choose your cards carefully this week on the SnakesCast, as we take a close look at trick-taking games. Today, Monday June 11th 2018, we begin by asking what trick-taking is, where it came from, giving some examples of well-known games, and looking at why we think it is not more prevalent in modern board gaming.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 11 Jun 2018 03:00:00 &#43;0000</pubDate>
                <itunes:duration>553</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
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            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Non-verbal Gaming, Part 3 - Further examples of non-verbal communication in gaming</itunes:title>
                <title>Non-verbal Gaming, Part 3 - Further examples of non-verbal communication in gaming</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week&#39;s SnakesCast examines gaming without speaking, whether within the game or during the process of teaching and learning it. We finish off this week by discussing other non-verbal scenarios or those with language barriers.</itunes:subtitle>
                <itunes:summary>This week&#39;s SnakesCast examines gaming without speaking, whether that is a part of the game, or ways of teaching and learning a game without speech. Today, Friday June 8th 2018, we finish up the week by discussing some more games that could be good for non-verbal gaming, and looking at other non-verbal scenarios and language barriers, as well as some suggestions of how to overcome them.</itunes:summary>
                <description><![CDATA[This week&#39;s SnakesCast examines gaming without speaking, whether that is a part of the game, or ways of teaching and learning a game without speech. Today, Friday June 8th 2018, we finish up the week by discussing some more games that could be good for non-verbal gaming, and looking at other non-verbal scenarios and language barriers, as well as some suggestions of how to overcome them.]]></description>
                <content:encoded>This week&amp;#39;s SnakesCast examines gaming without speaking, whether that is a part of the game, or ways of teaching and learning a game without speech. Today, Friday June 8th 2018, we finish up the week by discussing some more games that could be good for non-verbal gaming, and looking at other non-verbal scenarios and language barriers, as well as some suggestions of how to overcome them.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Fri, 08 Jun 2018 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1098</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
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                <itunes:title>Non-verbal Gaming, Part 2 - Teaching games without speaking</itunes:title>
                <title>Non-verbal Gaming, Part 2 - Teaching games without speaking</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week&#39;s SnakesCast examines gaming without speaking, whether within the game or during the process of teaching and learning it. We continue by discussing methods of teaching games without speaking.</itunes:subtitle>
                <itunes:summary>This week&#39;s SnakesCast examines gaming without speaking, whether that is a part of the game, or ways of teaching and learning a game without speech. Today, Wednesday June 6th 2018, we continue by talking about methods of teaching games without speaking, and also games that would not be too difficult to teach that way.</itunes:summary>
                <description><![CDATA[This week&#39;s SnakesCast examines gaming without speaking, whether that is a part of the game, or ways of teaching and learning a game without speech. Today, Wednesday June 6th 2018, we continue by talking about methods of teaching games without speaking, and also games that would not be too difficult to teach that way.]]></description>
                <content:encoded>This week&amp;#39;s SnakesCast examines gaming without speaking, whether that is a part of the game, or ways of teaching and learning a game without speech. Today, Wednesday June 6th 2018, we continue by talking about methods of teaching games without speaking, and also games that would not be too difficult to teach that way.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 06 Jun 2018 03:00:00 &#43;0000</pubDate>
                <itunes:duration>720</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
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                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Non-verbal Gaming, Part 1 - Games in which at least one player doesn&#39;t speak</itunes:title>
                <title>Non-verbal Gaming, Part 1 - Games in which at least one player doesn&#39;t speak</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week&#39;s SnakesCast examines gaming without speaking, whether within the game or during the process of teaching and learning it. Today, we begin by talking about games that have at least one player who cannot speak.</itunes:subtitle>
                <itunes:summary>This week&#39;s SnakesCast examines gaming without speaking, whether that is a part of the game, or ways of teaching and learning a game without speech. Today, Monday June 4th 2018, we begin by talking about games in which at least one player - if not all of them - is not allowed to speak.</itunes:summary>
                <description><![CDATA[This week&#39;s SnakesCast examines gaming without speaking, whether that is a part of the game, or ways of teaching and learning a game without speech. Today, Monday June 4th 2018, we begin by talking about games in which at least one player - if not all of them - is not allowed to speak.]]></description>
                <content:encoded>This week&amp;#39;s SnakesCast examines gaming without speaking, whether that is a part of the game, or ways of teaching and learning a game without speech. Today, Monday June 4th 2018, we begin by talking about games in which at least one player - if not all of them - is not allowed to speak.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 04 Jun 2018 03:00:00 &#43;0000</pubDate>
                <itunes:duration>753</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
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                <itunes:title>How Important is Theme in Games?, Part 3 - What about games that do something different?</itunes:title>
                <title>How Important is Theme in Games?, Part 3 - What about games that do something different?</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>We are asking the question &#34;How important is theme in gaming?&#34; this week on the SnakesCast. We finish the week by talking about games that do things differently, emergent storytelling, and using theme to teach.</itunes:subtitle>
                <itunes:summary>We look at one of the most divisive questions in gaming this week on the SnakesCast: &#34;How important is theme?&#34; Today, Friday June 1st 2018, we finish up the week by discussing a few games that have some theme that is not central to the game, talking about emergent storytelling in games, and examine using theme to help learn and teach games.</itunes:summary>
                <description><![CDATA[We look at one of the most divisive questions in gaming this week on the SnakesCast: &#34;How important is theme?&#34; Today, Friday June 1st 2018, we finish up the week by discussing a few games that have some theme that is not central to the game, talking about emergent storytelling in games, and examine using theme to help learn and teach games.]]></description>
                <content:encoded>We look at one of the most divisive questions in gaming this week on the SnakesCast: &amp;#34;How important is theme?&amp;#34; Today, Friday June 1st 2018, we finish up the week by discussing a few games that have some theme that is not central to the game, talking about emergent storytelling in games, and examine using theme to help learn and teach games.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Fri, 01 Jun 2018 03:00:00 &#43;0000</pubDate>
                <itunes:duration>956</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
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                <itunes:title>How Important is Theme in Games?, Part 2 - Should theme always be applied?</itunes:title>
                <title>How Important is Theme in Games?, Part 2 - Should theme always be applied?</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>We are asking the question &#34;How important is theme in gaming?&#34; this week on the SnakesCast. Today, we discuss whether themes should be applied sometimes, and examples of how theme can emerge from some games.</itunes:subtitle>
                <itunes:summary>We look at one of the most divisive questions in gaming this week on the SnakesCast: &#34;How important is theme?&#34; Today, Wednesday May 30th 2018, we continue the discussion by talking about whether we think themes should be applied at times, overused themes, and discuss games where theme can emerge even if it&#39;s not the focus.</itunes:summary>
                <description><![CDATA[We look at one of the most divisive questions in gaming this week on the SnakesCast: &#34;How important is theme?&#34; Today, Wednesday May 30th 2018, we continue the discussion by talking about whether we think themes should be applied at times, overused themes, and discuss games where theme can emerge even if it&#39;s not the focus.]]></description>
                <content:encoded>We look at one of the most divisive questions in gaming this week on the SnakesCast: &amp;#34;How important is theme?&amp;#34; Today, Wednesday May 30th 2018, we continue the discussion by talking about whether we think themes should be applied at times, overused themes, and discuss games where theme can emerge even if it&amp;#39;s not the focus.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 30 May 2018 03:00:00 &#43;0000</pubDate>
                <itunes:duration>667</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
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            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>How Important is Theme in Games?, Part 1 - What is theme and do we like it?</itunes:title>
                <title>How Important is Theme in Games?, Part 1 - What is theme and do we like it?</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>We are asking the question &#34;How important is theme in gaming?&#34; this week on the SnakesCast. We start by discussing the nature of theme and its importance to us.</itunes:subtitle>
                <itunes:summary>We look at one of the most divisive questions in gaming this week on the SnakesCast: &#34;How important is theme?&#34; Today, Monday May 28th 2018, we start by discussing the nature of theme, how it applies both to gaming and gamers, and its importance to us personally.</itunes:summary>
                <description><![CDATA[We look at one of the most divisive questions in gaming this week on the SnakesCast: &#34;How important is theme?&#34; Today, Monday May 28th 2018, we start by discussing the nature of theme, how it applies both to gaming and gamers, and its importance to us personally.]]></description>
                <content:encoded>We look at one of the most divisive questions in gaming this week on the SnakesCast: &amp;#34;How important is theme?&amp;#34; Today, Monday May 28th 2018, we start by discussing the nature of theme, how it applies both to gaming and gamers, and its importance to us personally.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 28 May 2018 03:00:00 &#43;0000</pubDate>
                <itunes:duration>541</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Games Based on Literature, Part 3 - Middle-Earth, and writing your stories</itunes:title>
                <title>Games Based on Literature, Part 3 - Middle-Earth, and writing your stories</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Bookmarks at the ready – we look at games based on literature this week on the SnakesCast. We finish by talking about games where you build your own story, and then delving into games based in Tolkein&#39;s Middle-Earth.</itunes:subtitle>
                <itunes:summary>Get your bookmarks ready - this week the SnakesCast is looking at games that are based on literature. Today, Friday May 25th 2018, we finish first by looking at games where you build your own story, and then delving into the seemingly endless supply of games based in Tolkein&#39;s Middle-Earth.</itunes:summary>
                <description><![CDATA[Get your bookmarks ready - this week the SnakesCast is looking at games that are based on literature. Today, Friday May 25th 2018, we finish first by looking at games where you build your own story, and then delving into the seemingly endless supply of games based in Tolkein&#39;s Middle-Earth.]]></description>
                <content:encoded>Get your bookmarks ready - this week the SnakesCast is looking at games that are based on literature. Today, Friday May 25th 2018, we finish first by looking at games where you build your own story, and then delving into the seemingly endless supply of games based in Tolkein&amp;#39;s Middle-Earth.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Fri, 25 May 2018 03:00:00 &#43;0000</pubDate>
                <itunes:duration>994</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Games Based on Literature, Part 2 - More famous fiction</itunes:title>
                <title>Games Based on Literature, Part 2 - More famous fiction</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Bookmarks at the ready – we look at games based on literature this week on the SnakesCast. Today we check out some other fiction-inspired games, and also a couple of games that were literally fictional first.</itunes:subtitle>
                <itunes:summary>Get your bookmarks ready - this week the SnakesCast is looking at games that are based on literature. Today, Wednesday May 23rd 2018, we continue by checking out some other games that are based in famous works of fiction, and also discuss a couple of games that existed in fiction before they became actual games.</itunes:summary>
                <description><![CDATA[Get your bookmarks ready - this week the SnakesCast is looking at games that are based on literature. Today, Wednesday May 23rd 2018, we continue by checking out some other games that are based in famous works of fiction, and also discuss a couple of games that existed in fiction before they became actual games.]]></description>
                <content:encoded>Get your bookmarks ready - this week the SnakesCast is looking at games that are based on literature. Today, Wednesday May 23rd 2018, we continue by checking out some other games that are based in famous works of fiction, and also discuss a couple of games that existed in fiction before they became actual games.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 23 May 2018 03:00:00 &#43;0000</pubDate>
                <itunes:duration>683</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Games Based on Literature, Part 1 - On works of fiction</itunes:title>
                <title>Games Based on Literature, Part 1 - On works of fiction</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Bookmarks at the ready – we look at games based on literature this week on the SnakesCast. We start by looking at games that are directly based on works of fiction.</itunes:subtitle>
                <itunes:summary>Get your bookmarks ready - this week the SnakesCast is looking at games that are based on literature. Today, Monday May 21st 2018, we are going to begin the conversation by looking at games based upon works of fiction, talking about both light and heavier games.

Correction - the series from Iello is called Tales &amp; Games.</itunes:summary>
                <description><![CDATA[Get your bookmarks ready - this week the SnakesCast is looking at games that are based on literature. Today, Monday May 21st 2018, we are going to begin the conversation by looking at games based upon works of fiction, talking about both light and heavier games.

Correction - the series from Iello is called Tales &amp; Games.]]></description>
                <content:encoded>Get your bookmarks ready - this week the SnakesCast is looking at games that are based on literature. Today, Monday May 21st 2018, we are going to begin the conversation by looking at games based upon works of fiction, talking about both light and heavier games.

Correction - the series from Iello is called Tales &amp;amp; Games.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 21 May 2018 03:00:00 &#43;0000</pubDate>
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                <itunes:duration>660</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Cottage Games 2018, Part 3 – &#34;Whole weekend&#34; games</itunes:title>
                <title>Cottage Games 2018, Part 3 – &#34;Whole weekend&#34; games</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week on the SnakesCast, we look at games you might take with you when going away for a long weekend or more. We finish this week by talking about the big games you take to set up for a day, a night or even a whole weekend.</itunes:subtitle>
                <itunes:summary>It&#39;s coming on for summer, and so this week the SnakesCast looks at games that you might want to take with you when you go away for a long weekend, a cottage retreat, or a holiday. Today, Friday May 18th 2018, we talk about the kind of game that you might want to take up when you are planning a whole weekend of heavy gaming, an all-day (or -night!) game, or the chance to crack out a big Legacy or campaign game.</itunes:summary>
                <description><![CDATA[It&#39;s coming on for summer, and so this week the SnakesCast looks at games that you might want to take with you when you go away for a long weekend, a cottage retreat, or a holiday. Today, Friday May 18th 2018, we talk about the kind of game that you might want to take up when you are planning a whole weekend of heavy gaming, an all-day (or -night!) game, or the chance to crack out a big Legacy or campaign game.]]></description>
                <content:encoded>It&amp;#39;s coming on for summer, and so this week the SnakesCast looks at games that you might want to take with you when you go away for a long weekend, a cottage retreat, or a holiday. Today, Friday May 18th 2018, we talk about the kind of game that you might want to take up when you are planning a whole weekend of heavy gaming, an all-day (or -night!) game, or the chance to crack out a big Legacy or campaign game.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Fri, 18 May 2018 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/3e07a3ed-39d7-4cb3-a7c6-c838dd89ae0e_355.jpg"/>
                <itunes:duration>669</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
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            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Cottage Games 2018, Part 2 - Game Night</itunes:title>
                <title>Cottage Games 2018, Part 2 - Game Night</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week on the SnakesCast, we look at games you might take with you when going away for a long weekend or more, and today we continue with great games for a planned game session, and talk about theming a game night.</itunes:subtitle>
                <itunes:summary>It&#39;s coming on for summer, and so this week the SnakesCast looks at games that you might want to take with you when you go away for a long weekend, a cottage retreat, or a holiday. Today, Wednesday May 16th 2018, we talk about the games that you might want to have for a planned game night with a group who are not all hobby gamers, but who want something a little more in depth that those games we discussed on Monday. We also touch on the idea of theming a game session to give your night some cohesion, and discuss loading your mobile devices with game apps.</itunes:summary>
                <description><![CDATA[It&#39;s coming on for summer, and so this week the SnakesCast looks at games that you might want to take with you when you go away for a long weekend, a cottage retreat, or a holiday. Today, Wednesday May 16th 2018, we talk about the games that you might want to have for a planned game night with a group who are not all hobby gamers, but who want something a little more in depth that those games we discussed on Monday. We also touch on the idea of theming a game session to give your night some cohesion, and discuss loading your mobile devices with game apps.]]></description>
                <content:encoded>It&amp;#39;s coming on for summer, and so this week the SnakesCast looks at games that you might want to take with you when you go away for a long weekend, a cottage retreat, or a holiday. Today, Wednesday May 16th 2018, we talk about the games that you might want to have for a planned game night with a group who are not all hobby gamers, but who want something a little more in depth that those games we discussed on Monday. We also touch on the idea of theming a game session to give your night some cohesion, and discuss loading your mobile devices with game apps.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 16 May 2018 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/fe806c11-8cd3-4a24-8f5c-5fc031bdc092_354.jpg"/>
                <itunes:duration>624</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Cottage Games 2018, Part 1 – Starting Out</itunes:title>
                <title>Cottage Games 2018, Part 1 – Starting Out</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week on the SnakesCast, we look at games you might take with you when going away for a long weekend or more - starting with smaller and more accessible games that anyone can play, and discussing things to keep in mind.</itunes:subtitle>
                <itunes:summary>It&#39;s coming on for summer, and so this week the SnakesCast looks at games that you might want to take with you when you go away for a long weekend, a cottage retreat, or a holiday. Today, Monday May 14th 2018, we discuss the things you might want to consider when taking games somewhere (such as your audience, where you&#39;re going, and the size of the game), as well as games to take that are quick, popular and easy to start out with.</itunes:summary>
                <description><![CDATA[It&#39;s coming on for summer, and so this week the SnakesCast looks at games that you might want to take with you when you go away for a long weekend, a cottage retreat, or a holiday. Today, Monday May 14th 2018, we discuss the things you might want to consider when taking games somewhere (such as your audience, where you&#39;re going, and the size of the game), as well as games to take that are quick, popular and easy to start out with.]]></description>
                <content:encoded>It&amp;#39;s coming on for summer, and so this week the SnakesCast looks at games that you might want to take with you when you go away for a long weekend, a cottage retreat, or a holiday. Today, Monday May 14th 2018, we discuss the things you might want to consider when taking games somewhere (such as your audience, where you&amp;#39;re going, and the size of the game), as well as games to take that are quick, popular and easy to start out with.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 14 May 2018 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/ba97e056-755a-453a-94bc-24750a19b8f4_353.jpg"/>
                <itunes:duration>527</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
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            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Building Your Home Collection, Part 3 - The bigger games</itunes:title>
                <title>Building Your Home Collection, Part 3 - The bigger games</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>We offer thoughts on building your own home game library this week on the SnakesCast, and we finish by discussing some of the big games you might look at adding to your collection.</itunes:subtitle>
                <itunes:summary>We offer our thoughts on building your own home game library this week on the SnakesCast, from the gateway and accessible games to the deep and complex ones. Today, Friday May 11th 2018, we finish by talking about some heavy games we want in our collection, some solitaire games to start out playing solo, and ways you might want to enhance your games with additional components.</itunes:summary>
                <description><![CDATA[We offer our thoughts on building your own home game library this week on the SnakesCast, from the gateway and accessible games to the deep and complex ones. Today, Friday May 11th 2018, we finish by talking about some heavy games we want in our collection, some solitaire games to start out playing solo, and ways you might want to enhance your games with additional components.]]></description>
                <content:encoded>We offer our thoughts on building your own home game library this week on the SnakesCast, from the gateway and accessible games to the deep and complex ones. Today, Friday May 11th 2018, we finish by talking about some heavy games we want in our collection, some solitaire games to start out playing solo, and ways you might want to enhance your games with additional components.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Fri, 11 May 2018 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/74519192-07ba-47b2-9e6f-94512dae77bc_352.jpg"/>
                <itunes:duration>775</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
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            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Building Your Home Collection, Part 2 - Next steps</itunes:title>
                <title>Building Your Home Collection, Part 2 - Next steps</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>We offer thoughts on building your own home game library this week on the SnakesCast, continuing with games you would want to bring out with casual gamers who have entered the hobby already.</itunes:subtitle>
                <itunes:summary>We offer our thoughts on building your own home game library this week on the SnakesCast, from the gateway and accessible games to the deep and complex ones. Today, Wednesday May 9th 2018, we discuss games you might want to have for those who are interested in slightly more advanced games, and we also touch on methods of protecting your games, and games that you might want to put on display at home.</itunes:summary>
                <description><![CDATA[We offer our thoughts on building your own home game library this week on the SnakesCast, from the gateway and accessible games to the deep and complex ones. Today, Wednesday May 9th 2018, we discuss games you might want to have for those who are interested in slightly more advanced games, and we also touch on methods of protecting your games, and games that you might want to put on display at home.]]></description>
                <content:encoded>We offer our thoughts on building your own home game library this week on the SnakesCast, from the gateway and accessible games to the deep and complex ones. Today, Wednesday May 9th 2018, we discuss games you might want to have for those who are interested in slightly more advanced games, and we also touch on methods of protecting your games, and games that you might want to put on display at home.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 09 May 2018 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/d3e37173-d979-4629-a700-e238c10a17f0_351.jpg"/>
                <itunes:duration>656</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Building Your Home Collection, Part 1 - Where to start</itunes:title>
                <title>Building Your Home Collection, Part 1 - Where to start</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>We offer thoughts on building your own home game library this week on the SnakesCast, starting with where you might want to start for your first purchases.</itunes:subtitle>
                <itunes:summary>We offer our thoughts on building your own home game library this week on the SnakesCast, from the gateway and accessible games to the deep and complex ones. Today, Monday May 7th 2018, we begin by looking at the games you might consider for your first purchases - or games you might add to a collection to appeal to people who are new to the hobby.</itunes:summary>
                <description><![CDATA[We offer our thoughts on building your own home game library this week on the SnakesCast, from the gateway and accessible games to the deep and complex ones. Today, Monday May 7th 2018, we begin by looking at the games you might consider for your first purchases - or games you might add to a collection to appeal to people who are new to the hobby.]]></description>
                <content:encoded>We offer our thoughts on building your own home game library this week on the SnakesCast, from the gateway and accessible games to the deep and complex ones. Today, Monday May 7th 2018, we begin by looking at the games you might consider for your first purchases - or games you might add to a collection to appeal to people who are new to the hobby.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 07 May 2018 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/9bc2542f-d104-447d-b1c8-088fed50abee_350.jpg"/>
                <itunes:duration>619</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Building or Growing Games, Part 3 - What you can build or grow</itunes:title>
                <title>Building or Growing Games, Part 3 - What you can build or grow</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>The SnakesCast this week is examining games about growing or building things. We end with some of our favourite games in this theme, some of which are quite extraordinary.</itunes:subtitle>
                <itunes:summary>Whether by planting a seed or laying a foundation, the focus for the SnakesCast this week is growing things or building them. Today, Friday April 27th 2018, we finish by discussing some of our favourite games with this theme, which include some amazing game components as well.</itunes:summary>
                <description><![CDATA[Whether by planting a seed or laying a foundation, the focus for the SnakesCast this week is growing things or building them. Today, Friday April 27th 2018, we finish by discussing some of our favourite games with this theme, which include some amazing game components as well.]]></description>
                <content:encoded>Whether by planting a seed or laying a foundation, the focus for the SnakesCast this week is growing things or building them. Today, Friday April 27th 2018, we finish by discussing some of our favourite games with this theme, which include some amazing game components as well.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Fri, 27 Apr 2018 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/ded468e2-0aac-40c2-bd84-6211f5fddc77_349.jpg"/>
                <itunes:duration>1055</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Building or Growing Games, Part 2 - Planting the seeds</itunes:title>
                <title>Building or Growing Games, Part 2 - Planting the seeds</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>The SnakesCast this week is examining games about growing or building things. Today, we talk about some slightly more complicated games, and start to notice a pattern in the ones that stand out.</itunes:subtitle>
                <itunes:summary>Whether by planting a seed or laying a foundation, the focus for the SnakesCast this week is growing things or building them. Today, Wednesday April 25th 2018, we continue the discussion with some more game examples, and also begin to notice a pattern in the games that stand out to us.</itunes:summary>
                <description><![CDATA[Whether by planting a seed or laying a foundation, the focus for the SnakesCast this week is growing things or building them. Today, Wednesday April 25th 2018, we continue the discussion with some more game examples, and also begin to notice a pattern in the games that stand out to us.]]></description>
                <content:encoded>Whether by planting a seed or laying a foundation, the focus for the SnakesCast this week is growing things or building them. Today, Wednesday April 25th 2018, we continue the discussion with some more game examples, and also begin to notice a pattern in the games that stand out to us.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 25 Apr 2018 03:00:00 &#43;0000</pubDate>
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                <itunes:duration>791</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Building or Growing Games, Part 1 - Laying the foundations</itunes:title>
                <title>Building or Growing Games, Part 1 - Laying the foundations</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>The SnakesCast this week is examining games about growing or building things. Today, we begin by looking at some easy and quick games that involve one of these two activities.</itunes:subtitle>
                <itunes:summary>Whether by planting a seed or laying a foundation, the focus for the SnakesCast this week is growing things or building them. Today, Monday April 23rd 2018, we begin by looking at some easy and quick games that involve one or other of these activities.</itunes:summary>
                <description><![CDATA[Whether by planting a seed or laying a foundation, the focus for the SnakesCast this week is growing things or building them. Today, Monday April 23rd 2018, we begin by looking at some easy and quick games that involve one or other of these activities.]]></description>
                <content:encoded>Whether by planting a seed or laying a foundation, the focus for the SnakesCast this week is growing things or building them. Today, Monday April 23rd 2018, we begin by looking at some easy and quick games that involve one or other of these activities.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 23 Apr 2018 03:00:00 &#43;0000</pubDate>
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                <itunes:duration>810</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Superhero Games, Part 3 - Arriving in the nick of time</itunes:title>
                <title>Superhero Games, Part 3 - Arriving in the nick of time</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Whether by signal in the sky or supernatural intuition, we are called to discuss superhero games this week! We end up by looking at a couple of big guns, and a few honourable mentions.</itunes:subtitle>
                <itunes:summary>Whether by signal in the sky or supernatural intuition, here at the SnakesCast, we are called to discuss superhero games this week! Today, Friday April 20th 2018, we end up the week by discussing two big guns of superhero gaming, and run through some honourable mentions.</itunes:summary>
                <description><![CDATA[Whether by signal in the sky or supernatural intuition, here at the SnakesCast, we are called to discuss superhero games this week! Today, Friday April 20th 2018, we end up the week by discussing two big guns of superhero gaming, and run through some honourable mentions.]]></description>
                <content:encoded>Whether by signal in the sky or supernatural intuition, here at the SnakesCast, we are called to discuss superhero games this week! Today, Friday April 20th 2018, we end up the week by discussing two big guns of superhero gaming, and run through some honourable mentions.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Fri, 20 Apr 2018 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1158</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Superhero Games, Part 2 - It is a bird? Is it a plane?</itunes:title>
                <title>Superhero Games, Part 2 - It is a bird? Is it a plane?</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Whether by signal in the sky or supernatural intuition, we are called to discuss superhero games this week! Today, we start to look at some original board games with a superhero theme.</itunes:subtitle>
                <itunes:summary>Whether by signal in the sky or supernatural intuition, here at the SnakesCast, we are called to discuss superhero games this week! Today, Wednesday April 18th 2018, we examine some original board games with the theme of superheroes, and touch on the fact that very few make it to the popular rankings (at least in terms of those on Board Game Geek).</itunes:summary>
                <description><![CDATA[Whether by signal in the sky or supernatural intuition, here at the SnakesCast, we are called to discuss superhero games this week! Today, Wednesday April 18th 2018, we examine some original board games with the theme of superheroes, and touch on the fact that very few make it to the popular rankings (at least in terms of those on Board Game Geek).]]></description>
                <content:encoded>Whether by signal in the sky or supernatural intuition, here at the SnakesCast, we are called to discuss superhero games this week! Today, Wednesday April 18th 2018, we examine some original board games with the theme of superheroes, and touch on the fact that very few make it to the popular rankings (at least in terms of those on Board Game Geek).</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 18 Apr 2018 03:00:00 &#43;0000</pubDate>
                <itunes:duration>800</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Superhero Games, Part 1 - Where are all the superhero games?</itunes:title>
                <title>Superhero Games, Part 1 - Where are all the superhero games?</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Whether by signal in the sky or supernatural intuition, we are called to discuss superhero games this week! Join us as we begin talking about a genre that seems underrepresented in board gaming.</itunes:subtitle>
                <itunes:summary>Whether by signal in the sky or supernatural intuition, here at the SnakesCast, we are called to discuss superhero games this week! Today, Monday April 16th 2018, we begin by looking at the genre of superhero games and discuss how it appears to be underrepresented for its current popularity.</itunes:summary>
                <description><![CDATA[Whether by signal in the sky or supernatural intuition, here at the SnakesCast, we are called to discuss superhero games this week! Today, Monday April 16th 2018, we begin by looking at the genre of superhero games and discuss how it appears to be underrepresented for its current popularity.]]></description>
                <content:encoded>Whether by signal in the sky or supernatural intuition, here at the SnakesCast, we are called to discuss superhero games this week! Today, Monday April 16th 2018, we begin by looking at the genre of superhero games and discuss how it appears to be underrepresented for its current popularity.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 16 Apr 2018 03:00:00 &#43;0000</pubDate>
                <itunes:duration>642</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Organisational Games, Part 3 - Different kinds of organisation</itunes:title>
                <title>Organisational Games, Part 3 - Different kinds of organisation</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week, we look at games that feature organisation as part of their theme or mechanisms. Today, we finish by looking at games that encourage organisation in unusual ways.</itunes:subtitle>
                <itunes:summary>We&#39;re getting organised here at the SnakesCast, as we discuss games that feature organisation either as part of their theme or mechanisms. Today, Friday April 13th 2018, we look at games that encourage you to organise in different or unusual ways - including one that all but disallows it.</itunes:summary>
                <description><![CDATA[We&#39;re getting organised here at the SnakesCast, as we discuss games that feature organisation either as part of their theme or mechanisms. Today, Friday April 13th 2018, we look at games that encourage you to organise in different or unusual ways - including one that all but disallows it.]]></description>
                <content:encoded>We&amp;#39;re getting organised here at the SnakesCast, as we discuss games that feature organisation either as part of their theme or mechanisms. Today, Friday April 13th 2018, we look at games that encourage you to organise in different or unusual ways - including one that all but disallows it.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Fri, 13 Apr 2018 03:00:00 &#43;0000</pubDate>
                <itunes:duration>839</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Organisational Games, Part 2 - Neat and Tidy</itunes:title>
                <title>Organisational Games, Part 2 - Neat and Tidy</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week, we look at games that feature organisation as part of their theme or mechanisms. In this episode we look at a few examples of games that require organisation to play them well.</itunes:subtitle>
                <itunes:summary>We&#39;re getting organised here at the SnakesCast, as we discuss games that feature organisation either as part of their theme or mechanisms. Today, Wednesday April 11th 2018, we discuss some excellent games that require some form of organisation in order to play them well.</itunes:summary>
                <description><![CDATA[We&#39;re getting organised here at the SnakesCast, as we discuss games that feature organisation either as part of their theme or mechanisms. Today, Wednesday April 11th 2018, we discuss some excellent games that require some form of organisation in order to play them well.]]></description>
                <content:encoded>We&amp;#39;re getting organised here at the SnakesCast, as we discuss games that feature organisation either as part of their theme or mechanisms. Today, Wednesday April 11th 2018, we discuss some excellent games that require some form of organisation in order to play them well.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 11 Apr 2018 03:00:00 &#43;0000</pubDate>
                <itunes:duration>618</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Organisational Games, Part 1 - What is an organisational game?</itunes:title>
                <title>Organisational Games, Part 1 - What is an organisational game?</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week, we look at games that feature organisation as part of their theme or mechanisms. Today, we begin by defining what we mean by organisational, and discussing some examples.</itunes:subtitle>
                <itunes:summary>We&#39;re getting organised here at the SnakesCast, as we discuss games that feature organisation either as part of their theme or mechanisms. Today, Monday April 9th 2018, we begin by defining organisational games for the purpose of the week&#39;s podcasts, and giving some entry-level examples.</itunes:summary>
                <description><![CDATA[We&#39;re getting organised here at the SnakesCast, as we discuss games that feature organisation either as part of their theme or mechanisms. Today, Monday April 9th 2018, we begin by defining organisational games for the purpose of the week&#39;s podcasts, and giving some entry-level examples.]]></description>
                <content:encoded>We&amp;#39;re getting organised here at the SnakesCast, as we discuss games that feature organisation either as part of their theme or mechanisms. Today, Monday April 9th 2018, we begin by defining organisational games for the purpose of the week&amp;#39;s podcasts, and giving some entry-level examples.</content:encoded>
                
                <enclosure length="7965234" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/a5c5bcae-eb05-448c-b5ce-d33f5754100d/stream.mp3"/>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 09 Apr 2018 03:00:00 &#43;0000</pubDate>
                <itunes:duration>497</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Curating a Café Game Library, Part 3 - Preparing games for café life</itunes:title>
                <title>Curating a Café Game Library, Part 3 - Preparing games for café life</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week, we look inward to one of the things that makes the game libraries at Snakes &amp; Lattes work - curating and maintaining them. We round out the week by talking about preparing games for café life, with a brief tangent on escape room games.</itunes:subtitle>
                <itunes:summary>The focus of the SnakesCast turns inward this week, as we examine the process of curating and maintaining our board game libraries. Today, Friday April 6th 2018, we round out the week by discussing how we go about preparing games for life at the café, and go on a brief tangent to discuss the success of escape room games in the Snakes environment.</itunes:summary>
                <description><![CDATA[The focus of the SnakesCast turns inward this week, as we examine the process of curating and maintaining our board game libraries. Today, Friday April 6th 2018, we round out the week by discussing how we go about preparing games for life at the café, and go on a brief tangent to discuss the success of escape room games in the Snakes environment.]]></description>
                <content:encoded>The focus of the SnakesCast turns inward this week, as we examine the process of curating and maintaining our board game libraries. Today, Friday April 6th 2018, we round out the week by discussing how we go about preparing games for life at the café, and go on a brief tangent to discuss the success of escape room games in the Snakes environment.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Fri, 06 Apr 2018 03:00:00 &#43;0000</pubDate>
                <itunes:duration>610</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Curating a Café Game Library, Part 2 - Game selection</itunes:title>
                <title>Curating a Café Game Library, Part 2 - Game selection</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week, we look inward to one of the things that makes the game libraries at Snakes &amp; Lattes work - curating and maintaining them. Today, the discussion turns to game selection, and how we go about culling or adding games to the library.</itunes:subtitle>
                <itunes:summary>The focus of the SnakesCast turns inward this week, as we examine the process of curating and maintaining our board game libraries. Today, Wednesday April 4th 2018, we turn to the subject of game selection, discussing how we go about both culling games from and adding them to the library.</itunes:summary>
                <description><![CDATA[The focus of the SnakesCast turns inward this week, as we examine the process of curating and maintaining our board game libraries. Today, Wednesday April 4th 2018, we turn to the subject of game selection, discussing how we go about both culling games from and adding them to the library.]]></description>
                <content:encoded>The focus of the SnakesCast turns inward this week, as we examine the process of curating and maintaining our board game libraries. Today, Wednesday April 4th 2018, we turn to the subject of game selection, discussing how we go about both culling games from and adding them to the library.</content:encoded>
                
                <enclosure length="12099333" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/c1b42bc2-db8b-4158-8c4d-19fd1794ae0b/stream.mp3"/>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 04 Apr 2018 03:00:00 &#43;0000</pubDate>
                <itunes:duration>756</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Curating a Café Game Library, Part 1 - What do our curators do?</itunes:title>
                <title>Curating a Café Game Library, Part 1 - What do our curators do?</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week, we look inward to one of the things that makes the game libraries at Snakes &amp; Lattes work - curating and maintaining them. We begin by talking about the organisation of the games, and the presentation of the game wall.</itunes:subtitle>
                <itunes:summary>The focus of the SnakesCast turns inward this week, as we examine the process of curating and maintaining our board game libraries. Today, Monday April 2nd 2018, we begin by asking what curation is and the importance of maintaining the visual appearance and accessibility of the game walls.</itunes:summary>
                <description><![CDATA[The focus of the SnakesCast turns inward this week, as we examine the process of curating and maintaining our board game libraries. Today, Monday April 2nd 2018, we begin by asking what curation is and the importance of maintaining the visual appearance and accessibility of the game walls.]]></description>
                <content:encoded>The focus of the SnakesCast turns inward this week, as we examine the process of curating and maintaining our board game libraries. Today, Monday April 2nd 2018, we begin by asking what curation is and the importance of maintaining the visual appearance and accessibility of the game walls.</content:encoded>
                
                <enclosure length="8455565" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/9747c81e-a9c2-467e-8eda-357f3ac85ace/stream.mp3"/>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 02 Apr 2018 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/e365cab5-db96-4675-b082-137b6f4e19e4_338.jpg"/>
                <itunes:duration>528</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Challenges at the Table, Part 3 - Alpha Players and Aggression</itunes:title>
                <title>Challenges at the Table, Part 3 - Alpha Players and Aggression</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week, the SnakesCast examines challenges with player interactions at the table, and we discuss ways of solving them that have worked for us. We finish by talking about Alpha Players, and also those who take an overly aggressive attitude at the table.</itunes:subtitle>
                <itunes:summary>This week, the SnakesCast examines challenges that can be faced with player interactions at the table, and we discuss ways of solving them that have worked for us. Today, Friday March 30th 2018, we end up by discussing Alpha Players - those who take over cooperative games and play them for everyone - and players who become overly aggressive at the game table.</itunes:summary>
                <description><![CDATA[This week, the SnakesCast examines challenges that can be faced with player interactions at the table, and we discuss ways of solving them that have worked for us. Today, Friday March 30th 2018, we end up by discussing Alpha Players - those who take over cooperative games and play them for everyone - and players who become overly aggressive at the game table.]]></description>
                <content:encoded>This week, the SnakesCast examines challenges that can be faced with player interactions at the table, and we discuss ways of solving them that have worked for us. Today, Friday March 30th 2018, we end up by discussing Alpha Players - those who take over cooperative games and play them for everyone - and players who become overly aggressive at the game table.</content:encoded>
                
                <enclosure length="14416437" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/40b96957-b810-44c3-b66b-7fd889cc8773/stream.mp3"/>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Fri, 30 Mar 2018 03:00:00 &#43;0000</pubDate>
                <itunes:duration>900</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Challenges at the Table, Part 2 - More distraction, and Analysis Paralysis</itunes:title>
                <title>Challenges at the Table, Part 2 - More distraction, and Analysis Paralysis</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week, the SnakesCast examines challenges with player interactions at the table, and we discuss ways of solving them that have worked for us. Today, we discuss players who check out during a teach, or those who take forever to take their turn.</itunes:subtitle>
                <itunes:summary>This week, the SnakesCast examines challenges that can be faced with player interactions at the table, and we discuss ways of solving them that have worked for us. Today, Wednesday March 28th 2018, we look at how to handle players who check out during a teach, including improving your teach to help that, and also players who engage in Analysis Paralysis - taking forever to take their turn while they weigh up every option.</itunes:summary>
                <description><![CDATA[This week, the SnakesCast examines challenges that can be faced with player interactions at the table, and we discuss ways of solving them that have worked for us. Today, Wednesday March 28th 2018, we look at how to handle players who check out during a teach, including improving your teach to help that, and also players who engage in Analysis Paralysis - taking forever to take their turn while they weigh up every option.]]></description>
                <content:encoded>This week, the SnakesCast examines challenges that can be faced with player interactions at the table, and we discuss ways of solving them that have worked for us. Today, Wednesday March 28th 2018, we look at how to handle players who check out during a teach, including improving your teach to help that, and also players who engage in Analysis Paralysis - taking forever to take their turn while they weigh up every option.</content:encoded>
                
                <enclosure length="13673723" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/6bb3cdaf-4961-4cf5-95df-7b680fd04002/stream.mp3"/>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 28 Mar 2018 03:00:00 &#43;0000</pubDate>
                <itunes:duration>854</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Challenges at the Table, Part 1 - Distracted Gamers</itunes:title>
                <title>Challenges at the Table, Part 1 - Distracted Gamers</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week, the SnakesCast examines challenges with player interactions at the table, and we discuss ways of solving them that have worked for us. Today, we suggest ways of engaging players who may be distracted during play.</itunes:subtitle>
                <itunes:summary>This week, the SnakesCast examines challenges that can be faced with player interactions at the table, and we discuss ways of solving them that have worked for us. Today, Monday March 26th 2018, we talk about ways of engaging players who may be distracted while at the table, whether through wandering attention or playing with game pieces.</itunes:summary>
                <description><![CDATA[This week, the SnakesCast examines challenges that can be faced with player interactions at the table, and we discuss ways of solving them that have worked for us. Today, Monday March 26th 2018, we talk about ways of engaging players who may be distracted while at the table, whether through wandering attention or playing with game pieces.]]></description>
                <content:encoded>This week, the SnakesCast examines challenges that can be faced with player interactions at the table, and we discuss ways of solving them that have worked for us. Today, Monday March 26th 2018, we talk about ways of engaging players who may be distracted while at the table, whether through wandering attention or playing with game pieces.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 26 Mar 2018 03:00:00 &#43;0000</pubDate>
                <itunes:duration>634</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Resource Management Games, Part 3 - Games that think outside the box</itunes:title>
                <title>Resource Management Games, Part 3 - Games that think outside the box</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>If you&#39;re into managing resources, this is the week for you. The SnakesCast is looking at games using that mechanism this week, and we end up by looking at three more games which use resource management in very different ways.</itunes:subtitle>
                <itunes:summary>This week we are making sure we use our resources as efficiently as we can in games featuring the mechanism of resource management. Today, Friday March 23rd 2018, we look at three games that take the mechanism of resource management, but use it in really interesting ways.</itunes:summary>
                <description><![CDATA[This week we are making sure we use our resources as efficiently as we can in games featuring the mechanism of resource management. Today, Friday March 23rd 2018, we look at three games that take the mechanism of resource management, but use it in really interesting ways.]]></description>
                <content:encoded>This week we are making sure we use our resources as efficiently as we can in games featuring the mechanism of resource management. Today, Friday March 23rd 2018, we look at three games that take the mechanism of resource management, but use it in really interesting ways.</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/334/ResourceManagementGamesPart3-Gamesthatthinkoutsidethebox.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Fri, 23 Mar 2018 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/6998c720-151c-447f-b799-451b297f112d_334.jpg"/>
                <itunes:duration>833</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Resource Management Games, Part 2 - Exploring examples</itunes:title>
                <title>Resource Management Games, Part 2 - Exploring examples</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>If you&#39;re into managing resources, this is the week for you. The SnakesCast is looking at games using that mechanism this week, and today we examine three games that use it and see what makes them work.</itunes:subtitle>
                <itunes:summary>This week we are making sure we use our resources as efficiently as we can in games featuring the mechanism of resource management. Today, Wednesday March 21st 2018, we examine three games that use the mechanism and see how resource management interacts with the games as a whole.</itunes:summary>
                <description><![CDATA[This week we are making sure we use our resources as efficiently as we can in games featuring the mechanism of resource management. Today, Wednesday March 21st 2018, we examine three games that use the mechanism and see how resource management interacts with the games as a whole.]]></description>
                <content:encoded>This week we are making sure we use our resources as efficiently as we can in games featuring the mechanism of resource management. Today, Wednesday March 21st 2018, we examine three games that use the mechanism and see how resource management interacts with the games as a whole.</content:encoded>
                
                <enclosure length="14187815" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/3fed260c-45c7-47a6-b65b-b9b9eff16041/stream.mp3"/>
                
                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/333/ResourceManagementGamesPart2-Exploringexamples.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 21 Mar 2018 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/4312bb0c-4e73-4137-a70f-b730a6bbf9f5_333.jpg"/>
                <itunes:duration>886</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Resource Management Games, Part 1 - Defining Resource Management</itunes:title>
                <title>Resource Management Games, Part 1 - Defining Resource Management</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>If you&#39;re into managing resources, this is the week for you. The SnakesCast is looking at games using that mechanism this week, and we begin by asking what defines the mechanism.</itunes:subtitle>
                <itunes:summary>This week we are making sure we use our resources as efficiently as we can in games featuring the mechanism of resource management. Today, Monday March 19th 2018, we begin by asking exactly what resource management is, discussing some great examples in games along the way.</itunes:summary>
                <description><![CDATA[This week we are making sure we use our resources as efficiently as we can in games featuring the mechanism of resource management. Today, Monday March 19th 2018, we begin by asking exactly what resource management is, discussing some great examples in games along the way.]]></description>
                <content:encoded>This week we are making sure we use our resources as efficiently as we can in games featuring the mechanism of resource management. Today, Monday March 19th 2018, we begin by asking exactly what resource management is, discussing some great examples in games along the way.</content:encoded>
                
                <enclosure length="13178026" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/efb88dc7-240b-4c88-b2f3-8f003fb8e1d7/stream.mp3"/>
                
                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/332/ResourceManagementGamesPart1-DefiningResourceManagement.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 19 Mar 2018 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/e895d13b-3879-4670-9cf0-95c3d6ee4131_332.jpg"/>
                <itunes:duration>823</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>The Player Contract, Part 3 - Games where the player contract can be very different</itunes:title>
                <title>The Player Contract, Part 3 - Games where the player contract can be very different</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week, the SnakesCast examines the player contract that is made when a table sits down to play a game. This last episode looks at games where the contract may be very different, and how that relates to the problem of an alpha player.</itunes:subtitle>
                <itunes:summary>This week on the SnakesCast, we sign the metaphorical document known as the Player Contract - the agreement that is made when a group of players sits down to play a game. Today, Friday March 16th 2018, we look at the fine print for situations where the contract may be completely different - it may even be &#34;don&#39;t play your best&#34; - and how that relates to the issue of having an alpha player at the table.</itunes:summary>
                <description><![CDATA[This week on the SnakesCast, we sign the metaphorical document known as the Player Contract - the agreement that is made when a group of players sits down to play a game. Today, Friday March 16th 2018, we look at the fine print for situations where the contract may be completely different - it may even be &#34;don&#39;t play your best&#34; - and how that relates to the issue of having an alpha player at the table.]]></description>
                <content:encoded>This week on the SnakesCast, we sign the metaphorical document known as the Player Contract - the agreement that is made when a group of players sits down to play a game. Today, Friday March 16th 2018, we look at the fine print for situations where the contract may be completely different - it may even be &amp;#34;don&amp;#39;t play your best&amp;#34; - and how that relates to the issue of having an alpha player at the table.</content:encoded>
                
                <enclosure length="17516854" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/0a5714ec-c465-44a6-abec-3dab9b288415/stream.mp3"/>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Fri, 16 Mar 2018 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/e134cca4-e6c9-4002-8ab3-470f34fed156_331.jpg"/>
                <itunes:duration>1094</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>The Player Contract, Part 2 - Where not playing your best may still be part of the contract</itunes:title>
                <title>The Player Contract, Part 2 - Where not playing your best may still be part of the contract</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week, the SnakesCast examines the player contract that is made when a table sits down to play a game. We continue by looking at the contract further, and also when not playing your best may be the way to fulfill it.</itunes:subtitle>
                <itunes:summary>This week on the SnakesCast, we sign the metaphorical document known as the Player Contract - the agreement that is made when a group of players sits down to play a game. Today, Wednesday March 14th 2018, we continue by looking at the contract in more detail, and discussing examples where you might actually fulfill it by not playing your best.</itunes:summary>
                <description><![CDATA[This week on the SnakesCast, we sign the metaphorical document known as the Player Contract - the agreement that is made when a group of players sits down to play a game. Today, Wednesday March 14th 2018, we continue by looking at the contract in more detail, and discussing examples where you might actually fulfill it by not playing your best.]]></description>
                <content:encoded>This week on the SnakesCast, we sign the metaphorical document known as the Player Contract - the agreement that is made when a group of players sits down to play a game. Today, Wednesday March 14th 2018, we continue by looking at the contract in more detail, and discussing examples where you might actually fulfill it by not playing your best.</content:encoded>
                
                <enclosure length="13465576" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/8e04d779-964d-4d08-885b-9dd69f2908ff/stream.mp3"/>
                
                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/330/ThePlayerContractPart2-Wherenotplayingyourbestmaystillbepartofthecontract.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 14 Mar 2018 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/5f097dfe-19ff-41dd-afac-dd0f5fc3821b_330.jpg"/>
                <itunes:duration>841</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>The Player Contract, Part 1 - What is the player contract?</itunes:title>
                <title>The Player Contract, Part 1 - What is the player contract?</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week, the SnakesCast examines the player contract that is made when a table sits down to play a game. We begin by asking what the player contract is, and how it affects gameplay.</itunes:subtitle>
                <itunes:summary>This week on the SnakesCast, we sign the metaphorical document known as the Player Contract - the agreement that is made when a group of players sits down to play a game. Today, Monday March 12th 2018, we begin by asking exactly what that contract is, and how it affects the way you approach playing a game.</itunes:summary>
                <description><![CDATA[This week on the SnakesCast, we sign the metaphorical document known as the Player Contract - the agreement that is made when a group of players sits down to play a game. Today, Monday March 12th 2018, we begin by asking exactly what that contract is, and how it affects the way you approach playing a game.]]></description>
                <content:encoded>This week on the SnakesCast, we sign the metaphorical document known as the Player Contract - the agreement that is made when a group of players sits down to play a game. Today, Monday March 12th 2018, we begin by asking exactly what that contract is, and how it affects the way you approach playing a game.</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/329/ThePlayerContractPart1-Whatistheplayercontract.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 12 Mar 2018 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/3da994fb-0b46-4e69-b04e-13cead2566f5_329.jpg"/>
                <itunes:duration>669</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Games Inspired by Chess, Part 3 - A couple more like Chess, a couple that aren&#39;t</itunes:title>
                <title>Games Inspired by Chess, Part 3 - A couple more like Chess, a couple that aren&#39;t</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>The chequered board comes to the fore this week as we discuss games that riff off ideas from Chess. Today, we look at a couple more games that are akin to Chess, and a couple that take the ideas a different way.</itunes:subtitle>
                <itunes:summary>The chequered board comes to the fore this week as we discuss games that riff off ideas arising from mechanisms or aesthetics used in Chess. Today, Friday March 9th 2018, we look at a couple more games that are akin to Chess in some ways, and a couple that take ideas from Chess, but enact them in a very different game. CORRECTION: The game Tak was actually introduced in the second book in Patrick Rothfuss&#39; series, &#34;The Wise Man&#39;s Fear&#34;, and not in &#34;The Name of the Wind&#34;.</itunes:summary>
                <description><![CDATA[The chequered board comes to the fore this week as we discuss games that riff off ideas arising from mechanisms or aesthetics used in Chess. Today, Friday March 9th 2018, we look at a couple more games that are akin to Chess in some ways, and a couple that take ideas from Chess, but enact them in a very different game. CORRECTION: The game Tak was actually introduced in the second book in Patrick Rothfuss&#39; series, &#34;The Wise Man&#39;s Fear&#34;, and not in &#34;The Name of the Wind&#34;.]]></description>
                <content:encoded>The chequered board comes to the fore this week as we discuss games that riff off ideas arising from mechanisms or aesthetics used in Chess. Today, Friday March 9th 2018, we look at a couple more games that are akin to Chess in some ways, and a couple that take ideas from Chess, but enact them in a very different game. CORRECTION: The game Tak was actually introduced in the second book in Patrick Rothfuss&amp;#39; series, &amp;#34;The Wise Man&amp;#39;s Fear&amp;#34;, and not in &amp;#34;The Name of the Wind&amp;#34;.</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/328/GamesInspiredbyChessPart3-AcouplemorelikeChessacouplethatarent.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Fri, 09 Mar 2018 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/dc2b6474-9dbf-458d-bd3d-64a70b12fd84_328.jpg"/>
                <itunes:duration>918</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Games Inspired by Chess, Part 2 - Excellent games that use some mechanisms from Chess</itunes:title>
                <title>Games Inspired by Chess, Part 2 - Excellent games that use some mechanisms from Chess</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>The chequered board comes to the fore this week as we discuss games that riff off ideas from Chess. Today, we&#39;re going to look at some great games that have a couple of mechanisms that they share with Chess.</itunes:subtitle>
                <itunes:summary>The chequered board comes to the fore this week as we discuss games that riff off ideas arising from mechanisms or aesthetics used in Chess. Today, Wednesday March 7th 2018, we examine some examples of games that take those ideas and run with them really well.</itunes:summary>
                <description><![CDATA[The chequered board comes to the fore this week as we discuss games that riff off ideas arising from mechanisms or aesthetics used in Chess. Today, Wednesday March 7th 2018, we examine some examples of games that take those ideas and run with them really well.]]></description>
                <content:encoded>The chequered board comes to the fore this week as we discuss games that riff off ideas arising from mechanisms or aesthetics used in Chess. Today, Wednesday March 7th 2018, we examine some examples of games that take those ideas and run with them really well.</content:encoded>
                
                <enclosure length="12063327" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/0290e850-4c4a-4cfe-acf5-76a1c71819ae/stream.mp3"/>
                
                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/327/GamesInspiredbyChessPart2-ExcellentgamesthatusesomemechanismsfromChess.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 07 Mar 2018 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/62eb09a3-70e4-4c1b-92f4-776e299efce2_327.jpg"/>
                <itunes:duration>753</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Games Inspired by Chess, Part 1 - Chess, it&#39;s appeal, and why it is great to riff off</itunes:title>
                <title>Games Inspired by Chess, Part 1 - Chess, it&#39;s appeal, and why it is great to riff off</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>The chequered board comes to the fore this week as we discuss games that riff off ideas from Chess. Today, we talk about Chess, and what makes it a game that is good to take ideas from.</itunes:subtitle>
                <itunes:summary>The chequered board comes to the fore this week as we discuss games that riff off ideas arising from mechanisms or aesthetics used in Chess. Today, Monday March 5th 2018, we give a rough overview of Chess, and talk about what makes it a game that offers lots of ideas that can be taken and used in other games.</itunes:summary>
                <description><![CDATA[The chequered board comes to the fore this week as we discuss games that riff off ideas arising from mechanisms or aesthetics used in Chess. Today, Monday March 5th 2018, we give a rough overview of Chess, and talk about what makes it a game that offers lots of ideas that can be taken and used in other games.]]></description>
                <content:encoded>The chequered board comes to the fore this week as we discuss games that riff off ideas arising from mechanisms or aesthetics used in Chess. Today, Monday March 5th 2018, we give a rough overview of Chess, and talk about what makes it a game that offers lots of ideas that can be taken and used in other games.</content:encoded>
                
                <enclosure length="8083937" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/84987954-5c49-4db7-b055-0080c5e21f06/stream.mp3"/>
                
                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/326/GamesInspiredbyChessPart1-Chessitsappealandwhyitisgreattoriffoff.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 05 Mar 2018 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/26da6301-8074-4a9b-a508-952318be98ff_326.jpg"/>
                <itunes:duration>505</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>It Came From the Internet, Part 3 - Games that went viral</itunes:title>
                <title>It Came From the Internet, Part 3 - Games that went viral</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>We brave the perils of the internet this week, to look at games related to it in a variety of ways. We end by discussing games that went viral on the internet, and also how humiliation plays a part in many such games.</itunes:subtitle>
                <itunes:summary>The SnakesCast team ventures into the wild world of the internet this week, to look at games that are related to the internet in a variety of ways. Today, Friday February 23rd 2018, we finish the discussion by looking at games that went viral on the internet, and also examine the ubiquity of humiliation as a component in many games that have found internet popularity.</itunes:summary>
                <description><![CDATA[The SnakesCast team ventures into the wild world of the internet this week, to look at games that are related to the internet in a variety of ways. Today, Friday February 23rd 2018, we finish the discussion by looking at games that went viral on the internet, and also examine the ubiquity of humiliation as a component in many games that have found internet popularity.]]></description>
                <content:encoded>The SnakesCast team ventures into the wild world of the internet this week, to look at games that are related to the internet in a variety of ways. Today, Friday February 23rd 2018, we finish the discussion by looking at games that went viral on the internet, and also examine the ubiquity of humiliation as a component in many games that have found internet popularity.</content:encoded>
                
                <enclosure length="8699592" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/47eeab8c-e0ec-457c-a202-a9d482f5e593/stream.mp3"/>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Fri, 23 Feb 2018 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/f95fdffb-0be6-4d3e-9517-2129ea0b0678_325.jpg"/>
                <itunes:duration>543</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>It Came From the Internet, Part 2 - Games based on internet properties (aka This Is Fine)</itunes:title>
                <title>It Came From the Internet, Part 2 - Games based on internet properties (aka This Is Fine)</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>We brave the perils of the internet this week, to look at games related to it in a variety of ways. Today, we talk about games that are based on webcomics and internet properties.</itunes:subtitle>
                <itunes:summary>The SnakesCast team ventures into the wild world of the internet this week, to look at games that are related to the internet in a variety of ways. Today, Wednesday February 21th 2018, we look at games that are based on webcomics and other properties that originated on the internet.</itunes:summary>
                <description><![CDATA[The SnakesCast team ventures into the wild world of the internet this week, to look at games that are related to the internet in a variety of ways. Today, Wednesday February 21th 2018, we look at games that are based on webcomics and other properties that originated on the internet.]]></description>
                <content:encoded>The SnakesCast team ventures into the wild world of the internet this week, to look at games that are related to the internet in a variety of ways. Today, Wednesday February 21th 2018, we look at games that are based on webcomics and other properties that originated on the internet.</content:encoded>
                
                <enclosure length="9640418" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/1be2317a-3231-46a1-ba8d-381bb7dab550/stream.mp3"/>
                
                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/324/ItCameFromtheInternetPart2-GamesbasedoninternetpropertiesakaThisIsFine.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 21 Feb 2018 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/78173a11-82f7-46de-a06d-0fac463d94ff_324.jpg"/>
                <itunes:duration>602</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>It Came From the Internet, Part 1 - Games about internet culture</itunes:title>
                <title>It Came From the Internet, Part 1 - Games about internet culture</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>We brave the perils of the internet this week, to look at games related to it in a variety of ways. We start by discussing games based on internet culture.</itunes:subtitle>
                <itunes:summary>The SnakesCast team ventures into the wild world of the internet this week, to look at games that are related to the internet in a variety of ways. Today, Monday February 19th 2018, we begin by discussing games that are based on topics of internet culture.</itunes:summary>
                <description><![CDATA[The SnakesCast team ventures into the wild world of the internet this week, to look at games that are related to the internet in a variety of ways. Today, Monday February 19th 2018, we begin by discussing games that are based on topics of internet culture.]]></description>
                <content:encoded>The SnakesCast team ventures into the wild world of the internet this week, to look at games that are related to the internet in a variety of ways. Today, Monday February 19th 2018, we begin by discussing games that are based on topics of internet culture.</content:encoded>
                
                <enclosure length="9294348" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/c4042a6b-93c7-4dab-8788-863bbe05c1ab/stream.mp3"/>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 19 Feb 2018 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/a08702f5-bd28-4aec-9b67-e000fc36d8f4_323.jpg"/>
                <itunes:duration>580</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Games That Fire Other Games, Part 3 - Our last batch of targets (for now...)</itunes:title>
                <title>Games That Fire Other Games, Part 3 - Our last batch of targets (for now...)</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>The SnakesCast is looking at games that fired other games by doing what they did, but better. We&#39;re finishing up with some heavier games that also could be fired, as well as some other entry-level games, and a discussion of different editions.</itunes:subtitle>
                <itunes:summary>The SnakesCast puts games in the firing line this week, as we discuss games that have been fired by other games - that is to say, something has come along which does what the original game does, but better. Today, Friday February 16th 2018, we talk about a few more simpler games and then some heavy hitters that could be or have been fired, including how different editions of the same game can fire each other.</itunes:summary>
                <description><![CDATA[The SnakesCast puts games in the firing line this week, as we discuss games that have been fired by other games - that is to say, something has come along which does what the original game does, but better. Today, Friday February 16th 2018, we talk about a few more simpler games and then some heavy hitters that could be or have been fired, including how different editions of the same game can fire each other.]]></description>
                <content:encoded>The SnakesCast puts games in the firing line this week, as we discuss games that have been fired by other games - that is to say, something has come along which does what the original game does, but better. Today, Friday February 16th 2018, we talk about a few more simpler games and then some heavy hitters that could be or have been fired, including how different editions of the same game can fire each other.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Fri, 16 Feb 2018 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/dfa26316-9a9c-42ba-a626-af0681be4462_322.jpg"/>
                <itunes:duration>790</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Games That Fire Other Games, Part 2 - Games we&#39;d like to fire</itunes:title>
                <title>Games That Fire Other Games, Part 2 - Games we&#39;d like to fire</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>The SnakesCast is looking at games that fired other games by doing what they did, but better. In today&#39;s episode, we look at the games we would like to fire.</itunes:subtitle>
                <itunes:summary>The SnakesCast puts games in the firing line this week, as we discuss games that have been fired by other games - that is to say, something has come along which does what the original game does, but better. Today, Wednesday February 14th 2018, we take a look at the games that we would like to fire, and the ones we believe have replaced or could replace them. NOTE: Apologies for the late upload of this episode - our producer would like to fire the ice on the pavement, having fallen foul of it.</itunes:summary>
                <description><![CDATA[The SnakesCast puts games in the firing line this week, as we discuss games that have been fired by other games - that is to say, something has come along which does what the original game does, but better. Today, Wednesday February 14th 2018, we take a look at the games that we would like to fire, and the ones we believe have replaced or could replace them. NOTE: Apologies for the late upload of this episode - our producer would like to fire the ice on the pavement, having fallen foul of it.]]></description>
                <content:encoded>The SnakesCast puts games in the firing line this week, as we discuss games that have been fired by other games - that is to say, something has come along which does what the original game does, but better. Today, Wednesday February 14th 2018, we take a look at the games that we would like to fire, and the ones we believe have replaced or could replace them. NOTE: Apologies for the late upload of this episode - our producer would like to fire the ice on the pavement, having fallen foul of it.</content:encoded>
                
