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        <title>Between 2 Servers | Network Next</title>
        <link>https://redcircle.com/shows/between-2-servers-network-next</link>
        <language>en-US</language>
        <copyright>Copyright © 2021. All rights reserved.</copyright>
        <itunes:subtitle>A podcast exploring multiplayer game development</itunes:subtitle>
        <itunes:author>Glenn Fiedler</itunes:author>
        <itunes:summary>Making multiplayer games is hard, so Network Next ( https://www.networknext.com/ ) created a place for game developers to talk about multiplayer game development. It’s Between 2 Servers ( https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA ) , hosted by game dev guru and Network Next CEO Glenn Fiedler ( @gafferongames ( https://gafferongames.com/ ) ):The inside story behind some of the biggest multiplayer games and indie breakoutsInsights from expert game devsTips for launch, improving user experience, and reducing player churn</itunes:summary>
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        <description><![CDATA[<p>Making multiplayer games is hard, so <a href="https://www.networknext.com/" rel="nofollow">Network Next</a> created a place for game developers to talk about multiplayer game development. It’s <a href="https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA" rel="nofollow">Between 2 Servers</a>, hosted by game dev guru and Network Next CEO Glenn Fiedler (<a href="https://gafferongames.com/" rel="nofollow">@gafferongames</a>):The inside story behind some of the biggest multiplayer games and indie breakoutsInsights from expert game devsTips for launch, improving user experience, and reducing player churn</p>]]></description>
        
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        <podcast:locked>no</podcast:locked>
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            <itunes:name>Glenn Fiedler</itunes:name>
            <itunes:email>glenn.fiedler@gmail.com</itunes:email>
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                <itunes:title>Between 2 Servers | Network Next EP14 // Multiplayer VR &amp; Metaverse - nDreams Orbital with Thaddaeus Frogley</itunes:title>
                <title>Between 2 Servers | Network Next EP14 // Multiplayer VR &amp; Metaverse - nDreams Orbital with Thaddaeus Frogley</title>

                <itunes:episode>14</itunes:episode>
                <itunes:season>1</itunes:season>
                <itunes:author>Glenn Fiedler</itunes:author>
                
                <description><![CDATA[<p>Stay tuned and subscribe for more Between Two Servers, where we journey out beyond the edge of cloud networking and game development to take a look at what the future might hold for netcode and multi-player gaming. Videos of our episodes are also available: <a href="https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA" rel="nofollow">https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA</a></p><p>For more info on reducing latency, jitter and packet loss for multi-player games, visit: <a href="https://www.networknext.com/" rel="nofollow">https://www.networknext.com/</a></p><p>Now, you control the network.</p>]]></description>
                <content:encoded>&lt;p&gt;Stay tuned and subscribe for more Between Two Servers, where we journey out beyond the edge of cloud networking and game development to take a look at what the future might hold for netcode and multi-player gaming. Videos of our episodes are also available: &lt;a href=&#34;https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA&#34; rel=&#34;nofollow&#34;&gt;https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA&lt;/a&gt;&lt;/p&gt;&lt;p&gt;For more info on reducing latency, jitter and packet loss for multi-player games, visit: &lt;a href=&#34;https://www.networknext.com/&#34; rel=&#34;nofollow&#34;&gt;https://www.networknext.com/&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Now, you control the network.&lt;/p&gt;</content:encoded>
                
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                <link>https://www.youtube.com/c/NetworkNext</link>
                <pubDate>Sun, 27 Nov 2022 16:00:00 &#43;0000</pubDate>
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                <itunes:duration>2194</itunes:duration>
                
                
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                <itunes:title>Between 2 Servers | Network Next EP13 // It&#39;s a Knockout! - Velan Studios with Chris McEvoy; Chuck Homic; Cory McWilliams; Joe Morton; Jacob Langworthy</itunes:title>
                <title>Between 2 Servers | Network Next EP13 // It&#39;s a Knockout! - Velan Studios with Chris McEvoy; Chuck Homic; Cory McWilliams; Joe Morton; Jacob Langworthy</title>

                <itunes:episode>13</itunes:episode>
                <itunes:season>1</itunes:season>
                <itunes:author>Glenn Fiedler</itunes:author>
                
                <description><![CDATA[<p>The custom engine, netcode and backend systems behind Knockout City.</p><p>Stay tuned and subscribe for more Between Two Servers, where we journey out beyond the edge of cloud networking and game development to take a look at what the future might hold for netcode and multi-player gaming. Videos of our episodes are also available: <a href="https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA" rel="nofollow">https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA</a></p><p>For more info on reducing latency, jitter and packet loss for multi-player games, visit: <a href="https://www.networknext.com/" rel="nofollow">https://www.networknext.com/</a></p><p>Now, you control the network.</p>]]></description>
                <content:encoded>&lt;p&gt;The custom engine, netcode and backend systems behind Knockout City.&lt;/p&gt;&lt;p&gt;Stay tuned and subscribe for more Between Two Servers, where we journey out beyond the edge of cloud networking and game development to take a look at what the future might hold for netcode and multi-player gaming. Videos of our episodes are also available: &lt;a href=&#34;https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA&#34; rel=&#34;nofollow&#34;&gt;https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA&lt;/a&gt;&lt;/p&gt;&lt;p&gt;For more info on reducing latency, jitter and packet loss for multi-player games, visit: &lt;a href=&#34;https://www.networknext.com/&#34; rel=&#34;nofollow&#34;&gt;https://www.networknext.com/&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Now, you control the network.&lt;/p&gt;</content:encoded>
                
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                <link>https://www.youtube.com/c/NetworkNext</link>
                <pubDate>Tue, 08 Nov 2022 16:00:00 &#43;0000</pubDate>
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                <itunes:duration>3374</itunes:duration>
                
                
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                <itunes:title>Between 2 Servers | Network Next EP12 // 40 Years of Programming Magic: From Tic Tac Toe to EA Sports to Minecraft Legends - Blackbird Interactive with Yossarain King</itunes:title>
                <title>Between 2 Servers | Network Next EP12 // 40 Years of Programming Magic: From Tic Tac Toe to EA Sports to Minecraft Legends - Blackbird Interactive with Yossarain King</title>

                <itunes:episode>12</itunes:episode>
                <itunes:season>1</itunes:season>
                <itunes:author>Glenn Fiedler</itunes:author>
                
                <description><![CDATA[<p>Yossarian King, CTO of Blackbird Interactive, opens up about network and gameplay coding for sports games, RTS games and more in Episode 12 of Between Two Servers, hosted by Glenn Fiedler (<a href="https://gafferongames.com/" rel="nofollow">@gafferongames</a>). King reminisces on 40 years of game development, from assembly programming on the Commodore 64 in the 80&#39;s to sports games at EA Canada in the 90&#39;s to Blackbird&#39;s development of multiple RTS games since 2010. How can you use shared code across divergent architectures? How do latency and bandwidth factor into RTS networking? Can ECS solve network replication challenges? Welcome to Between Two Servers!</p><p>Stay tuned and subscribe for more Between Two Servers, where we journey out beyond the edge of cloud networking and game development to take a look at what the future might hold for netcode and multi-player gaming. Videos of our episodes are also available: <a href="https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA" rel="nofollow">https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA</a></p><p>For more info on reducing latency, jitter and packet loss for multi-player games, visit: <a href="https://www.networknext.com/" rel="nofollow">https://www.networknext.com/</a></p><p>Now, you control the network.</p>]]></description>
                <content:encoded>&lt;p&gt;Yossarian King, CTO of Blackbird Interactive, opens up about network and gameplay coding for sports games, RTS games and more in Episode 12 of Between Two Servers, hosted by Glenn Fiedler (&lt;a href=&#34;https://gafferongames.com/&#34; rel=&#34;nofollow&#34;&gt;@gafferongames&lt;/a&gt;). King reminisces on 40 years of game development, from assembly programming on the Commodore 64 in the 80&amp;#39;s to sports games at EA Canada in the 90&amp;#39;s to Blackbird&amp;#39;s development of multiple RTS games since 2010. How can you use shared code across divergent architectures? How do latency and bandwidth factor into RTS networking? Can ECS solve network replication challenges? Welcome to Between Two Servers!&lt;/p&gt;&lt;p&gt;Stay tuned and subscribe for more Between Two Servers, where we journey out beyond the edge of cloud networking and game development to take a look at what the future might hold for netcode and multi-player gaming. Videos of our episodes are also available: &lt;a href=&#34;https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA&#34; rel=&#34;nofollow&#34;&gt;https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA&lt;/a&gt;&lt;/p&gt;&lt;p&gt;For more info on reducing latency, jitter and packet loss for multi-player games, visit: &lt;a href=&#34;https://www.networknext.com/&#34; rel=&#34;nofollow&#34;&gt;https://www.networknext.com/&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Now, you control the network.&lt;/p&gt;</content:encoded>
                
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                <pubDate>Mon, 17 Oct 2022 16:00:00 &#43;0000</pubDate>
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                <itunes:title>Between 2 Servers | Network Next EP11 // Games to Sports: The story of competitive eSports in Brasil &amp; Sth America - with Victor Hugo Capelini</itunes:title>
                <title>Between 2 Servers | Network Next EP11 // Games to Sports: The story of competitive eSports in Brasil &amp; Sth America - with Victor Hugo Capelini</title>

                <itunes:episode>11</itunes:episode>
                <itunes:season>1</itunes:season>
                <itunes:author>Glenn Fiedler</itunes:author>
                