                <enclosure length="13007082" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/e929d791-4310-4742-b9e4-b9da127765bf/stream.mp3"/>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 14 Feb 2018 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/70a18b9c-ebd5-429a-bced-f6c048cc1b63_321.jpg"/>
                <itunes:duration>812</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Games That Fire Other Games, Part 1 - The popular targets</itunes:title>
                <title>Games That Fire Other Games, Part 1 - The popular targets</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>The SnakesCast is looking at games that fired other games by doing what they did, but better. We start by taking a look at some of the popular games that we feel have been improved upon since their release.</itunes:subtitle>
                <itunes:summary>The SnakesCast puts games in the firing line this week, as we discuss games that have been fired by other games - that is to say, something has come along which does what the original game does, but better. Today, Monday February 12th 2018, we begin by looking at some popular titles in board gaming, and the games we feel have dethroned them.</itunes:summary>
                <description><![CDATA[The SnakesCast puts games in the firing line this week, as we discuss games that have been fired by other games - that is to say, something has come along which does what the original game does, but better. Today, Monday February 12th 2018, we begin by looking at some popular titles in board gaming, and the games we feel have dethroned them.]]></description>
                <content:encoded>The SnakesCast puts games in the firing line this week, as we discuss games that have been fired by other games - that is to say, something has come along which does what the original game does, but better. Today, Monday February 12th 2018, we begin by looking at some popular titles in board gaming, and the games we feel have dethroned them.</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/320/GamesThatFireOtherGamesPart1-Thepopulartargets.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 12 Feb 2018 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/d981caba-6917-4f23-9ce1-fa83aa196229_320.jpg"/>
                <itunes:duration>712</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Murder Mystery Games, Part 3 - Uncovering Mr Jack</itunes:title>
                <title>Murder Mystery Games, Part 3 - Uncovering Mr Jack</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week, the SnakesCast looks at games about murder mysteries, and we end the week by looking at some of the games inspired by the story of Jack the Ripper.</itunes:subtitle>
                <itunes:summary>This week, the SnakesCast looks at games featuring detectives, criminals and clues, as we turn our attention to games featuring murder mysteries. Today, Friday February 9th 2018, we finish up this week&#39;s discussion by turning to some of the games based upon the story of Jack the Ripper - from the lighter accessible end, to those that dig into the theme and evoked emotion in us as players.</itunes:summary>
                <description><![CDATA[This week, the SnakesCast looks at games featuring detectives, criminals and clues, as we turn our attention to games featuring murder mysteries. Today, Friday February 9th 2018, we finish up this week&#39;s discussion by turning to some of the games based upon the story of Jack the Ripper - from the lighter accessible end, to those that dig into the theme and evoked emotion in us as players.]]></description>
                <content:encoded>This week, the SnakesCast looks at games featuring detectives, criminals and clues, as we turn our attention to games featuring murder mysteries. Today, Friday February 9th 2018, we finish up this week&amp;#39;s discussion by turning to some of the games based upon the story of Jack the Ripper - from the lighter accessible end, to those that dig into the theme and evoked emotion in us as players.</content:encoded>
                
                <enclosure length="16996495" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/2a8188f6-c089-43d4-9064-74b192d643cb/stream.mp3"/>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Fri, 09 Feb 2018 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/5600a5ca-6d1d-42e2-b260-a2cac5ba1a22_319.jpg"/>
                <itunes:duration>1062</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Murder Mystery Games, Part 2 - Elementary, My Dear Poirot</itunes:title>
                <title>Murder Mystery Games, Part 2 - Elementary, My Dear Poirot</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week, the SnakesCast looks at games about murder mysteries, and today we are looking at some variations on the theme of Clue, and also discuss why Sherlock Holmes features so heavily.</itunes:subtitle>
                <itunes:summary>This week, the SnakesCast looks at games featuring detectives, criminals and clues, as we turn our attention to games featuring murder mysteries. Today, Wednesday February 7th 2018, we look at some variations on the Clue theme that add something different to the game, and which will appeal to Clue fans. We also discuss why Sherlock Holmes is so common in games, while other detectives such as Hercule Poirot might not be.</itunes:summary>
                <description><![CDATA[This week, the SnakesCast looks at games featuring detectives, criminals and clues, as we turn our attention to games featuring murder mysteries. Today, Wednesday February 7th 2018, we look at some variations on the Clue theme that add something different to the game, and which will appeal to Clue fans. We also discuss why Sherlock Holmes is so common in games, while other detectives such as Hercule Poirot might not be.]]></description>
                <content:encoded>This week, the SnakesCast looks at games featuring detectives, criminals and clues, as we turn our attention to games featuring murder mysteries. Today, Wednesday February 7th 2018, we look at some variations on the Clue theme that add something different to the game, and which will appeal to Clue fans. We also discuss why Sherlock Holmes is so common in games, while other detectives such as Hercule Poirot might not be.</content:encoded>
                
                <enclosure length="13873922" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/48bca78d-1d75-4a76-8a90-c5b5d366df77/stream.mp3"/>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 07 Feb 2018 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/dc63a115-5d0d-437b-afe0-98ccab3c65f5_318.jpg"/>
                <itunes:duration>867</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Murder Mystery Games, Part 1 - What is the appeal of these games?</itunes:title>
                <title>Murder Mystery Games, Part 1 - What is the appeal of these games?</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week, the SnakesCast looks at games about murder mysteries, and we start by discussing the appeal of these games, and mentioning a couple of accessible examples.</itunes:subtitle>
                <itunes:summary>This week, the SnakesCast looks at games featuring detectives, criminals and clues, as we turn our attention to games featuring murder mysteries. Today, Monday February 5th 2018, we start by asking why these games appeal to us, and discuss a couple of accessible examples.</itunes:summary>
                <description><![CDATA[This week, the SnakesCast looks at games featuring detectives, criminals and clues, as we turn our attention to games featuring murder mysteries. Today, Monday February 5th 2018, we start by asking why these games appeal to us, and discuss a couple of accessible examples.]]></description>
                <content:encoded>This week, the SnakesCast looks at games featuring detectives, criminals and clues, as we turn our attention to games featuring murder mysteries. Today, Monday February 5th 2018, we start by asking why these games appeal to us, and discuss a couple of accessible examples.</content:encoded>
                
                <enclosure length="9485350" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/cc6b71bc-3353-4e9e-976c-5eb61379df96/stream.mp3"/>
                
                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/317/MurderMysteryGamesPart1-Whatistheappealofthesegames.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 05 Feb 2018 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/c8a566b6-3649-46ff-a3cf-3f8ecb1fb867_317.jpg"/>
                <itunes:duration>592</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>2017 Retrospective, Part 3 - Bringing out the big guns</itunes:title>
                <title>2017 Retrospective, Part 3 - Bringing out the big guns</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>As we close out 2017, we look back at the year in board games. For our final episode of the year, we look at the bigger games that came out this year.</itunes:subtitle>
                <itunes:summary>Happy Holidays! 2017 is almost over, and as we see the year out, we are going to look back on the year&#39;s board game releases. Today, Friday December 29th 2017, we take a look at the bigger games that came out this year, and talk about how some of them caught our eye either by changing things up or being surprisingly familiar. We&#39;re taking a week off next week, and will be back after that with new episodes, topics and guests. From all of us here at the SnakesCast, have a very happy New Year, and we&#39;ll see you in 2018.</itunes:summary>
                <description><![CDATA[Happy Holidays! 2017 is almost over, and as we see the year out, we are going to look back on the year&#39;s board game releases. Today, Friday December 29th 2017, we take a look at the bigger games that came out this year, and talk about how some of them caught our eye either by changing things up or being surprisingly familiar. We&#39;re taking a week off next week, and will be back after that with new episodes, topics and guests. From all of us here at the SnakesCast, have a very happy New Year, and we&#39;ll see you in 2018.]]></description>
                <content:encoded>Happy Holidays! 2017 is almost over, and as we see the year out, we are going to look back on the year&amp;#39;s board game releases. Today, Friday December 29th 2017, we take a look at the bigger games that came out this year, and talk about how some of them caught our eye either by changing things up or being surprisingly familiar. We&amp;#39;re taking a week off next week, and will be back after that with new episodes, topics and guests. From all of us here at the SnakesCast, have a very happy New Year, and we&amp;#39;ll see you in 2018.</content:encoded>
                
                <enclosure length="12827768" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/8fce650a-9150-41db-9e5b-2d17f1bea344/stream.mp3"/>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Fri, 29 Dec 2017 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/0add2110-3861-451f-834b-9b67d6d9ecbd_316.jpg"/>
                <itunes:duration>801</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>2017 Retrospective, Part 2 - Café games</itunes:title>
                <title>2017 Retrospective, Part 2 - Café games</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>As we close out 2017, we look back at the year in board games. We look today at the this year&#39;s glut of games that are amazing for board game cafés.</itunes:subtitle>
                <itunes:summary>Happy Holidays! 2017 is almost over, and as we see the year out, we are going to look back on the year&#39;s board game releases. Today, Wednesday December 27th 2017, we turn our focus to the games that are our bread and butter - those that are perfect candidates to go on the wall of a board game café.</itunes:summary>
                <description><![CDATA[Happy Holidays! 2017 is almost over, and as we see the year out, we are going to look back on the year&#39;s board game releases. Today, Wednesday December 27th 2017, we turn our focus to the games that are our bread and butter - those that are perfect candidates to go on the wall of a board game café.]]></description>
                <content:encoded>Happy Holidays! 2017 is almost over, and as we see the year out, we are going to look back on the year&amp;#39;s board game releases. Today, Wednesday December 27th 2017, we turn our focus to the games that are our bread and butter - those that are perfect candidates to go on the wall of a board game café.</content:encoded>
                
                <enclosure length="9028937" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/04e2f174-3c38-4870-b1c2-cc6944418011/stream.mp3"/>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 27 Dec 2017 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/300d239e-5439-4507-be8a-98d2fd4e57c1_315.jpg"/>
                <itunes:duration>564</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>2017 Retrospective, Part 1 - Sequels, escapes, consumable games and Mars</itunes:title>
                <title>2017 Retrospective, Part 1 - Sequels, escapes, consumable games and Mars</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>As we close out 2017, we look back at the year in board games. Today we start by discussing sequels, consumable games, escape room games, and games set on Mars.</itunes:subtitle>
                <itunes:summary>Happy Holidays! 2017 is almost over, and as we see the year out, we are going to look back on the year&#39;s board game releases. Today, Monday December 25th 2017, we begin by looking at sequels to existing games, escape room games (including a quick tangent on consumable games), and games set on Mars.</itunes:summary>
                <description><![CDATA[Happy Holidays! 2017 is almost over, and as we see the year out, we are going to look back on the year&#39;s board game releases. Today, Monday December 25th 2017, we begin by looking at sequels to existing games, escape room games (including a quick tangent on consumable games), and games set on Mars.]]></description>
                <content:encoded>Happy Holidays! 2017 is almost over, and as we see the year out, we are going to look back on the year&amp;#39;s board game releases. Today, Monday December 25th 2017, we begin by looking at sequels to existing games, escape room games (including a quick tangent on consumable games), and games set on Mars.</content:encoded>
                
                <enclosure length="8420806" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/97975e6a-4ebe-4087-b9d3-629ddd356967/stream.mp3"/>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 25 Dec 2017 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/7006fd9c-f21d-45cd-9604-0e114a94872f_314.jpg"/>
                <itunes:duration>526</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Games about the Cold, Part 3 - Into the icy depths</itunes:title>
                <title>Games about the Cold, Part 3 - Into the icy depths</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Winter has set in, and so we&#39;re looking at games about the cold this week. Today we look at the heavier end of things, and how games have used the theme in ways that either feel cold or just look cold.</itunes:subtitle>
                <itunes:summary>Winter has set in, and it is cold outside now, so we&#39;re discussing games that have something to do with the cold. Today, Friday December 22nd 2017, we look at the heavier games that use the theme. Some of them use it well to make you feel the cold as you play, and others have it more as an aesthetic theme. We also discuss Jonathan&#39;s own design process for the Frozen Wastes expansion to Runebound. Apologies for the technical difficulties that delayed the posting of this episode.</itunes:summary>
                <description><![CDATA[Winter has set in, and it is cold outside now, so we&#39;re discussing games that have something to do with the cold. Today, Friday December 22nd 2017, we look at the heavier games that use the theme. Some of them use it well to make you feel the cold as you play, and others have it more as an aesthetic theme. We also discuss Jonathan&#39;s own design process for the Frozen Wastes expansion to Runebound. Apologies for the technical difficulties that delayed the posting of this episode.]]></description>
                <content:encoded>Winter has set in, and it is cold outside now, so we&amp;#39;re discussing games that have something to do with the cold. Today, Friday December 22nd 2017, we look at the heavier games that use the theme. Some of them use it well to make you feel the cold as you play, and others have it more as an aesthetic theme. We also discuss Jonathan&amp;#39;s own design process for the Frozen Wastes expansion to Runebound. Apologies for the technical difficulties that delayed the posting of this episode.</content:encoded>
                
                <enclosure length="13996802" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/c7c5f6e2-f96b-495c-8e66-35ea18bac40a/stream.mp3"/>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Fri, 22 Dec 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>874</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Games about the Cold, Part 2 - Digging deeper (into the snow?)</itunes:title>
                <title>Games about the Cold, Part 2 - Digging deeper (into the snow?)</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Winter has set in, and so we&#39;re looking at games about the cold this week. We look at the intermediate games today, including original games and re-skins of existing ones.</itunes:subtitle>
                <itunes:summary>Winter has set in, and it is cold outside now, so we&#39;re discussing games that have something to do with the cold. Today, Wednesday December 20th 2017, we continue by looking at intermediate level games, including both original designs and snow-oriented re-skins of existing games.</itunes:summary>
                <description><![CDATA[Winter has set in, and it is cold outside now, so we&#39;re discussing games that have something to do with the cold. Today, Wednesday December 20th 2017, we continue by looking at intermediate level games, including both original designs and snow-oriented re-skins of existing games.]]></description>
                <content:encoded>Winter has set in, and it is cold outside now, so we&amp;#39;re discussing games that have something to do with the cold. Today, Wednesday December 20th 2017, we continue by looking at intermediate level games, including both original designs and snow-oriented re-skins of existing games.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 20 Dec 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>633</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Games about the Cold, Part 1 - Wintery games for kids</itunes:title>
                <title>Games about the Cold, Part 1 - Wintery games for kids</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Winter has set in, and so we&#39;re looking at games about the cold this week. Today we begin by looking at games for kids with accessible designs and some common themes.</itunes:subtitle>
                <itunes:summary>Winter has set in, and it is cold outside now, so we&#39;re discussing games that have something to do with the cold. Today, Monday December 18th 2017, we start by looking at games for kids that have accessible designs, and in the process we spot some common themes amongst them.</itunes:summary>
                <description><![CDATA[Winter has set in, and it is cold outside now, so we&#39;re discussing games that have something to do with the cold. Today, Monday December 18th 2017, we start by looking at games for kids that have accessible designs, and in the process we spot some common themes amongst them.]]></description>
                <content:encoded>Winter has set in, and it is cold outside now, so we&amp;#39;re discussing games that have something to do with the cold. Today, Monday December 18th 2017, we start by looking at games for kids that have accessible designs, and in the process we spot some common themes amongst them.</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/311/GamesabouttheColdPart1-Winterygamesforkids.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 18 Dec 2017 03:00:00 &#43;0000</pubDate>
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                <itunes:duration>458</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Abstraction and Theme, Part 3 - ...might be pasted on</itunes:title>
                <title>Abstraction and Theme, Part 3 - ...might be pasted on</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>To tell a story or not to tell a story? That is the question the SnakesCast asks this week as we discuss theme in games. We end up by discussing some games that do not use theme well, or have a theme that means nothing to the mechanisms.</itunes:subtitle>
                <itunes:summary>To tell a story or not to tell a story? That is the question the SnakesCast asks this week as we delve into the concept of theme vs. abstraction in games - or in other words, whether a game has a narrative hook or not. Today, Friday December 15th 2017, we end the week by talking about games that do not carry theme off so well, or have a &#34;pasted on&#34; theme, which does not serve the mechanisms or the theme itself.</itunes:summary>
                <description><![CDATA[To tell a story or not to tell a story? That is the question the SnakesCast asks this week as we delve into the concept of theme vs. abstraction in games - or in other words, whether a game has a narrative hook or not. Today, Friday December 15th 2017, we end the week by talking about games that do not carry theme off so well, or have a &#34;pasted on&#34; theme, which does not serve the mechanisms or the theme itself.]]></description>
                <content:encoded>To tell a story or not to tell a story? That is the question the SnakesCast asks this week as we delve into the concept of theme vs. abstraction in games - or in other words, whether a game has a narrative hook or not. Today, Friday December 15th 2017, we end the week by talking about games that do not carry theme off so well, or have a &amp;#34;pasted on&amp;#34; theme, which does not serve the mechanisms or the theme itself.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Fri, 15 Dec 2017 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/d6d5a204-ea4d-49a5-948e-f3c6938eec17_310.jpg"/>
                <itunes:duration>707</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Abstraction and Theme, Part 2 - A theme by any other name...</itunes:title>
                <title>Abstraction and Theme, Part 2 - A theme by any other name...</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>To tell a story or not to tell a story? That is the question the SnakesCast asks this week as we discuss theme in games. We continue the discussion with some examples of excellent theme use in games.</itunes:subtitle>
                <itunes:summary>To tell a story or not to tell a story? That is the question the SnakesCast asks this week as we delve into the concept of theme vs. abstraction in games - or in other words, whether a game has a narrative hook or not. Today, Wednesday December 13th 2017, we continue by discussing some games that we feel use theme entirely to their benefit.</itunes:summary>
                <description><![CDATA[To tell a story or not to tell a story? That is the question the SnakesCast asks this week as we delve into the concept of theme vs. abstraction in games - or in other words, whether a game has a narrative hook or not. Today, Wednesday December 13th 2017, we continue by discussing some games that we feel use theme entirely to their benefit.]]></description>
                <content:encoded>To tell a story or not to tell a story? That is the question the SnakesCast asks this week as we delve into the concept of theme vs. abstraction in games - or in other words, whether a game has a narrative hook or not. Today, Wednesday December 13th 2017, we continue by discussing some games that we feel use theme entirely to their benefit.</content:encoded>
                
                <enclosure length="12425276" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/bd985896-653e-455d-9981-7a988b8785f2/stream.mp3"/>
                
                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/309/AbstractionandThemePart2-Athemebyanyothername.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 13 Dec 2017 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/f1ad21e5-c310-4e73-85f8-e6bf51140d8c_309.jpg"/>
                <itunes:duration>776</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Abstraction and Theme, Part 1 - What&#39;s in a theme?</itunes:title>
                <title>Abstraction and Theme, Part 1 - What&#39;s in a theme?</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>To tell a story or not to tell a story? That is the question the SnakesCast asks this week as we discuss theme in games. Today we begin by asking what theme means, what its purpose is, and who may or may not like it.</itunes:subtitle>
                <itunes:summary>To tell a story or not to tell a story? That is the question the SnakesCast asks this week as we delve into the concept of theme vs. abstraction in games - or in other words, whether a game has a narrative hook or not. Today, Monday December 11th 2017, we begin by trying to define theme as it relates to games, we ask what its purpose is, and we talk about how it may be viewed by different kinds of player.</itunes:summary>
                <description><![CDATA[To tell a story or not to tell a story? That is the question the SnakesCast asks this week as we delve into the concept of theme vs. abstraction in games - or in other words, whether a game has a narrative hook or not. Today, Monday December 11th 2017, we begin by trying to define theme as it relates to games, we ask what its purpose is, and we talk about how it may be viewed by different kinds of player.]]></description>
                <content:encoded>To tell a story or not to tell a story? That is the question the SnakesCast asks this week as we delve into the concept of theme vs. abstraction in games - or in other words, whether a game has a narrative hook or not. Today, Monday December 11th 2017, we begin by trying to define theme as it relates to games, we ask what its purpose is, and we talk about how it may be viewed by different kinds of player.</content:encoded>
                
                <enclosure length="13593054" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/33cd5fd8-a40d-4539-bd96-c3d06eddf623/stream.mp3"/>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 11 Dec 2017 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/10ef5150-a575-4d5e-a439-37f5ccfb6b63_308.jpg"/>
                <itunes:duration>849</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Robinson Crusoe, Part 3 - Escaping the Island</itunes:title>
                <title>Robinson Crusoe, Part 3 - Escaping the Island</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Prepare to survive on a cursed island, which may or may not be deserted, as we look at Robinson Crusoe. We finish by discussing some of the things we it does or does not do well, and also where the game progressed to.</itunes:subtitle>
                <itunes:summary>Prepare to survive on a cursed island, which may or may not be deserted, as we look at the cooperative game Robinson Crusoe - Adventures on the Cursed Island. Today, Friday December 8th 2017, we discuss the things that we do feel the game does well and also the things we think it does not do quite so well, in terms of representation in particular. We also briefly discuss the games that have followed it.</itunes:summary>
                <description><![CDATA[Prepare to survive on a cursed island, which may or may not be deserted, as we look at the cooperative game Robinson Crusoe - Adventures on the Cursed Island. Today, Friday December 8th 2017, we discuss the things that we do feel the game does well and also the things we think it does not do quite so well, in terms of representation in particular. We also briefly discuss the games that have followed it.]]></description>
                <content:encoded>Prepare to survive on a cursed island, which may or may not be deserted, as we look at the cooperative game Robinson Crusoe - Adventures on the Cursed Island. Today, Friday December 8th 2017, we discuss the things that we do feel the game does well and also the things we think it does not do quite so well, in terms of representation in particular. We also briefly discuss the games that have followed it.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Fri, 08 Dec 2017 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/7b2ec1e0-d996-4182-862a-f60cc59797f9_307.jpg"/>
                <itunes:duration>975</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Robinson Crusoe, Part 2 - Surviving the Island</itunes:title>
                <title>Robinson Crusoe, Part 2 - Surviving the Island</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Prepare to survive on a cursed island, which may or may not be deserted, as we look at Robinson Crusoe. Today we discuss the complexities and challenges that the game throws at you as you play it.</itunes:subtitle>
                <itunes:summary>Prepare to survive on a cursed island, which may or may not be deserted, as we look at the cooperative game Robinson Crusoe - Adventures on the Cursed Island. Today, Wednesday December 6th 2017, we look at the complexities and the challenges in the game, including the scenario challenges and the game&#39;s determination and morale system.</itunes:summary>
                <description><![CDATA[Prepare to survive on a cursed island, which may or may not be deserted, as we look at the cooperative game Robinson Crusoe - Adventures on the Cursed Island. Today, Wednesday December 6th 2017, we look at the complexities and the challenges in the game, including the scenario challenges and the game&#39;s determination and morale system.]]></description>
                <content:encoded>Prepare to survive on a cursed island, which may or may not be deserted, as we look at the cooperative game Robinson Crusoe - Adventures on the Cursed Island. Today, Wednesday December 6th 2017, we look at the complexities and the challenges in the game, including the scenario challenges and the game&amp;#39;s determination and morale system.</content:encoded>
                
                <enclosure length="11007135" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/b1b113a6-32a4-4386-a3d5-247e6a1a270a/stream.mp3"/>
                
                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/306/RobinsonCrusoePart2-SurvivingtheIsland.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 06 Dec 2017 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/cba0b8dd-7997-4876-b2cf-66740b60b842_306.jpg"/>
                <itunes:duration>687</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Robinson Crusoe, Part 1 - Finding the Island</itunes:title>
                <title>Robinson Crusoe, Part 1 - Finding the Island</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Prepare to survive on a cursed island, which may or may not be deserted, as we look at Robinson Crusoe. We start by discussing the scenarios in the game, and offer an idea of the experience.</itunes:subtitle>
                <itunes:summary>Prepare to survive on a cursed island, which may or may not be deserted, as we look at the cooperative game Robinson Crusoe - Adventures on the Cursed Island. Today, Monday December 4th 2017, we begin by discussing the experience of playing the game, as well as looking at the scenario-based nature of the game that comes in the box.</itunes:summary>
                <description><![CDATA[Prepare to survive on a cursed island, which may or may not be deserted, as we look at the cooperative game Robinson Crusoe - Adventures on the Cursed Island. Today, Monday December 4th 2017, we begin by discussing the experience of playing the game, as well as looking at the scenario-based nature of the game that comes in the box.]]></description>
                <content:encoded>Prepare to survive on a cursed island, which may or may not be deserted, as we look at the cooperative game Robinson Crusoe - Adventures on the Cursed Island. Today, Monday December 4th 2017, we begin by discussing the experience of playing the game, as well as looking at the scenario-based nature of the game that comes in the box.</content:encoded>
                
                <enclosure length="11945035" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/c90fb16b-b114-40aa-aef4-7e40135dcbd7/stream.mp3"/>
                
                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/305/RobinsonCrusoePart1-FindingtheIsland.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 04 Dec 2017 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/7d1cfb62-0e59-499a-acc5-85cc53b554ad_305.jpg"/>
                <itunes:duration>746</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Holiday Gift Ideas, Part 3 - Party Games and Stocking Stuffers</itunes:title>
                <title>Holiday Gift Ideas, Part 3 - Party Games and Stocking Stuffers</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>The Holiday Season is almost upon us, and the air is chilling (if you&#39;re in the northern hemisphere!). We offer some gift suggestions this week, and we finish up with those gifting staples: party games and stocking stuffers.</itunes:subtitle>
                <itunes:summary>The Holiday Season is almost upon us, and the air is chilling (if you&#39;re in the northern hemisphere, at least!). We offer some gift suggestions this week, to help you decide what to get the board gamers in your life. Today, Friday December 1st 2017, we finish up with the gifting staples that are party games and stocking stuffers - discussing both new games and a few classics.</itunes:summary>
                <description><![CDATA[The Holiday Season is almost upon us, and the air is chilling (if you&#39;re in the northern hemisphere, at least!). We offer some gift suggestions this week, to help you decide what to get the board gamers in your life. Today, Friday December 1st 2017, we finish up with the gifting staples that are party games and stocking stuffers - discussing both new games and a few classics.]]></description>
                <content:encoded>The Holiday Season is almost upon us, and the air is chilling (if you&amp;#39;re in the northern hemisphere, at least!). We offer some gift suggestions this week, to help you decide what to get the board gamers in your life. Today, Friday December 1st 2017, we finish up with the gifting staples that are party games and stocking stuffers - discussing both new games and a few classics.</content:encoded>
                
                <enclosure length="12094250" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/6c3b468a-2434-461c-9683-65383cfabcab/stream.mp3"/>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Fri, 01 Dec 2017 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/2a32449e-ec07-45f9-9077-7c095d5e20d5_304.jpg"/>
                <itunes:duration>755</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Holiday Gift Ideas, Part 2 - Family Strategy or &#34;Café&#34; Games</itunes:title>
                <title>Holiday Gift Ideas, Part 2 - Family Strategy or &#34;Café&#34; Games</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>The Holiday Season is almost upon us, and the air is chilling (if you&#39;re in the northern hemisphere!). We offer some gift suggestions this week, continuing with accessible strategy games for the family.</itunes:subtitle>
                <itunes:summary>The Holiday Season is almost upon us, and the air is chilling (if you&#39;re in the northern hemisphere, at least!). We offer some gift suggestions this week, to help you decide what to get the board gamers in your life. Wednesday November 29th 2017, we continue by discussing accessible strategy games, sometimes called family strategy games, which are also games we find to be excellent for the café environment.</itunes:summary>
                <description><![CDATA[The Holiday Season is almost upon us, and the air is chilling (if you&#39;re in the northern hemisphere, at least!). We offer some gift suggestions this week, to help you decide what to get the board gamers in your life. Wednesday November 29th 2017, we continue by discussing accessible strategy games, sometimes called family strategy games, which are also games we find to be excellent for the café environment.]]></description>
                <content:encoded>The Holiday Season is almost upon us, and the air is chilling (if you&amp;#39;re in the northern hemisphere, at least!). We offer some gift suggestions this week, to help you decide what to get the board gamers in your life. Wednesday November 29th 2017, we continue by discussing accessible strategy games, sometimes called family strategy games, which are also games we find to be excellent for the café environment.</content:encoded>
                
                <enclosure length="10673606" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/bbbe4c0c-5bce-4c85-bcc7-c177a933f80a/stream.mp3"/>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 29 Nov 2017 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/d8050ce9-24e0-4e6f-a0c5-2a15e0abfce8_303.jpg"/>
                <itunes:duration>667</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Holiday Gift Ideas, Part 1 - Tips for the heavier side of gaming</itunes:title>
                <title>Holiday Gift Ideas, Part 1 - Tips for the heavier side of gaming</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>The Holiday Season is almost upon us, and the air is chilling (if you&#39;re in the northern hemisphere!). We offer some gift suggestions this week, beginning with the heavier end of gaming, for those who might know a gamer, but don&#39;t know the hobby as well.</itunes:subtitle>
                <itunes:summary>The Holiday Season is almost upon us, and the air is chilling (if you&#39;re in the northern hemisphere, at least!). We offer some gift suggestions this week, to help you decide what to get the board gamers in your life. Today, Monday November 27th 2017, we reverse our usual order and begin with the heavier end of gaming, looking at some recent titles to help those who might know a serious gamer, but don&#39;t know the hobby as well.</itunes:summary>
                <description><![CDATA[The Holiday Season is almost upon us, and the air is chilling (if you&#39;re in the northern hemisphere, at least!). We offer some gift suggestions this week, to help you decide what to get the board gamers in your life. Today, Monday November 27th 2017, we reverse our usual order and begin with the heavier end of gaming, looking at some recent titles to help those who might know a serious gamer, but don&#39;t know the hobby as well.]]></description>
                <content:encoded>The Holiday Season is almost upon us, and the air is chilling (if you&amp;#39;re in the northern hemisphere, at least!). We offer some gift suggestions this week, to help you decide what to get the board gamers in your life. Today, Monday November 27th 2017, we reverse our usual order and begin with the heavier end of gaming, looking at some recent titles to help those who might know a serious gamer, but don&amp;#39;t know the hobby as well.</content:encoded>
                
                <enclosure length="9870707" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/b3ac18fa-b58f-4d8a-ba58-03da50431ed6/stream.mp3"/>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 27 Nov 2017 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/2a7a0c47-5674-4268-b7e8-a3bd8c7033cd_302.jpg"/>
                <itunes:duration>616</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Campaign Games, Part 3 - Campaigns for everyone!</itunes:title>
                <title>Campaign Games, Part 3 - Campaigns for everyone!</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>We look at stories that continue from game to game this week, examining games with campaigns. We end this week talking about some more great campaigns, a little more about attachments to characters, and the balance of the players.</itunes:subtitle>
                <itunes:summary>We look at stories that continue from game to game this week, examining games with campaigns. This time we&#39;re not tearing anything up. Today, Friday November 24th 2017, we look at a couple more excellent campaign games, and we also continue the discussion on character investiture, and talk about the necessary balance of player personalities at the game table.</itunes:summary>
                <description><![CDATA[We look at stories that continue from game to game this week, examining games with campaigns. This time we&#39;re not tearing anything up. Today, Friday November 24th 2017, we look at a couple more excellent campaign games, and we also continue the discussion on character investiture, and talk about the necessary balance of player personalities at the game table.]]></description>
                <content:encoded>We look at stories that continue from game to game this week, examining games with campaigns. This time we&amp;#39;re not tearing anything up. Today, Friday November 24th 2017, we look at a couple more excellent campaign games, and we also continue the discussion on character investiture, and talk about the necessary balance of player personalities at the game table.</content:encoded>
                
                <enclosure length="12900489" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/fdf0ed35-734c-4a61-b275-2e14c618ea71/stream.mp3"/>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Fri, 24 Nov 2017 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/edc9e2d7-4bac-45d0-a488-36fecf12ae9f_301.jpg"/>
                <itunes:duration>806</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Campaign Games, Part 2 - Journey with me, in the dark</itunes:title>
                <title>Campaign Games, Part 2 - Journey with me, in the dark</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>We look at stories that continue from game to game this week, examining games with campaigns. Today we delve into Descent: Journeys in the Dark in detail, discuss attachments to characters, and what license these games give you to be creative.</itunes:subtitle>
                <itunes:summary>We look at stories that continue from game to game this week, examining games with campaigns. This time we&#39;re not tearing anything up. Today, Wednesday November 22nd 2017, we look in detail at Descent: Journeys in the Dark (2nd Edition), as well as examining what it is like to become attached to a character, and discussing the license these games give you to create your own stories around their narrative.</itunes:summary>
                <description><![CDATA[We look at stories that continue from game to game this week, examining games with campaigns. This time we&#39;re not tearing anything up. Today, Wednesday November 22nd 2017, we look in detail at Descent: Journeys in the Dark (2nd Edition), as well as examining what it is like to become attached to a character, and discussing the license these games give you to create your own stories around their narrative.]]></description>
                <content:encoded>We look at stories that continue from game to game this week, examining games with campaigns. This time we&amp;#39;re not tearing anything up. Today, Wednesday November 22nd 2017, we look in detail at Descent: Journeys in the Dark (2nd Edition), as well as examining what it is like to become attached to a character, and discussing the license these games give you to create your own stories around their narrative.</content:encoded>
                
                <enclosure length="12183689" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/b97e1704-0f26-445b-9fe8-f341493cab70/stream.mp3"/>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 22 Nov 2017 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/973938db-1ad9-4f48-9e41-dc334a1e8557_300.jpg"/>
                <itunes:duration>761</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Campaign Games, Part 1 - The game continues</itunes:title>
                <title>Campaign Games, Part 1 - The game continues</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>We look at stories that continue from game to game this week, examining games with campaigns. We start by asking how campaigns work in board games, give a couple of examples, and ask who they&#39;re for.</itunes:subtitle>
                <itunes:summary>We look at stories that continue from game to game this week, examining games with campaigns. This time we&#39;re not tearing anything up. Today, Monday November 20th 2017, we start by asking how campaigns can be implemented in board games, give a couple of examples that have excited us, and ask who would like these games and why they&#39;re not so great for a gaming café.</itunes:summary>
                <description><![CDATA[We look at stories that continue from game to game this week, examining games with campaigns. This time we&#39;re not tearing anything up. Today, Monday November 20th 2017, we start by asking how campaigns can be implemented in board games, give a couple of examples that have excited us, and ask who would like these games and why they&#39;re not so great for a gaming café.]]></description>
                <content:encoded>We look at stories that continue from game to game this week, examining games with campaigns. This time we&amp;#39;re not tearing anything up. Today, Monday November 20th 2017, we start by asking how campaigns can be implemented in board games, give a couple of examples that have excited us, and ask who would like these games and why they&amp;#39;re not so great for a gaming café.</content:encoded>
                
                <enclosure length="11746921" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/e406dc1c-0014-4ea2-ba7d-1df0496227c6/stream.mp3"/>
                
                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/299/CampaignGamesPart1-Thegamecontinues.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 20 Nov 2017 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/d0e25ef7-4971-465a-9a07-78296d98cb9f_299.jpg"/>
                <itunes:duration>734</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Solitaire Games, Part 3 - Digging deeper into the solitaire experience</itunes:title>
                <title>Solitaire Games, Part 3 - Digging deeper into the solitaire experience</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>If you&#39;re on your own, you can still enjoy board gaming, and the SnakesCast discusses solitaire games this week. This episode&#39;s discussion is more about the culture and perception of solitaire gaming, as we dig a little deeper.</itunes:subtitle>
                <itunes:summary>On your own? Waiting for friends, or for another game to finish? You can still enjoy board gaming, as the SnakesCast examines this week as we discuss solitaire games. Today, Friday November 17th 2018, we look at the culture and perception of solitaire gaming, as well as discussing why some people might like it, and some might not, and why video games might be preferable for many.</itunes:summary>
                <description><![CDATA[On your own? Waiting for friends, or for another game to finish? You can still enjoy board gaming, as the SnakesCast examines this week as we discuss solitaire games. Today, Friday November 17th 2018, we look at the culture and perception of solitaire gaming, as well as discussing why some people might like it, and some might not, and why video games might be preferable for many.]]></description>
                <content:encoded>On your own? Waiting for friends, or for another game to finish? You can still enjoy board gaming, as the SnakesCast examines this week as we discuss solitaire games. Today, Friday November 17th 2018, we look at the culture and perception of solitaire gaming, as well as discussing why some people might like it, and some might not, and why video games might be preferable for many.</content:encoded>
                
                <enclosure length="12635922" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/5b64fcf6-2a6b-4c98-a4ad-ab4c86973645/stream.mp3"/>
                
                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/298/SolitaireGamesPart3-Diggingdeeperintothesolitaireexperience.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Fri, 17 Nov 2017 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/35248705-5a14-4db8-902a-8920ddc44725_298.jpg"/>
                <itunes:duration>789</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Solitaire Games, Part 2 - Some great examples of solo games</itunes:title>
                <title>Solitaire Games, Part 2 - Some great examples of solo games</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>If you&#39;re on your own, you can still enjoy board gaming, and the SnakesCast discusses solitaire games this week. Today we discuss some great solitaire games, and talk about mechanisms surrounding them.</itunes:subtitle>
                <itunes:summary>On your own? Waiting for friends, or for another game to finish? You can still enjoy board gaming, as the SnakesCast examines this week as we discuss solitaire games. Today, Wednesday November 15th 2017, we continue by talking about some great games with one-player options. We also discuss the importance of win and loss states, and how solitaire play compares to video gaming.</itunes:summary>
                <description><![CDATA[On your own? Waiting for friends, or for another game to finish? You can still enjoy board gaming, as the SnakesCast examines this week as we discuss solitaire games. Today, Wednesday November 15th 2017, we continue by talking about some great games with one-player options. We also discuss the importance of win and loss states, and how solitaire play compares to video gaming.]]></description>
                <content:encoded>On your own? Waiting for friends, or for another game to finish? You can still enjoy board gaming, as the SnakesCast examines this week as we discuss solitaire games. Today, Wednesday November 15th 2017, we continue by talking about some great games with one-player options. We also discuss the importance of win and loss states, and how solitaire play compares to video gaming.</content:encoded>
                
                <enclosure length="14737838" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/aa60000b-4f6b-4b18-9fe2-62b64adb1c37/stream.mp3"/>
                
                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/297/SolitaireGamesPart2-Somegreatexamplesofsologames.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 15 Nov 2017 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/05175d1f-1cde-4801-a5aa-5a67bbe459ac_297.jpg"/>
                <itunes:duration>921</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Solitaire Games, Part 1 - What do you mean you can play board games by yourself?</itunes:title>
                <title>Solitaire Games, Part 1 - What do you mean you can play board games by yourself?</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>If you&#39;re on your own, you can still enjoy board gaming, and the SnakesCast discusses solitaire games this week. We begin by asking why you would play games by yourself.</itunes:subtitle>
                <itunes:summary>On your own? Waiting for friends, or for another game to finish? You can still enjoy board gaming, as the SnakesCast examines this week as we discuss solitaire games. Today, Monday November 13th 2017, we begin by asking why you might play games by yourself, and what kinds of game there are for a single player.</itunes:summary>
                <description><![CDATA[On your own? Waiting for friends, or for another game to finish? You can still enjoy board gaming, as the SnakesCast examines this week as we discuss solitaire games. Today, Monday November 13th 2017, we begin by asking why you might play games by yourself, and what kinds of game there are for a single player.]]></description>
                <content:encoded>On your own? Waiting for friends, or for another game to finish? You can still enjoy board gaming, as the SnakesCast examines this week as we discuss solitaire games. Today, Monday November 13th 2017, we begin by asking why you might play games by yourself, and what kinds of game there are for a single player.</content:encoded>
                
                <enclosure length="11392911" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/6f9eecc0-65ba-49d6-8646-c57cb7c73fc6/stream.mp3"/>
                
                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/296/SolitaireGamesPart1-Whatdoyoumeanyoucanplayboardgamesbyyourself.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 13 Nov 2017 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/429cefc7-c230-4b3d-8ab0-e3d93fc8a5ee_296.jpg"/>
                <itunes:duration>712</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Legacy Games, Part 3 - Opening up the Legacy</itunes:title>
                <title>Legacy Games, Part 3 - Opening up the Legacy</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week we&#39;re tearing things up - literally - as we turn our focus to Legacy games! We finish by discussing the other new Legacy games, and non-Legacy games that may offer a taster of the style.</itunes:subtitle>
                <itunes:summary>This week on the SnakesCast, we&#39;re tearing things up. Literally. We&#39;re physically destroying game components... and writing on the board in permanent marker... but we were told to! We are turning our focus to games featuring the new Legacy mechanism. Today, Friday November 10th 2017, we finish up by talking about the other Legacy games that are available. We also discuss games that are similar, and whether they can provide a taster of the Legacy idea.</itunes:summary>
                <description><![CDATA[This week on the SnakesCast, we&#39;re tearing things up. Literally. We&#39;re physically destroying game components... and writing on the board in permanent marker... but we were told to! We are turning our focus to games featuring the new Legacy mechanism. Today, Friday November 10th 2017, we finish up by talking about the other Legacy games that are available. We also discuss games that are similar, and whether they can provide a taster of the Legacy idea.]]></description>
                <content:encoded>This week on the SnakesCast, we&amp;#39;re tearing things up. Literally. We&amp;#39;re physically destroying game components... and writing on the board in permanent marker... but we were told to! We are turning our focus to games featuring the new Legacy mechanism. Today, Friday November 10th 2017, we finish up by talking about the other Legacy games that are available. We also discuss games that are similar, and whether they can provide a taster of the Legacy idea.</content:encoded>
                
                <enclosure length="16392118" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/9f6afb24-4937-4077-bd1b-3dafec081d28/stream.mp3"/>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Fri, 10 Nov 2017 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/d776d820-e1bb-4550-b363-d1183fb945fb_295.jpg"/>
                <itunes:duration>1024</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Legacy Games, Part 2 - Turn this card over at the end of your first game in January</itunes:title>
                <title>Legacy Games, Part 2 - Turn this card over at the end of your first game in January</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week we&#39;re tearing things up - literally - as we turn our focus to Legacy games! Today we talk about the game that took the idea and ran with it: Pandemic Legacy.</itunes:subtitle>
                <itunes:summary>This week on the SnakesCast, we&#39;re tearing things up. Literally. We&#39;re physically destroying game components... and writing on the board in permanent marker... but we were told to! We are turning our focus to games featuring the new Legacy mechanism. Today, Wednesday November 8th 2017, we continue with the game that took the idea and ran with it: Pandemic Legacy. *** SPOILER WARNING: Very mild spoilers for Pandemic Legacy: Season 1 between 4&#39;45&#34; and 5&#39;10&#34;. ***</itunes:summary>
                <description><![CDATA[This week on the SnakesCast, we&#39;re tearing things up. Literally. We&#39;re physically destroying game components... and writing on the board in permanent marker... but we were told to! We are turning our focus to games featuring the new Legacy mechanism. Today, Wednesday November 8th 2017, we continue with the game that took the idea and ran with it: Pandemic Legacy. *** SPOILER WARNING: Very mild spoilers for Pandemic Legacy: Season 1 between 4&#39;45&#34; and 5&#39;10&#34;. ***]]></description>
                <content:encoded>This week on the SnakesCast, we&amp;#39;re tearing things up. Literally. We&amp;#39;re physically destroying game components... and writing on the board in permanent marker... but we were told to! We are turning our focus to games featuring the new Legacy mechanism. Today, Wednesday November 8th 2017, we continue with the game that took the idea and ran with it: Pandemic Legacy. *** SPOILER WARNING: Very mild spoilers for Pandemic Legacy: Season 1 between 4&amp;#39;45&amp;#34; and 5&amp;#39;10&amp;#34;. ***</content:encoded>
                
                <enclosure length="13932010" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/08bda00c-aee6-47ba-b064-ed8b179d82d8/stream.mp3"/>
                
                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/294/LegacyGamesPart2-TurnthiscardoverattheendofyourfirstgameinJanuary.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 08 Nov 2017 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/4aff49ad-cff3-45d4-bb68-2b3012d03810_294.jpg"/>
                <itunes:duration>870</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Legacy Games, Part 1 - Everything that happens is your responsibility</itunes:title>
                <title>Legacy Games, Part 1 - Everything that happens is your responsibility</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week we&#39;re tearing things up - literally - as we turn our focus to Legacy games! We begin by talking about the first of this new breed of game: Risk Legacy.</itunes:subtitle>
                <itunes:summary>This week on the SnakesCast, we&#39;re tearing things up. Literally. We&#39;re physically destroying game components... and writing on the board in permanent marker... but we were told to! We are turning our focus to games featuring the new Legacy mechanism. Today, Monday November 6th 2017, we begin by looking at the first game to feature the Legacy system: Risk Legacy.</itunes:summary>
                <description><![CDATA[This week on the SnakesCast, we&#39;re tearing things up. Literally. We&#39;re physically destroying game components... and writing on the board in permanent marker... but we were told to! We are turning our focus to games featuring the new Legacy mechanism. Today, Monday November 6th 2017, we begin by looking at the first game to feature the Legacy system: Risk Legacy.]]></description>
                <content:encoded>This week on the SnakesCast, we&amp;#39;re tearing things up. Literally. We&amp;#39;re physically destroying game components... and writing on the board in permanent marker... but we were told to! We are turning our focus to games featuring the new Legacy mechanism. Today, Monday November 6th 2017, we begin by looking at the first game to feature the Legacy system: Risk Legacy.</content:encoded>
                
                <enclosure length="11061884" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/94d6dfd7-4b14-4b14-becf-e3fbb9b889ef/stream.mp3"/>
                
                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/293/LegacyGamesPart1-Everythingthathappensisyourresponsibility.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 06 Nov 2017 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/056e5f12-b574-4430-a479-3deeaf748df6_293.jpg"/>
                <itunes:duration>691</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Fear in games, Part 3 - What really makes a scary game?</itunes:title>
                <title>Fear in games, Part 3 - What really makes a scary game?</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>The fear takes hold this week, as Halloween is upon us. What better week to discuss fear in board games? We face our fears today, and talk about what makes a scary game, both in general and for us.</itunes:subtitle>
                <itunes:summary>Keep the lights on and the curtains closed as the fear takes hold this week. It&#39;s Halloween - so what better week to discuss fear in board games? Today, Friday November 3rd 2017, we face our fears and talk about both what makes a scary game in general, and what scares us.</itunes:summary>
                <description><![CDATA[Keep the lights on and the curtains closed as the fear takes hold this week. It&#39;s Halloween - so what better week to discuss fear in board games? Today, Friday November 3rd 2017, we face our fears and talk about both what makes a scary game in general, and what scares us.]]></description>
                <content:encoded>Keep the lights on and the curtains closed as the fear takes hold this week. It&amp;#39;s Halloween - so what better week to discuss fear in board games? Today, Friday November 3rd 2017, we face our fears and talk about both what makes a scary game in general, and what scares us.</content:encoded>
                
                <enclosure length="12505516" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/b97972d9-1be3-4f5b-b7b6-a9f50e7213f1/stream.mp3"/>
                
                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/292/FearingamesPart3-Whatreallymakesascarygame.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Fri, 03 Nov 2017 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/63835032-cf7a-4946-b15a-c4d65df7967e_292.jpg"/>
                <itunes:duration>781</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Fear in games, Part 2 - Great spooky, cooperative games</itunes:title>
                <title>Fear in games, Part 2 - Great spooky, cooperative games</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>The fear takes hold this week, as Halloween is upon us. What better week to discuss fear in board games? Today the discussion turns to cooperative games, and how they often make a whole group feel fear.</itunes:subtitle>
                <itunes:summary>Keep the lights on and the curtains closed as the fear takes hold this week. It&#39;s Halloween - so what better week to discuss fear in board games? Today, Wednesday November 1st 2017, the discussion turns to how cooperative games often allow for a large group of people to feel fear as the game fights back.</itunes:summary>
                <description><![CDATA[Keep the lights on and the curtains closed as the fear takes hold this week. It&#39;s Halloween - so what better week to discuss fear in board games? Today, Wednesday November 1st 2017, the discussion turns to how cooperative games often allow for a large group of people to feel fear as the game fights back.]]></description>
                <content:encoded>Keep the lights on and the curtains closed as the fear takes hold this week. It&amp;#39;s Halloween - so what better week to discuss fear in board games? Today, Wednesday November 1st 2017, the discussion turns to how cooperative games often allow for a large group of people to feel fear as the game fights back.</content:encoded>
                
                <enclosure length="8880974" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/46678310-95c6-4d60-85e2-47592bb47e96/stream.mp3"/>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 01 Nov 2017 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/25a88ad7-a406-418e-ade4-439b9c92034a_291.jpg"/>
                <itunes:duration>555</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Fear in games, Part 1 - How do games try to create fear?</itunes:title>
                <title>Fear in games, Part 1 - How do games try to create fear?</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>The fear takes hold this week, as Halloween is upon us. What better week to discuss fear in board games? We begin by asking how games try to create fear, and discuss some examples.</itunes:subtitle>
                <itunes:summary>Keep the lights on and the curtains closed as the fear takes hold this week. It&#39;s Halloween - so what better week to discuss fear in board games? Today, Monday October 30th 2017, we begin by asking how different games attempt to create a sense of fear through theme or mechanisms.</itunes:summary>
                <description><![CDATA[Keep the lights on and the curtains closed as the fear takes hold this week. It&#39;s Halloween - so what better week to discuss fear in board games? Today, Monday October 30th 2017, we begin by asking how different games attempt to create a sense of fear through theme or mechanisms.]]></description>
                <content:encoded>Keep the lights on and the curtains closed as the fear takes hold this week. It&amp;#39;s Halloween - so what better week to discuss fear in board games? Today, Monday October 30th 2017, we begin by asking how different games attempt to create a sense of fear through theme or mechanisms.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 30 Oct 2017 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/083d35ce-5e82-4042-9baf-e6366fee8f4e_290.jpg"/>
                <itunes:duration>578</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Euro vs. Amerithrash, Part 3 - The differences, and coming together</itunes:title>
                <title>Euro vs. Amerithrash, Part 3 - The differences, and coming together</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week, we look at gaming&#39;s greatest line in the sand, as the SnakesCast examines the difference between Euro and Amerithrash games. We finish up by looking at the closer differences, and how contemporary hybrid games have come about.</itunes:subtitle>
                <itunes:summary>This week, we look at board gaming&#39;s greatest line in the sand, as the SnakesCast examines the difference between Euro and Amerithrash games. Today, Friday October 20th 2017, we finish up the discussion by looking at some of the grey areas and closer differences between the two, and also examine how the contemporary trend of more hybrid-style games came about.</itunes:summary>
                <description><![CDATA[This week, we look at board gaming&#39;s greatest line in the sand, as the SnakesCast examines the difference between Euro and Amerithrash games. Today, Friday October 20th 2017, we finish up the discussion by looking at some of the grey areas and closer differences between the two, and also examine how the contemporary trend of more hybrid-style games came about.]]></description>
                <content:encoded>This week, we look at board gaming&amp;#39;s greatest line in the sand, as the SnakesCast examines the difference between Euro and Amerithrash games. Today, Friday October 20th 2017, we finish up the discussion by looking at some of the grey areas and closer differences between the two, and also examine how the contemporary trend of more hybrid-style games came about.</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/289/EurovsAmerithrashPart3-Thedifferencesandcomingtogether.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Fri, 20 Oct 2017 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/2d3c8f7a-ff6b-452a-9201-6db6103cf270_289.jpg"/>
                <itunes:duration>949</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Euro vs. Amerithrash, Part 2 - Defining Amerithrash (or American-style games)</itunes:title>
                <title>Euro vs. Amerithrash, Part 2 - Defining Amerithrash (or American-style games)</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week, we look at gaming&#39;s greatest line in the sand, as the SnakesCast examines the difference between Euro and Amerithrash games. Today we check out the other side of the coin by defining Amerithrash games.</itunes:subtitle>
                <itunes:summary>This week, we look at board gaming&#39;s greatest line in the sand, as the SnakesCast examines the difference between Euro and Amerithrash games. Today, Wednesday October 18th 2017, we check out the other side of the coin and define Amerithrash games - also known as American-style games.</itunes:summary>
                <description><![CDATA[This week, we look at board gaming&#39;s greatest line in the sand, as the SnakesCast examines the difference between Euro and Amerithrash games. Today, Wednesday October 18th 2017, we check out the other side of the coin and define Amerithrash games - also known as American-style games.]]></description>
                <content:encoded>This week, we look at board gaming&amp;#39;s greatest line in the sand, as the SnakesCast examines the difference between Euro and Amerithrash games. Today, Wednesday October 18th 2017, we check out the other side of the coin and define Amerithrash games - also known as American-style games.</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/288/EurovsAmerithrashPart1-DefiningAmerithrashorAmerican-stylegames.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 18 Oct 2017 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/cc9df74f-d497-4bdd-9c8d-9a44d61ee636_288.jpg"/>
                <itunes:duration>747</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Euro vs. Amerithrash, Part 1 - What is a Euro game?</itunes:title>
                <title>Euro vs. Amerithrash, Part 1 - What is a Euro game?</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week, we look at gaming&#39;s greatest line in the sand, as the SnakesCast examines the difference between Euro and Amerithrash games. We begin by asking: what defines a Euro game?</itunes:subtitle>
                <itunes:summary>This week, we look at board gaming&#39;s greatest line in the sand, as the SnakesCast examines the difference between Euro and Amerithrash games. Today, Monday October 16th 2017, we begin this discussion with a definition as we ask the question: what defines a Euro, or European-style game?</itunes:summary>
                <description><![CDATA[This week, we look at board gaming&#39;s greatest line in the sand, as the SnakesCast examines the difference between Euro and Amerithrash games. Today, Monday October 16th 2017, we begin this discussion with a definition as we ask the question: what defines a Euro, or European-style game?]]></description>
                <content:encoded>This week, we look at board gaming&amp;#39;s greatest line in the sand, as the SnakesCast examines the difference between Euro and Amerithrash games. Today, Monday October 16th 2017, we begin this discussion with a definition as we ask the question: what defines a Euro, or European-style game?</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/287/EurovsAmerithrashPart1-WhatisaEurogame.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 16 Oct 2017 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/39537950-2db7-4404-b502-11f18209e33c_287.jpg"/>
                <itunes:duration>1011</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Cottage Garden, Part 3 - Challenges and Obstacles. And Cats.</itunes:title>
                <title>Cottage Garden, Part 3 - Challenges and Obstacles. And Cats.</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>With Fall upon us, it&#39;s time to take a final stroll through our garden - our Cottage Garden, that is. This week the SnakesCast looks at Uwe Rosenburg&#39;s latest game, and we end up discussing challenges with it and Patchwork, and how we get around them.</itunes:subtitle>
                <itunes:summary>With Fall upon us, it&#39;s time to take a final stroll through our garden - our Cottage Garden, that is, and this week the SnakesCast examines Uwe Rosenburg&#39;s latest game. Today, Friday October 13th 2017, we end up by talking about some of the challenges and obstacles that create issues for both Cottage Garden and Patchwork, and how we get around them. We also briefly touch on Uwe Rosenburg&#39;s canon of games, including more complicated games with similar mechanisms.</itunes:summary>
                <description><![CDATA[With Fall upon us, it&#39;s time to take a final stroll through our garden - our Cottage Garden, that is, and this week the SnakesCast examines Uwe Rosenburg&#39;s latest game. Today, Friday October 13th 2017, we end up by talking about some of the challenges and obstacles that create issues for both Cottage Garden and Patchwork, and how we get around them. We also briefly touch on Uwe Rosenburg&#39;s canon of games, including more complicated games with similar mechanisms.]]></description>
                <content:encoded>With Fall upon us, it&amp;#39;s time to take a final stroll through our garden - our Cottage Garden, that is, and this week the SnakesCast examines Uwe Rosenburg&amp;#39;s latest game. Today, Friday October 13th 2017, we end up by talking about some of the challenges and obstacles that create issues for both Cottage Garden and Patchwork, and how we get around them. We also briefly touch on Uwe Rosenburg&amp;#39;s canon of games, including more complicated games with similar mechanisms.</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/286/CottageGardenPart3-ChallengesandObstaclesAndCats.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Fri, 13 Oct 2017 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/e327fd34-4121-4ba3-b189-5ed0c25f9769_286.jpg"/>
                <itunes:duration>825</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Cottage Garden, Part 2 - Flower Pots, Cloches and More Cats!</itunes:title>
                <title>Cottage Garden, Part 2 - Flower Pots, Cloches and More Cats!</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>With Fall upon us, it&#39;s time to take a final stroll through our garden - our Cottage Garden, that is. This week the SnakesCast looks at Uwe Rosenburg&#39;s latest game, continuing with talk of completing flower beds and scoring points.</itunes:subtitle>
                <itunes:summary>With Fall upon us, it&#39;s time to take a final stroll through our garden - our Cottage Garden, that is, and this week the SnakesCast examines Uwe Rosenburg&#39;s latest game. Today, Wednesday October 11th 2017, we continue the discussion by talking about how you complete flower beds, and how points are scored - including some of the complexity involved, and how the visuals help to mitigate that.</itunes:summary>
                <description><![CDATA[With Fall upon us, it&#39;s time to take a final stroll through our garden - our Cottage Garden, that is, and this week the SnakesCast examines Uwe Rosenburg&#39;s latest game. Today, Wednesday October 11th 2017, we continue the discussion by talking about how you complete flower beds, and how points are scored - including some of the complexity involved, and how the visuals help to mitigate that.]]></description>
                <content:encoded>With Fall upon us, it&amp;#39;s time to take a final stroll through our garden - our Cottage Garden, that is, and this week the SnakesCast examines Uwe Rosenburg&amp;#39;s latest game. Today, Wednesday October 11th 2017, we continue the discussion by talking about how you complete flower beds, and how points are scored - including some of the complexity involved, and how the visuals help to mitigate that.</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/285/CottageGardenPart2-FlowerPotsClochesandMoreCats.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 11 Oct 2017 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/3278459e-647d-4da7-9636-7566636a4412_285.jpg"/>
                <itunes:duration>634</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Cottage Garden, Part 1 - A Wheelbarrow Full of Cats</itunes:title>
                <title>Cottage Garden, Part 1 - A Wheelbarrow Full of Cats</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>With Fall upon us, it&#39;s time to take a final stroll through our garden - our Cottage Garden, that is. This week the SnakesCast looks at Uwe Rosenburg&#39;s latest game, beginning with a discussion about it and Patchwork.</itunes:subtitle>
                <itunes:summary>With Fall upon us, it&#39;s time to take a final stroll through our garden - our Cottage Garden, that is, and this week the SnakesCast examines Uwe Rosenburg&#39;s latest game. Today, Monday October 9th 2017, we begin by discussing the relationship between Cottage Garden and Patchwork, and some of the initial appeal of Cottage Garden - and there is a surprise thematic guest appearance this episode as well!</itunes:summary>
                <description><![CDATA[With Fall upon us, it&#39;s time to take a final stroll through our garden - our Cottage Garden, that is, and this week the SnakesCast examines Uwe Rosenburg&#39;s latest game. Today, Monday October 9th 2017, we begin by discussing the relationship between Cottage Garden and Patchwork, and some of the initial appeal of Cottage Garden - and there is a surprise thematic guest appearance this episode as well!]]></description>
                <content:encoded>With Fall upon us, it&amp;#39;s time to take a final stroll through our garden - our Cottage Garden, that is, and this week the SnakesCast examines Uwe Rosenburg&amp;#39;s latest game. Today, Monday October 9th 2017, we begin by discussing the relationship between Cottage Garden and Patchwork, and some of the initial appeal of Cottage Garden - and there is a surprise thematic guest appearance this episode as well!</content:encoded>
                
                <enclosure length="9618255" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/b6c44efa-88d1-473d-83b8-de87d0733135/stream.mp3"/>
                