                <description><![CDATA[<p>Ever wonder how eSports craft their games and enable competitive tournaments for players? One must really understand their local market, the differences between countries, and their players.</p><p>In Episode 11, host Glenn Fiedler (<a href="https://gafferongames.com/" rel="nofollow">@gafferongames</a>) chats with Victor Hugo Capelini, who is responsible for the PUBG Mobile eSports operations in Brasil. Victor’s eight-plus years of living in the community enables him to understand how players around the region use their servers, the history of gaming, where it’s moving to, and how the meta and influencers effect players, as it’s all about building an exceptional player community.</p><p>Stay tuned and subscribe for more Between Two Servers, where we journey out beyond the edge of cloud networking and game development to take a look at what the future might hold for netcode and multi-player gaming. Videos of our episodes are also available: <a href="https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA" rel="nofollow">https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA</a></p><p>For more info on reducing latency, jitter and packet loss for multi-player games, visit: <a href="https://www.networknext.com/" rel="nofollow">https://www.networknext.com/</a></p><p>Now, you control the network.</p>]]></description>
                <content:encoded>&lt;p&gt;Ever wonder how eSports craft their games and enable competitive tournaments for players? One must really understand their local market, the differences between countries, and their players.&lt;/p&gt;&lt;p&gt;In Episode 11, host Glenn Fiedler (&lt;a href=&#34;https://gafferongames.com/&#34; rel=&#34;nofollow&#34;&gt;@gafferongames&lt;/a&gt;) chats with Victor Hugo Capelini, who is responsible for the PUBG Mobile eSports operations in Brasil. Victor’s eight-plus years of living in the community enables him to understand how players around the region use their servers, the history of gaming, where it’s moving to, and how the meta and influencers effect players, as it’s all about building an exceptional player community.&lt;/p&gt;&lt;p&gt;Stay tuned and subscribe for more Between Two Servers, where we journey out beyond the edge of cloud networking and game development to take a look at what the future might hold for netcode and multi-player gaming. Videos of our episodes are also available: &lt;a href=&#34;https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA&#34; rel=&#34;nofollow&#34;&gt;https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA&lt;/a&gt;&lt;/p&gt;&lt;p&gt;For more info on reducing latency, jitter and packet loss for multi-player games, visit: &lt;a href=&#34;https://www.networknext.com/&#34; rel=&#34;nofollow&#34;&gt;https://www.networknext.com/&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Now, you control the network.&lt;/p&gt;</content:encoded>
                
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                <pubDate>Tue, 27 Sep 2022 16:00:00 &#43;0000</pubDate>
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                <itunes:duration>1923</itunes:duration>
                
                
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                <itunes:title>Between 2 Servers | Network Next EP10 // Netcode Done Right - SnapNet with Jay Mattis of High Horse Entertainment</itunes:title>
                <title>Between 2 Servers | Network Next EP10 // Netcode Done Right - SnapNet with Jay Mattis of High Horse Entertainment</title>

                <itunes:episode>10</itunes:episode>
                <itunes:season>1</itunes:season>
                <itunes:author>Glenn Fiedler</itunes:author>
                
                <description><![CDATA[<p>Welcome to Between Two Servers! In Episode 10, host Glenn Fiedler (<a href="https://gafferongames.com/" rel="nofollow">@gafferongames</a>) has Jay Mattis, one of a handful of netcode experts on the show. From learning Basic for games while sitting on his mom’s lap as a little boy, Jay is a master at coding multi-player fighting and sporting games while also accounting for latency and shares how he does it. SnapNet, Jay’s product, simulates games and players and is considered best of breed for networking. If you want to know how games are networked, check out SnapNet and this podcast.</p><p>Stay tuned and subscribe for more Between Two Servers, where we journey out beyond the edge of cloud networking and game development to take a look at what the future might hold for netcode and multi-player gaming. Videos of our episodes are also available: https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA</p><p>For more info on reducing latency, jitter and packet loss for multi-player games, visit: <a href="https://www.networknext.com/" rel="nofollow">https://www.networknext.com/</a></p><p>Now, you control the network.</p>]]></description>
                <content:encoded>&lt;p&gt;Welcome to Between Two Servers! In Episode 10, host Glenn Fiedler (&lt;a href=&#34;https://gafferongames.com/&#34; rel=&#34;nofollow&#34;&gt;@gafferongames&lt;/a&gt;) has Jay Mattis, one of a handful of netcode experts on the show. From learning Basic for games while sitting on his mom’s lap as a little boy, Jay is a master at coding multi-player fighting and sporting games while also accounting for latency and shares how he does it. SnapNet, Jay’s product, simulates games and players and is considered best of breed for networking. If you want to know how games are networked, check out SnapNet and this podcast.&lt;/p&gt;&lt;p&gt;Stay tuned and subscribe for more Between Two Servers, where we journey out beyond the edge of cloud networking and game development to take a look at what the future might hold for netcode and multi-player gaming. Videos of our episodes are also available: https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA&lt;/p&gt;&lt;p&gt;For more info on reducing latency, jitter and packet loss for multi-player games, visit: &lt;a href=&#34;https://www.networknext.com/&#34; rel=&#34;nofollow&#34;&gt;https://www.networknext.com/&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Now, you control the network.&lt;/p&gt;</content:encoded>
                
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                <link>https://www.youtube.com/c/NetworkNext</link>
                <pubDate>Tue, 16 Aug 2022 16:00:00 &#43;0000</pubDate>
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                <itunes:duration>4141</itunes:duration>
                
                
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                <itunes:title>Between 2 Servers | Network Next EP09 // The back-end story of Pragma Platform - Pragma with Eden Chen &amp; Chris Cobb</itunes:title>
                <title>Between 2 Servers | Network Next EP09 // The back-end story of Pragma Platform - Pragma with Eden Chen &amp; Chris Cobb</title>

                <itunes:episode>9</itunes:episode>
                <itunes:season>1</itunes:season>
                <itunes:author>Glenn Fiedler</itunes:author>
                
                <description><![CDATA[<p>Welcome to Between Two Servers! In Episode 09, host Glenn Fiedler (<a href="https://gafferongames.com/" rel="nofollow">@gafferongames</a>) has a candid open discussion with Pragma Platform’s Founder &amp; CEO, Eden Chen, and Founder &amp; CTO, Chris Cobb.</p><p>Eden, a passionate professional player who turned game developer, openly shares the challenges and joys of working within games, fundraising, and communicating your mission. While Chris technically discusses how their back-end multiplayer tool approach of one size doesn’t fill all is to solve platform needs and architect the platform to support custom services, extensions, plugins and scaling on launch day.</p><p>Stay tuned and subscribe for more Between Two Servers, where we journey out beyond the edge of cloud networking and game development to take a look at what the future might hold for netcode and multi-player gaming. Videos of our episodes are also available: <a href="https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA" rel="nofollow">https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA</a></p><p>For more info on reducing latency, jitter and packet loss for multi-player games, visit: <a href="https://www.networknext.com/" rel="nofollow">https://www.networknext.com/</a></p><p>Now, you control the network.</p>]]></description>
                <content:encoded>&lt;p&gt;Welcome to Between Two Servers! In Episode 09, host Glenn Fiedler (&lt;a href=&#34;https://gafferongames.com/&#34; rel=&#34;nofollow&#34;&gt;@gafferongames&lt;/a&gt;) has a candid open discussion with Pragma Platform’s Founder &amp;amp; CEO, Eden Chen, and Founder &amp;amp; CTO, Chris Cobb.&lt;/p&gt;&lt;p&gt;Eden, a passionate professional player who turned game developer, openly shares the challenges and joys of working within games, fundraising, and communicating your mission. While Chris technically discusses how their back-end multiplayer tool approach of one size doesn’t fill all is to solve platform needs and architect the platform to support custom services, extensions, plugins and scaling on launch day.&lt;/p&gt;&lt;p&gt;Stay tuned and subscribe for more Between Two Servers, where we journey out beyond the edge of cloud networking and game development to take a look at what the future might hold for netcode and multi-player gaming. Videos of our episodes are also available: &lt;a href=&#34;https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA&#34; rel=&#34;nofollow&#34;&gt;https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA&lt;/a&gt;&lt;/p&gt;&lt;p&gt;For more info on reducing latency, jitter and packet loss for multi-player games, visit: &lt;a href=&#34;https://www.networknext.com/&#34; rel=&#34;nofollow&#34;&gt;https://www.networknext.com/&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Now, you control the network.&lt;/p&gt;</content:encoded>
                
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                <pubDate>Thu, 11 Aug 2022 16:00:00 &#43;0000</pubDate>
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                <itunes:duration>4264</itunes:duration>
                
                
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                <itunes:title>Between 2 Servers | Network Next EP08 // Launching the Game and Building for the Future - Splitgate with Ian Proulx</itunes:title>
                <title>Between 2 Servers | Network Next EP08 // Launching the Game and Building for the Future - Splitgate with Ian Proulx</title>

                <itunes:episode>8</itunes:episode>
                <itunes:season>1</itunes:season>
                <itunes:author>Glenn Fiedler</itunes:author>
                
                <description><![CDATA[<p>Ian Proulx, Co-Founder and CEO of 1047 Games, turned a childhood love for FPS (Portal &amp; Halo) into the breakout hit &#39;Splitgate&#39;.</p><p>In Episode 8, Glenn Fiedler (<a href="https://gafferongames.com/" rel="nofollow">@gafferongames</a>) chats with Ian about this journey, from idea, early concept, right through to full dev, managing success and building for the future.</p><p>The guys discuss a love for first-person shooters and how Ian turned that love into the FPS he and his friends wanted to play. Early adoption of the Unreal Engine helped create a game that is intuitive, enjoyable and highly addictive! And with success, has come growth... and investment. Ian talks about raising $100m and the exciting path towards future-proofing 1047 Games, building a team and ensuring ongoing success.</p><p>Stay tuned and subscribe for more Between Two Servers, where we journey out beyond the edge of cloud networking and game development to take a look at what the future might hold for netcode and multi-player gaming. Videos of our episodes are also available: <a href="https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA" rel="nofollow">https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA</a></p><p>For more info on reducing latency, jitter and packet loss for multi-player games, visit: <a href="https://www.networknext.com/" rel="nofollow">https://www.networknext.com/</a></p><p>Now, you control the network.</p>]]></description>
                <content:encoded>&lt;p&gt;Ian Proulx, Co-Founder and CEO of 1047 Games, turned a childhood love for FPS (Portal &amp;amp; Halo) into the breakout hit &amp;#39;Splitgate&amp;#39;.&lt;/p&gt;&lt;p&gt;In Episode 8, Glenn Fiedler (&lt;a href=&#34;https://gafferongames.com/&#34; rel=&#34;nofollow&#34;&gt;@gafferongames&lt;/a&gt;) chats with Ian about this journey, from idea, early concept, right through to full dev, managing success and building for the future.&lt;/p&gt;&lt;p&gt;The guys discuss a love for first-person shooters and how Ian turned that love into the FPS he and his friends wanted to play. Early adoption of the Unreal Engine helped create a game that is intuitive, enjoyable and highly addictive! And with success, has come growth... and investment. Ian talks about raising $100m and the exciting path towards future-proofing 1047 Games, building a team and ensuring ongoing success.&lt;/p&gt;&lt;p&gt;Stay tuned and subscribe for more Between Two Servers, where we journey out beyond the edge of cloud networking and game development to take a look at what the future might hold for netcode and multi-player gaming. Videos of our episodes are also available: &lt;a href=&#34;https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA&#34; rel=&#34;nofollow&#34;&gt;https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA&lt;/a&gt;&lt;/p&gt;&lt;p&gt;For more info on reducing latency, jitter and packet loss for multi-player games, visit: &lt;a href=&#34;https://www.networknext.com/&#34; rel=&#34;nofollow&#34;&gt;https://www.networknext.com/&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Now, you control the network.&lt;/p&gt;</content:encoded>
                