                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/284/CottageGardenPart1-AWheelbarrowFullofCats.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 09 Oct 2017 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/2d08673b-7551-415a-88f3-6b8d2bd77548_284.jpg"/>
                <itunes:duration>601</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Trivia Games, Part 3 - There is something for everyone</itunes:title>
                <title>Trivia Games, Part 3 - There is something for everyone</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>The SnakesCast asks questions this week, as we turn our attention to trivia games. Today&#39;s discussion looks at the wide variety of trivia games on offer, with everyone likely to find something that appeals.</itunes:subtitle>
                <itunes:summary>The SnakesCast asks questions this week - questions to which you may or may not know the answer, and may or may not need to know the answer - as we turn our attention to trivia games. Today, Friday September 29th 2017, we look at the wide variety of trivia games that are on offer - chances are you will find something here that appeals to you, even if you&#39;re not a big trivia game fan.</itunes:summary>
                <description><![CDATA[The SnakesCast asks questions this week - questions to which you may or may not know the answer, and may or may not need to know the answer - as we turn our attention to trivia games. Today, Friday September 29th 2017, we look at the wide variety of trivia games that are on offer - chances are you will find something here that appeals to you, even if you&#39;re not a big trivia game fan.]]></description>
                <content:encoded>The SnakesCast asks questions this week - questions to which you may or may not know the answer, and may or may not need to know the answer - as we turn our attention to trivia games. Today, Friday September 29th 2017, we look at the wide variety of trivia games that are on offer - chances are you will find something here that appeals to you, even if you&amp;#39;re not a big trivia game fan.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Fri, 29 Sep 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>812</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Trivia Games, Part 2 - Some ways around the knowledge problem</itunes:title>
                <title>Trivia Games, Part 2 - Some ways around the knowledge problem</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>The SnakesCast asks questions this week, as we turn our attention to trivia games. Today, we examine a couple of games that get around the issue of knowledge being a game-winning factor.</itunes:subtitle>
                <itunes:summary>The SnakesCast asks questions this week - questions to which you may or may not know the answer, and may or may not need to know the answer - as we turn our attention to trivia games. Today, Wednesday September 27th 2017, we take a look at some games that get around the issue of having the most knowledgeable player win all the time.</itunes:summary>
                <description><![CDATA[The SnakesCast asks questions this week - questions to which you may or may not know the answer, and may or may not need to know the answer - as we turn our attention to trivia games. Today, Wednesday September 27th 2017, we take a look at some games that get around the issue of having the most knowledgeable player win all the time.]]></description>
                <content:encoded>The SnakesCast asks questions this week - questions to which you may or may not know the answer, and may or may not need to know the answer - as we turn our attention to trivia games. Today, Wednesday September 27th 2017, we take a look at some games that get around the issue of having the most knowledgeable player win all the time.</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/282/TriviaGamesPart2-Somewaysaroundtheknowledgeproblem.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 27 Sep 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>810</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Trivia Games, Part 1 - What is the best-known trivia game?</itunes:title>
                <title>Trivia Games, Part 1 - What is the best-known trivia game?</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>The SnakesCast asks questions this week, as we turn our attention to trivia games. Today, we look at one of the best-known games of all time - Trivial Pursuit.</itunes:subtitle>
                <itunes:summary>The SnakesCast asks questions this week - questions to which you may or may not know the answer, and may or may not need to know the answer - as we turn our attention to trivia games. Today, Monday September 25th 2017, we begin by looking at one of the best-known games of all time - Trivial Pursuit.</itunes:summary>
                <description><![CDATA[The SnakesCast asks questions this week - questions to which you may or may not know the answer, and may or may not need to know the answer - as we turn our attention to trivia games. Today, Monday September 25th 2017, we begin by looking at one of the best-known games of all time - Trivial Pursuit.]]></description>
                <content:encoded>The SnakesCast asks questions this week - questions to which you may or may not know the answer, and may or may not need to know the answer - as we turn our attention to trivia games. Today, Monday September 25th 2017, we begin by looking at one of the best-known games of all time - Trivial Pursuit.</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/281/TriviaGamesPart1-Whatisthebest-knowntriviagame.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 25 Sep 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>679</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>How many players?, Part 3 - Excellent two-player versions</itunes:title>
                <title>How many players?, Part 3 - Excellent two-player versions</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week, the SnakesCast explores games for two players vs more players. We end up by discussing excellent two-player versions of games that are similar, but not the same.</itunes:subtitle>
                <itunes:summary>Are there just two of you, or are there more? Should you play the same game? We discuss those very questions this week on the SnakesCast. Today, Friday September 22nd 2017, we discuss two-player versions of games that take the core elements of the multiplayer game, extract them, and turn them into a version that works for two people.</itunes:summary>
                <description><![CDATA[Are there just two of you, or are there more? Should you play the same game? We discuss those very questions this week on the SnakesCast. Today, Friday September 22nd 2017, we discuss two-player versions of games that take the core elements of the multiplayer game, extract them, and turn them into a version that works for two people.]]></description>
                <content:encoded>Are there just two of you, or are there more? Should you play the same game? We discuss those very questions this week on the SnakesCast. Today, Friday September 22nd 2017, we discuss two-player versions of games that take the core elements of the multiplayer game, extract them, and turn them into a version that works for two people.</content:encoded>
                
                <enclosure length="13938702" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/b8fd0263-bd72-410c-922e-f548e8b403c2/stream.mp3"/>
                
                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/280/HowmanyplayersPart3-Excellenttwo-playerversions.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Fri, 22 Sep 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>871</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>How many players?, Part 2 - Why can&#39;t I play this with two players?</itunes:title>
                <title>How many players?, Part 2 - Why can&#39;t I play this with two players?</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week, the SnakesCast explores games for two players vs more players. Today, we look at games that may or may not offer two-player gameplay, but which do not play well with two regardless.</itunes:subtitle>
                <itunes:summary>Are there just two of you, or are there more? Should you play the same game? We discuss those very questions this week on the SnakesCast. Today, Wednesday September 20th 2017, we look at games that may or may not offer two-player gameplay, which people will try to play with two players, and which mostly do not work with only two people - and we talk a little bit about why that is as well.</itunes:summary>
                <description><![CDATA[Are there just two of you, or are there more? Should you play the same game? We discuss those very questions this week on the SnakesCast. Today, Wednesday September 20th 2017, we look at games that may or may not offer two-player gameplay, which people will try to play with two players, and which mostly do not work with only two people - and we talk a little bit about why that is as well.]]></description>
                <content:encoded>Are there just two of you, or are there more? Should you play the same game? We discuss those very questions this week on the SnakesCast. Today, Wednesday September 20th 2017, we look at games that may or may not offer two-player gameplay, which people will try to play with two players, and which mostly do not work with only two people - and we talk a little bit about why that is as well.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 20 Sep 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>728</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>How many players?, Part 1 - What do small player counts matter?</itunes:title>
                <title>How many players?, Part 1 - What do small player counts matter?</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week, the SnakesCast explores games for two players vs more players. We begin by asking why a two-player count is listed on some games.</itunes:subtitle>
                <itunes:summary>Are there just two of you, or are there more? Should you play the same game? We discuss those very questions this week on the SnakesCast. Today, Monday September 18th 2017, we begin by asking why a two-player count is listed on some games that really don&#39;t work well for two at all.</itunes:summary>
                <description><![CDATA[Are there just two of you, or are there more? Should you play the same game? We discuss those very questions this week on the SnakesCast. Today, Monday September 18th 2017, we begin by asking why a two-player count is listed on some games that really don&#39;t work well for two at all.]]></description>
                <content:encoded>Are there just two of you, or are there more? Should you play the same game? We discuss those very questions this week on the SnakesCast. Today, Monday September 18th 2017, we begin by asking why a two-player count is listed on some games that really don&amp;#39;t work well for two at all.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 18 Sep 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>631</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Fundraising with games, Part 3 - Catan, guests and wasabi - oh my!</itunes:title>
                <title>Fundraising with games, Part 3 - Catan, guests and wasabi - oh my!</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week, we have a special episode series looking at fundraising with board games, and we finish up with a quick Catan overview, and talking about the guests we have coming in, and what wasabi has to do with all this.</itunes:subtitle>
                <itunes:summary>This week, the SnakesCast turns its attention to fundraising with board games, and some of the cool things that arise from that. Today, Friday September 15th 2017, we finish up first by giving a quick overview of the gameplay of Catan, and then discussing the guests who are going to join us for the Catan-a-thon, and also why wasabi is involved.</itunes:summary>
                <description><![CDATA[This week, the SnakesCast turns its attention to fundraising with board games, and some of the cool things that arise from that. Today, Friday September 15th 2017, we finish up first by giving a quick overview of the gameplay of Catan, and then discussing the guests who are going to join us for the Catan-a-thon, and also why wasabi is involved.]]></description>
                <content:encoded>This week, the SnakesCast turns its attention to fundraising with board games, and some of the cool things that arise from that. Today, Friday September 15th 2017, we finish up first by giving a quick overview of the gameplay of Catan, and then discussing the guests who are going to join us for the Catan-a-thon, and also why wasabi is involved.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Fri, 15 Sep 2017 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/af223187-c3e1-4267-8af0-c9c06c671d7e_277.jpg"/>
                <itunes:duration>603</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Fundraising with games, Part 2 - Other fundraisers and what we learned</itunes:title>
                <title>Fundraising with games, Part 2 - Other fundraisers and what we learned</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week, we have a special episode series looking at fundraising with board games, continuing with discussion of a couple of other fundraisers, and some of the ways we learned from them.</itunes:subtitle>
                <itunes:summary>This week, the SnakesCast turns its attention to fundraising with board games, and some of the cool things that arise from that. Today, Wednesday September 13th 2017, we continue by looking at a couple of other fundraisers that use games, and also discuss how the Catan-a-thon has evolved as we learned from them.</itunes:summary>
                <description><![CDATA[This week, the SnakesCast turns its attention to fundraising with board games, and some of the cool things that arise from that. Today, Wednesday September 13th 2017, we continue by looking at a couple of other fundraisers that use games, and also discuss how the Catan-a-thon has evolved as we learned from them.]]></description>
                <content:encoded>This week, the SnakesCast turns its attention to fundraising with board games, and some of the cool things that arise from that. Today, Wednesday September 13th 2017, we continue by looking at a couple of other fundraisers that use games, and also discuss how the Catan-a-thon has evolved as we learned from them.</content:encoded>
                
                <enclosure length="8414547" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/d4f8400e-fd4e-4e1b-947a-2dc55232a2dd/stream.mp3"/>
                
                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/276/FundraisingwithgamesPart2-Otherfundraisersandwhatwelearned.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 13 Sep 2017 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/167d136f-2a63-4c7d-aeb1-1f8d503f1cd7_276.jpg"/>
                <itunes:duration>525</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Fundraising with games, Part 1 - Introducing the Catan-a-thon Against Cancer</itunes:title>
                <title>Fundraising with games, Part 1 - Introducing the Catan-a-thon Against Cancer</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week, we have a special episode series looking at fundraising with board games, and today we are looking ahead to the Snakes &amp; Lattes Catan-a-thon Against Cancer!</itunes:subtitle>
                <itunes:summary>This week, the SnakesCast turns its attention to fundraising with board games, and some of the cool things that arise from that. Today, Monday September 11th 2017, we begin by looking ahead to the Snakes &amp; Lattes Catan-a-thon Against Cancer, which will be taking place on Friday September 22nd from 7pm for as long as donations come in!</itunes:summary>
                <description><![CDATA[This week, the SnakesCast turns its attention to fundraising with board games, and some of the cool things that arise from that. Today, Monday September 11th 2017, we begin by looking ahead to the Snakes &amp; Lattes Catan-a-thon Against Cancer, which will be taking place on Friday September 22nd from 7pm for as long as donations come in!]]></description>
                <content:encoded>This week, the SnakesCast turns its attention to fundraising with board games, and some of the cool things that arise from that. Today, Monday September 11th 2017, we begin by looking ahead to the Snakes &amp;amp; Lattes Catan-a-thon Against Cancer, which will be taking place on Friday September 22nd from 7pm for as long as donations come in!</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 11 Sep 2017 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/18ba656a-6aa1-4102-80ab-bf645682d98a_275.jpg"/>
                <itunes:duration>536</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Space Month: Stuff Goes Wrong in Space, Part 3 - The true panic sets in</itunes:title>
                <title>Space Month: Stuff Goes Wrong in Space, Part 3 - The true panic sets in</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>It&#39;s Space Month week 4! This week we&#39;re on red alert - everything is going horribly wrong. We end with some of the tenses games set in space that we can think of!</itunes:subtitle>
                <itunes:summary>Welcome to week 4 of Space Month! This week we&#39;re on red alert as the toaster has caught fire, the computer is trying to work out how to make tea, and there&#39;s a very big alien spaceship outside the front door - stuff is going wrong in space. Today, Friday September 8th 2017, we look at some of the tensest games we know of that are set in space. If you thought things were going wrong before, buckle your seat belts... if they still work.</itunes:summary>
                <description><![CDATA[Welcome to week 4 of Space Month! This week we&#39;re on red alert as the toaster has caught fire, the computer is trying to work out how to make tea, and there&#39;s a very big alien spaceship outside the front door - stuff is going wrong in space. Today, Friday September 8th 2017, we look at some of the tensest games we know of that are set in space. If you thought things were going wrong before, buckle your seat belts... if they still work.]]></description>
                <content:encoded>Welcome to week 4 of Space Month! This week we&amp;#39;re on red alert as the toaster has caught fire, the computer is trying to work out how to make tea, and there&amp;#39;s a very big alien spaceship outside the front door - stuff is going wrong in space. Today, Friday September 8th 2017, we look at some of the tensest games we know of that are set in space. If you thought things were going wrong before, buckle your seat belts... if they still work.</content:encoded>
                
                <enclosure length="18364076" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/1e26f9d8-4198-413d-9d62-69964adcc88a/stream.mp3"/>
                
                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/274/SpaceMonthStuffGoesWronginSpacePart3-Thetruepanicsetsin.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Fri, 08 Sep 2017 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/c46b9c2b-e527-4847-9a3b-e8ad6a050b88_274.jpg"/>
                <itunes:duration>1147</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Space Month: Stuff Goes Wrong in Space, Part 2 - She can&#39;t take much more of this!</itunes:title>
                <title>Space Month: Stuff Goes Wrong in Space, Part 2 - She can&#39;t take much more of this!</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>It&#39;s Space Month week 4! This week we&#39;re on red alert - everything is going horribly wrong. In today&#39;s discussion, our ships are breaking apart - can we save them, or at least ourselves?</itunes:subtitle>
                <itunes:summary>Welcome to week 4 of Space Month! This week we&#39;re on red alert as the toaster has caught fire, the computer is trying to work out how to make tea, and there&#39;s a very big alien spaceship outside the front door - stuff is going wrong in space. Today, Wednesday September 6th 2017, we discuss games where your spaceship isn&#39;t doing so well - in fact, it&#39;s breaking apart. Can we save the ship, or at least ourselves? Also, the theme of stuff going wrong on Earth continues, as a little audio was lost between the end of our discussion of Space Cadets and the beginning of Galaxy Trucker - just a wind up and introduction, so none of the real discussion is missing.</itunes:summary>
                <description><![CDATA[Welcome to week 4 of Space Month! This week we&#39;re on red alert as the toaster has caught fire, the computer is trying to work out how to make tea, and there&#39;s a very big alien spaceship outside the front door - stuff is going wrong in space. Today, Wednesday September 6th 2017, we discuss games where your spaceship isn&#39;t doing so well - in fact, it&#39;s breaking apart. Can we save the ship, or at least ourselves? Also, the theme of stuff going wrong on Earth continues, as a little audio was lost between the end of our discussion of Space Cadets and the beginning of Galaxy Trucker - just a wind up and introduction, so none of the real discussion is missing.]]></description>
                <content:encoded>Welcome to week 4 of Space Month! This week we&amp;#39;re on red alert as the toaster has caught fire, the computer is trying to work out how to make tea, and there&amp;#39;s a very big alien spaceship outside the front door - stuff is going wrong in space. Today, Wednesday September 6th 2017, we discuss games where your spaceship isn&amp;#39;t doing so well - in fact, it&amp;#39;s breaking apart. Can we save the ship, or at least ourselves? Also, the theme of stuff going wrong on Earth continues, as a little audio was lost between the end of our discussion of Space Cadets and the beginning of Galaxy Trucker - just a wind up and introduction, so none of the real discussion is missing.</content:encoded>
                
                <enclosure length="12160726" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/dd0488b2-d624-4c94-88d4-8a7383dce9f8/stream.mp3"/>
                
                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/273/SpaceMonthStuffGoesWronginSpacePart2-Shecanttakemuchmoreofthis.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 06 Sep 2017 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/4e753a37-1a31-4e9d-91f0-b2d718434bc8_273.jpg"/>
                <itunes:duration>760</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Space Month: Stuff Goes Wrong in Space, Part 1 - The chaos begins</itunes:title>
                <title>Space Month: Stuff Goes Wrong in Space, Part 1 - The chaos begins</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>It&#39;s Space Month week 4! This week we&#39;re on red alert - everything is going horribly wrong. Today we begin by discussing why space-based schadenfreude is so enjoyable, and talk about a great game about stuff going wrong in space for kids and adults alike.</itunes:subtitle>
                <itunes:summary>Welcome to week 4 of Space Month! This week we&#39;re on red alert as the toaster has caught fire, the computer is trying to work out how to make tea, and there&#39;s a very big alien spaceship outside the front door - stuff is going wrong in space. Today, Monday September 4th 2017, we begin with something going wrong right here on earth, and then start the discussion by looking at a great example of a game with this theme for kids and adults alike.</itunes:summary>
                <description><![CDATA[Welcome to week 4 of Space Month! This week we&#39;re on red alert as the toaster has caught fire, the computer is trying to work out how to make tea, and there&#39;s a very big alien spaceship outside the front door - stuff is going wrong in space. Today, Monday September 4th 2017, we begin with something going wrong right here on earth, and then start the discussion by looking at a great example of a game with this theme for kids and adults alike.]]></description>
                <content:encoded>Welcome to week 4 of Space Month! This week we&amp;#39;re on red alert as the toaster has caught fire, the computer is trying to work out how to make tea, and there&amp;#39;s a very big alien spaceship outside the front door - stuff is going wrong in space. Today, Monday September 4th 2017, we begin with something going wrong right here on earth, and then start the discussion by looking at a great example of a game with this theme for kids and adults alike.</content:encoded>
                
                <enclosure length="10648968" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/79caf5ea-44e2-480b-8077-030b36290b28/stream.mp3"/>
                
                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/272/SpaceMonthStuffGoesWronginSpacePart1-Thechaosbegins.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 04 Sep 2017 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/1daf36d2-d5c2-4fbd-b94a-f3241ecf5800_272.jpg"/>
                <itunes:duration>665</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Space Month: Planets and Exploration, Part 3 - The Red Planet</itunes:title>
                <title>Space Month: Planets and Exploration, Part 3 - The Red Planet</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>It&#39;s Space Month week 3! This week, we uncover the secrets space has to hold as we look at games that explore space or focus on a specific planet, and we end up at our most specific, looking at games that take place on Mars.</itunes:subtitle>
                <itunes:summary>Welcome to week 3 of Space Month! This week, we uncover the secrets space has to hold as we look at games that find you exploring either space itself or a specific planet. Today, Friday September 1st 2017, we land on one specific planet - the red planet, and our most likely first landing as a species - Mars.</itunes:summary>
                <description><![CDATA[Welcome to week 3 of Space Month! This week, we uncover the secrets space has to hold as we look at games that find you exploring either space itself or a specific planet. Today, Friday September 1st 2017, we land on one specific planet - the red planet, and our most likely first landing as a species - Mars.]]></description>
                <content:encoded>Welcome to week 3 of Space Month! This week, we uncover the secrets space has to hold as we look at games that find you exploring either space itself or a specific planet. Today, Friday September 1st 2017, we land on one specific planet - the red planet, and our most likely first landing as a species - Mars.</content:encoded>
                
                <enclosure length="17717491" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/3877e0dc-77fa-4929-9248-bb501a2c99c6/stream.mp3"/>
                
                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/271/SpaceMonthPlanetsandExplorationPart3-TheRedPlanet.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Fri, 01 Sep 2017 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/7fc1090b-138f-4628-9654-da808e066f6a_271.jpg"/>
                <itunes:duration>1107</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Space Month: Planets and Exploration, Part 2 - Planets to control</itunes:title>
                <title>Space Month: Planets and Exploration, Part 2 - Planets to control</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>It&#39;s Space Month week 3! This week, we uncover the secrets space has to hold as we look at games that explore space or focus on a specific planet, and today we land on a few planets to see what is there.</itunes:subtitle>
                <itunes:summary>Welcome to week 3 of Space Month! This week, we uncover the secrets space has to hold as we look at games that find you exploring either space itself or a specific planet. Today, Wednesday August 30th 2017, we look at a few of the games that are set on specific alien worlds, including one that is very close to home.</itunes:summary>
                <description><![CDATA[Welcome to week 3 of Space Month! This week, we uncover the secrets space has to hold as we look at games that find you exploring either space itself or a specific planet. Today, Wednesday August 30th 2017, we look at a few of the games that are set on specific alien worlds, including one that is very close to home.]]></description>
                <content:encoded>Welcome to week 3 of Space Month! This week, we uncover the secrets space has to hold as we look at games that find you exploring either space itself or a specific planet. Today, Wednesday August 30th 2017, we look at a few of the games that are set on specific alien worlds, including one that is very close to home.</content:encoded>
                
                <enclosure length="16924623" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/bbc6e80c-72ed-486c-8978-3ed9429cb980/stream.mp3"/>
                
                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/270/SpaceMonthPlanetsandExplorationPart2-Planetstocontrol.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 30 Aug 2017 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/68178895-7f98-4835-88d3-4ab531f76ce6_270.jpg"/>
                <itunes:duration>1057</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Space Month: Planets and Exploration, Part 1 - Travelling the void</itunes:title>
                <title>Space Month: Planets and Exploration, Part 1 - Travelling the void</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>It&#39;s Space Month week 3! This week, we uncover the secrets space has to hold as we look at games that explore space or focus on a specific planet, beginning today with the exploration games.</itunes:subtitle>
                <itunes:summary>Welcome to week 3 of Space Month! This week, we uncover the secrets space has to hold as we look at games that find you exploring either space itself or a specific planet. Today, Monday August 28th 2017, we begin by discussing those games that see you searching space for whatever you can find.</itunes:summary>
                <description><![CDATA[Welcome to week 3 of Space Month! This week, we uncover the secrets space has to hold as we look at games that find you exploring either space itself or a specific planet. Today, Monday August 28th 2017, we begin by discussing those games that see you searching space for whatever you can find.]]></description>
                <content:encoded>Welcome to week 3 of Space Month! This week, we uncover the secrets space has to hold as we look at games that find you exploring either space itself or a specific planet. Today, Monday August 28th 2017, we begin by discussing those games that see you searching space for whatever you can find.</content:encoded>
                
                <enclosure length="10661922" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/76176ab3-f75d-404d-9f18-d74f8b919346/stream.mp3"/>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 28 Aug 2017 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/3df977c8-13a4-4d27-bac9-ef8d7f8a3c66_269.jpg"/>
                <itunes:duration>666</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Space Month: Galactic Conquest, Part 3 - Conquering the rest</itunes:title>
                <title>Space Month: Galactic Conquest, Part 3 - Conquering the rest</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>It&#39;s Space Month week 2! This week, we get warlike, as we discuss games of galactic conquest. We end this week by talking about just a few more of the other fantastic conquest games set in space.</itunes:subtitle>
                <itunes:summary>Welcome to week 2 of Space Month! We get warlike this week, as we turn to games with the theme and objective of galactic conquest! Today, Friday August 25th 2017, we end up the week by taking a look at just a few more of the plethora of amazing space conquest games that are available.</itunes:summary>
                <description><![CDATA[Welcome to week 2 of Space Month! We get warlike this week, as we turn to games with the theme and objective of galactic conquest! Today, Friday August 25th 2017, we end up the week by taking a look at just a few more of the plethora of amazing space conquest games that are available.]]></description>
                <content:encoded>Welcome to week 2 of Space Month! We get warlike this week, as we turn to games with the theme and objective of galactic conquest! Today, Friday August 25th 2017, we end up the week by taking a look at just a few more of the plethora of amazing space conquest games that are available.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Fri, 25 Aug 2017 03:00:00 &#43;0000</pubDate>
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                <itunes:duration>855</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Space Month: Galactic Conquest, Part 2 - War or diplomacy?</itunes:title>
                <title>Space Month: Galactic Conquest, Part 2 - War or diplomacy?</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>It&#39;s Space Month week 2! This week, we get warlike, as we discuss games of galactic conquest. Today, war is optional, as you can negotiate your way to victory in Cosmic Encounter.</itunes:subtitle>
                <itunes:summary>Welcome to week 2 of Space Month! We get warlike this week, as we turn to games with the theme and objective of galactic conquest! Today, Wednesday August 23rd 2017, we turn our attention to a game where negotiation is as viable as war and table-talk is essential: Cosmic Encounter.</itunes:summary>
                <description><![CDATA[Welcome to week 2 of Space Month! We get warlike this week, as we turn to games with the theme and objective of galactic conquest! Today, Wednesday August 23rd 2017, we turn our attention to a game where negotiation is as viable as war and table-talk is essential: Cosmic Encounter.]]></description>
                <content:encoded>Welcome to week 2 of Space Month! We get warlike this week, as we turn to games with the theme and objective of galactic conquest! Today, Wednesday August 23rd 2017, we turn our attention to a game where negotiation is as viable as war and table-talk is essential: Cosmic Encounter.</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/267/SpaceMonthGalacticConquestPart2-Warordiplomacy.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 23 Aug 2017 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/d6d3b2f7-8b0f-40bf-81e3-e7e9e653a493_267.jpg"/>
                <itunes:duration>634</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Space Month: Galactic Conquest, Part 1 - The grandest space epic of board gaming</itunes:title>
                <title>Space Month: Galactic Conquest, Part 1 - The grandest space epic of board gaming</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>It&#39;s Space Month week 2! This week, we get warlike, as we discuss games of galactic conquest. We begin the week by talking about the biggest of them all: Twilight Imperium 3rd Edition.</itunes:subtitle>
                <itunes:summary>Welcome to week 2 of Space Month! We get warlike this week, as we turn to games with the theme and objective of galactic conquest! Today, Monday August 21st 2017, we begin by discussing the grandest of all of the galactic conquest games: Twilight Imperium 3rd Edition. This episode was recorded in advance of the announcement of Twilight Imperium 4th Edition by Fantasy Flight Games at GenCon.</itunes:summary>
                <description><![CDATA[Welcome to week 2 of Space Month! We get warlike this week, as we turn to games with the theme and objective of galactic conquest! Today, Monday August 21st 2017, we begin by discussing the grandest of all of the galactic conquest games: Twilight Imperium 3rd Edition. This episode was recorded in advance of the announcement of Twilight Imperium 4th Edition by Fantasy Flight Games at GenCon.]]></description>
                <content:encoded>Welcome to week 2 of Space Month! We get warlike this week, as we turn to games with the theme and objective of galactic conquest! Today, Monday August 21st 2017, we begin by discussing the grandest of all of the galactic conquest games: Twilight Imperium 3rd Edition. This episode was recorded in advance of the announcement of Twilight Imperium 4th Edition by Fantasy Flight Games at GenCon.</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/266/SpaceMonthGalacticConquestPart1-Thegrandestspaceepicofboardgaming.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 21 Aug 2017 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/456ab329-f561-4c89-83fc-1b9a0753b4f4_266.jpg"/>
                <itunes:duration>658</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Space Month: Franchise Games, Part 3 - The great unknown</itunes:title>
                <title>Space Month: Franchise Games, Part 3 - The great unknown</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>It&#39;s Space Month week 1! This week we discuss franchise games based in space, and we&#39;re finishing with games from a variety of other amazing franchises.</itunes:subtitle>
                <itunes:summary>Welcome to week 1 of Space Month! This week we are going to be looking at franchise games that are set in space. Today, Friday August 18th 2017, we are going to finish the conversation by discussing a variety of games based upon some of the other fantastic space franchises that are out there.</itunes:summary>
                <description><![CDATA[Welcome to week 1 of Space Month! This week we are going to be looking at franchise games that are set in space. Today, Friday August 18th 2017, we are going to finish the conversation by discussing a variety of games based upon some of the other fantastic space franchises that are out there.]]></description>
                <content:encoded>Welcome to week 1 of Space Month! This week we are going to be looking at franchise games that are set in space. Today, Friday August 18th 2017, we are going to finish the conversation by discussing a variety of games based upon some of the other fantastic space franchises that are out there.</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/265/SpaceMonthFranchiseGamesPart3-Thegreatunknown.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Fri, 18 Aug 2017 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/e3fec7e6-6281-4dcb-a2f9-d6afc2cb638d_265.jpg"/>
                <itunes:duration>1230</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Space Month: Franchise Games, Part 2 - The final frontier</itunes:title>
                <title>Space Month: Franchise Games, Part 2 - The final frontier</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>It&#39;s Space Month week 1! This week we discuss franchise games based in space, continuing with games based on the Star Trek franchise.</itunes:subtitle>
                <itunes:summary>Welcome to week 1 of Space Month! This week we are going to be looking at franchise games that are set in space. Today, Wednesday August 16th 2017, we head to the final frontier in order to discuss some of the myriad games that are based on the various Star Trek series.</itunes:summary>
                <description><![CDATA[Welcome to week 1 of Space Month! This week we are going to be looking at franchise games that are set in space. Today, Wednesday August 16th 2017, we head to the final frontier in order to discuss some of the myriad games that are based on the various Star Trek series.]]></description>
                <content:encoded>Welcome to week 1 of Space Month! This week we are going to be looking at franchise games that are set in space. Today, Wednesday August 16th 2017, we head to the final frontier in order to discuss some of the myriad games that are based on the various Star Trek series.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 16 Aug 2017 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/9a2f80eb-9a37-49df-8803-3a44547c4d1b_264.jpg"/>
                <itunes:duration>793</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Space Month: Franchise Games, Part 1 - A galaxy far, far away</itunes:title>
                <title>Space Month: Franchise Games, Part 1 - A galaxy far, far away</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>It&#39;s Space Month week 1! This week we discuss franchise games based in space, beginning with games set in the Star Wars universe.</itunes:subtitle>
                <itunes:summary>Welcome to week 1 of Space Month! This week we are going to be looking at franchise games that are set in space. Today, Monday August 14th 2017, we begin by travelling to a galaxy far, far away, and discussing some of the many games that are set in the Star Wars universe.</itunes:summary>
                <description><![CDATA[Welcome to week 1 of Space Month! This week we are going to be looking at franchise games that are set in space. Today, Monday August 14th 2017, we begin by travelling to a galaxy far, far away, and discussing some of the many games that are set in the Star Wars universe.]]></description>
                <content:encoded>Welcome to week 1 of Space Month! This week we are going to be looking at franchise games that are set in space. Today, Monday August 14th 2017, we begin by travelling to a galaxy far, far away, and discussing some of the many games that are set in the Star Wars universe.</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/263/SpaceMonthFranchiseGamesPart1-Agalaxyfarfaraway.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 14 Aug 2017 03:00:00 &#43;0000</pubDate>
                <itunes:image href="https://media.redcircle.com/images/2019/7/12/21/1ec37bf3-39c4-4d08-83f9-4c23afedcbdd_263.jpg"/>
                <itunes:duration>919</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Visual-spatial games, Part 3 - Some of our favourites</itunes:title>
                <title>Visual-spatial games, Part 3 - Some of our favourites</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Looking closely at your options is important this week as we look at visual-spatial games, particularly for 2 players. Today we finish up this discussion by looking at some of our favourites.</itunes:subtitle>
                <itunes:summary>Looking closely at your options is important this week as we look at visual-spatial games, particularly examining examples that work for two players. Today, Friday August 11th 2017, we finish up this discussion by looking at some of our favourite games that fit this description.</itunes:summary>
                <description><![CDATA[Looking closely at your options is important this week as we look at visual-spatial games, particularly examining examples that work for two players. Today, Friday August 11th 2017, we finish up this discussion by looking at some of our favourite games that fit this description.]]></description>
                <content:encoded>Looking closely at your options is important this week as we look at visual-spatial games, particularly examining examples that work for two players. Today, Friday August 11th 2017, we finish up this discussion by looking at some of our favourite games that fit this description.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Fri, 11 Aug 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>949</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Visual-spatial games, Part 2 - Further examples and evolutions</itunes:title>
                <title>Visual-spatial games, Part 2 - Further examples and evolutions</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Looking closely at your options is important this week as we look at visual-spatial games, particularly for 2 players. Today we look at more such games, seeing how they evolved from our initial examples.</itunes:subtitle>
                <itunes:summary>Looking closely at your options is important this week as we look at visual-spatial games, particularly examining examples that work for two players. Today, Wednesday August 9th 2017, we look at some more examples of these games that are a little more involved than those we looked at on Monday.</itunes:summary>
                <description><![CDATA[Looking closely at your options is important this week as we look at visual-spatial games, particularly examining examples that work for two players. Today, Wednesday August 9th 2017, we look at some more examples of these games that are a little more involved than those we looked at on Monday.]]></description>
                <content:encoded>Looking closely at your options is important this week as we look at visual-spatial games, particularly examining examples that work for two players. Today, Wednesday August 9th 2017, we look at some more examples of these games that are a little more involved than those we looked at on Monday.</content:encoded>
                
                <enclosure length="9253803" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/53b4ab9f-88c4-4d29-b5a6-4dd5daa3cafc/stream.mp3"/>
                
                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/261/Visual-spatialgamesPart2-Furtherexamplesandevolutions.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 09 Aug 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>578</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Visual-spatial games, Part 1 - What do we mean by visual-spatial?</itunes:title>
                <title>Visual-spatial games, Part 1 - What do we mean by visual-spatial?</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Looking closely at your options is important this week as we look at visual-spatial games, particularly for 2 players. We begin by talking about our definition of a visual-spatial game, and discussing examples.</itunes:subtitle>
                <itunes:summary>Looking closely at your options is important this week as we look at visual-spatial games, particularly examining examples that work for two players. Today, Monday August 7th 2017, we begin by defining visual-spatial games as we mean to discuss them, and talking about some accessible examples of such games.</itunes:summary>
                <description><![CDATA[Looking closely at your options is important this week as we look at visual-spatial games, particularly examining examples that work for two players. Today, Monday August 7th 2017, we begin by defining visual-spatial games as we mean to discuss them, and talking about some accessible examples of such games.]]></description>
                <content:encoded>Looking closely at your options is important this week as we look at visual-spatial games, particularly examining examples that work for two players. Today, Monday August 7th 2017, we begin by defining visual-spatial games as we mean to discuss them, and talking about some accessible examples of such games.</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/260/Visual-spatialgamesPart1-Whatdowemeanbyvisual-spatial.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 07 Aug 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>576</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Teaching Games, Part 3 - Troubleshooting the process</itunes:title>
                <title>Teaching Games, Part 3 - Troubleshooting the process</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Have you ever wondered how best to teach your friends a new game? The SnakesCast team discusses methods of teaching games this week, and we end by looking at some of the obstacles that could come up while teaching</itunes:subtitle>
                <itunes:summary>Have you ever wondered how best to teach your friends a new game, or whether the game is right for them? The SnakesCast team discusses teaching methods this week. Today, Friday August 04 2017, we look at some of the obstacles that you might face during a teach, and how to approach them.</itunes:summary>
                <description><![CDATA[Have you ever wondered how best to teach your friends a new game, or whether the game is right for them? The SnakesCast team discusses teaching methods this week. Today, Friday August 04 2017, we look at some of the obstacles that you might face during a teach, and how to approach them.]]></description>
                <content:encoded>Have you ever wondered how best to teach your friends a new game, or whether the game is right for them? The SnakesCast team discusses teaching methods this week. Today, Friday August 04 2017, we look at some of the obstacles that you might face during a teach, and how to approach them.</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/259/TeachingGamesPart3-Troubleshootingtheprocess.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Fri, 04 Aug 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>834</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Teaching Games, Part 2 - How to approach teaching a game</itunes:title>
                <title>Teaching Games, Part 2 - How to approach teaching a game</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Have you ever wondered how best to teach your friends a new game? The SnakesCast team discusses methods of teaching games this week, and today we bring the box to the table and suggest ways of approaching a teach</itunes:subtitle>
                <itunes:summary>Have you ever wondered how best to teach your friends a new game, or whether the game is right for them? The SnakesCast team discusses teaching methods this week. Today, Wednesday August 02 2017, we bring the box to the table, and suggest approaches to use when teaching games.</itunes:summary>
                <description><![CDATA[Have you ever wondered how best to teach your friends a new game, or whether the game is right for them? The SnakesCast team discusses teaching methods this week. Today, Wednesday August 02 2017, we bring the box to the table, and suggest approaches to use when teaching games.]]></description>
                <content:encoded>Have you ever wondered how best to teach your friends a new game, or whether the game is right for them? The SnakesCast team discusses teaching methods this week. Today, Wednesday August 02 2017, we bring the box to the table, and suggest approaches to use when teaching games.</content:encoded>
                
                <enclosure length="11815467" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/c5634f93-305b-4b77-b628-0448328447c1/stream.mp3"/>
                
                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/258/TeachingGamesPart2-Howtoapproachteachingagame.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 02 Aug 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>738</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Teaching Games, Part 1 - Things to know before you even get to the table</itunes:title>
                <title>Teaching Games, Part 1 - Things to know before you even get to the table</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Have you ever wondered how best to teach your friends a new game? The SnakesCast team discusses methods of teaching games this week, beginning with the pre-preparation that is necessary before the game even hits the table.</itunes:subtitle>
                <itunes:summary>Have you ever wondered how best to teach your friends a new game, or whether the game is right for them? The SnakesCast team discusses teaching methods this week. Today, Monday July 31st 2017, we begin by talking about the things you need to do or ask yourself before the game even hits the table.</itunes:summary>
                <description><![CDATA[Have you ever wondered how best to teach your friends a new game, or whether the game is right for them? The SnakesCast team discusses teaching methods this week. Today, Monday July 31st 2017, we begin by talking about the things you need to do or ask yourself before the game even hits the table.]]></description>
                <content:encoded>Have you ever wondered how best to teach your friends a new game, or whether the game is right for them? The SnakesCast team discusses teaching methods this week. Today, Monday July 31st 2017, we begin by talking about the things you need to do or ask yourself before the game even hits the table.</content:encoded>
                
                <enclosure length="10536094" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/c39b518b-baeb-4ed9-9454-11b12079a7df/stream.mp3"/>
                
                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/257/TeachingGamesPart1-Thingstoknowbeforeyouevengettothetable.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 31 Jul 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>658</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Deception: Murder in Hong Kong - Part 3 - Imperfections and preferences</itunes:title>
                <title>Deception: Murder in Hong Kong - Part 3 - Imperfections and preferences</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>A murder has been committed in Hong Kong, and someone at the table is the murderer! The SnakesCast examines Deception: Murder in Hong Kong this week, and today we talk about some of the game&#39;s flaws, and who will enjoy it.</itunes:subtitle>
                <itunes:summary>A murder has been committed in Hong Kong, and someone at the table is the murderer! Join us this week as we examine Deception: Murder in Hong Kong. Today, Friday July 28 2017, we talk about some of the things that we are not so keen about, our perceptions of imperfections in the game, and people who will or may not enjoy it, or be good people to play it with.</itunes:summary>
                <description><![CDATA[A murder has been committed in Hong Kong, and someone at the table is the murderer! Join us this week as we examine Deception: Murder in Hong Kong. Today, Friday July 28 2017, we talk about some of the things that we are not so keen about, our perceptions of imperfections in the game, and people who will or may not enjoy it, or be good people to play it with.]]></description>
                <content:encoded>A murder has been committed in Hong Kong, and someone at the table is the murderer! Join us this week as we examine Deception: Murder in Hong Kong. Today, Friday July 28 2017, we talk about some of the things that we are not so keen about, our perceptions of imperfections in the game, and people who will or may not enjoy it, or be good people to play it with.</content:encoded>
                
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                <pubDate>Fri, 28 Jul 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>735</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
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            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Deception: Murder in Hong Kong - Part 2 - The mechanical DNA of the game</itunes:title>
                <title>Deception: Murder in Hong Kong - Part 2 - The mechanical DNA of the game</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>A murder has been committed in Hong Kong, and someone at the table is the murderer! The SnakesCast examines Deception: Murder in Hong Kong this week, and today we discuss the games that share mechanisms with it.</itunes:subtitle>
                <itunes:summary>A murder has been committed in Hong Kong, and someone at the table is the murderer! Join us this week as we examine Deception: Murder in Hong Kong. Today, Wednesday July 26 2017, we examine the games mechanical DNA, discussing games that may have inspired it, and definitely have similar building blocks.</itunes:summary>
                <description><![CDATA[A murder has been committed in Hong Kong, and someone at the table is the murderer! Join us this week as we examine Deception: Murder in Hong Kong. Today, Wednesday July 26 2017, we examine the games mechanical DNA, discussing games that may have inspired it, and definitely have similar building blocks.]]></description>
                <content:encoded>A murder has been committed in Hong Kong, and someone at the table is the murderer! Join us this week as we examine Deception: Murder in Hong Kong. Today, Wednesday July 26 2017, we examine the games mechanical DNA, discussing games that may have inspired it, and definitely have similar building blocks.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 26 Jul 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>710</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Deception: Murder in Hong Kong - Part 1 - What is Deception all about?</itunes:title>
                <title>Deception: Murder in Hong Kong - Part 1 - What is Deception all about?</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>A murder has been committed in Hong Kong, and someone at the table is the murderer! The SnakesCast examines Deception: Murder in Hong Kong this week, beginning with the basics of the gameplay.</itunes:subtitle>
                <itunes:summary>A murder has been committed in Hong Kong, and someone at the table is the murderer! Join us this week as we examine Deception: Murder in Hong Kong. Today, Monday July 24th 2017, we begin by looking at the basics of the gameplay, the components and the investigative elements of the game.</itunes:summary>
                <description><![CDATA[A murder has been committed in Hong Kong, and someone at the table is the murderer! Join us this week as we examine Deception: Murder in Hong Kong. Today, Monday July 24th 2017, we begin by looking at the basics of the gameplay, the components and the investigative elements of the game.]]></description>
                <content:encoded>A murder has been committed in Hong Kong, and someone at the table is the murderer! Join us this week as we examine Deception: Murder in Hong Kong. Today, Monday July 24th 2017, we begin by looking at the basics of the gameplay, the components and the investigative elements of the game.</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/254/DeceptionMurderinHongKong-Part1-WhatisDeceptionallabout.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 24 Jul 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>806</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Hidden Movement, Part 3 - Taking the concept further</itunes:title>
                <title>Hidden Movement, Part 3 - Taking the concept further</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>You&#39;ll never see us this week, as the SnakesCast explores games in which someone&#39;s movement is hidden - and today&#39;s episode looks at games that take the concept of hidden movement further and make it more detailed</itunes:subtitle>
                <itunes:summary>You&#39;ll never see us pass by this week, as the SnakesCast explores games in which a player&#39;s movement is hidden in some way. Today, Friday July 14th 2017, we talk about games that take the concept of hidden movement further, wrapping it into games with other mechanisms or greater detail, and we also discuss the appeal of the tension in these games.</itunes:summary>
                <description><![CDATA[You&#39;ll never see us pass by this week, as the SnakesCast explores games in which a player&#39;s movement is hidden in some way. Today, Friday July 14th 2017, we talk about games that take the concept of hidden movement further, wrapping it into games with other mechanisms or greater detail, and we also discuss the appeal of the tension in these games.]]></description>
                <content:encoded>You&amp;#39;ll never see us pass by this week, as the SnakesCast explores games in which a player&amp;#39;s movement is hidden in some way. Today, Friday July 14th 2017, we talk about games that take the concept of hidden movement further, wrapping it into games with other mechanisms or greater detail, and we also discuss the appeal of the tension in these games.</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/253/HiddenMovementPart3-Takingtheconceptfurther.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Fri, 14 Jul 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>617</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Hidden Movement, Part 2 - You can&#39;t see me</itunes:title>
                <title>Hidden Movement, Part 2 - You can&#39;t see me</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>You&#39;ll never see us this week, as the SnakesCast explores games in which someone&#39;s movement is hidden - and today we look at some of the more accessible games in which one player&#39;s movement is mostly unknown to the other players</itunes:subtitle>
                <itunes:summary>You&#39;ll never see us pass by this week, as the SnakesCast explores games in which a player&#39;s movement is hidden in some way. Today, Wednesday July 12th 2017, we look at several accessible games in which one player&#39;s movement is mostly unknown to the other players, with their playing piece rarely appearing on the board.</itunes:summary>
                <description><![CDATA[You&#39;ll never see us pass by this week, as the SnakesCast explores games in which a player&#39;s movement is hidden in some way. Today, Wednesday July 12th 2017, we look at several accessible games in which one player&#39;s movement is mostly unknown to the other players, with their playing piece rarely appearing on the board.]]></description>
                <content:encoded>You&amp;#39;ll never see us pass by this week, as the SnakesCast explores games in which a player&amp;#39;s movement is hidden in some way. Today, Wednesday July 12th 2017, we look at several accessible games in which one player&amp;#39;s movement is mostly unknown to the other players, with their playing piece rarely appearing on the board.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 12 Jul 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>619</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Hidden Movement, Part 1 - Mysterious Movement</itunes:title>
                <title>Hidden Movement, Part 1 - Mysterious Movement</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>You&#39;ll never see us this week, as the SnakesCast explores games in which someone&#39;s movement is hidden - but we first begin with a discussion where the movement itself isn&#39;t hidden, but information related to it is</itunes:subtitle>
                <itunes:summary>You&#39;ll never see us pass by this week, as the SnakesCast explores games in which a player&#39;s movement is hidden in some way. However today, Monday July 10th 2017, we begin with a slight tangent as we discuss games where it is something to do with the movement - such as which piece is actually yours - is hidden, rather than the movement itself.</itunes:summary>
                <description><![CDATA[You&#39;ll never see us pass by this week, as the SnakesCast explores games in which a player&#39;s movement is hidden in some way. However today, Monday July 10th 2017, we begin with a slight tangent as we discuss games where it is something to do with the movement - such as which piece is actually yours - is hidden, rather than the movement itself.]]></description>
                <content:encoded>You&amp;#39;ll never see us pass by this week, as the SnakesCast explores games in which a player&amp;#39;s movement is hidden in some way. However today, Monday July 10th 2017, we begin with a slight tangent as we discuss games where it is something to do with the movement - such as which piece is actually yours - is hidden, rather than the movement itself.</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/251/HiddenMovementPart1-MysteriousMovement.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 10 Jul 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>513</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Lovecraft, Part 3 - Exploring the depths of insanity</itunes:title>
                <title>Lovecraft, Part 3 - Exploring the depths of insanity</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week the SnakesCast team faces the madness as we discuss games based on the work of H.P. Lovecraft, and we finish by discussing the biggest, deepest and most complex games themed to the Mythos</itunes:subtitle>
                <itunes:summary>Iä! Iä! Cthulhu fhtagn! This week, the SnakesCast team hopes not to go completely insane as we take a look at games based on the works of H.P. Lovecraft. Today, Friday July 7th 2017, we dig into the deepest of the games themed to the Cthulhu Mythos - primarily those designed by Fantasy Flight, with one rich storytelling experience from another company.</itunes:summary>
                <description><![CDATA[Iä! Iä! Cthulhu fhtagn! This week, the SnakesCast team hopes not to go completely insane as we take a look at games based on the works of H.P. Lovecraft. Today, Friday July 7th 2017, we dig into the deepest of the games themed to the Cthulhu Mythos - primarily those designed by Fantasy Flight, with one rich storytelling experience from another company.]]></description>
                <content:encoded>Iä! Iä! Cthulhu fhtagn! This week, the SnakesCast team hopes not to go completely insane as we take a look at games based on the works of H.P. Lovecraft. Today, Friday July 7th 2017, we dig into the deepest of the games themed to the Cthulhu Mythos - primarily those designed by Fantasy Flight, with one rich storytelling experience from another company.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Fri, 07 Jul 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1229</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Lovecraft, Part 2 - Different types of Lovecraftian games, and games the theme has been attached to</itunes:title>
                <title>Lovecraft, Part 2 - Different types of Lovecraftian games, and games the theme has been attached to</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week the SnakesCast team faces the madness as we discuss games based on the work of H.P. Lovecraft, and we continue by looking at the styles of game that use Lovecraftian themes and some games that have adopted the theme</itunes:subtitle>
                <itunes:summary>Iä! Iä! Cthulhu fhtagn! This week, the SnakesCast team hopes not to go completely insane as we take a look at games based on the works of H.P. Lovecraft. Today, Wednesday July 5th 2017, we continue discussion by first talking about the different styles of game that use Lovecraftian themes. We then discuss games that have adopted the theme, as well as a few accessible original games that use it as well.</itunes:summary>
                <description><![CDATA[Iä! Iä! Cthulhu fhtagn! This week, the SnakesCast team hopes not to go completely insane as we take a look at games based on the works of H.P. Lovecraft. Today, Wednesday July 5th 2017, we continue discussion by first talking about the different styles of game that use Lovecraftian themes. We then discuss games that have adopted the theme, as well as a few accessible original games that use it as well.]]></description>
                <content:encoded>Iä! Iä! Cthulhu fhtagn! This week, the SnakesCast team hopes not to go completely insane as we take a look at games based on the works of H.P. Lovecraft. Today, Wednesday July 5th 2017, we continue discussion by first talking about the different styles of game that use Lovecraftian themes. We then discuss games that have adopted the theme, as well as a few accessible original games that use it as well.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 05 Jul 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>673</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Lovecraft, Part 1 - The themes of Lovecraft&#39;s work and how they are represented in modern media</itunes:title>
                <title>Lovecraft, Part 1 - The themes of Lovecraft&#39;s work and how they are represented in modern media</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week the SnakesCast team faces the madness as we discuss games based on the work of H.P. Lovecraft, beginning with a discussion on the themes of his work, and how they are represented in modern media</itunes:subtitle>
                <itunes:summary>Iä! Iä! Cthulhu fhtagn! This week, the SnakesCast team hopes not to go completely insane as we take a look at games based on the works of H.P. Lovecraft. Today, Monday July 3rd 2017, we begin by discussing the themes of Lovecraft&#39;s work, and we talk about how they may or may not be well-represented in modern media.</itunes:summary>
                <description><![CDATA[Iä! Iä! Cthulhu fhtagn! This week, the SnakesCast team hopes not to go completely insane as we take a look at games based on the works of H.P. Lovecraft. Today, Monday July 3rd 2017, we begin by discussing the themes of Lovecraft&#39;s work, and we talk about how they may or may not be well-represented in modern media.]]></description>
                <content:encoded>Iä! Iä! Cthulhu fhtagn! This week, the SnakesCast team hopes not to go completely insane as we take a look at games based on the works of H.P. Lovecraft. Today, Monday July 3rd 2017, we begin by discussing the themes of Lovecraft&amp;#39;s work, and we talk about how they may or may not be well-represented in modern media.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 03 Jul 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>562</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
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            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Abstract Games, Part 3 - Abstract vs. Representational</itunes:title>
                <title>Abstract Games, Part 3 - Abstract vs. Representational</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week, the SnakesCast goes abstract, as we put abstract games under the microscope. Today, finally, Jonathan gets his wish, and we discuss the difference between abstract and representational games</itunes:subtitle>
                <itunes:summary>This week, the SnakesCast goes abstract, as we put abstract games under the microscope. Today, Friday June 23rd 2017, Jonathan finally gets his wish: we launch into a comparative discussion between abstract and representational games, and the appeal that abstracts may have to different people.</itunes:summary>
                <description><![CDATA[This week, the SnakesCast goes abstract, as we put abstract games under the microscope. Today, Friday June 23rd 2017, Jonathan finally gets his wish: we launch into a comparative discussion between abstract and representational games, and the appeal that abstracts may have to different people.]]></description>
                <content:encoded>This week, the SnakesCast goes abstract, as we put abstract games under the microscope. Today, Friday June 23rd 2017, Jonathan finally gets his wish: we launch into a comparative discussion between abstract and representational games, and the appeal that abstracts may have to different people.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Fri, 23 Jun 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>700</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Abstract Games, Part 2 - Some excellent, contemporary abstract games</itunes:title>
                <title>Abstract Games, Part 2 - Some excellent, contemporary abstract games</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week, the SnakesCast goes abstract, as we put abstract games under the microscope. We continue to try to define abstract games, and discuss some excellent, contemporary examples</itunes:subtitle>
                <itunes:summary>This week, the SnakesCast goes abstract, as we put abstract games under the microscope. Today, Wednesday June 21st 2017, we continue to discuss the definition of an abstract game - Jonathan is really, really keen to discuss where the line of representation in a game stops it being abstract, but we&#39;re saving that for Friday - and we also discuss some excellent, contemporary abstract games.</itunes:summary>
                <description><![CDATA[This week, the SnakesCast goes abstract, as we put abstract games under the microscope. Today, Wednesday June 21st 2017, we continue to discuss the definition of an abstract game - Jonathan is really, really keen to discuss where the line of representation in a game stops it being abstract, but we&#39;re saving that for Friday - and we also discuss some excellent, contemporary abstract games.]]></description>
                <content:encoded>This week, the SnakesCast goes abstract, as we put abstract games under the microscope. Today, Wednesday June 21st 2017, we continue to discuss the definition of an abstract game - Jonathan is really, really keen to discuss where the line of representation in a game stops it being abstract, but we&amp;#39;re saving that for Friday - and we also discuss some excellent, contemporary abstract games.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 21 Jun 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>902</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Abstract Games, Part 1 - What is an abstract game? Which ones might you know?</itunes:title>
                <title>Abstract Games, Part 1 - What is an abstract game? Which ones might you know?</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week, the SnakesCast goes abstract, as we put abstract games under the microscope. First up, trying to define an abstract game, and we also talk about some examples that you are probably familiar with.</itunes:subtitle>
                <itunes:summary>This week, the SnakesCast goes abstract, as we put abstract games under the microscope. Today, Monday June 19th 2017, we ask the question: what is an abstract game? We also discover that this is a very difficult question to answer. We also discuss some better-known abstract games that you have probably heard of.</itunes:summary>
                <description><![CDATA[This week, the SnakesCast goes abstract, as we put abstract games under the microscope. Today, Monday June 19th 2017, we ask the question: what is an abstract game? We also discover that this is a very difficult question to answer. We also discuss some better-known abstract games that you have probably heard of.]]></description>
                <content:encoded>This week, the SnakesCast goes abstract, as we put abstract games under the microscope. Today, Monday June 19th 2017, we ask the question: what is an abstract game? We also discover that this is a very difficult question to answer. We also discuss some better-known abstract games that you have probably heard of.</content:encoded>
                
                <enclosure length="9713132" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/d708b9ab-5265-45e9-9a24-d255c11d4cbe/stream.mp3"/>
                
                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/245/AbstractGamesPart1-WhatisanabstractgameWhichonesmightyouknow.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 19 Jun 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>607</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Drawing Games - Part 3 - More complex games, and the definition of a drawing game</itunes:title>
                <title>Drawing Games - Part 3 - More complex games, and the definition of a drawing game</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week we invite you to pick up a pen or a pencil as we look at drawing games, and we end our conversation on the topic with some deeper and more complex games, as well as asking what a drawing game truly is</itunes:subtitle>
                <itunes:summary>This week we invite you to pick up a pen or a pencil as we take a look at games that require you to draw something. Today, Friday June 16th 2017, we look at some of the more complex and in-depth drawing games that are available, and we get philosophical, asking the question: can a game without drawing still be a drawing game?</itunes:summary>
                <description><![CDATA[This week we invite you to pick up a pen or a pencil as we take a look at games that require you to draw something. Today, Friday June 16th 2017, we look at some of the more complex and in-depth drawing games that are available, and we get philosophical, asking the question: can a game without drawing still be a drawing game?]]></description>
                <content:encoded>This week we invite you to pick up a pen or a pencil as we take a look at games that require you to draw something. Today, Friday June 16th 2017, we look at some of the more complex and in-depth drawing games that are available, and we get philosophical, asking the question: can a game without drawing still be a drawing game?</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Fri, 16 Jun 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>927</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Drawing Games - Part 2 - Party games and others to get you started</itunes:title>
                <title>Drawing Games - Part 2 - Party games and others to get you started</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week we invite you to pick up a pen or a pencil as we look at drawing games, and today we look at some of the great drawing party games and discuss why they are better if you can&#39;t draw</itunes:subtitle>
                <itunes:summary>This week we invite you to pick up a pen or a pencil as we take a look at games that require you to draw something. Today, Wednesday June 14th 2017, we look at some of the amazing party games that involve drawing, and discuss why we think they are generally better if you can&#39;t draw!</itunes:summary>
                <description><![CDATA[This week we invite you to pick up a pen or a pencil as we take a look at games that require you to draw something. Today, Wednesday June 14th 2017, we look at some of the amazing party games that involve drawing, and discuss why we think they are generally better if you can&#39;t draw!]]></description>
                <content:encoded>This week we invite you to pick up a pen or a pencil as we take a look at games that require you to draw something. Today, Wednesday June 14th 2017, we look at some of the amazing party games that involve drawing, and discuss why we think they are generally better if you can&amp;#39;t draw!</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 14 Jun 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>707</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Drawing Games - Part 1 - The nostalgia effect</itunes:title>
                <title>Drawing Games - Part 1 - The nostalgia effect</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week we invite you to pick up a pen or a pencil as we look at drawing games, and today we begin by looking at nostalgic games we remember from yesteryear</itunes:subtitle>
                <itunes:summary>This week we invite you to pick up a pen or a pencil as we take a look at games that require you to draw something. Today, Monday June 12th 2017, we begin by looking at some of the nostalgic games we remember from yesteryear that encourage people to ask for drawing games when they come into the café.</itunes:summary>
                <description><![CDATA[This week we invite you to pick up a pen or a pencil as we take a look at games that require you to draw something. Today, Monday June 12th 2017, we begin by looking at some of the nostalgic games we remember from yesteryear that encourage people to ask for drawing games when they come into the café.]]></description>
                <content:encoded>This week we invite you to pick up a pen or a pencil as we take a look at games that require you to draw something. Today, Monday June 12th 2017, we begin by looking at some of the nostalgic games we remember from yesteryear that encourage people to ask for drawing games when they come into the café.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 12 Jun 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>442</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Dinosaurs, Part 3 - Dinosaur games to get your teeth into</itunes:title>
                <title>Dinosaurs, Part 3 - Dinosaur games to get your teeth into</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week, the SnakesCast time travels back 65 million years to talk about the dinosaurs - and we end our discussion talking about some heavier games, and how similar themes fit the bill</itunes:subtitle>
                <itunes:summary>This week on the SnakesCast, we are time-travelling back 65 million years to walk with the dinosaurs. Today, Friday June 9th 2017, we end our discussion by talking about some of the heavier games that you can really get your teeth into (yep, pun intended), and also how themes in proximity to dinosaurs, such as evolution and adapting creatures, serve to fill in for dinosaurs much of the time.</itunes:summary>
                <description><![CDATA[This week on the SnakesCast, we are time-travelling back 65 million years to walk with the dinosaurs. Today, Friday June 9th 2017, we end our discussion by talking about some of the heavier games that you can really get your teeth into (yep, pun intended), and also how themes in proximity to dinosaurs, such as evolution and adapting creatures, serve to fill in for dinosaurs much of the time.]]></description>
                <content:encoded>This week on the SnakesCast, we are time-travelling back 65 million years to walk with the dinosaurs. Today, Friday June 9th 2017, we end our discussion by talking about some of the heavier games that you can really get your teeth into (yep, pun intended), and also how themes in proximity to dinosaurs, such as evolution and adapting creatures, serve to fill in for dinosaurs much of the time.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Fri, 09 Jun 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>865</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Dinosaurs, Part 2 - Dinosaur games for kids and giant monster games</itunes:title>
                <title>Dinosaurs, Part 2 - Dinosaur games for kids and giant monster games</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week, the SnakesCast time travels back 65 million years to talk about the dinosaurs - and today we discuss games that are aimed at kids, and also how giant monsters are standing in for dinosaurs in gaming</itunes:subtitle>
                <itunes:summary>This week on the SnakesCast, we are time-travelling back 65 million years to walk with the dinosaurs. Today, Wednesday June 7th 2017, we look at some dinosaur games aimed at kids, and also begin to discuss how kaiju, or giant monsters, appear to be standing in quite a bit for dinosaurs when it comes to board games - and we list some pretty awesome examples of those too!</itunes:summary>
                <description><![CDATA[This week on the SnakesCast, we are time-travelling back 65 million years to walk with the dinosaurs. Today, Wednesday June 7th 2017, we look at some dinosaur games aimed at kids, and also begin to discuss how kaiju, or giant monsters, appear to be standing in quite a bit for dinosaurs when it comes to board games - and we list some pretty awesome examples of those too!]]></description>
                <content:encoded>This week on the SnakesCast, we are time-travelling back 65 million years to walk with the dinosaurs. Today, Wednesday June 7th 2017, we look at some dinosaur games aimed at kids, and also begin to discuss how kaiju, or giant monsters, appear to be standing in quite a bit for dinosaurs when it comes to board games - and we list some pretty awesome examples of those too!</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 07 Jun 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>598</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Dinosaurs, Part 0 - The Meteor Strike</itunes:title>
                <title>Dinosaurs, Part 0 - The Meteor Strike</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week, the SnakesCast time travels back 65 million years to talk about the dinosaurs - except this first part was hit by a meteor! With many apologies, we offer a placeholder until the audio can be restored</itunes:subtitle>
                <itunes:summary>This week on the SnakesCast, we are time-travelling back 65 million years to walk with the dinosaurs. Today, Monday June 5th 2017, we are sad to find that we time-travelled into the meteor strike that rendered the dinosaurs extinct and took our episode with it! The audio exists, but will take quite a while to restore, as it has been blasted into disordered 12-second fragments! When it is successfully restored, we will replace this episode with the real thing! However, please join us on Wednesday and Friday for business as usual, and our apologies for the missing link.</itunes:summary>
                <description><![CDATA[This week on the SnakesCast, we are time-travelling back 65 million years to walk with the dinosaurs. Today, Monday June 5th 2017, we are sad to find that we time-travelled into the meteor strike that rendered the dinosaurs extinct and took our episode with it! The audio exists, but will take quite a while to restore, as it has been blasted into disordered 12-second fragments! When it is successfully restored, we will replace this episode with the real thing! However, please join us on Wednesday and Friday for business as usual, and our apologies for the missing link.]]></description>
                <content:encoded>This week on the SnakesCast, we are time-travelling back 65 million years to walk with the dinosaurs. Today, Monday June 5th 2017, we are sad to find that we time-travelled into the meteor strike that rendered the dinosaurs extinct and took our episode with it! The audio exists, but will take quite a while to restore, as it has been blasted into disordered 12-second fragments! When it is successfully restored, we will replace this episode with the real thing! However, please join us on Wednesday and Friday for business as usual, and our apologies for the missing link.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 05 Jun 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>81</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Suburbia and Ludwig, Part 3 - Comparing the two!</itunes:title>
                <title>Suburbia and Ludwig, Part 3 - Comparing the two!</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week the SnakesCast compares two Ted Alspach games - Suburbia and Castles of Mad King Ludwig - and we end with the comparison itself, looking at the differences between the two, and what we like about each</itunes:subtitle>
                <itunes:summary>This week the SnakesCast compares two Ted Alspach games - Suburbia and Castles of Mad King Ludwig - and today, Friday June 2nd 2017, we end with a comparison between the two games, looking at why we like (or don&#39;t like) what each has to offer, and we bring Suburbia Inc. and Castles of Mad King Ludwig: Secrets into the mix, to see if they improve on their respective base games.</itunes:summary>
                <description><![CDATA[This week the SnakesCast compares two Ted Alspach games - Suburbia and Castles of Mad King Ludwig - and today, Friday June 2nd 2017, we end with a comparison between the two games, looking at why we like (or don&#39;t like) what each has to offer, and we bring Suburbia Inc. and Castles of Mad King Ludwig: Secrets into the mix, to see if they improve on their respective base games.]]></description>
                <content:encoded>This week the SnakesCast compares two Ted Alspach games - Suburbia and Castles of Mad King Ludwig - and today, Friday June 2nd 2017, we end with a comparison between the two games, looking at why we like (or don&amp;#39;t like) what each has to offer, and we bring Suburbia Inc. and Castles of Mad King Ludwig: Secrets into the mix, to see if they improve on their respective base games.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Fri, 02 Jun 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>630</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Suburbia and Ludwig, Part 2 - Exploring Castles of Mad King Ludwig</itunes:title>
                <title>Suburbia and Ludwig, Part 2 - Exploring Castles of Mad King Ludwig</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week the SnakesCast compares two Ted Alspach games - Suburbia and Castles of Mad King Ludwig - and we continue today with a look at Ludwig, studying its gameplay and touching on the real history the game is based on</itunes:subtitle>
                <itunes:summary>This week the SnakesCast compares two Ted Alspach games - Suburbia and Castles of Mad King Ludwig - and today, Wednesday May 31st 2017, we look at Castles of Mad King Ludwig, once again talking about its gameplay and some of its key features, and also touching on the history of King Ludwig II of Bavaria and his obsession with building extravagant castles.</itunes:summary>
                <description><![CDATA[This week the SnakesCast compares two Ted Alspach games - Suburbia and Castles of Mad King Ludwig - and today, Wednesday May 31st 2017, we look at Castles of Mad King Ludwig, once again talking about its gameplay and some of its key features, and also touching on the history of King Ludwig II of Bavaria and his obsession with building extravagant castles.]]></description>
                <content:encoded>This week the SnakesCast compares two Ted Alspach games - Suburbia and Castles of Mad King Ludwig - and today, Wednesday May 31st 2017, we look at Castles of Mad King Ludwig, once again talking about its gameplay and some of its key features, and also touching on the history of King Ludwig II of Bavaria and his obsession with building extravagant castles.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 31 May 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>627</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Suburbia and Ludwig, Part 1 - Examining Suburbia</itunes:title>
                <title>Suburbia and Ludwig, Part 1 - Examining Suburbia</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week the SnakesCast compares two Ted Alspach games - Suburbia and Castles of Mad King Ludwig - and today we look at Suburbia, its gameplay, and offer our thoughts</itunes:subtitle>
                <itunes:summary>This week the SnakesCast compares two Ted Alspach games - Suburbia and Castles of Mad King Ludwig - and today, Monday May 29th 2017, we begin by explaining Suburbia, talking about its gameplay and some of its key features, and discussing what we think about the game, ahead of a comparison of the two games on Friday.</itunes:summary>
                <description><![CDATA[This week the SnakesCast compares two Ted Alspach games - Suburbia and Castles of Mad King Ludwig - and today, Monday May 29th 2017, we begin by explaining Suburbia, talking about its gameplay and some of its key features, and discussing what we think about the game, ahead of a comparison of the two games on Friday.]]></description>
                <content:encoded>This week the SnakesCast compares two Ted Alspach games - Suburbia and Castles of Mad King Ludwig - and today, Monday May 29th 2017, we begin by explaining Suburbia, talking about its gameplay and some of its key features, and discussing what we think about the game, ahead of a comparison of the two games on Friday.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 29 May 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>794</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Board Game Apps, Part 3 - More apps,some of their other benefits, and future possibilities</itunes:title>
                <title>Board Game Apps, Part 3 - More apps,some of their other benefits, and future possibilities</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week the SnakesCast is delighted to welcome guest Suzanne Sheldon to talk with us about board game apps, and we finish up the disucssion by talking about other apps, possible future applications of apps in games, and other benefits they have</itunes:subtitle>
                <itunes:summary>This week the SnakesCast is delighted to welcome guest Suzanne Sheldon to talk with us about board game apps in all their forms. Today, Friday May 26th 2017, we finish up our lengthy and very enjoyable discussion by talking about other apps, discussing ways in which we think apps may evolve in the future, and also talking about other ways to make use of apps such as making teaching games easier. Thanks again to Suzanne for her involvement this week - it was a delight to have her on the podcast. You can find her on Twitter @425suzanne. Apologies for the slight microphone interference on the SnakesCast end in the last couple of minutes of the episode.</itunes:summary>
                <description><![CDATA[This week the SnakesCast is delighted to welcome guest Suzanne Sheldon to talk with us about board game apps in all their forms. Today, Friday May 26th 2017, we finish up our lengthy and very enjoyable discussion by talking about other apps, discussing ways in which we think apps may evolve in the future, and also talking about other ways to make use of apps such as making teaching games easier. Thanks again to Suzanne for her involvement this week - it was a delight to have her on the podcast. You can find her on Twitter @425suzanne. Apologies for the slight microphone interference on the SnakesCast end in the last couple of minutes of the episode.]]></description>
                <content:encoded>This week the SnakesCast is delighted to welcome guest Suzanne Sheldon to talk with us about board game apps in all their forms. Today, Friday May 26th 2017, we finish up our lengthy and very enjoyable discussion by talking about other apps, discussing ways in which we think apps may evolve in the future, and also talking about other ways to make use of apps such as making teaching games easier. Thanks again to Suzanne for her involvement this week - it was a delight to have her on the podcast. You can find her on Twitter @425suzanne. Apologies for the slight microphone interference on the SnakesCast end in the last couple of minutes of the episode.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Fri, 26 May 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1212</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Board Game Apps, Part 2 - Companion apps, examples, and how they interact with games</itunes:title>
                <title>Board Game Apps, Part 2 - Companion apps, examples, and how they interact with games</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week the SnakesCast is delighted to welcome guest Suzanne Sheldon to talk with us about board game apps, and today we look at how apps work with games as companions to the board game itself</itunes:subtitle>
                <itunes:summary>This week the SnakesCast is delighted to welcome guest Suzanne Sheldon to talk with us about board game apps in all their forms. Today, Wednesday May 24th 2017, the discussion turns to companion apps which either act as timers or scorers, or help to run the entire game from the app itself, and how these apps interact with the games they support. Find Suzanne online @425suzanne on Twitter.</itunes:summary>
                <description><![CDATA[This week the SnakesCast is delighted to welcome guest Suzanne Sheldon to talk with us about board game apps in all their forms. Today, Wednesday May 24th 2017, the discussion turns to companion apps which either act as timers or scorers, or help to run the entire game from the app itself, and how these apps interact with the games they support. Find Suzanne online @425suzanne on Twitter.]]></description>
                <content:encoded>This week the SnakesCast is delighted to welcome guest Suzanne Sheldon to talk with us about board game apps in all their forms. Today, Wednesday May 24th 2017, the discussion turns to companion apps which either act as timers or scorers, or help to run the entire game from the app itself, and how these apps interact with the games they support. Find Suzanne online @425suzanne on Twitter.</content:encoded>
                
                <enclosure length="20102763" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/93a4b4e4-e3d4-4c9a-aa58-a00274e43f73/stream.mp3"/>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 24 May 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1256</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Board Game Apps, Part 1 - The origins of board game apps, and some of their benefits</itunes:title>
                <title>Board Game Apps, Part 1 - The origins of board game apps, and some of their benefits</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week the SnakesCast is delighted to welcome guest Suzanne Sheldon to talk with us about board game apps, starting with their origins, and also talking about why we might want an app version of a game</itunes:subtitle>
                <itunes:summary>This week the SnakesCast is delighted to welcome guest Suzanne Sheldon to talk with us about board game apps in all their forms. Today, Monday May 22nd 2017, we begin by looking at the origins and development of board game apps, why we might want an app version of a game, and the benefits to publishers of releasing them. Find Suzanne online @425suzanne on Twitter.</itunes:summary>
                <description><![CDATA[This week the SnakesCast is delighted to welcome guest Suzanne Sheldon to talk with us about board game apps in all their forms. Today, Monday May 22nd 2017, we begin by looking at the origins and development of board game apps, why we might want an app version of a game, and the benefits to publishers of releasing them. Find Suzanne online @425suzanne on Twitter.]]></description>
                <content:encoded>This week the SnakesCast is delighted to welcome guest Suzanne Sheldon to talk with us about board game apps in all their forms. Today, Monday May 22nd 2017, we begin by looking at the origins and development of board game apps, why we might want an app version of a game, and the benefits to publishers of releasing them. Find Suzanne online @425suzanne on Twitter.</content:encoded>
                