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                <pubDate>Wed, 09 Feb 2022 16:00:00 &#43;0000</pubDate>
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                <itunes:title>Between 2 Servers | Network Next EP07 // Starting Your Own Multiplayer Game Studio - Super Bit Machine with Nicola Geretti</itunes:title>
                <title>Between 2 Servers | Network Next EP07 // Starting Your Own Multiplayer Game Studio - Super Bit Machine with Nicola Geretti</title>

                <itunes:episode>7</itunes:episode>
                <itunes:season>1</itunes:season>
                <itunes:author>Glenn Fiedler</itunes:author>
                
                <description><![CDATA[<p>From professional gamer, to engineer, to developing mobile games... to making his own multiplayer game - here&#39;s the story of how Super Bit Machine, Founder and CEO, Nicola Geretti came to launch Armajet and build a thriving game studio!</p><p>In Episode 7, Glenn Fiedler (<a href="https://gafferongames.com/" rel="nofollow">@gafferongames</a>) chats with Nicola about his time as a professional gamer and how his passion for games led him to create the mobile multiplayer game that he wanted to play!</p><p>The guys chat through the journey, including the process of raising funding and the various challenges and insights that come with building teams and keeping your player base happy.</p><p>Stay tuned and subscribe for more Between 2 Servers, where we journey out beyond the edge of cloud networking and game development to take a look at what the future might hold for netcode and multi-player gaming. Videos of our episodes are also available: <a href="https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA" rel="nofollow">https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA</a></p><p>For more info on reducing latency, jitter and packet loss for multi-player games, visit: <a href="https://www.networknext.com/" rel="nofollow">https://www.networknext.com/</a></p><p>Now, you control the network.</p>]]></description>
                <content:encoded>&lt;p&gt;From professional gamer, to engineer, to developing mobile games... to making his own multiplayer game - here&amp;#39;s the story of how Super Bit Machine, Founder and CEO, Nicola Geretti came to launch Armajet and build a thriving game studio!&lt;/p&gt;&lt;p&gt;In Episode 7, Glenn Fiedler (&lt;a href=&#34;https://gafferongames.com/&#34; rel=&#34;nofollow&#34;&gt;@gafferongames&lt;/a&gt;) chats with Nicola about his time as a professional gamer and how his passion for games led him to create the mobile multiplayer game that he wanted to play!&lt;/p&gt;&lt;p&gt;The guys chat through the journey, including the process of raising funding and the various challenges and insights that come with building teams and keeping your player base happy.&lt;/p&gt;&lt;p&gt;Stay tuned and subscribe for more Between 2 Servers, where we journey out beyond the edge of cloud networking and game development to take a look at what the future might hold for netcode and multi-player gaming. Videos of our episodes are also available: &lt;a href=&#34;https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA&#34; rel=&#34;nofollow&#34;&gt;https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA&lt;/a&gt;&lt;/p&gt;&lt;p&gt;For more info on reducing latency, jitter and packet loss for multi-player games, visit: &lt;a href=&#34;https://www.networknext.com/&#34; rel=&#34;nofollow&#34;&gt;https://www.networknext.com/&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Now, you control the network.&lt;/p&gt;</content:encoded>
                
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                <pubDate>Wed, 22 Sep 2021 16:00:00 &#43;0000</pubDate>
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                <itunes:title>Between 2 Servers | Network Next EP06 // Starting Your Own Multiplayer Game Studio - Liquid Bit with Matt Tesch &amp; Mike Chorak</itunes:title>
                <title>Between 2 Servers | Network Next EP06 // Starting Your Own Multiplayer Game Studio - Liquid Bit with Matt Tesch &amp; Mike Chorak</title>

                <itunes:episode>6</itunes:episode>
                <itunes:season>1</itunes:season>
                <itunes:author>Glenn Fiedler</itunes:author>
                