                <enclosure length="10243534" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/1c9123a4-dd9c-415e-bc70-7b00527f8075/stream.mp3"/>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 22 May 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>640</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Racing games, Part 3 - Wagering, obstacles and unusual ways of racing</itunes:title>
                <title>Racing games, Part 3 - Wagering, obstacles and unusual ways of racing</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>On your marks - the SnakesCast team discuss racing games this week, and as the finish line nears, we look at different styles of racing game, including some unusual examples</itunes:subtitle>
                <itunes:summary>On your marks - the SnakesCast team discuss games about racing this week! Today, Friday May 19th 2017, some of the more unusual racing games cross our table, including stacking camels and trying to escape a gravity well - and we also discuss different mechanisms such as wagering, obstacles and slip-streaming, and how they solve some of the problems we have mentioned earlier in the week.</itunes:summary>
                <description><![CDATA[On your marks - the SnakesCast team discuss games about racing this week! Today, Friday May 19th 2017, some of the more unusual racing games cross our table, including stacking camels and trying to escape a gravity well - and we also discuss different mechanisms such as wagering, obstacles and slip-streaming, and how they solve some of the problems we have mentioned earlier in the week.]]></description>
                <content:encoded>On your marks - the SnakesCast team discuss games about racing this week! Today, Friday May 19th 2017, some of the more unusual racing games cross our table, including stacking camels and trying to escape a gravity well - and we also discuss different mechanisms such as wagering, obstacles and slip-streaming, and how they solve some of the problems we have mentioned earlier in the week.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Fri, 19 May 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>897</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Racing games, Part 2 - Some excellent, accessible racing games</itunes:title>
                <title>Racing games, Part 2 - Some excellent, accessible racing games</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>On your marks - the SnakesCast team discuss racing games this week, and during the qualifying laps, we take a look at some excellent accessible games about racing</itunes:subtitle>
                <itunes:summary>On your marks - the SnakesCast team discuss games about racing this week! Today, Wednesday May 17th 2017, we look into some of the more accessible racing games that are on the market, examine why they are so good, and also how they deal with the flaws we have already mentioned, if they attempt to.</itunes:summary>
                <description><![CDATA[On your marks - the SnakesCast team discuss games about racing this week! Today, Wednesday May 17th 2017, we look into some of the more accessible racing games that are on the market, examine why they are so good, and also how they deal with the flaws we have already mentioned, if they attempt to.]]></description>
                <content:encoded>On your marks - the SnakesCast team discuss games about racing this week! Today, Wednesday May 17th 2017, we look into some of the more accessible racing games that are on the market, examine why they are so good, and also how they deal with the flaws we have already mentioned, if they attempt to.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 17 May 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>650</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Racing games, Part 1 - Why is racing fun, and what challenges does it present?</itunes:title>
                <title>Racing games, Part 1 - Why is racing fun, and what challenges does it present?</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>On your marks - the SnakesCast team discuss racing games this week, and before the starter&#39;s pistol is fired, we look at why racing is fun, and the challenges it presents in game design</itunes:subtitle>
                <itunes:summary>On your marks - the SnakesCast team discuss games about racing this week! Today, Monday May 15th 2017, we begin by looking at the question of why racing is fun, both in gaming and in real life, and we ask what challenges racing presents to a game designer, including the runaway leader problem, and consider how they might be solved, using video game design as an example of something that can have a similar problem.</itunes:summary>
                <description><![CDATA[On your marks - the SnakesCast team discuss games about racing this week! Today, Monday May 15th 2017, we begin by looking at the question of why racing is fun, both in gaming and in real life, and we ask what challenges racing presents to a game designer, including the runaway leader problem, and consider how they might be solved, using video game design as an example of something that can have a similar problem.]]></description>
                <content:encoded>On your marks - the SnakesCast team discuss games about racing this week! Today, Monday May 15th 2017, we begin by looking at the question of why racing is fun, both in gaming and in real life, and we ask what challenges racing presents to a game designer, including the runaway leader problem, and consider how they might be solved, using video game design as an example of something that can have a similar problem.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 15 May 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>504</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Ticket to Ride, Part 3 - Cool expansions, and how they mitigate some of our problems</itunes:title>
                <title>Ticket to Ride, Part 3 - Cool expansions, and how they mitigate some of our problems</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Signals are green as the SnakesCast looks at the game Ticket to Ride, and today we look at the various expansions available, and why we enjoy them</itunes:subtitle>
                <itunes:summary>It might be a very popular song, but Ticket to Ride is also a very popular board game, and the SnakesCast is looking at that this week. Today, Friday May 12th, we have a look at a few of the large variety of expansions that are available - from big boxes to maps to... aliens? - and we discuss what we like about them, and how they solve some of the problems we mentioned on Wednesday.</itunes:summary>
                <description><![CDATA[It might be a very popular song, but Ticket to Ride is also a very popular board game, and the SnakesCast is looking at that this week. Today, Friday May 12th, we have a look at a few of the large variety of expansions that are available - from big boxes to maps to... aliens? - and we discuss what we like about them, and how they solve some of the problems we mentioned on Wednesday.]]></description>
                <content:encoded>It might be a very popular song, but Ticket to Ride is also a very popular board game, and the SnakesCast is looking at that this week. Today, Friday May 12th, we have a look at a few of the large variety of expansions that are available - from big boxes to maps to... aliens? - and we discuss what we like about them, and how they solve some of the problems we mentioned on Wednesday.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Fri, 12 May 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1065</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Ticket to Ride, Part 2 - What are Ticket to Ride&#39;s flaws?</itunes:title>
                <title>Ticket to Ride, Part 2 - What are Ticket to Ride&#39;s flaws?</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Signals are green as the SnakesCast looks at the game Ticket to Ride, and today we bring Steve along to talk about some of the flaws within the game</itunes:subtitle>
                <itunes:summary>It might be a very popular song, but Ticket to Ride is also a very popular board game, and the SnakesCast is looking at that this week. Today, Wednesday May 10th, we bring Steve into the discussion, and talk about the flaws the game has and why it is a good gateway game both as a starting point and a stepping stone to other things, but not necessarily something you&#39;d want to play every day.</itunes:summary>
                <description><![CDATA[It might be a very popular song, but Ticket to Ride is also a very popular board game, and the SnakesCast is looking at that this week. Today, Wednesday May 10th, we bring Steve into the discussion, and talk about the flaws the game has and why it is a good gateway game both as a starting point and a stepping stone to other things, but not necessarily something you&#39;d want to play every day.]]></description>
                <content:encoded>It might be a very popular song, but Ticket to Ride is also a very popular board game, and the SnakesCast is looking at that this week. Today, Wednesday May 10th, we bring Steve into the discussion, and talk about the flaws the game has and why it is a good gateway game both as a starting point and a stepping stone to other things, but not necessarily something you&amp;#39;d want to play every day.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 10 May 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>679</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Ticket to Ride, Part 1 - What is Ticket to Ride?</itunes:title>
                <title>Ticket to Ride, Part 1 - What is Ticket to Ride?</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Signals are green as the SnakesCast looks at the game Ticket to Ride, beginning with a description of the game and its basic appeal</itunes:subtitle>
                <itunes:summary>It might be a very popular song, but Ticket to Ride is also a very popular board game, and the SnakesCast is looking at that this week. Today, Monday May 8th, we begin by looking at the gameplay, the success of the game, and ask what is the appeal that has made this game such an icon both in and out of the gaming world.</itunes:summary>
                <description><![CDATA[It might be a very popular song, but Ticket to Ride is also a very popular board game, and the SnakesCast is looking at that this week. Today, Monday May 8th, we begin by looking at the gameplay, the success of the game, and ask what is the appeal that has made this game such an icon both in and out of the gaming world.]]></description>
                <content:encoded>It might be a very popular song, but Ticket to Ride is also a very popular board game, and the SnakesCast is looking at that this week. Today, Monday May 8th, we begin by looking at the gameplay, the success of the game, and ask what is the appeal that has made this game such an icon both in and out of the gaming world.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 08 May 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>535</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Dice Rolling, part 3 - Different ways to use dice, custom dice, and dice versions of previously existing games</itunes:title>
                <title>Dice Rolling, part 3 - Different ways to use dice, custom dice, and dice versions of previously existing games</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Get ready to roll the bones as the SnakesCast puts the spotlight on dice in gaming, with this final episode in this week&#39;s series looking at ways to use dice, custom dice, and dice versions of previously existing games</itunes:subtitle>
                <itunes:summary>Get ready to roll the bones as the SnakesCast puts the spotlight on dice in gaming. Steve joins the team for this week&#39;s discussion and today, Friday May 5th, we look at more dice games, including games that use dice in different ways, games that include custom dice that are not just six-sided with pips on them, and dice versions of games that already existed using a different primary component or mechanism.</itunes:summary>
                <description><![CDATA[Get ready to roll the bones as the SnakesCast puts the spotlight on dice in gaming. Steve joins the team for this week&#39;s discussion and today, Friday May 5th, we look at more dice games, including games that use dice in different ways, games that include custom dice that are not just six-sided with pips on them, and dice versions of games that already existed using a different primary component or mechanism.]]></description>
                <content:encoded>Get ready to roll the bones as the SnakesCast puts the spotlight on dice in gaming. Steve joins the team for this week&amp;#39;s discussion and today, Friday May 5th, we look at more dice games, including games that use dice in different ways, games that include custom dice that are not just six-sided with pips on them, and dice versions of games that already existed using a different primary component or mechanism.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Fri, 05 May 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1083</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Dice Rolling, part 2 - Dice games, classic and contemporary</itunes:title>
                <title>Dice Rolling, part 2 - Dice games, classic and contemporary</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Get ready to roll the bones as the SnakesCast puts the spotlight on dice in gaming, and today we look at some dice games and mechanisms, both classic and contemporary</itunes:subtitle>
                <itunes:summary>Get ready to roll the bones as the SnakesCast puts the spotlight on dice in gaming. Steve joins the team for this week&#39;s discussion and today, Wednesday May 3rd, we discuss some classic dice-rolling games, some contemporary examples that are centred on dice rolling, and mentioned a great dice game for kids and a great tip for teaching it!</itunes:summary>
                <description><![CDATA[Get ready to roll the bones as the SnakesCast puts the spotlight on dice in gaming. Steve joins the team for this week&#39;s discussion and today, Wednesday May 3rd, we discuss some classic dice-rolling games, some contemporary examples that are centred on dice rolling, and mentioned a great dice game for kids and a great tip for teaching it!]]></description>
                <content:encoded>Get ready to roll the bones as the SnakesCast puts the spotlight on dice in gaming. Steve joins the team for this week&amp;#39;s discussion and today, Wednesday May 3rd, we discuss some classic dice-rolling games, some contemporary examples that are centred on dice rolling, and mentioned a great dice game for kids and a great tip for teaching it!</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 03 May 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>781</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Dice Rolling, part 1 - Why are dice such a great mechanism and component in gaming?</itunes:title>
                <title>Dice Rolling, part 1 - Why are dice such a great mechanism and component in gaming?</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Get ready to roll the bones as the SnakesCast puts the spotlight on dice in gaming, beginning today with a discussion about why dice are such great game components</itunes:subtitle>
                <itunes:summary>Get ready to roll the bones as the SnakesCast puts the spotlight on dice in gaming. Steve joins the team for this week&#39;s discussion and today, Monday May 1st, we briefly wonder at how old dice are, before asking why they are such a great component and why mechanisms that involve dice are so appealing and universal in gaming.</itunes:summary>
                <description><![CDATA[Get ready to roll the bones as the SnakesCast puts the spotlight on dice in gaming. Steve joins the team for this week&#39;s discussion and today, Monday May 1st, we briefly wonder at how old dice are, before asking why they are such a great component and why mechanisms that involve dice are so appealing and universal in gaming.]]></description>
                <content:encoded>Get ready to roll the bones as the SnakesCast puts the spotlight on dice in gaming. Steve joins the team for this week&amp;#39;s discussion and today, Monday May 1st, we briefly wonder at how old dice are, before asking why they are such a great component and why mechanisms that involve dice are so appealing and universal in gaming.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 01 May 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>645</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Food-themed games, Part 3 - Other ways food is used in games</itunes:title>
                <title>Food-themed games, Part 3 - Other ways food is used in games</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Grab a knife and fork this week with the SnakesCast as we talk about games featuring food - and we&#39;re wrapping up with different ways of incorporating the theme of food into games</itunes:subtitle>
                <itunes:summary>Grab a knife and fork this week with the SnakesCast, as we set the table to talk about food as a theme in games. Today, Friday April 28th, dessert comes along, in the form of a conversation about the many ways you can incorporate the theme of food into board games - from fighting with it to preparing it!</itunes:summary>
                <description><![CDATA[Grab a knife and fork this week with the SnakesCast, as we set the table to talk about food as a theme in games. Today, Friday April 28th, dessert comes along, in the form of a conversation about the many ways you can incorporate the theme of food into board games - from fighting with it to preparing it!]]></description>
                <content:encoded>Grab a knife and fork this week with the SnakesCast, as we set the table to talk about food as a theme in games. Today, Friday April 28th, dessert comes along, in the form of a conversation about the many ways you can incorporate the theme of food into board games - from fighting with it to preparing it!</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Fri, 28 Apr 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>659</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Food-themed games, Part 2 - Games in which you eat</itunes:title>
                <title>Food-themed games, Part 2 - Games in which you eat</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Grab a knife and fork this week with the SnakesCast as we talk about games featuring food - today we look at games in which eating is a key mechanism within the game.</itunes:subtitle>
                <itunes:summary>Grab a knife and fork this week with the SnakesCast, as we set the table to talk about food as a theme in games. Today, Wednesday April 26th, we offer up an entrée in which we discuss the variety of games in which food is a key mechanism within the game - your characters need to eat sometimes!</itunes:summary>
                <description><![CDATA[Grab a knife and fork this week with the SnakesCast, as we set the table to talk about food as a theme in games. Today, Wednesday April 26th, we offer up an entrée in which we discuss the variety of games in which food is a key mechanism within the game - your characters need to eat sometimes!]]></description>
                <content:encoded>Grab a knife and fork this week with the SnakesCast, as we set the table to talk about food as a theme in games. Today, Wednesday April 26th, we offer up an entrée in which we discuss the variety of games in which food is a key mechanism within the game - your characters need to eat sometimes!</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 26 Apr 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>516</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Food-themed games, Part 1 - Food as a theme, and as a veneer on a game</itunes:title>
                <title>Food-themed games, Part 1 - Food as a theme, and as a veneer on a game</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Grab a knife and fork this week with the SnakesCast as we talk about games featuring food, starting today with a brief discussion about food as a theme, and some game examples that have food as a veneer</itunes:subtitle>
                <itunes:summary>Grab a knife and fork this week with the SnakesCast, as we set the table to talk about food as a theme in games. Today, Monday April 24th, we serve the appetiser - a brief discussion about food as a theme in games, and then some examples of games that feature food as a veneer, but not as a part of the games&#39; mechanisms.</itunes:summary>
                <description><![CDATA[Grab a knife and fork this week with the SnakesCast, as we set the table to talk about food as a theme in games. Today, Monday April 24th, we serve the appetiser - a brief discussion about food as a theme in games, and then some examples of games that feature food as a veneer, but not as a part of the games&#39; mechanisms.]]></description>
                <content:encoded>Grab a knife and fork this week with the SnakesCast, as we set the table to talk about food as a theme in games. Today, Monday April 24th, we serve the appetiser - a brief discussion about food as a theme in games, and then some examples of games that feature food as a veneer, but not as a part of the games&amp;#39; mechanisms.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 24 Apr 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>624</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Imhotep, Part 3 - Board layouts, player counts, and who will or won&#39;t like this game?</itunes:title>
                <title>Imhotep, Part 3 - Board layouts, player counts, and who will or won&#39;t like this game?</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>The SnakesCast heads to Ancient Egypt this week as we look at Imhotep, and the final episode of this week sees us discussing what combination of board sides we like, player count differences, and the appeal of the game</itunes:subtitle>
                <itunes:summary>The SnakesCast heads back in time to Ancient Egypt this week as we look at the Spiel des Jahres 2016 runner-up game, Imhotep. Today, Friday April 21st, we talk about which combination of board sides we like to use both to play and to teach the game, how things differ based upon player count, and also who will like this game and who might decide it is not for them.</itunes:summary>
                <description><![CDATA[The SnakesCast heads back in time to Ancient Egypt this week as we look at the Spiel des Jahres 2016 runner-up game, Imhotep. Today, Friday April 21st, we talk about which combination of board sides we like to use both to play and to teach the game, how things differ based upon player count, and also who will like this game and who might decide it is not for them.]]></description>
                <content:encoded>The SnakesCast heads back in time to Ancient Egypt this week as we look at the Spiel des Jahres 2016 runner-up game, Imhotep. Today, Friday April 21st, we talk about which combination of board sides we like to use both to play and to teach the game, how things differ based upon player count, and also who will like this game and who might decide it is not for them.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Fri, 21 Apr 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>806</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
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            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Imhotep, Part 2 - The five methods of scoring - and their alternative B-sides</itunes:title>
                <title>Imhotep, Part 2 - The five methods of scoring - and their alternative B-sides</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>The SnakesCast heads to Ancient Egypt this week as we look at Imhotep, and in this episode we look at the A- and B-sides of the boards and how they score when the boats arrive</itunes:subtitle>
                <itunes:summary>The SnakesCast heads back in time to Ancient Egypt this week as we look at the Spiel des Jahres 2016 runner-up game, Imhotep. Today, Wednesday April 19th, the discussion turns to scoring, and we look at how each of the five destination boards in the game scores, and what the differences are between the A- and B-sides of each.</itunes:summary>
                <description><![CDATA[The SnakesCast heads back in time to Ancient Egypt this week as we look at the Spiel des Jahres 2016 runner-up game, Imhotep. Today, Wednesday April 19th, the discussion turns to scoring, and we look at how each of the five destination boards in the game scores, and what the differences are between the A- and B-sides of each.]]></description>
                <content:encoded>The SnakesCast heads back in time to Ancient Egypt this week as we look at the Spiel des Jahres 2016 runner-up game, Imhotep. Today, Wednesday April 19th, the discussion turns to scoring, and we look at how each of the five destination boards in the game scores, and what the differences are between the A- and B-sides of each.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 19 Apr 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>663</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Imhotep, Part 1 - Discussing the basic gameplay of this Spiel des Jahres 2016 runner-up</itunes:title>
                <title>Imhotep, Part 1 - Discussing the basic gameplay of this Spiel des Jahres 2016 runner-up</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>The SnakesCast heads to Ancient Egypt this week as we look at Imhotep, and today we examine the basic gameplay of the game, before we look at scoring on Wednesday</itunes:subtitle>
                <itunes:summary>The SnakesCast heads back in time to Ancient Egypt this week as we look at the Spiel des Jahres 2016 runner-up game, Imhotep. Today, Monday April 17th, we look at the basic gameplay and strategies that you may use to play your pieces, before Wednesday&#39;s study of the different ways of scoring.
EDIT: The original upload was missing data - this has now been amended, and the full episode is online.</itunes:summary>
                <description><![CDATA[The SnakesCast heads back in time to Ancient Egypt this week as we look at the Spiel des Jahres 2016 runner-up game, Imhotep. Today, Monday April 17th, we look at the basic gameplay and strategies that you may use to play your pieces, before Wednesday&#39;s study of the different ways of scoring.
EDIT: The original upload was missing data - this has now been amended, and the full episode is online.]]></description>
                <content:encoded>The SnakesCast heads back in time to Ancient Egypt this week as we look at the Spiel des Jahres 2016 runner-up game, Imhotep. Today, Monday April 17th, we look at the basic gameplay and strategies that you may use to play your pieces, before Wednesday&amp;#39;s study of the different ways of scoring.
EDIT: The original upload was missing data - this has now been amended, and the full episode is online.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 17 Apr 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>643</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Drafting Games, Part 3 - Two-player games, and comparing drafting to worker placement</itunes:title>
                <title>Drafting Games, Part 3 - Two-player games, and comparing drafting to worker placement</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Our focus this week is on drafting games, and we end this week discussing two-player drafting games, and ask how it is different to worker placement</itunes:subtitle>
                <itunes:summary>Our focus for the SnakesCast this week is on the mechanism of drafting. Today, Friday April 14th, we look at a couple of the rare examples of really good two-player drafting games (one of each drafting style, as it happens!), and also ask the question: what are the differences between the mechanisms of drafting and worker placement?</itunes:summary>
                <description><![CDATA[Our focus for the SnakesCast this week is on the mechanism of drafting. Today, Friday April 14th, we look at a couple of the rare examples of really good two-player drafting games (one of each drafting style, as it happens!), and also ask the question: what are the differences between the mechanisms of drafting and worker placement?]]></description>
                <content:encoded>Our focus for the SnakesCast this week is on the mechanism of drafting. Today, Friday April 14th, we look at a couple of the rare examples of really good two-player drafting games (one of each drafting style, as it happens!), and also ask the question: what are the differences between the mechanisms of drafting and worker placement?</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Fri, 14 Apr 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>765</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Drafting Games, Part 2 - Styles of drafting, and how the mechanism can vary</itunes:title>
                <title>Drafting Games, Part 2 - Styles of drafting, and how the mechanism can vary</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Our focus this week is on drafting games, and in this episode we look in greater detail at our examples and some of their differences</itunes:subtitle>
                <itunes:summary>Our focus for the SnakesCast this week is on the mechanism of drafting. Today, Wednesday April 12th, we take the examples from Monday and look in greater detail at how the styles of drafting have been adapted, into games that are both similar and different to those that came before. We also ask if you are still drafting if you are paying to select one or more of the cards from the pool.</itunes:summary>
                <description><![CDATA[Our focus for the SnakesCast this week is on the mechanism of drafting. Today, Wednesday April 12th, we take the examples from Monday and look in greater detail at how the styles of drafting have been adapted, into games that are both similar and different to those that came before. We also ask if you are still drafting if you are paying to select one or more of the cards from the pool.]]></description>
                <content:encoded>Our focus for the SnakesCast this week is on the mechanism of drafting. Today, Wednesday April 12th, we take the examples from Monday and look in greater detail at how the styles of drafting have been adapted, into games that are both similar and different to those that came before. We also ask if you are still drafting if you are paying to select one or more of the cards from the pool.</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/216/DraftingGamesPart2-Moreexamplesandhowthemechanismcanvary.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 12 Apr 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>705</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Drafting Games, Part 1 - What is drafting?</itunes:title>
                <title>Drafting Games, Part 1 - What is drafting?</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Our focus this week is on drafting games, and today we ask what drafting is as a mechanism, and give a couple of accessible examples</itunes:subtitle>
                <itunes:summary>Our focus for the SnakesCast this week is on the mechanism of drafting. Today, Monday April 10th, we ask what drafting is, how it works in board gaming, what Magic: The Gathering has to do with its popularity, and we start off looking at games by taking a couple of the most accessible games that use drafting - Sushi Go and Ticket to Ride.</itunes:summary>
                <description><![CDATA[Our focus for the SnakesCast this week is on the mechanism of drafting. Today, Monday April 10th, we ask what drafting is, how it works in board gaming, what Magic: The Gathering has to do with its popularity, and we start off looking at games by taking a couple of the most accessible games that use drafting - Sushi Go and Ticket to Ride.]]></description>
                <content:encoded>Our focus for the SnakesCast this week is on the mechanism of drafting. Today, Monday April 10th, we ask what drafting is, how it works in board gaming, what Magic: The Gathering has to do with its popularity, and we start off looking at games by taking a couple of the most accessible games that use drafting - Sushi Go and Ticket to Ride.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 10 Apr 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>544</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Pirates, Part 3 - The big guns, and pirates in space</itunes:title>
                <title>Pirates, Part 3 - The big guns, and pirates in space</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week the SnakesCast takes to the High Seas as we look at Pirates in board games, and we end this series by examining a couple of the heavier games, and take a quick look at space pirate games</itunes:subtitle>
                <itunes:summary>This week the SnakesCast takes to the High Seas as we look at Pirates in board games! Today, Friday April 7th, we bring out the dreadnoughts of the pirate gaming world as we look at Merchants and Marauders and Francis Drake, discuss a socially chaotic pirate game, and take a quick glance at pirates that use rocket boosters instead of sails.</itunes:summary>
                <description><![CDATA[This week the SnakesCast takes to the High Seas as we look at Pirates in board games! Today, Friday April 7th, we bring out the dreadnoughts of the pirate gaming world as we look at Merchants and Marauders and Francis Drake, discuss a socially chaotic pirate game, and take a quick glance at pirates that use rocket boosters instead of sails.]]></description>
                <content:encoded>This week the SnakesCast takes to the High Seas as we look at Pirates in board games! Today, Friday April 7th, we bring out the dreadnoughts of the pirate gaming world as we look at Merchants and Marauders and Francis Drake, discuss a socially chaotic pirate game, and take a quick glance at pirates that use rocket boosters instead of sails.</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/214/PiratesPart3-Thebiggunsandpiratesinspace.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Fri, 07 Apr 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>896</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Pirates, Part 2 - Pirate games for kids, and examining the mid-weight games</itunes:title>
                <title>Pirates, Part 2 - Pirate games for kids, and examining the mid-weight games</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week the SnakesCast takes to the High Seas as we look at Pirates in board games, and in today&#39;s episode we look at pirate games for kids, as well as a variety of mid-weight games</itunes:subtitle>
                <itunes:summary>This week the SnakesCast takes to the High Seas as we look at Pirates in board games! Today, Wednesday April 5rd, we take a look at pirate games that are aimed at children, examine medium weight games that use the theme, and take one of those games to touch upon the topic of diversity in board game components</itunes:summary>
                <description><![CDATA[This week the SnakesCast takes to the High Seas as we look at Pirates in board games! Today, Wednesday April 5rd, we take a look at pirate games that are aimed at children, examine medium weight games that use the theme, and take one of those games to touch upon the topic of diversity in board game components]]></description>
                <content:encoded>This week the SnakesCast takes to the High Seas as we look at Pirates in board games! Today, Wednesday April 5rd, we take a look at pirate games that are aimed at children, examine medium weight games that use the theme, and take one of those games to touch upon the topic of diversity in board game components</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/213/PiratesPart2-Pirategamesforkidsandexaminingthemid-weightgames.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 05 Apr 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>952</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Pirates, Part 1 - Discussing the Pirate theme, and looking at Friday</itunes:title>
                <title>Pirates, Part 1 - Discussing the Pirate theme, and looking at Friday</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week the SnakesCast takes to the High Seas as we look at Pirates in board games, and we start with the theme in general and discuss the solitaire game Friday.</itunes:subtitle>
                <itunes:summary>This week the SnakesCast takes to the High Seas as we look at Pirates in board games! Today, Monday April 3rd, join us for this first episode in the series as we discuss the Pirate theme, including some of its origins and popular culture, look at the solitaire game Friday, and ask the question: are Vikings pirates?</itunes:summary>
                <description><![CDATA[This week the SnakesCast takes to the High Seas as we look at Pirates in board games! Today, Monday April 3rd, join us for this first episode in the series as we discuss the Pirate theme, including some of its origins and popular culture, look at the solitaire game Friday, and ask the question: are Vikings pirates?]]></description>
                <content:encoded>This week the SnakesCast takes to the High Seas as we look at Pirates in board games! Today, Monday April 3rd, join us for this first episode in the series as we discuss the Pirate theme, including some of its origins and popular culture, look at the solitaire game Friday, and ask the question: are Vikings pirates?</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 03 Apr 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>650</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Raptor, Part 3 - Games with some similarities, and two-player and asymmetrical games</itunes:title>
                <title>Raptor, Part 3 - Games with some similarities, and two-player and asymmetrical games</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week&#39;s SnakesCast series is on the two-player game Raptor, and we discuss games that have similarities, as well as two-player and asymmetrical games.</itunes:subtitle>
                <itunes:summary>This week&#39;s SnakesCast series looks at the asymmetrical, two-player only game Raptor. Today, Friday March 31st 2017, we discuss games that have some elements that are similar to Raptor, and also talk about two-player and asymmetrical games, both old and contemporary.</itunes:summary>
                <description><![CDATA[This week&#39;s SnakesCast series looks at the asymmetrical, two-player only game Raptor. Today, Friday March 31st 2017, we discuss games that have some elements that are similar to Raptor, and also talk about two-player and asymmetrical games, both old and contemporary.]]></description>
                <content:encoded>This week&amp;#39;s SnakesCast series looks at the asymmetrical, two-player only game Raptor. Today, Friday March 31st 2017, we discuss games that have some elements that are similar to Raptor, and also talk about two-player and asymmetrical games, both old and contemporary.</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/211/RaptorPart3-Gameswithsomesimilaritiesandtwo-playerandasymmetricalgames.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Fri, 31 Mar 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>938</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Raptor, Part 2 - Card actions and game strategy</itunes:title>
                <title>Raptor, Part 2 - Card actions and game strategy</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week&#39;s SnakesCast series is on the two-player game Raptor, and today we look at the card actions in the game, and discuss game strategy.</itunes:subtitle>
                <itunes:summary>This week&#39;s SnakesCast series looks at the asymmetrical, two-player only game Raptor. Today, Wednesday March 29th 2017, we run through the card actions available in the game, and also examine what makes this such an excellent light strategy game, including some of the strategies in it.</itunes:summary>
                <description><![CDATA[This week&#39;s SnakesCast series looks at the asymmetrical, two-player only game Raptor. Today, Wednesday March 29th 2017, we run through the card actions available in the game, and also examine what makes this such an excellent light strategy game, including some of the strategies in it.]]></description>
                <content:encoded>This week&amp;#39;s SnakesCast series looks at the asymmetrical, two-player only game Raptor. Today, Wednesday March 29th 2017, we run through the card actions available in the game, and also examine what makes this such an excellent light strategy game, including some of the strategies in it.</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/210/RaptorPart2-Cardactionsandgamestrategy.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 29 Mar 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>722</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Raptor, Part 1 - What is Raptor, and what is the basic gameplay like?</itunes:title>
                <title>Raptor, Part 1 - What is Raptor, and what is the basic gameplay like?</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week&#39;s SnakesCast series is on the two-player game Raptor, and to begin with we look at the basic gameplay.</itunes:subtitle>
                <itunes:summary>This week&#39;s SnakesCast series looks at the asymmetrical, two-player only game Raptor. Today, Monday March 27th 2017, we look at the basic gameplay, and talk about the differences between playing as a velociraptor protecting her young and the scientists trying to capture them.</itunes:summary>
                <description><![CDATA[This week&#39;s SnakesCast series looks at the asymmetrical, two-player only game Raptor. Today, Monday March 27th 2017, we look at the basic gameplay, and talk about the differences between playing as a velociraptor protecting her young and the scientists trying to capture them.]]></description>
                <content:encoded>This week&amp;#39;s SnakesCast series looks at the asymmetrical, two-player only game Raptor. Today, Monday March 27th 2017, we look at the basic gameplay, and talk about the differences between playing as a velociraptor protecting her young and the scientists trying to capture them.</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/209/RaptorPart1-WhatisRaptorandwhatisthebasicgameplaylike.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 27 Mar 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>504</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Worker Placement games, Part 3 - The history of worker placement, and examples of mechanisms that work well with this one</itunes:title>
                <title>Worker Placement games, Part 3 - The history of worker placement, and examples of mechanisms that work well with this one</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week on the SnakesCast, worker placement games are under the microscope, and David joins the discussion today to look at the history of worker placement and further game examples</itunes:subtitle>
                <itunes:summary>This week on the SnakesCast, we are putting worker placement games under the microscope. Today, Friday March 24th 2017, David joins us to look at the history of worker placement, and we discuss examples of games that also have other mechanisms that work well with this one, or offer different ways of using worker placement.</itunes:summary>
                <description><![CDATA[This week on the SnakesCast, we are putting worker placement games under the microscope. Today, Friday March 24th 2017, David joins us to look at the history of worker placement, and we discuss examples of games that also have other mechanisms that work well with this one, or offer different ways of using worker placement.]]></description>
                <content:encoded>This week on the SnakesCast, we are putting worker placement games under the microscope. Today, Friday March 24th 2017, David joins us to look at the history of worker placement, and we discuss examples of games that also have other mechanisms that work well with this one, or offer different ways of using worker placement.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Fri, 24 Mar 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>791</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Worker Placement games, Part 2 - Agricola, and how worker placement games evolve between turns</itunes:title>
                <title>Worker Placement games, Part 2 - Agricola, and how worker placement games evolve between turns</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week on the SnakesCast, worker placement games are under the microscope, and today we discuss the game Agricola, and also how worker placement games evolve within gameplay.</itunes:subtitle>
                <itunes:summary>This week on the SnakesCast, we are putting worker placement games under the microscope. Today, Wednesday March 22nd 2017, we discuss Agricola - perhaps the most famous worker placement game out there - and also look at what happens between turns in worker placement games, and how important those moments can be.</itunes:summary>
                <description><![CDATA[This week on the SnakesCast, we are putting worker placement games under the microscope. Today, Wednesday March 22nd 2017, we discuss Agricola - perhaps the most famous worker placement game out there - and also look at what happens between turns in worker placement games, and how important those moments can be.]]></description>
                <content:encoded>This week on the SnakesCast, we are putting worker placement games under the microscope. Today, Wednesday March 22nd 2017, we discuss Agricola - perhaps the most famous worker placement game out there - and also look at what happens between turns in worker placement games, and how important those moments can be.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 22 Mar 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>565</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Worker Placement games, Part 1 - What is the worker placement mechanic, and what are some examples?</itunes:title>
                <title>Worker Placement games, Part 1 - What is the worker placement mechanic, and what are some examples?</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week on the SnakesCast, worker placement games are under the microscope, and today we describe the mechanism and give some examples.</itunes:subtitle>
                <itunes:summary>This week on the SnakesCast, we are putting worker placement games under the microscope. Today, Monday March 20th 2017, we explain the mechanism and some of its most common traits, and look at some examples of accessible worker placement games to get you started.</itunes:summary>
                <description><![CDATA[This week on the SnakesCast, we are putting worker placement games under the microscope. Today, Monday March 20th 2017, we explain the mechanism and some of its most common traits, and look at some examples of accessible worker placement games to get you started.]]></description>
                <content:encoded>This week on the SnakesCast, we are putting worker placement games under the microscope. Today, Monday March 20th 2017, we explain the mechanism and some of its most common traits, and look at some examples of accessible worker placement games to get you started.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 20 Mar 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>443</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Zombies, Part 3 - Zombie games that we enjoy, and what makes them good</itunes:title>
                <title>Zombies, Part 3 - Zombie games that we enjoy, and what makes them good</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week on the SnakesCast we are looking at the theme of zombies, and in this third part of the series, we take a look at zombie games that we most enjoy.</itunes:subtitle>
                <itunes:summary>This week on the SnakesCast, we look at one of the most frequently used themes in board games - zombies! Today, Friday March 17th 2017, we discuss some of the zombie games that we most enjoy, and what makes them so good. Also, since we had to re-record this part due to the audio interference, we welcome Jonathan back to join us for this discussion.</itunes:summary>
                <description><![CDATA[This week on the SnakesCast, we look at one of the most frequently used themes in board games - zombies! Today, Friday March 17th 2017, we discuss some of the zombie games that we most enjoy, and what makes them so good. Also, since we had to re-record this part due to the audio interference, we welcome Jonathan back to join us for this discussion.]]></description>
                <content:encoded>This week on the SnakesCast, we look at one of the most frequently used themes in board games - zombies! Today, Friday March 17th 2017, we discuss some of the zombie games that we most enjoy, and what makes them so good. Also, since we had to re-record this part due to the audio interference, we welcome Jonathan back to join us for this discussion.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Fri, 17 Mar 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>973</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Zombies, Part 2 - The Walking Dead franchise in board games</itunes:title>
                <title>Zombies, Part 2 - The Walking Dead franchise in board games</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week on the SnakesCast we are looking at the theme of zombies, and today we talk about various board games that use The Walking Dead franchise.</itunes:subtitle>
                <itunes:summary>This week on the SnakesCast, we look at one of the most frequently used themes in board games - zombies! Today, Wednesday March 15th 2017, we look at The Walking Dead - the franchise that is most in people&#39;s minds when zombies are mentioned these days - and some of the many board games that use this theme. Unfortunately there is some line interference towards the end of the episode that was not noticed until post-production - apologies for the slight distraction.</itunes:summary>
                <description><![CDATA[This week on the SnakesCast, we look at one of the most frequently used themes in board games - zombies! Today, Wednesday March 15th 2017, we look at The Walking Dead - the franchise that is most in people&#39;s minds when zombies are mentioned these days - and some of the many board games that use this theme. Unfortunately there is some line interference towards the end of the episode that was not noticed until post-production - apologies for the slight distraction.]]></description>
                <content:encoded>This week on the SnakesCast, we look at one of the most frequently used themes in board games - zombies! Today, Wednesday March 15th 2017, we look at The Walking Dead - the franchise that is most in people&amp;#39;s minds when zombies are mentioned these days - and some of the many board games that use this theme. Unfortunately there is some line interference towards the end of the episode that was not noticed until post-production - apologies for the slight distraction.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 15 Mar 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>595</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Zombies, Part 1 - Why are zombies so common in board games?</itunes:title>
                <title>Zombies, Part 1 - Why are zombies so common in board games?</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week on the SnakesCast we are looking at the theme of zombies, and in this episode we ask why they are such a common theme in board games, and mention a couple of accessible examples.</itunes:subtitle>
                <itunes:summary>This week on the SnakesCast, we look at one of the most frequently used themes in board games - zombies! Today, Monday March 13th 2017, we begin by asking why zombies are so ubiquitous in games these days, and also look at a couple of accessible examples of games with the zombie theme.</itunes:summary>
                <description><![CDATA[This week on the SnakesCast, we look at one of the most frequently used themes in board games - zombies! Today, Monday March 13th 2017, we begin by asking why zombies are so ubiquitous in games these days, and also look at a couple of accessible examples of games with the zombie theme.]]></description>
                <content:encoded>This week on the SnakesCast, we look at one of the most frequently used themes in board games - zombies! Today, Monday March 13th 2017, we begin by asking why zombies are so ubiquitous in games these days, and also look at a couple of accessible examples of games with the zombie theme.</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/203/ZombiesPart1-Whyarezombiessocommoninboardgames.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 13 Mar 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>720</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
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            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Isle of Skye, Part 3 - Inspiration and comparable games</itunes:title>
                <title>Isle of Skye, Part 3 - Inspiration and comparable games</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week we are looking at the game Isle of Skye on the SnakesCast, and today we discuss other games with comparable mechanisms.</itunes:subtitle>
                <itunes:summary>This week on the SnakesCast, we are putting the focus on the game Isle of Skye - a light strategy game that provides lots of food for thought! Today, Friday March 10th 2017, we look at games that share comparable mechanisms, and how they are similar and/or different.</itunes:summary>
                <description><![CDATA[This week on the SnakesCast, we are putting the focus on the game Isle of Skye - a light strategy game that provides lots of food for thought! Today, Friday March 10th 2017, we look at games that share comparable mechanisms, and how they are similar and/or different.]]></description>
                <content:encoded>This week on the SnakesCast, we are putting the focus on the game Isle of Skye - a light strategy game that provides lots of food for thought! Today, Friday March 10th 2017, we look at games that share comparable mechanisms, and how they are similar and/or different.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Fri, 10 Mar 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>739</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Isle of Skye, Part 2 - Gameplay and strategies</itunes:title>
                <title>Isle of Skye, Part 2 - Gameplay and strategies</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week we are looking at the game Isle of Skye on the SnakesCast, and today we look at gameplay in more detail, as well as some game strategy.</itunes:subtitle>
                <itunes:summary>This week on the SnakesCast, we are putting the focus on the game Isle of Skye - a light strategy game that provides lots of food for thought! Today, Wednesday March 8th 2017, we delve deeper into the gameplay and some of the strategies that the game offers up.</itunes:summary>
                <description><![CDATA[This week on the SnakesCast, we are putting the focus on the game Isle of Skye - a light strategy game that provides lots of food for thought! Today, Wednesday March 8th 2017, we delve deeper into the gameplay and some of the strategies that the game offers up.]]></description>
                <content:encoded>This week on the SnakesCast, we are putting the focus on the game Isle of Skye - a light strategy game that provides lots of food for thought! Today, Wednesday March 8th 2017, we delve deeper into the gameplay and some of the strategies that the game offers up.</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/201/IsleofSkyePart2-Gameplayandstrategies.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 08 Mar 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>659</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Isle of Skye, Part 1 - An introduction to the game</itunes:title>
                <title>Isle of Skye, Part 1 - An introduction to the game</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week we are looking at the game Isle of Skye on the SnakesCast, and in this episode we introduce you to the game and its basic concepts.</itunes:subtitle>
                <itunes:summary>This week on the SnakesCast, we are putting the focus on the game Isle of Skye - a light strategy game that provides lots of food for thought! Today, Monday March 6th 2017, Emilie and David discuss the initial concepts of the game, and give a very quick overview of gameplay and the surrounding decisions.</itunes:summary>
                <description><![CDATA[This week on the SnakesCast, we are putting the focus on the game Isle of Skye - a light strategy game that provides lots of food for thought! Today, Monday March 6th 2017, Emilie and David discuss the initial concepts of the game, and give a very quick overview of gameplay and the surrounding decisions.]]></description>
                <content:encoded>This week on the SnakesCast, we are putting the focus on the game Isle of Skye - a light strategy game that provides lots of food for thought! Today, Monday March 6th 2017, Emilie and David discuss the initial concepts of the game, and give a very quick overview of gameplay and the surrounding decisions.</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/200/IsleofSkyePart1-Anintroductiontothegame.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 06 Mar 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>549</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Hidden Traitor Games, Part 3 - Games to get your teeth into</itunes:title>
                <title>Hidden Traitor Games, Part 3 - Games to get your teeth into</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week we are looking at Hidden Traitor games on the SnakesCast, and in this episode we look at some of the deeper and more complicated games in the genre..</itunes:subtitle>
                <itunes:summary>This week, the SnakesCast looks at Hidden Traitor games, in which one or more of the players at the table might not be as friendly to the others as they seem! Today, Friday March 3rd 2017, David Kingsmill joins Emilie and Jonathan to chat about more complicated examples of games, and the experiences they have had playing them.</itunes:summary>
                <description><![CDATA[This week, the SnakesCast looks at Hidden Traitor games, in which one or more of the players at the table might not be as friendly to the others as they seem! Today, Friday March 3rd 2017, David Kingsmill joins Emilie and Jonathan to chat about more complicated examples of games, and the experiences they have had playing them.]]></description>
                <content:encoded>This week, the SnakesCast looks at Hidden Traitor games, in which one or more of the players at the table might not be as friendly to the others as they seem! Today, Friday March 3rd 2017, David Kingsmill joins Emilie and Jonathan to chat about more complicated examples of games, and the experiences they have had playing them.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Fri, 03 Mar 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>816</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Hidden Traitor Games, Part 2 - Accessible examples</itunes:title>
                <title>Hidden Traitor Games, Part 2 - Accessible examples</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week we are looking at Hidden Traitor games on the SnakesCast, and today we examime some good examples to start with.</itunes:subtitle>
                <itunes:summary>This week, the SnakesCast looks at Hidden Traitor games, in which one or more of the players at the table might not be as friendly to the others as they seem! Today, Wednesday March 1st 2017, we talk about some well-known examples which are accessible and good to start out in the genre with.</itunes:summary>
                <description><![CDATA[This week, the SnakesCast looks at Hidden Traitor games, in which one or more of the players at the table might not be as friendly to the others as they seem! Today, Wednesday March 1st 2017, we talk about some well-known examples which are accessible and good to start out in the genre with.]]></description>
                <content:encoded>This week, the SnakesCast looks at Hidden Traitor games, in which one or more of the players at the table might not be as friendly to the others as they seem! Today, Wednesday March 1st 2017, we talk about some well-known examples which are accessible and good to start out in the genre with.</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/198/HiddenTraitorGamesPart1-Accessibleexamples.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 01 Mar 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>718</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Hidden Traitor Games, Part 1 - What are they?</itunes:title>
                <title>Hidden Traitor Games, Part 1 - What are they?</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This week we are looking at Hidden Traitor games on the SnakesCast - today&#39;s question is: what are they?</itunes:subtitle>
                <itunes:summary>This week, the SnakesCast looks at Hidden Traitor games, in which one or more of the players at the table might not be as friendly to the others as they seem! Today, Monday February 27th, 2017, we ask what a hidden traitor game is, why they are fun, and name a couple of examples you might have heard of before.</itunes:summary>
                <description><![CDATA[This week, the SnakesCast looks at Hidden Traitor games, in which one or more of the players at the table might not be as friendly to the others as they seem! Today, Monday February 27th, 2017, we ask what a hidden traitor game is, why they are fun, and name a couple of examples you might have heard of before.]]></description>
                <content:encoded>This week, the SnakesCast looks at Hidden Traitor games, in which one or more of the players at the table might not be as friendly to the others as they seem! Today, Monday February 27th, 2017, we ask what a hidden traitor game is, why they are fun, and name a couple of examples you might have heard of before.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 27 Feb 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>533</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Introduction to Gaming Terminology, Part 3 - Game Genres</itunes:title>
                <title>Introduction to Gaming Terminology, Part 3 - Game Genres</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Season 5 begins with an introduction to a variety of gaming terms, and a whole new format - today, game genres.</itunes:subtitle>
                <itunes:summary>As season 5 begins, so does our new format. Firstly, we welcome Emilie to join Jonathan as co-presenter of the SnakesCast. Secondly, we will now have three episodes per week, on Monday, Wednesday and Friday. Today, Friday February 24th 2017, we explore the various genres that games fit into.</itunes:summary>
                <description><![CDATA[As season 5 begins, so does our new format. Firstly, we welcome Emilie to join Jonathan as co-presenter of the SnakesCast. Secondly, we will now have three episodes per week, on Monday, Wednesday and Friday. Today, Friday February 24th 2017, we explore the various genres that games fit into.]]></description>
                <content:encoded>As season 5 begins, so does our new format. Firstly, we welcome Emilie to join Jonathan as co-presenter of the SnakesCast. Secondly, we will now have three episodes per week, on Monday, Wednesday and Friday. Today, Friday February 24th 2017, we explore the various genres that games fit into.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Fri, 24 Feb 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>894</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Introduction to Gaming Terminology, Part 2 - Game Mechanisms</itunes:title>
                <title>Introduction to Gaming Terminology, Part 2 - Game Mechanisms</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Season 5 begins with an introduction to a variety of gaming terms, and a whole new format - today, game mechanisms.</itunes:subtitle>
                <itunes:summary>As season 5 begins, so does our new format. Firstly, we welcome Emilie to join Jonathan as co-presenter of the SnakesCast. Secondly, we will now have three episodes per week, on Monday, Wednesday and Friday. Continuing from Monday&#39;s discussion on game categories, today (Wednesday February 22nd 2017) we look into the wide variety of mechanisms that are used in board games.</itunes:summary>
                <description><![CDATA[As season 5 begins, so does our new format. Firstly, we welcome Emilie to join Jonathan as co-presenter of the SnakesCast. Secondly, we will now have three episodes per week, on Monday, Wednesday and Friday. Continuing from Monday&#39;s discussion on game categories, today (Wednesday February 22nd 2017) we look into the wide variety of mechanisms that are used in board games.]]></description>
                <content:encoded>As season 5 begins, so does our new format. Firstly, we welcome Emilie to join Jonathan as co-presenter of the SnakesCast. Secondly, we will now have three episodes per week, on Monday, Wednesday and Friday. Continuing from Monday&amp;#39;s discussion on game categories, today (Wednesday February 22nd 2017) we look into the wide variety of mechanisms that are used in board games.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 22 Feb 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>867</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Introduction to Gaming Terminology, Part 1 - Game Categories</itunes:title>
                <title>Introduction to Gaming Terminology, Part 1 - Game Categories</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Season 5 begins with an introduction to a variety of gaming terms, and a whole new format - today, game categories.</itunes:subtitle>
                <itunes:summary>As season 5 begins, so does our new format. Firstly, we welcome Emilie to join Jonathan as co-presenter of the SnakesCast. Secondly, we will now have three episodes per week, on Monday, Wednesday and Friday. This week, we are starting with an &#34;Episode Zero&#34; of sorts, and we are introducing various terms that we will use over the episodes to come. Today, Monday February 20th 2017, we look at the different categories that games can fit into.</itunes:summary>
                <description><![CDATA[As season 5 begins, so does our new format. Firstly, we welcome Emilie to join Jonathan as co-presenter of the SnakesCast. Secondly, we will now have three episodes per week, on Monday, Wednesday and Friday. This week, we are starting with an &#34;Episode Zero&#34; of sorts, and we are introducing various terms that we will use over the episodes to come. Today, Monday February 20th 2017, we look at the different categories that games can fit into.]]></description>
                <content:encoded>As season 5 begins, so does our new format. Firstly, we welcome Emilie to join Jonathan as co-presenter of the SnakesCast. Secondly, we will now have three episodes per week, on Monday, Wednesday and Friday. This week, we are starting with an &amp;#34;Episode Zero&amp;#34; of sorts, and we are introducing various terms that we will use over the episodes to come. Today, Monday February 20th 2017, we look at the different categories that games can fit into.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 20 Feb 2017 03:00:00 &#43;0000</pubDate>
                <itunes:duration>583</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
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                <itunes:title>Out With the Old</itunes:title>
                <title>Out With the Old</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Final thoughts on four seasons</itunes:subtitle>
                <itunes:summary>This week&#39;s episode is the final weekly SnakesCast. Jonathan reminisces about favourite episodes from four years of recording, and gives a preview of the new show, which will be premiering in 2017.</itunes:summary>
                <description><![CDATA[This week&#39;s episode is the final weekly SnakesCast. Jonathan reminisces about favourite episodes from four years of recording, and gives a preview of the new show, which will be premiering in 2017.]]></description>
                <content:encoded>This week&amp;#39;s episode is the final weekly SnakesCast. Jonathan reminisces about favourite episodes from four years of recording, and gives a preview of the new show, which will be premiering in 2017.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 20 Dec 2016 03:00:00 &#43;0000</pubDate>
                <itunes:duration>897</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
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            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Game Spotlight: For Sale</itunes:title>
                <title>Game Spotlight: For Sale</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Buy properties and flip &#39;em for a profit</itunes:subtitle>
                <itunes:summary>Game aficionados will do almost anything to convince players to try something other than the old stand-bys like Monopoly. But it can be really hard to convince players to move outside their comfort zones to try something new and unfamiliar. You need something that offers the same appeal as what the players are used to, but has to be simpler and easier to grasp. Enter Stefan Dorra&#39;s For Sale. It&#39;s an irresistibly clever little game and one of the best Monopoly alternatives you can play.</itunes:summary>
                <description><![CDATA[Game aficionados will do almost anything to convince players to try something other than the old stand-bys like Monopoly. But it can be really hard to convince players to move outside their comfort zones to try something new and unfamiliar. You need something that offers the same appeal as what the players are used to, but has to be simpler and easier to grasp. Enter Stefan Dorra&#39;s For Sale. It&#39;s an irresistibly clever little game and one of the best Monopoly alternatives you can play.]]></description>
                <content:encoded>Game aficionados will do almost anything to convince players to try something other than the old stand-bys like Monopoly. But it can be really hard to convince players to move outside their comfort zones to try something new and unfamiliar. You need something that offers the same appeal as what the players are used to, but has to be simpler and easier to grasp. Enter Stefan Dorra&amp;#39;s For Sale. It&amp;#39;s an irresistibly clever little game and one of the best Monopoly alternatives you can play.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 13 Dec 2016 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1019</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Bluffing and Deception</itunes:title>
                <title>Bluffing and Deception</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Or as I like to call it, &#34;creatively interpreting the facts&#34;</itunes:subtitle>
                <itunes:summary>Our society maintains some fairly strong taboos against lying and deceiving, but when you&#39;re playing a game, there&#39;s a different set of rules. This week we&#39;re talking about games that involve misrepresenting yourself to your friends in all manner of different ways. When is it okay to lie to people you care about, and when is it crossing over the line?</itunes:summary>
                <description><![CDATA[Our society maintains some fairly strong taboos against lying and deceiving, but when you&#39;re playing a game, there&#39;s a different set of rules. This week we&#39;re talking about games that involve misrepresenting yourself to your friends in all manner of different ways. When is it okay to lie to people you care about, and when is it crossing over the line?]]></description>
                <content:encoded>Our society maintains some fairly strong taboos against lying and deceiving, but when you&amp;#39;re playing a game, there&amp;#39;s a different set of rules. This week we&amp;#39;re talking about games that involve misrepresenting yourself to your friends in all manner of different ways. When is it okay to lie to people you care about, and when is it crossing over the line?</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 06 Dec 2016 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1161</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Meet the Curator</itunes:title>
                <title>Meet the Curator</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:summary>Keeping a large publicly accessible game collection in shape for play is no small task, and no-one knows it better than the curator at Snakes&amp;Lattes: Steve Tassie. This week, Steve tells us all about his role in building and maintaining that collection, offering a look inside one of the most important aspects of the board game café business.</itunes:summary>
                <description><![CDATA[Keeping a large publicly accessible game collection in shape for play is no small task, and no-one knows it better than the curator at Snakes&amp;Lattes: Steve Tassie. This week, Steve tells us all about his role in building and maintaining that collection, offering a look inside one of the most important aspects of the board game café business.]]></description>
                <content:encoded>Keeping a large publicly accessible game collection in shape for play is no small task, and no-one knows it better than the curator at Snakes&amp;amp;Lattes: Steve Tassie. This week, Steve tells us all about his role in building and maintaining that collection, offering a look inside one of the most important aspects of the board game café business.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 28 Nov 2016 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1201</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>The Panic! Series</itunes:title>
                <title>The Panic! Series</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Castles, Zombies and Klingons, Ohhhhh Myyyyy!</itunes:subtitle>
                <itunes:summary>Introductory-level co-op games are always a good thing to have at a board game café, and few are more friendly and accessible than Castle Panic. The gurus sometimes refer to it as &#34;baby&#39;s first co-op game&#34;, but there&#39;s more to it than a pretty face and an easy introduction. It also spawned a series of games, including the recently released Star Trek Panic, which brings this unique tabletop tower defense game to the final frontier in the company of Shatner, Nimoy, Nichols and Takei.</itunes:summary>
                <description><![CDATA[Introductory-level co-op games are always a good thing to have at a board game café, and few are more friendly and accessible than Castle Panic. The gurus sometimes refer to it as &#34;baby&#39;s first co-op game&#34;, but there&#39;s more to it than a pretty face and an easy introduction. It also spawned a series of games, including the recently released Star Trek Panic, which brings this unique tabletop tower defense game to the final frontier in the company of Shatner, Nimoy, Nichols and Takei.]]></description>
                <content:encoded>Introductory-level co-op games are always a good thing to have at a board game café, and few are more friendly and accessible than Castle Panic. The gurus sometimes refer to it as &amp;#34;baby&amp;#39;s first co-op game&amp;#34;, but there&amp;#39;s more to it than a pretty face and an easy introduction. It also spawned a series of games, including the recently released Star Trek Panic, which brings this unique tabletop tower defense game to the final frontier in the company of Shatner, Nimoy, Nichols and Takei.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 22 Nov 2016 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1154</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Publishers We Love</itunes:title>
                <title>Publishers We Love</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Who they are and what they do</itunes:subtitle>
                <itunes:summary>It takes more than just a designer to create a board game. This week we&#39;ll just barely scratch the surface of the enormous task of publishing a board game, and give the tiniest, most cursory (and probably unfair) introduction to a tiny fraction of the game publishing companies active today. For a deeper look at the process of manufacturing games, you might enjoy this video by our friends at The Spiel: http://thespiel.net/?q=node/957</itunes:summary>
                <description><![CDATA[It takes more than just a designer to create a board game. This week we&#39;ll just barely scratch the surface of the enormous task of publishing a board game, and give the tiniest, most cursory (and probably unfair) introduction to a tiny fraction of the game publishing companies active today. For a deeper look at the process of manufacturing games, you might enjoy this video by our friends at The Spiel: http://thespiel.net/?q=node/957]]></description>
                <content:encoded>It takes more than just a designer to create a board game. This week we&amp;#39;ll just barely scratch the surface of the enormous task of publishing a board game, and give the tiniest, most cursory (and probably unfair) introduction to a tiny fraction of the game publishing companies active today. For a deeper look at the process of manufacturing games, you might enjoy this video by our friends at The Spiel: http://thespiel.net/?q=node/957</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 15 Nov 2016 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1317</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Favourite Designers</itunes:title>
                <title>Favourite Designers</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>and the reasons why we love them</itunes:subtitle>
                <itunes:summary>Most people can probably name the authors of their favourite books, the musicians in their favourite bands, and the actors and directors of their favourite movies and TV shows. But very few people can name the designers of their favourite games, and that&#39;s a shame. Every game designer brings a unique vision and style to the games they create, and this week we&#39;re going to talk about some of the more famous designers out there and what makes their games special.</itunes:summary>
                <description><![CDATA[Most people can probably name the authors of their favourite books, the musicians in their favourite bands, and the actors and directors of their favourite movies and TV shows. But very few people can name the designers of their favourite games, and that&#39;s a shame. Every game designer brings a unique vision and style to the games they create, and this week we&#39;re going to talk about some of the more famous designers out there and what makes their games special.]]></description>
                <content:encoded>Most people can probably name the authors of their favourite books, the musicians in their favourite bands, and the actors and directors of their favourite movies and TV shows. But very few people can name the designers of their favourite games, and that&amp;#39;s a shame. Every game designer brings a unique vision and style to the games they create, and this week we&amp;#39;re going to talk about some of the more famous designers out there and what makes their games special.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 08 Nov 2016 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1344</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Game Spotlight: A Touch Of Evil</itunes:title>
                <title>Game Spotlight: A Touch Of Evil</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>A spooky piece of post-Hallowe&#39;en candy</itunes:subtitle>
                <itunes:summary>Hallowe&#39;en was yesterday, but November is no less appropriate for horror-themed games, and this week we&#39;re shining the game spotlight on one of Jonathan&#39;s favourites: A Touch Of Evil. Set in the isolated little town of Shadowbrook (which is totally not Sleepy Hollow with the serial numbers filed off) just after the war of independence, it brings a uniquely accessible style of colonial gothic horror to your tabletop.</itunes:summary>
                <description><![CDATA[Hallowe&#39;en was yesterday, but November is no less appropriate for horror-themed games, and this week we&#39;re shining the game spotlight on one of Jonathan&#39;s favourites: A Touch Of Evil. Set in the isolated little town of Shadowbrook (which is totally not Sleepy Hollow with the serial numbers filed off) just after the war of independence, it brings a uniquely accessible style of colonial gothic horror to your tabletop.]]></description>
                <content:encoded>Hallowe&amp;#39;en was yesterday, but November is no less appropriate for horror-themed games, and this week we&amp;#39;re shining the game spotlight on one of Jonathan&amp;#39;s favourites: A Touch Of Evil. Set in the isolated little town of Shadowbrook (which is totally not Sleepy Hollow with the serial numbers filed off) just after the war of independence, it brings a uniquely accessible style of colonial gothic horror to your tabletop.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 01 Nov 2016 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1176</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
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            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Top 10 Café Recommendations, Part Two</itunes:title>
                <title>Top 10 Café Recommendations, Part Two</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>The most indispensible games for teaching to absolute beginners</itunes:subtitle>
                <itunes:summary>This week we finish out top 10 games for gurus. The games you can teach to players who only know Monopoly, and aren&#39;t quite sure they remember the rules to that. It may seem strange to some of us who are used to today&#39;s games that anyone out there could be so deprived, but experience teaches the teachers, and when you work at a board game café, it doesn&#39;t take long to realize just how hard it can be for newbies. These are the games that make it easy for everyone to start having fun right away.</itunes:summary>
                <description><![CDATA[This week we finish out top 10 games for gurus. The games you can teach to players who only know Monopoly, and aren&#39;t quite sure they remember the rules to that. It may seem strange to some of us who are used to today&#39;s games that anyone out there could be so deprived, but experience teaches the teachers, and when you work at a board game café, it doesn&#39;t take long to realize just how hard it can be for newbies. These are the games that make it easy for everyone to start having fun right away.]]></description>
                <content:encoded>This week we finish out top 10 games for gurus. The games you can teach to players who only know Monopoly, and aren&amp;#39;t quite sure they remember the rules to that. It may seem strange to some of us who are used to today&amp;#39;s games that anyone out there could be so deprived, but experience teaches the teachers, and when you work at a board game café, it doesn&amp;#39;t take long to realize just how hard it can be for newbies. These are the games that make it easy for everyone to start having fun right away.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 25 Oct 2016 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1152</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Top 10 Cafe Recommendations, part one</itunes:title>
                <title>Top 10 Cafe Recommendations, part one</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>The games no guru should have to go without</itunes:subtitle>
                <itunes:summary>There are a lot of top 10 lists out there in the world of games. But so far, none for game gurus who have to recommend games to brand new players who have no idea what they want. A game like that has to grab players right from the beginning, it has to offer a kind of fun they haven&#39;t experienced before, and it has to be teachable in an extremely short span of time. Ticket to Ride? Too complicated. Catan? Forget it. This is the list of indispensable games for breaking through to the new.</itunes:summary>
                <description><![CDATA[There are a lot of top 10 lists out there in the world of games. But so far, none for game gurus who have to recommend games to brand new players who have no idea what they want. A game like that has to grab players right from the beginning, it has to offer a kind of fun they haven&#39;t experienced before, and it has to be teachable in an extremely short span of time. Ticket to Ride? Too complicated. Catan? Forget it. This is the list of indispensable games for breaking through to the new.]]></description>
                <content:encoded>There are a lot of top 10 lists out there in the world of games. But so far, none for game gurus who have to recommend games to brand new players who have no idea what they want. A game like that has to grab players right from the beginning, it has to offer a kind of fun they haven&amp;#39;t experienced before, and it has to be teachable in an extremely short span of time. Ticket to Ride? Too complicated. Catan? Forget it. This is the list of indispensable games for breaking through to the new.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Fri, 21 Oct 2016 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1138</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Technical Difficulties</itunes:title>
                <title>Technical Difficulties</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Your podcast is important to us, please hold</itunes:subtitle>
                <itunes:summary>Just a quick announcement; this week&#39;s podcast will be released on Friday instead of Tuesday.</itunes:summary>
                <description><![CDATA[Just a quick announcement; this week&#39;s podcast will be released on Friday instead of Tuesday.]]></description>
                <content:encoded>Just a quick announcement; this week&amp;#39;s podcast will be released on Friday instead of Tuesday.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 18 Oct 2016 03:00:00 &#43;0000</pubDate>
                <itunes:duration>18</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Game Spotlight: ...And Then We Held Hands</itunes:title>
                <title>Game Spotlight: ...And Then We Held Hands</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>An unusual game with an remarkable theme</itunes:subtitle>
                <itunes:summary>Why aren&#39;t there any board games about love and relationships? The short answer is that relationships are difficult and complicated, while most people want games to be simple. The longer answer is that relationships are delicate, nuanced things that don&#39;t easily lend themselves to the kind of concrete rules and systems that are necessary for a board game to work. But this week, we&#39;re talking about a game design that dared to try this daunting challenge, and the surprising ways it succeeds.</itunes:summary>
                <description><![CDATA[Why aren&#39;t there any board games about love and relationships? The short answer is that relationships are difficult and complicated, while most people want games to be simple. The longer answer is that relationships are delicate, nuanced things that don&#39;t easily lend themselves to the kind of concrete rules and systems that are necessary for a board game to work. But this week, we&#39;re talking about a game design that dared to try this daunting challenge, and the surprising ways it succeeds.]]></description>
                <content:encoded>Why aren&amp;#39;t there any board games about love and relationships? The short answer is that relationships are difficult and complicated, while most people want games to be simple. The longer answer is that relationships are delicate, nuanced things that don&amp;#39;t easily lend themselves to the kind of concrete rules and systems that are necessary for a board game to work. But this week, we&amp;#39;re talking about a game design that dared to try this daunting challenge, and the surprising ways it succeeds.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 11 Oct 2016 03:00:00 &#43;0000</pubDate>
                <itunes:duration>936</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Game Spotlight: The Long Night</itunes:title>
                <title>Game Spotlight: The Long Night</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Dead of Winter just got deadlier</itunes:subtitle>
                <itunes:summary>Back in Season 3, we talked about how much we loved Dead of Winter, a game about a zombie apocalypse in the freezing cold. This year, Dead of Winter receives a huge expansion set called The Long Night, which adds a lot more to an already weighty game. Does it go too far with the complexity, or does is it still playable but with more tense stories to tell?</itunes:summary>
                <description><![CDATA[Back in Season 3, we talked about how much we loved Dead of Winter, a game about a zombie apocalypse in the freezing cold. This year, Dead of Winter receives a huge expansion set called The Long Night, which adds a lot more to an already weighty game. Does it go too far with the complexity, or does is it still playable but with more tense stories to tell?]]></description>
                <content:encoded>Back in Season 3, we talked about how much we loved Dead of Winter, a game about a zombie apocalypse in the freezing cold. This year, Dead of Winter receives a huge expansion set called The Long Night, which adds a lot more to an already weighty game. Does it go too far with the complexity, or does is it still playable but with more tense stories to tell?</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 04 Oct 2016 03:00:00 &#43;0000</pubDate>
                <itunes:duration>942</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Limited Play</itunes:title>
                <title>Limited Play</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Games with only so many plays in them</itunes:subtitle>
                <itunes:summary>Most board games can be played over and over as many times as you like, and they&#39;re different each time you play them. But some games are built to be played just a certain number of times. The recent popularity of &#34;Legacy&#34; games like Pandemic Legacy has some people worried about games becoming disposable. But is that something we should really fear?</itunes:summary>
                <description><![CDATA[Most board games can be played over and over as many times as you like, and they&#39;re different each time you play them. But some games are built to be played just a certain number of times. The recent popularity of &#34;Legacy&#34; games like Pandemic Legacy has some people worried about games becoming disposable. But is that something we should really fear?]]></description>
                <content:encoded>Most board games can be played over and over as many times as you like, and they&amp;#39;re different each time you play them. But some games are built to be played just a certain number of times. The recent popularity of &amp;#34;Legacy&amp;#34; games like Pandemic Legacy has some people worried about games becoming disposable. But is that something we should really fear?</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 27 Sep 2016 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1246</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Absolute Beginners</itunes:title>
                <title>Absolute Beginners</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>What can you recommend for a blank slate?</itunes:subtitle>
                <itunes:summary>One of the most challenging and enjoyable tasks for a game guru is recommending games to suit someone&#39;s taste. Everyone has different preferences, and based on what they tell, a skilled guru can find just the right game. But what&#39;s a guru to do when they can&#39;t tell you a single thing about what they like or don&#39;t like in a game? This week we tackle the question of how to recommend a game to someone who has no idea where to begin.</itunes:summary>
                <description><![CDATA[One of the most challenging and enjoyable tasks for a game guru is recommending games to suit someone&#39;s taste. Everyone has different preferences, and based on what they tell, a skilled guru can find just the right game. But what&#39;s a guru to do when they can&#39;t tell you a single thing about what they like or don&#39;t like in a game? This week we tackle the question of how to recommend a game to someone who has no idea where to begin.]]></description>
                <content:encoded>One of the most challenging and enjoyable tasks for a game guru is recommending games to suit someone&amp;#39;s taste. Everyone has different preferences, and based on what they tell, a skilled guru can find just the right game. But what&amp;#39;s a guru to do when they can&amp;#39;t tell you a single thing about what they like or don&amp;#39;t like in a game? This week we tackle the question of how to recommend a game to someone who has no idea where to begin.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 20 Sep 2016 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1092</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Game Spotlight: Ra</itunes:title>
                <title>Game Spotlight: Ra</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>A classic returns from obscurity</itunes:subtitle>
                <itunes:summary>Back in the late 1990s when modern board games were just getting to be a Thing, it wasn&#39;t uncommon at a game convention to hear a table full of people chanting &#34;Ra! Ra! Ra!&#34; What were they going on about, and how could a game as apparently unassuming as this be such a huge favourite among aficionados? This week the game spotlight shines on Reiner Knizia&#39;s Ra, celebrating its long-awaited reprint by Fantasy Flight Games.</itunes:summary>
                <description><![CDATA[Back in the late 1990s when modern board games were just getting to be a Thing, it wasn&#39;t uncommon at a game convention to hear a table full of people chanting &#34;Ra! Ra! Ra!&#34; What were they going on about, and how could a game as apparently unassuming as this be such a huge favourite among aficionados? This week the game spotlight shines on Reiner Knizia&#39;s Ra, celebrating its long-awaited reprint by Fantasy Flight Games.]]></description>
                <content:encoded>Back in the late 1990s when modern board games were just getting to be a Thing, it wasn&amp;#39;t uncommon at a game convention to hear a table full of people chanting &amp;#34;Ra! Ra! Ra!&amp;#34; What were they going on about, and how could a game as apparently unassuming as this be such a huge favourite among aficionados? This week the game spotlight shines on Reiner Knizia&amp;#39;s Ra, celebrating its long-awaited reprint by Fantasy Flight Games.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 13 Sep 2016 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1079</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Git Gud</itunes:title>
                <title>Git Gud</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>How to win more often at board games</itunes:subtitle>
                <itunes:summary>It happens fairly often at the café that I&#39;ll get a request for &#34;a game I can win&#34;. Naturally, that&#39;s not just a matter of picking which game to play, but developing your own skills. So how do you do that? How do you get better at winning games?</itunes:summary>
                <description><![CDATA[It happens fairly often at the café that I&#39;ll get a request for &#34;a game I can win&#34;. Naturally, that&#39;s not just a matter of picking which game to play, but developing your own skills. So how do you do that? How do you get better at winning games?]]></description>
                <content:encoded>It happens fairly often at the café that I&amp;#39;ll get a request for &amp;#34;a game I can win&amp;#34;. Naturally, that&amp;#39;s not just a matter of picking which game to play, but developing your own skills. So how do you do that? How do you get better at winning games?</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 06 Sep 2016 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1048</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Hand Management</itunes:title>
                <title>Hand Management</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>The invisible game mechanic</itunes:subtitle>
                <itunes:summary>Even if you&#39;ve played a lot of games, there&#39;s a good chance you don&#39;t know what hand management is. But even if you&#39;ve only played a few, you&#39;ve probably done plenty of it without realizing. This week on the SnakesCast we&#39;re taking a close look at one of the most subtle but powerful elements in game design, one that makes the cards in your hand matter across a wider context.</itunes:summary>
                <description><![CDATA[Even if you&#39;ve played a lot of games, there&#39;s a good chance you don&#39;t know what hand management is. But even if you&#39;ve only played a few, you&#39;ve probably done plenty of it without realizing. This week on the SnakesCast we&#39;re taking a close look at one of the most subtle but powerful elements in game design, one that makes the cards in your hand matter across a wider context.]]></description>
                <content:encoded>Even if you&amp;#39;ve played a lot of games, there&amp;#39;s a good chance you don&amp;#39;t know what hand management is. But even if you&amp;#39;ve only played a few, you&amp;#39;ve probably done plenty of it without realizing. This week on the SnakesCast we&amp;#39;re taking a close look at one of the most subtle but powerful elements in game design, one that makes the cards in your hand matter across a wider context.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 30 Aug 2016 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1078</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>GenCon 2016!</itunes:title>
                <title>GenCon 2016!</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Big releases from the big show</itunes:subtitle>
                <itunes:summary>Another year, another GenCon, and with it another bumper crop of massively hyped new tabletop games. In that deluge of new releases, how can one game stand out among all the rest? This week we&#39;re talking about the biggest games from GenCon 2016, and which ones we&#39;re most looking forward to having on the tables at Snakes &amp; Lattes.</itunes:summary>
                <description><![CDATA[Another year, another GenCon, and with it another bumper crop of massively hyped new tabletop games. In that deluge of new releases, how can one game stand out among all the rest? This week we&#39;re talking about the biggest games from GenCon 2016, and which ones we&#39;re most looking forward to having on the tables at Snakes &amp; Lattes.]]></description>
                <content:encoded>Another year, another GenCon, and with it another bumper crop of massively hyped new tabletop games. In that deluge of new releases, how can one game stand out among all the rest? This week we&amp;#39;re talking about the biggest games from GenCon 2016, and which ones we&amp;#39;re most looking forward to having on the tables at Snakes &amp;amp; Lattes.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 23 Aug 2016 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1322</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Gambling</itunes:title>
                <title>Gambling</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Money changes everything</itunes:subtitle>
                <itunes:summary>Something happens when you play a game for stakes that go beyond the game itself. When you play for money, especially an amount of money that could make some kind of difference in your life, it changes the way you play. So is it still playing when winning is that important? This week on the SnakesCast we tackle the thorny topic of gambling.</itunes:summary>
                <description><![CDATA[Something happens when you play a game for stakes that go beyond the game itself. When you play for money, especially an amount of money that could make some kind of difference in your life, it changes the way you play. So is it still playing when winning is that important? This week on the SnakesCast we tackle the thorny topic of gambling.]]></description>
                <content:encoded>Something happens when you play a game for stakes that go beyond the game itself. When you play for money, especially an amount of money that could make some kind of difference in your life, it changes the way you play. So is it still playing when winning is that important? This week on the SnakesCast we tackle the thorny topic of gambling.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 16 Aug 2016 03:00:00 &#43;0000</pubDate>
                <itunes:duration>948</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Worst Of the Worst</itunes:title>
                <title>Worst Of the Worst</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Games that bring out the worst in all of us</itunes:subtitle>
                <itunes:summary>Some games feel gentle and relaxing. Others are stressful and tense. And some... some games just make people want to burn down the whole world. Some games put players in a position where in order to win, they need to earn another player&#39;s trust, and then betray that trust. This week on the SnakesCast we&#39;re talking about games that not only allow for cruelty, but encourage it. How can you design such a game, and what does it mean to enjoy it?</itunes:summary>
                <description><![CDATA[Some games feel gentle and relaxing. Others are stressful and tense. And some... some games just make people want to burn down the whole world. Some games put players in a position where in order to win, they need to earn another player&#39;s trust, and then betray that trust. This week on the SnakesCast we&#39;re talking about games that not only allow for cruelty, but encourage it. How can you design such a game, and what does it mean to enjoy it?]]></description>
                <content:encoded>Some games feel gentle and relaxing. Others are stressful and tense. And some... some games just make people want to burn down the whole world. Some games put players in a position where in order to win, they need to earn another player&amp;#39;s trust, and then betray that trust. This week on the SnakesCast we&amp;#39;re talking about games that not only allow for cruelty, but encourage it. How can you design such a game, and what does it mean to enjoy it?</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 09 Aug 2016 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1001</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Game Communities</itunes:title>
                <title>Game Communities</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Metagames and the communities of people that make them a reality</itunes:subtitle>
                <itunes:summary>Some games are at their best when you&#39;ve got a whole lot of different people you can test your skills against. Whether it&#39;s in a league, a tournament, or just a regular game night at the store, these games are only as strong as the community that plays them. How can publishers and players alike form strong communities around the games they play?</itunes:summary>
                <description><![CDATA[Some games are at their best when you&#39;ve got a whole lot of different people you can test your skills against. Whether it&#39;s in a league, a tournament, or just a regular game night at the store, these games are only as strong as the community that plays them. How can publishers and players alike form strong communities around the games they play?]]></description>
                <content:encoded>Some games are at their best when you&amp;#39;ve got a whole lot of different people you can test your skills against. Whether it&amp;#39;s in a league, a tournament, or just a regular game night at the store, these games are only as strong as the community that plays them. How can publishers and players alike form strong communities around the games they play?</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 02 Aug 2016 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1035</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Catch &#39;Em All</itunes:title>
                <title>Catch &#39;Em All</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Secrets of Pokémon&#39;s success</itunes:subtitle>
                <itunes:summary>Walking through the streets these days, there&#39;s an excellent chance you&#39;ll see someone looking through their phone for a colourful little monster to catch. Pokémon Go is all the rage, but Pokémon games have been around for two decades, not only on consoles and portable devices, but the tabletop as well. This week on the SnakesCast, we&#39;re joined by award-winning game designer Eric M. Lang for a chat about what makes Pokémon such a phenomenon.</itunes:summary>
                <description><![CDATA[Walking through the streets these days, there&#39;s an excellent chance you&#39;ll see someone looking through their phone for a colourful little monster to catch. Pokémon Go is all the rage, but Pokémon games have been around for two decades, not only on consoles and portable devices, but the tabletop as well. This week on the SnakesCast, we&#39;re joined by award-winning game designer Eric M. Lang for a chat about what makes Pokémon such a phenomenon.]]></description>
                <content:encoded>Walking through the streets these days, there&amp;#39;s an excellent chance you&amp;#39;ll see someone looking through their phone for a colourful little monster to catch. Pokémon Go is all the rage, but Pokémon games have been around for two decades, not only on consoles and portable devices, but the tabletop as well. This week on the SnakesCast, we&amp;#39;re joined by award-winning game designer Eric M. Lang for a chat about what makes Pokémon such a phenomenon.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 26 Jul 2016 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1109</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>The Art on the Box</itunes:title>
                <title>The Art on the Box</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Should you judge a game by its cover?</itunes:subtitle>
                <itunes:summary>You never get a second chance to make a first impression, and for many board games, the cover art accounts for about 90 percent of its sales. What makes for a great board game cover, and what makes for a terrible cover? And can it even be possible to convey the essence of what it feels like to play a game with a single image?</itunes:summary>
                <description><![CDATA[You never get a second chance to make a first impression, and for many board games, the cover art accounts for about 90 percent of its sales. What makes for a great board game cover, and what makes for a terrible cover? And can it even be possible to convey the essence of what it feels like to play a game with a single image?]]></description>
                <content:encoded>You never get a second chance to make a first impression, and for many board games, the cover art accounts for about 90 percent of its sales. What makes for a great board game cover, and what makes for a terrible cover? And can it even be possible to convey the essence of what it feels like to play a game with a single image?</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 19 Jul 2016 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1193</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Game Art</itunes:title>
                <title>Game Art</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>The way things look can make a big difference</itunes:subtitle>
                <itunes:summary>The way a game plays should matter a lot more than the way it looks, but if we&#39;re really honest with ourselves, we have to admit that the experience of playing a game can be profoundly affected by its appearance. This week we&#39;re discussing the art in games, and how it can enhance or detract from a game, whether or not it has anything to do with the rules.</itunes:summary>
                <description><![CDATA[The way a game plays should matter a lot more than the way it looks, but if we&#39;re really honest with ourselves, we have to admit that the experience of playing a game can be profoundly affected by its appearance. This week we&#39;re discussing the art in games, and how it can enhance or detract from a game, whether or not it has anything to do with the rules.]]></description>
                <content:encoded>The way a game plays should matter a lot more than the way it looks, but if we&amp;#39;re really honest with ourselves, we have to admit that the experience of playing a game can be profoundly affected by its appearance. This week we&amp;#39;re discussing the art in games, and how it can enhance or detract from a game, whether or not it has anything to do with the rules.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 12 Jul 2016 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1171</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Game Spotlight: Puerto Rico</itunes:title>
                <title>Game Spotlight: Puerto Rico</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>How the mighty has fallen</itunes:subtitle>
                <itunes:summary>For game enthusiasts, Boardgamegeek.com&#39;s top rated games list is the ultimate high scores list. And in the first decade of this century, one game owned the #1 spot on that list: Puerto Rico. For years it seemed like nothing would ever displace it from its lofty perch high atop the ratings, but now it&#39;s tumbled all the way down to #6. This week we&#39;re talking about what made it special, and why it&#39;s no longer number one.</itunes:summary>
                <description><![CDATA[For game enthusiasts, Boardgamegeek.com&#39;s top rated games list is the ultimate high scores list. And in the first decade of this century, one game owned the #1 spot on that list: Puerto Rico. For years it seemed like nothing would ever displace it from its lofty perch high atop the ratings, but now it&#39;s tumbled all the way down to #6. This week we&#39;re talking about what made it special, and why it&#39;s no longer number one.]]></description>
                <content:encoded>For game enthusiasts, Boardgamegeek.com&amp;#39;s top rated games list is the ultimate high scores list. And in the first decade of this century, one game owned the #1 spot on that list: Puerto Rico. For years it seemed like nothing would ever displace it from its lofty perch high atop the ratings, but now it&amp;#39;s tumbled all the way down to #6. This week we&amp;#39;re talking about what made it special, and why it&amp;#39;s no longer number one.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 05 Jul 2016 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1027</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Game Spotlight: Catan</itunes:title>
                <title>Game Spotlight: Catan</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>The game that changed the rules</itunes:subtitle>
                <itunes:summary>How much does today&#39;s board game world owe to the genre-transforming classic from 1995, and how well does it hold up today? Does Catan get the respect it deserves, or does its fame and nostalgia give it a free pass for sins that wouldn&#39;t be accepted in a new game today?</itunes:summary>
                <description><![CDATA[How much does today&#39;s board game world owe to the genre-transforming classic from 1995, and how well does it hold up today? Does Catan get the respect it deserves, or does its fame and nostalgia give it a free pass for sins that wouldn&#39;t be accepted in a new game today?]]></description>
                <content:encoded>How much does today&amp;#39;s board game world owe to the genre-transforming classic from 1995, and how well does it hold up today? Does Catan get the respect it deserves, or does its fame and nostalgia give it a free pass for sins that wouldn&amp;#39;t be accepted in a new game today?</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 28 Jun 2016 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1347</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Game Spotlight: 7 Wonders Duel</itunes:title>
                <title>Game Spotlight: 7 Wonders Duel</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>A 2-player adaptation of an already popular favourite</itunes:subtitle>
                <itunes:summary>Catan. Ticket To Ride. 7 Wonders. These are classics among modern games, and often requested by customers at Snakes &amp; Lattes. But when a group of two people requests to play 7 Wonders, we always have to disappoint them by revealing that it&#39;s not a great game for 2 players. Or rather, it wasn&#39;t... until the arrival of a new game called 7 Wonders: Duel. Which we&#39;re putting under the game spotlight in this week&#39;s SnakesCast.</itunes:summary>
                <description><![CDATA[Catan. Ticket To Ride. 7 Wonders. These are classics among modern games, and often requested by customers at Snakes &amp; Lattes. But when a group of two people requests to play 7 Wonders, we always have to disappoint them by revealing that it&#39;s not a great game for 2 players. Or rather, it wasn&#39;t... until the arrival of a new game called 7 Wonders: Duel. Which we&#39;re putting under the game spotlight in this week&#39;s SnakesCast.]]></description>
                <content:encoded>Catan. Ticket To Ride. 7 Wonders. These are classics among modern games, and often requested by customers at Snakes &amp;amp; Lattes. But when a group of two people requests to play 7 Wonders, we always have to disappoint them by revealing that it&amp;#39;s not a great game for 2 players. Or rather, it wasn&amp;#39;t... until the arrival of a new game called 7 Wonders: Duel. Which we&amp;#39;re putting under the game spotlight in this week&amp;#39;s SnakesCast.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 21 Jun 2016 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1092</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Storybook Games</itunes:title>
                <title>Storybook Games</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Can you make a game out of reading from a book?</itunes:subtitle>
                <itunes:summary>Most games tell their stories through the action of playing. But in some games, playing means reading a storybook. Like a choose-your-own-adventure novel but with many more choices to make, these storybook games can transport you to another world, full of adventure and drama. But creating such a game means facing some unique challenges, and that&#39;s the topic of this week&#39;s SnakesCast.</itunes:summary>
                <description><![CDATA[Most games tell their stories through the action of playing. But in some games, playing means reading a storybook. Like a choose-your-own-adventure novel but with many more choices to make, these storybook games can transport you to another world, full of adventure and drama. But creating such a game means facing some unique challenges, and that&#39;s the topic of this week&#39;s SnakesCast.]]></description>
                <content:encoded>Most games tell their stories through the action of playing. But in some games, playing means reading a storybook. Like a choose-your-own-adventure novel but with many more choices to make, these storybook games can transport you to another world, full of adventure and drama. But creating such a game means facing some unique challenges, and that&amp;#39;s the topic of this week&amp;#39;s SnakesCast.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 14 Jun 2016 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1038</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>House Rules</itunes:title>
                <title>House Rules</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>My game, my house, my rules</itunes:subtitle>
                <itunes:summary>Lots of people like to tinker with the rules of the games they play. We call these little changes &#34;house rules,&#34; and it&#39;s possible that you&#39;ve been using some without even realizing it. This week on the SnakesCast we look into some of the most popular house rules, the reasons why people made them up, and why they continue to play using them.</itunes:summary>
                <description><![CDATA[Lots of people like to tinker with the rules of the games they play. We call these little changes &#34;house rules,&#34; and it&#39;s possible that you&#39;ve been using some without even realizing it. This week on the SnakesCast we look into some of the most popular house rules, the reasons why people made them up, and why they continue to play using them.]]></description>
                <content:encoded>Lots of people like to tinker with the rules of the games they play. We call these little changes &amp;#34;house rules,&amp;#34; and it&amp;#39;s possible that you&amp;#39;ve been using some without even realizing it. This week on the SnakesCast we look into some of the most popular house rules, the reasons why people made them up, and why they continue to play using them.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 07 Jun 2016 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1015</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Games That Aren&#39;t Fun</itunes:title>
                <title>Games That Aren&#39;t Fun</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>And the reasons why you should play them anyway</itunes:subtitle>
                <itunes:summary>The most common request from customers at Snakes &amp; Lattes is for a &#34;fun game&#34;. And although that means different things to different people, there are certain kinds of games that are popular among game players, despite not being what most people would think of as &#34;fun&#34;. This might seem weird at first, until you remember that sad songs and stories have always been popular. So this week we&#39;re talking about games that definitely aren&#39;t fun, but are absolutely worth playing.</itunes:summary>
                <description><![CDATA[The most common request from customers at Snakes &amp; Lattes is for a &#34;fun game&#34;. And although that means different things to different people, there are certain kinds of games that are popular among game players, despite not being what most people would think of as &#34;fun&#34;. This might seem weird at first, until you remember that sad songs and stories have always been popular. So this week we&#39;re talking about games that definitely aren&#39;t fun, but are absolutely worth playing.]]></description>
                <content:encoded>The most common request from customers at Snakes &amp;amp; Lattes is for a &amp;#34;fun game&amp;#34;. And although that means different things to different people, there are certain kinds of games that are popular among game players, despite not being what most people would think of as &amp;#34;fun&amp;#34;. This might seem weird at first, until you remember that sad songs and stories have always been popular. So this week we&amp;#39;re talking about games that definitely aren&amp;#39;t fun, but are absolutely worth playing.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 31 May 2016 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1131</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>STAR WARS</itunes:title>
                <title>STAR WARS</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Games in a galaxy far, far away</itunes:subtitle>
                <itunes:summary>Games based on movies and TV shows are usually awful. We know all about this from previous episodes. Our childhood memories of Star Wars-themed board games are not good. But happily, things have changed.
For more Star Wars game goodness, check out our curator&#39;s video review of Star Wars Risk: https://www.youtube.com/watch?v=CdF7r1moft0</itunes:summary>
                <description><![CDATA[Games based on movies and TV shows are usually awful. We know all about this from previous episodes. Our childhood memories of Star Wars-themed board games are not good. But happily, things have changed.
For more Star Wars game goodness, check out our curator&#39;s video review of Star Wars Risk: https://www.youtube.com/watch?v=CdF7r1moft0]]></description>
                <content:encoded>Games based on movies and TV shows are usually awful. We know all about this from previous episodes. Our childhood memories of Star Wars-themed board games are not good. But happily, things have changed.
For more Star Wars game goodness, check out our curator&amp;#39;s video review of Star Wars Risk: https://www.youtube.com/watch?v=CdF7r1moft0</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 24 May 2016 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1066</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>We Have A Problem, Part Two</itunes:title>
                <title>We Have A Problem, Part Two</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Causes and possible solutions</itunes:subtitle>
                <itunes:summary>This week&#39;s episode continues last week&#39;s discussion of problems with oppression in the board game community. We don&#39;t just talk about the problems though. We also get into the ways you can help to make our little corner of the world safer, happier, and more welcoming to people who might otherwise feel alienated or even fearful.</itunes:summary>
                <description><![CDATA[This week&#39;s episode continues last week&#39;s discussion of problems with oppression in the board game community. We don&#39;t just talk about the problems though. We also get into the ways you can help to make our little corner of the world safer, happier, and more welcoming to people who might otherwise feel alienated or even fearful.]]></description>
                <content:encoded>This week&amp;#39;s episode continues last week&amp;#39;s discussion of problems with oppression in the board game community. We don&amp;#39;t just talk about the problems though. We also get into the ways you can help to make our little corner of the world safer, happier, and more welcoming to people who might otherwise feel alienated or even fearful.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 17 May 2016 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1781</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>We Have A Problem, Part One</itunes:title>
                <title>We Have A Problem, Part One</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>A difficult but necessary conversation</itunes:subtitle>
                <itunes:summary>Playing board games with other humans should be fun and safe. This is not a controversial statement. And yet within the community of people who consider themselves tabletop game players, there are places and individuals who are unpleasant and even dangerous. This week we begin a two part series on sexual harassment and abuse in game groups, game stores and game conventions. Listener discretion is advised.</itunes:summary>
                <description><![CDATA[Playing board games with other humans should be fun and safe. This is not a controversial statement. And yet within the community of people who consider themselves tabletop game players, there are places and individuals who are unpleasant and even dangerous. This week we begin a two part series on sexual harassment and abuse in game groups, game stores and game conventions. Listener discretion is advised.]]></description>
                <content:encoded>Playing board games with other humans should be fun and safe. This is not a controversial statement. And yet within the community of people who consider themselves tabletop game players, there are places and individuals who are unpleasant and even dangerous. This week we begin a two part series on sexual harassment and abuse in game groups, game stores and game conventions. Listener discretion is advised.</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/160/WeHaveAProblemPartOne.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 10 May 2016 03:00:00 &#43;0000</pubDate>
                <itunes:duration>989</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Interview: Ignacy Trzewiczek</itunes:title>
                <title>Interview: Ignacy Trzewiczek</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Part Two</itunes:subtitle>
                <itunes:summary>Ignacy Trzewiczek is famous for complex, challenging designs like Robinson Crusoe and Stronghold, which are too complicated for even our best game gurus to teach quickly, which is why you won&#39;t see them on the shelves of the café. But Ignacy&#39;s publishing company, Portal Games, fell so in love with a game that only had 18 cards that they just had to publish it. This week he&#39;ll talk to us about Tides of Time, and what made it such a hit.</itunes:summary>
                <description><![CDATA[Ignacy Trzewiczek is famous for complex, challenging designs like Robinson Crusoe and Stronghold, which are too complicated for even our best game gurus to teach quickly, which is why you won&#39;t see them on the shelves of the café. But Ignacy&#39;s publishing company, Portal Games, fell so in love with a game that only had 18 cards that they just had to publish it. This week he&#39;ll talk to us about Tides of Time, and what made it such a hit.]]></description>
                <content:encoded>Ignacy Trzewiczek is famous for complex, challenging designs like Robinson Crusoe and Stronghold, which are too complicated for even our best game gurus to teach quickly, which is why you won&amp;#39;t see them on the shelves of the café. But Ignacy&amp;#39;s publishing company, Portal Games, fell so in love with a game that only had 18 cards that they just had to publish it. This week he&amp;#39;ll talk to us about Tides of Time, and what made it such a hit.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 03 May 2016 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1075</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Interview: Ignacy Trzewiczek</itunes:title>
                <title>Interview: Ignacy Trzewiczek</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Part One</itunes:subtitle>
                <itunes:summary>Some of the most exciting developments in game design these days are coming out of eastern Europe, and this week we&#39;re joined by one of the region&#39;s hottest designers. In part one of our interview with Ignacy Trzewiczek, we talk about Poland&#39;s post-communist cultural landscape, and the challenges of making games that tell stories.</itunes:summary>
                <description><![CDATA[Some of the most exciting developments in game design these days are coming out of eastern Europe, and this week we&#39;re joined by one of the region&#39;s hottest designers. In part one of our interview with Ignacy Trzewiczek, we talk about Poland&#39;s post-communist cultural landscape, and the challenges of making games that tell stories.]]></description>
                <content:encoded>Some of the most exciting developments in game design these days are coming out of eastern Europe, and this week we&amp;#39;re joined by one of the region&amp;#39;s hottest designers. In part one of our interview with Ignacy Trzewiczek, we talk about Poland&amp;#39;s post-communist cultural landscape, and the challenges of making games that tell stories.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 26 Apr 2016 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1152</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Mathematical Games</itunes:title>
                <title>Mathematical Games</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>And math in games</itunes:subtitle>
                <itunes:summary>Mathematics is inescapable. Everything we do is governed by mathematical laws. And board games, being little systems we invent to put on our tabletops, are inherently mathematical. But so many people are turned off by even the idea of math. That could be because of how it&#39;s taught in schools, but it could also be because so much of the fun we have with math in games is disguised to not look like math. This week we&#39;re going to look into the ways math turns into play, for good and for bad.</itunes:summary>
                <description><![CDATA[Mathematics is inescapable. Everything we do is governed by mathematical laws. And board games, being little systems we invent to put on our tabletops, are inherently mathematical. But so many people are turned off by even the idea of math. That could be because of how it&#39;s taught in schools, but it could also be because so much of the fun we have with math in games is disguised to not look like math. This week we&#39;re going to look into the ways math turns into play, for good and for bad.]]></description>
                <content:encoded>Mathematics is inescapable. Everything we do is governed by mathematical laws. And board games, being little systems we invent to put on our tabletops, are inherently mathematical. But so many people are turned off by even the idea of math. That could be because of how it&amp;#39;s taught in schools, but it could also be because so much of the fun we have with math in games is disguised to not look like math. This week we&amp;#39;re going to look into the ways math turns into play, for good and for bad.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 19 Apr 2016 03:00:00 &#43;0000</pubDate>
                <itunes:duration>939</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Gurus Love &#39;Em, People Won&#39;t Try &#39;Em</itunes:title>
                <title>Gurus Love &#39;Em, People Won&#39;t Try &#39;Em</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>no matter how hard we try to convince them</itunes:subtitle>
                <itunes:summary>We&#39;ve spent the last couple weeks on the show ranting about the most popular games that we really don&#39;t like, so now it&#39;s time to put the shoe on the other foot and talk about the games we love and can&#39;t get most people to even try. And believe it or not, these aren&#39;t massively long or complicated games at all! There&#39;s just something about them.</itunes:summary>
                <description><![CDATA[We&#39;ve spent the last couple weeks on the show ranting about the most popular games that we really don&#39;t like, so now it&#39;s time to put the shoe on the other foot and talk about the games we love and can&#39;t get most people to even try. And believe it or not, these aren&#39;t massively long or complicated games at all! There&#39;s just something about them.]]></description>
                <content:encoded>We&amp;#39;ve spent the last couple weeks on the show ranting about the most popular games that we really don&amp;#39;t like, so now it&amp;#39;s time to put the shoe on the other foot and talk about the games we love and can&amp;#39;t get most people to even try. And believe it or not, these aren&amp;#39;t massively long or complicated games at all! There&amp;#39;s just something about them.</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/156/GurusLoveEmPeopleWontTryEm.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 12 Apr 2016 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1436</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>People Love &#39;Em, Gurus Hate &#39;Em (part 2)</itunes:title>
                <title>People Love &#39;Em, Gurus Hate &#39;Em (part 2)</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>More games disagreed upon by newcomers and enthusiasts</itunes:subtitle>
                <itunes:summary>This week the negativity continues as we talk about the most popular games that game enthusiasts just don&#39;t like. In a desperate attempt to bring at least a modicum of empathy and understanding to the proceedings, we also talk about the reasons why those games are so widely beloved despite their shortcomings.</itunes:summary>
                <description><![CDATA[This week the negativity continues as we talk about the most popular games that game enthusiasts just don&#39;t like. In a desperate attempt to bring at least a modicum of empathy and understanding to the proceedings, we also talk about the reasons why those games are so widely beloved despite their shortcomings.]]></description>
                <content:encoded>This week the negativity continues as we talk about the most popular games that game enthusiasts just don&amp;#39;t like. In a desperate attempt to bring at least a modicum of empathy and understanding to the proceedings, we also talk about the reasons why those games are so widely beloved despite their shortcomings.</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/155/PeopleLoveEmGurusHateEmpart2.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 05 Apr 2016 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1515</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>People Love &#39;Em, Gurus Hate &#39;Em</itunes:title>
                <title>People Love &#39;Em, Gurus Hate &#39;Em</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>And now we&#39;re going to figure out why</itunes:subtitle>
                <itunes:summary>What is it about a game that can make it popular to millions... but despicable to people who love games more than anything else? This week we talk about some of the most beloved games out there, and the reasons why we who call ourselves Game Gurus just don&#39;t enjoy them as much as everyone else.</itunes:summary>
                <description><![CDATA[What is it about a game that can make it popular to millions... but despicable to people who love games more than anything else? This week we talk about some of the most beloved games out there, and the reasons why we who call ourselves Game Gurus just don&#39;t enjoy them as much as everyone else.]]></description>
                <content:encoded>What is it about a game that can make it popular to millions... but despicable to people who love games more than anything else? This week we talk about some of the most beloved games out there, and the reasons why we who call ourselves Game Gurus just don&amp;#39;t enjoy them as much as everyone else.</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/154/PeopleLoveEmGurusHateEm.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 29 Mar 2016 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1152</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Interview: Justin Gary (Part two)</itunes:title>
                <title>Interview: Justin Gary (Part two)</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>In which the making of a game designer is discussed</itunes:subtitle>
                <itunes:summary>In part 2 of our interview with game designer Justin Gary, we talk about what it is that makes a person actually set out to make their living in this unusual industry. We also get into the nuts and bolts of creating and publishing a game, and questions of where things are going from here. You can read more of Justin&#39;s work at www.justingary.com, including essays about game design, philosophy and more.</itunes:summary>
                <description><![CDATA[In part 2 of our interview with game designer Justin Gary, we talk about what it is that makes a person actually set out to make their living in this unusual industry. We also get into the nuts and bolts of creating and publishing a game, and questions of where things are going from here. You can read more of Justin&#39;s work at www.justingary.com, including essays about game design, philosophy and more.]]></description>
                <content:encoded>In part 2 of our interview with game designer Justin Gary, we talk about what it is that makes a person actually set out to make their living in this unusual industry. We also get into the nuts and bolts of creating and publishing a game, and questions of where things are going from here. You can read more of Justin&amp;#39;s work at www.justingary.com, including essays about game design, philosophy and more.</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/153/InterviewJustinGaryParttwo.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 22 Mar 2016 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1282</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Interview: Justin Gary (Part one)</itunes:title>
                <title>Interview: Justin Gary (Part one)</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Justin shines the Game Spotlight on his most famous game: Ascension</itunes:subtitle>
                <itunes:summary>The SnakesCast is very lucky this week to be visited by Justin Gary, the lead designer of Ascension. We&#39;ve talked about deckbuilding games on the show before, and Ascension was a watershed in the genre. In this episode we discuss the process of creating the game, the ways it departed from the original formula established by Dominion, and the reasons why Ascension&#39;s newer formula became so powerfully influential, paving the way for so many deckbuilding games that followed after.</itunes:summary>
                <description><![CDATA[The SnakesCast is very lucky this week to be visited by Justin Gary, the lead designer of Ascension. We&#39;ve talked about deckbuilding games on the show before, and Ascension was a watershed in the genre. In this episode we discuss the process of creating the game, the ways it departed from the original formula established by Dominion, and the reasons why Ascension&#39;s newer formula became so powerfully influential, paving the way for so many deckbuilding games that followed after.]]></description>
                <content:encoded>The SnakesCast is very lucky this week to be visited by Justin Gary, the lead designer of Ascension. We&amp;#39;ve talked about deckbuilding games on the show before, and Ascension was a watershed in the genre. In this episode we discuss the process of creating the game, the ways it departed from the original formula established by Dominion, and the reasons why Ascension&amp;#39;s newer formula became so powerfully influential, paving the way for so many deckbuilding games that followed after.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 15 Mar 2016 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1193</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
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            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Game Spotlight: Mysterium (part 2)</itunes:title>
                <title>Game Spotlight: Mysterium (part 2)</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This time with variants</itunes:subtitle>
                <itunes:summary>This week on the SnakesCast, part 2 of our game spotlight on Mysterium. We&#39;ve never had a game spotlight stretch out to two episodes, but we&#39;ve rarely had a game as weird as this one to talk about. We were also talking about at least two different versions of the game, each quite distinct.
If you&#39;re curious about the variant I mention in this episode, here&#39;s a link my favourite way to play. Enjoy!
https://boardgamegeek.com/thread/1328433/good-background-story-rahdo-variant-identify-victi</itunes:summary>
                <description><![CDATA[This week on the SnakesCast, part 2 of our game spotlight on Mysterium. We&#39;ve never had a game spotlight stretch out to two episodes, but we&#39;ve rarely had a game as weird as this one to talk about. We were also talking about at least two different versions of the game, each quite distinct.
If you&#39;re curious about the variant I mention in this episode, here&#39;s a link my favourite way to play. Enjoy!
https://boardgamegeek.com/thread/1328433/good-background-story-rahdo-variant-identify-victi]]></description>
                <content:encoded>This week on the SnakesCast, part 2 of our game spotlight on Mysterium. We&amp;#39;ve never had a game spotlight stretch out to two episodes, but we&amp;#39;ve rarely had a game as weird as this one to talk about. We were also talking about at least two different versions of the game, each quite distinct.
If you&amp;#39;re curious about the variant I mention in this episode, here&amp;#39;s a link my favourite way to play. Enjoy!
https://boardgamegeek.com/thread/1328433/good-background-story-rahdo-variant-identify-victi</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/151/GameSpotlightMysteriumpart2.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 08 Mar 2016 03:00:00 &#43;0000</pubDate>
                <itunes:duration>743</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Game Spotlight: Mysterium (part 1)</itunes:title>
                <title>Game Spotlight: Mysterium (part 1)</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>A game so weird we needed two episodes to do it justice</itunes:subtitle>
                <itunes:summary>Games about mysteries aren&#39;t exactly common, but there are a few. Games that involve ghosts are also fairly rare, but they exist. But games where one player is a ghost and tries to communicate with the other players through strange signs and visions because they can&#39;t speak or write? That&#39;s a new one. This week&#39;s game spotlight shines on part one of our discussion of Mysterium.</itunes:summary>
                <description><![CDATA[Games about mysteries aren&#39;t exactly common, but there are a few. Games that involve ghosts are also fairly rare, but they exist. But games where one player is a ghost and tries to communicate with the other players through strange signs and visions because they can&#39;t speak or write? That&#39;s a new one. This week&#39;s game spotlight shines on part one of our discussion of Mysterium.]]></description>
                <content:encoded>Games about mysteries aren&amp;#39;t exactly common, but there are a few. Games that involve ghosts are also fairly rare, but they exist. But games where one player is a ghost and tries to communicate with the other players through strange signs and visions because they can&amp;#39;t speak or write? That&amp;#39;s a new one. This week&amp;#39;s game spotlight shines on part one of our discussion of Mysterium.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 01 Mar 2016 03:00:00 &#43;0000</pubDate>
                <itunes:duration>892</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Realism and Simulation</itunes:title>
                <title>Realism and Simulation</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>A good thing that you can definitely have too much of</itunes:subtitle>
                <itunes:summary>One of the ways you can get people invested in a game is to make it feel like a miniature world. The more realistic that little world feels, the more the players can believe in it. The more they believe in it, the more involving and engrossing it becomes. But there are some pretty sharp limitations on how much realism is good to have.</itunes:summary>
                <description><![CDATA[One of the ways you can get people invested in a game is to make it feel like a miniature world. The more realistic that little world feels, the more the players can believe in it. The more they believe in it, the more involving and engrossing it becomes. But there are some pretty sharp limitations on how much realism is good to have.]]></description>
                <content:encoded>One of the ways you can get people invested in a game is to make it feel like a miniature world. The more realistic that little world feels, the more the players can believe in it. The more they believe in it, the more involving and engrossing it becomes. But there are some pretty sharp limitations on how much realism is good to have.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 23 Feb 2016 03:00:00 &#43;0000</pubDate>
                <itunes:duration>746</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Game Spotlight: Codenames</itunes:title>
                <title>Game Spotlight: Codenames</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>The party game for people who can&#39;t stand party games</itunes:subtitle>
                <itunes:summary>We&#39;ve talked before on the SnakesCast about the divide between strategy game players and party game players. This week we&#39;re shining the spotlight on a game that could bridge the gap between them. With its team-versus-team structure and quick playtime, it definitely has the feel of a party game, but it&#39;s a lot more challenging than you might expect.</itunes:summary>
                <description><![CDATA[We&#39;ve talked before on the SnakesCast about the divide between strategy game players and party game players. This week we&#39;re shining the spotlight on a game that could bridge the gap between them. With its team-versus-team structure and quick playtime, it definitely has the feel of a party game, but it&#39;s a lot more challenging than you might expect.]]></description>
                <content:encoded>We&amp;#39;ve talked before on the SnakesCast about the divide between strategy game players and party game players. This week we&amp;#39;re shining the spotlight on a game that could bridge the gap between them. With its team-versus-team structure and quick playtime, it definitely has the feel of a party game, but it&amp;#39;s a lot more challenging than you might expect.</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/148/GameSpotlightCodenames.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 16 Feb 2016 03:00:00 &#43;0000</pubDate>
                <itunes:duration>853</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Game Spotlight: Patchwork</itunes:title>
                <title>Game Spotlight: Patchwork</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>You&#39;ve probably never played a game with this theme before</itunes:subtitle>
                <itunes:summary>There are dozens of games about zombies, dragons, money, and other popular themes. So many in fact that it&#39;s hard for any of them to stand out against all the rest. This week on the SnakesCast, we&#39;re talking about a game that isn&#39;t about any of those things. It&#39;s about making nice quilts. And if you think that can&#39;t possibly be any fun, you might be very surprised when you play it.</itunes:summary>
                <description><![CDATA[There are dozens of games about zombies, dragons, money, and other popular themes. So many in fact that it&#39;s hard for any of them to stand out against all the rest. This week on the SnakesCast, we&#39;re talking about a game that isn&#39;t about any of those things. It&#39;s about making nice quilts. And if you think that can&#39;t possibly be any fun, you might be very surprised when you play it.]]></description>
                <content:encoded>There are dozens of games about zombies, dragons, money, and other popular themes. So many in fact that it&amp;#39;s hard for any of them to stand out against all the rest. This week on the SnakesCast, we&amp;#39;re talking about a game that isn&amp;#39;t about any of those things. It&amp;#39;s about making nice quilts. And if you think that can&amp;#39;t possibly be any fun, you might be very surprised when you play it.</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/147/GameSpotlightPatchwork.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 10 Feb 2016 03:00:00 &#43;0000</pubDate>
                <itunes:duration>893</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Miniatures games</itunes:title>
                <title>Miniatures games</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>And the art of painting zillions of little toy soldiers</itunes:subtitle>
                <itunes:summary>One of the oldest genres of hobby games dates back to the 19th Century and the Science-Fiction writer H.G. Wells, who invented a game called &#34;Little Wars&#34; about moving little toys around on the floor so they could outmaneuver and kill each other. On the SnakesCast this week, we&#39;re talking about how today&#39;s miniatures wargames are quite different, and yet in some ways, very much the same.</itunes:summary>
                <description><![CDATA[One of the oldest genres of hobby games dates back to the 19th Century and the Science-Fiction writer H.G. Wells, who invented a game called &#34;Little Wars&#34; about moving little toys around on the floor so they could outmaneuver and kill each other. On the SnakesCast this week, we&#39;re talking about how today&#39;s miniatures wargames are quite different, and yet in some ways, very much the same.]]></description>
                <content:encoded>One of the oldest genres of hobby games dates back to the 19th Century and the Science-Fiction writer H.G. Wells, who invented a game called &amp;#34;Little Wars&amp;#34; about moving little toys around on the floor so they could outmaneuver and kill each other. On the SnakesCast this week, we&amp;#39;re talking about how today&amp;#39;s miniatures wargames are quite different, and yet in some ways, very much the same.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 02 Feb 2016 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1321</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Chaos</itunes:title>
                <title>Chaos</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Or, how to make something feel random even though it&#39;s not</itunes:subtitle>
                <itunes:summary>Luck has a lot to do with who wins and who loses in many games. But even in games that don&#39;t have any dice or cards, the outcome can still feel pretty random sometimes. This week on the SnakesCast we&#39;re talking about a little thing called &#34;chaos&#34;. It&#39;s the strange force that can make even a game that depends 100% on decisions made by the players feel as wild and unpredictable as any dicefest.</itunes:summary>
                <description><![CDATA[Luck has a lot to do with who wins and who loses in many games. But even in games that don&#39;t have any dice or cards, the outcome can still feel pretty random sometimes. This week on the SnakesCast we&#39;re talking about a little thing called &#34;chaos&#34;. It&#39;s the strange force that can make even a game that depends 100% on decisions made by the players feel as wild and unpredictable as any dicefest.]]></description>
                <content:encoded>Luck has a lot to do with who wins and who loses in many games. But even in games that don&amp;#39;t have any dice or cards, the outcome can still feel pretty random sometimes. This week on the SnakesCast we&amp;#39;re talking about a little thing called &amp;#34;chaos&amp;#34;. It&amp;#39;s the strange force that can make even a game that depends 100% on decisions made by the players feel as wild and unpredictable as any dicefest.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 26 Jan 2016 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1249</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Game Spotlight: Shakespeare</itunes:title>
                <title>Game Spotlight: Shakespeare</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>The play&#39;s the thing</itunes:subtitle>
                <itunes:summary>The adventures of William Shakespeare&#39;s characters could fill an entire library of games. But what of the bard himself? What about a game where the players face the kinds of challenges an Elizabethan playwright would have to deal with, like hiring actors, building sets, tightening up the script, and pleasing the Queen? That game exists now, and this week on the SnakesCast we&#39;re going to shine the game spotlight on Shakespeare.</itunes:summary>
                <description><![CDATA[The adventures of William Shakespeare&#39;s characters could fill an entire library of games. But what of the bard himself? What about a game where the players face the kinds of challenges an Elizabethan playwright would have to deal with, like hiring actors, building sets, tightening up the script, and pleasing the Queen? That game exists now, and this week on the SnakesCast we&#39;re going to shine the game spotlight on Shakespeare.]]></description>
                <content:encoded>The adventures of William Shakespeare&amp;#39;s characters could fill an entire library of games. But what of the bard himself? What about a game where the players face the kinds of challenges an Elizabethan playwright would have to deal with, like hiring actors, building sets, tightening up the script, and pleasing the Queen? That game exists now, and this week on the SnakesCast we&amp;#39;re going to shine the game spotlight on Shakespeare.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 19 Jan 2016 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1319</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Getting Into Character</itunes:title>
                <title>Getting Into Character</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>There&#39;s a little actor in all of us</itunes:subtitle>
                <itunes:summary>For many game players, immersing yourself in a game and traveling to an imaginary world for a little while is a sublime experience, and a major reason to play. But for others, it&#39;s terrifying. What if you can&#39;t act? This week on the SnakesCast, two actors who also love games talk about ways to help your friends to get properly into character and truly join the fun.</itunes:summary>
                <description><![CDATA[For many game players, immersing yourself in a game and traveling to an imaginary world for a little while is a sublime experience, and a major reason to play. But for others, it&#39;s terrifying. What if you can&#39;t act? This week on the SnakesCast, two actors who also love games talk about ways to help your friends to get properly into character and truly join the fun.]]></description>
                <content:encoded>For many game players, immersing yourself in a game and traveling to an imaginary world for a little while is a sublime experience, and a major reason to play. But for others, it&amp;#39;s terrifying. What if you can&amp;#39;t act? This week on the SnakesCast, two actors who also love games talk about ways to help your friends to get properly into character and truly join the fun.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 12 Jan 2016 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1324</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Drinking Games</itunes:title>
                <title>Drinking Games</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>as if we needed more ways to humiliate ourselves at the tabletop</itunes:subtitle>
                <itunes:summary>The most popular beverages in human history have always been alcoholic beverages, so it should come as no surprise that drinking games are among the most popular games. We don&#39;t have any at Snakes and Lattes of course, for perfectly logical reasons. But this week on the SnakesCast, we&#39;re going to talk about drinking games, and (beyond the obvious) the reasons they&#39;re appealing.</itunes:summary>
                <description><![CDATA[The most popular beverages in human history have always been alcoholic beverages, so it should come as no surprise that drinking games are among the most popular games. We don&#39;t have any at Snakes and Lattes of course, for perfectly logical reasons. But this week on the SnakesCast, we&#39;re going to talk about drinking games, and (beyond the obvious) the reasons they&#39;re appealing.]]></description>
                <content:encoded>The most popular beverages in human history have always been alcoholic beverages, so it should come as no surprise that drinking games are among the most popular games. We don&amp;#39;t have any at Snakes and Lattes of course, for perfectly logical reasons. But this week on the SnakesCast, we&amp;#39;re going to talk about drinking games, and (beyond the obvious) the reasons they&amp;#39;re appealing.</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/142/DrinkingGames.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 22 Dec 2015 03:00:00 &#43;0000</pubDate>
                <itunes:duration>908</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>When Game Boxes Lie</itunes:title>
                <title>When Game Boxes Lie</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>And tell you a game is good for 2 players when it clearly isn&#39;t</itunes:subtitle>
                <itunes:summary>How much fun is a game? It&#39;s totally subjective, and so are a lot of questions about games. But some questions should be able to produce a reliable, objective answer. Like, how big is the box? How many cards in the deck? How many people can play? That last question should be just as straightforward as the other two, but when you take into account people&#39;s preconceived ideas about how a game should work, and the amount of pressure on marketers to sell as much as they can... well, how can you tell when it&#39;s true?</itunes:summary>
                <description><![CDATA[How much fun is a game? It&#39;s totally subjective, and so are a lot of questions about games. But some questions should be able to produce a reliable, objective answer. Like, how big is the box? How many cards in the deck? How many people can play? That last question should be just as straightforward as the other two, but when you take into account people&#39;s preconceived ideas about how a game should work, and the amount of pressure on marketers to sell as much as they can... well, how can you tell when it&#39;s true?]]></description>
                <content:encoded>How much fun is a game? It&amp;#39;s totally subjective, and so are a lot of questions about games. But some questions should be able to produce a reliable, objective answer. Like, how big is the box? How many cards in the deck? How many people can play? That last question should be just as straightforward as the other two, but when you take into account people&amp;#39;s preconceived ideas about how a game should work, and the amount of pressure on marketers to sell as much as they can... well, how can you tell when it&amp;#39;s true?</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/141/WhenGameBoxesLie.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 15 Dec 2015 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1056</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Game Spotlight: Pandemic</itunes:title>
                <title>Game Spotlight: Pandemic</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>...and Pandemic Legacy</itunes:subtitle>
                <itunes:summary>The idea of playing a co-operative board game, where all the players work together to defeat the game itself, might have seemed strange ten years ago. Today, it seems strange that people might ever have thought it seemed strange. And that is largely because of a little game called Pandemic, which goes under the game spotlight this week. We&#39;ll also be talking about Pandemic Legacy, which a lot of people are calling game of the year for 2015.</itunes:summary>
                <description><![CDATA[The idea of playing a co-operative board game, where all the players work together to defeat the game itself, might have seemed strange ten years ago. Today, it seems strange that people might ever have thought it seemed strange. And that is largely because of a little game called Pandemic, which goes under the game spotlight this week. We&#39;ll also be talking about Pandemic Legacy, which a lot of people are calling game of the year for 2015.]]></description>
                <content:encoded>The idea of playing a co-operative board game, where all the players work together to defeat the game itself, might have seemed strange ten years ago. Today, it seems strange that people might ever have thought it seemed strange. And that is largely because of a little game called Pandemic, which goes under the game spotlight this week. We&amp;#39;ll also be talking about Pandemic Legacy, which a lot of people are calling game of the year for 2015.</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/140/GameSpotlightPandemic.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 08 Dec 2015 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1099</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Game Spotlight: Abraca...What?</itunes:title>
                <title>Game Spotlight: Abraca...What?</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>A game about failing at magic</itunes:subtitle>
                <itunes:summary>Certain things make a game really well-suited to recommending at a board game café. Cute artwork, being awful to the other players, and amusing failures, for example. But other things can make a game a pretty hard sell in that environment. Things like card counting, fantasy themes, and game mechanics that aren&#39;t easy to compare to anything well-known. This week&#39;s game spotlight shines on a title with all of the above. Let&#39;s see how it does.</itunes:summary>
                <description><![CDATA[Certain things make a game really well-suited to recommending at a board game café. Cute artwork, being awful to the other players, and amusing failures, for example. But other things can make a game a pretty hard sell in that environment. Things like card counting, fantasy themes, and game mechanics that aren&#39;t easy to compare to anything well-known. This week&#39;s game spotlight shines on a title with all of the above. Let&#39;s see how it does.]]></description>
                <content:encoded>Certain things make a game really well-suited to recommending at a board game café. Cute artwork, being awful to the other players, and amusing failures, for example. But other things can make a game a pretty hard sell in that environment. Things like card counting, fantasy themes, and game mechanics that aren&amp;#39;t easy to compare to anything well-known. This week&amp;#39;s game spotlight shines on a title with all of the above. Let&amp;#39;s see how it does.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 01 Dec 2015 03:00:00 &#43;0000</pubDate>
                <itunes:duration>963</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Guru Voodoo: Get-To-Know-You Games</itunes:title>
                <title>Guru Voodoo: Get-To-Know-You Games</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Or, almost every game ever, if you&#39;re paying attention</itunes:subtitle>
                <itunes:summary>You can learn a lot about someone by playing with them. When you watch how people make choices, how they react to adversity, how they manage their resources, negotiate, plan, lie, tell the truth, win, and lose, you see a great deal of who they really are as people. But most of the time when people ask for a &#34;get-to-know-you&#34; game, that&#39;s not what they have in mind. This week on the SnakesCast, we talk about the disconnect between play and conversation, and which one is truly more revealing.</itunes:summary>
                <description><![CDATA[You can learn a lot about someone by playing with them. When you watch how people make choices, how they react to adversity, how they manage their resources, negotiate, plan, lie, tell the truth, win, and lose, you see a great deal of who they really are as people. But most of the time when people ask for a &#34;get-to-know-you&#34; game, that&#39;s not what they have in mind. This week on the SnakesCast, we talk about the disconnect between play and conversation, and which one is truly more revealing.]]></description>
                <content:encoded>You can learn a lot about someone by playing with them. When you watch how people make choices, how they react to adversity, how they manage their resources, negotiate, plan, lie, tell the truth, win, and lose, you see a great deal of who they really are as people. But most of the time when people ask for a &amp;#34;get-to-know-you&amp;#34; game, that&amp;#39;s not what they have in mind. This week on the SnakesCast, we talk about the disconnect between play and conversation, and which one is truly more revealing.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 24 Nov 2015 03:00:00 &#43;0000</pubDate>
                <itunes:duration>969</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Learning Games</itunes:title>
                <title>Learning Games</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Or, learning games when you don&#39;t have a Game Guru around to teach you</itunes:subtitle>
                <itunes:summary>We&#39;ve talked before on the SnakesCast about how to teach games, but we&#39;ve never talked about how to learn them, especially when you don&#39;t know anybody who&#39;s played before. Everyone&#39;s process is different, and this week we&#39;re going to hear about some very different ideas about how to learn a game well enough to be able to teach it to your friends.</itunes:summary>
                <description><![CDATA[We&#39;ve talked before on the SnakesCast about how to teach games, but we&#39;ve never talked about how to learn them, especially when you don&#39;t know anybody who&#39;s played before. Everyone&#39;s process is different, and this week we&#39;re going to hear about some very different ideas about how to learn a game well enough to be able to teach it to your friends.]]></description>
                <content:encoded>We&amp;#39;ve talked before on the SnakesCast about how to teach games, but we&amp;#39;ve never talked about how to learn them, especially when you don&amp;#39;t know anybody who&amp;#39;s played before. Everyone&amp;#39;s process is different, and this week we&amp;#39;re going to hear about some very different ideas about how to learn a game well enough to be able to teach it to your friends.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 17 Nov 2015 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1166</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Game Spotlight: Samurai Spirit</itunes:title>
                <title>Game Spotlight: Samurai Spirit</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Antoine Bauza&#39;s latest trip to Japan</itunes:subtitle>
                <itunes:summary>Acclaimed French board game designer Antoine Bauza has taken us on many trips to Japan through his games, including Tokaido, Hanabi, Takenoko, and now Samurai Spirit. It&#39;s a co-operative game based on legendary film maker Akira Kurosawa&#39;s classic &#34;Seven Samurai&#34;. And it&#39;s just as hard to beat as Bauza&#39;s other famously punishing co-op game, Ghost Stories. What gives Samurai Spirit its strength, and what are its weaknesses?</itunes:summary>
                <description><![CDATA[Acclaimed French board game designer Antoine Bauza has taken us on many trips to Japan through his games, including Tokaido, Hanabi, Takenoko, and now Samurai Spirit. It&#39;s a co-operative game based on legendary film maker Akira Kurosawa&#39;s classic &#34;Seven Samurai&#34;. And it&#39;s just as hard to beat as Bauza&#39;s other famously punishing co-op game, Ghost Stories. What gives Samurai Spirit its strength, and what are its weaknesses?]]></description>
                <content:encoded>Acclaimed French board game designer Antoine Bauza has taken us on many trips to Japan through his games, including Tokaido, Hanabi, Takenoko, and now Samurai Spirit. It&amp;#39;s a co-operative game based on legendary film maker Akira Kurosawa&amp;#39;s classic &amp;#34;Seven Samurai&amp;#34;. And it&amp;#39;s just as hard to beat as Bauza&amp;#39;s other famously punishing co-op game, Ghost Stories. What gives Samurai Spirit its strength, and what are its weaknesses?</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 10 Nov 2015 03:00:00 &#43;0000</pubDate>
                <itunes:duration>861</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Game Spotlight: Specter Ops</itunes:title>
                <title>Game Spotlight: Specter Ops</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>It&#39;s not SPECial Tactics and REcon, but it&#39;s still pretty awesome</itunes:subtitle>
                <itunes:summary>&#34;Hide and Seek&#34; is one of the most popular and enduring games in all of human history, and with good reason. But modern life can present some practical barriers to that game, and so this week in the Game Spotlight we present the latest entry in the world of board games that takes on this venerable and tense dynamic of hunters and hunted. It&#39;s called Specter Ops.</itunes:summary>
                <description><![CDATA[&#34;Hide and Seek&#34; is one of the most popular and enduring games in all of human history, and with good reason. But modern life can present some practical barriers to that game, and so this week in the Game Spotlight we present the latest entry in the world of board games that takes on this venerable and tense dynamic of hunters and hunted. It&#39;s called Specter Ops.]]></description>
                <content:encoded>&amp;#34;Hide and Seek&amp;#34; is one of the most popular and enduring games in all of human history, and with good reason. But modern life can present some practical barriers to that game, and so this week in the Game Spotlight we present the latest entry in the world of board games that takes on this venerable and tense dynamic of hunters and hunted. It&amp;#39;s called Specter Ops.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 02 Nov 2015 03:00:00 &#43;0000</pubDate>
                <itunes:duration>972</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Guru Voodoo: Long Game, Simple Rules</itunes:title>
                <title>Guru Voodoo: Long Game, Simple Rules</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This really should be an easy one...</itunes:subtitle>
                <itunes:summary>&#34;Simple games are short, complicated games are long.&#34; For people into this hobby, that tends to be the rule. But every rule has exceptions, and this one has a lot of them. So if you&#39;re trying to stump the gurus, asking for a long game that&#39;s simple to learn might be a good way to do it. In this week&#39;s Guru Voodoo episode, that&#39;s the challenge we&#39;re up against.</itunes:summary>
                <description><![CDATA[&#34;Simple games are short, complicated games are long.&#34; For people into this hobby, that tends to be the rule. But every rule has exceptions, and this one has a lot of them. So if you&#39;re trying to stump the gurus, asking for a long game that&#39;s simple to learn might be a good way to do it. In this week&#39;s Guru Voodoo episode, that&#39;s the challenge we&#39;re up against.]]></description>
                <content:encoded>&amp;#34;Simple games are short, complicated games are long.&amp;#34; For people into this hobby, that tends to be the rule. But every rule has exceptions, and this one has a lot of them. So if you&amp;#39;re trying to stump the gurus, asking for a long game that&amp;#39;s simple to learn might be a good way to do it. In this week&amp;#39;s Guru Voodoo episode, that&amp;#39;s the challenge we&amp;#39;re up against.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 27 Oct 2015 03:00:00 &#43;0000</pubDate>
                <itunes:duration>833</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Deckbuilding Games</itunes:title>
                <title>Deckbuilding Games</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>A new(ish) genre of tabletop game</itunes:subtitle>
                <itunes:summary>Anyone who loves starting with something small and growing it into something massive and awesome can enjoy the basic engagement of a deckbuilding game. And although other games as early as 1993 featured building a deck of cards from a collection, it wasn&#39;t until 2008&#39;s Dominion that players would get to build their deck as part of the game itself. In this week&#39;s SnakesCast, we take a look at this popular genre and what makes it so widely beloved.</itunes:summary>
                <description><![CDATA[Anyone who loves starting with something small and growing it into something massive and awesome can enjoy the basic engagement of a deckbuilding game. And although other games as early as 1993 featured building a deck of cards from a collection, it wasn&#39;t until 2008&#39;s Dominion that players would get to build their deck as part of the game itself. In this week&#39;s SnakesCast, we take a look at this popular genre and what makes it so widely beloved.]]></description>
                <content:encoded>Anyone who loves starting with something small and growing it into something massive and awesome can enjoy the basic engagement of a deckbuilding game. And although other games as early as 1993 featured building a deck of cards from a collection, it wasn&amp;#39;t until 2008&amp;#39;s Dominion that players would get to build their deck as part of the game itself. In this week&amp;#39;s SnakesCast, we take a look at this popular genre and what makes it so widely beloved.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 20 Oct 2015 03:00:00 &#43;0000</pubDate>
                <itunes:duration>913</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Game Spotlight: Cacao</itunes:title>
                <title>Game Spotlight: Cacao</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>A new gateway game is born?</itunes:subtitle>
                <itunes:summary>Certain games form part of a kind of ludological canon. Catan, Ticket to Ride, Carcassonne... these are games whose name alone keeps them selling well. It&#39;s hard for a new game to join that hallowed group. But this week in the game spotlight, we take a close look at a game that seems to have been designed with the express purpose of taking Carcassonne&#39;s place in the canon. It&#39;s a little game called Cacao.</itunes:summary>
                <description><![CDATA[Certain games form part of a kind of ludological canon. Catan, Ticket to Ride, Carcassonne... these are games whose name alone keeps them selling well. It&#39;s hard for a new game to join that hallowed group. But this week in the game spotlight, we take a close look at a game that seems to have been designed with the express purpose of taking Carcassonne&#39;s place in the canon. It&#39;s a little game called Cacao.]]></description>
                <content:encoded>Certain games form part of a kind of ludological canon. Catan, Ticket to Ride, Carcassonne... these are games whose name alone keeps them selling well. It&amp;#39;s hard for a new game to join that hallowed group. But this week in the game spotlight, we take a close look at a game that seems to have been designed with the express purpose of taking Carcassonne&amp;#39;s place in the canon. It&amp;#39;s a little game called Cacao.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 13 Oct 2015 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1059</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Game Spotlight: Carcassonne</itunes:title>
                <title>Game Spotlight: Carcassonne</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Power to the meeple!</itunes:subtitle>
                <itunes:summary>The year was 2000. The Settlers of Catan had only recently been translated into English, and a small but dedicated groundswell of players was coming to discover an amazing new world of games. Into that world sprang a game called Carcassonne. Small, inexpensive, quick and easy to play, it was THE game to introduce to people who weren&#39;t so sure about straying from Monopoly and Uno. But that was fifteen years ago, and games have come a long way since then. How well does the original &#34;gateway game&#34; hold up today?</itunes:summary>
                <description><![CDATA[The year was 2000. The Settlers of Catan had only recently been translated into English, and a small but dedicated groundswell of players was coming to discover an amazing new world of games. Into that world sprang a game called Carcassonne. Small, inexpensive, quick and easy to play, it was THE game to introduce to people who weren&#39;t so sure about straying from Monopoly and Uno. But that was fifteen years ago, and games have come a long way since then. How well does the original &#34;gateway game&#34; hold up today?]]></description>
                <content:encoded>The year was 2000. The Settlers of Catan had only recently been translated into English, and a small but dedicated groundswell of players was coming to discover an amazing new world of games. Into that world sprang a game called Carcassonne. Small, inexpensive, quick and easy to play, it was THE game to introduce to people who weren&amp;#39;t so sure about straying from Monopoly and Uno. But that was fifteen years ago, and games have come a long way since then. How well does the original &amp;#34;gateway game&amp;#34; hold up today?</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 06 Oct 2015 03:00:00 &#43;0000</pubDate>
                <itunes:duration>968</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Teaching games</itunes:title>
                <title>Teaching games</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Part two</itunes:subtitle>
                <itunes:summary>Jonathan finishes out his tips on teaching games this week, going into questions of what to explain, what order to explain it in, what to emphasize, and what to leave out entirely. Spoiler: it depends on a lot of things.</itunes:summary>
                <description><![CDATA[Jonathan finishes out his tips on teaching games this week, going into questions of what to explain, what order to explain it in, what to emphasize, and what to leave out entirely. Spoiler: it depends on a lot of things.]]></description>
                <content:encoded>Jonathan finishes out his tips on teaching games this week, going into questions of what to explain, what order to explain it in, what to emphasize, and what to leave out entirely. Spoiler: it depends on a lot of things.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 29 Sep 2015 03:00:00 &#43;0000</pubDate>
                <itunes:duration>989</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Teaching games</itunes:title>
                <title>Teaching games</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Part one</itunes:subtitle>
                <itunes:summary>Most people don&#39;t need to be told how difficult it can be to teach people how to play a board game. There&#39;s so much to cover, and if you go about it the wrong way, even the most well-designed, most &#34;fun&#34; game can become a deeply unpleasant experience. This week Jonathan&#39;s on his own, sharing tips on how to teach.</itunes:summary>
                <description><![CDATA[Most people don&#39;t need to be told how difficult it can be to teach people how to play a board game. There&#39;s so much to cover, and if you go about it the wrong way, even the most well-designed, most &#34;fun&#34; game can become a deeply unpleasant experience. This week Jonathan&#39;s on his own, sharing tips on how to teach.]]></description>
                <content:encoded>Most people don&amp;#39;t need to be told how difficult it can be to teach people how to play a board game. There&amp;#39;s so much to cover, and if you go about it the wrong way, even the most well-designed, most &amp;#34;fun&amp;#34; game can become a deeply unpleasant experience. This week Jonathan&amp;#39;s on his own, sharing tips on how to teach.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 22 Sep 2015 03:00:00 &#43;0000</pubDate>
                <itunes:duration>864</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Nautical Games</itunes:title>
                <title>Nautical Games</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>A ship, a crew, and the open sea</itunes:subtitle>
                <itunes:summary>For much of recorded history, the idea of going to sea was like the ultimate adventure for many. Traveling to distant lands across the vast and unknowable depths, and returning to tell the tale... the sea has provided grist for many of our most beloved stories. But today, nautical adventures are a relic of an earlier age, and the closest many of us will ever get to experiencing it will be at the tabletop. Are there any games that convey the feeling of these bygone adventures?</itunes:summary>
                <description><![CDATA[For much of recorded history, the idea of going to sea was like the ultimate adventure for many. Traveling to distant lands across the vast and unknowable depths, and returning to tell the tale... the sea has provided grist for many of our most beloved stories. But today, nautical adventures are a relic of an earlier age, and the closest many of us will ever get to experiencing it will be at the tabletop. Are there any games that convey the feeling of these bygone adventures?]]></description>
                <content:encoded>For much of recorded history, the idea of going to sea was like the ultimate adventure for many. Traveling to distant lands across the vast and unknowable depths, and returning to tell the tale... the sea has provided grist for many of our most beloved stories. But today, nautical adventures are a relic of an earlier age, and the closest many of us will ever get to experiencing it will be at the tabletop. Are there any games that convey the feeling of these bygone adventures?</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 15 Sep 2015 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1223</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Game Spotlight: Vault Wars</itunes:title>
                <title>Game Spotlight: Vault Wars</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>It&#39;s Storage Wars in D&amp;D-land</itunes:subtitle>
                <itunes:summary>You&#39;ve heard us mention it before, and now it&#39;s going into the game spotlight. It&#39;s the game that we played more than any other at this year&#39;s GenCon. It&#39;s a high concept with a simple but effective design to back it up. It&#39;s a crossover game that&#39;ll get reality TV fans to play a game that involves magic bows and arrows. It&#39;s Vault Wars.</itunes:summary>
                <description><![CDATA[You&#39;ve heard us mention it before, and now it&#39;s going into the game spotlight. It&#39;s the game that we played more than any other at this year&#39;s GenCon. It&#39;s a high concept with a simple but effective design to back it up. It&#39;s a crossover game that&#39;ll get reality TV fans to play a game that involves magic bows and arrows. It&#39;s Vault Wars.]]></description>
                <content:encoded>You&amp;#39;ve heard us mention it before, and now it&amp;#39;s going into the game spotlight. It&amp;#39;s the game that we played more than any other at this year&amp;#39;s GenCon. It&amp;#39;s a high concept with a simple but effective design to back it up. It&amp;#39;s a crossover game that&amp;#39;ll get reality TV fans to play a game that involves magic bows and arrows. It&amp;#39;s Vault Wars.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 08 Sep 2015 03:00:00 &#43;0000</pubDate>
                <itunes:duration>994</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Game Spotlight: Good Cop Bad Cop</itunes:title>
                <title>Game Spotlight: Good Cop Bad Cop</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>A nasty new favourite</itunes:subtitle>
                <itunes:summary>Social deduction games like Mafia, Werewolf, and The Resistance have been popular at Snakes &amp; Lattes for years. They&#39;re short and simple when it comes to rules, but they&#39;re stressful and memorable just the same, because you can never be sure who&#39;s on your side. This week the Game Spotlight shines on Good Cop Bad Cop, the latest specimen of this genre to hit our tables. And it may just be the genre&#39;s biggest hit so far.</itunes:summary>
                <description><![CDATA[Social deduction games like Mafia, Werewolf, and The Resistance have been popular at Snakes &amp; Lattes for years. They&#39;re short and simple when it comes to rules, but they&#39;re stressful and memorable just the same, because you can never be sure who&#39;s on your side. This week the Game Spotlight shines on Good Cop Bad Cop, the latest specimen of this genre to hit our tables. And it may just be the genre&#39;s biggest hit so far.]]></description>
                <content:encoded>Social deduction games like Mafia, Werewolf, and The Resistance have been popular at Snakes &amp;amp; Lattes for years. They&amp;#39;re short and simple when it comes to rules, but they&amp;#39;re stressful and memorable just the same, because you can never be sure who&amp;#39;s on your side. This week the Game Spotlight shines on Good Cop Bad Cop, the latest specimen of this genre to hit our tables. And it may just be the genre&amp;#39;s biggest hit so far.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 01 Sep 2015 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1195</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Stag-ette Party</itunes:title>
                <title>Stag-ette Party</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>A lady&#39;s last night of freedom</itunes:subtitle>
                <itunes:summary>What kind of games would you bring to a party for a friend who&#39;s getting married? And if all the attendees were women, how would that affect your choices? This week&#39;s Guru Voodoo is all about bachelorette parties, and how to make games an enjoyable part of the experience.</itunes:summary>
                <description><![CDATA[What kind of games would you bring to a party for a friend who&#39;s getting married? And if all the attendees were women, how would that affect your choices? This week&#39;s Guru Voodoo is all about bachelorette parties, and how to make games an enjoyable part of the experience.]]></description>
                <content:encoded>What kind of games would you bring to a party for a friend who&amp;#39;s getting married? And if all the attendees were women, how would that affect your choices? This week&amp;#39;s Guru Voodoo is all about bachelorette parties, and how to make games an enjoyable part of the experience.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 25 Aug 2015 03:00:00 &#43;0000</pubDate>
                <itunes:duration>990</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Games in Space</itunes:title>
                <title>Games in Space</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>i&#39;m in space</itunes:subtitle>
                <itunes:summary>Space isn&#39;t as big a deal as it used to be in popular culture, but it&#39;s still pretty huge in board games. It&#39;s an incredibly rich and exciting theme, because of just how much possibility it contains. But tabletop games, by their very nature, are contained, bounded experiences. How can you convey the experience and the feel of a space story in a board game?</itunes:summary>
                <description><![CDATA[Space isn&#39;t as big a deal as it used to be in popular culture, but it&#39;s still pretty huge in board games. It&#39;s an incredibly rich and exciting theme, because of just how much possibility it contains. But tabletop games, by their very nature, are contained, bounded experiences. How can you convey the experience and the feel of a space story in a board game?]]></description>
                <content:encoded>Space isn&amp;#39;t as big a deal as it used to be in popular culture, but it&amp;#39;s still pretty huge in board games. It&amp;#39;s an incredibly rich and exciting theme, because of just how much possibility it contains. But tabletop games, by their very nature, are contained, bounded experiences. How can you convey the experience and the feel of a space story in a board game?</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 18 Aug 2015 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1136</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>GenCon 2015</itunes:title>
                <title>GenCon 2015</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Our first ON THE ROAD episode</itunes:subtitle>
                <itunes:summary>Just a scant two weeks ago, the Snakes &amp; Lattes Away Team road tripped down to North America&#39;s largest celebration of everything awesome on the tabletop. Along with sixty one thousand other people who love games, we played, we feasted, we socialized, and got very, very tired. This week on the SnakesCast you&#39;ll hear from us on the road before day one, at the start of day three, and on our long road trip back home. Apologies for the ambient road noise and exhaustion.</itunes:summary>
                <description><![CDATA[Just a scant two weeks ago, the Snakes &amp; Lattes Away Team road tripped down to North America&#39;s largest celebration of everything awesome on the tabletop. Along with sixty one thousand other people who love games, we played, we feasted, we socialized, and got very, very tired. This week on the SnakesCast you&#39;ll hear from us on the road before day one, at the start of day three, and on our long road trip back home. Apologies for the ambient road noise and exhaustion.]]></description>
                <content:encoded>Just a scant two weeks ago, the Snakes &amp;amp; Lattes Away Team road tripped down to North America&amp;#39;s largest celebration of everything awesome on the tabletop. Along with sixty one thousand other people who love games, we played, we feasted, we socialized, and got very, very tired. This week on the SnakesCast you&amp;#39;ll hear from us on the road before day one, at the start of day three, and on our long road trip back home. Apologies for the ambient road noise and exhaustion.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 11 Aug 2015 03:00:00 &#43;0000</pubDate>
                <itunes:duration>819</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Game Spotlight: Welcome To the Dungeon</itunes:title>
                <title>Game Spotlight: Welcome To the Dungeon</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>We&#39;ve got fun and games and monsters and death</itunes:subtitle>
                <itunes:summary>Fantasy games don&#39;t have to be complicated. You can go into a dungeon, kill some monsters and get some treasure and feel awesome about it in this simple little game that only takes 20 or 30 minutes. But here&#39;s the thing: the other players aren&#39;t going to make it that easy for you. Find out all about this intriguing little game of bragging and brinksmanship in this week&#39;s episode.</itunes:summary>
                <description><![CDATA[Fantasy games don&#39;t have to be complicated. You can go into a dungeon, kill some monsters and get some treasure and feel awesome about it in this simple little game that only takes 20 or 30 minutes. But here&#39;s the thing: the other players aren&#39;t going to make it that easy for you. Find out all about this intriguing little game of bragging and brinksmanship in this week&#39;s episode.]]></description>
                <content:encoded>Fantasy games don&amp;#39;t have to be complicated. You can go into a dungeon, kill some monsters and get some treasure and feel awesome about it in this simple little game that only takes 20 or 30 minutes. But here&amp;#39;s the thing: the other players aren&amp;#39;t going to make it that easy for you. Find out all about this intriguing little game of bragging and brinksmanship in this week&amp;#39;s episode.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 04 Aug 2015 03:00:00 &#43;0000</pubDate>
                <itunes:duration>924</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Guru Voodoo: Roleplayers</itunes:title>
                <title>Guru Voodoo: Roleplayers</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Bringing the love of board games to RPG players</itunes:subtitle>
                <itunes:summary>Tabletop roleplaying games may be an even smaller niche than board games, but they do have an extraordinarily creative and passionate fan base. Some of those players might hear about the rise of board games and be tempted to see what they have to offer. But board games represent a much more constrained world than they might be used to, and there are other obstacles that could deter them as well. What&#39;s the best way to introduce a roleplayer to the world of board games?</itunes:summary>
                <description><![CDATA[Tabletop roleplaying games may be an even smaller niche than board games, but they do have an extraordinarily creative and passionate fan base. Some of those players might hear about the rise of board games and be tempted to see what they have to offer. But board games represent a much more constrained world than they might be used to, and there are other obstacles that could deter them as well. What&#39;s the best way to introduce a roleplayer to the world of board games?]]></description>
                <content:encoded>Tabletop roleplaying games may be an even smaller niche than board games, but they do have an extraordinarily creative and passionate fan base. Some of those players might hear about the rise of board games and be tempted to see what they have to offer. But board games represent a much more constrained world than they might be used to, and there are other obstacles that could deter them as well. What&amp;#39;s the best way to introduce a roleplayer to the world of board games?</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 28 Jul 2015 03:00:00 &#43;0000</pubDate>
                <itunes:duration>927</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Game Spotlight: Colt Express</itunes:title>
                <title>Game Spotlight: Colt Express</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>The Spiel Des Jahres dark horse that took the big prize</itunes:subtitle>
                <itunes:summary>Between its beautiful components, exciting Wild West theme, and clever yet accessible gameplay, Colt Express has a lot going for it. But the coveted Spiel Des Jahres award almost always goes to a game with non-violent subject matter, which is why none of us on the SnakesCast predicted that it would win. But it did win, and this week we&#39;re talking about why.</itunes:summary>
                <description><![CDATA[Between its beautiful components, exciting Wild West theme, and clever yet accessible gameplay, Colt Express has a lot going for it. But the coveted Spiel Des Jahres award almost always goes to a game with non-violent subject matter, which is why none of us on the SnakesCast predicted that it would win. But it did win, and this week we&#39;re talking about why.]]></description>
                <content:encoded>Between its beautiful components, exciting Wild West theme, and clever yet accessible gameplay, Colt Express has a lot going for it. But the coveted Spiel Des Jahres award almost always goes to a game with non-violent subject matter, which is why none of us on the SnakesCast predicted that it would win. But it did win, and this week we&amp;#39;re talking about why.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 21 Jul 2015 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1003</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Superheroes</itunes:title>
                <title>Superheroes</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>A genre with unique challenges for game designers</itunes:subtitle>
                <itunes:summary>Supers have conquered the box office, but through most of the board game renaissance of the past decade or two, they&#39;ve been hard to find on the tabletop. That&#39;s because it&#39;s really hard to bring super-heroism to a board game that actually makes sense. A few recent hits have broken through though, and we&#39;ll be talking about them in this week&#39;s episode.</itunes:summary>
                <description><![CDATA[Supers have conquered the box office, but through most of the board game renaissance of the past decade or two, they&#39;ve been hard to find on the tabletop. That&#39;s because it&#39;s really hard to bring super-heroism to a board game that actually makes sense. A few recent hits have broken through though, and we&#39;ll be talking about them in this week&#39;s episode.]]></description>
                <content:encoded>Supers have conquered the box office, but through most of the board game renaissance of the past decade or two, they&amp;#39;ve been hard to find on the tabletop. That&amp;#39;s because it&amp;#39;s really hard to bring super-heroism to a board game that actually makes sense. A few recent hits have broken through though, and we&amp;#39;ll be talking about them in this week&amp;#39;s episode.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 14 Jul 2015 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1239</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Game Spotlight: Machi Koro</itunes:title>
                <title>Game Spotlight: Machi Koro</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>The clear Spiel des Jahres frontrunnier... which did not win</itunes:subtitle>
                <itunes:summary>Guess what, everyone? We were wrong again about the &#34;obvious&#34; SDJ winner this year! Thrill to our epic discussion of the game we were sure was going to take home the top honours! Gasp at the gurus&#39; collective indifference toward this broadly beloved game! And wonder at the world that might have been if Colt Express hadn&#39;t scored a surprise victory!</itunes:summary>
                <description><![CDATA[Guess what, everyone? We were wrong again about the &#34;obvious&#34; SDJ winner this year! Thrill to our epic discussion of the game we were sure was going to take home the top honours! Gasp at the gurus&#39; collective indifference toward this broadly beloved game! And wonder at the world that might have been if Colt Express hadn&#39;t scored a surprise victory!]]></description>
                <content:encoded>Guess what, everyone? We were wrong again about the &amp;#34;obvious&amp;#34; SDJ winner this year! Thrill to our epic discussion of the game we were sure was going to take home the top honours! Gasp at the gurus&amp;#39; collective indifference toward this broadly beloved game! And wonder at the world that might have been if Colt Express hadn&amp;#39;t scored a surprise victory!</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/118/GameSpotlightMachiKoro.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 07 Jul 2015 03:00:00 &#43;0000</pubDate>
                <itunes:duration>964</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Guru Voodoo: Sullen Teens</itunes:title>
                <title>Guru Voodoo: Sullen Teens</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>There is no boredom like a teenager&#39;s boredom</itunes:subtitle>
                <itunes:summary>Being a teenager can be pretty frustrating sometimes. If you&#39;re older, you probably still remember what it was like. And few things can be as annoying to a teenager as time wasted when you could have been doing something you actually wanted to do. Like, say, if your friends dragged you out to a board game café and you&#39;re not really into board games. How can a game guru help a teen in that position to actually have a good time?</itunes:summary>
                <description><![CDATA[Being a teenager can be pretty frustrating sometimes. If you&#39;re older, you probably still remember what it was like. And few things can be as annoying to a teenager as time wasted when you could have been doing something you actually wanted to do. Like, say, if your friends dragged you out to a board game café and you&#39;re not really into board games. How can a game guru help a teen in that position to actually have a good time?]]></description>
                <content:encoded>Being a teenager can be pretty frustrating sometimes. If you&amp;#39;re older, you probably still remember what it was like. And few things can be as annoying to a teenager as time wasted when you could have been doing something you actually wanted to do. Like, say, if your friends dragged you out to a board game café and you&amp;#39;re not really into board games. How can a game guru help a teen in that position to actually have a good time?</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 30 Jun 2015 03:00:00 &#43;0000</pubDate>
                <itunes:duration>935</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Debating Games</itunes:title>
                <title>Debating Games</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Things can get really ugly really fast</itunes:subtitle>
                <itunes:summary>Nobody likes games that start arguments, right?
Except there are lots of games that directly involve discussion and debate with your opponents, and some of those games are really popular. When you&#39;re at the game table, where do you draw the line between a debate and an argument? What kind of verbal sparring is acceptable and fun, and when does it become a problem?</itunes:summary>
                <description><![CDATA[Nobody likes games that start arguments, right?
Except there are lots of games that directly involve discussion and debate with your opponents, and some of those games are really popular. When you&#39;re at the game table, where do you draw the line between a debate and an argument? What kind of verbal sparring is acceptable and fun, and when does it become a problem?]]></description>
                <content:encoded>Nobody likes games that start arguments, right?
Except there are lots of games that directly involve discussion and debate with your opponents, and some of those games are really popular. When you&amp;#39;re at the game table, where do you draw the line between a debate and an argument? What kind of verbal sparring is acceptable and fun, and when does it become a problem?</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 23 Jun 2015 03:00:00 &#43;0000</pubDate>
                <itunes:duration>988</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>The Alpha Player</itunes:title>
                <title>The Alpha Player</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>That one player who takes over your co-op games</itunes:subtitle>
                <itunes:summary>When you play a co-operative game, everybody wants to win, and everybody wants to help everybody win. But what happens when one player knows the game a lot better than the rest... and really REALLY wants to win? Often they end up telling you what you would have to do on your turn to ensure everyone wins. And you&#39;ve just fallen victim to the Alpha Player. This week we talk about the various ways you can deal with the problem.</itunes:summary>
                <description><![CDATA[When you play a co-operative game, everybody wants to win, and everybody wants to help everybody win. But what happens when one player knows the game a lot better than the rest... and really REALLY wants to win? Often they end up telling you what you would have to do on your turn to ensure everyone wins. And you&#39;ve just fallen victim to the Alpha Player. This week we talk about the various ways you can deal with the problem.]]></description>
                <content:encoded>When you play a co-operative game, everybody wants to win, and everybody wants to help everybody win. But what happens when one player knows the game a lot better than the rest... and really REALLY wants to win? Often they end up telling you what you would have to do on your turn to ensure everyone wins. And you&amp;#39;ve just fallen victim to the Alpha Player. This week we talk about the various ways you can deal with the problem.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 16 Jun 2015 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1000</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Party vs. Strategy</itunes:title>
                <title>Party vs. Strategy</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>The ultimate showdown at the tabletop</itunes:subtitle>
                <itunes:summary>Fans of party games and fans of strategy games often have trouble seeing eye to eye. But that doesn&#39;t mean they can&#39;t enjoy playing together, especially if they&#39;re mindful of the reasons why their friends play games. With a little effort and empathy, a good time really can be had by all. This week we talk about ways to bridge that gap.</itunes:summary>
                <description><![CDATA[Fans of party games and fans of strategy games often have trouble seeing eye to eye. But that doesn&#39;t mean they can&#39;t enjoy playing together, especially if they&#39;re mindful of the reasons why their friends play games. With a little effort and empathy, a good time really can be had by all. This week we talk about ways to bridge that gap.]]></description>
                <content:encoded>Fans of party games and fans of strategy games often have trouble seeing eye to eye. But that doesn&amp;#39;t mean they can&amp;#39;t enjoy playing together, especially if they&amp;#39;re mindful of the reasons why their friends play games. With a little effort and empathy, a good time really can be had by all. This week we talk about ways to bridge that gap.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 09 Jun 2015 03:00:00 &#43;0000</pubDate>
                <itunes:duration>858</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Game Spotlight: Ladies &amp; Gentlemen</itunes:title>
                <title>Game Spotlight: Ladies &amp; Gentlemen</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>A game about being the best-dressed</itunes:subtitle>
                <itunes:summary>We don&#39;t see many games about clothes, and we certainly don&#39;t see many games about married couples. But this week we&#39;re shining the game spotlight on both. You and your spouse will work as a team to make sure the lady has the best outfit at the ball, outshining all those other nasty couples. But in comedic Victorian fashion, there will be pitfalls and pratfalls along the way. Is this a game for you? Is it a game for a board game café?</itunes:summary>
                <description><![CDATA[We don&#39;t see many games about clothes, and we certainly don&#39;t see many games about married couples. But this week we&#39;re shining the game spotlight on both. You and your spouse will work as a team to make sure the lady has the best outfit at the ball, outshining all those other nasty couples. But in comedic Victorian fashion, there will be pitfalls and pratfalls along the way. Is this a game for you? Is it a game for a board game café?]]></description>
                <content:encoded>We don&amp;#39;t see many games about clothes, and we certainly don&amp;#39;t see many games about married couples. But this week we&amp;#39;re shining the game spotlight on both. You and your spouse will work as a team to make sure the lady has the best outfit at the ball, outshining all those other nasty couples. But in comedic Victorian fashion, there will be pitfalls and pratfalls along the way. Is this a game for you? Is it a game for a board game café?</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 02 Jun 2015 03:00:00 &#43;0000</pubDate>
                <itunes:duration>896</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Guru Voodoo: Tired Hardcores</itunes:title>
                <title>Guru Voodoo: Tired Hardcores</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>What do you do with experts who are too tired to think?</itunes:subtitle>
                <itunes:summary>Some of the game gurus lament hearing the phrase &#34;we don&#39;t want to have to think&#34; from a customer, but even the most hard-core boardgame enthusiast gets tired or hung over from time to time, and ends up looking for something simple and undemanding. But the kinds of simple games they enjoy aren&#39;t the same ones enjoyed by more casual players. Or are they?</itunes:summary>
                <description><![CDATA[Some of the game gurus lament hearing the phrase &#34;we don&#39;t want to have to think&#34; from a customer, but even the most hard-core boardgame enthusiast gets tired or hung over from time to time, and ends up looking for something simple and undemanding. But the kinds of simple games they enjoy aren&#39;t the same ones enjoyed by more casual players. Or are they?]]></description>
                <content:encoded>Some of the game gurus lament hearing the phrase &amp;#34;we don&amp;#39;t want to have to think&amp;#34; from a customer, but even the most hard-core boardgame enthusiast gets tired or hung over from time to time, and ends up looking for something simple and undemanding. But the kinds of simple games they enjoy aren&amp;#39;t the same ones enjoyed by more casual players. Or are they?</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 26 May 2015 03:00:00 &#43;0000</pubDate>
                <itunes:duration>951</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Interactive, Strategic, Fun</itunes:title>
                <title>Interactive, Strategic, Fun</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Three words that mean very different things to different people</itunes:subtitle>
                <itunes:summary>If you&#39;re a game expert and you want to recommend something good for a new game player to try, you&#39;ll need to ask them what they like. But when you ask them, the words they use won&#39;t always mean what you think they mean. Three of the most commonly heard words that crop up in those answers at Snakes and Lattes are &#34;interactive,&#34; &#34;strategy,&#34; and &#34;fun.&#34; This week we&#39;ll talk about the different meanings those words have for different people when it comes to board games.</itunes:summary>
                <description><![CDATA[If you&#39;re a game expert and you want to recommend something good for a new game player to try, you&#39;ll need to ask them what they like. But when you ask them, the words they use won&#39;t always mean what you think they mean. Three of the most commonly heard words that crop up in those answers at Snakes and Lattes are &#34;interactive,&#34; &#34;strategy,&#34; and &#34;fun.&#34; This week we&#39;ll talk about the different meanings those words have for different people when it comes to board games.]]></description>
                <content:encoded>If you&amp;#39;re a game expert and you want to recommend something good for a new game player to try, you&amp;#39;ll need to ask them what they like. But when you ask them, the words they use won&amp;#39;t always mean what you think they mean. Three of the most commonly heard words that crop up in those answers at Snakes and Lattes are &amp;#34;interactive,&amp;#34; &amp;#34;strategy,&amp;#34; and &amp;#34;fun.&amp;#34; This week we&amp;#39;ll talk about the different meanings those words have for different people when it comes to board games.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 19 May 2015 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1090</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Cult of the New</itunes:title>
                <title>Cult of the New</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>...And the Pile of Shame</itunes:subtitle>
                <itunes:summary>Sometimes, when people get into board games, they can see a really cool-looking new game and feel compelled to buy it, even though they still haven&#39;t played all their other games. In time, that pile of unplayed games becomes a pile of shame. How does this happen? And how can we avoid these pitfalls?</itunes:summary>
                <description><![CDATA[Sometimes, when people get into board games, they can see a really cool-looking new game and feel compelled to buy it, even though they still haven&#39;t played all their other games. In time, that pile of unplayed games becomes a pile of shame. How does this happen? And how can we avoid these pitfalls?]]></description>
                <content:encoded>Sometimes, when people get into board games, they can see a really cool-looking new game and feel compelled to buy it, even though they still haven&amp;#39;t played all their other games. In time, that pile of unplayed games becomes a pile of shame. How does this happen? And how can we avoid these pitfalls?</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 12 May 2015 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1081</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Game Spotlight: Dead of Winter</itunes:title>
                <title>Game Spotlight: Dead of Winter</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>The best new zombie game in a long time</itunes:subtitle>
                <itunes:summary>There&#39;s no question about it: zombies are an overplayed genre in the world of board games. More and more games about zombies keep shambling out of development houses and publishers around the world, and it gets harder and harder to get excited about new ones. But last year, Dead of Winter accomplished the seemingly impossible task of getting the game gurus at Snakes and Lattes to love zombies again.</itunes:summary>
                <description><![CDATA[There&#39;s no question about it: zombies are an overplayed genre in the world of board games. More and more games about zombies keep shambling out of development houses and publishers around the world, and it gets harder and harder to get excited about new ones. But last year, Dead of Winter accomplished the seemingly impossible task of getting the game gurus at Snakes and Lattes to love zombies again.]]></description>
                <content:encoded>There&amp;#39;s no question about it: zombies are an overplayed genre in the world of board games. More and more games about zombies keep shambling out of development houses and publishers around the world, and it gets harder and harder to get excited about new ones. But last year, Dead of Winter accomplished the seemingly impossible task of getting the game gurus at Snakes and Lattes to love zombies again.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 05 May 2015 03:00:00 &#43;0000</pubDate>
                <itunes:duration>861</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Guru Voodoo: Language Barrier</itunes:title>
                <title>Guru Voodoo: Language Barrier</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Play is a universal language</itunes:subtitle>
                <itunes:summary>Board games are a social activity, and socializing almost always involves talking. But what if some of the people at the table with you don&#39;t share a common language with you? This week&#39;s guru voodoo is all about transcending the language barrier, and the games that will make that possible.</itunes:summary>
                <description><![CDATA[Board games are a social activity, and socializing almost always involves talking. But what if some of the people at the table with you don&#39;t share a common language with you? This week&#39;s guru voodoo is all about transcending the language barrier, and the games that will make that possible.]]></description>
                <content:encoded>Board games are a social activity, and socializing almost always involves talking. But what if some of the people at the table with you don&amp;#39;t share a common language with you? This week&amp;#39;s guru voodoo is all about transcending the language barrier, and the games that will make that possible.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 28 Apr 2015 03:00:00 &#43;0000</pubDate>
                <itunes:duration>921</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>The Play Contract</itunes:title>
                <title>The Play Contract</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>All those unspoken agreements at the game table</itunes:subtitle>
                <itunes:summary>Whether you realize it or not, getting together to play games with your friends means agreeing to a contract with them. Some parts of that contract are near-universal: you agree not to cheat, for instance. But other parts can vary from one group to the next. Like, maybe you agree to play as hard as you can, or maybe you agree to go easy on each other. When disagree about the terms of the play contract, it can cause real problems. This week we&#39;ll talk about how to avoid those problems.</itunes:summary>
                <description><![CDATA[Whether you realize it or not, getting together to play games with your friends means agreeing to a contract with them. Some parts of that contract are near-universal: you agree not to cheat, for instance. But other parts can vary from one group to the next. Like, maybe you agree to play as hard as you can, or maybe you agree to go easy on each other. When disagree about the terms of the play contract, it can cause real problems. This week we&#39;ll talk about how to avoid those problems.]]></description>
                <content:encoded>Whether you realize it or not, getting together to play games with your friends means agreeing to a contract with them. Some parts of that contract are near-universal: you agree not to cheat, for instance. But other parts can vary from one group to the next. Like, maybe you agree to play as hard as you can, or maybe you agree to go easy on each other. When disagree about the terms of the play contract, it can cause real problems. This week we&amp;#39;ll talk about how to avoid those problems.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 21 Apr 2015 03:00:00 &#43;0000</pubDate>
                <itunes:duration>943</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Cute Games</itunes:title>
                <title>Cute Games</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Adorability matters</itunes:subtitle>
                <itunes:summary>Every game projects an image, and that image can have a huge impact on the experience when you play it, whether or not it actually has anything to do with how you play. One of the most powerful ways to make a game accessible to the easily-intimidated isn&#39;t to make the rules simpler or the game more friendly, but to put cute pictures on the box and on the pieces. Why does cuteness have such a powerful effect on us, and how does it change the way we play?</itunes:summary>
                <description><![CDATA[Every game projects an image, and that image can have a huge impact on the experience when you play it, whether or not it actually has anything to do with how you play. One of the most powerful ways to make a game accessible to the easily-intimidated isn&#39;t to make the rules simpler or the game more friendly, but to put cute pictures on the box and on the pieces. Why does cuteness have such a powerful effect on us, and how does it change the way we play?]]></description>
                <content:encoded>Every game projects an image, and that image can have a huge impact on the experience when you play it, whether or not it actually has anything to do with how you play. One of the most powerful ways to make a game accessible to the easily-intimidated isn&amp;#39;t to make the rules simpler or the game more friendly, but to put cute pictures on the box and on the pieces. Why does cuteness have such a powerful effect on us, and how does it change the way we play?</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 14 Apr 2015 03:00:00 &#43;0000</pubDate>
                <itunes:duration>865</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Game Spotlight: Dungeons and Dragons</itunes:title>
                <title>Game Spotlight: Dungeons and Dragons</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>What&#39;s the deal with D&amp;D?</itunes:subtitle>
                <itunes:summary>Lots of people have heard of the legendary grandfather of all roleplaying games, but not as many have actually played it, or even have much of any idea of what it is. This week we&#39;ll try to provide an introduction to the concept of sitting around a table with your friends and telling stories of fantastic adventure where you are the heroes. It can be an intimidating challenge to get started, but for many, the rewards are well worth it.</itunes:summary>
                <description><![CDATA[Lots of people have heard of the legendary grandfather of all roleplaying games, but not as many have actually played it, or even have much of any idea of what it is. This week we&#39;ll try to provide an introduction to the concept of sitting around a table with your friends and telling stories of fantastic adventure where you are the heroes. It can be an intimidating challenge to get started, but for many, the rewards are well worth it.]]></description>
                <content:encoded>Lots of people have heard of the legendary grandfather of all roleplaying games, but not as many have actually played it, or even have much of any idea of what it is. This week we&amp;#39;ll try to provide an introduction to the concept of sitting around a table with your friends and telling stories of fantastic adventure where you are the heroes. It can be an intimidating challenge to get started, but for many, the rewards are well worth it.</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/105/GameSpotlightDungeonsandDragons.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 07 Apr 2015 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1176</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Guru Voodoo: Spectators</itunes:title>
                <title>Guru Voodoo: Spectators</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>What game can you recommend for someone who just doesn&#39;t want to play?</itunes:subtitle>
                <itunes:summary>It doesn&#39;t happen often, but sometimes the gurus will have to decide what to bring to a table where not everyone will be playing. If you&#39;ve ever had a friend or family member who wants to spend time with you at the game table, but doesn&#39;t want to play, this week&#39;s episode is for you. We&#39;ll talk about ways to convince them to join in, or to make the experience enjoyable for them even if they don&#39;t play with you.</itunes:summary>
                <description><![CDATA[It doesn&#39;t happen often, but sometimes the gurus will have to decide what to bring to a table where not everyone will be playing. If you&#39;ve ever had a friend or family member who wants to spend time with you at the game table, but doesn&#39;t want to play, this week&#39;s episode is for you. We&#39;ll talk about ways to convince them to join in, or to make the experience enjoyable for them even if they don&#39;t play with you.]]></description>
                <content:encoded>It doesn&amp;#39;t happen often, but sometimes the gurus will have to decide what to bring to a table where not everyone will be playing. If you&amp;#39;ve ever had a friend or family member who wants to spend time with you at the game table, but doesn&amp;#39;t want to play, this week&amp;#39;s episode is for you. We&amp;#39;ll talk about ways to convince them to join in, or to make the experience enjoyable for them even if they don&amp;#39;t play with you.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 31 Mar 2015 03:00:00 &#43;0000</pubDate>
                <itunes:duration>971</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Guess The Word</itunes:title>
                <title>Guess The Word</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>The other kind of party game</itunes:subtitle>
                <itunes:summary>Party games come in two basic flavours: &#34;who did what&#34; games, and &#34;guess the word&#34; games. We talked the first kind back in season 1, and this week we&#39;re talking about the second kind. If you&#39;re looking at a card with a word printed on it, and you need to get somebody to guess what that word is, but you&#39;re not allowed to tell them, you&#39;re playing one of dozens of different &#34;guess the word&#34; games. How can such a simple concept stay fresh after so many games have been built around it?</itunes:summary>
                <description><![CDATA[Party games come in two basic flavours: &#34;who did what&#34; games, and &#34;guess the word&#34; games. We talked the first kind back in season 1, and this week we&#39;re talking about the second kind. If you&#39;re looking at a card with a word printed on it, and you need to get somebody to guess what that word is, but you&#39;re not allowed to tell them, you&#39;re playing one of dozens of different &#34;guess the word&#34; games. How can such a simple concept stay fresh after so many games have been built around it?]]></description>
                <content:encoded>Party games come in two basic flavours: &amp;#34;who did what&amp;#34; games, and &amp;#34;guess the word&amp;#34; games. We talked the first kind back in season 1, and this week we&amp;#39;re talking about the second kind. If you&amp;#39;re looking at a card with a word printed on it, and you need to get somebody to guess what that word is, but you&amp;#39;re not allowed to tell them, you&amp;#39;re playing one of dozens of different &amp;#34;guess the word&amp;#34; games. How can such a simple concept stay fresh after so many games have been built around it?</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 24 Mar 2015 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1125</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Difficult Subjects</itunes:title>
                <title>Difficult Subjects</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>What does it mean to play games about horrible things?</itunes:subtitle>
                <itunes:summary>This episode was a challenge to record, and it ran quite a bit longer than usual, but we think it was worth it, and we hope you&#39;ll agree. We&#39;re talking about games that deal with painful, horrifying, and otherwise difficult subjects. We&#39;re talking about what it means to publish and play games that deal in areas where any art form must tread carefully. We&#39;ve done our best to tread carefully here ourselves. Please let us know of any missteps.</itunes:summary>
                <description><![CDATA[This episode was a challenge to record, and it ran quite a bit longer than usual, but we think it was worth it, and we hope you&#39;ll agree. We&#39;re talking about games that deal with painful, horrifying, and otherwise difficult subjects. We&#39;re talking about what it means to publish and play games that deal in areas where any art form must tread carefully. We&#39;ve done our best to tread carefully here ourselves. Please let us know of any missteps.]]></description>
                <content:encoded>This episode was a challenge to record, and it ran quite a bit longer than usual, but we think it was worth it, and we hope you&amp;#39;ll agree. We&amp;#39;re talking about games that deal with painful, horrifying, and otherwise difficult subjects. We&amp;#39;re talking about what it means to publish and play games that deal in areas where any art form must tread carefully. We&amp;#39;ve done our best to tread carefully here ourselves. Please let us know of any missteps.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 17 Mar 2015 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1704</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Game Spotlight: BANG!</itunes:title>
                <title>Game Spotlight: BANG!</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>It&#39;s a cowboy shootout, spaghetti-Western style</itunes:subtitle>
                <itunes:summary>There aren&#39;t many games about the Wild West, but there are a few, and BANG! is easily the most popular. The good: secret roles and flying bullets, and most of the time you&#39;re not sure who you need to be shooting at. The bad: a few less-than-ideal design choices. The ugly: troubling depictions of a certain racial minority. This week we&#39;re talking about all three, as well as the game&#39;s spin-offs and how they might or might not address some of the original game&#39;s shortcomings.</itunes:summary>
                <description><![CDATA[There aren&#39;t many games about the Wild West, but there are a few, and BANG! is easily the most popular. The good: secret roles and flying bullets, and most of the time you&#39;re not sure who you need to be shooting at. The bad: a few less-than-ideal design choices. The ugly: troubling depictions of a certain racial minority. This week we&#39;re talking about all three, as well as the game&#39;s spin-offs and how they might or might not address some of the original game&#39;s shortcomings.]]></description>
                <content:encoded>There aren&amp;#39;t many games about the Wild West, but there are a few, and BANG! is easily the most popular. The good: secret roles and flying bullets, and most of the time you&amp;#39;re not sure who you need to be shooting at. The bad: a few less-than-ideal design choices. The ugly: troubling depictions of a certain racial minority. This week we&amp;#39;re talking about all three, as well as the game&amp;#39;s spin-offs and how they might or might not address some of the original game&amp;#39;s shortcomings.</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/101/GameSpotlightBANG.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 10 Mar 2015 03:00:00 &#43;0000</pubDate>
                <itunes:duration>991</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Game Spotlight: XCOM</itunes:title>
                <title>Game Spotlight: XCOM</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>A hybrid tabletop / electronic game design</itunes:subtitle>
                <itunes:summary>Two weeks ago, we talked about ways to integrate digital technology with board games. This week we throw the game spotlight on a board game that would be effectively impossible without modern computer tech, while taking full advantage of the single greatest advantage of traditional tabletop game play: face-to-face social interaction.</itunes:summary>
                <description><![CDATA[Two weeks ago, we talked about ways to integrate digital technology with board games. This week we throw the game spotlight on a board game that would be effectively impossible without modern computer tech, while taking full advantage of the single greatest advantage of traditional tabletop game play: face-to-face social interaction.]]></description>
                <content:encoded>Two weeks ago, we talked about ways to integrate digital technology with board games. This week we throw the game spotlight on a board game that would be effectively impossible without modern computer tech, while taking full advantage of the single greatest advantage of traditional tabletop game play: face-to-face social interaction.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 03 Mar 2015 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1091</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Guru Voodoo: Office Events</itunes:title>
                <title>Guru Voodoo: Office Events</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>How to entertain your work friends with board games</itunes:subtitle>
                <itunes:summary>Putting on a board game event for the people at your workplace carries demands and challenges quite different from the ones you&#39;ll face when you&#39;re playing with your friends and family. And who better to fill you in on the Guru Voodoo you&#39;ll need to make that event a success than Steve Tassie, the founder of Snakes On the Go? This week he&#39;ll tell you all about the tips and tricks he uses when Snakes and Lattes runs an event.</itunes:summary>
                <description><![CDATA[Putting on a board game event for the people at your workplace carries demands and challenges quite different from the ones you&#39;ll face when you&#39;re playing with your friends and family. And who better to fill you in on the Guru Voodoo you&#39;ll need to make that event a success than Steve Tassie, the founder of Snakes On the Go? This week he&#39;ll tell you all about the tips and tricks he uses when Snakes and Lattes runs an event.]]></description>
                <content:encoded>Putting on a board game event for the people at your workplace carries demands and challenges quite different from the ones you&amp;#39;ll face when you&amp;#39;re playing with your friends and family. And who better to fill you in on the Guru Voodoo you&amp;#39;ll need to make that event a success than Steve Tassie, the founder of Snakes On the Go? This week he&amp;#39;ll tell you all about the tips and tricks he uses when Snakes and Lattes runs an event.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 24 Feb 2015 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1124</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Electronics on the Tabletop</itunes:title>
                <title>Electronics on the Tabletop</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Combining technology with traditional game components</itunes:subtitle>
                <itunes:summary>Ever since the arrival of consumer electronics, many attempts have been made to use advances in technology to make tabletop games more exciting, but until recently, these have had very limited success. That is, until tablets and smartphones became as common as they are today. The small size and impressive power of these devices could become a game-changer... but will it?</itunes:summary>
                <description><![CDATA[Ever since the arrival of consumer electronics, many attempts have been made to use advances in technology to make tabletop games more exciting, but until recently, these have had very limited success. That is, until tablets and smartphones became as common as they are today. The small size and impressive power of these devices could become a game-changer... but will it?]]></description>
                <content:encoded>Ever since the arrival of consumer electronics, many attempts have been made to use advances in technology to make tabletop games more exciting, but until recently, these have had very limited success. That is, until tablets and smartphones became as common as they are today. The small size and impressive power of these devices could become a game-changer... but will it?</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 17 Feb 2015 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1036</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Super-Secret Scoring</itunes:title>
                <title>Super-Secret Scoring</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Games where you don&#39;t know what they&#39;re up to</itunes:subtitle>
                <itunes:summary>In most games, the goal is clear to everyone. You know what you have to do to win, and you also know what your opponents have to do to win. But there are some games where that&#39;s not entirely clear. In some games, players have secret goals and can score secret points. You could be in the middle of the game and not be at all sure whether or not you&#39;re winning. How do these games work and what makes them appealing?</itunes:summary>
                <description><![CDATA[In most games, the goal is clear to everyone. You know what you have to do to win, and you also know what your opponents have to do to win. But there are some games where that&#39;s not entirely clear. In some games, players have secret goals and can score secret points. You could be in the middle of the game and not be at all sure whether or not you&#39;re winning. How do these games work and what makes them appealing?]]></description>
                <content:encoded>In most games, the goal is clear to everyone. You know what you have to do to win, and you also know what your opponents have to do to win. But there are some games where that&amp;#39;s not entirely clear. In some games, players have secret goals and can score secret points. You could be in the middle of the game and not be at all sure whether or not you&amp;#39;re winning. How do these games work and what makes them appealing?</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 10 Feb 2015 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1062</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Game Spotlight: King of Tokyo vs. King of New York</itunes:title>
                <title>Game Spotlight: King of Tokyo vs. King of New York</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Does the sequel surpass the original?</itunes:subtitle>
                <itunes:summary>Richard Garfield&#39;s &#34;King of Tokyo&#34; has been one of the most popular games for our guests at Snakes and Lattes ever since it was released in 2011. Its combination of dice, cards, and colourful cartoon giant monsters made it a huge hit. Three years later, it was followed up by &#34;King of New York&#34;, a slightly more complex and demanding (and destructive) sequel. If these two games had a fight, which one would win?</itunes:summary>
                <description><![CDATA[Richard Garfield&#39;s &#34;King of Tokyo&#34; has been one of the most popular games for our guests at Snakes and Lattes ever since it was released in 2011. Its combination of dice, cards, and colourful cartoon giant monsters made it a huge hit. Three years later, it was followed up by &#34;King of New York&#34;, a slightly more complex and demanding (and destructive) sequel. If these two games had a fight, which one would win?]]></description>
                <content:encoded>Richard Garfield&amp;#39;s &amp;#34;King of Tokyo&amp;#34; has been one of the most popular games for our guests at Snakes and Lattes ever since it was released in 2011. Its combination of dice, cards, and colourful cartoon giant monsters made it a huge hit. Three years later, it was followed up by &amp;#34;King of New York&amp;#34;, a slightly more complex and demanding (and destructive) sequel. If these two games had a fight, which one would win?</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 03 Feb 2015 03:00:00 &#43;0000</pubDate>
                <itunes:duration>856</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Guru Voodoo: Solitaire</itunes:title>
                <title>Guru Voodoo: Solitaire</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Games for one</itunes:subtitle>
                <itunes:summary>In the days before handheld electronic devices with decent games on them, solitaire games you could play on your tabletop were very much in demand. After all, you can&#39;t always find people to play with. What has the modern board game renaissance brought to the table for single players? And how does it stack up with the most popular solo games: the ones you play on a machine?</itunes:summary>
                <description><![CDATA[In the days before handheld electronic devices with decent games on them, solitaire games you could play on your tabletop were very much in demand. After all, you can&#39;t always find people to play with. What has the modern board game renaissance brought to the table for single players? And how does it stack up with the most popular solo games: the ones you play on a machine?]]></description>
                <content:encoded>In the days before handheld electronic devices with decent games on them, solitaire games you could play on your tabletop were very much in demand. After all, you can&amp;#39;t always find people to play with. What has the modern board game renaissance brought to the table for single players? And how does it stack up with the most popular solo games: the ones you play on a machine?</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/95/GuruVoodooSolitaire.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 27 Jan 2015 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1010</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Dudes On A Map</itunes:title>
                <title>Dudes On A Map</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>map-dudes</itunes:subtitle>
                <itunes:summary>For a lot of people who have never been interested in board games, no game is more repellent than one with a map board filled with little plastic soldiers. But so-called &#34;dudes on a map&#34; games are a mainstay among many of the most ardent board game fans. This is perhaps the most divisive genre of tabletop game. Why does it generate such strong emotional reactions on both sides?</itunes:summary>
                <description><![CDATA[For a lot of people who have never been interested in board games, no game is more repellent than one with a map board filled with little plastic soldiers. But so-called &#34;dudes on a map&#34; games are a mainstay among many of the most ardent board game fans. This is perhaps the most divisive genre of tabletop game. Why does it generate such strong emotional reactions on both sides?]]></description>
                <content:encoded>For a lot of people who have never been interested in board games, no game is more repellent than one with a map board filled with little plastic soldiers. But so-called &amp;#34;dudes on a map&amp;#34; games are a mainstay among many of the most ardent board game fans. This is perhaps the most divisive genre of tabletop game. Why does it generate such strong emotional reactions on both sides?</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/94/DudesOnAMap.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 20 Jan 2015 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1135</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Mystery Games</itunes:title>
                <title>Mystery Games</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>A genre of books and a genre of games, both popular</itunes:subtitle>
                <itunes:summary>There are all kinds of stories. Adventure, suspense, science-fiction, historical... and of course, mystery. All of these genres have lots of games based on them, but only one ever gets requested at Snakes and Lattes. Why do people seek out mystery games, and which ones do the gurus recommend?</itunes:summary>
                <description><![CDATA[There are all kinds of stories. Adventure, suspense, science-fiction, historical... and of course, mystery. All of these genres have lots of games based on them, but only one ever gets requested at Snakes and Lattes. Why do people seek out mystery games, and which ones do the gurus recommend?]]></description>
                <content:encoded>There are all kinds of stories. Adventure, suspense, science-fiction, historical... and of course, mystery. All of these genres have lots of games based on them, but only one ever gets requested at Snakes and Lattes. Why do people seek out mystery games, and which ones do the gurus recommend?</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/93/MysteryGames.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 13 Jan 2015 03:00:00 &#43;0000</pubDate>
                <itunes:duration>943</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Game Spotlight: High Society and For Sale</itunes:title>
                <title>Game Spotlight: High Society and For Sale</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Two simple auction games from the 1990s</itunes:subtitle>
                <itunes:summary>In our inaugural episode for season 3, Jonathan throws the spotlight on two classic filler games from the bygone era of Settlers of Catan. Without a co-host, he spends the episode ruminating on the subtle differences between these two games, and the reasons why he tends to prefer the one that seems, objectively, to be not as good at the other. Is it about having control over your fate in the game, or is it about the illusion of control?</itunes:summary>
                <description><![CDATA[In our inaugural episode for season 3, Jonathan throws the spotlight on two classic filler games from the bygone era of Settlers of Catan. Without a co-host, he spends the episode ruminating on the subtle differences between these two games, and the reasons why he tends to prefer the one that seems, objectively, to be not as good at the other. Is it about having control over your fate in the game, or is it about the illusion of control?]]></description>
                <content:encoded>In our inaugural episode for season 3, Jonathan throws the spotlight on two classic filler games from the bygone era of Settlers of Catan. Without a co-host, he spends the episode ruminating on the subtle differences between these two games, and the reasons why he tends to prefer the one that seems, objectively, to be not as good at the other. Is it about having control over your fate in the game, or is it about the illusion of control?</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 06 Jan 2015 03:00:00 &#43;0000</pubDate>
                <itunes:duration>850</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Guru Voodoo: Big Groups</itunes:title>
                <title>Guru Voodoo: Big Groups</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>What to play when you&#39;ve got a whole lot of people</itunes:subtitle>
                <itunes:summary>Finding a game for a big group of people to play together can be a big challenge. You need something that everyone will enjoy, and the more people you&#39;ve got, the more chances that someone won&#39;t like what&#39;s on the table. And then there&#39;s the fact that lots of games just don&#39;t work with more than 4 or 5 players. This week, the gurus talk about the games they bring out when they&#39;ve got a lot of people to entertain.</itunes:summary>
                <description><![CDATA[Finding a game for a big group of people to play together can be a big challenge. You need something that everyone will enjoy, and the more people you&#39;ve got, the more chances that someone won&#39;t like what&#39;s on the table. And then there&#39;s the fact that lots of games just don&#39;t work with more than 4 or 5 players. This week, the gurus talk about the games they bring out when they&#39;ve got a lot of people to entertain.]]></description>
                <content:encoded>Finding a game for a big group of people to play together can be a big challenge. You need something that everyone will enjoy, and the more people you&amp;#39;ve got, the more chances that someone won&amp;#39;t like what&amp;#39;s on the table. And then there&amp;#39;s the fact that lots of games just don&amp;#39;t work with more than 4 or 5 players. This week, the gurus talk about the games they bring out when they&amp;#39;ve got a lot of people to entertain.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 16 Dec 2014 03:00:00 &#43;0000</pubDate>
                <itunes:duration>925</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Lattes vs. Lagers</itunes:title>
                <title>Lattes vs. Lagers</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Different game libraries for different establishments</itunes:subtitle>
                <itunes:summary>Snakes and Lattes is the board game café. Snakes and Lagers is the board game bar. Two different atmospheres, two different approaches, which have developed two different libraries of board games. Of course, those libraries share a common purpose: to entertain our patrons. How are the differences between these kinds of venues reflected in the games you&#39;ll find on their shelves?</itunes:summary>
                <description><![CDATA[Snakes and Lattes is the board game café. Snakes and Lagers is the board game bar. Two different atmospheres, two different approaches, which have developed two different libraries of board games. Of course, those libraries share a common purpose: to entertain our patrons. How are the differences between these kinds of venues reflected in the games you&#39;ll find on their shelves?]]></description>
                <content:encoded>Snakes and Lattes is the board game café. Snakes and Lagers is the board game bar. Two different atmospheres, two different approaches, which have developed two different libraries of board games. Of course, those libraries share a common purpose: to entertain our patrons. How are the differences between these kinds of venues reflected in the games you&amp;#39;ll find on their shelves?</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/90/LattesvsLagers.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 08 Dec 2014 03:00:00 &#43;0000</pubDate>
                <itunes:duration>944</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Game Spotlight: Tragedy Looper</itunes:title>
                <title>Game Spotlight: Tragedy Looper</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>It&#39;s like Groundhog Day, but with Japanese students and ritual murder</itunes:subtitle>
                <itunes:summary>This week we&#39;re putting one of the strangest games we&#39;ve ever seen in the spotlight. A one-against-many game where one player knows all the secrets and everyone else has no idea. Where one player makes horrible things happen and the rest can do nothing to stop it... except travel back in time whenever the horrible thing happens, now knowing a little more about what&#39;s coming. It&#39;s weird, it&#39;s extremely difficult to explain, and it&#39;s definitely not for everyone.</itunes:summary>
                <description><![CDATA[This week we&#39;re putting one of the strangest games we&#39;ve ever seen in the spotlight. A one-against-many game where one player knows all the secrets and everyone else has no idea. Where one player makes horrible things happen and the rest can do nothing to stop it... except travel back in time whenever the horrible thing happens, now knowing a little more about what&#39;s coming. It&#39;s weird, it&#39;s extremely difficult to explain, and it&#39;s definitely not for everyone.]]></description>
                <content:encoded>This week we&amp;#39;re putting one of the strangest games we&amp;#39;ve ever seen in the spotlight. A one-against-many game where one player knows all the secrets and everyone else has no idea. Where one player makes horrible things happen and the rest can do nothing to stop it... except travel back in time whenever the horrible thing happens, now knowing a little more about what&amp;#39;s coming. It&amp;#39;s weird, it&amp;#39;s extremely difficult to explain, and it&amp;#39;s definitely not for everyone.</content:encoded>
                