                <description><![CDATA[<p>Ever wondered what it takes to launch your own multiplayer game? Here&#39;s the story of how LiquidBit started their own game studio from scratch and shipped Killer Queen Black!</p><p>In Episode 6, host Glenn Fiedler (<a href="https://gafferongames.com/" rel="nofollow">@gafferongames</a>) chats with the founders of Liquid Bit, Matt Tesch and Mike Chorak, who took the bold step of creating their own multiplayer game, Killer Queen Black. The guys share the history, challenges and technical decisions behind making the game THEY wanted to play!</p><p>And despite various hurdles along the way, we see how foresight and meticulous planning led to success - the birth of the much-loved indie game, Killer Queen Black and the opportunity to continue making independent multiplayer games.</p><p>Stay tuned and subscribe for more Between 2 Servers, where we journey out beyond the edge of cloud networking and game development to take a look at what the future might hold for netcode and multi-player gaming. Videos of our episodes are also available: <a href="https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA" rel="nofollow">https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA</a></p><p>For more info on reducing latency, jitter and packet loss for multi-player games, visit: <a href="https://www.networknext.com/" rel="nofollow">https://www.networknext.com/</a></p><p>Now, you control the network.</p>]]></description>
                <content:encoded>&lt;p&gt;Ever wondered what it takes to launch your own multiplayer game? Here&amp;#39;s the story of how LiquidBit started their own game studio from scratch and shipped Killer Queen Black!&lt;/p&gt;&lt;p&gt;In Episode 6, host Glenn Fiedler (&lt;a href=&#34;https://gafferongames.com/&#34; rel=&#34;nofollow&#34;&gt;@gafferongames&lt;/a&gt;) chats with the founders of Liquid Bit, Matt Tesch and Mike Chorak, who took the bold step of creating their own multiplayer game, Killer Queen Black. The guys share the history, challenges and technical decisions behind making the game THEY wanted to play!&lt;/p&gt;&lt;p&gt;And despite various hurdles along the way, we see how foresight and meticulous planning led to success - the birth of the much-loved indie game, Killer Queen Black and the opportunity to continue making independent multiplayer games.&lt;/p&gt;&lt;p&gt;Stay tuned and subscribe for more Between 2 Servers, where we journey out beyond the edge of cloud networking and game development to take a look at what the future might hold for netcode and multi-player gaming. Videos of our episodes are also available: &lt;a href=&#34;https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA&#34; rel=&#34;nofollow&#34;&gt;https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA&lt;/a&gt;&lt;/p&gt;&lt;p&gt;For more info on reducing latency, jitter and packet loss for multi-player games, visit: &lt;a href=&#34;https://www.networknext.com/&#34; rel=&#34;nofollow&#34;&gt;https://www.networknext.com/&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Now, you control the network.&lt;/p&gt;</content:encoded>
                
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                <pubDate>Mon, 20 Sep 2021 16:00:00 &#43;0000</pubDate>
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                <itunes:title>Between 2 Servers | Network Next EP04 // The inside story of building RIOT Direct with Zach Blitz &amp; McDonald Richards</itunes:title>
                <title>Between 2 Servers | Network Next EP04 // The inside story of building RIOT Direct with Zach Blitz &amp; McDonald Richards</title>

                <itunes:episode>4</itunes:episode>
                <itunes:season>1</itunes:season>
                <itunes:author>Glenn Fiedler</itunes:author>
                
                <description><![CDATA[<p>Welcome to Between 2 Servers Episode 4! Here&#39;s the inside story of the RIOT Direct network build! In this episode, Glenn Fiedler (<a href="https://gafferongames.com/" rel="nofollow">@gafferongames</a>) chats to Riot Games&#39; Zach Blitz (Head of Infrastructure and Live Ops) and McDonald Richards (Head of RIOT Direct). They discuss the genesis, build, expansion and success of Riot Games&#39; own RIOT Direct network, culminating in the successful launch of Valorant in the midst of Covid.</p><p>With their much-loved and uber-successful game titles (League of Legends, Valorant) what does the future hold for RIOT Games and the RIOT Direct network?</p><p>Stay tuned and subscribe for more Between 2 Servers, where we journey out beyond the edge of cloud networking and game development to take a look at what the future might hold for netcode and multi-player gaming. Videos of our episodes are also available: <a href="https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA" rel="nofollow">https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA</a></p><p>For more info on reducing latency, jitter, and packet loss for multi-player games, visit: <a href="https://www.networknext.com/" rel="nofollow">https://www.networknext.com/</a></p><p>Now, you control the network.</p>]]></description>
                <content:encoded>&lt;p&gt;Welcome to Between 2 Servers Episode 4! Here&amp;#39;s the inside story of the RIOT Direct network build! In this episode, Glenn Fiedler (&lt;a href=&#34;https://gafferongames.com/&#34; rel=&#34;nofollow&#34;&gt;@gafferongames&lt;/a&gt;) chats to Riot Games&amp;#39; Zach Blitz (Head of Infrastructure and Live Ops) and McDonald Richards (Head of RIOT Direct). They discuss the genesis, build, expansion and success of Riot Games&amp;#39; own RIOT Direct network, culminating in the successful launch of Valorant in the midst of Covid.&lt;/p&gt;&lt;p&gt;With their much-loved and uber-successful game titles (League of Legends, Valorant) what does the future hold for RIOT Games and the RIOT Direct network?&lt;/p&gt;&lt;p&gt;Stay tuned and subscribe for more Between 2 Servers, where we journey out beyond the edge of cloud networking and game development to take a look at what the future might hold for netcode and multi-player gaming. Videos of our episodes are also available: &lt;a href=&#34;https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA&#34; rel=&#34;nofollow&#34;&gt;https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA&lt;/a&gt;&lt;/p&gt;&lt;p&gt;For more info on reducing latency, jitter, and packet loss for multi-player games, visit: &lt;a href=&#34;https://www.networknext.com/&#34; rel=&#34;nofollow&#34;&gt;https://www.networknext.com/&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Now, you control the network.&lt;/p&gt;</content:encoded>
                