                <enclosure length="25950272" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/ea007fc7-6eb4-45d8-82d5-c963d3cd4100/stream.mp3"/>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 02 Dec 2014 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1080</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Guru Voodoo: Guru&#39;s Dream</itunes:title>
                <title>Guru Voodoo: Guru&#39;s Dream</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This never happens</itunes:subtitle>
                <itunes:summary>In this week&#39;s Guru Voodoo episode, we face a truly unique situation: a blank cheque to recommend anything we want. What do you get when you give a game expert free reign to teach you any game they want? Spoiler: you don&#39;t get Monopoly. In fact, if you&#39;re not a game expert yourself, you won&#39;t get anything you&#39;ve ever heard of before. Listen and find out what we&#39;d bring you if we could really have our way.</itunes:summary>
                <description><![CDATA[In this week&#39;s Guru Voodoo episode, we face a truly unique situation: a blank cheque to recommend anything we want. What do you get when you give a game expert free reign to teach you any game they want? Spoiler: you don&#39;t get Monopoly. In fact, if you&#39;re not a game expert yourself, you won&#39;t get anything you&#39;ve ever heard of before. Listen and find out what we&#39;d bring you if we could really have our way.]]></description>
                <content:encoded>In this week&amp;#39;s Guru Voodoo episode, we face a truly unique situation: a blank cheque to recommend anything we want. What do you get when you give a game expert free reign to teach you any game they want? Spoiler: you don&amp;#39;t get Monopoly. In fact, if you&amp;#39;re not a game expert yourself, you won&amp;#39;t get anything you&amp;#39;ve ever heard of before. Listen and find out what we&amp;#39;d bring you if we could really have our way.</content:encoded>
                