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                <pubDate>Wed, 18 Aug 2021 16:00:00 &#43;0000</pubDate>
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                <itunes:title>Between 2 Servers | Network Next EP03 // OneQode, Esports and Networks in Guam with Matt Shearing &amp; Ben Cooper</itunes:title>
                <title>Between 2 Servers | Network Next EP03 // OneQode, Esports and Networks in Guam with Matt Shearing &amp; Ben Cooper</title>

                <itunes:episode>3</itunes:episode>
                <itunes:season>1</itunes:season>
                <itunes:author>Glenn Fiedler</itunes:author>
                
                <description><![CDATA[<p>Welcome to Between 2 Servers! In Episode 3, host Glenn Fiedler (<a href="https://gafferongames.com/" rel="nofollow">@gafferongames</a>) chats to Matt Shearing and Ben Cooper, founders of OneQode, who provide network and infrastructure that makes real-time, lag-free applications possible across the AsiaPac region. The episode explores how old network infrastructures just haven’t met the needs of real-time gaming; esports in particular. The guys discuss how their frustration with this &#39;status quo&#39; drove them to create network and server infrastructure focused on servicing game developers and competitive players alike. And with Guam opening up major inter-regional opportunities, the OneQode team are finally opening up APAC for games and esports. Like OneQode, Network Next is focused on delivering low latency network performance driven by a desire to make the internet better for games.</p><p>Stay tuned and subscribe for more Between 2 Servers, where we journey out beyond the edge of cloud networking and game development to take a look at what the future might hold for netcode and multi-player gaming. Videos of our episodes are also available: <a href="https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA" rel="nofollow">https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA</a></p><p>For more info on reducing latency, jitter and packet loss for multi-player games, visit: <a href="https://www.networknext.com/" rel="nofollow">https://www.networknext.com/</a></p><p>Now, you control the network.</p>]]></description>
                <content:encoded>&lt;p&gt;Welcome to Between 2 Servers! In Episode 3, host Glenn Fiedler (&lt;a href=&#34;https://gafferongames.com/&#34; rel=&#34;nofollow&#34;&gt;@gafferongames&lt;/a&gt;) chats to Matt Shearing and Ben Cooper, founders of OneQode, who provide network and infrastructure that makes real-time, lag-free applications possible across the AsiaPac region. The episode explores how old network infrastructures just haven’t met the needs of real-time gaming; esports in particular. The guys discuss how their frustration with this &amp;#39;status quo&amp;#39; drove them to create network and server infrastructure focused on servicing game developers and competitive players alike. And with Guam opening up major inter-regional opportunities, the OneQode team are finally opening up APAC for games and esports. Like OneQode, Network Next is focused on delivering low latency network performance driven by a desire to make the internet better for games.&lt;/p&gt;&lt;p&gt;Stay tuned and subscribe for more Between 2 Servers, where we journey out beyond the edge of cloud networking and game development to take a look at what the future might hold for netcode and multi-player gaming. Videos of our episodes are also available: &lt;a href=&#34;https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA&#34; rel=&#34;nofollow&#34;&gt;https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA&lt;/a&gt;&lt;/p&gt;&lt;p&gt;For more info on reducing latency, jitter and packet loss for multi-player games, visit: &lt;a href=&#34;https://www.networknext.com/&#34; rel=&#34;nofollow&#34;&gt;https://www.networknext.com/&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Now, you control the network.&lt;/p&gt;</content:encoded>
                
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                <pubDate>Sun, 08 Aug 2021 16:00:00 &#43;0000</pubDate>
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                <itunes:duration>2689</itunes:duration>
                
                
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                <itunes:title>Between 2 Servers | Network Next EP02 // P2P vs Client/Server &amp; Matchmaking with Respawn Lead Engineer Samy Duc</itunes:title>
                <title>Between 2 Servers | Network Next EP02 // P2P vs Client/Server &amp; Matchmaking with Respawn Lead Engineer Samy Duc</title>

                <itunes:episode>2</itunes:episode>
                <itunes:season>1</itunes:season>
                <itunes:author>Glenn Fiedler</itunes:author>
                