                <enclosure length="21818456" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/19a9ead6-eb1d-405c-8be4-078e61844e40/stream.mp3"/>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 25 Nov 2014 03:00:00 &#43;0000</pubDate>
                <itunes:duration>908</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Food and Drink</itunes:title>
                <title>Food and Drink</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Hazards at the game table</itunes:subtitle>
                <itunes:summary>Who doesn&#39;t enjoy having snacks and drinks while they play? Good food can make the experience of playing a good game even better. But greasy fingers and spilled drinks can physically destroy a game, ensuring that nobody will ever have fun playing it again. How can you avoid these dangers at the game table without forgoing gastro pleasures?</itunes:summary>
                <description><![CDATA[Who doesn&#39;t enjoy having snacks and drinks while they play? Good food can make the experience of playing a good game even better. But greasy fingers and spilled drinks can physically destroy a game, ensuring that nobody will ever have fun playing it again. How can you avoid these dangers at the game table without forgoing gastro pleasures?]]></description>
                <content:encoded>Who doesn&amp;#39;t enjoy having snacks and drinks while they play? Good food can make the experience of playing a good game even better. But greasy fingers and spilled drinks can physically destroy a game, ensuring that nobody will ever have fun playing it again. How can you avoid these dangers at the game table without forgoing gastro pleasures?</content:encoded>
                
                <enclosure length="24188240" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/766967bc-4d71-4bae-aa11-9ce0148532f3/stream.mp3"/>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Wed, 19 Nov 2014 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1007</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>You Think That&#39;s Funny?</itunes:title>
                <title>You Think That&#39;s Funny?</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>The truth about humour in games</itunes:subtitle>
                <itunes:summary>Lots of games try to be funny, but jokes in board games are almost never as funny as they&#39;re supposed to be. And even if the joke is funny, it could still fall flat at the game table in any number of ways when you read it out. The laughter in a game has to arise from the people playing it, not from jokes written by someone who&#39;s not even there. So how can a game create situations that make players laugh?</itunes:summary>
                <description><![CDATA[Lots of games try to be funny, but jokes in board games are almost never as funny as they&#39;re supposed to be. And even if the joke is funny, it could still fall flat at the game table in any number of ways when you read it out. The laughter in a game has to arise from the people playing it, not from jokes written by someone who&#39;s not even there. So how can a game create situations that make players laugh?]]></description>
                <content:encoded>Lots of games try to be funny, but jokes in board games are almost never as funny as they&amp;#39;re supposed to be. And even if the joke is funny, it could still fall flat at the game table in any number of ways when you read it out. The laughter in a game has to arise from the people playing it, not from jokes written by someone who&amp;#39;s not even there. So how can a game create situations that make players laugh?</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 11 Nov 2014 03:00:00 &#43;0000</pubDate>
                <itunes:duration>969</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Game Spotlight: Mice and Mystics</itunes:title>
                <title>Game Spotlight: Mice and Mystics</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>A fairy tale adventure with heroic mice battling evil rats</itunes:subtitle>
                <itunes:summary>This week we throw the game spotlight on one of the prettiest games we&#39;ve ever covered. It&#39;s a game that incorporates a delightful story with a simple rule set for a dungeon-crawling, monster-slaying, co-operative fantasy adventure. All the players work together to save the king from shapeshifted minions of darkness. Of course, no game is for everyone. Could this be a game for you?</itunes:summary>
                <description><![CDATA[This week we throw the game spotlight on one of the prettiest games we&#39;ve ever covered. It&#39;s a game that incorporates a delightful story with a simple rule set for a dungeon-crawling, monster-slaying, co-operative fantasy adventure. All the players work together to save the king from shapeshifted minions of darkness. Of course, no game is for everyone. Could this be a game for you?]]></description>
                <content:encoded>This week we throw the game spotlight on one of the prettiest games we&amp;#39;ve ever covered. It&amp;#39;s a game that incorporates a delightful story with a simple rule set for a dungeon-crawling, monster-slaying, co-operative fantasy adventure. All the players work together to save the king from shapeshifted minions of darkness. Of course, no game is for everyone. Could this be a game for you?</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 04 Nov 2014 03:00:00 &#43;0000</pubDate>
                <itunes:duration>973</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Guru Voodoo: First Date</itunes:title>
                <title>Guru Voodoo: First Date</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>This year&#39;s Hallowe&#39;en episode deals with a truly terrifying situation</itunes:subtitle>
                <itunes:summary>We get a lot of people on first dates, both at Snake &amp; Lattes, and at our sister bar, Snakes &amp; Lagers. This presents our game gurus with a special challenge. On the one hand, people on a first date want to talk to each other, so it&#39;s no good bringing out a game that will hog all the attention to itself. But on the other hand, a game that recedes into the background is probably kind of boring. What&#39;s a guru to do?</itunes:summary>
                <description><![CDATA[We get a lot of people on first dates, both at Snake &amp; Lattes, and at our sister bar, Snakes &amp; Lagers. This presents our game gurus with a special challenge. On the one hand, people on a first date want to talk to each other, so it&#39;s no good bringing out a game that will hog all the attention to itself. But on the other hand, a game that recedes into the background is probably kind of boring. What&#39;s a guru to do?]]></description>
                <content:encoded>We get a lot of people on first dates, both at Snake &amp;amp; Lattes, and at our sister bar, Snakes &amp;amp; Lagers. This presents our game gurus with a special challenge. On the one hand, people on a first date want to talk to each other, so it&amp;#39;s no good bringing out a game that will hog all the attention to itself. But on the other hand, a game that recedes into the background is probably kind of boring. What&amp;#39;s a guru to do?</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 28 Oct 2014 03:00:00 &#43;0000</pubDate>
                <itunes:duration>861</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Can You Say &#34;Cuh-THOO-loo&#34;?</itunes:title>
                <title>Can You Say &#34;Cuh-THOO-loo&#34;?</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Games inspired by the writing of H.P.Lovecraft</itunes:subtitle>
                <itunes:summary>That giant green monster with the bat wings and squid-like face shows up all the time in games and in geek culture generally. Where does this &#34;Cthulhu&#34; character come from, and how did he get to be such a big deal? This week, in preparation for Hallowe&#39;en, the SnakesCast talks about cosmic horror, and its place in the history of tabletop games.</itunes:summary>
                <description><![CDATA[That giant green monster with the bat wings and squid-like face shows up all the time in games and in geek culture generally. Where does this &#34;Cthulhu&#34; character come from, and how did he get to be such a big deal? This week, in preparation for Hallowe&#39;en, the SnakesCast talks about cosmic horror, and its place in the history of tabletop games.]]></description>
                <content:encoded>That giant green monster with the bat wings and squid-like face shows up all the time in games and in geek culture generally. Where does this &amp;#34;Cthulhu&amp;#34; character come from, and how did he get to be such a big deal? This week, in preparation for Hallowe&amp;#39;en, the SnakesCast talks about cosmic horror, and its place in the history of tabletop games.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 21 Oct 2014 03:00:00 &#43;0000</pubDate>
                <itunes:duration>980</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Pressure in Party Games</itunes:title>
                <title>Pressure in Party Games</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>They&#39;re not as easy as they look</itunes:subtitle>
                <itunes:summary>A lot of customers at Snakes and Lattes head straight over to the Party Games section because they expect those games will be easier to play. Here&#39;s the thing though. They may be easy to learn, but the pressure to perform in party games can make them far more difficult and stressful than even the most complex and demanding strategy games. This week we look at the reasons why party games can be the toughest of them all.</itunes:summary>
                <description><![CDATA[A lot of customers at Snakes and Lattes head straight over to the Party Games section because they expect those games will be easier to play. Here&#39;s the thing though. They may be easy to learn, but the pressure to perform in party games can make them far more difficult and stressful than even the most complex and demanding strategy games. This week we look at the reasons why party games can be the toughest of them all.]]></description>
                <content:encoded>A lot of customers at Snakes and Lattes head straight over to the Party Games section because they expect those games will be easier to play. Here&amp;#39;s the thing though. They may be easy to learn, but the pressure to perform in party games can make them far more difficult and stressful than even the most complex and demanding strategy games. This week we look at the reasons why party games can be the toughest of them all.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 14 Oct 2014 03:00:00 &#43;0000</pubDate>
                <itunes:duration>906</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Game Spotlight: Ca$h &#39;n Gun$</itunes:title>
                <title>Game Spotlight: Ca$h &#39;n Gun$</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>A look at the new edition, and a comparison with the old</itunes:subtitle>
                <itunes:summary>We fairly often get requests for &#34;that game where you point the plastic guns at each other&#34;. And for a couple of years, we couldn&#39;t actually fulfil that request because it was tragically out of print. But a new edition of Ca$h &#39;N Gun$ has just been released, and we couldn&#39;t be happier. This week the gurus look at both editions of this beloved game. Will the new edition retain the simple but nasty-mined appeal of the original?</itunes:summary>
                <description><![CDATA[We fairly often get requests for &#34;that game where you point the plastic guns at each other&#34;. And for a couple of years, we couldn&#39;t actually fulfil that request because it was tragically out of print. But a new edition of Ca$h &#39;N Gun$ has just been released, and we couldn&#39;t be happier. This week the gurus look at both editions of this beloved game. Will the new edition retain the simple but nasty-mined appeal of the original?]]></description>
                <content:encoded>We fairly often get requests for &amp;#34;that game where you point the plastic guns at each other&amp;#34;. And for a couple of years, we couldn&amp;#39;t actually fulfil that request because it was tragically out of print. But a new edition of Ca$h &amp;#39;N Gun$ has just been released, and we couldn&amp;#39;t be happier. This week the gurus look at both editions of this beloved game. Will the new edition retain the simple but nasty-mined appeal of the original?</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 07 Oct 2014 03:00:00 &#43;0000</pubDate>
                <itunes:duration>978</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Guru Voodoo: Stabby, Yet Not Stabby</itunes:title>
                <title>Guru Voodoo: Stabby, Yet Not Stabby</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>There&#39;s stabbing, and then there&#39;s stabbing</itunes:subtitle>
                <itunes:summary>One of the best things about working at Snakes and Lattes is the huge variety of guests you get to meet, and all their wildly varying tastes in games. It can be a challenge though, especially when part of the group wants something intense and stabby, while some of them are clearly uncomfortable with that idea. What&#39;s a game guru to do? The secret is that not all stabbing is created equal. Listen and find out all about it.</itunes:summary>
                <description><![CDATA[One of the best things about working at Snakes and Lattes is the huge variety of guests you get to meet, and all their wildly varying tastes in games. It can be a challenge though, especially when part of the group wants something intense and stabby, while some of them are clearly uncomfortable with that idea. What&#39;s a game guru to do? The secret is that not all stabbing is created equal. Listen and find out all about it.]]></description>
                <content:encoded>One of the best things about working at Snakes and Lattes is the huge variety of guests you get to meet, and all their wildly varying tastes in games. It can be a challenge though, especially when part of the group wants something intense and stabby, while some of them are clearly uncomfortable with that idea. What&amp;#39;s a game guru to do? The secret is that not all stabbing is created equal. Listen and find out all about it.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 30 Sep 2014 03:00:00 &#43;0000</pubDate>
                <itunes:duration>929</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Economic Games</itunes:title>
                <title>Economic Games</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Dolla-dolla-bill-something-something</itunes:subtitle>
                <itunes:summary>When you say the words &#34;economic game&#34;, a lot of people&#39;s eyes just glaze over. But look at how many of the most popular games are, at heart, about economics: Monopoly, Settlers of Catan, The Game of Life... playing with pretend money, buying and selling expensive things can be a lot of fun. How can a subject that seems so boring on the surface be so popular and enjoyable for so many players?</itunes:summary>
                <description><![CDATA[When you say the words &#34;economic game&#34;, a lot of people&#39;s eyes just glaze over. But look at how many of the most popular games are, at heart, about economics: Monopoly, Settlers of Catan, The Game of Life... playing with pretend money, buying and selling expensive things can be a lot of fun. How can a subject that seems so boring on the surface be so popular and enjoyable for so many players?]]></description>
                <content:encoded>When you say the words &amp;#34;economic game&amp;#34;, a lot of people&amp;#39;s eyes just glaze over. But look at how many of the most popular games are, at heart, about economics: Monopoly, Settlers of Catan, The Game of Life... playing with pretend money, buying and selling expensive things can be a lot of fun. How can a subject that seems so boring on the surface be so popular and enjoyable for so many players?</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 23 Sep 2014 03:00:00 &#43;0000</pubDate>
                <itunes:duration>964</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Replayability</itunes:title>
                <title>Replayability</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Games you can play over and over</itunes:subtitle>
                <itunes:summary>When you buy a video game, chances are you&#39;ll play through it once and then never again. When you buy a book, you might read it a second time years later, but you know it&#39;ll end the same way it did last time. Board games are different. You never know how they&#39;ll end, because that&#39;s up to the players. Of course, not all games can hold up to repeated plays. Some of them get old and repetitive. But how much of a problem is this, really?</itunes:summary>
                <description><![CDATA[When you buy a video game, chances are you&#39;ll play through it once and then never again. When you buy a book, you might read it a second time years later, but you know it&#39;ll end the same way it did last time. Board games are different. You never know how they&#39;ll end, because that&#39;s up to the players. Of course, not all games can hold up to repeated plays. Some of them get old and repetitive. But how much of a problem is this, really?]]></description>
                <content:encoded>When you buy a video game, chances are you&amp;#39;ll play through it once and then never again. When you buy a book, you might read it a second time years later, but you know it&amp;#39;ll end the same way it did last time. Board games are different. You never know how they&amp;#39;ll end, because that&amp;#39;s up to the players. Of course, not all games can hold up to repeated plays. Some of them get old and repetitive. But how much of a problem is this, really?</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 16 Sep 2014 03:00:00 &#43;0000</pubDate>
                <itunes:duration>918</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>That&#39;s Not Fair!</itunes:title>
                <title>That&#39;s Not Fair!</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>...Or is it?</itunes:subtitle>
                <itunes:summary>Most people would say that a good game has to be fun. But does a good game have to be fair? For a lot of players, the feeling that a game is unfair can really suck the enjoyment out of it. But different players have wildly different opinions about whether certain games are fair or not. As long as nobody&#39;s actually cheating or breaking the rules, what makes a game fair or unfair, and how does that affect the experience of playing it?</itunes:summary>
                <description><![CDATA[Most people would say that a good game has to be fun. But does a good game have to be fair? For a lot of players, the feeling that a game is unfair can really suck the enjoyment out of it. But different players have wildly different opinions about whether certain games are fair or not. As long as nobody&#39;s actually cheating or breaking the rules, what makes a game fair or unfair, and how does that affect the experience of playing it?]]></description>
                <content:encoded>Most people would say that a good game has to be fun. But does a good game have to be fair? For a lot of players, the feeling that a game is unfair can really suck the enjoyment out of it. But different players have wildly different opinions about whether certain games are fair or not. As long as nobody&amp;#39;s actually cheating or breaking the rules, what makes a game fair or unfair, and how does that affect the experience of playing it?</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 09 Sep 2014 03:00:00 &#43;0000</pubDate>
                <itunes:duration>843</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Game Spotlight: Collectible Games</itunes:title>
                <title>Game Spotlight: Collectible Games</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Brilliant invention, or evil plot? You decide!</itunes:subtitle>
                <itunes:summary>Collectible Card Games (or CCGs) dominated the hobby game scene during the 1990s, and while they&#39;re not as prominent as they used to be, they&#39;re still a unique and fascinating type of game. Instead of buying a complete copy, you collect the cards in random packs, like sports cards. Then, when you want to play, you select a few dozen cards from your collection and pit them against your opponents.</itunes:summary>
                <description><![CDATA[Collectible Card Games (or CCGs) dominated the hobby game scene during the 1990s, and while they&#39;re not as prominent as they used to be, they&#39;re still a unique and fascinating type of game. Instead of buying a complete copy, you collect the cards in random packs, like sports cards. Then, when you want to play, you select a few dozen cards from your collection and pit them against your opponents.]]></description>
                <content:encoded>Collectible Card Games (or CCGs) dominated the hobby game scene during the 1990s, and while they&amp;#39;re not as prominent as they used to be, they&amp;#39;re still a unique and fascinating type of game. Instead of buying a complete copy, you collect the cards in random packs, like sports cards. Then, when you want to play, you select a few dozen cards from your collection and pit them against your opponents.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 02 Sep 2014 03:00:00 &#43;0000</pubDate>
                <itunes:duration>917</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>20th Century Classics: Trouble</itunes:title>
                <title>20th Century Classics: Trouble</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>...and all those other descendants of &#34;Cross and Circle&#34; games</itunes:subtitle>
                <itunes:summary>Lots of people have fond childhood memories of the &#34;pop-a-matic&#34; die in the centre of this game&#39;s board. But there&#39;s more to this game than a plastic gimmick. Trouble descends from an ancient line of board games, and some of its many cousins are quite popular in their own right. 20th-Century classics month closes this week by getting into Trouble.</itunes:summary>
                <description><![CDATA[Lots of people have fond childhood memories of the &#34;pop-a-matic&#34; die in the centre of this game&#39;s board. But there&#39;s more to this game than a plastic gimmick. Trouble descends from an ancient line of board games, and some of its many cousins are quite popular in their own right. 20th-Century classics month closes this week by getting into Trouble.]]></description>
                <content:encoded>Lots of people have fond childhood memories of the &amp;#34;pop-a-matic&amp;#34; die in the centre of this game&amp;#39;s board. But there&amp;#39;s more to this game than a plastic gimmick. Trouble descends from an ancient line of board games, and some of its many cousins are quite popular in their own right. 20th-Century classics month closes this week by getting into Trouble.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 26 Aug 2014 03:00:00 &#43;0000</pubDate>
                <itunes:duration>888</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>20th Century Classics: Battleship</itunes:title>
                <title>20th Century Classics: Battleship</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>YOU SANK MY BATTLESHIP</itunes:subtitle>
                <itunes:summary>Most of the games in our 20th Century Classics series are for at least four players, but one in particular is for two players only: Battleship. Few games are requested so often at Snakes and Lattes by couples, because few other two-player games are so well-known and so well-loved. What&#39;s the appeal of Battleship, and how well does it stand the test of time?</itunes:summary>
                <description><![CDATA[Most of the games in our 20th Century Classics series are for at least four players, but one in particular is for two players only: Battleship. Few games are requested so often at Snakes and Lattes by couples, because few other two-player games are so well-known and so well-loved. What&#39;s the appeal of Battleship, and how well does it stand the test of time?]]></description>
                <content:encoded>Most of the games in our 20th Century Classics series are for at least four players, but one in particular is for two players only: Battleship. Few games are requested so often at Snakes and Lattes by couples, because few other two-player games are so well-known and so well-loved. What&amp;#39;s the appeal of Battleship, and how well does it stand the test of time?</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 19 Aug 2014 03:00:00 &#43;0000</pubDate>
                <itunes:duration>887</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>20th Century Classics: Yahtzee</itunes:title>
                <title>20th Century Classics: Yahtzee</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>One of the biggest sellers of all time</itunes:subtitle>
                <itunes:summary>Though a few games could be said to have a higher public profile than Yahtzee, virtually none can match its sales figures. A staple of North American culture, this simple dice game struggled for success in its early days, and its purveyors had to find unusual ways to get it into the public eye. Find out how they did it in this episode, as 20th Century classics month continues.</itunes:summary>
                <description><![CDATA[Though a few games could be said to have a higher public profile than Yahtzee, virtually none can match its sales figures. A staple of North American culture, this simple dice game struggled for success in its early days, and its purveyors had to find unusual ways to get it into the public eye. Find out how they did it in this episode, as 20th Century classics month continues.]]></description>
                <content:encoded>Though a few games could be said to have a higher public profile than Yahtzee, virtually none can match its sales figures. A staple of North American culture, this simple dice game struggled for success in its early days, and its purveyors had to find unusual ways to get it into the public eye. Find out how they did it in this episode, as 20th Century classics month continues.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 12 Aug 2014 03:00:00 &#43;0000</pubDate>
                <itunes:duration>936</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
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            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>20th Century Classics: Scrabble</itunes:title>
                <title>20th Century Classics: Scrabble</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>20th-Century Classics month returns!</itunes:subtitle>
                <itunes:summary>The mid-1900s were a remarkable time for board games. Last year we looked at Monopoly, Risk, Clue and the Game of Life. This year we&#39;ll take a close look at four more classics from that era, starting with one of the most popular, most iconic, and most fiercely competitive games ever published: Scrabble!</itunes:summary>
                <description><![CDATA[The mid-1900s were a remarkable time for board games. Last year we looked at Monopoly, Risk, Clue and the Game of Life. This year we&#39;ll take a close look at four more classics from that era, starting with one of the most popular, most iconic, and most fiercely competitive games ever published: Scrabble!]]></description>
                <content:encoded>The mid-1900s were a remarkable time for board games. Last year we looked at Monopoly, Risk, Clue and the Game of Life. This year we&amp;#39;ll take a close look at four more classics from that era, starting with one of the most popular, most iconic, and most fiercely competitive games ever published: Scrabble!</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 05 Aug 2014 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1014</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
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            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Server and Barista Voodoo!</itunes:title>
                <title>Server and Barista Voodoo!</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>The gurus aren&#39;t the only ones who know their stuff</itunes:subtitle>
                <itunes:summary>The game gurus at Snakes and Lattes do their best to entertain everyone, but sometimes there are just too many guests to handle. In times like that, our servers, baristas and other staff step in to keep people entertained, and because they have other duties to take care of, they don&#39;t have the same luxury of time that the gurus have. So their recommendations have to be fast, simple, accessible, and appealing to a wide range of players.</itunes:summary>
                <description><![CDATA[The game gurus at Snakes and Lattes do their best to entertain everyone, but sometimes there are just too many guests to handle. In times like that, our servers, baristas and other staff step in to keep people entertained, and because they have other duties to take care of, they don&#39;t have the same luxury of time that the gurus have. So their recommendations have to be fast, simple, accessible, and appealing to a wide range of players.]]></description>
                <content:encoded>The game gurus at Snakes and Lattes do their best to entertain everyone, but sometimes there are just too many guests to handle. In times like that, our servers, baristas and other staff step in to keep people entertained, and because they have other duties to take care of, they don&amp;#39;t have the same luxury of time that the gurus have. So their recommendations have to be fast, simple, accessible, and appealing to a wide range of players.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 29 Jul 2014 03:00:00 &#43;0000</pubDate>
                <itunes:duration>874</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Hosting a Game Night</itunes:title>
                <title>Hosting a Game Night</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>How to do it up right</itunes:subtitle>
                <itunes:summary>If you&#39;re going to invite people over for games, what kinds of games should you play? How many people should you invite? What will you do about food and drinks? How about music and atmosphere? What do you do with people who arrive late, in the middle of a game? The answers aren&#39;t too complicated, but they&#39;re worth thinking about ahead of time to make sure your game night will be a good time for everyone.</itunes:summary>
                <description><![CDATA[If you&#39;re going to invite people over for games, what kinds of games should you play? How many people should you invite? What will you do about food and drinks? How about music and atmosphere? What do you do with people who arrive late, in the middle of a game? The answers aren&#39;t too complicated, but they&#39;re worth thinking about ahead of time to make sure your game night will be a good time for everyone.]]></description>
                <content:encoded>If you&amp;#39;re going to invite people over for games, what kinds of games should you play? How many people should you invite? What will you do about food and drinks? How about music and atmosphere? What do you do with people who arrive late, in the middle of a game? The answers aren&amp;#39;t too complicated, but they&amp;#39;re worth thinking about ahead of time to make sure your game night will be a good time for everyone.</content:encoded>
                
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                <pubDate>Tue, 22 Jul 2014 03:00:00 &#43;0000</pubDate>
                <itunes:duration>945</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Creativity In Games</itunes:title>
                <title>Creativity In Games</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Making stuff up is hard to do</itunes:subtitle>
                <itunes:summary>Different games require people to be creative in different ways, but usually when people say they want a game that lets them be creative, they&#39;re only talking about one particular type of creativity. They want something that involves miming or writing or giving clues about a word or phrase. But what about the creativity that comes from making up stories, or devising novel ways to best your opponents? Why are these two kinds of creativity treated so differently by players?</itunes:summary>
                <description><![CDATA[Different games require people to be creative in different ways, but usually when people say they want a game that lets them be creative, they&#39;re only talking about one particular type of creativity. They want something that involves miming or writing or giving clues about a word or phrase. But what about the creativity that comes from making up stories, or devising novel ways to best your opponents? Why are these two kinds of creativity treated so differently by players?]]></description>
                <content:encoded>Different games require people to be creative in different ways, but usually when people say they want a game that lets them be creative, they&amp;#39;re only talking about one particular type of creativity. They want something that involves miming or writing or giving clues about a word or phrase. But what about the creativity that comes from making up stories, or devising novel ways to best your opponents? Why are these two kinds of creativity treated so differently by players?</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 15 Jul 2014 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1130</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
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            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Variable Player Powers</itunes:title>
                <title>Variable Player Powers</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Games where each player has their own special way to play</itunes:subtitle>
                <itunes:summary>In most games, each player comes to the table with the same resources, the same capabilities, the same rules. In Monopoly, everybody starts with the same amount of money and rolls two dice. In Chess, everybody starts with sixteen pieces laid out just so. But there are some games where each player starts out with something unique and different from the rest. On this week&#39;s SnakesCast, we&#39;ll introduce you to this intriguing area of game design.</itunes:summary>
                <description><![CDATA[In most games, each player comes to the table with the same resources, the same capabilities, the same rules. In Monopoly, everybody starts with the same amount of money and rolls two dice. In Chess, everybody starts with sixteen pieces laid out just so. But there are some games where each player starts out with something unique and different from the rest. On this week&#39;s SnakesCast, we&#39;ll introduce you to this intriguing area of game design.]]></description>
                <content:encoded>In most games, each player comes to the table with the same resources, the same capabilities, the same rules. In Monopoly, everybody starts with the same amount of money and rolls two dice. In Chess, everybody starts with sixteen pieces laid out just so. But there are some games where each player starts out with something unique and different from the rest. On this week&amp;#39;s SnakesCast, we&amp;#39;ll introduce you to this intriguing area of game design.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 08 Jul 2014 03:00:00 &#43;0000</pubDate>
                <itunes:duration>965</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Game Spotlight: Camel Up and Concept</itunes:title>
                <title>Game Spotlight: Camel Up and Concept</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>The other nominees for the 2014 Spiel Des Jahres</itunes:subtitle>
                <itunes:summary>In our last Game Spotlight episode, we talked about Splendor, which was nominated for this year&#39;s coveted Spiel Des Jahres award (international game of the year). Though many consider Splendor to be the front-runner to win, the other two nominees are also strong contenders. This week we&#39;ll put both of them in the spotlight and talk about their chances for an upset win.</itunes:summary>
                <description><![CDATA[In our last Game Spotlight episode, we talked about Splendor, which was nominated for this year&#39;s coveted Spiel Des Jahres award (international game of the year). Though many consider Splendor to be the front-runner to win, the other two nominees are also strong contenders. This week we&#39;ll put both of them in the spotlight and talk about their chances for an upset win.]]></description>
                <content:encoded>In our last Game Spotlight episode, we talked about Splendor, which was nominated for this year&amp;#39;s coveted Spiel Des Jahres award (international game of the year). Though many consider Splendor to be the front-runner to win, the other two nominees are also strong contenders. This week we&amp;#39;ll put both of them in the spotlight and talk about their chances for an upset win.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 01 Jul 2014 03:00:00 &#43;0000</pubDate>
                <itunes:duration>959</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
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            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Guru Voodoo: Party of Three</itunes:title>
                <title>Guru Voodoo: Party of Three</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>The tricky question of three-player games</itunes:subtitle>
                <itunes:summary>Even for seasoned game players, choosing something to play for a group of three can be a challenge. You can&#39;t play anything that&#39;s designed for just two, and many games that are dependent on group dynamics won&#39;t work either, because three just isn&#39;t enough. But it&#39;s harder still when the players want a party game like Taboo or Cranium, which can only be played in teams. What&#39;s a guru to do?</itunes:summary>
                <description><![CDATA[Even for seasoned game players, choosing something to play for a group of three can be a challenge. You can&#39;t play anything that&#39;s designed for just two, and many games that are dependent on group dynamics won&#39;t work either, because three just isn&#39;t enough. But it&#39;s harder still when the players want a party game like Taboo or Cranium, which can only be played in teams. What&#39;s a guru to do?]]></description>
                <content:encoded>Even for seasoned game players, choosing something to play for a group of three can be a challenge. You can&amp;#39;t play anything that&amp;#39;s designed for just two, and many games that are dependent on group dynamics won&amp;#39;t work either, because three just isn&amp;#39;t enough. But it&amp;#39;s harder still when the players want a party game like Taboo or Cranium, which can only be played in teams. What&amp;#39;s a guru to do?</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 24 Jun 2014 03:00:00 &#43;0000</pubDate>
                <itunes:duration>930</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
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            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Cottage games</itunes:title>
                <title>Cottage games</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Recommendations for vacation time</itunes:subtitle>
                <itunes:summary>It&#39;s cottage season in Toronto, and if you&#39;re lucky enough to have a place where you and your friends can go to get away from the city heat, you&#39;ll want to bring some good old-fashioned games to pass the time together. What sort of games are best for those times when you can get away from civilization for a while?</itunes:summary>
                <description><![CDATA[It&#39;s cottage season in Toronto, and if you&#39;re lucky enough to have a place where you and your friends can go to get away from the city heat, you&#39;ll want to bring some good old-fashioned games to pass the time together. What sort of games are best for those times when you can get away from civilization for a while?]]></description>
                <content:encoded>It&amp;#39;s cottage season in Toronto, and if you&amp;#39;re lucky enough to have a place where you and your friends can go to get away from the city heat, you&amp;#39;ll want to bring some good old-fashioned games to pass the time together. What sort of games are best for those times when you can get away from civilization for a while?</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 17 Jun 2014 03:00:00 &#43;0000</pubDate>
                <itunes:duration>984</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
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            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Communication Games</itunes:title>
                <title>Communication Games</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>You&#39;re trying to tell me something</itunes:subtitle>
                <itunes:summary>In a communication game, players need to express thoughts or ideas to one another. But usually, the interesting part isn&#39;t the ideas you&#39;re trying to express, but the things you&#39;re not allowed to say or do. Like maybe there are certain words you&#39;re not allowed to use, or maybe you can&#39;t talk at all. This episode, we communicate about communication.</itunes:summary>
                <description><![CDATA[In a communication game, players need to express thoughts or ideas to one another. But usually, the interesting part isn&#39;t the ideas you&#39;re trying to express, but the things you&#39;re not allowed to say or do. Like maybe there are certain words you&#39;re not allowed to use, or maybe you can&#39;t talk at all. This episode, we communicate about communication.]]></description>
                <content:encoded>In a communication game, players need to express thoughts or ideas to one another. But usually, the interesting part isn&amp;#39;t the ideas you&amp;#39;re trying to express, but the things you&amp;#39;re not allowed to say or do. Like maybe there are certain words you&amp;#39;re not allowed to use, or maybe you can&amp;#39;t talk at all. This episode, we communicate about communication.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 09 Jun 2014 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1015</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Game Spotlight: Splendor</itunes:title>
                <title>Game Spotlight: Splendor</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>A simple, beautiful, and wonderfully accessible new game</itunes:subtitle>
                <itunes:summary>This year&#39;s Spiel Des Jahres awards nominees have been announced, and the front-runner is Marc André&#39;s &#34;Splendor&#34;, a game about collecting coloured jewels and cashing them in for points. It&#39;s simple to learn, beautifully presented, and offers surprising depth considering how easy it is to learn. It&#39;s a quintessential SdJ nominee, and this week the gurus will be talking about it.</itunes:summary>
                <description><![CDATA[This year&#39;s Spiel Des Jahres awards nominees have been announced, and the front-runner is Marc André&#39;s &#34;Splendor&#34;, a game about collecting coloured jewels and cashing them in for points. It&#39;s simple to learn, beautifully presented, and offers surprising depth considering how easy it is to learn. It&#39;s a quintessential SdJ nominee, and this week the gurus will be talking about it.]]></description>
                <content:encoded>This year&amp;#39;s Spiel Des Jahres awards nominees have been announced, and the front-runner is Marc André&amp;#39;s &amp;#34;Splendor&amp;#34;, a game about collecting coloured jewels and cashing them in for points. It&amp;#39;s simple to learn, beautifully presented, and offers surprising depth considering how easy it is to learn. It&amp;#39;s a quintessential SdJ nominee, and this week the gurus will be talking about it.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 02 Jun 2014 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1117</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
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            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Guru Voodoo: They Say They Want Strategy</itunes:title>
                <title>Guru Voodoo: They Say They Want Strategy</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>A dangerous request, and a dangerous recommendation</itunes:subtitle>
                <itunes:summary>A game guru&#39;s job is to recommend games according to the tastes of the customers. They tell you what they want, and you try your best to provide it. But what if what they want and what they think they want are two very different things? This does happen sometimes, and so the guru has to go off-book, recommending games that look like one thing when they&#39;re actually something else. Especially when what they think they want is strategy.</itunes:summary>
                <description><![CDATA[A game guru&#39;s job is to recommend games according to the tastes of the customers. They tell you what they want, and you try your best to provide it. But what if what they want and what they think they want are two very different things? This does happen sometimes, and so the guru has to go off-book, recommending games that look like one thing when they&#39;re actually something else. Especially when what they think they want is strategy.]]></description>
                <content:encoded>A game guru&amp;#39;s job is to recommend games according to the tastes of the customers. They tell you what they want, and you try your best to provide it. But what if what they want and what they think they want are two very different things? This does happen sometimes, and so the guru has to go off-book, recommending games that look like one thing when they&amp;#39;re actually something else. Especially when what they think they want is strategy.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 27 May 2014 03:00:00 &#43;0000</pubDate>
                <itunes:duration>840</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Beyond the Gateway</itunes:title>
                <title>Beyond the Gateway</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>After you&#39;ve played Ticket to Ride, what&#39;s next?</itunes:subtitle>
                <itunes:summary>Boardgame hobbyists like to refer to some games as &#34;gateway games&#34;. They&#39;re very easy to learn, but they have far more depth and interest than the games most of us learned as children. They&#39;re supposed to be a gateway to the larger world of modern tabletop games. But once you&#39;ve tried the most popular gateway games, where do you go from there?</itunes:summary>
                <description><![CDATA[Boardgame hobbyists like to refer to some games as &#34;gateway games&#34;. They&#39;re very easy to learn, but they have far more depth and interest than the games most of us learned as children. They&#39;re supposed to be a gateway to the larger world of modern tabletop games. But once you&#39;ve tried the most popular gateway games, where do you go from there?]]></description>
                <content:encoded>Boardgame hobbyists like to refer to some games as &amp;#34;gateway games&amp;#34;. They&amp;#39;re very easy to learn, but they have far more depth and interest than the games most of us learned as children. They&amp;#39;re supposed to be a gateway to the larger world of modern tabletop games. But once you&amp;#39;ve tried the most popular gateway games, where do you go from there?</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 20 May 2014 03:00:00 &#43;0000</pubDate>
                <itunes:duration>926</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Spoilers and Kingmakers</itunes:title>
                <title>Spoilers and Kingmakers</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Crucial game elements, or game design abominations?</itunes:subtitle>
                <itunes:summary>It can be a bitter truth for some, but the best player doesn&#39;t always win, and it&#39;s not always because of luck. Sometimes a player will decide they&#39;re not going to even try to win; they&#39;re just going to make sure one specific opponent loses. We call that player a &#34;spoiler&#34;. Then there are times when a player can&#39;t win, no matter what they do, but they can help one of the other players to win. We call this &#34;kingmaking&#34;. Usually this will mean the best player doesn&#39;t win, but is that necessarily a bad thing?</itunes:summary>
                <description><![CDATA[It can be a bitter truth for some, but the best player doesn&#39;t always win, and it&#39;s not always because of luck. Sometimes a player will decide they&#39;re not going to even try to win; they&#39;re just going to make sure one specific opponent loses. We call that player a &#34;spoiler&#34;. Then there are times when a player can&#39;t win, no matter what they do, but they can help one of the other players to win. We call this &#34;kingmaking&#34;. Usually this will mean the best player doesn&#39;t win, but is that necessarily a bad thing?]]></description>
                <content:encoded>It can be a bitter truth for some, but the best player doesn&amp;#39;t always win, and it&amp;#39;s not always because of luck. Sometimes a player will decide they&amp;#39;re not going to even try to win; they&amp;#39;re just going to make sure one specific opponent loses. We call that player a &amp;#34;spoiler&amp;#34;. Then there are times when a player can&amp;#39;t win, no matter what they do, but they can help one of the other players to win. We call this &amp;#34;kingmaking&amp;#34;. Usually this will mean the best player doesn&amp;#39;t win, but is that necessarily a bad thing?</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/61/SpoilersandKingmakers.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 13 May 2014 03:00:00 &#43;0000</pubDate>
                <itunes:duration>895</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Game Spotlight: Cosmic Encounter</itunes:title>
                <title>Game Spotlight: Cosmic Encounter</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>A true classic among modern games</itunes:subtitle>
                <itunes:summary>Modern hobby games first became a subculture back in the 1970s, and very few games from that era have stood the test of time as well as 1977&#39;s Cosmic Encounter. A game of strange alien races colonizing each other&#39;s planets, it is cited by many of today&#39;s most prominent designers and other industry professionals as a major inspiration. Today, the art of game design is changing and developing rapidly, but Cosmic Encounter is just as relevant and beloved as ever. Tune in and find out why.</itunes:summary>
                <description><![CDATA[Modern hobby games first became a subculture back in the 1970s, and very few games from that era have stood the test of time as well as 1977&#39;s Cosmic Encounter. A game of strange alien races colonizing each other&#39;s planets, it is cited by many of today&#39;s most prominent designers and other industry professionals as a major inspiration. Today, the art of game design is changing and developing rapidly, but Cosmic Encounter is just as relevant and beloved as ever. Tune in and find out why.]]></description>
                <content:encoded>Modern hobby games first became a subculture back in the 1970s, and very few games from that era have stood the test of time as well as 1977&amp;#39;s Cosmic Encounter. A game of strange alien races colonizing each other&amp;#39;s planets, it is cited by many of today&amp;#39;s most prominent designers and other industry professionals as a major inspiration. Today, the art of game design is changing and developing rapidly, but Cosmic Encounter is just as relevant and beloved as ever. Tune in and find out why.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 06 May 2014 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1054</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Guru Voodoo: Family of Four</itunes:title>
                <title>Guru Voodoo: Family of Four</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Mom and dad and both kids have totally different tastes! What should they play?</itunes:subtitle>
                <itunes:summary>From the land of Twitter comes listener Tara Tallan with a challenge for our gurus: two parents who like the elegant strategy of European-style games, a teenaged son who love aggression and conflict in games, and a younger daughter who loves to build a unique narrative with every game she plays. Can we satisfy them all? Tune in to find out!</itunes:summary>
                <description><![CDATA[From the land of Twitter comes listener Tara Tallan with a challenge for our gurus: two parents who like the elegant strategy of European-style games, a teenaged son who love aggression and conflict in games, and a younger daughter who loves to build a unique narrative with every game she plays. Can we satisfy them all? Tune in to find out!]]></description>
                <content:encoded>From the land of Twitter comes listener Tara Tallan with a challenge for our gurus: two parents who like the elegant strategy of European-style games, a teenaged son who love aggression and conflict in games, and a younger daughter who loves to build a unique narrative with every game she plays. Can we satisfy them all? Tune in to find out!</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 29 Apr 2014 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1032</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>&#34;Who Did What&#34; Games</itunes:title>
                <title>&#34;Who Did What&#34; Games</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Games where you try to guess who did what</itunes:subtitle>
                <itunes:summary>One of the most popular types of party game out there is the kind where everybody does something or writes something or chooses something, and you have to try to guess who did what. There are dozens of games built around this basic idea, and more keep coming out every year. This week we take a closer look at this simple, yet popular approach to gameplay.</itunes:summary>
                <description><![CDATA[One of the most popular types of party game out there is the kind where everybody does something or writes something or chooses something, and you have to try to guess who did what. There are dozens of games built around this basic idea, and more keep coming out every year. This week we take a closer look at this simple, yet popular approach to gameplay.]]></description>
                <content:encoded>One of the most popular types of party game out there is the kind where everybody does something or writes something or chooses something, and you have to try to guess who did what. There are dozens of games built around this basic idea, and more keep coming out every year. This week we take a closer look at this simple, yet popular approach to gameplay.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 22 Apr 2014 03:00:00 &#43;0000</pubDate>
                <itunes:duration>882</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Drawing Games</itunes:title>
                <title>Drawing Games</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>There&#39;s always someone saying &#34;but I can&#39;t draw!&#34;</itunes:subtitle>
                <itunes:summary>Pictionary is one of the most frequently requested games at Snakes and Lattes. It&#39;s been a nostalgic favourite for decades, but it&#39;s also a game with a serious problem: most people just aren&#39;t comfortable with their level of skill at drawing. But the idea of a game where you draw pictures is still good, so how can you overcome it with clever game design? This week we talk about several ways to do this, along with sculpting and other ways to make pictures for your friends to guess at.</itunes:summary>
                <description><![CDATA[Pictionary is one of the most frequently requested games at Snakes and Lattes. It&#39;s been a nostalgic favourite for decades, but it&#39;s also a game with a serious problem: most people just aren&#39;t comfortable with their level of skill at drawing. But the idea of a game where you draw pictures is still good, so how can you overcome it with clever game design? This week we talk about several ways to do this, along with sculpting and other ways to make pictures for your friends to guess at.]]></description>
                <content:encoded>Pictionary is one of the most frequently requested games at Snakes and Lattes. It&amp;#39;s been a nostalgic favourite for decades, but it&amp;#39;s also a game with a serious problem: most people just aren&amp;#39;t comfortable with their level of skill at drawing. But the idea of a game where you draw pictures is still good, so how can you overcome it with clever game design? This week we talk about several ways to do this, along with sculpting and other ways to make pictures for your friends to guess at.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 15 Apr 2014 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1109</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Accessibility Issues</itunes:title>
                <title>Accessibility Issues</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Physical challenges to playing games</itunes:subtitle>
                <itunes:summary>When board gamers use the word &#34;accessibility&#34;, they&#39;re usually talking about whether a game has simple rules and is easy to grasp for new players. But this week we&#39;re going to talk about physical accessibility. What games can you play with the visually or hearing-impaired, or players with fine motor challenges? How can we make games more accessible to everyone?</itunes:summary>
                <description><![CDATA[When board gamers use the word &#34;accessibility&#34;, they&#39;re usually talking about whether a game has simple rules and is easy to grasp for new players. But this week we&#39;re going to talk about physical accessibility. What games can you play with the visually or hearing-impaired, or players with fine motor challenges? How can we make games more accessible to everyone?]]></description>
                <content:encoded>When board gamers use the word &amp;#34;accessibility&amp;#34;, they&amp;#39;re usually talking about whether a game has simple rules and is easy to grasp for new players. But this week we&amp;#39;re going to talk about physical accessibility. What games can you play with the visually or hearing-impaired, or players with fine motor challenges? How can we make games more accessible to everyone?</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 08 Apr 2014 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1095</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Game Spotlight: The Duke</itunes:title>
                <title>Game Spotlight: The Duke</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>It looks a bit like Chess, but it&#39;s so very different</itunes:subtitle>
                <itunes:summary>In this month&#39;s Game Spotlight, we take a look at The Duke, by Jeremy Holcomb and Stephen McLaughlin. The staff at Snakes and Lattes were so impressed by this game, they started a league. That&#39;s never happened before. What makes this unassuming little tactical abstract strategy game so appealing?</itunes:summary>
                <description><![CDATA[In this month&#39;s Game Spotlight, we take a look at The Duke, by Jeremy Holcomb and Stephen McLaughlin. The staff at Snakes and Lattes were so impressed by this game, they started a league. That&#39;s never happened before. What makes this unassuming little tactical abstract strategy game so appealing?]]></description>
                <content:encoded>In this month&amp;#39;s Game Spotlight, we take a look at The Duke, by Jeremy Holcomb and Stephen McLaughlin. The staff at Snakes and Lattes were so impressed by this game, they started a league. That&amp;#39;s never happened before. What makes this unassuming little tactical abstract strategy game so appealing?</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 01 Apr 2014 03:00:00 &#43;0000</pubDate>
                <itunes:duration>800</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Guru Voodoo: Expert Plus Newbies</itunes:title>
                <title>Guru Voodoo: Expert Plus Newbies</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Our first listener-contributed Guru Voodoo episode!</itunes:subtitle>
                <itunes:summary>From the land of Twitter, SnakesCast listener @mocliamtoh offers the following challenge:
1 person really likes meaty euros, but the rest of the group isn&#39;t so sure about them, though &#34;open to anything&#34;
How will Jonathan and Todd handle it? Tune in to find out!</itunes:summary>
                <description><![CDATA[From the land of Twitter, SnakesCast listener @mocliamtoh offers the following challenge:
1 person really likes meaty euros, but the rest of the group isn&#39;t so sure about them, though &#34;open to anything&#34;
How will Jonathan and Todd handle it? Tune in to find out!]]></description>
                <content:encoded>From the land of Twitter, SnakesCast listener @mocliamtoh offers the following challenge:
1 person really likes meaty euros, but the rest of the group isn&amp;#39;t so sure about them, though &amp;#34;open to anything&amp;#34;
How will Jonathan and Todd handle it? Tune in to find out!</content:encoded>
                
                <enclosure length="20120832" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/b3bb21ec-72e3-4a78-9625-97816ff18cef/stream.mp3"/>
                
                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/53/GuruVoodooExpertPlusNewbies.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 25 Mar 2014 03:00:00 &#43;0000</pubDate>
                <itunes:duration>836</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Board Games and Video Games</itunes:title>
                <title>Board Games and Video Games</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Building bridges between the screen and the tabletop</itunes:subtitle>
                <itunes:summary>Video games are a much bigger business than board games, and have been for quite a while. But tabletop games are on the rise these days, and more and more video gamers are taking notice. This week we talk about experiences that led electronic gamers to explore the old/new world of modern tabletop games.</itunes:summary>
                <description><![CDATA[Video games are a much bigger business than board games, and have been for quite a while. But tabletop games are on the rise these days, and more and more video gamers are taking notice. This week we talk about experiences that led electronic gamers to explore the old/new world of modern tabletop games.]]></description>
                <content:encoded>Video games are a much bigger business than board games, and have been for quite a while. But tabletop games are on the rise these days, and more and more video gamers are taking notice. This week we talk about experiences that led electronic gamers to explore the old/new world of modern tabletop games.</content:encoded>
                
                <enclosure length="23391678" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/497822e3-9c3e-47d1-8568-626332a22a27/stream.mp3"/>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 18 Mar 2014 03:00:00 &#43;0000</pubDate>
                <itunes:duration>972</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Roll and Move</itunes:title>
                <title>Roll and Move</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Roll your dice, move your mice</itunes:subtitle>
                <itunes:summary>Roll a die (or two). Count the dots. Move that many spaces along a track.

For many people, this is the very definition of a board game. It&#39;s universally recognized and loved by millions. So why is it that when you ask your friendly neighbourhood Game Guru if you can play something like that, they so often look like you just kicked a puppy down the stairs? Tune in to find out!</itunes:summary>
                <description><![CDATA[Roll a die (or two). Count the dots. Move that many spaces along a track.

For many people, this is the very definition of a board game. It&#39;s universally recognized and loved by millions. So why is it that when you ask your friendly neighbourhood Game Guru if you can play something like that, they so often look like you just kicked a puppy down the stairs? Tune in to find out!]]></description>
                <content:encoded>Roll a die (or two). Count the dots. Move that many spaces along a track.