                <description><![CDATA[<p>Welcome to Between 2 Servers! In Episode 2, host Glenn Fiedler (<a href="https://gafferongames.com/" rel="nofollow">@gafferongames</a>) chats to Respawn Lead Engineer Samy Duc (Apex Legends, Gears of War, Ghost Recon, The Crew, Assassin&#39;s Creed). Together, they explore P2P vs Client/Server, Latency and Matchmaking.</p><p>Samy confesses his love of P2P (is he a masochist?), digs deep into the challenges of matchmaking and both guys end up sharing some stories about classic game bugs.</p><p>Stay tuned and subscribe for more Between 2 Servers, where we journey out beyond the edge of cloud networking and game development to take a look at what the future might hold for netcode and multi-player gaming. Videos of our episodes are also available: <a href="https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA" rel="nofollow">https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA</a></p><p>For more info on reducing latency, jitter and packet loss for multi-player games, visit: <a href="https://www.networknext.com/" rel="nofollow">https://www.networknext.com/</a></p><p>Now, you control the network.</p>]]></description>
                <content:encoded>&lt;p&gt;Welcome to Between 2 Servers! In Episode 2, host Glenn Fiedler (&lt;a href=&#34;https://gafferongames.com/&#34; rel=&#34;nofollow&#34;&gt;@gafferongames&lt;/a&gt;) chats to Respawn Lead Engineer Samy Duc (Apex Legends, Gears of War, Ghost Recon, The Crew, Assassin&amp;#39;s Creed). Together, they explore P2P vs Client/Server, Latency and Matchmaking.&lt;/p&gt;&lt;p&gt;Samy confesses his love of P2P (is he a masochist?), digs deep into the challenges of matchmaking and both guys end up sharing some stories about classic game bugs.&lt;/p&gt;&lt;p&gt;Stay tuned and subscribe for more Between 2 Servers, where we journey out beyond the edge of cloud networking and game development to take a look at what the future might hold for netcode and multi-player gaming. Videos of our episodes are also available: &lt;a href=&#34;https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA&#34; rel=&#34;nofollow&#34;&gt;https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA&lt;/a&gt;&lt;/p&gt;&lt;p&gt;For more info on reducing latency, jitter and packet loss for multi-player games, visit: &lt;a href=&#34;https://www.networknext.com/&#34; rel=&#34;nofollow&#34;&gt;https://www.networknext.com/&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Now, you control the network.&lt;/p&gt;</content:encoded>
                
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                <pubDate>Sun, 01 Aug 2021 16:00:00 &#43;0000</pubDate>
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                <itunes:title>Between 2 Servers | Network Next EP01 // Launching a Multiplayer Game with game dev legends Jon Shiring &amp; Drew McCoy</itunes:title>
                <title>Between 2 Servers | Network Next EP01 // Launching a Multiplayer Game with game dev legends Jon Shiring &amp; Drew McCoy</title>

                <itunes:episode>1</itunes:episode>
                <itunes:season>1</itunes:season>
                <itunes:author>Glenn Fiedler</itunes:author>
                
                <description><![CDATA[<p>Welcome to Between 2 Servers! In this, our inaugural episode, host Glenn Fiedler (<a href="https://gafferongames.com/" rel="nofollow">@gafferongames</a>) chats to game dev legends and Gravity Well founders Jon Shiring and Drew McCoy (CoD4: Modern Warfare, Modern Warfare 2, Titanfall 1 and 2, and Apex Legends) about their history in multiplayer games and what it takes to launch AAA titles.</p><p>They go deep on the challenges of launching a new game including scaling, technical challenges, play testing, and matchmaking. And towards the end, Drew drops a huge insight into player churn too!</p><p>Stay tuned and subscribe for more Between 2 Servers, where we journey out beyond the edge of cloud networking and game development to take a look at what the future might hold for netcode and multi-player gaming. Videos of our episodes are also available: <a href="https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA" rel="nofollow">https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA</a></p><p>For more info on reducing latency, jitter and packet loss for multi-player games, visit: <a href="https://www.networknext.com/" rel="nofollow">https://www.networknext.com/</a></p><p>Now, you control the network.</p>]]></description>
                <content:encoded>&lt;p&gt;Welcome to Between 2 Servers! In this, our inaugural episode, host Glenn Fiedler (&lt;a href=&#34;https://gafferongames.com/&#34; rel=&#34;nofollow&#34;&gt;@gafferongames&lt;/a&gt;) chats to game dev legends and Gravity Well founders Jon Shiring and Drew McCoy (CoD4: Modern Warfare, Modern Warfare 2, Titanfall 1 and 2, and Apex Legends) about their history in multiplayer games and what it takes to launch AAA titles.&lt;/p&gt;&lt;p&gt;They go deep on the challenges of launching a new game including scaling, technical challenges, play testing, and matchmaking. And towards the end, Drew drops a huge insight into player churn too!&lt;/p&gt;&lt;p&gt;Stay tuned and subscribe for more Between 2 Servers, where we journey out beyond the edge of cloud networking and game development to take a look at what the future might hold for netcode and multi-player gaming. Videos of our episodes are also available: &lt;a href=&#34;https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA&#34; rel=&#34;nofollow&#34;&gt;https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA&lt;/a&gt;&lt;/p&gt;&lt;p&gt;For more info on reducing latency, jitter and packet loss for multi-player games, visit: &lt;a href=&#34;https://www.networknext.com/&#34; rel=&#34;nofollow&#34;&gt;https://www.networknext.com/&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Now, you control the network.&lt;/p&gt;</content:encoded>
                
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                <link>https://www.youtube.com/c/NetworkNext</link>
                <pubDate>Wed, 07 Jul 2021 16:00:00 &#43;0000</pubDate>
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                <itunes:duration>4370</itunes:duration>
                
                
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