For many people, this is the very definition of a board game. It&amp;#39;s universally recognized and loved by millions. So why is it that when you ask your friendly neighbourhood Game Guru if you can play something like that, they so often look like you just kicked a puppy down the stairs? Tune in to find out!</content:encoded>
                
                <enclosure length="20832983" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/0b7f523a-51fd-4d39-901f-dceaffeb6741/stream.mp3"/>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 11 Mar 2014 03:00:00 &#43;0000</pubDate>
                <itunes:duration>866</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Game Spotlight: Lords of Waterdeep</itunes:title>
                <title>Game Spotlight: Lords of Waterdeep</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Winner of the Snakey Award for Game of the Year 2012</itunes:subtitle>
                <itunes:summary>Whenever we get a request from boardgaming newbies for something challenging and strategic, Lords of Waterdeep is always at or near the top of the list of recommendations we give. And it&#39;s not out of sentimentality or favouritism. Every time we bring this game out for a table full of new players, it delivers the goods and leaves them wanting more. This week we shine the spotlight on one of the best games we know for introducing people to the wider world of modern boardgames.</itunes:summary>
                <description><![CDATA[Whenever we get a request from boardgaming newbies for something challenging and strategic, Lords of Waterdeep is always at or near the top of the list of recommendations we give. And it&#39;s not out of sentimentality or favouritism. Every time we bring this game out for a table full of new players, it delivers the goods and leaves them wanting more. This week we shine the spotlight on one of the best games we know for introducing people to the wider world of modern boardgames.]]></description>
                <content:encoded>Whenever we get a request from boardgaming newbies for something challenging and strategic, Lords of Waterdeep is always at or near the top of the list of recommendations we give. And it&amp;#39;s not out of sentimentality or favouritism. Every time we bring this game out for a table full of new players, it delivers the goods and leaves them wanting more. This week we shine the spotlight on one of the best games we know for introducing people to the wider world of modern boardgames.</content:encoded>
                
                <enclosure length="23466434" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/03b3071d-a220-4911-a4e0-e1ebba69425e/stream.mp3"/>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 04 Mar 2014 03:00:00 &#43;0000</pubDate>
                <itunes:duration>975</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Guru Voodoo: Guru&#39;s Nightmare</itunes:title>
                <title>Guru Voodoo: Guru&#39;s Nightmare</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>&#34;We just want something fun.&#34;</itunes:subtitle>
                <itunes:summary>In our second ever Guru Voodoo episode, our gurus face their worst nightmare: a group of people who refuse to offer any useful information at all about what sort of game they like or dislike. When every game ever published is loved by some and hated by others, when every player&#39;s taste is so individual and unique, how can you possibly help a group that flatly refuses to tell you what they want out of a game?</itunes:summary>
                <description><![CDATA[In our second ever Guru Voodoo episode, our gurus face their worst nightmare: a group of people who refuse to offer any useful information at all about what sort of game they like or dislike. When every game ever published is loved by some and hated by others, when every player&#39;s taste is so individual and unique, how can you possibly help a group that flatly refuses to tell you what they want out of a game?]]></description>
                <content:encoded>In our second ever Guru Voodoo episode, our gurus face their worst nightmare: a group of people who refuse to offer any useful information at all about what sort of game they like or dislike. When every game ever published is loved by some and hated by others, when every player&amp;#39;s taste is so individual and unique, how can you possibly help a group that flatly refuses to tell you what they want out of a game?</content:encoded>
                
                <enclosure length="19756776" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/453d3e40-e6cf-48a3-83e9-cd177ad32222/stream.mp3"/>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 25 Feb 2014 03:00:00 &#43;0000</pubDate>
                <itunes:duration>821</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Multiplayer Solitaire</itunes:title>
                <title>Multiplayer Solitaire</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Games where the players do their own thing</itunes:subtitle>
                <itunes:summary>A solitaire game is a game you play by yourself. Some boardgames (especially Euros) have the reputation of being &#34;multiplayer solitaire&#34;, meaning that the players all sit at the same table and each of them plays their own little game without interacting with one another, as though all of them were playing solitaire. What is the appeal of this kind of game, and why is it so divisive among boardgame aficionados?</itunes:summary>
                <description><![CDATA[A solitaire game is a game you play by yourself. Some boardgames (especially Euros) have the reputation of being &#34;multiplayer solitaire&#34;, meaning that the players all sit at the same table and each of them plays their own little game without interacting with one another, as though all of them were playing solitaire. What is the appeal of this kind of game, and why is it so divisive among boardgame aficionados?]]></description>
                <content:encoded>A solitaire game is a game you play by yourself. Some boardgames (especially Euros) have the reputation of being &amp;#34;multiplayer solitaire&amp;#34;, meaning that the players all sit at the same table and each of them plays their own little game without interacting with one another, as though all of them were playing solitaire. What is the appeal of this kind of game, and why is it so divisive among boardgame aficionados?</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 18 Feb 2014 03:00:00 &#43;0000</pubDate>
                <itunes:duration>839</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Dexterity With a Twist</itunes:title>
                <title>Dexterity With a Twist</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>So you like Jenga. What do you play next?</itunes:subtitle>
                <itunes:summary>A lot of people like the idea of a purely physical game. But Jenga is just the tip of the iceberg. There are lots of other dexterity games out there, and some of them are about more than just being good with your hands. Some dexterity games test your brain as well as your reflexes. But can that spoil the simple fun of it?</itunes:summary>
                <description><![CDATA[A lot of people like the idea of a purely physical game. But Jenga is just the tip of the iceberg. There are lots of other dexterity games out there, and some of them are about more than just being good with your hands. Some dexterity games test your brain as well as your reflexes. But can that spoil the simple fun of it?]]></description>
                <content:encoded>A lot of people like the idea of a purely physical game. But Jenga is just the tip of the iceberg. There are lots of other dexterity games out there, and some of them are about more than just being good with your hands. Some dexterity games test your brain as well as your reflexes. But can that spoil the simple fun of it?</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/47/DexterityWithaTwist.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 11 Feb 2014 03:00:00 &#43;0000</pubDate>
                <itunes:duration>937</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Game Spotlight: Kemet</itunes:title>
                <title>Game Spotlight: Kemet</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>A brightly coloured, hyper-aggressive battle game</itunes:subtitle>
                <itunes:summary>Sometimes at the café, we get a table of people who really want to be at each other&#39;s throats. When Risk is too long and A Game of Thrones is too complicated, we like to bring out Kemet. It&#39;s a comic-book fantasy version of ancient Egypt, with clashing Gods, giant monsters, building pyramids, and of course, armies of loyal followers to fight each other to the death. If you&#39;re not afraid to get a little nerdy, it&#39;s crazy good fun.</itunes:summary>
                <description><![CDATA[Sometimes at the café, we get a table of people who really want to be at each other&#39;s throats. When Risk is too long and A Game of Thrones is too complicated, we like to bring out Kemet. It&#39;s a comic-book fantasy version of ancient Egypt, with clashing Gods, giant monsters, building pyramids, and of course, armies of loyal followers to fight each other to the death. If you&#39;re not afraid to get a little nerdy, it&#39;s crazy good fun.]]></description>
                <content:encoded>Sometimes at the café, we get a table of people who really want to be at each other&amp;#39;s throats. When Risk is too long and A Game of Thrones is too complicated, we like to bring out Kemet. It&amp;#39;s a comic-book fantasy version of ancient Egypt, with clashing Gods, giant monsters, building pyramids, and of course, armies of loyal followers to fight each other to the death. If you&amp;#39;re not afraid to get a little nerdy, it&amp;#39;s crazy good fun.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 04 Feb 2014 03:00:00 &#43;0000</pubDate>
                <itunes:duration>936</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Guru Voodoo: Two Versus Two</itunes:title>
                <title>Guru Voodoo: Two Versus Two</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Our first Guru Voodoo episode!</itunes:subtitle>
                <itunes:summary>In our new Guru Voodoo segment, the gurus of Snakes and Lattes are put to the test. We describe a table full of customers and they work their voodoo, picking and presenting the games they&#39;ll bring to show the folks a good time. In this episode, we get a table of four who want to play in teams of two, but aren&#39;t sure what else they&#39;re looking for. What games will the gurus bring out?</itunes:summary>
                <description><![CDATA[In our new Guru Voodoo segment, the gurus of Snakes and Lattes are put to the test. We describe a table full of customers and they work their voodoo, picking and presenting the games they&#39;ll bring to show the folks a good time. In this episode, we get a table of four who want to play in teams of two, but aren&#39;t sure what else they&#39;re looking for. What games will the gurus bring out?]]></description>
                <content:encoded>In our new Guru Voodoo segment, the gurus of Snakes and Lattes are put to the test. We describe a table full of customers and they work their voodoo, picking and presenting the games they&amp;#39;ll bring to show the folks a good time. In this episode, we get a table of four who want to play in teams of two, but aren&amp;#39;t sure what else they&amp;#39;re looking for. What games will the gurus bring out?</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 28 Jan 2014 03:00:00 &#43;0000</pubDate>
                <itunes:duration>927</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>One Against Many</itunes:title>
                <title>One Against Many</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Games that pit one player against everybody else</itunes:subtitle>
                <itunes:summary>We&#39;ve talked about co-operative games where it&#39;s everyone against the game, but how about a game where it&#39;s everybody against one player? It sounds unfair, but what if that one player has some kind of advantage that balance the scales, giving everyone a chance to win? Have a listen and find out about this strange and fascinating sub-genre.</itunes:summary>
                <description><![CDATA[We&#39;ve talked about co-operative games where it&#39;s everyone against the game, but how about a game where it&#39;s everybody against one player? It sounds unfair, but what if that one player has some kind of advantage that balance the scales, giving everyone a chance to win? Have a listen and find out about this strange and fascinating sub-genre.]]></description>
                <content:encoded>We&amp;#39;ve talked about co-operative games where it&amp;#39;s everyone against the game, but how about a game where it&amp;#39;s everybody against one player? It sounds unfair, but what if that one player has some kind of advantage that balance the scales, giving everyone a chance to win? Have a listen and find out about this strange and fascinating sub-genre.</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/44/OneAgainstMany.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 21 Jan 2014 03:00:00 &#43;0000</pubDate>
                <itunes:duration>960</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Runaway Leader!</itunes:title>
                <title>Runaway Leader!</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>When one player gets out in front and can&#39;t lose</itunes:subtitle>
                <itunes:summary>In some games, one player can get an early lead that just gets bigger and bigger. In games like that, as soon as one player starts winning, the game is effectively over. For some players, this is all part of the fun, but for others, this is an absolute deal-breaker and a reason never to play that game again. How big a problem is a runaway leader, and how can a game deal with it?</itunes:summary>
                <description><![CDATA[In some games, one player can get an early lead that just gets bigger and bigger. In games like that, as soon as one player starts winning, the game is effectively over. For some players, this is all part of the fun, but for others, this is an absolute deal-breaker and a reason never to play that game again. How big a problem is a runaway leader, and how can a game deal with it?]]></description>
                <content:encoded>In some games, one player can get an early lead that just gets bigger and bigger. In games like that, as soon as one player starts winning, the game is effectively over. For some players, this is all part of the fun, but for others, this is an absolute deal-breaker and a reason never to play that game again. How big a problem is a runaway leader, and how can a game deal with it?</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/43/RunawayLeader.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 14 Jan 2014 03:00:00 &#43;0000</pubDate>
                <itunes:duration>922</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Game Spotlight: Coup</itunes:title>
                <title>Game Spotlight: Coup</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>A closer look at our new favourite microgame</itunes:subtitle>
                <itunes:summary>There&#39;s been a fashion lately for so-called &#34;microgames&#34;. These are games that have very few components. A small box, a few cards (less than 20), maybe some tokens, and that&#39;s it. The latest to earn the affections of the gurus at Snakes and Lattes is Coup, by Rikki Tahta. It&#39;s a bluffing game with very sharp teeth. Have a listen, and find out if it&#39;s something you&#39;d like to try on your next visit.</itunes:summary>
                <description><![CDATA[There&#39;s been a fashion lately for so-called &#34;microgames&#34;. These are games that have very few components. A small box, a few cards (less than 20), maybe some tokens, and that&#39;s it. The latest to earn the affections of the gurus at Snakes and Lattes is Coup, by Rikki Tahta. It&#39;s a bluffing game with very sharp teeth. Have a listen, and find out if it&#39;s something you&#39;d like to try on your next visit.]]></description>
                <content:encoded>There&amp;#39;s been a fashion lately for so-called &amp;#34;microgames&amp;#34;. These are games that have very few components. A small box, a few cards (less than 20), maybe some tokens, and that&amp;#39;s it. The latest to earn the affections of the gurus at Snakes and Lattes is Coup, by Rikki Tahta. It&amp;#39;s a bluffing game with very sharp teeth. Have a listen, and find out if it&amp;#39;s something you&amp;#39;d like to try on your next visit.</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/42/GameSpotlightCoup.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 07 Jan 2014 03:00:00 &#43;0000</pubDate>
                <itunes:duration>905</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Season One Wrap-up</itunes:title>
                <title>Season One Wrap-up</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>A look back at season one, and a peek ahead at season two</itunes:subtitle>
                <itunes:summary>This is a short episode. Jonathan shares the story of how the SnakesCast came to be, and offers a preview of some new features coming next season.</itunes:summary>
                <description><![CDATA[This is a short episode. Jonathan shares the story of how the SnakesCast came to be, and offers a preview of some new features coming next season.]]></description>
                <content:encoded>This is a short episode. Jonathan shares the story of how the SnakesCast came to be, and offers a preview of some new features coming next season.</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/41/SeasonOneWrapup.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 31 Dec 2013 03:00:00 &#43;0000</pubDate>
                <itunes:duration>475</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Women and Boardgames Part 4: Bring the Females</itunes:title>
                <title>Women and Boardgames Part 4: Bring the Females</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>How can we get more women and girls into boardgames?</itunes:subtitle>
                <itunes:summary>So we know there aren&#39;t as many women and girls playing boardgames as there are men and boys. We know there are very few female game designers. What can we do to change this?

(We recently remixed the audio in this episode; you might want to download it again if you got it within a week of its initial publication.)</itunes:summary>
                <description><![CDATA[So we know there aren&#39;t as many women and girls playing boardgames as there are men and boys. We know there are very few female game designers. What can we do to change this?

(We recently remixed the audio in this episode; you might want to download it again if you got it within a week of its initial publication.)]]></description>
                <content:encoded>So we know there aren&amp;#39;t as many women and girls playing boardgames as there are men and boys. We know there are very few female game designers. What can we do to change this?

(We recently remixed the audio in this episode; you might want to download it again if you got it within a week of its initial publication.)</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/40/WomenandBoardgamesPart4BringtheFemales.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 24 Dec 2013 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1445</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Women and Boardgames Part 3: You Know What Sells</itunes:title>
                <title>Women and Boardgames Part 3: You Know What Sells</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Depictions of women in boardgames</itunes:subtitle>
                <itunes:summary>Plenty of games have pictures of scantily-clad women. Different people might find these pictures beautiful or gross, empowering or creepy, but one thing&#39;s for sure: they&#39;ve got a lot of cultural baggage. In the third episode of our series on women and boardgames, we unpack some of that baggage and talk about how the way a woman is depicted in a boardgame can affect the experience of playing it.</itunes:summary>
                <description><![CDATA[Plenty of games have pictures of scantily-clad women. Different people might find these pictures beautiful or gross, empowering or creepy, but one thing&#39;s for sure: they&#39;ve got a lot of cultural baggage. In the third episode of our series on women and boardgames, we unpack some of that baggage and talk about how the way a woman is depicted in a boardgame can affect the experience of playing it.]]></description>
                <content:encoded>Plenty of games have pictures of scantily-clad women. Different people might find these pictures beautiful or gross, empowering or creepy, but one thing&amp;#39;s for sure: they&amp;#39;ve got a lot of cultural baggage. In the third episode of our series on women and boardgames, we unpack some of that baggage and talk about how the way a woman is depicted in a boardgame can affect the experience of playing it.</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/39/WomenandBoardgamesPart3YouKnowWhatSells.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 17 Dec 2013 03:00:00 &#43;0000</pubDate>
                <itunes:duration>975</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Women and Boardgames Part 2: What Women (supposedly) Want</itunes:title>
                <title>Women and Boardgames Part 2: What Women (supposedly) Want</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Stereotypical &#34;games for girls&#34;</itunes:subtitle>
                <itunes:summary>Women love Scattergories, but they hate Risk. Girls love Dream Phone, but they hate Chess. Or so we&#39;re told. In the second episode of our series on women and boardgames, we take a closer look at the kinds of games girls and women are supposed to like better than others. Where do these stereotypes come from? How much truth is there to them? And what does it take to break free of the pink and purple box?</itunes:summary>
                <description><![CDATA[Women love Scattergories, but they hate Risk. Girls love Dream Phone, but they hate Chess. Or so we&#39;re told. In the second episode of our series on women and boardgames, we take a closer look at the kinds of games girls and women are supposed to like better than others. Where do these stereotypes come from? How much truth is there to them? And what does it take to break free of the pink and purple box?]]></description>
                <content:encoded>Women love Scattergories, but they hate Risk. Girls love Dream Phone, but they hate Chess. Or so we&amp;#39;re told. In the second episode of our series on women and boardgames, we take a closer look at the kinds of games girls and women are supposed to like better than others. Where do these stereotypes come from? How much truth is there to them? And what does it take to break free of the pink and purple box?</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 10 Dec 2013 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1276</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Women and Boardgames Part 1: Start &#39;Em Young</itunes:title>
                <title>Women and Boardgames Part 1: Start &#39;Em Young</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Early experiences with boardgames</itunes:subtitle>
                <itunes:summary>Come in to Snakes and Lattes any evening of any week, and you&#39;ll find about half the people playing games are female. But read the names of the designers of those games, and you&#39;ll find almost all of them are male. In the first episode of our four-part series about women and board games, we&#39;ll meet our co-hosts (four of them! And they&#39;re all women!) and spend some time talking about what it was like for them playing games when they were young, from early childhood through their teenage years.</itunes:summary>
                <description><![CDATA[Come in to Snakes and Lattes any evening of any week, and you&#39;ll find about half the people playing games are female. But read the names of the designers of those games, and you&#39;ll find almost all of them are male. In the first episode of our four-part series about women and board games, we&#39;ll meet our co-hosts (four of them! And they&#39;re all women!) and spend some time talking about what it was like for them playing games when they were young, from early childhood through their teenage years.]]></description>
                <content:encoded>Come in to Snakes and Lattes any evening of any week, and you&amp;#39;ll find about half the people playing games are female. But read the names of the designers of those games, and you&amp;#39;ll find almost all of them are male. In the first episode of our four-part series about women and board games, we&amp;#39;ll meet our co-hosts (four of them! And they&amp;#39;re all women!) and spend some time talking about what it was like for them playing games when they were young, from early childhood through their teenage years.</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/37/WomenandBoardgamesPart1StartEmYoung.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 03 Dec 2013 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1275</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>I Don&#39;t Want to Think</itunes:title>
                <title>I Don&#39;t Want to Think</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>The words that strike fear into the heart of every game guru</itunes:subtitle>
                <itunes:summary>Tabletop games have a reputation for being an intellectual pursuit, with good reason. They&#39;re the only art form that cannot exist unless its audience participates, and that means thinking. But sometimes that&#39;s not what you&#39;re in the mood for. Sometimes you just want to relax and not have to think. Are you better off just watching TV or reading a book? Or are there games that can be enjoyable even for people who aren&#39;t interested in using their brains at the moment?</itunes:summary>
                <description><![CDATA[Tabletop games have a reputation for being an intellectual pursuit, with good reason. They&#39;re the only art form that cannot exist unless its audience participates, and that means thinking. But sometimes that&#39;s not what you&#39;re in the mood for. Sometimes you just want to relax and not have to think. Are you better off just watching TV or reading a book? Or are there games that can be enjoyable even for people who aren&#39;t interested in using their brains at the moment?]]></description>
                <content:encoded>Tabletop games have a reputation for being an intellectual pursuit, with good reason. They&amp;#39;re the only art form that cannot exist unless its audience participates, and that means thinking. But sometimes that&amp;#39;s not what you&amp;#39;re in the mood for. Sometimes you just want to relax and not have to think. Are you better off just watching TV or reading a book? Or are there games that can be enjoyable even for people who aren&amp;#39;t interested in using their brains at the moment?</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/36/IDontWanttoThink.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 26 Nov 2013 03:00:00 &#43;0000</pubDate>
                <itunes:duration>854</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Games Considered As Art</itunes:title>
                <title>Games Considered As Art</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Can games stand proudly alongside music, literature, architecture and film?</itunes:subtitle>
                <itunes:summary>There&#39;s been plenty of discussion over the last decade about whether or not games can be art. The thing is, whenever this topic comes up, people are always talking about electronic games. But what about their ancient cousins on the tabletop? Should traditional games be thought of as art? Is gameplay an art form? Is game design an art form?</itunes:summary>
                <description><![CDATA[There&#39;s been plenty of discussion over the last decade about whether or not games can be art. The thing is, whenever this topic comes up, people are always talking about electronic games. But what about their ancient cousins on the tabletop? Should traditional games be thought of as art? Is gameplay an art form? Is game design an art form?]]></description>
                <content:encoded>There&amp;#39;s been plenty of discussion over the last decade about whether or not games can be art. The thing is, whenever this topic comes up, people are always talking about electronic games. But what about their ancient cousins on the tabletop? Should traditional games be thought of as art? Is gameplay an art form? Is game design an art form?</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 19 Nov 2013 03:00:00 &#43;0000</pubDate>
                <itunes:duration>936</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Going, going, gone!</itunes:title>
                <title>Going, going, gone!</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Auctions in boardgames</itunes:subtitle>
                <itunes:summary>If you haven&#39;t played many board games, you might be surprised to discover just how many of them use auctions as an element of gameplay. Auctions are a powerful and flexible mechanic that can be used to create tension, surprise, and balance. How are auctions used in games, and why are they so effective?</itunes:summary>
                <description><![CDATA[If you haven&#39;t played many board games, you might be surprised to discover just how many of them use auctions as an element of gameplay. Auctions are a powerful and flexible mechanic that can be used to create tension, surprise, and balance. How are auctions used in games, and why are they so effective?]]></description>
                <content:encoded>If you haven&amp;#39;t played many board games, you might be surprised to discover just how many of them use auctions as an element of gameplay. Auctions are a powerful and flexible mechanic that can be used to create tension, surprise, and balance. How are auctions used in games, and why are they so effective?</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/34/Goinggoinggone.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 12 Nov 2013 03:00:00 &#43;0000</pubDate>
                <itunes:duration>954</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Friendship Wreckers</itunes:title>
                <title>Friendship Wreckers</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Games that actually make people hate each other</itunes:subtitle>
                <itunes:summary>This episode airs with a tip of the hat to the inestimable Quintin Smith of the marvellous Shut Up And Sit Down show, whose recent article about games that wreck friendships inspired us to do our own take on the topic. But while Quinns was mostly kidding (mostly), here we&#39;re being deadly serious. People of good conscience can sometimes get genuinely angry with one another over a simple boardgame. It&#39;s not as common as you might think, but it&#39;s not just a myth either. How does this happen and how can we deal with it?</itunes:summary>
                <description><![CDATA[This episode airs with a tip of the hat to the inestimable Quintin Smith of the marvellous Shut Up And Sit Down show, whose recent article about games that wreck friendships inspired us to do our own take on the topic. But while Quinns was mostly kidding (mostly), here we&#39;re being deadly serious. People of good conscience can sometimes get genuinely angry with one another over a simple boardgame. It&#39;s not as common as you might think, but it&#39;s not just a myth either. How does this happen and how can we deal with it?]]></description>
                <content:encoded>This episode airs with a tip of the hat to the inestimable Quintin Smith of the marvellous Shut Up And Sit Down show, whose recent article about games that wreck friendships inspired us to do our own take on the topic. But while Quinns was mostly kidding (mostly), here we&amp;#39;re being deadly serious. People of good conscience can sometimes get genuinely angry with one another over a simple boardgame. It&amp;#39;s not as common as you might think, but it&amp;#39;s not just a myth either. How does this happen and how can we deal with it?</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 05 Nov 2013 03:00:00 &#43;0000</pubDate>
                <itunes:duration>927</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Stage Fright</itunes:title>
                <title>Stage Fright</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>The scariest thing you&#39;ll face at the table top</itunes:subtitle>
                <itunes:summary>There are plenty of games about ghosts and ghouls and other scary creatures. Some of them have creepy or gory artwork in them, and a few will make you distrust your fellow players (at least within the context of the game). Of course none of these things actually makes anyone feel genuinely afraid. But when you have to get up in front of your friends and sing or mime or make something up on the spot, it can be very frightening indeed. Do we have anything to fear other than fear itself?</itunes:summary>
                <description><![CDATA[There are plenty of games about ghosts and ghouls and other scary creatures. Some of them have creepy or gory artwork in them, and a few will make you distrust your fellow players (at least within the context of the game). Of course none of these things actually makes anyone feel genuinely afraid. But when you have to get up in front of your friends and sing or mime or make something up on the spot, it can be very frightening indeed. Do we have anything to fear other than fear itself?]]></description>
                <content:encoded>There are plenty of games about ghosts and ghouls and other scary creatures. Some of them have creepy or gory artwork in them, and a few will make you distrust your fellow players (at least within the context of the game). Of course none of these things actually makes anyone feel genuinely afraid. But when you have to get up in front of your friends and sing or mime or make something up on the spot, it can be very frightening indeed. Do we have anything to fear other than fear itself?</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 29 Oct 2013 03:00:00 &#43;0000</pubDate>
                <itunes:duration>838</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>OMG ZOMBIES</itunes:title>
                <title>OMG ZOMBIES</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Games about hordes of corpses that just won&#39;t lie down</itunes:subtitle>
                <itunes:summary>The leaves are falling, Hallowe&#39;en is approaching, and the customers at Snakes and Lattes are looking for horror-themed games to play. Zombies have been the most popular creatures in horror fiction for quite a few years now. Long enough for a lot of games about zombies to be designed and published. What makes for a good zombie game, and what are the games that deliver the goods?</itunes:summary>
                <description><![CDATA[The leaves are falling, Hallowe&#39;en is approaching, and the customers at Snakes and Lattes are looking for horror-themed games to play. Zombies have been the most popular creatures in horror fiction for quite a few years now. Long enough for a lot of games about zombies to be designed and published. What makes for a good zombie game, and what are the games that deliver the goods?]]></description>
                <content:encoded>The leaves are falling, Hallowe&amp;#39;en is approaching, and the customers at Snakes and Lattes are looking for horror-themed games to play. Zombies have been the most popular creatures in horror fiction for quite a few years now. Long enough for a lot of games about zombies to be designed and published. What makes for a good zombie game, and what are the games that deliver the goods?</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 22 Oct 2013 03:00:00 &#43;0000</pubDate>
                <itunes:duration>832</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>So Bad It&#39;s Good</itunes:title>
                <title>So Bad It&#39;s Good</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Can bad games be enjoyable like bad movies?</itunes:subtitle>
                <itunes:summary>Plan 9 From Outer Space. Showgirls. Sharknado. These and other legendary terrible movies have entertained millions with awful dialogue, pacing, special effects, acting, plot holes and other sins against film-making. But what about bad games? Is it possible for a game to be terrible in a way that actually becomes really entertaining?</itunes:summary>
                <description><![CDATA[Plan 9 From Outer Space. Showgirls. Sharknado. These and other legendary terrible movies have entertained millions with awful dialogue, pacing, special effects, acting, plot holes and other sins against film-making. But what about bad games? Is it possible for a game to be terrible in a way that actually becomes really entertaining?]]></description>
                <content:encoded>Plan 9 From Outer Space. Showgirls. Sharknado. These and other legendary terrible movies have entertained millions with awful dialogue, pacing, special effects, acting, plot holes and other sins against film-making. But what about bad games? Is it possible for a game to be terrible in a way that actually becomes really entertaining?</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/30/SoBadItsGood.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 15 Oct 2013 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1014</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Analysis Paralysis</itunes:title>
                <title>Analysis Paralysis</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>A treatable condition with no known cure</itunes:subtitle>
                <itunes:summary>Most of us know at least one person who takes forever to take their turn. Some of us are that person. Analysis Paralysis (or A.P. as we call it) can bring a game to a screeching halt and suck all the fun out of the experience for everyone. It is a serious condition that threatens the very purpose of game-playing. How can we contend with the ravages of A.P. and how can we help sufferers to feel confident enough to just make a move?</itunes:summary>
                <description><![CDATA[Most of us know at least one person who takes forever to take their turn. Some of us are that person. Analysis Paralysis (or A.P. as we call it) can bring a game to a screeching halt and suck all the fun out of the experience for everyone. It is a serious condition that threatens the very purpose of game-playing. How can we contend with the ravages of A.P. and how can we help sufferers to feel confident enough to just make a move?]]></description>
                <content:encoded>Most of us know at least one person who takes forever to take their turn. Some of us are that person. Analysis Paralysis (or A.P. as we call it) can bring a game to a screeching halt and suck all the fun out of the experience for everyone. It is a serious condition that threatens the very purpose of game-playing. How can we contend with the ravages of A.P. and how can we help sufferers to feel confident enough to just make a move?</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 08 Oct 2013 03:00:00 &#43;0000</pubDate>
                <itunes:duration>892</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Worker Placement</itunes:title>
                <title>Worker Placement</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>A close look at one of the most popular styles of Eurogame</itunes:subtitle>
                <itunes:summary>We&#39;ve mentioned these things called &#34;Worker Placement Games&#34; a few times on the SnakesCast, and we haven&#39;t properly explained what they are. This week we go into detail about this very popular style of boardgame, examining its recent history, its many permutations in popular game titles, and the reasons why players might like or dislike it.</itunes:summary>
                <description><![CDATA[We&#39;ve mentioned these things called &#34;Worker Placement Games&#34; a few times on the SnakesCast, and we haven&#39;t properly explained what they are. This week we go into detail about this very popular style of boardgame, examining its recent history, its many permutations in popular game titles, and the reasons why players might like or dislike it.]]></description>
                <content:encoded>We&amp;#39;ve mentioned these things called &amp;#34;Worker Placement Games&amp;#34; a few times on the SnakesCast, and we haven&amp;#39;t properly explained what they are. This week we go into detail about this very popular style of boardgame, examining its recent history, its many permutations in popular game titles, and the reasons why players might like or dislike it.</content:encoded>
                
                <enclosure length="21204290" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/6a50c867-f34d-4ed8-9257-d18e5d072796/stream.mp3"/>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 30 Sep 2013 03:00:00 &#43;0000</pubDate>
                <itunes:duration>882</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>It&#39;s Complicated</itunes:title>
                <title>It&#39;s Complicated</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>When is a complicated game worth the trouble?</itunes:subtitle>
                <itunes:summary>For many people who are new to tabletop games, complexity is something to be feared. There can be a lot of perfectly good reasons to shy away from complicated games, but what do you miss out on if you never give them a try? In this episode, we talk about what it&#39;s like to play a complicated game, and why sometimes it can be well worth the effort.</itunes:summary>
                <description><![CDATA[For many people who are new to tabletop games, complexity is something to be feared. There can be a lot of perfectly good reasons to shy away from complicated games, but what do you miss out on if you never give them a try? In this episode, we talk about what it&#39;s like to play a complicated game, and why sometimes it can be well worth the effort.]]></description>
                <content:encoded>For many people who are new to tabletop games, complexity is something to be feared. There can be a lot of perfectly good reasons to shy away from complicated games, but what do you miss out on if you never give them a try? In this episode, we talk about what it&amp;#39;s like to play a complicated game, and why sometimes it can be well worth the effort.</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/27/ItsComplicated.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 24 Sep 2013 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1043</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>You&#39;re Fired!</itunes:title>
                <title>You&#39;re Fired!</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Games that can&#39;t cut the mustard any more</itunes:subtitle>
                <itunes:summary>The ethos of Snakes and Lattes has a few clear rules. One of them is this: every game is loved by some players and hated by others, so there&#39;s no point in saying one game is better than another. But here&#39;s the thing: sometimes a game comes along that sets out to do the exact same thing as another game, targeted to the same audience, appealing to the same tastes, but somehow does it better. The old game is fired!</itunes:summary>
                <description><![CDATA[The ethos of Snakes and Lattes has a few clear rules. One of them is this: every game is loved by some players and hated by others, so there&#39;s no point in saying one game is better than another. But here&#39;s the thing: sometimes a game comes along that sets out to do the exact same thing as another game, targeted to the same audience, appealing to the same tastes, but somehow does it better. The old game is fired!]]></description>
                <content:encoded>The ethos of Snakes and Lattes has a few clear rules. One of them is this: every game is loved by some players and hated by others, so there&amp;#39;s no point in saying one game is better than another. But here&amp;#39;s the thing: sometimes a game comes along that sets out to do the exact same thing as another game, targeted to the same audience, appealing to the same tastes, but somehow does it better. The old game is fired!</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 17 Sep 2013 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1069</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Dungeon Crawlers</itunes:title>
                <title>Dungeon Crawlers</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>The boardgame cousins of Dungeons and Dragons</itunes:subtitle>
                <itunes:summary>Board games are more accepted now than they have been in decades, but there&#39;s still a distinct stigma when it comes to certain kinds of games. And no game genre is more stigmatized than the dungeon crawler. These are games where the players take on the role of brave adventurers exploring dungeons, seeking treasure and battling monsters. Still, no amount of social disapproval can hide the simple fact that these games are tremendous fun. What goes on in a dungeon crawler, and what makes it so enjoyable?</itunes:summary>
                <description><![CDATA[Board games are more accepted now than they have been in decades, but there&#39;s still a distinct stigma when it comes to certain kinds of games. And no game genre is more stigmatized than the dungeon crawler. These are games where the players take on the role of brave adventurers exploring dungeons, seeking treasure and battling monsters. Still, no amount of social disapproval can hide the simple fact that these games are tremendous fun. What goes on in a dungeon crawler, and what makes it so enjoyable?]]></description>
                <content:encoded>Board games are more accepted now than they have been in decades, but there&amp;#39;s still a distinct stigma when it comes to certain kinds of games. And no game genre is more stigmatized than the dungeon crawler. These are games where the players take on the role of brave adventurers exploring dungeons, seeking treasure and battling monsters. Still, no amount of social disapproval can hide the simple fact that these games are tremendous fun. What goes on in a dungeon crawler, and what makes it so enjoyable?</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 10 Sep 2013 03:00:00 &#43;0000</pubDate>
                <itunes:duration>927</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Time Pressure</itunes:title>
                <title>Time Pressure</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Games where time is of the essence!</itunes:subtitle>
                <itunes:summary>A lot of people think of board games as being slow. Those people have not played the games we&#39;re going to talk about in this episode. Almost every category of game has a few specimens that involve racing against time. There are party games like Pictionary, word games like Boggle, puzzle games like Ubongo, strategy games like Space Alert, kids&#39; games like Ghost Blitz, and so many more. What happens to a game when you introduce time into the equation? And how can it make a game more or less fun to play?</itunes:summary>
                <description><![CDATA[A lot of people think of board games as being slow. Those people have not played the games we&#39;re going to talk about in this episode. Almost every category of game has a few specimens that involve racing against time. There are party games like Pictionary, word games like Boggle, puzzle games like Ubongo, strategy games like Space Alert, kids&#39; games like Ghost Blitz, and so many more. What happens to a game when you introduce time into the equation? And how can it make a game more or less fun to play?]]></description>
                <content:encoded>A lot of people think of board games as being slow. Those people have not played the games we&amp;#39;re going to talk about in this episode. Almost every category of game has a few specimens that involve racing against time. There are party games like Pictionary, word games like Boggle, puzzle games like Ubongo, strategy games like Space Alert, kids&amp;#39; games like Ghost Blitz, and so many more. What happens to a game when you introduce time into the equation? And how can it make a game more or less fun to play?</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 03 Sep 2013 03:00:00 &#43;0000</pubDate>
                <itunes:duration>952</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Luck vs. Skill</itunes:title>
                <title>Luck vs. Skill</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>The age-old question</itunes:subtitle>
                <itunes:summary>Most games have a mix of skill and luck in them, but why do some players prefer games that are mostly luck, and others mostly skill? Why should luck-lovers bother to look into skill games, and why should people who hate luck in games give it a chance? And most importantly of all is the distinction between the two as clear-cut as it appears?</itunes:summary>
                <description><![CDATA[Most games have a mix of skill and luck in them, but why do some players prefer games that are mostly luck, and others mostly skill? Why should luck-lovers bother to look into skill games, and why should people who hate luck in games give it a chance? And most importantly of all is the distinction between the two as clear-cut as it appears?]]></description>
                <content:encoded>Most games have a mix of skill and luck in them, but why do some players prefer games that are mostly luck, and others mostly skill? Why should luck-lovers bother to look into skill games, and why should people who hate luck in games give it a chance? And most importantly of all is the distinction between the two as clear-cut as it appears?</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 27 Aug 2013 03:00:00 &#43;0000</pubDate>
                <itunes:duration>822</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Conventions and Fan Expo</itunes:title>
                <title>Conventions and Fan Expo</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>There&#39;s a huge convention right here in Toronto</itunes:subtitle>
                <itunes:summary>GenCon, North America&#39;s largest boardgame convention, was (a) last week, and (b) in Indianapolis. Two compelling reasons why it would be difficult for most of our regular customers to get there. But here in Toronto, we have a huge convention coming up this weekend. It&#39;s not dedicated exclusively to games, but the Snakes and Lattes crew will be there, and the guy in charge of boardgaming at Fan Expo is here to tell us all about it. Find out more at http://www.fanexpocanada.com/</itunes:summary>
                <description><![CDATA[GenCon, North America&#39;s largest boardgame convention, was (a) last week, and (b) in Indianapolis. Two compelling reasons why it would be difficult for most of our regular customers to get there. But here in Toronto, we have a huge convention coming up this weekend. It&#39;s not dedicated exclusively to games, but the Snakes and Lattes crew will be there, and the guy in charge of boardgaming at Fan Expo is here to tell us all about it. Find out more at http://www.fanexpocanada.com/]]></description>
                <content:encoded>GenCon, North America&amp;#39;s largest boardgame convention, was (a) last week, and (b) in Indianapolis. Two compelling reasons why it would be difficult for most of our regular customers to get there. But here in Toronto, we have a huge convention coming up this weekend. It&amp;#39;s not dedicated exclusively to games, but the Snakes and Lattes crew will be there, and the guy in charge of boardgaming at Fan Expo is here to tell us all about it. Find out more at http://www.fanexpocanada.com/</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 20 Aug 2013 03:00:00 &#43;0000</pubDate>
                <itunes:duration>921</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Perfect Information</itunes:title>
                <title>Perfect Information</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Games where you know everything</itunes:subtitle>
                <itunes:summary>In most games, there are things you don&#39;t know. You don&#39;t know what number will come up when you roll the die. You don&#39;t know what cards your opponent is holding, or which ones you&#39;ll draw next. But in some of the most ancient and popular games, nothing is hidden and every player knows everything there is to know about what&#39;s going on. These so-called &#34;perfect information&#34; games are very attractive to some players, but not to all. Join us as we look more closely at what it means when the players know it all.</itunes:summary>
                <description><![CDATA[In most games, there are things you don&#39;t know. You don&#39;t know what number will come up when you roll the die. You don&#39;t know what cards your opponent is holding, or which ones you&#39;ll draw next. But in some of the most ancient and popular games, nothing is hidden and every player knows everything there is to know about what&#39;s going on. These so-called &#34;perfect information&#34; games are very attractive to some players, but not to all. Join us as we look more closely at what it means when the players know it all.]]></description>
                <content:encoded>In most games, there are things you don&amp;#39;t know. You don&amp;#39;t know what number will come up when you roll the die. You don&amp;#39;t know what cards your opponent is holding, or which ones you&amp;#39;ll draw next. But in some of the most ancient and popular games, nothing is hidden and every player knows everything there is to know about what&amp;#39;s going on. These so-called &amp;#34;perfect information&amp;#34; games are very attractive to some players, but not to all. Join us as we look more closely at what it means when the players know it all.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 13 Aug 2013 03:00:00 &#43;0000</pubDate>
                <itunes:duration>861</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Let&#39;s Pretend</itunes:title>
                <title>Let&#39;s Pretend</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Storytelling and role playing in board games</itunes:subtitle>
                <itunes:summary>As children, almost all of us enjoyed pretending to be different things. But as grownups, many people have lost that simple pleasure, and now they feel uncomfortable playing games of &#34;let&#39;s pretend&#34;. Where does this revulsion for imaginative play come from? Why do so many grownups recoil at the idea of playing a game where they get to be something awesome like a knight or a cop or a pirate or a zombie?</itunes:summary>
                <description><![CDATA[As children, almost all of us enjoyed pretending to be different things. But as grownups, many people have lost that simple pleasure, and now they feel uncomfortable playing games of &#34;let&#39;s pretend&#34;. Where does this revulsion for imaginative play come from? Why do so many grownups recoil at the idea of playing a game where they get to be something awesome like a knight or a cop or a pirate or a zombie?]]></description>
                <content:encoded>As children, almost all of us enjoyed pretending to be different things. But as grownups, many people have lost that simple pleasure, and now they feel uncomfortable playing games of &amp;#34;let&amp;#39;s pretend&amp;#34;. Where does this revulsion for imaginative play come from? Why do so many grownups recoil at the idea of playing a game where they get to be something awesome like a knight or a cop or a pirate or a zombie?</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 06 Aug 2013 03:00:00 &#43;0000</pubDate>
                <itunes:duration>907</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>A Trivial Matter</itunes:title>
                <title>A Trivial Matter</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>The strengths and weaknesses of trivia games</itunes:subtitle>
                <itunes:summary>In the early eighties, the huge success of Trivial Pursuit put trivia games on the map, and they&#39;ve been a staple of board games ever since. They&#39;re hugely popular in the mainstream, but scorned and derided by some. Why is this huge genre so polarizing? And is there such a thing as a trivia game that everybody can enjoy?</itunes:summary>
                <description><![CDATA[In the early eighties, the huge success of Trivial Pursuit put trivia games on the map, and they&#39;ve been a staple of board games ever since. They&#39;re hugely popular in the mainstream, but scorned and derided by some. Why is this huge genre so polarizing? And is there such a thing as a trivia game that everybody can enjoy?]]></description>
                <content:encoded>In the early eighties, the huge success of Trivial Pursuit put trivia games on the map, and they&amp;#39;ve been a staple of board games ever since. They&amp;#39;re hugely popular in the mainstream, but scorned and derided by some. Why is this huge genre so polarizing? And is there such a thing as a trivia game that everybody can enjoy?</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Tue, 30 Jul 2013 03:00:00 &#43;0000</pubDate>
                <itunes:duration>918</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Games Based on Movies</itunes:title>
                <title>Games Based on Movies</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Or TV shows or books or comics or whatever</itunes:subtitle>
                <itunes:summary>Game manufacturers know they can get a ton of sales just by putting the name of a popular movie or TV show on the box. But what goes inside the box? Games based on licensed properties can be brilliant explorations of the themes and characters from their source material, or they can be cheap, thoughtless cash-ins. What makes a good licensed game, and how can you tell the good ones from the bad ones?</itunes:summary>
                <description><![CDATA[Game manufacturers know they can get a ton of sales just by putting the name of a popular movie or TV show on the box. But what goes inside the box? Games based on licensed properties can be brilliant explorations of the themes and characters from their source material, or they can be cheap, thoughtless cash-ins. What makes a good licensed game, and how can you tell the good ones from the bad ones?]]></description>
                <content:encoded>Game manufacturers know they can get a ton of sales just by putting the name of a popular movie or TV show on the box. But what goes inside the box? Games based on licensed properties can be brilliant explorations of the themes and characters from their source material, or they can be cheap, thoughtless cash-ins. What makes a good licensed game, and how can you tell the good ones from the bad ones?</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 22 Jul 2013 03:00:00 &#43;0000</pubDate>
                <itunes:duration>897</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Theme and Mechanics; Form and Substance</itunes:title>
                <title>Theme and Mechanics; Form and Substance</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>A deeper look at games that are actually about something</itunes:subtitle>
                <itunes:summary>Most games are about something, and that something is what we call a game&#39;s &#34;theme&#34;. All games have rules and procedures and things you do as you play, and we call those things &#34;mechanics&#34;. In some games, the theme and the mechanics don&#39;t have anything to do with each other, which can be distracting. In other games, theme and mechanics work together to create a whole that is greater than the sum of its parts. How does this work? Award-winning game designer Eric M. Lang joins us once again for a fascinating look at the magic behind the curtain.</itunes:summary>
                <description><![CDATA[Most games are about something, and that something is what we call a game&#39;s &#34;theme&#34;. All games have rules and procedures and things you do as you play, and we call those things &#34;mechanics&#34;. In some games, the theme and the mechanics don&#39;t have anything to do with each other, which can be distracting. In other games, theme and mechanics work together to create a whole that is greater than the sum of its parts. How does this work? Award-winning game designer Eric M. Lang joins us once again for a fascinating look at the magic behind the curtain.]]></description>
                <content:encoded>Most games are about something, and that something is what we call a game&amp;#39;s &amp;#34;theme&amp;#34;. All games have rules and procedures and things you do as you play, and we call those things &amp;#34;mechanics&amp;#34;. In some games, the theme and the mechanics don&amp;#39;t have anything to do with each other, which can be distracting. In other games, theme and mechanics work together to create a whole that is greater than the sum of its parts. How does this work? Award-winning game designer Eric M. Lang joins us once again for a fascinating look at the magic behind the curtain.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 15 Jul 2013 03:00:00 &#43;0000</pubDate>
                <itunes:duration>870</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Downtime</itunes:title>
                <title>Downtime</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>That part of the game when you don&#39;t get to play</itunes:subtitle>
                <itunes:summary>In most games, you don&#39;t spend every second of the game actually playing. There are times when you&#39;re just watching or chatting or waiting for your turn. We call that &#34;downtime&#34;. Some players hate it, others can&#39;t bear to go without it. So where does downtime arise in a game, and what makes it good or bad?</itunes:summary>
                <description><![CDATA[In most games, you don&#39;t spend every second of the game actually playing. There are times when you&#39;re just watching or chatting or waiting for your turn. We call that &#34;downtime&#34;. Some players hate it, others can&#39;t bear to go without it. So where does downtime arise in a game, and what makes it good or bad?]]></description>
                <content:encoded>In most games, you don&amp;#39;t spend every second of the game actually playing. There are times when you&amp;#39;re just watching or chatting or waiting for your turn. We call that &amp;#34;downtime&amp;#34;. Some players hate it, others can&amp;#39;t bear to go without it. So where does downtime arise in a game, and what makes it good or bad?</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 08 Jul 2013 03:00:00 &#43;0000</pubDate>
                <itunes:duration>886</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>And They Call It &#34;Ameritrash&#34;</itunes:title>
                <title>And They Call It &#34;Ameritrash&#34;</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Exploring modern American-style game design</itunes:subtitle>
                <itunes:summary>Eurogames are very popular, but there is another influential school of board game design, proudly called &#34;Ameritrash&#34; by its biggest fans. Ameritrash stands in stark contrast to the clean, efficient and nonviolent approach taken by Euros. With loose, exceptions-based mechanics and high interactivity, rich and memorable narratives emerge from the tabletop. Award-winning game designer (and Ameritrash aficionado) Eric M. Lang joins us in our look at this controversial approach to board games.</itunes:summary>
                <description><![CDATA[Eurogames are very popular, but there is another influential school of board game design, proudly called &#34;Ameritrash&#34; by its biggest fans. Ameritrash stands in stark contrast to the clean, efficient and nonviolent approach taken by Euros. With loose, exceptions-based mechanics and high interactivity, rich and memorable narratives emerge from the tabletop. Award-winning game designer (and Ameritrash aficionado) Eric M. Lang joins us in our look at this controversial approach to board games.]]></description>
                <content:encoded>Eurogames are very popular, but there is another influential school of board game design, proudly called &amp;#34;Ameritrash&amp;#34; by its biggest fans. Ameritrash stands in stark contrast to the clean, efficient and nonviolent approach taken by Euros. With loose, exceptions-based mechanics and high interactivity, rich and memorable narratives emerge from the tabletop. Award-winning game designer (and Ameritrash aficionado) Eric M. Lang joins us in our look at this controversial approach to board games.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 01 Jul 2013 03:00:00 &#43;0000</pubDate>
                <itunes:duration>1012</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Award-Winning Games</itunes:title>
                <title>Award-Winning Games</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Featuring award-winning game designer Eric M. Lang!</itunes:subtitle>
                <itunes:summary>It&#39;s not uncommon to see a sticker with the words &#34;AWARD WINNER&#34; on a game box, but what kind of game wins awards, and should you play those games? Where do these awards come from? Who decides the winners, and how do they pick them? Are some game awards more prestigious than others? Join the game gurus and award winning designer Eric M. Lang as we take a look at what those stickers really mean.</itunes:summary>
                <description><![CDATA[It&#39;s not uncommon to see a sticker with the words &#34;AWARD WINNER&#34; on a game box, but what kind of game wins awards, and should you play those games? Where do these awards come from? Who decides the winners, and how do they pick them? Are some game awards more prestigious than others? Join the game gurus and award winning designer Eric M. Lang as we take a look at what those stickers really mean.]]></description>
                <content:encoded>It&amp;#39;s not uncommon to see a sticker with the words &amp;#34;AWARD WINNER&amp;#34; on a game box, but what kind of game wins awards, and should you play those games? Where do these awards come from? Who decides the winners, and how do they pick them? Are some game awards more prestigious than others? Join the game gurus and award winning designer Eric M. Lang as we take a look at what those stickers really mean.</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 24 Jun 2013 03:00:00 &#43;0000</pubDate>
                <itunes:duration>988</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>All For One and One For All</itunes:title>
                <title>All For One and One For All</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Co-operative games</itunes:subtitle>
                <itunes:summary>There&#39;s been a vogue for co-op boardgames in recent years, ever since the release of Pandemic in 2008. The players in a co-operative game must all work together against a common enemy, and in the end either they all win, or they all lose. What&#39;s the appeal of these games, and how do they work?</itunes:summary>
                <description><![CDATA[There&#39;s been a vogue for co-op boardgames in recent years, ever since the release of Pandemic in 2008. The players in a co-operative game must all work together against a common enemy, and in the end either they all win, or they all lose. What&#39;s the appeal of these games, and how do they work?]]></description>
                <content:encoded>There&amp;#39;s been a vogue for co-op boardgames in recent years, ever since the release of Pandemic in 2008. The players in a co-operative game must all work together against a common enemy, and in the end either they all win, or they all lose. What&amp;#39;s the appeal of these games, and how do they work?</content:encoded>
                
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                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 17 Jun 2013 03:00:00 &#43;0000</pubDate>
                <itunes:duration>900</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Competitive but not Combative</itunes:title>
                <title>Competitive but not Combative</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Can you compete without being mean?</itunes:subtitle>
                <itunes:summary>Some games are just plain mean. Others are totally co-operative. But what about the ones in the middle? What kind of game lets you compete without being mean and nasty to the other players? What kind of player enjoys that sort of game and why?
(My sincerest apologies to Anskar for butchering the pronunciation of his name!)</itunes:summary>
                <description><![CDATA[Some games are just plain mean. Others are totally co-operative. But what about the ones in the middle? What kind of game lets you compete without being mean and nasty to the other players? What kind of player enjoys that sort of game and why?
(My sincerest apologies to Anskar for butchering the pronunciation of his name!)]]></description>
                <content:encoded>Some games are just plain mean. Others are totally co-operative. But what about the ones in the middle? What kind of game lets you compete without being mean and nasty to the other players? What kind of player enjoys that sort of game and why?
(My sincerest apologies to Anskar for butchering the pronunciation of his name!)</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/12/CompetitivebutnotCombative.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 10 Jun 2013 03:00:00 &#43;0000</pubDate>
                <itunes:duration>928</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Mean, mean, mean</itunes:title>
                <title>Mean, mean, mean</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Some games bring out the worst in people... and sometimes that&#39;s awesome</itunes:subtitle>
                <itunes:summary>Mean games. Games where you crush the other players&#39; plans, hopes, dreams and egos. Games that make players cry. Some people love &#39;em, some people can&#39;t stand &#39;em, but everyone seems to agree that some games are just plain mean. What is it about a game that makes it mean? Why are some games mean and others not so much?</itunes:summary>
                <description><![CDATA[Mean games. Games where you crush the other players&#39; plans, hopes, dreams and egos. Games that make players cry. Some people love &#39;em, some people can&#39;t stand &#39;em, but everyone seems to agree that some games are just plain mean. What is it about a game that makes it mean? Why are some games mean and others not so much?]]></description>
                <content:encoded>Mean games. Games where you crush the other players&amp;#39; plans, hopes, dreams and egos. Games that make players cry. Some people love &amp;#39;em, some people can&amp;#39;t stand &amp;#39;em, but everyone seems to agree that some games are just plain mean. What is it about a game that makes it mean? Why are some games mean and others not so much?</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/11/Meanmeanmean.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 03 Jun 2013 03:00:00 &#43;0000</pubDate>
                <itunes:duration>922</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>20th-Century Classics: The Game of Life</itunes:title>
                <title>20th-Century Classics: The Game of Life</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Week four of 20th-Century Classics month!</itunes:subtitle>
                <itunes:summary>We bring our month of nostalgia to a close with one of the biggest nostalgia games out there. Many customers at Snakes tend to balk at playing games that have a plot, but they don&#39;t seem to mind this one. So where did this game come from? How did it take the form we know today? What life lessons does it have to teach? What can we learn about life... from Life?</itunes:summary>
                <description><![CDATA[We bring our month of nostalgia to a close with one of the biggest nostalgia games out there. Many customers at Snakes tend to balk at playing games that have a plot, but they don&#39;t seem to mind this one. So where did this game come from? How did it take the form we know today? What life lessons does it have to teach? What can we learn about life... from Life?]]></description>
                <content:encoded>We bring our month of nostalgia to a close with one of the biggest nostalgia games out there. Many customers at Snakes tend to balk at playing games that have a plot, but they don&amp;#39;t seem to mind this one. So where did this game come from? How did it take the form we know today? What life lessons does it have to teach? What can we learn about life... from Life?</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/10/20thCenturyClassicsTheGameofLife.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 27 May 2013 03:00:00 &#43;0000</pubDate>
                <itunes:duration>897</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>20th-Century Classics: Clue</itunes:title>
                <title>20th-Century Classics: Clue</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Week three of 20th-Century Classics month!</itunes:subtitle>
                <itunes:summary>It&#39;s been said that a mystery endures far longer than an answer. This certainly seems to be the case with Clue, one of the most enduring games of the 20th Century. Whodunnit? Where? And how? The answer is always different, and the world has not yet tired of solving the mystery. Why is Clue still so popular? What was the secret to its success? Does it deserve its reputation as a classic? And what other games might appeal to mystery fans?</itunes:summary>
                <description><![CDATA[It&#39;s been said that a mystery endures far longer than an answer. This certainly seems to be the case with Clue, one of the most enduring games of the 20th Century. Whodunnit? Where? And how? The answer is always different, and the world has not yet tired of solving the mystery. Why is Clue still so popular? What was the secret to its success? Does it deserve its reputation as a classic? And what other games might appeal to mystery fans?]]></description>
                <content:encoded>It&amp;#39;s been said that a mystery endures far longer than an answer. This certainly seems to be the case with Clue, one of the most enduring games of the 20th Century. Whodunnit? Where? And how? The answer is always different, and the world has not yet tired of solving the mystery. Why is Clue still so popular? What was the secret to its success? Does it deserve its reputation as a classic? And what other games might appeal to mystery fans?</content:encoded>
                
                <enclosure length="21083300" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/ea7a3911-006c-4b92-9b24-d9a8ac15d7ad/stream.mp3"/>
                
                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/9/20thCenturyClassicsClue.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 20 May 2013 03:00:00 &#43;0000</pubDate>
                <itunes:duration>877</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>20th-Century Classics: Risk</itunes:title>
                <title>20th-Century Classics: Risk</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Week two of 20th-Century Classics month!</itunes:subtitle>
                <itunes:summary>Here&#39;s a game most people seem to either love or hate. Just mentioning Risk conjures up images of broken friendships and flipped tables. But why does it get such a powerful response, good or bad? How has it stood the test of time? And what&#39;s the deal with all those alternate versions?</itunes:summary>
                <description><![CDATA[Here&#39;s a game most people seem to either love or hate. Just mentioning Risk conjures up images of broken friendships and flipped tables. But why does it get such a powerful response, good or bad? How has it stood the test of time? And what&#39;s the deal with all those alternate versions?]]></description>
                <content:encoded>Here&amp;#39;s a game most people seem to either love or hate. Just mentioning Risk conjures up images of broken friendships and flipped tables. But why does it get such a powerful response, good or bad? How has it stood the test of time? And what&amp;#39;s the deal with all those alternate versions?</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/8/20thCenturyClassicsRisk.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 13 May 2013 03:00:00 &#43;0000</pubDate>
                <itunes:duration>822</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>20th-Century Classics: Monopoly</itunes:title>
                <title>20th-Century Classics: Monopoly</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Week one of 20th-Century Classics month!</itunes:subtitle>
                <itunes:summary>Board games grew into the form we know and love today during their formative years in the previous century. Some games from that era have endured and are played by millions the world over to this day. This month we&#39;ll take a look at some of the most famous of them all from the perspective of the game gurus. First up: Monopoly!</itunes:summary>
                <description><![CDATA[Board games grew into the form we know and love today during their formative years in the previous century. Some games from that era have endured and are played by millions the world over to this day. This month we&#39;ll take a look at some of the most famous of them all from the perspective of the game gurus. First up: Monopoly!]]></description>
                <content:encoded>Board games grew into the form we know and love today during their formative years in the previous century. Some games from that era have endured and are played by millions the world over to this day. This month we&amp;#39;ll take a look at some of the most famous of them all from the perspective of the game gurus. First up: Monopoly!</content:encoded>
                
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                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/7/20thCenturyClassicsMonopoly.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 06 May 2013 03:00:00 &#43;0000</pubDate>
                <itunes:duration>894</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Civilization Builders</itunes:title>
                <title>Civilization Builders</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>An introduction to a small category of really big games</itunes:subtitle>
                <itunes:summary>Some games have big themes, and few are bigger than the building of an entire civilization. These games give you the chance to lead your people to greatness through exploration, culture, discovery and conquest, but they can be intimidating for the uninitiated. Have a listen and see if this venerable genre might hold some appeal for you.</itunes:summary>
                <description><![CDATA[Some games have big themes, and few are bigger than the building of an entire civilization. These games give you the chance to lead your people to greatness through exploration, culture, discovery and conquest, but they can be intimidating for the uninitiated. Have a listen and see if this venerable genre might hold some appeal for you.]]></description>
                <content:encoded>Some games have big themes, and few are bigger than the building of an entire civilization. These games give you the chance to lead your people to greatness through exploration, culture, discovery and conquest, but they can be intimidating for the uninitiated. Have a listen and see if this venerable genre might hold some appeal for you.</content:encoded>
                
                <enclosure length="18599133" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/66693b7a-52f1-45a7-a99e-1e9cb2eeefaa/stream.mp3"/>
                
                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/6/CivilizationBuilders.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 29 Apr 2013 03:00:00 &#43;0000</pubDate>
                <itunes:duration>774</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Something Against Humanity</itunes:title>
                <title>Something Against Humanity</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>So you&#39;ve played Cards Against Humanity. What next?</itunes:subtitle>
                <itunes:summary>LISTENER DISCRETION ADVISED
&#34;Cards Against Humanity&#34; might just be a random collection of cards with weird and offensive things printed on them, but it&#39;s also the most popular game at Snakes &amp; Lattes. Longevity isn&#39;t exactly its strong suit, though. So how can you keep it interesting after you&#39;ve played a few times?</itunes:summary>
                <description><![CDATA[LISTENER DISCRETION ADVISED
&#34;Cards Against Humanity&#34; might just be a random collection of cards with weird and offensive things printed on them, but it&#39;s also the most popular game at Snakes &amp; Lattes. Longevity isn&#39;t exactly its strong suit, though. So how can you keep it interesting after you&#39;ve played a few times?]]></description>
                <content:encoded>LISTENER DISCRETION ADVISED
&amp;#34;Cards Against Humanity&amp;#34; might just be a random collection of cards with weird and offensive things printed on them, but it&amp;#39;s also the most popular game at Snakes &amp;amp; Lattes. Longevity isn&amp;#39;t exactly its strong suit, though. So how can you keep it interesting after you&amp;#39;ve played a few times?</content:encoded>
                
                <enclosure length="19022155" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/510fab9e-da31-4f19-a062-1d789554a5b7/stream.mp3"/>
                
                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/5/SomethingAgainstHumanity.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 22 Apr 2013 03:00:00 &#43;0000</pubDate>
                <itunes:duration>791</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Intro to Euros</itunes:title>
                <title>Intro to Euros</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>What are European-style strategy games and why should you care?</itunes:subtitle>
                <itunes:summary>If you&#39;re new to the hobby, it may surprise you to discover that there are different schools of thought in game design. Let us introduce you to the European style of games, and see what you think.</itunes:summary>
                <description><![CDATA[If you&#39;re new to the hobby, it may surprise you to discover that there are different schools of thought in game design. Let us introduce you to the European style of games, and see what you think.]]></description>
                <content:encoded>If you&amp;#39;re new to the hobby, it may surprise you to discover that there are different schools of thought in game design. Let us introduce you to the European style of games, and see what you think.</content:encoded>
                
                <enclosure length="21891633" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/25b815b5-925d-4386-921a-6238aa6680c6/stream.mp3"/>
                
                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/4/IntrotoEuros.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 15 Apr 2013 03:00:00 &#43;0000</pubDate>
                <itunes:duration>911</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Party of Two</itunes:title>
                <title>Party of Two</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>So you want a party game but you&#39;ve only got two players?</itunes:subtitle>
                <itunes:summary>A lot of our customers love party games and ask to play them often, but sometimes they only bring one friend with them. Which puts us in a tough spot, seeing as how party games are, well, party games. As in, they don&#39;t work unless you&#39;ve got a big group. So what do we do then?</itunes:summary>
                <description><![CDATA[A lot of our customers love party games and ask to play them often, but sometimes they only bring one friend with them. Which puts us in a tough spot, seeing as how party games are, well, party games. As in, they don&#39;t work unless you&#39;ve got a big group. So what do we do then?]]></description>
                <content:encoded>A lot of our customers love party games and ask to play them often, but sometimes they only bring one friend with them. Which puts us in a tough spot, seeing as how party games are, well, party games. As in, they don&amp;#39;t work unless you&amp;#39;ve got a big group. So what do we do then?</content:encoded>
                
                <enclosure length="10807078" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/f81e9b1c-7c86-4dfc-84fc-7c876f794e27/stream.mp3"/>
                
                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/3/PartyofTwo.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 08 Apr 2013 03:00:00 &#43;0000</pubDate>
                <itunes:duration>675</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Kid Stuff</itunes:title>
                <title>Kid Stuff</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>Children&#39;s games that are beloved by grownups</itunes:subtitle>
                <itunes:summary>Come in to Snakes &amp; Lattes any day of the week, and you&#39;ll see grown men and women having a great time playing games that were designed for small children. What is it about kids&#39; games that makes them so appealing to adults?</itunes:summary>
                <description><![CDATA[Come in to Snakes &amp; Lattes any day of the week, and you&#39;ll see grown men and women having a great time playing games that were designed for small children. What is it about kids&#39; games that makes them so appealing to adults?]]></description>
                <content:encoded>Come in to Snakes &amp;amp; Lattes any day of the week, and you&amp;#39;ll see grown men and women having a great time playing games that were designed for small children. What is it about kids&amp;#39; games that makes them so appealing to adults?</content:encoded>
                
                <enclosure length="20758021" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/ee2a6f91-baf4-40f9-8d60-4f4a084ea6eb/stream.mp3"/>
                
                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/2/KidStuff.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 01 Apr 2013 03:00:00 &#43;0000</pubDate>
                <itunes:duration>864</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
            </item>
        
            <item>
                <itunes:episodeType>full</itunes:episodeType>
                <itunes:title>Card Games Versus Board Games</itunes:title>
                <title>Card Games Versus Board Games</title>

                
                
                <itunes:author>Snakes &amp; Lattes</itunes:author>
                <itunes:subtitle>What&#39;s the difference? No really, what&#39;s the difference?</itunes:subtitle>
                <itunes:summary>Cribbage uses a board, but we call that a card game. Monopoly and Risk have cards, but we call them board games. So what really makes card games different from board games, and which kind is more fun to play?</itunes:summary>
                <description><![CDATA[Cribbage uses a board, but we call that a card game. Monopoly and Risk have cards, but we call them board games. So what really makes card games different from board games, and which kind is more fun to play?]]></description>
                <content:encoded>Cribbage uses a board, but we call that a card game. Monopoly and Risk have cards, but we call them board games. So what really makes card games different from board games, and which kind is more fun to play?</content:encoded>
                
                <enclosure length="14293429" type="audio/mpeg" url="https://audio3.redcircle.com/episodes/fd8df0c1-93f8-47db-8d75-afde7885039c/stream.mp3"/>
                
                <guid isPermaLink="false">https://podcast.snakesandlattes.com/uploads/1/CardGamesVersusBoardGames.mp3</guid>
                <link>http://www.snakesandlattes.com/</link>
                <pubDate>Mon, 25 Mar 2013 03:00:00 &#43;0000</pubDate>
                <itunes:duration>893</itunes:duration>
                
                
                <itunes:explicit>false</itunes:explicit>
                
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